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MobileGL/MobileGL/MG_Test/State/ObjectLifetimeIdTest.cpp
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// MobileGL - MobileGL/MG_Test/State/ObjectLifetimeIdTest.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
//
// The invariant every backend memo keyed on a state object now rests on: a heap
// ADDRESS is not an identity, a lifetime id is.
//
// DirectVulkan memoises resolved vertex bindings per VertexArrayObject and folds
// the bound BufferObject's identity into the content hash that validates them.
// Both used to be heap addresses, and the allocator hands a freed address
// straight back: a VAO and a vertex buffer destroyed and immediately recreated
// under a byte-identical attribute layout reproduced BOTH the memo key and the
// validating hash, so the new draw fetched the destroyed buffer's GPU slice.
// GetLifetimeId() is what makes that impossible, so it is worth a test that
// needs no GPU, no context and no driver - only the allocator.
//
// The test does not simulate reuse; it waits for the real allocator to do it
// (which a LIFO free-list does on the very next allocation) and then asserts the
// id differs. If the allocator never repeats an address the run proves nothing,
// and the case says so with a skip rather than passing quietly.
#include <gtest/gtest.h>
#include <cstdint>
#include <memory>
#include <unordered_map>
#include "Includes.h"
#include <MG_State/GLState/BufferState/BufferObject.h>
#include <MG_State/GLState/FramebufferState/FramebufferObject.h>
#include <MG_State/GLState/ProgramState/ProgramObject.h>
#include <MG_State/GLState/RenderbufferState/RenderbufferObject.h>
#include <MG_State/GLState/SamplerState/SamplerObject.h>
#include <MG_State/GLState/TextureState/TextureObject2D.h>
#include <MG_State/GLState/VertexArrayState/VertexArrayObject.h>
using namespace MobileGL;
namespace {
// The allocation must actually happen: C++ permits eliding a new/delete pair,
// and an elided one would let two objects share an address for reasons that
// have nothing to do with the allocator - which is the only thing under test
// here. Publishing every pointer through a volatile sink keeps the pairs.
void* volatile g_addressSink = nullptr;
// Constructs and destroys `ObjectT` on the heap kAttempts times, watching for
// the allocator to hand back an address it already used. Every repeat must
// carry a lifetime id the dead occupant did not have. Returns how many repeats
// were seen, so the caller can tell "proven" from "never got the chance".
//
// Each object type has its own id counter, so a VertexArrayObject and a
// BufferObject may well both be id 1; ids are only ever compared within a
// type, which is exactly how the memos use them.
template <typename ObjectT>
int ProbeLifetimeIdAcrossAddressReuse(const char* typeName) {
constexpr int kAttempts = 64;
std::unordered_map<std::uintptr_t, Uint64> idAtAddress;
int reuseCount = 0;
Uint64 previousId = 0;
for (int attempt = 0; attempt < kAttempts; ++attempt) {
auto object = std::make_unique<ObjectT>(0u);
g_addressSink = object.get();
const auto address = reinterpret_cast<std::uintptr_t>(object.get());
const Uint64 lifetimeId = object->GetLifetimeId();
// 0 is the "this slot holds nothing" value in every memo that stores an
// id, so a live object must never be able to answer to a zeroed slot.
EXPECT_NE(lifetimeId, 0u) << typeName << " handed out lifetime id 0 (attempt " << attempt
<< "), which is the value a zero-initialised memo slot already carries";
EXPECT_GT(lifetimeId, previousId)
<< typeName << " lifetime ids must be strictly increasing, so an id is never handed out twice "
<< "(attempt " << attempt << ")";
previousId = lifetimeId;
const auto inserted = idAtAddress.emplace(address, lifetimeId);
if (!inserted.second) {
// The allocator reproduced an address: this is precisely the state in
// which a memo keyed on the address alone would hit a dead object's
// entry. The id is the thing that has to say no.
++reuseCount;
EXPECT_NE(lifetimeId, inserted.first->second)
<< typeName << " reconstructed at the address of a destroyed one reports the DEAD object's "
<< "lifetime id - a backend memo keyed on it would serve the dead object's resolved state "
<< "to this object's draws (attempt " << attempt << ")";
inserted.first->second = lifetimeId;
}
// Freed before the next construction on purpose: that ordering is what
// makes the allocator reuse the block, and it is the ordering the GL
// workload has (glDeleteVertexArrays, then the next glGenVertexArrays).
object.reset();
}
return reuseCount;
}
// Guards against a degenerate "id" that is really just the address in disguise:
// objects alive at the same time must differ too.
template <typename ObjectT>
void ExpectDistinctIdsWhileBothAlive(const char* typeName) {
auto first = std::make_unique<ObjectT>(0u);
auto second = std::make_unique<ObjectT>(0u);
g_addressSink = first.get();
g_addressSink = second.get();
EXPECT_NE(first->GetLifetimeId(), second->GetLifetimeId())
<< "two live " << typeName << "s share a lifetime id";
}
} // namespace
TEST(ObjectLifetimeIdTest, VertexArrayObjectAtARecycledAddressCarriesAFreshLifetimeId) {
using MG_State::GLState::VertexArrayObject;
const int reuseCount = ProbeLifetimeIdAcrossAddressReuse<VertexArrayObject>("VertexArrayObject");
if (reuseCount == 0) {
GTEST_SKIP() << "inconclusive, not proven: this allocator never handed the same address back across 64 "
"construct/destroy rounds, so the recycled-address case was never exercised";
}
RecordProperty("address_reuses_observed", reuseCount);
}
TEST(ObjectLifetimeIdTest, BufferObjectAtARecycledAddressCarriesAFreshLifetimeId) {
using MG_State::GLState::BufferObject;
const int reuseCount = ProbeLifetimeIdAcrossAddressReuse<BufferObject>("BufferObject");
if (reuseCount == 0) {
GTEST_SKIP() << "inconclusive, not proven: this allocator never handed the same address back across 64 "
"construct/destroy rounds, so the recycled-address case was never exercised";
}
RecordProperty("address_reuses_observed", reuseCount);
}
TEST(ObjectLifetimeIdTest, LiveVertexArrayObjectsHaveDistinctLifetimeIds) {
ExpectDistinctIdsWhileBothAlive<MG_State::GLState::VertexArrayObject>("VertexArrayObject");
}
TEST(ObjectLifetimeIdTest, LiveBufferObjectsHaveDistinctLifetimeIds) {
ExpectDistinctIdsWhileBothAlive<MG_State::GLState::BufferObject>("BufferObject");
}
// The renderbuffer had no lifetime id at all until plan B §11 P0 gave it one: it is
// the one FBO attachment source whose identity a backend twin registry can only have
// keyed on the heap address or the GL name, both of which recycle.
TEST(ObjectLifetimeIdTest, RenderbufferObjectAtARecycledAddressCarriesAFreshLifetimeId) {
using MG_State::GLState::RenderbufferObject;
const int reuseCount = ProbeLifetimeIdAcrossAddressReuse<RenderbufferObject>("RenderbufferObject");
if (reuseCount == 0) {
GTEST_SKIP() << "inconclusive, not proven: this allocator never handed the same address back across 64 "
"construct/destroy rounds, so the recycled-address case was never exercised";
}
RecordProperty("address_reuses_observed", reuseCount);
}
TEST(ObjectLifetimeIdTest, LiveRenderbufferObjectsHaveDistinctLifetimeIds) {
ExpectDistinctIdsWhileBothAlive<MG_State::GLState::RenderbufferObject>("RenderbufferObject");
}
// P4a mints a client handle off the lifetime id of FOUR more object classes - a texture, a
// framebuffer, a sampler and a program - and resolves every one of their death paths through
// the same lifetimeId -> slot map. So the property these cases prove stops being a statement
// about two backend memos and becomes the thing the whole handle space rests on: a recycled
// heap address must not reproduce a handle, because the applier's record and the backend's twin
// are both keyed on one.
//
// The texture case is additionally a CHURN check that costs nothing extra: under a push build
// each round mints a Texture slot in the constructor and returns it in the destructor, so 64
// rounds that leaked would be visible to the leak cases the gates package owns.
TEST(ObjectLifetimeIdTest, TextureObjectAtARecycledAddressCarriesAFreshLifetimeId) {
using MG_State::GLState::TextureObject2D;
const int reuseCount = ProbeLifetimeIdAcrossAddressReuse<TextureObject2D>("TextureObject2D");
if (reuseCount == 0) {
GTEST_SKIP() << "inconclusive, not proven: this allocator never handed the same address back across 64 "
"construct/destroy rounds, so the recycled-address case was never exercised";
}
RecordProperty("address_reuses_observed", reuseCount);
}
TEST(ObjectLifetimeIdTest, LiveTextureObjectsHaveDistinctLifetimeIds) {
ExpectDistinctIdsWhileBothAlive<MG_State::GLState::TextureObject2D>("TextureObject2D");
}
TEST(ObjectLifetimeIdTest, FramebufferObjectAtARecycledAddressCarriesAFreshLifetimeId) {
using MG_State::GLState::FramebufferObject;
const int reuseCount = ProbeLifetimeIdAcrossAddressReuse<FramebufferObject>("FramebufferObject");
if (reuseCount == 0) {
GTEST_SKIP() << "inconclusive, not proven: this allocator never handed the same address back across 64 "
"construct/destroy rounds, so the recycled-address case was never exercised";
}
RecordProperty("address_reuses_observed", reuseCount);
}
TEST(ObjectLifetimeIdTest, LiveFramebufferObjectsHaveDistinctLifetimeIds) {
ExpectDistinctIdsWhileBothAlive<MG_State::GLState::FramebufferObject>("FramebufferObject");
}
TEST(ObjectLifetimeIdTest, SamplerObjectAtARecycledAddressCarriesAFreshLifetimeId) {
using MG_State::GLState::SamplerObject;
const int reuseCount = ProbeLifetimeIdAcrossAddressReuse<SamplerObject>("SamplerObject");
if (reuseCount == 0) {
GTEST_SKIP() << "inconclusive, not proven: this allocator never handed the same address back across 64 "
"construct/destroy rounds, so the recycled-address case was never exercised";
}
RecordProperty("address_reuses_observed", reuseCount);
}
TEST(ObjectLifetimeIdTest, LiveSamplerObjectsHaveDistinctLifetimeIds) {
ExpectDistinctIdsWhileBothAlive<MG_State::GLState::SamplerObject>("SamplerObject");
}
TEST(ObjectLifetimeIdTest, ProgramObjectAtARecycledAddressCarriesAFreshLifetimeId) {
using MG_State::GLState::ProgramObject;
const int reuseCount = ProbeLifetimeIdAcrossAddressReuse<ProgramObject>("ProgramObject");
if (reuseCount == 0) {
GTEST_SKIP() << "inconclusive, not proven: this allocator never handed the same address back across 64 "
"construct/destroy rounds, so the recycled-address case was never exercised";
}
RecordProperty("address_reuses_observed", reuseCount);
}
TEST(ObjectLifetimeIdTest, LiveProgramObjectsHaveDistinctLifetimeIds) {
ExpectDistinctIdsWhileBothAlive<MG_State::GLState::ProgramObject>("ProgramObject");
}