Files
MobileGL/MobileGL/MG_Backend/DirectVulkan/Renderer/VertexInputStateFactory.h
T

145 lines
8.4 KiB
C++

// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VertexInputStateFactory.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include "Config.h"
#include "VertexInputStateBuilder.h"
#include "MG_State/GLState/VertexArrayState/VertexArrayObject.h"
#include <Includes.h>
#include "../VkIncludes.h"
namespace MobileGL::MG_Backend::DirectVulkan {
class VertexInputStateFactory {
public:
using HashType = Uint64;
enum class VertexStreamConversion : Uint8 {
None = 0,
Repack,
ScaledIntegerToFloat32,
// GL_DOUBLE source data narrowed to a tightly packed float32 stream: the fetch half
// of the fp64 demotion the shader side already does unconditionally.
Float64ToFloat32,
};
struct BackendVertexInputState {
HashType hash = 0;
// Hash of the resolved Vulkan vertex layout only (bindings, attributes,
// unsupported mask) - NO buffer identities. `hash` mixes each bound
// buffer's never-reused LIFETIME ID, so per-chunk VBOs mint a fresh
// identity per buffer; keying pipelines on that minted one VkPipeline per
// chunk section for an identical layout, defeating pipeline reuse and the
// per-draw memo. Pipelines depend only on the layout, so they key on this
// instead.
HashType layoutHash = 0;
// Frame boundary of the last cache hit; entries idle past the
// OnFrameBoundary retirement age are evicted (CPU heap only).
// Mutable: the VAO's state-pointer memo fast path stamps it through
// a const entry reference.
mutable Uint64 lastUsedFrameBoundary = 0;
Vector<VkVertexInputBindingDescription> bindings;
Vector<VkVertexInputAttributeDescription> attributes;
Vector<SizeT> bindingBufferKeys;
Vector<SizeT> bindingBaseOffsets;
Vector<Uint32> bindingAttributeLocations;
Vector<Bool> bindingUsesClientMemory;
Vector<VertexStreamConversion> bindingConversions;
// Locations whose array is ENABLED but whose GL format has no VkFormat mapping. They are
// absent from `attributes`, so without this mask the draw path cannot tell them apart from
// a genuinely disabled array and would silently feed the shader the current attribute value.
Uint32 unsupportedAttribMask = 0;
// Bitmask of `attributes[i].location` - the draw path needs it up to
// three times per draw, so it is baked once at build time.
Uint32 attributeLocationMask = 0;
// Per-binding glVertexAttribDivisor values other than 1. Vulkan's instance input
// rate advances once per instance and nothing else, so anything else has to be
// stated through VK_EXT_vertex_attribute_divisor. Empty when every instanced
// binding uses divisor 1, which is what the plain input rate already means.
Vector<VkVertexInputBindingDivisorDescriptionEXT> bindingDivisors;
VkPipelineVertexInputDivisorStateCreateInfoEXT divisorState{
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT
};
VkPipelineVertexInputStateCreateInfo state{
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO
};
};
VertexInputStateFactory(const VulkanRendererConfig& config, VkPhysicalDevice physicalDevice):
m_config(config), m_physicalDevice(physicalDevice) {}
~VertexInputStateFactory() = default;
VertexInputStateFactory(const VertexInputStateFactory&) = delete;
// The VAO aux-memo payload GetOrCreateVertexInputState(vao) stamps: aux0 is the
// entry's layoutHash, aux1 packs (unsupportedAttribMask << 32) | attributeLocationMask.
// Readers that find the aux memo valid can use these without resolving the entry.
static Uint64 PackVertexInputAuxMasks(Uint32 unsupportedAttribMask, Uint32 attributeLocationMask) {
return (static_cast<Uint64>(unsupportedAttribMask) << 32) | attributeLocationMask;
}
HashType ComputeHash(const MG_State::GLState::VertexArrayObject& vao) const;
// Memoized ComputeHash: reuses the VAO's cached hash while its config version
// is unchanged. Use this on per-draw paths.
HashType GetOrComputeHash(const MG_State::GLState::VertexArrayObject& vao) const;
const BackendVertexInputState& GetOrCreateVertexInputState(
const MG_State::GLState::VertexArrayObject& vao, HashType hash);
const BackendVertexInputState& GetOrCreateVertexInputState(const MG_State::GLState::VertexArrayObject& vao);
// Frame boundary hook: ages the cache and evicts entries not hit for many
// frames. The key mixes each bound buffer's never-reused lifetime id, so
// buffer/VAO churn keeps minting fresh keys - and does so by construction,
// not by luck: a recreated buffer can no longer land back on its dead
// predecessor's key. Without eviction the map grows for the whole session.
// Entries hold no Vulkan handles (pipeline creation copies the descriptions)
// and the draw path's entry reference never spans a frame boundary, so
// eviction here needs no GPU-idle proof. Self-gated: one counter bump and
// compare except on sweep boundaries.
void OnFrameBoundary();
static SizeT GetComponentSize(DataType type);
// Tightly-packed byte size of one vertex element for this attribute: componentSize * size for
// normal types, and 4 (one packed word) for the 2_10_10_10 types and GL_BGRA. Returns 0 for
// an unknown/unsupported type.
static SizeT GetAttributeByteSize(DataType type, Int size, Bool isBgra);
private:
static VkFormat ToVkVertexFormat(DataType type, Int size, Bool normalized, Bool isInteger, Bool isBgra = false,
Bool isLong = false);
static Bool IsScaledIntegerVertexFormat(VkFormat format);
static VkFormat ToFloat32VertexFormat(Int componentCount);
Bool SupportsVertexBufferFormat(VkFormat format) const;
const VulkanRendererConfig& m_config;
VkPhysicalDevice m_physicalDevice = VK_NULL_HANDLE;
// Values are heap-allocated: UnorderedMap is open-addressing, so INSERT
// invalidates references to stored values - and so does ERASE, which shifts
// the rest of the probe cluster into the hole and therefore moves entries
// other than the erased one. The draw path (and the VAOs' state-pointer
// memos) hold entry pointers across both; only the unique_ptr cell moves,
// never the pointee.
UnorderedMap<HashType, UniquePtr<BackendVertexInputState>> m_cache;
// Monotonic frame-boundary counter (bumped in OnFrameBoundary) for cache aging.
Uint64 m_frameBoundaryCounter = 0;
// Bumped whenever any cache entry is erased. VAOs memo a raw pointer to
// their heap-allocated entry (stable across map insert/rehash by
// construction); a memo is honored only while its recorded epoch
// matches, so an evicted entry can never be dereferenced through a
// stale memo.
//
// Drawn from a process-wide source, never a per-instance counter: the VAO
// memos outlive this factory (they live on pGLContext's VAOs, the renderer
// is destroyed and recreated on EGL surface release/re-create), so a fresh
// factory restarting at a dead factory's epoch value would honor its
// dangling entry pointers. The constructor takes a value strictly greater
// than anything a predecessor ever stamped, so a dead factory's memo can
// never compare equal here - the same never-reused idiom as the lifetime ids.
// Single-threaded like the rest of the factory (renderer-thread only).
static inline Uint64 s_evictionEpochSource = 0;
Uint64 m_evictionEpoch = ++s_evictionEpochSource;
static inline XXH64_state_t* m_hashState = XXH64_createState();
};
} // namespace MobileGL::MG_Backend::DirectVulkan