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MobileGL/MobileGL/MG_Backend/DirectGLES
BZLZHH 9cdc82fbdd [Fix] (MG_Backend): actually bind the sampler object DirectGLES just synced
BindCurrentTextures' program-driven path synced a bound sampler object's
parameters to its backend object and then never put it on the texture unit, so
every sampler object was inert and the driver kept sampling with the texture's
own parameters - direct_state_access.samplers_functional read black where the
sampler's NEAREST filtering should have given red.

The bind alone is a regression, and the CTS says so loudly: a sampler left on a
unit by an earlier draw keeps being applied, and a multisample texture takes no
sampler object at all, so the next draw against one is rejected and all 27
textures_storage_multisample_3d_* cases fail. The sibling path in the same
function had an empty else branch where the unbind belonged; it now unbinds,
making the two symmetric.

Takes samplers_functional from failing to passing on Espryt, with no other case
moving in either direction.
2026-08-05 06:08:59 -04:00
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