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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-09 12:48:32 +09:00
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ae980326e764c5043b80eec9b980e0d63268bf24
MobileGL/MG/MG_GL/Implementations/GL
T
History
BZLZHH 06a79f2fc4 [Fix] (ShittilyDrawing): Ensure proper VBO binding when syncing VAO attributes.
2025-05-16 16:16:02 +08:00
..
Buffer
[Feat] (BufferState): Implement glDeleteBuffers.
2025-05-16 13:34:24 +08:00
Common
[Feat] (GL_Drawing): Add DrawElementsSHITTILY. Add SPIRV->GLSL ES conversion.
2025-05-05 10:04:35 +08:00
Drawing
[Fix] (ShittilyDrawing): Ensure proper VBO binding when syncing VAO attributes.
2025-05-16 16:16:02 +08:00
Framebuffer
[Fix] some format quirk
2025-05-07 17:15:50 +08:00
Getter
[Improvement] (GL_Getter.*): Code improvement.
2025-05-01 22:18:48 +08:00
GLFuncsDefinitions
[Feat] (BufferState): Implement glDeleteBuffers.
2025-05-16 13:34:24 +08:00
Program
[Feat] (ProgramState): Implement automatic GLSL uniform management.
2025-05-03 22:50:41 +08:00
Texture
[Feat] (...): Add ProgramState while implementing these gl functions. Rename some functions in MG_State.
2025-05-03 02:26:03 +08:00
VertexArray
[Feat] (VertexArray): Implement renaming for VAO.
2025-05-11 09:32:11 +08:00
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