mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
242 lines
8.6 KiB
C++
242 lines
8.6 KiB
C++
//
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// Created by BZLZHH on 2025/5/1.
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//
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// TODO: Add more gl error check for buffer state manager.
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#include "BufferState.h"
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GLenum BufferState::GenName(GLuint *buffer) {
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MG_Util::Debug::LogD("MG_State: Buffer: GenName");
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if (!buffer)
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return GL_INVALID_VALUE;
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GLuint id = 0;
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if (freeId_.empty()) {
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id = lastId_++;
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} else {
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id = freeId_.back();
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freeId_.pop_back();
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}
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*buffer = id;
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MG_Util::Debug::LogD("MG_State: Buffer: Gen new name %d", id);
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return GL_NO_ERROR;
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}
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GLenum BufferState::GenNameN(GLsizei n, GLuint* buffers) {
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MG_Util::Debug::LogD("MG_State: Buffer: GenNameN called with n=%d", n);
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if (n < 0) return GL_INVALID_VALUE;
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for (GLsizei i = 0; i < n; ++i) {
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GLenum result = GenName(&buffers[i]);
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if (result != GL_NO_ERROR) {
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MG_Util::Debug::LogE("MG_State: Buffer: GenNameN failed with error 0x%x", result);
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return result;
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}
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}
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MG_Util::Debug::LogD("MG_State: Buffer: GenNameN created buffers successfully");
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return GL_NO_ERROR;
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}
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GLenum BufferState::Create(GLuint buffer) {
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MG_Util::Debug::LogD("MG_State: Buffer: Create called");
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if (!buffer)
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return GL_INVALID_VALUE;
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if (ValidateAllocatedHandle(buffer))
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return GL_INVALID_VALUE;
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BufferObject& obj = buffers_[buffer];
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MG_Util::Debug::LogD("MG_State: Buffer: Create created buffer %d", buffer);
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obj.generated = true;
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obj.dirty = true;
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return GL_NO_ERROR;
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}
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//GLenum BufferState::CreateN(GLsizei n, GLuint* buffers) {
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// MG_Util::Debug::LogD("MG_State: Buffer: CreateN called with n=%d", n);
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// if (n < 0) return GL_INVALID_VALUE;
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//
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// for (GLsizei i = 0; i < n; ++i) {
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// GLenum result = Create(&buffers[i]);
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// if (result != GL_NO_ERROR) {
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// MG_Util::Debug::LogE("MG_State: Buffer: CreateN create buffer failed with error 0x%x", result);
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// return result;
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// }
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// }
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// MG_Util::Debug::LogD("MG_State: Buffer: CreateN created buffers successfully");
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// return GL_NO_ERROR;
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//}
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GLenum BufferState::Bind(GLenum target, GLuint buffer) {
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// We don't handle unallocated buffer names here, just plain bind
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if (!IsValidTarget_(target)) return GL_INVALID_ENUM;
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MG_Util::Debug::LogD("MG_State: Buffer: Bind called with target=%s, buffer=%u", MG_Util::Debug::GLEnumToString(target), buffer);
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// if (buffer != 0 && !ValidateAllocatedHandle(buffer)) {
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// MG_Util::Debug::LogE("MG_State: Buffer: Binding invalid buffer %d to %s", buffer, MG_Util::Debug::GLEnumToString(target));
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// return GL_INVALID_OPERATION;
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// }
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currentBindings_[target] = buffer;
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MG_Util::Debug::LogD("MG_State: Buffer: Bind succeed bind buffer %u to target 0x%x", buffer, target);
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return GL_NO_ERROR;
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}
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GLenum BufferState::CommitStorage(GLenum target, GLsizeiptr size, const void* data, GLenum usage) {
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MG_Util::Debug::LogD("MG_State: Buffer: CommitStorage called on target 0x%x",target);
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auto it = currentBindings_.find(target);
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if (it == currentBindings_.end() || it->second == 0)
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return GL_INVALID_OPERATION;
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BufferObject& obj = buffers_[it->second];
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MG_Util::Debug::LogD("MG_State: Buffer: CommitStorage get buffer object %u at target 0x%x",it->second,target);
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obj.usage = usage;
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obj.data.resize(size);
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if (data) {
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memcpy(obj.data.data(), data, size);
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obj.dataValid = true;
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}
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obj.dirty = true;
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MG_Util::Debug::LogD("MG_State: Buffer: CommitStorage buffer at target 0x%x committed storage, size = %zu, usage=0x%x", target, size, usage);
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return GL_NO_ERROR;
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}
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GLenum BufferState::AcquireBufferMemory(GLenum target, GLenum access, void** mappedPointer) {
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if (!IsValidTarget_(target)) return GL_INVALID_ENUM;
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if (MG_Constants::Buffer::VALID_ACCESS.find(access) == MG_Constants::Buffer::VALID_ACCESS.end()) {
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return GL_INVALID_ENUM;
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MG_Util::Debug::LogD("MG_State: Buffer: AcquireBufferMemory buffer at target 0x%x acquired mapped memory, access mode = 0x%x", target, access);
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}
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auto it = currentBindings_.find(target);
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if (it == currentBindings_.end() || it->second == 0)
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return GL_INVALID_OPERATION;
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BufferObject& obj = buffers_[it->second];
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if (obj.isMapped) return GL_INVALID_OPERATION;
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obj.isMapped = true;
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*mappedPointer = obj.data.data();
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obj.accessMode = access;
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obj.dirty = true;
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return GL_NO_ERROR;
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}
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GLenum BufferState::ReleaseBufferMemory(GLenum target) {
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MG_Util::Debug::LogD("MG_State: Buffer: ReleaseBufferMemory called on target 0x%x",target);
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if (!IsValidTarget_(target)) return GL_INVALID_ENUM;
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auto it = currentBindings_.find(target);
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if (it == currentBindings_.end() || it->second == 0)
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return GL_INVALID_OPERATION;
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BufferObject& obj = buffers_[it->second];
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if (!obj.isMapped) return GL_INVALID_OPERATION;
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obj.isMapped = false;
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obj.accessMode = GL_READ_WRITE;
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obj.dirty = true;
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MG_Util::Debug::LogD("MG_State: Buffer: ReleaseBufferMemory buffer at target 0x%x released mapped memory", target);
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return GL_NO_ERROR;
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}
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bool BufferState::ValidateAllocatedHandle(GLuint buffer) {
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bool isValid = buffers_.find(buffer) != buffers_.end();
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MG_Util::Debug::LogD("MG_State: Buffer: ValidateAllocatedHandle called on buffer %u returns %d", buffer, isValid);
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return isValid;
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}
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bool BufferState::ValidateGeneratedName(GLuint buffer) {
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bool inFreeList = std::find(freeId_.begin(), freeId_.end(), buffer) != freeId_.end();
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bool lessThanLast = buffer < lastId_; // lastId_ is not generated yet
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MG_Util::Debug::LogD("MG_State: Buffer: ValidateGeneratedName called on buffer %u returns %d", buffer, lessThanLast && !inFreeList);
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return lessThanLast && !inFreeList;
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}
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void BufferState::Delete(GLuint buffer) {
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buffers_.erase(buffer);
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if (ValidateGeneratedName(buffer))
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freeId_.emplace_back(buffer);
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for (auto& [target, id] : currentBindings_) {
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if (id == buffer) id = 0;
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}
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MG_Util::Debug::LogD("MG_State: Buffer: Delete buffer %u", buffer);
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}
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GLenum BufferState::DeleteN(GLsizei n, const GLuint* buffers) {
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MG_Util::Debug::LogD("MG_State: Buffer: DeleteN called with n=%d", n);
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if (n < 0) return GL_INVALID_VALUE;
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for (GLsizei i = 0; i < n; ++i) {
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Delete(buffers[i]);
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}
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MG_Util::Debug::LogD("MG_State: Buffer: DeleteN deleted buffers successfully");
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return GL_NO_ERROR;
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}
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bool BufferState::IsValidTarget_(GLenum target) {
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MG_Util::Debug::LogD("MG_State: Buffer: IsValidTarget_ called with target=0x%x,result=%d", target, !(MG_Constants::Buffer::VALID_TARGETS.find(target) == MG_Constants::Buffer::VALID_TARGETS.end()));
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return !(MG_Constants::Buffer::VALID_TARGETS.find(target) == MG_Constants::Buffer::VALID_TARGETS.end());
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}
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GLenum BufferState::QueryPropertyIntVector(GLenum target, GLenum pname, GLint* params) const {
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MG_Util::Debug::LogD("MG_State: Buffer: QueryPropertyIntVector called at target 0x%x,param name = 0x%x",target,pname);
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static const std::set<GLenum> validTargets = {
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GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER,
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GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER
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};
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if (validTargets.find(target) == validTargets.end()) {
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return GL_INVALID_ENUM;
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}
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if (MG_Constants::Buffer::VALID_PARAM_NAMES.find(pname) == MG_Constants::Buffer::VALID_PARAM_NAMES.end()) {
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return GL_INVALID_ENUM;
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}
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auto bindingIt = currentBindings_.find(target);
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if (bindingIt == currentBindings_.end() || bindingIt->second == 0) {
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return GL_INVALID_OPERATION;
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}
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GLuint bufferId = bindingIt->second;
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auto bufferIt = buffers_.find(bufferId);
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if (bufferIt == buffers_.end()) {
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return GL_INVALID_OPERATION;
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}
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const BufferObject& buffer = bufferIt->second;
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switch (pname) {
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case GL_BUFFER_ACCESS:
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*params = static_cast<GLint>(buffer.accessMode);
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break;
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case GL_BUFFER_MAPPED:
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*params = buffer.isMapped ? GL_TRUE : GL_FALSE;
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break;
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case GL_BUFFER_SIZE:
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*params = static_cast<GLint>(buffer.data.size());
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break;
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case GL_BUFFER_USAGE:
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*params = static_cast<GLint>(buffer.usage);
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break;
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MG_Util::Debug::LogD("MG_State: Buffer: QueryPropertyIntVector Query info about buffer %u succeed", target);
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default:
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return GL_INVALID_ENUM;
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}
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return GL_NO_ERROR;
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}
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GLuint BufferState::GetCurrentBinding(GLenum target) const {
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auto it = currentBindings_.find(target);
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if (it != currentBindings_.end()) {
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return it->second;
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}
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return 0;
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} |