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https://github.com/MobileGL-Dev/MobileGL
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49 lines
3.2 KiB
C++
49 lines
3.2 KiB
C++
// MobileGL - MobileGL/MG_Util/Texture/PixelStoreProcessor.h
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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#include <MG_State/GLState/RenderState/RenderState.h>
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#include "MG_State/GLState/TextureState/TextureEnum.h"
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#include "MG_Util/Metrics/TextureMetrics.h"
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namespace MobileGL::MG_Util::PixelStoreProcessor {
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void* ProcessTexturePixelsDataUnpack(const void* inputPixels, const PixelStoreParameters& params,
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TextureInternalFormat targetInternalFormat,
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TextureInputFormat textureInputFormat, TexturePixelDataType inputDataType,
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IntVec3 dimension, Bool isBitmap, SizeT& outSize);
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void* ProcessTexturePixelsDataPack(const void* inputPixels, const PixelStoreParameters& params,
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TextureInternalFormat srcInternalFormat, TexturePixelDataType srcDataType,
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TextureInputFormat dstInputFormat, TexturePixelDataType dstDataType,
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IntVec3 dimension, Bool isBitmap, SizeT& outSize);
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void ProcessColorSwizzle(void* data, SizeT pixelCount, const Vector<TextureSwizzleParam>& swizzle);
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// True when a packed internal format's 32-bit storage word IS the client (format, type) word,
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// so the transfer has to move the words verbatim in both directions.
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//
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// Decoding such a texel to float and re-encoding it is NOT a no-op: RGB9_E5 stores a shared
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// exponent with redundant encodings, and the spec's encode algorithm (GL 4.6 8.5.2) always
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// emits the canonical one - 0xf8fc0000 and 0xe7e00000 are the same value 8064, but only the
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// latter is canonical. glTexImage followed by glGetTexImage must hand back the bits the
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// application uploaded, which is what GL CTS KHR-GL43.copy_image compares
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// ("CopyImageSubData modified contents of source image").
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//
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// Only the pairs whose bit layouts are identical qualify; a genuinely different client format
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// or type still needs the decode/encode conversion.
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Bool IsRawPackedPixelTransfer(TextureInternalFormat internalFormat, TextureInputFormat clientFormat,
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TexturePixelDataType clientType);
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// Decodes the canonical shadow-mip storage of `internalFormat` into wide RGBA texels for CPU
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// readback (GetTexImage of non-renderable formats). Non-integer formats fill outWide with
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// 4 Floats per texel; integer formats fill it with 4 Uint32/Int32 per texel and set
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// outIsInteger (outIsSigned tells signed from unsigned). Missing channels read 0 (G/B) and
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// 1 / 1.0f (A). Returns false when the format has no canonical shadow layout.
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Bool DecodeShadowDataToWideRGBA(TextureInternalFormat internalFormat, const void* src, SizeT pixelCount,
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Vector<Uint8>& outWide, Bool& outIsInteger, Bool& outIsSigned);
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} // namespace MobileGL::MG_Util::PixelStoreProcessor
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