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MobileGL/MobileGL/MG_Backend/DirectVulkan/Renderer/VertexInputStateFactory.h
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// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VertexInputStateFactory.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
// MG_Pipe::MGPipeHandle for the P2 D12.5 memo table below. A header of constexpr constants,
// so the pull build gains nothing from it.
#include <MG_Pipe/MGPipeHandles.h>
#if MOBILEGL_BUILD_DISAGGREGATED
#include <MG_Pipe/PipeApply.h>
#endif
#include "Config.h"
#include "MagmaPipeArms.h"
#include "VertexInputStateBuilder.h"
#include "MG_State/GLState/VertexArrayState/VertexArrayObject.h"
#include <Includes.h>
#include "../VkIncludes.h"
namespace MobileGL::MG_Backend::DirectVulkan {
class VertexInputStateFactory {
public:
using HashType = Uint64;
enum class VertexStreamConversion : Uint8 {
None = 0,
Repack,
ScaledIntegerToFloat32,
// GL_DOUBLE source data narrowed to a tightly packed float32 stream: the fetch half
// of the fp64 demotion the shader side already does unconditionally.
Float64ToFloat32,
};
struct BackendVertexInputState {
HashType hash = 0;
// Hash of the resolved Vulkan vertex layout only (bindings, attributes,
// unsupported mask) - NO buffer identities. `hash` mixes each bound
// buffer's never-reused LIFETIME ID, so per-chunk VBOs mint a fresh
// identity per buffer; keying pipelines on that minted one VkPipeline per
// chunk section for an identical layout, defeating pipeline reuse and the
// per-draw memo. Pipelines depend only on the layout, so they key on this
// instead.
HashType layoutHash = 0;
// Frame boundary of the last cache hit; entries idle past the
// OnFrameBoundary retirement age are evicted (CPU heap only).
// Mutable: the VAO's state-pointer memo fast path stamps it through
// a const entry reference.
mutable Uint64 lastUsedFrameBoundary = 0;
Vector<VkVertexInputBindingDescription> bindings;
Vector<VkVertexInputAttributeDescription> attributes;
Vector<SizeT> bindingBufferKeys;
Vector<SizeT> bindingBaseOffsets;
Vector<Uint32> bindingAttributeLocations;
Vector<Bool> bindingUsesClientMemory;
Vector<VertexStreamConversion> bindingConversions;
// Locations whose array is ENABLED but whose GL format has no VkFormat mapping. They are
// absent from `attributes`, so without this mask the draw path cannot tell them apart from
// a genuinely disabled array and would silently feed the shader the current attribute value.
Uint32 unsupportedAttribMask = 0;
// Bitmask of `attributes[i].location` - the draw path needs it up to
// three times per draw, so it is baked once at build time.
Uint32 attributeLocationMask = 0;
// Per-binding glVertexAttribDivisor values other than 1. Vulkan's instance input
// rate advances once per instance and nothing else, so anything else has to be
// stated through VK_EXT_vertex_attribute_divisor. Empty when every instanced
// binding uses divisor 1, which is what the plain input rate already means.
Vector<VkVertexInputBindingDivisorDescriptionEXT> bindingDivisors;
VkPipelineVertexInputDivisorStateCreateInfoEXT divisorState{
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT
};
VkPipelineVertexInputStateCreateInfo state{
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO
};
};
#if MOBILEGL_PIPE_PUSH
// The mint is the RENDERER's (MagmaPipeIdentityTables), not a process-global and not
// this factory's: VulkanRenderer::LookupVaoDrawMemo has to derive the same {slot, gen}
// for the same VAO, and a table that outlived the context it was minted for would share
// one reclamation clock across two live contexts (review v2 minor 4).
VertexInputStateFactory(const VulkanRendererConfig& config, VkPhysicalDevice physicalDevice,
MagmaPipeIdentityTables& identity):
m_config(config), m_physicalDevice(physicalDevice), m_identity(&identity) {}
#else
VertexInputStateFactory(const VulkanRendererConfig& config, VkPhysicalDevice physicalDevice):
m_config(config), m_physicalDevice(physicalDevice) {}
#endif
~VertexInputStateFactory() = default;
VertexInputStateFactory(const VertexInputStateFactory&) = delete;
// The VAO aux-memo payload GetOrCreateVertexInputState(vao) stamps: aux0 is the
// entry's layoutHash, aux1 packs (unsupportedAttribMask << 32) | attributeLocationMask.
// Readers that find the aux memo valid can use these without resolving the entry.
static Uint64 PackVertexInputAuxMasks(Uint32 unsupportedAttribMask, Uint32 attributeLocationMask) {
return (static_cast<Uint64>(unsupportedAttribMask) << 32) | attributeLocationMask;
}
HashType ComputeHash(const MG_State::GLState::VertexArrayObject& vao) const;
// Memoized ComputeHash: reuses the VAO's cached hash while its config version
// is unchanged. Use this on per-draw paths.
HashType GetOrComputeHash(const MG_State::GLState::VertexArrayObject& vao) const;
#if MOBILEGL_PIPE_PUSH
// The VAO's content hash IF it has already been memoized, without computing one.
// P2 D12.5: the three draw-path readers that used to ask the VAO object this
// question ask the factory instead, because that is where the memo lives once the
// frontend object stops carrying the backend's state.
Bool TryGetMemoizedHash(const MG_State::GLState::VertexArrayObject& vao, Uint64& outHash) const;
#endif
const BackendVertexInputState& GetOrCreateVertexInputState(
const MG_State::GLState::VertexArrayObject& vao, HashType hash);
const BackendVertexInputState& GetOrCreateVertexInputState(const MG_State::GLState::VertexArrayObject& vao);
// Frame boundary hook: ages the cache and evicts entries not hit for many
// frames. The key mixes each bound buffer's never-reused lifetime id, so
// buffer/VAO churn keeps minting fresh keys - and does so by construction,
// not by luck: a recreated buffer can no longer land back on its dead
// predecessor's key. Without eviction the map grows for the whole session.
// Entries hold no Vulkan handles (pipeline creation copies the descriptions)
// and the draw path's entry reference never spans a frame boundary, so
// eviction here needs no GPU-idle proof. Self-gated: one counter bump and
// compare except on sweep boundaries.
void OnFrameBoundary();
static SizeT GetComponentSize(DataType type);
// Tightly-packed byte size of one vertex element for this attribute: componentSize * size for
// normal types, and 4 (one packed word) for the 2_10_10_10 types and GL_BGRA. Returns 0 for
// an unknown/unsupported type.
static SizeT GetAttributeByteSize(DataType type, Int size, Bool isBgra);
#if MOBILEGL_BUILD_DISAGGREGATED
// A wire VAO is a layout record plus a separate per-attribute buffer window.
// No frontend VAO identity, address or memo participates in this layout.
Bool BuildWireVertexInput(const MG_Pipe::MGPipeVertexElementsRecord& elements,
const MG_Pipe::MGPipeApplierState& state, Uint32 activeMask,
BackendVertexInputState& out) const;
#endif
private:
static VkFormat ToVkVertexFormat(DataType type, Int size, Bool normalized, Bool isInteger, Bool isBgra = false,
Bool isLong = false);
static Bool IsScaledIntegerVertexFormat(VkFormat format);
static VkFormat ToFloat32VertexFormat(Int componentCount);
Bool SupportsVertexBufferFormat(VkFormat format) const;
#if MOBILEGL_PIPE_PUSH
// ---- P2 D12.5: the backend's memos, off the frontend VAO and into the backend ----
//
// The two facts that used to live as `mutable` fields on VertexArrayObject
// (Get/SetBackendHashMemo and Get/SetBackendStateMemo), kept here instead, keyed on
// the VAO's {slot, gen} and guarded by exactly the same config version. A frontend
// state object holding the backend's raw pointer is what P2 retires: under split the
// backend is in another process and its cache entry has no address a client could
// store, so the memo has to live on the side that owns the pointee.
//
// The AUX memo is not carried over: its two words moved into VaoDrawMemo::layoutHash
// and layoutAuxMasks long ago and its getter has no live reader anywhere in the tree,
// so the handle arm simply stops writing it (D12.5 says delete rather than move).
struct VaoBackendMemos {
// Whose memos these are. The identity table can recycle a slot for a different
// VAO under LRU pressure, and the handle compare - Gen included - is what says
// the contents are this object's and not its predecessor's.
MG_Pipe::MGPipeHandle Owner = MG_Pipe::kMGPipeNullHandle;
Uint64 Hash = 0;
Uint32 HashConfigVersion = ~0u;
const void* State = nullptr;
Uint64 StateEpoch = 0;
Uint32 StateConfigVersion = ~0u;
};
// Grow-on-demand (D12.4), one entry per slot the renderer's mint has ever handed
// out, and NO CAPACITY: these two memos had none before this package either - they
// were unbounded mutable fields on the VertexArrayObject itself - and re-introducing
// eviction here is what review v2 rejected. MagmaPipeSlotTable grows in chunks so an
// entry reference stays valid across the nested GetOrCreateVertexInputState call.
// 48 B per live VAO, reclaimed with the slot when the object goes idle.
mutable MagmaPipeSlotTable<VaoBackendMemos> m_vaoMemos;
// The renderer's {slot, gen} mint (see the constructor). Never null under push.
MagmaPipeIdentityTables* m_identity = nullptr;
// The entry belonging to `vao`, claimed (and cleared) if the slot currently holds
// someone else's.
VaoBackendMemos& MemosFor(const MG_State::GLState::VertexArrayObject& vao) const;
#endif
const VulkanRendererConfig& m_config;
VkPhysicalDevice m_physicalDevice = VK_NULL_HANDLE;
#if MOBILEGL_BUILD_DISAGGREGATED
// Physical-device format capabilities never change during this factory's
// lifetime. The wire path rebuilds layouts without the legacy VAO memo.
mutable UnorderedMap<VkFormat, Bool> m_wireVertexFormatSupport;
#endif
// Values are heap-allocated: UnorderedMap is open-addressing, so INSERT
// invalidates references to stored values - and so does ERASE, which shifts
// the rest of the probe cluster into the hole and therefore moves entries
// other than the erased one. The draw path (and the VAOs' state-pointer
// memos) hold entry pointers across both; only the unique_ptr cell moves,
// never the pointee.
UnorderedMap<HashType, UniquePtr<BackendVertexInputState>> m_cache;
// Monotonic frame-boundary counter (bumped in OnFrameBoundary) for cache aging.
Uint64 m_frameBoundaryCounter = 0;
// Bumped whenever any cache entry is erased. VAOs memo a raw pointer to
// their heap-allocated entry (stable across map insert/rehash by
// construction); a memo is honored only while its recorded epoch
// matches, so an evicted entry can never be dereferenced through a
// stale memo.
//
// Drawn from a process-wide source, never a per-instance counter: the VAO
// memos outlive this factory (they live on the frontend context's VAOs, the renderer
// is destroyed and recreated on EGL surface release/re-create), so a fresh
// factory restarting at a dead factory's epoch value would honor its
// dangling entry pointers. The constructor takes a value strictly greater
// than anything a predecessor ever stamped, so a dead factory's memo can
// never compare equal here - the same never-reused idiom as the lifetime ids.
// Single-threaded like the rest of the factory (renderer-thread only).
//
// P2 D12.5: the process-wide source is the LEGACY arm's need. It exists because the
// memos live on the frontend VAOs and therefore outlive the factory. The handle arm's
// memo table is owned by this factory and dies with it, so a per-instance counter is
// enough there and the epoch shrinks back to what it looks like it should be.
#if MOBILEGL_PIPE_LEGACY_MEMOS
static inline Uint64 s_evictionEpochSource = 0;
Uint64 m_evictionEpoch = ++s_evictionEpochSource;
#else
Uint64 m_evictionEpoch = 1;
#endif
static inline XXH64_state_t* m_hashState = XXH64_createState();
};
} // namespace MobileGL::MG_Backend::DirectVulkan