This website requires JavaScript.
Explore
Help
Sign In
swung0x48
/
MobileGL
Watch
1
Star
0
Fork
0
mirror of
https://github.com/MobileGL-Dev/MobileGL
synced
2026-09-09 20:58:31 +09:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
a8228ca287390d9c4f04088c6438e2c0e8b13d45
MobileGL
/
MobileGL
/
MG_Backend
T
History
swung0x48
a8228ca287
[Merge] (ShaderTranspiler, GLState, DirectGLES): land dev GL43 wave2/wave3 under the translation cache
2026-08-20 18:03:06 -04:00
..
DirectGLES
[Merge] (ShaderTranspiler, GLState, DirectGLES): land dev GL43 wave2/wave3 under the translation cache
2026-08-20 18:03:06 -04:00
DirectVulkan
[Merge] (CTS): land the GL43 wave-3 fixes and the DirectVulkan texture-shape repairs
2026-08-20 14:17:20 -04:00
BackendObject.cpp
[Feat] (MG_Backend, android-plugin): show format capability tables in POST
2026-07-16 00:10:11 -04:00
BackendObject.h
[Fix] (BackendLoader, DirectGLES, DirectVulkan): derive the per-stage shader storage block limits from the backend
2026-08-20 13:16:29 -04:00
BackendObjects.h
[Refactor] (Lifecycle): own MobileGL's lifecycle from the EGL layer instead of ELF static ctor/dtor - the first EGL/WGL entry point lazily initializes via a thread-safe, re-init-capable EnsureInitialized (AutoInit is gone), the last eglTerminate with no initialized display and nothing current tears the whole library down deterministically inside the EGL lifecycle, and the global singletons move to leak-at-exit heap storage so process exit runs no backend destructors at all (AutoDestroy and the Windows DllMain abandon hook are gone); fixes the exit-time SIGABRT from undefined static-destruction order - the DirectGLES buffer-pool mutex abort on Android clean exits, and the pre-existing macOS QueryTest/ProgramTest 'Subprocess aborted' gtest failures now pass (ctest 411/411)
2026-07-26 10:59:14 -04:00
Init.cpp
Merge branch 'dev' into Feat/Backend-Direct-Vulkan
2026-02-21 15:02:59 +08:00