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MobileGL/MobileGL/MG_Test/Pipe/ImageEmitTest.cpp
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// MobileGL - MobileGL/MG_Test/Pipe/ImageEmitTest.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
// P4a's third kVarTail unit set, set_shader_images. It rides the sampler family's subsystem
// bit: one family, one A/B.
//
// WHAT THIS SUITE IS FOR. The image set is the one whose ContentHash has to cover more than
// the binding: InternalFormat and Access are live glBindImageTexture state that the
// format-less image bake keys on, so a set whose only movement is an access mode still has to
// go out. And the zero early-out is the property an optimisation deletes by accident - it is
// what makes every draw of every application that never binds an image pay one integer test.
//
// THE SUITE IS `ImageEmit`, not `ImageEmitTest`: the file is XTest.cpp and the suite is X.
//
// THE TARGET AND ITS ctest REGISTRATION ARE THE CONTRACT COMMIT'S; THE CONTENTS ARE NOT.
//
// IT HAS ITS OWN main() for ResourceEmitTest's reason. Every case is a visible SKIP in a pull
// build rather than a vanishing test, so `ctest -N` stays name-for-name identical between the
// pull and the push trees.
#include <gtest/gtest.h>
#include <filesystem>
#include <fstream>
#include <sstream>
#include <string>
#include <system_error>
#if defined(_WIN32)
#include <process.h>
#define MGTEST_HAVE_FORK 0
#else
#include <csignal>
#include <sys/wait.h>
#include <unistd.h>
#define MGTEST_HAVE_FORK 1
#endif
#include "Includes.h"
#include <MG_Pipe/MGPipe.h>
#if MOBILEGL_PIPE_PUSH
#include "Init.h"
#include <MG_Impl/GLImpl/Program/GL_Program.h>
#include <MG_Impl/GLImpl/Texture/GL_Texture.h>
#include <MG_Impl/Pipe/ImageEmit.h>
#include <MG_Impl/Pipe/SetHashSuppressor.h>
#include <MG_Impl/Pipe/SlotAllocator.h>
#include <MG_Pipe/PipeApply.h>
#include <MG_State/GLState/Core.h>
#endif
using namespace MobileGL;
using namespace MobileGL::MG_Pipe;
namespace {
String g_logPath;
int ProcessId() {
#if defined(_WIN32)
return _getpid();
#else
return static_cast<int>(getpid());
#endif
}
#if MOBILEGL_PIPE_PUSH
// `from` is a byte offset, and it exists because of the fork below: the library's log file
// is already open by the time a case runs, so the child's lines are APPENDED to it rather
// than written to a fresh file, and only what the child appended is this drive's evidence.
std::string ReadLog(std::streamoff from = 0) {
std::ifstream in(g_logPath, std::ios::binary);
if (from > 0) in.seekg(from, std::ios::beg);
std::ostringstream ss;
ss << in.rdbuf();
return ss.str();
}
// Where the library's log file currently ends. Reading from here after the child has
// aborted gives exactly the lines that drive produced.
std::streamoff LogEnd() {
std::ifstream in(g_logPath, std::ios::binary | std::ios::ate);
return in ? static_cast<std::streamoff>(in.tellg()) : std::streamoff{0};
}
// A fresh applier per case, BOTH SCOPES, and it takes both because there are two: a reset
// is a make-current and deliberately KEEPS the object records, so a fixture that wants a
// genuinely empty applier has to say the other one as well. Every case is its own process
// under ctest, so this is belt and braces - but running the binary by hand must give the
// same answers as running it under ctest.
struct ApplierGuard {
ApplierGuard() {
MGPipeApplierReset();
MGPipeApplierReleaseObjectRecords();
}
~ApplierGuard() {
MGPipeApplierReset();
MGPipeApplierReleaseObjectRecords();
}
};
#if MGTEST_HAVE_FORK
struct ChildResult {
int Status = -1;
std::string Log;
};
template <class Body>
ChildResult RunInChild(Body body) {
ChildResult result;
// THE LOG PATH IS NOT UNLINKED HERE, and that is what this helper had to learn when the
// client's cases landed in the same file as the applier's: main() calls
// MobileGL::Initialize(), so the library's log FILE* is already open on this path and
// fork() duplicates it. Removing the path would leave the child writing into a deleted
// inode and the parent reading an empty file - the child would still abort, and the
// assertion on WHAT it named could never see the line. So the log's end is remembered
// and only what the child appended is read back.
const std::streamoff before = LogEnd();
std::fflush(nullptr);
const pid_t pid = ::fork();
if (pid < 0) return result;
if (pid == 0) {
body();
::_exit(0);
}
int status = 0;
if (::waitpid(pid, &status, 0) != pid) return result;
result.Status = status;
result.Log = ReadLog(before);
return result;
}
Bool DiedOfAbort(const ChildResult& r) { return WIFSIGNALED(r.Status) && WTERMSIG(r.Status) == SIGABRT; }
std::string DescribeStatus(const ChildResult& r) {
if (r.Status < 0) return "fork/waitpid failed";
if (WIFEXITED(r.Status)) return "exited " + std::to_string(WEXITSTATUS(r.Status));
if (WIFSIGNALED(r.Status)) return "signal " + std::to_string(WTERMSIG(r.Status));
return "status " + std::to_string(r.Status);
}
#endif // MGTEST_HAVE_FORK
// Drives a call a trip wire must REFUSE, and asserts the wire NAMED what it refused. The
// two arms differ by design: a poison or verify build stops the process, so the drive is a
// forked child and the parent reads SIGABRT plus the line out of the log; a shipped push
// build logs and carries on from a defined state, so there the line is read back in process
// and the caller goes on to assert that nothing moved.
template <class Body>
void ExpectRefusedNaming(const char* needle, Body body) {
#if MOBILEGL_PIPE_POISON || MOBILEGL_PIPE_VERIFY
#if MGTEST_HAVE_FORK
const std::string tagged = std::string("Fatal{ProtocolCorruption} ") + needle;
const ChildResult child = RunInChild(body);
EXPECT_TRUE(DiedOfAbort(child)) << DescribeStatus(child) << "; log: " << child.Log;
EXPECT_NE(child.Log.find(tagged), std::string::npos)
<< "the gate fired without naming what it refused; wanted \"" << tagged << "\"; log: " << child.Log;
#else
(void)needle;
(void)body; // no fork on this platform; the verdict here is std::abort()
#endif
#else
const std::string tagged = std::string("ProtocolCorruption ") + needle;
const std::string before = ReadLog();
body();
EXPECT_NE(ReadLog().substr(before.size()).find(tagged), std::string::npos)
<< "the gate refused without saying what it refused; wanted \"" << tagged << "\"";
#endif
}
#endif // MOBILEGL_PIPE_PUSH
} // namespace
// See FramebufferEmitTest's twin for why this is a shape pin rather than a placeholder.
TEST(ImageEmit, TheEmitterIsOneNeverDestroyedProcessSingleton) {
#if MOBILEGL_PIPE_PUSH
EXPECT_EQ(&MGPipeImageEmitterInstance(), &MGPipeImageEmitterInstance());
// The image set has no bit of its own: set_shader_images rides the SAMPLER subsystem,
// because the three unit sets are one family and an operator switching them off has to get
// the whole family's legacy arm.
EXPECT_EQ(kMGPipeMaxImageUnits, kMGPipeMaxTextureUnits);
#else
GTEST_SKIP() << "MOBILEGL_PIPE_PUSH is off: there is no client emitter in a pull build";
#endif
}
// =========================================================================================
// The APPLIER's half of set_shader_images (the wire commits'). The emitter's half - the
// high-water-zero early-out, the content hash covering Access and InternalFormat, the shutter
// keyed on the FRONTEND sampling-resolution generation - is the client package's.
// =========================================================================================
#if MOBILEGL_PIPE_PUSH
namespace {
// Every field carries a value of its own, and two of them are the point: InternalFormat and
// Access are live glBindImageTexture state that the format-less image bake keys on, so a
// body that dropped either would leave the server baking against a format the shader was
// not built for.
MGPImageView ImageAt(Uint32 unit, Uint32 internalFormat, Uint8 access) {
MGPImageView view{};
view.Res = MGPipeHandle{unit + 1, 1};
view.Unit = unit;
view.InternalFormat = internalFormat;
view.Layer = 3;
view.Level = 2;
view.Layered = 1;
view.Access = access;
return view;
}
} // namespace
#endif
// The window rule, one field at a time: the entries land where the header says and nowhere
// else, and every field of an entry survives. Deleting the copy loop, the two window
// assignments or the serial bump leaves this red.
TEST(ImageEmit, TheImageSetLandsInItsWindowWithEveryFieldTheShaderWasBuiltAgainst) {
#if !MOBILEGL_PIPE_PUSH
GTEST_SKIP() << "MOBILEGL_PIPE_PUSH is off: there is no applier in this build";
#else
ApplierGuard guard;
// Access is a Uint8 on the wire - the client's own read/write/read-write encoding, not a
// GL enum - and InternalFormat is the application's, which the server recasts.
const MGPImageView entries[2] = {ImageAt(2, 0x8814u /* GL_RGBA32F */, 2 /* write only */),
ImageAt(3, 0x8230u /* GL_RG32F */, 3 /* read write */)};
MGPShaderImages header{};
header.Start = 2;
header.Count = 2;
header.ContentHash = 0x5150u;
const Uint64 serialBefore = MGPipeApplier().ShaderImagesSerial;
// The other two sets' serials, taken AFTER the fixture: a reset and a teardown each advance
// every working serial, so "unchanged" is measured from here rather than from zero.
const Uint64 samplerViewsSerial = MGPipeApplier().SamplerViewsSerial;
MGPipeApplySetShaderImages(header, entries);
EXPECT_EQ(MGPipeApplier().ShaderImageStart, 2u);
EXPECT_EQ(MGPipeApplier().ShaderImageCount, 2u);
EXPECT_EQ(MGPipeApplier().BoundShaderImages[2].Res, (MGPipeHandle{3, 1}));
EXPECT_EQ(MGPipeApplier().BoundShaderImages[2].InternalFormat, 0x8814u);
EXPECT_EQ(MGPipeApplier().BoundShaderImages[2].Access, 2u);
EXPECT_EQ(MGPipeApplier().BoundShaderImages[3].Access, 3u);
EXPECT_EQ(MGPipeApplier().BoundShaderImages[2].Level, 2u);
EXPECT_EQ(MGPipeApplier().BoundShaderImages[2].Layer, 3u);
EXPECT_EQ(MGPipeApplier().BoundShaderImages[2].Layered, 1u);
EXPECT_EQ(MGPipeApplier().BoundShaderImages[3].InternalFormat, 0x8230u);
EXPECT_TRUE(MGPipeHandleIsNull(MGPipeApplier().BoundShaderImages[1].Res)) << "the set wrote below its window";
EXPECT_TRUE(MGPipeHandleIsNull(MGPipeApplier().BoundShaderImages[4].Res)) << "the set wrote above its window";
EXPECT_GT(MGPipeApplier().ShaderImagesSerial, serialBefore);
// "The last set as received": a narrower set says nothing about what it does not name.
MGPShaderImages narrow{};
narrow.Start = 2;
narrow.Count = 1;
MGPipeApplySetShaderImages(narrow, entries);
EXPECT_EQ(MGPipeApplier().ShaderImageCount, 1u);
EXPECT_EQ(MGPipeApplier().BoundShaderImages[3].InternalFormat, 0x8230u)
<< "the entry outside the new window was cleared";
EXPECT_EQ(MGPipeApplier().SamplerViewsSerial, samplerViewsSerial)
<< "the image set moved another set's serial; the three are independent";
#endif
}
// The window gate, at the bound and one past it, and the null-tail arm. The image-unit space
// is the same merged 192 the sampler units are.
TEST(ImageEmit, AnImageWindowPastTheImageUnitSpaceIsRefusedRatherThanTruncated) {
#if !MOBILEGL_PIPE_PUSH
GTEST_SKIP() << "MOBILEGL_PIPE_PUSH is off: there is no applier in this build";
#else
ApplierGuard guard;
const MGPImageView entry = ImageAt(0, 0x8058u, 2);
MGPShaderImages exact{};
exact.Start = kMGPipeMaxImageUnits - 1;
exact.Count = 1;
MGPipeApplySetShaderImages(exact, &entry);
ASSERT_EQ(MGPipeApplier().ShaderImageCount, 1u);
const Uint64 serialBefore = MGPipeApplier().ShaderImagesSerial;
MGPShaderImages past{};
past.Start = kMGPipeMaxImageUnits;
past.Count = 1;
past.ContentHash = 9;
ExpectRefusedNaming("set_shader_images {start=192, count=1, hash=9}: the window runs past the merged "
"texture-unit space",
[&past, &entry]() { MGPipeApplySetShaderImages(past, &entry); });
MGPShaderImages noTail{};
noTail.Start = 0;
noTail.Count = 1;
ExpectRefusedNaming("set_shader_images {start=0, count=1, hash=0}: a non-empty set carries no entries",
[&noTail]() { MGPipeApplySetShaderImages(noTail, nullptr); });
EXPECT_EQ(MGPipeApplier().ShaderImagesSerial, serialBefore) << "a refused set moved the serial";
EXPECT_EQ(MGPipeApplier().ShaderImageStart, kMGPipeMaxImageUnits - 1);
#endif
}
// An EMPTY set is not a refusal: it is what a program with no image uniforms publishes, and it
// still moves the serial, because "no images" is a state the twin has to hear about.
TEST(ImageEmit, AnEmptySetIsAppliedRatherThanRefusedAndStillMovesTheSerial) {
#if !MOBILEGL_PIPE_PUSH
GTEST_SKIP() << "MOBILEGL_PIPE_PUSH is off: there is no applier in this build";
#else
ApplierGuard guard;
const MGPImageView entry = ImageAt(0, 0x8058u, 1);
MGPShaderImages filled{};
filled.Count = 1;
MGPipeApplySetShaderImages(filled, &entry);
const Uint64 serialBefore = MGPipeApplier().ShaderImagesSerial;
MGPShaderImages empty{};
MGPipeApplySetShaderImages(empty, nullptr);
EXPECT_EQ(MGPipeApplier().ShaderImageCount, 0u);
EXPECT_GT(MGPipeApplier().ShaderImagesSerial, serialBefore);
EXPECT_EQ(MGPipeApplier().BoundShaderImages[0].InternalFormat, 0x8058u)
<< "an empty window cleared entries it never named";
#endif
}
// D-J4: the image set is per-context WORKING state, so a make-current takes it and ADVANCES
// its serial rather than restarting it.
TEST(ImageEmit, AMakeCurrentClearsTheImageSetAndAdvancesItsSerial) {
#if !MOBILEGL_PIPE_PUSH
GTEST_SKIP() << "MOBILEGL_PIPE_PUSH is off: there is no applier in this build";
#else
ApplierGuard guard;
const MGPImageView entry = ImageAt(1, 0x8058u, 1);
MGPShaderImages header{};
header.Start = 1;
header.Count = 1;
MGPipeApplySetShaderImages(header, &entry);
const Uint64 serialBefore = MGPipeApplier().ShaderImagesSerial;
MGPipeApplierReset();
EXPECT_EQ(MGPipeApplier().ShaderImageCount, 0u);
EXPECT_EQ(MGPipeApplier().ShaderImageStart, 0u);
EXPECT_TRUE(MGPipeHandleIsNull(MGPipeApplier().BoundShaderImages[1].Res));
EXPECT_GT(MGPipeApplier().ShaderImagesSerial, serialBefore);
#endif
}
#if !MOBILEGL_PIPE_PUSH
// G2 requires the pull and push ctest name sets to be identical, name for name.
#define MGL_IMAGE_EMIT_TEST_LIST(X) \
X(ImageEmit, AZeroHighWaterMarkEmitsNothingWithoutHashing) \
X(ImageEmit, AnAccessModeChangeAloneStillEmitsTheSet) \
X(ImageEmit, AnInternalFormatChangeAloneStillEmitsTheSet) \
X(ImageEmit, TheApplicationsFormatAndAccessTravelUnrecast)
#define MGL_DECLARE_PULL_SKIP(Suite, Name) \
TEST(Suite, Name) { GTEST_SKIP() << "compiled only under MOBILEGL_PIPE_PUSH"; }
MGL_IMAGE_EMIT_TEST_LIST(MGL_DECLARE_PULL_SKIP)
#undef MGL_DECLARE_PULL_SKIP
#else
namespace {
namespace GL = MobileGL::MG_Impl::GLImpl;
using GLContext = MG_State::GLState::GLContext;
struct EmitterScope {
EmitterScope() { Clear(); }
~EmitterScope() { Clear(); }
EmitterScope(const EmitterScope&) = delete;
EmitterScope& operator=(const EmitterScope&) = delete;
static void Clear() {
MGPipeImageEmitterInstance().Reset();
MGPipeImageEmitterInstance().ResetCounters();
MGPipeProgramOpaqueUnitsShared().Invalidate();
MGPipeSetHashSuppressorInstance().InvalidateAll();
}
};
GLContext& Ctx() { return *MG_State::pGLContext; }
MGPipeImageEmitter& Emitter() { return MGPipeImageEmitterInstance(); }
GLuint MakeComputeProgram(const char* source) {
const GLuint shader = GL::CreateShader(GL_COMPUTE_SHADER);
GL::ShaderSource(shader, 1, &source, nullptr);
GL::CompileShader(shader);
const GLuint program = GL::CreateProgram();
GL::AttachShader(program, shader);
GL::LinkProgram(program);
GLint linked = GL_FALSE;
GL::GetProgramiv(program, GL_LINK_STATUS, &linked);
EXPECT_EQ(linked, GL_TRUE) << "the compute program did not link";
return program;
}
GLuint MakeImageTexture() {
GLuint name = 0;
GL::GenTextures(1, &name);
GL::BindTexture(GL_TEXTURE_2D, name);
GL::TexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 4, 4);
return name;
}
// PROPERTY 1 OF D-G4, and it is the one an optimisation deletes: an application that never
// binds an image pays one integer test per draw, taken BEFORE any hash and before any
// 192-entry walk.
//
// The frontend has no image-unit high-water mark of its own - NoteUnitTouched is the
// TEXTURE-unit path and glBindImageTexture does not reach it - so the window is derived
// from the highest image unit the CURRENT PROGRAM names. A program with no image uniform
// names none, and the set is not emitted at all.
TEST(ImageEmit, AZeroHighWaterMarkEmitsNothingWithoutHashing) {
EmitterScope scope;
static const char* kNoImages = R"(#version 430 core
layout(local_size_x = 1) in;
layout(std430, binding = 0) buffer Out { uint value; } outBuf;
void main() { outBuf.value = 1u; }
)";
const GLuint program = MakeComputeProgram(kNoImages);
GL::UseProgram(program);
// A texture IS bound to an image unit. The set still does not go out, because no
// shader can read it - which is the whole point of deriving the window from the
// program rather than walking 192 units to find out.
const GLuint texture = MakeImageTexture();
GL::BindImageTexture(0, texture, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8);
EXPECT_EQ(Emitter().EmitShaderImages(Ctx()), 0u);
EXPECT_EQ(Emitter().ImageSetCount(), 0u);
EXPECT_EQ(Emitter().Window(), 0u);
GL::UseProgram(0);
}
const char* kImageCompute = R"(#version 430 core
layout(local_size_x = 1) in;
layout(binding = 1, rgba8) uniform image2D img;
void main() { imageStore(img, ivec2(0), vec4(1.0)); }
)";
// The record carries the APPLICATION's format and access verbatim. The bind-format recast -
// a GL_RG32F bind is INVALID_VALUE on most non-core formats on Adreno - and the
// buffer-texture split view are SERVER-side and stay there, so a client that pre-applied
// either of them would be answering a driver question from the wrong side of the boundary.
TEST(ImageEmit, TheApplicationsFormatAndAccessTravelUnrecast) {
EmitterScope scope;
const GLuint program = MakeComputeProgram(kImageCompute);
GL::UseProgram(program);
const GLuint texture = MakeImageTexture();
GL::BindImageTexture(1, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8);
// THE FIXTURE HAS TO SET UP WHAT THE CASE IS ABOUT, and it is asserted rather than
// assumed: the window comes from the program's own image uniforms, so a shader whose
// image uniform did not reach the reflection would make every case below pass for the
// wrong reason - by emitting nothing at all.
const SharedPtr<MG_State::GLState::ProgramObject>& object = Ctx().GetProgramObject(program);
ASSERT_TRUE(object);
const auto& resolution = MGPipeProgramOpaqueUnitsShared().For(object.get());
ASSERT_EQ(resolution.MaxImageUnit, 1)
<< "maxUniformLocation=" << object->GetMaxUniformLocation()
<< " unit@0=" << object->GetUniformSamplerOrImageUnitIndex(0)
<< " linked=" << object->GetLinkStatus();
// ASSERTED ON THE COUNTER, NOT ON THIS CALL'S RETURN VALUE, and the reason is worth
// writing down because it surprised this suite: the glBindImageTexture above ALREADY
// reached the validate point and emitted the set, so a direct call afterwards is
// correctly suppressed as unchanged. What the case is about is what went out, not who
// sent it.
Emitter().EmitShaderImages(Ctx());
ASSERT_GE(Emitter().ImageSetCount(), 1u);
ASSERT_GE(Emitter().LastShaderImages().Count, 2u);
const MGPImageView& view = Emitter().LastImageViews()[1];
EXPECT_EQ(view.Unit, 1u);
EXPECT_FALSE(MGPipeHandleIsNull(view.Res));
EXPECT_EQ(view.InternalFormat, static_cast<Uint32>(GL_RGBA8));
EXPECT_EQ(view.Access, 1u) << "GL_WRITE_ONLY, folded into the one byte the wire carries";
EXPECT_EQ(view.Level, 0u);
EXPECT_EQ(view.Layered, 0u);
EXPECT_EQ(view.Layer, 0u);
GL::UseProgram(0);
}
TEST(ImageEmit, AnAccessModeChangeAloneStillEmitsTheSet) {
EmitterScope scope;
const GLuint program = MakeComputeProgram(kImageCompute);
GL::UseProgram(program);
const GLuint texture = MakeImageTexture();
GL::BindImageTexture(1, texture, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8);
Emitter().EmitShaderImages(Ctx());
const Uint64 before = Emitter().ImageSetCount();
ASSERT_GE(before, 1u);
ASSERT_EQ(Emitter().LastImageViews()[1].Access, 0u) << "GL_READ_ONLY";
// The same texture, the same unit, the same format - only the access mode moves. The
// hash has to cover it, or a shader that now writes where it used to read is bound with
// the previous barrier and coherence semantics.
GL::BindImageTexture(1, texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8);
Emitter().EmitShaderImages(Ctx());
EXPECT_GT(Emitter().ImageSetCount(), before);
EXPECT_EQ(Emitter().LastImageViews()[1].Access, 2u);
GL::UseProgram(0);
}
TEST(ImageEmit, AnInternalFormatChangeAloneStillEmitsTheSet) {
EmitterScope scope;
const GLuint program = MakeComputeProgram(kImageCompute);
GL::UseProgram(program);
const GLuint texture = MakeImageTexture();
GL::BindImageTexture(1, texture, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8);
Emitter().EmitShaderImages(Ctx());
const Uint64 before = Emitter().ImageSetCount();
ASSERT_GE(before, 1u);
ASSERT_EQ(Emitter().LastImageViews()[1].InternalFormat, static_cast<Uint32>(GL_RGBA8));
// The format the shader was built against is live glBindImageTexture state, and the
// format-less image bake keys on it: a set suppressed because "the binding did not
// move" would leave the server baking against the previous format.
GL::BindImageTexture(1, texture, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI);
Emitter().EmitShaderImages(Ctx());
EXPECT_GT(Emitter().ImageSetCount(), before);
EXPECT_EQ(Emitter().LastImageViews()[1].InternalFormat, static_cast<Uint32>(GL_RGBA8UI));
GL::UseProgram(0);
}
} // namespace
#endif // MOBILEGL_PIPE_PUSH
int main(int argc, char** argv) {
namespace fs = std::filesystem;
const fs::path path =
fs::temp_directory_path() / ("mobilegl-imageemit-test-" + std::to_string(ProcessId()) + ".log");
std::error_code ec;
fs::remove(path, ec);
g_logPath = path.string();
#if defined(_WIN32)
_putenv_s("MOBILEGL_LOG_FILE_PATH", g_logPath.c_str());
#else
setenv("MOBILEGL_LOG_FILE_PATH", g_logPath.c_str(), 1);
#endif
#if MOBILEGL_PIPE_PUSH
MobileGL::Initialize();
#endif
::testing::InitGoogleTest(&argc, argv);
const int rc = RUN_ALL_TESTS();
fs::remove(path, ec);
return rc;
}