Files
MobileGL/MobileGL/MG_Impl/GLImpl/Sampler/GL_Sampler.h
T

32 lines
1.6 KiB
C++

// MobileGL - MobileGL/MG_Impl/GLImpl/Sampler/GL_Sampler.h
// Copyright (C) 2025 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v2.1:
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
// SPDX-License-Identifier: LGPL-2.1-only
// End of Source File Header
#pragma once
#include <Includes.h>
namespace MobileGL {
namespace MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
void GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params);
void SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint* param);
void SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint* param);
void SamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param);
void SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param);
void SamplerParameteri(GLuint sampler, GLenum pname, GLint param);
void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
GLboolean IsSampler(GLuint sampler);
void GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint* params);
void GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint* params);
void GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params);
void GenSamplers(GLsizei count, GLuint* samplers);
void DeleteSamplers(GLsizei count, const GLuint* samplers);
void CreateSamplers(GLsizei n, GLuint* samplers);
void BindSamplers(GLuint first, GLsizei count, const GLuint* samplers);
void BindSampler(GLuint unit, GLuint sampler);
} // namespace MG_Impl::GLImpl
} // namespace MobileGL