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MobileGL/MobileGL/MG_Test/Texture/TextureTest.cpp
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// MobileGL - MobileGL/MG_Test/Texture/TextureTest.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include <gtest/gtest.h>
#include <limits>
#include <vector>
#include "Includes.h"
#include "Init.h"
#include <Config.h>
#include <MG_Backend/BackendObjects.h>
#include <MG_Backend/DirectGLES/Managers.h>
#include <MG_Backend/DirectGLES/Utils.h>
#include <MG_Impl/GLImpl/Buffer/GL_Buffer.h>
#include <MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h>
#include <MG_Impl/GLImpl/Getter/GL_Getter.h>
#include <MG_Impl/GLImpl/RenderState/GL_RenderState.h>
#include <MG_Impl/GLImpl/Sampler/GL_Sampler.h>
#include <MG_Impl/GLImpl/Texture/GL_Texture.h>
#include <MG_State/EGLState/Core.h>
#include <MG_State/GLState/Core.h>
#include <MG_State/GLState/TextureState/TextureObject.h>
#include <MG_State/GLState/TextureState/TextureObject2D.h>
#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
#include <MG_Util/Converters/MGToMG/TextureEnumConverter.h>
#include <MG_Util/Converters/MGToStr/TextureEnumConverter.h>
#include <MG_Util/Math/SmallFloat.h>
#include <MG_Util/Texture/PixelStoreProcessor.h>
#include <MG_Util/Texture/TextureFormatProcessor.h>
#include <cstring>
using namespace MobileGL;
class TextureTest : public ::testing::Test {
protected:
// GL error flags are sticky per error code and the context outlives an individual test in this
// binary, so anything an earlier test left pending would be handed to the next GetError() call -
// which silently turns error-code assertions into reads of someone else's error. Bounded because
// there is one flag per code; a runaway would otherwise hang the suite.
static void DrainPendingGlErrors() {
for (Int drained = 0; drained < 16 && MG_Impl::GLImpl::GetError() != GL_NO_ERROR; ++drained) {
}
}
// The call under test must raise exactly the expected error and nothing more: a second pending
// error means one entry point queued several (e.g. a shared validator firing before the
// specific check), which GetError() would hand out at unrelated call sites later on.
static void ExpectSingleGlError(GLenum expected) {
EXPECT_EQ(MG_Impl::GLImpl::GetError(), expected);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << "the call recorded more than one error";
}
void SetUp() override {
MobileGL::Initialize();
DrainPendingGlErrors();
}
void TearDown() override {
// Attribute a leaked error to the test that caused it instead of to whoever runs next.
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << "test left an unconsumed GL error behind";
}
};
namespace {
class FormatCapabilityBackend final : public MobileGL::MG_Backend::BackendObject {
public:
FormatCapabilityBackend() {
auto& cache = MutableFormatCapabilities();
const auto texture2DIndex =
MobileGL::MG_Backend::GetFormatCapabilityTargetIndex(TextureTarget::Texture2D);
const auto texture3DIndex =
MobileGL::MG_Backend::GetFormatCapabilityTargetIndex(TextureTarget::Texture3D);
const auto renderbufferIndex =
MobileGL::MG_Backend::GetRenderbufferFormatCapabilityTargetIndex();
const auto rgba8Index = static_cast<SizeT>(TextureInternalFormat::RGBA8);
const auto rg8Index = static_cast<SizeT>(TextureInternalFormat::RG8);
const auto depthStencilIndex = static_cast<SizeT>(TextureInternalFormat::Depth24Stencil8);
cache.FullCaps[texture2DIndex][rgba8Index] |= MobileGL::MG_Backend::FormatCapability::Creatable;
cache.FullCaps[texture2DIndex][rgba8Index] |= MobileGL::MG_Backend::FormatCapability::Sampled;
cache.FullCaps[texture2DIndex][rgba8Index] |= MobileGL::MG_Backend::FormatCapability::LinearFilter;
cache.FullCaps[texture2DIndex][rgba8Index] |= MobileGL::MG_Backend::FormatCapability::GenerateMipmap;
cache.FullCaps[texture2DIndex][rgba8Index] |=
MobileGL::MG_Backend::FormatCapability::FramebufferRenderable;
cache.FullCaps[texture2DIndex][rgba8Index] |= MobileGL::MG_Backend::FormatCapability::ColorAttachment;
cache.SampleCounts[texture2DIndex][rgba8Index] = {1};
cache.CaveatCaps[texture2DIndex][rg8Index] |= MobileGL::MG_Backend::FormatCapability::Creatable;
cache.CaveatCaps[texture2DIndex][rg8Index] |= MobileGL::MG_Backend::FormatCapability::Sampled;
cache.CaveatCaps[texture2DIndex][rg8Index] |= MobileGL::MG_Backend::FormatCapability::LinearFilter;
cache.FullCaps[texture3DIndex][depthStencilIndex] |=
MobileGL::MG_Backend::FormatCapability::Creatable;
cache.FullCaps[texture3DIndex][depthStencilIndex] |=
MobileGL::MG_Backend::FormatCapability::FramebufferRenderable;
cache.FullCaps[texture3DIndex][depthStencilIndex] |=
MobileGL::MG_Backend::FormatCapability::FramebufferLayered;
cache.FullCaps[texture3DIndex][depthStencilIndex] |=
MobileGL::MG_Backend::FormatCapability::DepthAttachment;
cache.FullCaps[texture3DIndex][depthStencilIndex] |=
MobileGL::MG_Backend::FormatCapability::StencilAttachment;
cache.FullCaps[renderbufferIndex][depthStencilIndex] |=
MobileGL::MG_Backend::FormatCapability::Creatable;
cache.FullCaps[renderbufferIndex][depthStencilIndex] |=
MobileGL::MG_Backend::FormatCapability::FramebufferRenderable;
cache.FullCaps[renderbufferIndex][depthStencilIndex] |=
MobileGL::MG_Backend::FormatCapability::DepthAttachment;
cache.FullCaps[renderbufferIndex][depthStencilIndex] |=
MobileGL::MG_Backend::FormatCapability::StencilAttachment;
cache.FullCaps[renderbufferIndex][depthStencilIndex] |=
MobileGL::MG_Backend::FormatCapability::MultisampleRenderbuffer;
cache.SampleCounts[renderbufferIndex][depthStencilIndex] = {4, 2, 1};
}
void Initialize() override {}
Bool InitCapabilities() override { return true; }
Bool InitWindowSurface() override { return true; }
const RendererInfo& GetRendererInfo() const override {
static RendererInfo info = {};
return info;
}
String GetBackendAPIVersionString() const override { return {}; }
const MobileGL::MG_Backend::GlobalBackendFunctionsTable& GetBackendFunctions() const override {
static MobileGL::MG_Backend::GlobalBackendFunctionsTable table = {};
return table;
}
const MobileGL::MG_Backend::DynamicBackendParameters& GetDynamicParameters() const override {
return MutableDynamicParameters();
}
// Lets a test stand in a backend limit (e.g. GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT).
static MobileGL::MG_Backend::DynamicBackendParameters& MutableDynamicParameters() {
static MobileGL::MG_Backend::DynamicBackendParameters params = {};
return params;
}
BackendType GetBackendType() const override { return BackendType::Unknown; }
};
class ScopedBackendOverride {
public:
explicit ScopedBackendOverride(UniquePtr<MobileGL::MG_Backend::BackendObject> backend):
m_previous(Move(MobileGL::MG_Backend::pActiveBackendObject)) {
MobileGL::MG_Backend::pActiveBackendObject = Move(backend);
}
~ScopedBackendOverride() {
MobileGL::MG_Backend::pActiveBackendObject = Move(m_previous);
}
private:
UniquePtr<MobileGL::MG_Backend::BackendObject> m_previous;
};
const Uint8* GetBoundTexture2DLevelBytes(GLuint texture, Uint level = 0) {
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
auto* mipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
return static_cast<const Uint8*>(mipmapObject->MapMipmapData(TextureUploadTarget::Texture2D, level));
}
class ScopedTextureBackendFunctionsOverride {
public:
ScopedTextureBackendFunctionsOverride(): m_snapshot(MG_Backend::gBackendFunctionsTable) {}
~ScopedTextureBackendFunctionsOverride() { MG_Backend::gBackendFunctionsTable = m_snapshot; }
private:
MG_Backend::GlobalBackendFunctionsTable m_snapshot;
};
struct CopyTexSubImage2DCall {
Bool Called = false;
GLenum Target = GL_NONE;
GLint Level = -1;
GLint XOffset = -1;
GLint YOffset = -1;
GLint X = -1;
GLint Y = -1;
GLsizei Width = -1;
GLsizei Height = -1;
GLuint BoundTexture = 0;
} g_copyTexSubImage2DCall;
void RecordCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
GLsizei width, GLsizei height) {
g_copyTexSubImage2DCall = {
true, target, level, xoffset, yoffset, x, y, width, height,
MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit())
.GetBindingSlot(TextureTarget::Texture2D)
.GetBoundObject()
->GetExternalIndex(),
};
}
} // namespace
TEST_F(TextureTest, CreateTexturesCreatesObjectsWithoutBinding) {
auto& unit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
const auto boundBefore = unit.GetBindingSlot(TextureTarget::Texture2D).GetBoundObject();
GLuint texture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &texture);
EXPECT_NE(texture, 0u);
EXPECT_TRUE(MG_State::pGLContext->ValidateTextureObject(texture));
// CreateTextures must not disturb the unit's binding (which is never empty anymore: at
// minimum it holds the target's default texture object).
EXPECT_EQ(unit.GetBindingSlot(TextureTarget::Texture2D).GetBoundObject(), boundBefore);
EXPECT_NE(unit.GetBindingSlot(TextureTarget::Texture2D).GetBoundObject(),
MG_State::pGLContext->GetTextureObject(texture));
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, ClearTexImageNullClearsWholeNamedTextureAndMarksStorageDirty) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
const Uint8 initialPixels[] = {
1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
13, 14, 15, 16,
};
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0,
GL_RGBA, GL_UNSIGNED_BYTE, initialPixels);
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
auto* mipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
mipmapObject->MarkStorageDirty(TextureUploadTarget::Texture2D, 0, false);
MG_Impl::GLImpl::ClearTexImage(texture, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
const Uint8* stored = GetBoundTexture2DLevelBytes(texture);
ASSERT_NE(stored, nullptr);
const Uint8 zeros[sizeof(initialPixels)] = {};
EXPECT_EQ(std::memcmp(stored, zeros, sizeof(zeros)), 0);
EXPECT_TRUE(mipmapObject->IsStorageDirty(TextureUploadTarget::Texture2D, 0));
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, ClearTexImageRepeatsConvertedClearPixel) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0,
GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
const Uint8 clearPixel[] = {17, 34, 51, 68};
MG_Impl::GLImpl::ClearTexImage(texture, 0, GL_RGBA, GL_UNSIGNED_BYTE, clearPixel);
const Uint8* stored = GetBoundTexture2DLevelBytes(texture);
ASSERT_NE(stored, nullptr);
const Uint8 expected[] = {
17, 34, 51, 68,
17, 34, 51, 68,
17, 34, 51, 68,
17, 34, 51, 68,
};
EXPECT_EQ(std::memcmp(stored, expected, sizeof(expected)), 0);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, ClearTexSubImageClearsOnlyRequestedRectangle) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
Uint8 initialPixels[3 * 2 * 4];
std::memset(initialPixels, 0x7f, sizeof(initialPixels));
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 3, 2, 0,
GL_RGBA, GL_UNSIGNED_BYTE, initialPixels);
MG_Impl::GLImpl::ClearTexSubImage(texture, 0, 1, 0, 0, 1, 2, 1,
GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
const Uint8* stored = GetBoundTexture2DLevelBytes(texture);
ASSERT_NE(stored, nullptr);
for (Int y = 0; y < 2; ++y) {
for (Int x = 0; x < 3; ++x) {
for (Int channel = 0; channel < 4; ++channel) {
EXPECT_EQ(stored[(y * 3 + x) * 4 + channel], x == 1 ? 0 : 0x7f);
}
}
}
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, CopyTextureSubImage2DUsesNamedObjectAndRestoresBinding) {
const ScopedTextureBackendFunctionsOverride backendGuard;
MG_Backend::gBackendFunctionsTable.GL.CopyTexSubImage2D = RecordCopyTexSubImage2D;
g_copyTexSubImage2DCall = {};
GLuint namedTexture = 0;
GLuint boundTexture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &namedTexture);
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &boundTexture);
MG_Impl::GLImpl::BindTextureUnit(0, boundTexture);
// The copy is only allowed to reach the backend when the destination region fits the level and
// the read framebuffer can supply pixels, so the call has to be set up as a legal one.
MG_Impl::GLImpl::TextureStorage2D(namedTexture, 3, GL_RGBA8, 16, 16);
GLuint readFramebuffer = 0;
GLuint readTexture = 0;
MG_Impl::GLImpl::CreateFramebuffers(1, &readFramebuffer);
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &readTexture);
MG_Impl::GLImpl::TextureStorage2D(readTexture, 1, GL_RGBA8, 16, 16);
MG_Impl::GLImpl::NamedFramebufferTexture(readFramebuffer, GL_COLOR_ATTACHMENT0, readTexture, 0);
MG_Impl::GLImpl::BindFramebuffer(GL_READ_FRAMEBUFFER, readFramebuffer);
const auto boundBefore = MG_State::pGLContext->GetTextureUnitObject(0)
.GetBindingSlot(TextureTarget::Texture2D)
.GetBoundObject();
MG_Impl::GLImpl::CopyTextureSubImage2D(namedTexture, 2, 3, 4, 5, 6, 7, 8);
EXPECT_TRUE(g_copyTexSubImage2DCall.Called);
EXPECT_EQ(g_copyTexSubImage2DCall.Target, GL_TEXTURE_2D);
EXPECT_EQ(g_copyTexSubImage2DCall.Level, 2);
EXPECT_EQ(g_copyTexSubImage2DCall.XOffset, 3);
EXPECT_EQ(g_copyTexSubImage2DCall.YOffset, 4);
EXPECT_EQ(g_copyTexSubImage2DCall.X, 5);
EXPECT_EQ(g_copyTexSubImage2DCall.Y, 6);
EXPECT_EQ(g_copyTexSubImage2DCall.Width, 7);
EXPECT_EQ(g_copyTexSubImage2DCall.Height, 8);
EXPECT_EQ(g_copyTexSubImage2DCall.BoundTexture, namedTexture);
EXPECT_EQ(MG_State::pGLContext->GetTextureUnitObject(0)
.GetBindingSlot(TextureTarget::Texture2D)
.GetBoundObject(),
boundBefore);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, CopyTextureSubImage2DRejectsCubeMapTargets) {
const ScopedTextureBackendFunctionsOverride backendGuard;
MG_Backend::gBackendFunctionsTable.GL.CopyTexSubImage2D = RecordCopyTexSubImage2D;
g_copyTexSubImage2DCall = {};
GLuint cubeTexture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_CUBE_MAP, 1, &cubeTexture);
MG_Impl::GLImpl::CopyTextureSubImage2D(cubeTexture, 0, 0, 0, 0, 0, 1, 1);
// GL 4.6 sec. 8.8: the 2D form only accepts 2D/1D-array/rectangle effective targets.
EXPECT_FALSE(g_copyTexSubImage2DCall.Called);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), static_cast<GLenum>(GL_INVALID_OPERATION));
}
TEST_F(TextureTest, ClearTexImageErrorContracts) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0,
GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
// Zero texture name is INVALID_OPERATION (ARB_clear_texture).
MG_Impl::GLImpl::ClearTexImage(0, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), static_cast<GLenum>(GL_INVALID_OPERATION));
// A negative level is INVALID_VALUE...
MG_Impl::GLImpl::ClearTexImage(texture, -1, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), static_cast<GLenum>(GL_INVALID_VALUE));
// ...but clearing a level that was never defined is INVALID_OPERATION.
MG_Impl::GLImpl::ClearTexImage(texture, 5, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), static_cast<GLenum>(GL_INVALID_OPERATION));
// A clear region outside the level is INVALID_VALUE.
MG_Impl::GLImpl::ClearTexSubImage(texture, 0, 1, 1, 0, 4, 4, 1,
GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), static_cast<GLenum>(GL_INVALID_VALUE));
// An invalid pixel-transfer format is INVALID_ENUM from the shared validators.
MG_Impl::GLImpl::ClearTexImage(texture, 0, GL_NONE, GL_UNSIGNED_BYTE, nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), static_cast<GLenum>(GL_INVALID_ENUM));
}
// GL 4.6 core 8.19: a compressed internal format is INVALID_OPERATION for both clear entry points.
// The generic GL_COMPRESSED_* enums are the half that needs its own tag - MobileGL answers them
// with uncompressed storage on purpose, so by the time the clear runs the level looks like any
// other RGBA8 image unless the REQUEST was recorded alongside it.
TEST_F(TextureTest, ClearTexImageRejectsCompressedTextures) {
GLuint genericTexture = 0;
MG_Impl::GLImpl::GenTextures(1, &genericTexture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, genericTexture);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::ClearTexImage(genericTexture, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
ExpectSingleGlError(GL_INVALID_OPERATION);
MG_Impl::GLImpl::ClearTexSubImage(genericTexture, 0, 0, 0, 0, 4, 4, 1, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
ExpectSingleGlError(GL_INVALID_OPERATION);
// A specific compressed internalformat is refused through the tag the level already carried...
GLuint specificTexture = 0;
MG_Impl::GLImpl::GenTextures(1, &specificTexture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, specificTexture);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RED_RGTC1, 8, 8, 0, GL_RED, GL_UNSIGNED_BYTE,
nullptr);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::ClearTexImage(specificTexture, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
ExpectSingleGlError(GL_INVALID_OPERATION);
// ...and respecifying the level with an uncompressed format makes it clearable again, because
// AllocateStorage clears both tags.
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_R8, 8, 8, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::ClearTexImage(specificTexture, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
// GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT is float state that must answer every numeric query: GetFloatv
// is authoritative and GetIntegerv would otherwise fall through to its INVALID_ENUM default.
TEST_F(TextureTest, MaxTextureMaxAnisotropyIsAnsweredFromTheBackendLimit) {
auto backend = MakeUnique<FormatCapabilityBackend>();
FormatCapabilityBackend::MutableDynamicParameters().MaxTextureMaxAnisotropy = 16.0f;
ScopedBackendOverride override(Move(backend));
GLfloat floatValue = 0.0f;
MG_Impl::GLImpl::GetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &floatValue);
EXPECT_FLOAT_EQ(floatValue, 16.0f);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
GLint integerValue = 0;
MG_Impl::GLImpl::GetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &integerValue);
EXPECT_EQ(integerValue, 16);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// A backend without anisotropy reports the no-anisotropy floor rather than erroring.
FormatCapabilityBackend::MutableDynamicParameters().MaxTextureMaxAnisotropy = 1.0f;
MG_Impl::GLImpl::GetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &floatValue);
EXPECT_FLOAT_EQ(floatValue, 1.0f);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, TextureMaxAnisotropyDefaultsToOneAndRoundTripsWithoutRedundantVersionBumps) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
ASSERT_NE(textureObject, nullptr);
const auto& samplerObject = textureObject->GetSamplerObject();
ASSERT_NE(samplerObject, nullptr);
GLfloat floatValue = 0.0f;
MG_Impl::GLImpl::GetTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, &floatValue);
EXPECT_FLOAT_EQ(floatValue, 1.0f);
EXPECT_FLOAT_EQ(samplerObject->GetMaxAnisotropy(), 1.0f);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
const Uint16 initialVersion = samplerObject->GetVersion();
MG_Impl::GLImpl::TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 4.0f);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_FLOAT_EQ(samplerObject->GetMaxAnisotropy(), 4.0f);
EXPECT_EQ(samplerObject->GetVersion(), static_cast<Uint16>(initialVersion + 1));
GLint integerValue = 0;
MG_Impl::GLImpl::GetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, &integerValue);
EXPECT_EQ(integerValue, 4);
MG_Impl::GLImpl::GetTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, &floatValue);
EXPECT_FLOAT_EQ(floatValue, 4.0f);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
const Uint16 setVersion = samplerObject->GetVersion();
MG_Impl::GLImpl::TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 4.0f);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_EQ(samplerObject->GetVersion(), setVersion);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 8);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_FLOAT_EQ(samplerObject->GetMaxAnisotropy(), 8.0f);
EXPECT_EQ(samplerObject->GetVersion(), static_cast<Uint16>(setVersion + 1));
}
TEST_F(TextureTest, TextureMaxAnisotropyBelowOneIsInvalidValueAndPreservesState) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
ASSERT_NE(textureObject, nullptr);
const auto& samplerObject = textureObject->GetSamplerObject();
ASSERT_NE(samplerObject, nullptr);
const Uint16 initialVersion = samplerObject->GetVersion();
MG_Impl::GLImpl::TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 0.5f);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_VALUE);
EXPECT_FLOAT_EQ(samplerObject->GetMaxAnisotropy(), 1.0f);
EXPECT_EQ(samplerObject->GetVersion(), initialVersion);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 0);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_VALUE);
EXPECT_FLOAT_EQ(samplerObject->GetMaxAnisotropy(), 1.0f);
EXPECT_EQ(samplerObject->GetVersion(), initialVersion);
}
TEST_F(TextureTest, SamplerMaxAnisotropyUsesTheSameStateAndValidationSemantics) {
GLuint sampler = 0;
MG_Impl::GLImpl::GenSamplers(1, &sampler);
ASSERT_NE(sampler, 0u);
GLfloat floatValue = 0.0f;
MG_Impl::GLImpl::GetSamplerParameterfv(sampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, &floatValue);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_FLOAT_EQ(floatValue, 1.0f);
const auto& samplerObject = MG_State::pGLContext->GetSamplerObject(sampler);
ASSERT_NE(samplerObject, nullptr);
const Uint16 initialVersion = samplerObject->GetVersion();
MG_Impl::GLImpl::SamplerParameterf(sampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, 6.0f);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_FLOAT_EQ(samplerObject->GetMaxAnisotropy(), 6.0f);
EXPECT_EQ(samplerObject->GetVersion(), static_cast<Uint16>(initialVersion + 1));
GLint integerValue = 0;
MG_Impl::GLImpl::GetSamplerParameteriv(sampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, &integerValue);
EXPECT_EQ(integerValue, 6);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
const Uint16 setVersion = samplerObject->GetVersion();
MG_Impl::GLImpl::SamplerParameterf(sampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, 6.0f);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_EQ(samplerObject->GetVersion(), setVersion);
MG_Impl::GLImpl::SamplerParameterf(sampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, 0.25f);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_VALUE);
EXPECT_FLOAT_EQ(samplerObject->GetMaxAnisotropy(), 6.0f);
EXPECT_EQ(samplerObject->GetVersion(), setVersion);
MG_Impl::GLImpl::SamplerParameteri(sampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, 0);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_VALUE);
EXPECT_FLOAT_EQ(samplerObject->GetMaxAnisotropy(), 6.0f);
EXPECT_EQ(samplerObject->GetVersion(), setVersion);
const GLint signedInvalidValue = -1;
MG_Impl::GLImpl::SamplerParameterIiv(sampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, &signedInvalidValue);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_VALUE);
EXPECT_FLOAT_EQ(samplerObject->GetMaxAnisotropy(), 6.0f);
EXPECT_EQ(samplerObject->GetVersion(), setVersion);
const GLuint unsignedValue = 10;
MG_Impl::GLImpl::SamplerParameterIuiv(sampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, &unsignedValue);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_FLOAT_EQ(samplerObject->GetMaxAnisotropy(), 10.0f);
EXPECT_EQ(samplerObject->GetVersion(), static_cast<Uint16>(setVersion + 1));
GLuint queriedUnsignedValue = 0;
MG_Impl::GLImpl::GetSamplerParameterIuiv(sampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, &queriedUnsignedValue);
EXPECT_EQ(queriedUnsignedValue, unsignedValue);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
// GL 4.6 core 8.2: EVERY sampler entry point rejects a never-generated or already-deleted name with
// INVALID_OPERATION - BindSampler, SamplerParameter* and GetSamplerParameter* alike. The two paths
// used to disagree (BindSampler answered INVALID_OPERATION from a bespoke check while
// SamplerParameter* answered the GL 3.3 wording's INVALID_VALUE from the shared validator), and this
// test enshrined the disagreement. Delete of an unknown name stays silent.
TEST_F(TextureTest, EverySamplerEntryPointRejectsAnUnknownNameWithInvalidOperation) {
GLuint sampler = 0;
MG_Impl::GLImpl::GenSamplers(1, &sampler);
ASSERT_NE(sampler, 0u);
MG_Impl::GLImpl::BindSampler(0, sampler);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// Deleting is silent, twice over, and the name is dead afterwards.
MG_Impl::GLImpl::DeleteSamplers(1, &sampler);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::DeleteSamplers(1, &sampler);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::BindSampler(0, sampler);
ExpectSingleGlError(GL_INVALID_OPERATION);
// The same dead name through the parameter entry points, in every spelling the CTS's
// samplerparameteri_non_gen_sampler_error walks: one error each, and always the same class.
MG_Impl::GLImpl::SamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
ExpectSingleGlError(GL_INVALID_OPERATION);
const GLint signedValue = GL_NEAREST;
MG_Impl::GLImpl::SamplerParameterIiv(sampler, GL_TEXTURE_MIN_FILTER, &signedValue);
ExpectSingleGlError(GL_INVALID_OPERATION);
const GLuint unsignedValue = GL_NEAREST;
MG_Impl::GLImpl::SamplerParameterIuiv(sampler, GL_TEXTURE_MIN_FILTER, &unsignedValue);
ExpectSingleGlError(GL_INVALID_OPERATION);
GLint queried = 0;
MG_Impl::GLImpl::GetSamplerParameterIiv(sampler, GL_TEXTURE_MIN_FILTER, &queried);
ExpectSingleGlError(GL_INVALID_OPERATION);
GLuint queriedUnsigned = 0;
MG_Impl::GLImpl::GetSamplerParameterIuiv(sampler, GL_TEXTURE_MIN_FILTER, &queriedUnsigned);
ExpectSingleGlError(GL_INVALID_OPERATION);
}
// ===================== GL_TEXTURE_BORDER_COLOR (KHR-GL46.texture_border_clamp) =====================
// GL 4.6 core 8.10 / equation 2.2, and 8.11 / equation 2.3: glTexParameteriv normalizes its integer
// components into the floating-point border colour and glGetTexParameteriv converts back. The pair is
// exact for small integers, which is what the CTS's samplerparameteri_border_color checks with
// {0,1,2,4}; reading the float back with a truncating cast answered {0,0,0,0}.
TEST_F(TextureTest, BorderColorIntegerFormNormalizesAndRoundTripsPerEquations22And23) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
ASSERT_NE(texture, 0u);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
const GLint written[4] = {0, 1, 2, 4};
MG_Impl::GLImpl::TexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, written);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
GLint readBack[4] = {-1, -1, -1, -1};
MG_Impl::GLImpl::GetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, readBack);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_EQ(readBack[0], 0);
EXPECT_EQ(readBack[1], 1);
EXPECT_EQ(readBack[2], 2);
EXPECT_EQ(readBack[3], 4);
// The stored value really is the normalized fraction, not the raw integer - otherwise the round
// trip above would pass for the wrong reason (two missing conversions cancelling).
GLfloat asFloats[4] = {-1.0f, -1.0f, -1.0f, -1.0f};
MG_Impl::GLImpl::GetTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, asFloats);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_FLOAT_EQ(asFloats[0], 0.0f);
EXPECT_FLOAT_EQ(asFloats[3], 4.0f / 2147483647.0f);
// Out of range in both directions clamps rather than wrapping (equation 2.3's domain is [-1,1]).
const GLfloat outOfRange[4] = {2.0f, -2.0f, 0.0f, 1.0f};
MG_Impl::GLImpl::TexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, outOfRange);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::GetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, readBack);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_EQ(readBack[0], 2147483647);
EXPECT_EQ(readBack[1], -2147483647);
EXPECT_EQ(readBack[2], 0);
EXPECT_EQ(readBack[3], 2147483647);
MG_Impl::GLImpl::DeleteTextures(1, &texture);
DrainPendingGlErrors();
}
// The sampler-object twin of the test above. It used to pass for the wrong reason: glSamplerParameteriv
// and glSamplerParameterIiv were literally the same call, so the raw integers went in and came back
// out unconverted and the two missing conversions cancelled - which also meant a border of 255 set
// through glSamplerParameteriv became float 255.0 instead of the spec's ~1.19e-7.
TEST_F(TextureTest, SamplerBorderColorSeparatesTheIntegerFormFromTheNormalizedForm) {
GLuint sampler = 0;
MG_Impl::GLImpl::GenSamplers(1, &sampler);
ASSERT_NE(sampler, 0u);
const GLint normalized[4] = {0, 1, 2, 4};
MG_Impl::GLImpl::SamplerParameteriv(sampler, GL_TEXTURE_BORDER_COLOR, normalized);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
GLint readBack[4] = {-1, -1, -1, -1};
MG_Impl::GLImpl::GetSamplerParameteriv(sampler, GL_TEXTURE_BORDER_COLOR, readBack);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_EQ(readBack[0], 0);
EXPECT_EQ(readBack[1], 1);
EXPECT_EQ(readBack[2], 2);
EXPECT_EQ(readBack[3], 4);
GLfloat asFloats[4] = {-1.0f, -1.0f, -1.0f, -1.0f};
MG_Impl::GLImpl::GetSamplerParameterfv(sampler, GL_TEXTURE_BORDER_COLOR, asFloats);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_FLOAT_EQ(asFloats[3], 4.0f / 2147483647.0f) << "the non-I integer form must normalize";
// The "I" form is the other thing entirely: raw integers, stored and returned unmodified.
const GLint raw[4] = {255, -1, 0, 7};
MG_Impl::GLImpl::SamplerParameterIiv(sampler, GL_TEXTURE_BORDER_COLOR, raw);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::GetSamplerParameterIiv(sampler, GL_TEXTURE_BORDER_COLOR, readBack);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_EQ(readBack[0], 255);
EXPECT_EQ(readBack[1], -1);
EXPECT_EQ(readBack[2], 0);
EXPECT_EQ(readBack[3], 7);
MG_Impl::GLImpl::DeleteSamplers(1, &sampler);
DrainPendingGlErrors();
}
// A border colour's FORM is state in its own right: the three representations are kept numerically in
// step, so a float (0,0,0,1) followed by an integer (0,0,0,1) moves no number at all - but it is a
// real change, and the backends memoise on the version. Swallowing it left DirectGLES forwarding the
// colour through glTexParameterfv forever, which is what made an integer border of 255 come back from
// an isampler2D as 1132396544 (the IEEE-754 bits of 255.0f).
TEST_F(TextureTest, BorderColorFormChangeBumpsTheVersionEvenWhenTheNumbersDoNotMove) {
GLuint sampler = 0;
MG_Impl::GLImpl::GenSamplers(1, &sampler);
ASSERT_NE(sampler, 0u);
const auto& samplerObject = MG_State::pGLContext->GetSamplerObject(sampler);
ASSERT_NE(samplerObject, nullptr);
const GLint asInteger[4] = {0, 0, 0, 1};
MG_Impl::GLImpl::SamplerParameterIiv(sampler, GL_TEXTURE_BORDER_COLOR, asInteger);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_EQ(samplerObject->GetBorderColorForm(), BorderColorForm::Int);
const Uint16 afterInteger = samplerObject->GetVersion();
// Same four numbers, float spelling: the value is unchanged, the form is not.
const GLfloat asFloat[4] = {0.0f, 0.0f, 0.0f, 1.0f};
MG_Impl::GLImpl::SamplerParameterfv(sampler, GL_TEXTURE_BORDER_COLOR, asFloat);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_EQ(samplerObject->GetBorderColorForm(), BorderColorForm::Float);
EXPECT_EQ(samplerObject->GetVersion(), static_cast<Uint16>(afterInteger + 1));
// And a genuinely redundant write - same form, same value - still costs nothing.
const Uint16 afterFloat = samplerObject->GetVersion();
MG_Impl::GLImpl::SamplerParameterfv(sampler, GL_TEXTURE_BORDER_COLOR, asFloat);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_EQ(samplerObject->GetVersion(), afterFloat);
const GLuint asUnsigned[4] = {0, 0, 0, 1};
MG_Impl::GLImpl::SamplerParameterIuiv(sampler, GL_TEXTURE_BORDER_COLOR, asUnsigned);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_EQ(samplerObject->GetBorderColorForm(), BorderColorForm::Uint);
EXPECT_EQ(samplerObject->GetVersion(), static_cast<Uint16>(afterFloat + 1));
MG_Impl::GLImpl::DeleteSamplers(1, &sampler);
DrainPendingGlErrors();
}
// GL 4.6 core 8.10: the scalar sampler setters take "the value of pname", so a four-component pname is
// INVALID_ENUM there. Taking the address of the by-value argument and handing it to the vector path -
// which is what these used to do - both lost the error and read twelve bytes past a stack scalar.
TEST_F(TextureTest, ScalarSamplerParameterRejectsTheFourComponentBorderColorPname) {
GLuint sampler = 0;
MG_Impl::GLImpl::GenSamplers(1, &sampler);
ASSERT_NE(sampler, 0u);
const auto& samplerObject = MG_State::pGLContext->GetSamplerObject(sampler);
ASSERT_NE(samplerObject, nullptr);
const Uint16 initialVersion = samplerObject->GetVersion();
MG_Impl::GLImpl::SamplerParameteri(sampler, GL_TEXTURE_BORDER_COLOR, 1);
ExpectSingleGlError(GL_INVALID_ENUM);
MG_Impl::GLImpl::SamplerParameterf(sampler, GL_TEXTURE_BORDER_COLOR, 1.0f);
ExpectSingleGlError(GL_INVALID_ENUM);
EXPECT_EQ(samplerObject->GetVersion(), initialVersion) << "a rejected call must not touch state";
// The vector spellings of the same pname are of course still accepted.
const GLfloat color[4] = {0.25f, 0.5f, 0.75f, 1.0f};
MG_Impl::GLImpl::SamplerParameterfv(sampler, GL_TEXTURE_BORDER_COLOR, color);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::DeleteSamplers(1, &sampler);
DrainPendingGlErrors();
}
// GL 4.6 core 8.10 / 8.11: the parameter entry points accept a SHORTER target list than the upload
// entry points. A cube-map FACE and GL_TEXTURE_BUFFER are both legal glTexImage2D/glTexBuffer targets
// and both illegal here, and MobileGL's permissive converter folded the faces onto the cube map and
// mapped the buffer target to a real one - so both were silently accepted.
TEST_F(TextureTest, TextureParameterEntryPointsRejectTargetsTheUploadPathAccepts) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
ASSERT_NE(texture, 0u);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_CUBE_MAP, texture);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// The positive control first: the cube map itself is a legal parameter target.
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, 3);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
GLint queried = 0;
MG_Impl::GLImpl::GetTexParameteriv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, &queried);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_EQ(queried, 3);
// A face is not.
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_MAX_LEVEL, 5);
ExpectSingleGlError(GL_INVALID_ENUM);
MG_Impl::GLImpl::GetTexParameteriv(GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_MAX_LEVEL, &queried);
ExpectSingleGlError(GL_INVALID_ENUM);
const GLint borderColor[4] = {0, 0, 0, 0};
MG_Impl::GLImpl::TexParameterIiv(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_BORDER_COLOR, borderColor);
ExpectSingleGlError(GL_INVALID_ENUM);
// The rejected call must not have applied anything either.
MG_Impl::GLImpl::GetTexParameteriv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, &queried);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_EQ(queried, 3) << "a rejected face-target call still reached the bound cube map";
// GL_TEXTURE_BUFFER carries no sampler or level state at all.
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_BUFFER, GL_TEXTURE_BASE_LEVEL, 0);
ExpectSingleGlError(GL_INVALID_ENUM);
GLuint queriedUnsigned = 0;
MG_Impl::GLImpl::GetTexParameterIuiv(GL_TEXTURE_BUFFER, GL_TEXTURE_MAX_LEVEL, &queriedUnsigned);
ExpectSingleGlError(GL_INVALID_ENUM);
// And an enum that is not a texture target in any sense used to be silent by construction: the
// converter answered Unknown, the lookup answered the null object and every caller just returned.
MG_Impl::GLImpl::TexParameteri(GL_RENDERBUFFER, GL_TEXTURE_BASE_LEVEL, 0);
ExpectSingleGlError(GL_INVALID_ENUM);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_CUBE_MAP, 0);
MG_Impl::GLImpl::DeleteTextures(1, &texture);
DrainPendingGlErrors();
}
// The texture path applied wrap/filter/compare enums straight through the GL->internal converters and
// threw the converters' Unknown away, so every one of these was GL_NO_ERROR. The sampler-object path
// has had this exact validator all along (SamplerImpl::ValidateSamplerParam); the texture path now
// calls it rather than growing a second copy.
TEST_F(TextureTest, TexParameterRejectsIllegalSamplerEnumValues) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
ASSERT_NE(texture, 0u);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// Exactly the pname/value pairs esextcTextureBorderClampTexParameterIErrors.cpp walks.
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_RED);
ExpectSingleGlError(GL_INVALID_ENUM);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_RED);
ExpectSingleGlError(GL_INVALID_ENUM);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_RED);
ExpectSingleGlError(GL_INVALID_ENUM);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_RED);
ExpectSingleGlError(GL_INVALID_ENUM);
// MAG_FILTER needs more than an Unknown check: GL_NEAREST_MIPMAP_NEAREST converts perfectly well
// to SamplerFilterMode::Nearest, and only the explicit NEAREST-or-LINEAR rule catches it.
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST_MIPMAP_NEAREST);
ExpectSingleGlError(GL_INVALID_ENUM);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NEAREST);
ExpectSingleGlError(GL_INVALID_ENUM);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_NEAREST);
ExpectSingleGlError(GL_INVALID_ENUM);
// The float spelling funnels through the same validator.
MG_Impl::GLImpl::TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, static_cast<GLfloat>(GL_RED));
ExpectSingleGlError(GL_INVALID_ENUM);
// Positive controls: legal values on the same pnames, and a texture-only pname the sampler
// validator does not know, all still accepted.
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_GREATER);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 2);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
MG_Impl::GLImpl::DeleteTextures(1, &texture);
DrainPendingGlErrors();
}
// Two multisample gates that must NOT drift back together. GL 4.6 core 8.10: a multisample target does
// not accept sampler-state pnames at all, which is INVALID_ENUM; a BASE_LEVEL it does accept but
// cannot be non-zero, which is INVALID_OPERATION. The sampler-state gate was copied from the
// BASE_LEVEL one and inherited its error class.
TEST_F(TextureTest, MultisampleSamplerStateIsInvalidEnumWhileNonZeroBaseLevelIsInvalidOperation) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
ASSERT_NE(texture, 0u);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D_MULTISAMPLE, texture);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
for (const GLenum pname : {GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER,
GL_TEXTURE_MAG_FILTER, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC}) {
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D_MULTISAMPLE, pname, GL_NEAREST);
ExpectSingleGlError(GL_INVALID_ENUM);
}
MG_Impl::GLImpl::TexParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_LOD, 0.0f);
ExpectSingleGlError(GL_INVALID_ENUM);
const GLfloat borderColor[4] = {0.0f, 0.0f, 0.0f, 0.0f};
MG_Impl::GLImpl::TexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, borderColor);
ExpectSingleGlError(GL_INVALID_ENUM);
// The other class, unchanged - this one is a value error on an accepted pname.
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, 1);
ExpectSingleGlError(GL_INVALID_OPERATION);
// ...and zero is fine, so the gate is about the value and not the pname.
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, 0);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0);
MG_Impl::GLImpl::DeleteTextures(1, &texture);
DrainPendingGlErrors();
}
// The whole (pname x entry-point) matrix, because the sampler getters funnel three spellings through
// one void* function and used to write a FIXED destination type per pname regardless of which
// spelling called. That returned the other type's bit pattern: 10497 punned into a GLfloat reads
// 1.47e-41, and -1000.0f punned into a GLint reads -998637568. Sixteen pairs were broken; only
// MAX_ANISOTROPY_EXT and BORDER_COLOR branched correctly, which is how the same bug class was found
// and fixed once for a single pname and left standing for the rest.
TEST_F(TextureTest, EverySamplerScalarPnameConvertsToTheQueriedType) {
GLuint sampler = 0;
MG_Impl::GLImpl::GenSamplers(1, &sampler);
ASSERT_NE(sampler, 0u);
MG_Impl::GLImpl::SamplerParameteri(sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
MG_Impl::GLImpl::SamplerParameteri(sampler, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
MG_Impl::GLImpl::SamplerParameteri(sampler, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
MG_Impl::GLImpl::SamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
MG_Impl::GLImpl::SamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
MG_Impl::GLImpl::SamplerParameteri(sampler, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
MG_Impl::GLImpl::SamplerParameteri(sampler, GL_TEXTURE_COMPARE_FUNC, GL_GREATER);
MG_Impl::GLImpl::SamplerParameterf(sampler, GL_TEXTURE_MIN_LOD, -4.0f);
MG_Impl::GLImpl::SamplerParameterf(sampler, GL_TEXTURE_MAX_LOD, 9.0f);
MG_Impl::GLImpl::SamplerParameterf(sampler, GL_TEXTURE_LOD_BIAS, 2.0f);
MG_Impl::GLImpl::SamplerParameterf(sampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, 4.0f);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << "sampler setup";
struct ScalarExpectation {
GLenum pname;
GLint asInteger;
const char* name;
};
// Every one of these is an ENUM-valued pname, so the float query must answer the enum's numeric
// value as a float - not its bit pattern.
const ScalarExpectation enumPnames[] = {
{GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER, "GL_TEXTURE_WRAP_S"},
{GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT, "GL_TEXTURE_WRAP_T"},
{GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE, "GL_TEXTURE_WRAP_R"},
{GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST, "GL_TEXTURE_MIN_FILTER"},
{GL_TEXTURE_MAG_FILTER, GL_NEAREST, "GL_TEXTURE_MAG_FILTER"},
{GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE, "GL_TEXTURE_COMPARE_MODE"},
{GL_TEXTURE_COMPARE_FUNC, GL_GREATER, "GL_TEXTURE_COMPARE_FUNC"},
};
for (const auto& entry : enumPnames) {
GLint asInt = 0;
MG_Impl::GLImpl::GetSamplerParameteriv(sampler, entry.pname, &asInt);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << entry.name;
EXPECT_EQ(asInt, entry.asInteger) << entry.name << " through glGetSamplerParameteriv";
GLfloat asFloat = 0.0f;
MG_Impl::GLImpl::GetSamplerParameterfv(sampler, entry.pname, &asFloat);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << entry.name;
EXPECT_FLOAT_EQ(asFloat, static_cast<GLfloat>(entry.asInteger))
<< entry.name << " through glGetSamplerParameterfv returned the integer's bit pattern";
GLint asIntegerForm = 0;
MG_Impl::GLImpl::GetSamplerParameterIiv(sampler, entry.pname, &asIntegerForm);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << entry.name;
EXPECT_EQ(asIntegerForm, entry.asInteger) << entry.name << " through glGetSamplerParameterIiv";
GLuint asUnsignedForm = 0;
MG_Impl::GLImpl::GetSamplerParameterIuiv(sampler, entry.pname, &asUnsignedForm);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << entry.name;
EXPECT_EQ(asUnsignedForm, static_cast<GLuint>(entry.asInteger)) << entry.name
<< " through glGetSamplerParameterIuiv";
}
// And the other half: float-valued pnames queried through the integer spellings. The values are
// chosen to be exactly representable so truncation and rounding agree and the test pins the
// conversion rather than the rounding mode.
const ScalarExpectation floatPnames[] = {
{GL_TEXTURE_MIN_LOD, -4, "GL_TEXTURE_MIN_LOD"},
{GL_TEXTURE_MAX_LOD, 9, "GL_TEXTURE_MAX_LOD"},
{GL_TEXTURE_LOD_BIAS, 2, "GL_TEXTURE_LOD_BIAS"},
{GL_TEXTURE_MAX_ANISOTROPY_EXT, 4, "GL_TEXTURE_MAX_ANISOTROPY_EXT"},
};
for (const auto& entry : floatPnames) {
GLfloat asFloat = 0.0f;
MG_Impl::GLImpl::GetSamplerParameterfv(sampler, entry.pname, &asFloat);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << entry.name;
EXPECT_FLOAT_EQ(asFloat, static_cast<GLfloat>(entry.asInteger)) << entry.name;
GLint asInt = 0;
MG_Impl::GLImpl::GetSamplerParameteriv(sampler, entry.pname, &asInt);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << entry.name;
EXPECT_EQ(asInt, entry.asInteger) << entry.name << " through glGetSamplerParameteriv returned the "
"float's bit pattern";
GLint asIntegerForm = 0;
MG_Impl::GLImpl::GetSamplerParameterIiv(sampler, entry.pname, &asIntegerForm);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << entry.name;
EXPECT_EQ(asIntegerForm, entry.asInteger) << entry.name << " through glGetSamplerParameterIiv";
}
// The unsigned spelling of a NEGATIVE float state: the conversion has to go through GLint, since
// a direct float -> GLuint cast of a negative value is undefined behaviour.
GLuint negativeAsUnsigned = 0;
MG_Impl::GLImpl::GetSamplerParameterIuiv(sampler, GL_TEXTURE_MIN_LOD, &negativeAsUnsigned);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_EQ(negativeAsUnsigned, static_cast<GLuint>(-4));
// The texture-side twin of the same state must agree, since a texture and a sampler queried the
// same way answering different numbers is the defect class this pins.
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
GLfloat textureWrapAsFloat = 0.0f;
MG_Impl::GLImpl::GetTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, &textureWrapAsFloat);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_FLOAT_EQ(textureWrapAsFloat, static_cast<GLfloat>(GL_CLAMP_TO_BORDER));
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
MG_Impl::GLImpl::DeleteTextures(1, &texture);
MG_Impl::GLImpl::DeleteSamplers(1, &sampler);
DrainPendingGlErrors();
}
// The CPU-shadow readback path performs no format/type conversion and packs rows tightly. Asking it
// for a layout it cannot produce used to be answered by memcpying the SHADOW's layout into the
// caller's buffer: on glGetTexImage, which has no bufSize argument, that is a heap overflow of
// (shadowTexelSize - clientTexelSize) * texelCount bytes. It must refuse instead.
TEST_F(TextureTest, ShadowReadbackRefusesALayoutItCannotProduceInsteadOfOverrunningTheBuffer) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
ASSERT_NE(texture, 0u);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
const std::vector<GLubyte> source(8 * 8 * 4, 0x5A);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, source.data());
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// The positive control first: the matching layout is answered, and answered correctly.
std::vector<GLubyte> matching(8 * 8 * 4, 0);
MG_Impl::GLImpl::GetTextureImage(texture, 0, GL_RGBA, GL_UNSIGNED_BYTE,
static_cast<GLsizei>(matching.size()), matching.data());
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_EQ(matching, source);
// GL_RED against an RGBA8 shadow: 1 client byte per texel against 4 shadow bytes. A verbatim copy
// would write 256 bytes into the 64 GL 4.6 core 8.11 says are required.
std::vector<GLubyte> narrow(8 * 8 * 1, 0xCD);
const std::vector<GLubyte> narrowBefore = narrow;
MG_Impl::GLImpl::GetTextureImage(texture, 0, GL_RED, GL_UNSIGNED_BYTE, static_cast<GLsizei>(narrow.size()),
narrow.data());
ExpectSingleGlError(GL_INVALID_OPERATION);
EXPECT_EQ(narrow, narrowBefore) << "a refused readback must not touch the destination";
// And the widening direction, which is not an overflow but is still the wrong bytes.
std::vector<GLfloat> wide(8 * 8 * 4, 0.0f);
MG_Impl::GLImpl::GetTextureImage(texture, 0, GL_RGBA, GL_FLOAT,
static_cast<GLsizei>(wide.size() * sizeof(GLfloat)), wide.data());
ExpectSingleGlError(GL_INVALID_OPERATION);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
MG_Impl::GLImpl::DeleteTextures(1, &texture);
DrainPendingGlErrors();
}
// The same helper honours only GL_PACK_SWAP_BYTES and the bitmap LSB_FIRST path - the pixel-store
// parameters carry a standing TODO in the pack processor. GL_PACK_ALIGNMENT defaults to 4, so a
// 3-byte-per-texel format at an odd width needs row padding that would never be written, and the GPU
// readback path DOES write it. Refusing keeps the two paths from answering the same call with two
// different destination layouts.
TEST_F(TextureTest, ShadowReadbackRefusesAPackStateItCannotHonour) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
ASSERT_NE(texture, 0u);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
// The UNPACK side has the same default alignment of 4, and 5 * 3 = 15 is not a multiple of it -
// so a tightly-packed source would be read back out with a 16-byte row stride and the texture
// would hold the wrong bytes before the readback under test even runs. This is the pack rule
// being pinned below, seen from the upload side.
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 1);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
const std::vector<GLubyte> source(5 * 5 * 3, 0x21);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 5, 5, 0, GL_RGB, GL_UNSIGNED_BYTE, source.data());
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// 5 * 3 = 15 bytes per row, which the default GL_PACK_ALIGNMENT of 4 pads to 16.
std::vector<GLubyte> padded(5 * 16, 0);
MG_Impl::GLImpl::GetTextureImage(texture, 0, GL_RGB, GL_UNSIGNED_BYTE, static_cast<GLsizei>(padded.size()),
padded.data());
ExpectSingleGlError(GL_INVALID_OPERATION);
// With the padding removed the rows are tight and the same call is answered.
MG_Impl::GLImpl::PixelStorei(GL_PACK_ALIGNMENT, 1);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
std::vector<GLubyte> tight(5 * 5 * 3, 0);
MG_Impl::GLImpl::GetTextureImage(texture, 0, GL_RGB, GL_UNSIGNED_BYTE, static_cast<GLsizei>(tight.size()),
tight.data());
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_EQ(tight, source);
// A skip offset is ignored outright by the pack processor, so it is refused even when the rows
// themselves are tight.
MG_Impl::GLImpl::PixelStorei(GL_PACK_SKIP_ROWS, 1);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::GetTextureImage(texture, 0, GL_RGB, GL_UNSIGNED_BYTE, static_cast<GLsizei>(tight.size()),
tight.data());
ExpectSingleGlError(GL_INVALID_OPERATION);
MG_Impl::GLImpl::PixelStorei(GL_PACK_SKIP_ROWS, 0);
MG_Impl::GLImpl::PixelStorei(GL_PACK_ALIGNMENT, 4);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 4);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
MG_Impl::GLImpl::DeleteTextures(1, &texture);
DrainPendingGlErrors();
}
// glTextureParameter* has no target token, so GL 4.6 core 8.10 applies the ten-target list to the
// texture's EFFECTIVE target. The four vector DSA forms reached that gate for free by re-entering
// through the bound-target path; the two scalar forms called the per-object setter directly and
// reached no gate at all, so one DSA family disagreed with itself about the same texture.
TEST_F(TextureTest, ScalarDsaTextureParameterAppliesTheSameTargetRuleAsItsVectorTwins) {
GLuint bufferTexture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_BUFFER, 1, &bufferTexture);
ASSERT_NE(bufferTexture, 0u);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// The vector form has rejected this since the target gate landed...
const GLint baseLevel = 1;
MG_Impl::GLImpl::TextureParameteriv(bufferTexture, GL_TEXTURE_BASE_LEVEL, &baseLevel);
ExpectSingleGlError(GL_INVALID_ENUM);
// ...and the scalar forms must agree rather than silently applying the parameter.
MG_Impl::GLImpl::TextureParameteri(bufferTexture, GL_TEXTURE_BASE_LEVEL, 1);
ExpectSingleGlError(GL_INVALID_ENUM);
MG_Impl::GLImpl::TextureParameterf(bufferTexture, GL_TEXTURE_MIN_LOD, 1.0f);
ExpectSingleGlError(GL_INVALID_ENUM);
// A texture whose target IS legal still goes through, so the gate is about the target and not
// about the by-name spelling.
GLuint plainTexture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &plainTexture);
ASSERT_NE(plainTexture, 0u);
MG_Impl::GLImpl::TextureParameteri(plainTexture, GL_TEXTURE_MAX_LEVEL, 4);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
GLint queried = 0;
MG_Impl::GLImpl::GetTextureParameteriv(plainTexture, GL_TEXTURE_MAX_LEVEL, &queried);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_EQ(queried, 4);
MG_Impl::GLImpl::DeleteTextures(1, &plainTexture);
MG_Impl::GLImpl::DeleteTextures(1, &bufferTexture);
DrainPendingGlErrors();
}
// GL 4.6 core 8.10 and 8.11 enumerate exactly ten targets and no proxy. The spec's own asymmetry is
// the proof: GetTexLevelParameter needs an explicit clause adding the proxies to ITS list, and these
// two entry points carry no such clause - so the proxies must be rejected here and still accepted
// there.
TEST_F(TextureTest, TextureParameterRejectsProxyTargetsThatGetTexLevelParameterStillAccepts) {
MG_Impl::GLImpl::TexImage2D(GL_PROXY_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << "proxy allocation is still legal";
MG_Impl::GLImpl::TexParameteri(GL_PROXY_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 3);
ExpectSingleGlError(GL_INVALID_ENUM);
GLint queried = 0;
MG_Impl::GLImpl::GetTexParameteriv(GL_PROXY_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, &queried);
ExpectSingleGlError(GL_INVALID_ENUM);
MG_Impl::GLImpl::TexParameteri(GL_PROXY_TEXTURE_CUBE_MAP, GL_TEXTURE_BASE_LEVEL, 0);
ExpectSingleGlError(GL_INVALID_ENUM);
// The level query keeps its proxy support - that is the entire point of a proxy texture, and the
// predicate deliberately does not gate it. Only the ERROR is asserted, not the width: MobileGL
// does not currently report a proxy level's dimensions back (it answers 0), which is a separate
// pre-existing gap in GetTexLevelParameter and not something this predicate decides. What
// matters here is that the query is not turned into GL_INVALID_ENUM alongside the setters.
GLint proxyWidth = -1;
MG_Impl::GLImpl::GetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &proxyWidth);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR)
<< "the proxy target must still be accepted by GetTexLevelParameter";
DrainPendingGlErrors();
}
TEST_F(TextureTest, GenThenBindCreatesObjectForUnsizedPackedBgraSubImageUpload) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
ASSERT_NE(texture, 0u);
ASSERT_TRUE(MG_State::pGLContext->ValidateTextureName(texture));
// GenTextures only reserves the name; the object appears on first bind.
ASSERT_FALSE(MG_State::pGLContext->ValidateTextureObject(texture));
EXPECT_EQ(MG_Impl::GLImpl::IsTexture(texture), GL_FALSE);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
ASSERT_NE(textureObject, nullptr);
EXPECT_TRUE(MG_State::pGLContext->ValidateTextureObject(texture));
EXPECT_EQ(MG_Impl::GLImpl::IsTexture(texture), GL_TRUE);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 1, 0, GL_BGRA,
GL_UNSIGNED_INT_8_8_8_8_REV, nullptr);
const Uint8 pixels[] = {
10, 20, 30, 40,
50, 60, 70, 80,
};
MG_Impl::GLImpl::TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 1, GL_BGRA,
GL_UNSIGNED_INT_8_8_8_8_REV, pixels);
const auto* stored = GetBoundTexture2DLevelBytes(texture);
ASSERT_NE(stored, nullptr);
const Uint8 expected[] = {
30, 20, 10, 40,
70, 60, 50, 80,
};
EXPECT_EQ(std::memcmp(stored, expected, sizeof(expected)), 0);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
namespace {
// Strict core rules only apply when the current EGL context explicitly requested a core
// profile; the suite's default (no current context) runs with relaxed semantics. RAII so
// a failed ASSERT cannot leave the context current for the rest of the suite.
struct ScopedCoreProfileContext {
ScopedCoreProfileContext() {
auto& egl = *MG_State::pEGLContext;
m_display = egl.GetDisplay(EGL_DEFAULT_DISPLAY);
EXPECT_NE(m_display, EGL_NO_DISPLAY);
EXPECT_TRUE(egl.InitializeDisplay(m_display, nullptr, nullptr));
EGLint configCount = 0;
EXPECT_TRUE(egl.ChooseConfig(m_display, nullptr, &m_config, 1, &configCount));
const EGLint surfaceAttribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE};
m_surface = egl.CreatePbufferSurface(m_display, m_config, surfaceAttribs);
EXPECT_NE(m_surface, EGL_NO_SURFACE);
const EGLint contextAttribs[] = {EGL_CONTEXT_MAJOR_VERSION,
3,
EGL_CONTEXT_MINOR_VERSION,
3,
EGL_CONTEXT_OPENGL_PROFILE_MASK,
EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT,
EGL_NONE};
m_context = egl.CreateContext(m_display, m_config, EGL_NO_CONTEXT, contextAttribs);
EXPECT_NE(m_context, EGL_NO_CONTEXT);
EXPECT_TRUE(egl.MakeCurrent(m_display, m_surface, m_surface, m_context));
}
~ScopedCoreProfileContext() {
auto& egl = *MG_State::pEGLContext;
egl.MakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (m_context != EGL_NO_CONTEXT) egl.DestroyContext(m_display, m_context);
if (m_surface != EGL_NO_SURFACE) egl.DestroySurface(m_display, m_surface);
}
ScopedCoreProfileContext(const ScopedCoreProfileContext&) = delete;
ScopedCoreProfileContext& operator=(const ScopedCoreProfileContext&) = delete;
private:
EGLDisplay m_display = EGL_NO_DISPLAY;
EGLConfig m_config = nullptr;
EGLSurface m_surface = EGL_NO_SURFACE;
MG_State::EGLState::EGLContext::EGLContextHandle m_context = EGL_NO_CONTEXT;
};
// MOBILEGL_RELAXED_SEMANTICS loosens strict core rules even on explicit core-profile
// contexts. RAII so a failed ASSERT cannot leak the flag into the rest of the suite.
struct ScopedRelaxedSemantics {
ScopedRelaxedSemantics(): m_previous(MG_Config::Features.RelaxedSemantics) {
MG_Config::Features.RelaxedSemantics = true;
}
~ScopedRelaxedSemantics() {
MG_Config::Features.RelaxedSemantics = m_previous;
}
ScopedRelaxedSemantics(const ScopedRelaxedSemantics&) = delete;
ScopedRelaxedSemantics& operator=(const ScopedRelaxedSemantics&) = delete;
private:
Bool m_previous;
};
} // namespace
// GL 3.3 core 3.8.1: on an explicit core-profile context, DeleteTextures makes the name unused
// again whether or not a bind ever instantiated an object, so the reservation must go back to
// the generator's free list rather than leaking, and binding the dead name afterwards must fail.
TEST_F(TextureTest, DeleteGeneratedButUnboundNameReleasesReservationAndBindFails) {
ScopedCoreProfileContext coreContext;
ASSERT_FALSE(MG_State::IsRelaxedSemanticsActive());
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
ASSERT_NE(texture, 0u);
ASSERT_TRUE(MG_State::pGLContext->ValidateTextureName(texture));
ASSERT_FALSE(MG_State::pGLContext->ValidateTextureObject(texture));
MG_Impl::GLImpl::DeleteTextures(1, &texture);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_FALSE(MG_State::pGLContext->ValidateTextureName(texture));
EXPECT_FALSE(MG_State::pGLContext->ValidateTextureObject(texture));
// IsTexture answers about a dead name without raising anything (GL 3.3 core 6.1.4).
EXPECT_EQ(MG_Impl::GLImpl::IsTexture(texture), GL_FALSE);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
ExpectSingleGlError(GL_INVALID_OPERATION);
EXPECT_FALSE(MG_State::pGLContext->ValidateTextureObject(texture));
// The freed reservation is recycled (the generator's free list is LIFO, so the very same
// name comes back) - a delete that skipped the release would hand out a fresh name here.
GLuint recycled = 0;
MG_Impl::GLImpl::GenTextures(1, &recycled);
EXPECT_EQ(recycled, texture);
EXPECT_TRUE(MG_State::pGLContext->ValidateTextureName(recycled));
}
// Relaxed semantics - the default whenever the context did not explicitly request a core
// profile: legacy Minecraft reserves a texture name, deletes it before first bind, then reuses
// the same name for the atlas upload. Preserve that generated reservation so the later bind can
// instantiate the object and subsequent sub-image uploads target it instead of the default
// texture. Explicit core contexts keep the strict delete semantics asserted above.
TEST_F(TextureTest, RelaxedDefaultDeleteGeneratedReservationThenBindCreatesObjectForSubImageUpload) {
ASSERT_TRUE(MG_State::IsRelaxedSemanticsActive());
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
ASSERT_NE(texture, 0u);
ASSERT_TRUE(MG_State::pGLContext->ValidateTextureName(texture));
ASSERT_FALSE(MG_State::pGLContext->ValidateTextureObject(texture));
MG_Impl::GLImpl::DeleteTextures(1, &texture);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_TRUE(MG_State::pGLContext->ValidateTextureName(texture));
EXPECT_FALSE(MG_State::pGLContext->ValidateTextureObject(texture));
EXPECT_EQ(MG_Impl::GLImpl::IsTexture(texture), GL_FALSE);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
ASSERT_NE(textureObject, nullptr);
EXPECT_TRUE(MG_State::pGLContext->ValidateTextureName(texture));
EXPECT_TRUE(MG_State::pGLContext->ValidateTextureObject(texture));
EXPECT_EQ(MG_Impl::GLImpl::IsTexture(texture), GL_TRUE);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 1, 0, GL_BGRA,
GL_UNSIGNED_INT_8_8_8_8_REV, nullptr);
const Uint8 pixels[] = {
10, 20, 30, 40,
50, 60, 70, 80,
};
MG_Impl::GLImpl::TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 1, GL_BGRA,
GL_UNSIGNED_INT_8_8_8_8_REV, pixels);
const auto* stored = GetBoundTexture2DLevelBytes(texture);
ASSERT_NE(stored, nullptr);
const Uint8 expected[] = {
30, 20, 10, 40,
70, 60, 50, 80,
};
EXPECT_EQ(std::memcmp(stored, expected, sizeof(expected)), 0);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
// MOBILEGL_RELAXED_SEMANTICS wins even on an explicit core-profile context: the deleted
// reservation survives and the name stays bindable.
TEST_F(TextureTest, RelaxedSemanticsOverrideKeepsDeletedReservationOnCoreProfileContext) {
ScopedCoreProfileContext coreContext;
ScopedRelaxedSemantics relaxedSemantics;
ASSERT_TRUE(MG_State::IsRelaxedSemanticsActive());
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
ASSERT_NE(texture, 0u);
MG_Impl::GLImpl::DeleteTextures(1, &texture);
EXPECT_TRUE(MG_State::pGLContext->ValidateTextureName(texture));
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
EXPECT_TRUE(MG_State::pGLContext->ValidateTextureObject(texture));
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
MG_Impl::GLImpl::DeleteTextures(1, &texture);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, DeleteInstantiatedTextureInvalidatesNameUntilRegenerated) {
GLuint textures[2] = {};
MG_Impl::GLImpl::GenTextures(2, textures);
ASSERT_NE(textures[0], 0u);
ASSERT_NE(textures[1], 0u);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, textures[0]);
ASSERT_TRUE(MG_State::pGLContext->ValidateTextureObject(textures[0]));
MG_Impl::GLImpl::DeleteTextures(1, &textures[0]);
EXPECT_FALSE(MG_State::pGLContext->ValidateTextureName(textures[0]));
EXPECT_FALSE(MG_State::pGLContext->ValidateTextureObject(textures[0]));
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, textures[1]);
const auto fallbackObject = MG_State::pGLContext->GetTextureObject(textures[1]);
ASSERT_NE(fallbackObject, nullptr);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, textures[0]);
ExpectSingleGlError(GL_INVALID_OPERATION);
EXPECT_EQ(MG_State::pGLContext->GetTextureUnitObject(0)
.GetBindingSlot(TextureTarget::Texture2D)
.GetBoundObject(),
fallbackObject);
}
TEST_F(TextureTest, DeleteUnknownNamesIsSilentButBindUnknownNameIsInvalid) {
GLuint validTexture = 0;
MG_Impl::GLImpl::GenTextures(1, &validTexture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, validTexture);
const auto boundObject = MG_State::pGLContext->GetTextureObject(validTexture);
ASSERT_NE(boundObject, nullptr);
constexpr GLuint unknownNames[] = {0, std::numeric_limits<GLuint>::max()};
MG_Impl::GLImpl::DeleteTextures(2, unknownNames);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, unknownNames[1]);
ExpectSingleGlError(GL_INVALID_OPERATION);
EXPECT_EQ(MG_State::pGLContext->GetTextureUnitObject(0)
.GetBindingSlot(TextureTarget::Texture2D)
.GetBoundObject(),
boundObject);
EXPECT_FALSE(MG_State::pGLContext->ValidateTextureName(unknownNames[1]));
EXPECT_FALSE(MG_State::pGLContext->ValidateTextureObject(unknownNames[1]));
}
TEST_F(TextureTest, BindTextureUnitEnumAsNameIsSilentNoOp) {
GLuint validTexture = 0;
MG_Impl::GLImpl::GenTextures(1, &validTexture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, validTexture);
const auto boundObject = MG_State::pGLContext->GetTextureObject(validTexture);
ASSERT_NE(boundObject, nullptr);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
constexpr GLuint textureUnitEnum = GL_TEXTURE7;
ASSERT_FALSE(MG_State::pGLContext->ValidateTextureName(textureUnitEnum));
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, textureUnitEnum);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_EQ(MG_State::pGLContext->GetTextureUnitObject(0)
.GetBindingSlot(TextureTarget::Texture2D)
.GetBoundObject(),
boundObject);
EXPECT_FALSE(MG_State::pGLContext->ValidateTextureName(textureUnitEnum));
EXPECT_FALSE(MG_State::pGLContext->ValidateTextureObject(textureUnitEnum));
}
TEST_F(TextureTest, TexSubImage2DOnImagelessDefaultTextureReportsErrorInsteadOfDereferencingNull) {
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// Texture zero is a real (default) texture object now, so TexSubImage2D no longer fails for
// want of a bound object - it fails because the region exceeds the default texture's (empty
// or zero-sized) level 0, which is GL_INVALID_VALUE per GL 3.3 core 3.8.2.
const Uint8 pixel[] = {1, 2, 3, 4};
MG_Impl::GLImpl::TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_VALUE);
}
TEST_F(TextureTest, TextureStorageAndSubImageModifyNamedObjectOnly) {
GLuint namedTexture = 0;
GLuint boundTexture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &namedTexture);
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &boundTexture);
MG_Impl::GLImpl::BindTextureUnit(0, boundTexture);
const auto boundObjectBefore =
MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture2D).GetBoundObject();
MG_Impl::GLImpl::TextureStorage2D(namedTexture, 2, GL_RGBA8, 2, 2);
const Uint8 pixels[] = {
1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
13, 14, 15, 16,
};
MG_Impl::GLImpl::TextureSubImage2D(namedTexture, 0, 0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
const auto namedObject = MG_State::pGLContext->GetTextureObject(namedTexture);
auto* mipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(namedObject.get());
EXPECT_EQ(mipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture2D, 0), IntVec3(2, 2, 1));
EXPECT_EQ(mipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture2D, 1), IntVec3(1, 1, 1));
EXPECT_TRUE(mipmapObject->IsStorageDirty(TextureUploadTarget::Texture2D, 0));
EXPECT_FALSE(mipmapObject->IsStorageDirty(TextureUploadTarget::Texture2D, 1));
EXPECT_EQ(MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture2D).GetBoundObject(),
boundObjectBefore);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, BoundTexSubImage2DUsesCompactRowsAfterUnpackProcessing) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
const Uint8 initialPixels[2 * 16] = {};
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 5, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, initialPixels);
const Uint8 subImageWithGuard[] = {
1, 2, 3, 4, 5, 6, 7, 8, 9,
101, 102, 103,
10, 11, 12, 13, 14, 15, 16, 17, 18,
201, 202, 203, 204, 205, 206,
};
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 4);
MG_Impl::GLImpl::TexSubImage2D(GL_TEXTURE_2D, 0, 1, 0, 3, 2, GL_RGB, GL_UNSIGNED_BYTE, subImageWithGuard);
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
auto* mipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
const auto* stored = static_cast<const Uint8*>(
mipmapObject->MapMipmapData(TextureUploadTarget::Texture2D, 0));
const Uint8 expected[] = {
0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 0, 0,
0, 0, 0, 10, 11, 12, 13, 14, 15, 16, 17, 18, 0, 0, 0,
};
for (SizeT i = 0; i < sizeof(expected); ++i) {
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
}
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, BoundTexSubImage2DUnpacksPackedBgra8888ToRgba8) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, nullptr);
const Uint8 pixels[] = {
10, 20, 30, 40,
50, 60, 70, 80,
};
MG_Impl::GLImpl::TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 1, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, pixels);
const auto* stored = GetBoundTexture2DLevelBytes(texture);
const Uint8 expected[] = {
20, 30, 40, 10,
60, 70, 80, 50,
};
for (SizeT i = 0; i < sizeof(expected); ++i) {
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
}
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, BoundTexImage2DUnpacksPackedBgra8888ToRgba8WithPixelStoreSkips) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
const Uint8 pixels[] = {
1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
13, 14, 15, 16,
17, 18, 19, 20,
10, 20, 30, 40,
50, 60, 70, 80,
21, 22, 23, 24,
25, 26, 27, 28,
90, 100, 110, 120,
130, 140, 150, 160,
29, 30, 31, 32,
};
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ROW_LENGTH, 4);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_PIXELS, 1);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_ROWS, 1);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, pixels);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_ROWS, 0);
const auto* stored = GetBoundTexture2DLevelBytes(texture);
const Uint8 expected[] = {
20, 30, 40, 10,
60, 70, 80, 50,
100, 110, 120, 90,
140, 150, 160, 130,
};
for (SizeT i = 0; i < sizeof(expected); ++i) {
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
}
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
// GL CTS packed_pixels feeds every format/type/internalformat combination to TexImage and expects
// GL_INVALID_OPERATION for the invalid ones; these used to slip through validation and SIGTRAP in
// the shadow-storage upload path.
TEST_F(TextureTest, TexImage2DRejectsMismatchedFormatCombinations) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
// Depth-stencil internal format with a color format.
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, 2, 2, 0, GL_BGR, GL_UNSIGNED_BYTE, nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_OPERATION);
// Color internal format with a depth format.
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_DEPTH_COMPONENT, GL_FLOAT, nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_OPERATION);
// Stencil-only uploads do not exist in core 3.3.
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, 2, 2, 0, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE,
nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_OPERATION);
// Packed depth-stencil type with a color format.
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_INT_24_8, nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_OPERATION);
// DEPTH_STENCIL format requires one of the two packed depth-stencil types.
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, 2, 2, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_BYTE,
nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_OPERATION);
// Integer-ness of format and internal format must match (both directions).
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_OPERATION);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8UI, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_OPERATION);
// Integer formats cannot be paired with floating-point types.
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32I, 2, 2, 0, GL_RGBA_INTEGER, GL_FLOAT, nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_OPERATION);
// UNSIGNED_INT_5_9_9_9_REV pairs with RGB only.
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGB9_E5, 2, 2, 0, GL_RGBA, GL_UNSIGNED_INT_5_9_9_9_REV, nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_OPERATION);
}
TEST_F(TextureTest, TexImage2DAcceptsSpecCompliantFormatCombinations) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, 2, 2, 0, GL_DEPTH_STENCIL,
GL_UNSIGNED_INT_24_8, nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// Depth-component internal format accepts DEPTH_STENCIL input (stencil bits are dropped).
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, 2, 2, 0, GL_DEPTH_STENCIL,
GL_UNSIGNED_INT_24_8, nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8UI, 2, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// Packed RGB types allow the integer variant of the RGB format.
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGB8UI, 2, 2, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE_3_3_2,
nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGB9_E5, 2, 2, 0, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
// GL_STENCIL_INDEX is the unsized base format for stencil-only storage, and refusing it as an
// internal format killed the ARB_clear_texture stencil case in its own setup - before it could
// reach the calls it actually tests. The stencil-only transfer format stays paired with
// stencil-only storage in both directions, which is what keeps those clears erroring.
TEST_F(TextureTest, StencilIndexIsATextureInternalFormatPairedOnlyWithStencilStorage) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_STENCIL_INDEX, 4, 4, 0, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE,
nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
ASSERT_NE(textureObject, nullptr);
EXPECT_EQ(textureObject->GetFormat(), TextureInternalFormat::StencilIndex8);
// A colour transfer format against stencil storage is still INVALID_OPERATION, so the clear
// the conformance case makes next fails the way it is supposed to.
MG_Impl::GLImpl::ClearTexImage(texture, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
ExpectSingleGlError(GL_INVALID_OPERATION);
// ...and the other direction: GL_STENCIL_INDEX against colour storage stays illegal.
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, nullptr);
ExpectSingleGlError(GL_INVALID_OPERATION);
}
// Desktop GL table 3.3 lists GREEN and BLUE as TexImage client formats (GL CTS packed_pixels
// rgba8_format_green/blue upload with them and verify the readback): the single input component
// feeds the named channel, the other color channels default to 0 and alpha to 1.
TEST_F(TextureTest, BoundTexImage2DUnpacksGreenAndBlueIntoRgba8Channels) {
GLuint greenTexture = 0;
MG_Impl::GLImpl::GenTextures(1, &greenTexture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, greenTexture);
const Uint8 pixels[] = {
10, 20,
30, 40,
};
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 1);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_GREEN, GL_UNSIGNED_BYTE, pixels);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
const auto* storedGreen = GetBoundTexture2DLevelBytes(greenTexture);
const Uint8 expectedGreen[] = {
0, 10, 0, 255,
0, 20, 0, 255,
0, 30, 0, 255,
0, 40, 0, 255,
};
for (SizeT i = 0; i < sizeof(expectedGreen); ++i) {
EXPECT_EQ(storedGreen[i], expectedGreen[i]) << "byte " << i;
}
GLuint blueTexture = 0;
MG_Impl::GLImpl::GenTextures(1, &blueTexture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, blueTexture);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_BLUE, GL_UNSIGNED_BYTE, pixels);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
const auto* storedBlue = GetBoundTexture2DLevelBytes(blueTexture);
const Uint8 expectedBlue[] = {
0, 0, 10, 255,
0, 0, 20, 255,
0, 0, 30, 255,
0, 0, 40, 255,
};
for (SizeT i = 0; i < sizeof(expectedBlue); ++i) {
EXPECT_EQ(storedBlue[i], expectedBlue[i]) << "byte " << i;
}
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 4);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, BoundTexImage2DUnpacksGreenIntegerIntoRgba8UiChannels) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
const Uint8 pixels[] = {
10, 20,
30, 40,
};
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 1);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8UI, 2, 2, 0, GL_GREEN_INTEGER, GL_UNSIGNED_BYTE, pixels);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 4);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
const auto* stored = GetBoundTexture2DLevelBytes(texture);
// Missing integer channels default to R=0, B=0, A=1.
const Uint8 expected[] = {
0, 10, 0, 1,
0, 20, 0, 1,
0, 30, 0, 1,
0, 40, 0, 1,
};
for (SizeT i = 0; i < sizeof(expected); ++i) {
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
}
}
TEST_F(TextureTest, TexImage2DSingleChannelFormatsKeepIntegerNessRules) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
// Integer-ness of format and internal format must match (both directions).
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_GREEN_INTEGER, GL_UNSIGNED_BYTE, nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_OPERATION);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8UI, 2, 2, 0, GL_BLUE, GL_UNSIGNED_BYTE, nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_OPERATION);
// Integer formats reject floating-point types.
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8UI, 2, 2, 0, GL_BLUE_INTEGER, GL_FLOAT, nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_OPERATION);
// Packed types never pair with single-channel formats.
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_GREEN, GL_UNSIGNED_SHORT_5_6_5, nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_OPERATION);
}
TEST_F(TextureTest, TexImage3DRejectsDepthFormatsForThreeDimensionalTarget) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_3D, texture);
MG_Impl::GLImpl::TexImage3D(GL_TEXTURE_3D, 0, GL_DEPTH24_STENCIL8, 2, 2, 2, 0, GL_DEPTH_STENCIL,
GL_UNSIGNED_INT_24_8, nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_OPERATION);
// 2D-array targets remain valid for depth formats.
GLuint arrayTexture = 0;
MG_Impl::GLImpl::GenTextures(1, &arrayTexture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D_ARRAY, arrayTexture);
MG_Impl::GLImpl::TexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH24_STENCIL8, 2, 2, 2, 0, GL_DEPTH_STENCIL,
GL_UNSIGNED_INT_24_8, nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, BoundTexSubImage2DUnpacksPackedBgra8888RevToRgba8) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, nullptr);
const Uint8 pixels[] = {
10, 20, 30, 40,
50, 60, 70, 80,
};
MG_Impl::GLImpl::TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 1, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, pixels);
const auto* stored = GetBoundTexture2DLevelBytes(texture);
const Uint8 expected[] = {
30, 20, 10, 40,
70, 60, 50, 80,
};
for (SizeT i = 0; i < sizeof(expected); ++i) {
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
}
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, UnsizedRgbaInfersRgba8ForPacked8888Types) {
EXPECT_EQ(MG_Util::ConvertInternalFormatToSized(TextureInternalFormat::RGBA, TextureInputFormat::BGRA,
TexturePixelDataType::UnsignedInt8888),
TextureInternalFormat::RGBA8);
EXPECT_EQ(MG_Util::ConvertInternalFormatToSized(TextureInternalFormat::RGBA, TextureInputFormat::BGRA,
TexturePixelDataType::UnsignedInt8888Rev),
TextureInternalFormat::RGBA8);
}
TEST_F(TextureTest, BoundTexImageAndSubImage2DUseInferredRgba8ForPackedBgra8888Rev) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
const Uint8 initialPixels[] = {
10, 20, 30, 40,
50, 60, 70, 80,
};
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
initialPixels);
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
EXPECT_EQ(textureObject->GetFormat(), TextureInternalFormat::RGBA8);
const auto* stored = GetBoundTexture2DLevelBytes(texture);
const Uint8 expectedInitial[] = {
30, 20, 10, 40,
70, 60, 50, 80,
};
for (SizeT i = 0; i < sizeof(expectedInitial); ++i) {
EXPECT_EQ(stored[i], expectedInitial[i]) << "initial byte " << i;
}
const Uint8 updatedPixels[] = {
90, 100, 110, 120,
130, 140, 150, 160,
};
MG_Impl::GLImpl::TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 1, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
updatedPixels);
stored = GetBoundTexture2DLevelBytes(texture);
const Uint8 expectedUpdated[] = {
110, 100, 90, 120,
150, 140, 130, 160,
};
for (SizeT i = 0; i < sizeof(expectedUpdated); ++i) {
EXPECT_EQ(stored[i], expectedUpdated[i]) << "updated byte " << i;
}
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, BoundTexSubImage2DUnpacksPackedRgba8888ToRgba8) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 1, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, nullptr);
const Uint8 pixels[] = {
10, 20, 30, 40,
50, 60, 70, 80,
};
MG_Impl::GLImpl::TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 1, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, pixels);
const auto* stored = GetBoundTexture2DLevelBytes(texture);
const Uint8 expected[] = {
40, 30, 20, 10,
80, 70, 60, 50,
};
for (SizeT i = 0; i < sizeof(expected); ++i) {
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
}
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, BoundTexSubImage2DKeepsPackedRgba8888RevAsRgba8) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 1, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, nullptr);
const Uint8 pixels[] = {
10, 20, 30, 40,
50, 60, 70, 80,
};
MG_Impl::GLImpl::TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 1, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, pixels);
const auto* stored = GetBoundTexture2DLevelBytes(texture);
EXPECT_EQ(std::memcmp(stored, pixels, sizeof(pixels)), 0);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, BoundTexStorage2DAllocatesRedTextureForSubImageUpdates) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
MG_Impl::GLImpl::TexStorage2D(GL_TEXTURE_2D, 1, GL_R8, 32, 32);
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
auto* mipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
ASSERT_NE(mipmapObject, nullptr);
EXPECT_EQ(mipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture2D, 0), IntVec3(32, 32, 1));
EXPECT_TRUE(textureObject->IsComplete());
const Uint8 pixels[4 * 4] = {
1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
13, 14, 15, 16,
};
MG_Impl::GLImpl::TexSubImage2D(GL_TEXTURE_2D, 0, 20, 28, 4, 4, GL_RED, GL_UNSIGNED_BYTE, pixels);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, TextureStorage2DMultisampleTracksNamedObjectState) {
GLuint texture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D_MULTISAMPLE, 1, &texture);
constexpr GLsizei sampleCount = 1;
MG_Impl::GLImpl::TextureStorage2DMultisample(texture, sampleCount, GL_RGBA8, 8, 6, GL_TRUE);
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
ASSERT_NE(textureObject, nullptr);
EXPECT_EQ(textureObject->GetTarget(), TextureTarget::Texture2DMultisample);
EXPECT_EQ(textureObject->GetSamples(), sampleCount);
EXPECT_TRUE(textureObject->HasFixedSampleLocations());
auto* textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
ASSERT_NE(textureMipmapObject, nullptr);
EXPECT_EQ(textureMipmapObject->GetMipmapLevelCount(), 1u);
EXPECT_EQ(textureMipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture2DMultisample, 0), IntVec3(8, 6, 1));
EXPECT_FALSE(textureMipmapObject->IsStorageDirty(TextureUploadTarget::Texture2DMultisample, 0));
GLint samples = 0;
GLint fixed = 0;
MG_Impl::GLImpl::GetTextureLevelParameteriv(texture, 0, GL_TEXTURE_SAMPLES, &samples);
MG_Impl::GLImpl::GetTextureLevelParameteriv(texture, 0, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, &fixed);
EXPECT_EQ(samples, sampleCount);
EXPECT_EQ(fixed, GL_TRUE);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, GetTextureImageReadsNamedObjectWithoutBinding) {
GLuint texture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &texture);
MG_Impl::GLImpl::TextureStorage2D(texture, 1, GL_RGBA8, 2, 1);
const Uint8 pixels[] = {
21, 22, 23, 24,
31, 32, 33, 34,
};
MG_Impl::GLImpl::TextureSubImage2D(texture, 0, 0, 0, 2, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
Uint8 output[sizeof(pixels)] = {};
MG_Impl::GLImpl::GetTextureImage(texture, 0, GL_RGBA, GL_UNSIGNED_BYTE, sizeof(output), output);
EXPECT_EQ(std::memcmp(output, pixels, sizeof(pixels)), 0);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
// GL 4.6 core 8.11.4 asks a readback for cube completeness and nothing else, so a mip chain whose
// levels BELOW the requested one were never defined is still readable at that level - which is
// exactly the shape ARB_clear_texture's conformance cases build (they define only the level they
// clear). The whole-chain completeness gate used to answer INVALID_OPERATION here.
TEST_F(TextureTest, GetTexImageReadsALevelWhoseLowerLevelsWereNeverDefined) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
const Uint8 pixels[] = {
61, 62, 63, 64,
71, 72, 73, 74,
};
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 2, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
Uint8 output[sizeof(pixels)] = {};
MG_Impl::GLImpl::GetTexImage(GL_TEXTURE_2D, 2, GL_RGBA, GL_UNSIGNED_BYTE, output);
EXPECT_EQ(std::memcmp(output, pixels, sizeof(pixels)), 0);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
// The other half of the same rule: loosening the chain-wide check must not let a level that holds
// no image at all through. Level 0 exists as a chain slot once level 2 is defined, but nothing ever
// gave it an image, so it stays INVALID_OPERATION - as does a level past the end of the chain and a
// texture that was never given any image whatsoever.
TEST_F(TextureTest, GetTexImageStillRejectsALevelThatHoldsNoImage) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
Uint8 output[4] = {};
// No image at all yet: the chain carries no levels.
MG_Impl::GLImpl::GetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, output);
ExpectSingleGlError(GL_INVALID_OPERATION);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// Inside the chain, but never defined.
MG_Impl::GLImpl::GetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, output);
ExpectSingleGlError(GL_INVALID_OPERATION);
// Past the end of the chain.
MG_Impl::GLImpl::GetTexImage(GL_TEXTURE_2D, 3, GL_RGBA, GL_UNSIGNED_BYTE, output);
ExpectSingleGlError(GL_INVALID_OPERATION);
}
TEST_F(TextureTest, GetTextureSubImageReadsFullNamedLevelWithoutBinding) {
GLuint texture = 0;
GLuint boundTexture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &texture);
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &boundTexture);
MG_Impl::GLImpl::BindTextureUnit(0, boundTexture);
const auto boundObjectBefore =
MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture2D).GetBoundObject();
MG_Impl::GLImpl::TextureStorage2D(texture, 1, GL_RGBA8, 2, 1);
const Uint8 pixels[] = {
41, 42, 43, 44,
51, 52, 53, 54,
};
MG_Impl::GLImpl::TextureSubImage2D(texture, 0, 0, 0, 2, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
Uint8 output[sizeof(pixels)] = {};
MG_Impl::GLImpl::GetTextureSubImage(texture, 0, 0, 0, 0, 2, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE,
sizeof(output), output);
EXPECT_EQ(std::memcmp(output, pixels, sizeof(pixels)), 0);
EXPECT_EQ(MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture2D).GetBoundObject(),
boundObjectBefore);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, GetTextureSubImageRejectsPartialReadbackForNow) {
GLuint texture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &texture);
MG_Impl::GLImpl::TextureStorage2D(texture, 1, GL_RGBA8, 2, 2);
Uint8 output[4] = {};
MG_Impl::GLImpl::GetTextureSubImage(texture, 0, 0, 0, 0, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE,
sizeof(output), output);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_OPERATION);
}
TEST_F(TextureTest, TextureParameteriAndBindTextureUnitAreDirectStateAccess) {
GLuint texture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &texture);
MG_Impl::GLImpl::TextureParameteri(texture, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
GLint minFilter = 0;
MG_Impl::GLImpl::GetTextureParameteriv(texture, GL_TEXTURE_MIN_FILTER, &minFilter);
EXPECT_EQ(minFilter, GL_NEAREST);
MG_Impl::GLImpl::BindTextureUnit(3, texture);
EXPECT_EQ(MG_State::pGLContext->GetActiveTextureUnit(), 0);
EXPECT_EQ(MG_State::pGLContext->GetTextureUnitObject(3)
.GetBindingSlot(TextureTarget::Texture2D)
.GetBoundObject()
->GetExternalIndex(),
texture);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, TextureParameterfModifiesNamedObjectWithoutBinding) {
GLuint namedTexture = 0;
GLuint boundTexture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &namedTexture);
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &boundTexture);
MG_Impl::GLImpl::BindTextureUnit(0, boundTexture);
const auto boundObjectBefore =
MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture2D).GetBoundObject();
MG_Impl::GLImpl::TextureParameterf(namedTexture, GL_TEXTURE_MIN_FILTER, static_cast<GLfloat>(GL_LINEAR));
MG_Impl::GLImpl::TextureParameterf(namedTexture, GL_TEXTURE_MAG_FILTER, static_cast<GLfloat>(GL_NEAREST));
MG_Impl::GLImpl::TextureParameterf(namedTexture, GL_DEPTH_STENCIL_TEXTURE_MODE,
static_cast<GLfloat>(GL_DEPTH_COMPONENT));
GLint namedMinFilter = 0;
GLint namedMagFilter = 0;
GLint boundMinFilter = 0;
GLint boundMagFilter = 0;
MG_Impl::GLImpl::GetTextureParameteriv(namedTexture, GL_TEXTURE_MIN_FILTER, &namedMinFilter);
MG_Impl::GLImpl::GetTextureParameteriv(namedTexture, GL_TEXTURE_MAG_FILTER, &namedMagFilter);
MG_Impl::GLImpl::GetTextureParameteriv(boundTexture, GL_TEXTURE_MIN_FILTER, &boundMinFilter);
MG_Impl::GLImpl::GetTextureParameteriv(boundTexture, GL_TEXTURE_MAG_FILTER, &boundMagFilter);
EXPECT_EQ(namedMinFilter, GL_LINEAR);
EXPECT_EQ(namedMagFilter, GL_NEAREST);
EXPECT_EQ(boundMinFilter, GL_NEAREST_MIPMAP_LINEAR);
EXPECT_EQ(boundMagFilter, GL_LINEAR);
EXPECT_EQ(MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture2D).GetBoundObject(),
boundObjectBefore);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, TextureStorage1DAndSubImageModifyNamedObjectOnly) {
GLuint namedTexture = 0;
GLuint boundTexture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_1D, 1, &namedTexture);
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_1D, 1, &boundTexture);
MG_Impl::GLImpl::BindTextureUnit(0, boundTexture);
const auto boundObjectBefore =
MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture1D).GetBoundObject();
MG_Impl::GLImpl::TextureStorage1D(namedTexture, 2, GL_RGBA8, 4);
const Uint8 pixels[] = {
1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
13, 14, 15, 16,
};
MG_Impl::GLImpl::TextureSubImage1D(namedTexture, 0, 0, 4, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
const auto textureObject = MG_State::pGLContext->GetTextureObject(namedTexture);
auto* mipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
ASSERT_NE(mipmapObject, nullptr);
EXPECT_EQ(mipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture1D, 0), IntVec3(4, 1, 1));
EXPECT_EQ(mipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture1D, 1), IntVec3(2, 1, 1));
EXPECT_TRUE(mipmapObject->IsStorageDirty(TextureUploadTarget::Texture1D, 0));
const auto* stored = static_cast<const Uint8*>(mipmapObject->MapMipmapData(TextureUploadTarget::Texture1D, 0));
ASSERT_NE(stored, nullptr);
EXPECT_EQ(std::memcmp(stored, pixels, sizeof(pixels)), 0);
EXPECT_EQ(MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture1D).GetBoundObject(),
boundObjectBefore);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
// Building a mip chain top-down - upload level N, then level 0 - must not destroy the levels
// already uploaded. AllocateLevel used to resize() the storage down to level+1 on every call, so
// the level-0 upload truncated the chain to a single level; the higher level then read back as
// {0,0,0}, IsComplete() rejected the zero-then-nonzero pattern, and DirectGLES answered that by
// skipping the texture's sync entirely. This is the shape KHR-GL33.texture_repeat_mode uses, and
// it accounted for 108 CTS failures in every GL version.
TEST_F(TextureTest, TexImage2DOnLevelZeroKeepsAnAlreadyUploadedHigherLevel) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 49, 23, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 98, 46, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
auto* mipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
ASSERT_NE(mipmapObject, nullptr);
EXPECT_EQ(mipmapObject->GetMipmapLevelCount(), 2u);
EXPECT_EQ(mipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture2D, 0), IntVec3(98, 46, 1));
EXPECT_EQ(mipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture2D, 1), IntVec3(49, 23, 1));
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
// The other half of the contract: respecifying a level 0 that already held an image still drops
// the chain, exactly as before. Minecraft rebinds the block-atlas name and calls glTexImage2D on
// level 0 before uploading the new levels; leaving the previous chain in place would strand a tail
// at the wrong sizes and - because Mojang terminates its chains with a 0x0 level - reproduce the
// same incomplete-texture black atlas the fix above exists to prevent.
TEST_F(TextureTest, TexImage2DRespecifyingAnExistingLevelZeroDropsTheStaleChain) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
auto* mipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
ASSERT_NE(mipmapObject, nullptr);
ASSERT_EQ(mipmapObject->GetMipmapLevelCount(), 3u);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
EXPECT_EQ(mipmapObject->GetMipmapLevelCount(), 1u);
EXPECT_EQ(mipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture2D, 0), IntVec3(16, 16, 1));
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
// Same-size respecification has to drop the chain too. The Mipmap Levels video setting rebuilds
// the atlas at identical dimensions with a different level count, so a size-change-only test would
// let the old tail survive.
TEST_F(TextureTest, TexImage2DRespecifyingLevelZeroAtTheSameSizeStillDropsTheChain) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
auto* mipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
ASSERT_NE(mipmapObject, nullptr);
EXPECT_EQ(mipmapObject->GetMipmapLevelCount(), 1u);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
// glTexStorage2D defines exactly `levels` levels. AllocateStorage only grows now, so the immutable
// path has to drop a longer pre-existing chain explicitly.
TEST_F(TextureTest, TexStorage2DTrimsALongerPreExistingMipChain) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 3, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
MG_Impl::GLImpl::TexStorage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 8, 8);
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
auto* mipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
ASSERT_NE(mipmapObject, nullptr);
EXPECT_EQ(mipmapObject->GetMipmapLevelCount(), 2u);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
// GL 4.6 core 8.19: for GL_TEXTURE_1D_ARRAY the `height` argument of glTexStorage2D is the LAYER
// COUNT, and an array texture's layer count "stays put all the way down the chain" (8.14.3) - only
// the image's own axes halve. Shrinking it made level i report height >> i layers, which is also
// what ComputeMipmapCompleteForFilter reads (it holds component 1 constant for this target), so
// every mipmapped 1D array texture judged itself incomplete.
TEST_F(TextureTest, TexStorage2DKeepsA1DArrayLayerCountConstantDownTheMipChain) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_1D_ARRAY, texture);
constexpr GLsizei kLevels = 3;
constexpr GLsizei kWidth = 4;
constexpr GLsizei kLayers = 4;
MG_Impl::GLImpl::TexStorage2D(GL_TEXTURE_1D_ARRAY, kLevels, GL_RGBA8, kWidth, kLayers);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
auto* mipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
ASSERT_NE(mipmapObject, nullptr);
ASSERT_EQ(mipmapObject->GetMipmapLevelCount(), static_cast<Uint>(kLevels));
for (GLsizei level = 0; level < kLevels; ++level) {
const IntVec3 size =
mipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture1DArray, static_cast<Uint>(level));
EXPECT_EQ(size.x(), std::max<GLsizei>(1, kWidth >> level)) << "level " << level << " width";
EXPECT_EQ(size.y(), kLayers) << "level " << level << " must keep every layer";
}
// The completeness walk is the reason this matters beyond the reported extent.
EXPECT_TRUE(textureObject->IsComplete());
}
// glTexImage2D used to reject every GL_COMPRESSED_* internal format with GL_INVALID_ENUM, because
// none of them mapped to a TextureInternalFormat and the "unknown format" gate fired. They now
// resolve to the uncompressed storage that backs them - what GL prescribes for the generic formats,
// and a deliberate deviation for RGTC, which ES cannot compress. The (format, type) pairs below are
// the ones KHR-GL33.packed_pixels uploads with, so this table doubles as a pin for those 480 cases.
TEST_F(TextureTest, CompressedInternalFormatsResolveToTheirUncompressedStorage) {
struct Case {
GLenum internalFormat;
GLenum format;
GLenum type;
TextureInternalFormat expected;
};
const Case cases[] = {
{GL_COMPRESSED_RED, GL_RED, GL_UNSIGNED_BYTE, TextureInternalFormat::R8},
{GL_COMPRESSED_RG, GL_RG, GL_UNSIGNED_BYTE, TextureInternalFormat::RG8},
{GL_COMPRESSED_RGB, GL_RGB, GL_UNSIGNED_BYTE, TextureInternalFormat::RGB8},
{GL_COMPRESSED_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, TextureInternalFormat::RGBA8},
{GL_COMPRESSED_SRGB, GL_RGB, GL_UNSIGNED_BYTE, TextureInternalFormat::SRGB8},
{GL_COMPRESSED_SRGB_ALPHA, GL_RGBA, GL_UNSIGNED_BYTE, TextureInternalFormat::SRGB8Alpha8},
{GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_BYTE, TextureInternalFormat::R8},
{GL_COMPRESSED_RG_RGTC2, GL_RG, GL_UNSIGNED_BYTE, TextureInternalFormat::RG8},
// The signed RGTC pair is uploaded as GL_BYTE and must land on SNORM storage - resolving
// them to plain R8/RG8 would silently reinterpret negative texels.
{GL_COMPRESSED_SIGNED_RED_RGTC1, GL_RED, GL_BYTE, TextureInternalFormat::R8Snorm},
{GL_COMPRESSED_SIGNED_RG_RGTC2, GL_RG, GL_BYTE, TextureInternalFormat::RG8Snorm},
};
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 1);
for (const auto& c : cases) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, c.internalFormat, 4, 4, 0, c.format, c.type, nullptr);
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
ASSERT_NE(textureObject, nullptr) << "internalFormat 0x" << std::hex << c.internalFormat;
EXPECT_EQ(textureObject->GetFormat(), c.expected) << "internalFormat 0x" << std::hex << c.internalFormat;
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << "internalFormat 0x" << std::hex << c.internalFormat;
}
}
// Resolving to uncompressed storage is a storage decision, not a licence to answer the level
// queries as if the application had asked for an uncompressed format. GL 4.6 core 8.5 lets the
// implementation choose for the GENERIC formats (GL_COMPRESSED_RED and friends), but a SPECIFIC
// one commits the level: GL_TEXTURE_COMPRESSED is true, GL_TEXTURE_INTERNAL_FORMAT is the token
// that was passed, and GL_TEXTURE_COMPRESSED_IMAGE_SIZE answers instead of erroring - which is
// exactly the three-query sequence KHR-GL44.buffer_storage.map_persistent_texture opens with to
// size the image it then uploads through glCompressedTexSubImage2D.
TEST_F(TextureTest, ASpecificCompressedInternalFormatTagsTheLevelCompressed) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RED_RGTC1, 8, 8, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
GLint compressed = GL_FALSE;
MG_Impl::GLImpl::GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED, &compressed);
EXPECT_EQ(compressed, GL_TRUE);
GLint internalFormat = 0;
MG_Impl::GLImpl::GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &internalFormat);
EXPECT_EQ(internalFormat, static_cast<GLint>(GL_COMPRESSED_RED_RGTC1));
// 8x8 in 4x4 blocks of 8 bytes each.
GLint imageSize = 0;
MG_Impl::GLImpl::GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &imageSize);
EXPECT_EQ(imageSize, 32);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// The texel shadow behind the tag still carries the uncompressed storage the format resolves
// to - which is what lets the level sample, and what every size computation downstream
// divides by.
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
ASSERT_NE(textureObject, nullptr);
EXPECT_EQ(textureObject->GetFormat(), TextureInternalFormat::R8);
}
// The negative control for the case above, and the reason it cannot simply tag every
// GL_COMPRESSED_* token: for a generic format the implementation's choice IS the answer, and
// MobileGL chooses uncompressed - so the level is not compressed and the size query is the
// INVALID_OPERATION GL 4.6 core 8.11 prescribes for an uncompressed image.
TEST_F(TextureTest, AGenericCompressedInternalFormatLeavesTheLevelUncompressed) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RED, 8, 8, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
GLint compressed = GL_TRUE;
MG_Impl::GLImpl::GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED, &compressed);
EXPECT_EQ(compressed, GL_FALSE);
GLint internalFormat = 0;
MG_Impl::GLImpl::GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &internalFormat);
EXPECT_EQ(internalFormat, static_cast<GLint>(GL_R8));
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
GLint imageSize = 0;
MG_Impl::GLImpl::GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &imageSize);
ExpectSingleGlError(GL_INVALID_OPERATION);
}
// A plain glTexImage2D over a level that was tagged compressed has to un-tag it, the same way it
// does for a level a glCompressedTexImage2D shadowed - otherwise the size query would keep
// answering for an image that no longer exists.
TEST_F(TextureTest, AnUncompressedRespecificationClearsTheCompressedTag) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RED_RGTC1, 8, 8, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_R8, 8, 8, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
GLint compressed = GL_TRUE;
MG_Impl::GLImpl::GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED, &compressed);
EXPECT_EQ(compressed, GL_FALSE);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
// The same rule for the 3D entry points, which never recorded the tag at all. Besides the two
// level queries this decides the level's texel BLOCK SIZE, which glCopyImageSubData compares
// against the other endpoint's - an untagged GL_COMPRESSED_RG_RGTC2 array level measured as the
// RG8 storage it resolves to, 2 bytes instead of 16.
TEST_F(TextureTest, TexImage3DAndTexStorage3DTagASpecificCompressedInternalFormat) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D_ARRAY, texture);
MG_Impl::GLImpl::TexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RG_RGTC2, 8, 8, 2, 0, GL_RG,
GL_UNSIGNED_BYTE, nullptr);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
GLint compressed = GL_FALSE;
MG_Impl::GLImpl::GetTexLevelParameteriv(GL_TEXTURE_2D_ARRAY, 0, GL_TEXTURE_COMPRESSED, &compressed);
EXPECT_EQ(compressed, GL_TRUE);
GLint internalFormat = 0;
MG_Impl::GLImpl::GetTexLevelParameteriv(GL_TEXTURE_2D_ARRAY, 0, GL_TEXTURE_INTERNAL_FORMAT, &internalFormat);
EXPECT_EQ(internalFormat, static_cast<GLint>(GL_COMPRESSED_RG_RGTC2));
// 8x8 in 4x4 blocks of 16 bytes each is 64 bytes a layer, and both layers count.
GLint imageSize = 0;
MG_Impl::GLImpl::GetTexLevelParameteriv(GL_TEXTURE_2D_ARRAY, 0, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &imageSize);
EXPECT_EQ(imageSize, 128);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// The texel shadow behind the tag keeps the uncompressed storage the format resolves to.
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
ASSERT_NE(textureObject, nullptr);
EXPECT_EQ(textureObject->GetFormat(), TextureInternalFormat::RG8);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D_ARRAY, 0);
// glTexStorage3D has the same gap and the same fix; immutable storage plus
// glCompressedTexSubImage3D is the modern way to upload a compressed array texture.
GLuint storageTexture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D_ARRAY, 1, &storageTexture);
MG_Impl::GLImpl::TextureStorage3D(storageTexture, 1, GL_COMPRESSED_RG_RGTC2, 8, 8, 2);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D_ARRAY, storageTexture);
compressed = GL_FALSE;
MG_Impl::GLImpl::GetTexLevelParameteriv(GL_TEXTURE_2D_ARRAY, 0, GL_TEXTURE_COMPRESSED, &compressed);
EXPECT_EQ(compressed, GL_TRUE);
imageSize = 0;
MG_Impl::GLImpl::GetTexLevelParameteriv(GL_TEXTURE_2D_ARRAY, 0, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &imageSize);
EXPECT_EQ(imageSize, 128);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D_ARRAY, 0);
}
namespace {
// A 16x16 RGBA8 texture with exactly `levelCount` levels, defined the way
// KHR-GL43.copy_image.non_existent_mipmap defines its textures - glTexImage2D per
// level, NOT glTexStorage2D, because an immutable allocation defines the whole chain
// up front and so cannot express "level 1 does not exist".
GLuint MakeCopyImageTexture(int levelCount) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
for (int level = 0; level < levelCount; ++level) {
const GLsizei extent = 16 >> level;
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, level, GL_RGBA8, extent, extent, 0, GL_RGBA, GL_UNSIGNED_BYTE,
nullptr);
}
return texture;
}
} // namespace
// KHR-GL43.copy_image.non_existent_mipmap. Level 1 of a texture that has only level 0 is
// not a level: GL 4.6 core 18.3.2 asks for GL_INVALID_VALUE. Until this check existed the
// level travelled all the way into the backends, and DirectVulkan built a VkImageCopy
// naming mip 1 of a VkImage created with one mip - which Adreno answered with a SIGSEGV
// inside vkCmdCopyImage, killing the glcts process in the middle of a negative test.
TEST_F(TextureTest, CopyImageSubDataRejectsALevelTheTextureDoesNotHave) {
const GLuint src = MakeCopyImageTexture(1);
const GLuint dst = MakeCopyImageTexture(1);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::CopyImageSubData(src, GL_TEXTURE_2D, 1, 0, 0, 0, dst, GL_TEXTURE_2D, 0, 0, 0, 0, 1, 1, 1);
ExpectSingleGlError(GL_INVALID_VALUE);
MG_Impl::GLImpl::CopyImageSubData(src, GL_TEXTURE_2D, 0, 0, 0, 0, dst, GL_TEXTURE_2D, 1, 0, 0, 0, 1, 1, 1);
ExpectSingleGlError(GL_INVALID_VALUE);
MG_Impl::GLImpl::CopyImageSubData(src, GL_TEXTURE_2D, 1, 0, 0, 0, dst, GL_TEXTURE_2D, 1, 0, 0, 0, 1, 1, 1);
ExpectSingleGlError(GL_INVALID_VALUE);
}
// The negative control, and the reason the pair below asks for a zero-sized copy: a
// validator that answered GL_INVALID_VALUE to every non-zero level would satisfy the test
// above. The two calls here are IDENTICAL except for how many levels the textures have,
// and a zero extent makes the validator decline the copy without an error just after the
// level check - so the level count is the only thing either assertion can be reading, and
// no backend (there is none in this binary) is ever reached.
TEST_F(TextureTest, CopyImageSubDataAcceptsALevelTheTextureDoesHave) {
const GLuint oneLevelSrc = MakeCopyImageTexture(1);
const GLuint oneLevelDst = MakeCopyImageTexture(1);
const GLuint twoLevelSrc = MakeCopyImageTexture(2);
const GLuint twoLevelDst = MakeCopyImageTexture(2);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::CopyImageSubData(oneLevelSrc, GL_TEXTURE_2D, 1, 0, 0, 0, oneLevelDst, GL_TEXTURE_2D, 1, 0, 0, 0,
0, 0, 0);
ExpectSingleGlError(GL_INVALID_VALUE);
MG_Impl::GLImpl::CopyImageSubData(twoLevelSrc, GL_TEXTURE_2D, 1, 0, 0, 0, twoLevelDst, GL_TEXTURE_2D, 1, 0, 0, 0,
0, 0, 0);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << "level 1 of a two-level texture is a level";
// And the boundary from the other side: two levels means 0 and 1, not 2.
MG_Impl::GLImpl::CopyImageSubData(twoLevelSrc, GL_TEXTURE_2D, 2, 0, 0, 0, twoLevelDst, GL_TEXTURE_2D, 0, 0, 0, 0,
0, 0, 0);
ExpectSingleGlError(GL_INVALID_VALUE);
}
// A texture that has never been given an image is a different fault from a level out of
// range, and the spec spells it differently: an incomplete object named by a copy is
// GL_INVALID_OPERATION. Worth pinning because the natural implementation of the check
// above - level >= levelCount - reports INVALID_VALUE for level 0 of a texture whose level
// count is zero, which is the wrong answer to the wrong question.
//
// BOTH textures are imageless on purpose, and that is the whole point rather than symmetry
// for its own sake. With one imageless and one RGBA8 texture the format comparison further
// down already rejected the call, so the case proved nothing about this check. With both
// imageless the formats are Unknown == Unknown, they MATCH, and every validator downstream
// waves the call through - which is how the second crash in this entry point was found: the
// call reached DirectVulkan, SyncTextureAndGetDescriptor returned nothing for a texture with
// no image, and the release build (where the guarding MOBILEGL_ASSERT expands to nothing)
// dereferenced it. Reproduced deterministically on lavapipe by
// KHR-GL43.copy_image.functional_src_target_texture_2d_array_..._dst_format_rgb9_e5.
TEST_F(TextureTest, CopyImageSubDataRejectsTwoTexturesWithNoImageAtAll) {
GLuint firstEmpty = 0;
GLuint secondEmpty = 0;
MG_Impl::GLImpl::GenTextures(1, &firstEmpty);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, firstEmpty);
MG_Impl::GLImpl::GenTextures(1, &secondEmpty);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, secondEmpty);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::CopyImageSubData(firstEmpty, GL_TEXTURE_2D, 0, 0, 0, 0, secondEmpty, GL_TEXTURE_2D, 0, 0, 0, 0,
1, 1, 1);
ExpectSingleGlError(GL_INVALID_OPERATION);
}
// GL_DEPTH_STENCIL_TEXTURE_MODE used to be a pure frontend shadow: stored, answered by
// glGetTexParameter, and never shown to a backend. Sampling therefore always read the depth
// aspect however the mode was set, which is the whole of
// KHR-GL3x.packed_depth_stencil.stencil_texturing. Both backends pick the aspect up through the
// texture-params version - DirectGLES re-emits glTexParameteri when it moves, DirectVulkan
// rebuilds the sampled image view - so the version bump is the load-bearing part, and a
// no-op write must not spend one (every bump costs DirectVulkan a view recreation).
TEST_F(TextureTest, DepthStencilTextureModeIsBackendVisibleThroughTheParamsVersion) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
MG_Impl::GLImpl::TexStorage2D(GL_TEXTURE_2D, 1, GL_DEPTH24_STENCIL8, 8, 8);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
ASSERT_NE(textureObject, nullptr);
EXPECT_EQ(textureObject->GetDepthStencilTextureMode(), static_cast<GLenum>(GL_DEPTH_COMPONENT));
const Uint16 initialVersion = textureObject->GetTextureParamsVersion();
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_EQ(textureObject->GetDepthStencilTextureMode(), static_cast<GLenum>(GL_STENCIL_INDEX));
EXPECT_NE(textureObject->GetTextureParamsVersion(), initialVersion);
// Re-writing the value already in force is not a change and must not invalidate anything.
const Uint16 settledVersion = textureObject->GetTextureParamsVersion();
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_EQ(textureObject->GetTextureParamsVersion(), settledVersion);
// ...and going back to the depth aspect is a change again.
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_EQ(textureObject->GetDepthStencilTextureMode(), static_cast<GLenum>(GL_DEPTH_COMPONENT));
EXPECT_NE(textureObject->GetTextureParamsVersion(), settledVersion);
}
namespace {
// 8x8 RGTC1: 2x2 blocks of 8 bytes, so the stored image is 32 bytes and one block row is 16.
constexpr GLsizei kRgtc1Size8x8 = 32;
GLuint MakeCompressedRgtc1Texture8x8() {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
MG_Impl::GLImpl::CompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RED_RGTC1, 8, 8, 0, kRgtc1Size8x8,
nullptr);
return texture;
}
} // namespace
// glCompressedTexSubImage2D was a stub that answered GL_INVALID_ENUM to every call. It replaces a
// block-aligned rectangle of the stored image, and the arithmetic that places the incoming blocks
// is what the partial write below pins: a full-width write would pass with the rows concatenated
// in either order.
TEST_F(TextureTest, CompressedTexSubImage2DReplacesTheStoredBlocks) {
const GLuint texture = MakeCompressedRgtc1Texture8x8();
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
Uint8 whole[kRgtc1Size8x8];
for (Int i = 0; i < kRgtc1Size8x8; ++i) whole[i] = static_cast<Uint8>(i + 1);
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_COMPRESSED_RED_RGTC1, kRgtc1Size8x8,
whole);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
Uint8 stored[kRgtc1Size8x8] = {};
MG_Impl::GLImpl::GetCompressedTexImage(GL_TEXTURE_2D, 0, stored);
EXPECT_EQ(std::memcmp(stored, whole, sizeof(whole)), 0);
// The right-hand block column only: one block wide, two block rows high. Its two blocks land
// at byte 8 and byte 24, not at bytes 0 and 8.
const Uint8 column[16] = {0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7,
0xB0, 0xB1, 0xB2, 0xB3, 0xB4, 0xB5, 0xB6, 0xB7};
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 0, 4, 0, 4, 8, GL_COMPRESSED_RED_RGTC1,
static_cast<GLsizei>(sizeof(column)), column);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
Uint8 expected[kRgtc1Size8x8];
std::memcpy(expected, whole, sizeof(expected));
std::memcpy(expected + 8, column, 8);
std::memcpy(expected + 24, column + 8, 8);
std::memset(stored, 0, sizeof(stored));
MG_Impl::GLImpl::GetCompressedTexImage(GL_TEXTURE_2D, 0, stored);
EXPECT_EQ(std::memcmp(stored, expected, sizeof(expected)), 0);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
// The Y axis of the placement, which the whole-image and single-column cases above cannot see: an
// implementation that dropped the first-block-row term, or that divided yoffset by the block WIDTH,
// passes every one of them. The region here starts at block row 1, so its two blocks belong at
// bytes 16 and 24 and nowhere else.
TEST_F(TextureTest, CompressedTexSubImage2DPlacesTheFirstBlockRow) {
const GLuint texture = MakeCompressedRgtc1Texture8x8();
Uint8 whole[kRgtc1Size8x8];
for (Int i = 0; i < kRgtc1Size8x8; ++i) whole[i] = static_cast<Uint8>(i + 1);
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_COMPRESSED_RED_RGTC1, kRgtc1Size8x8,
whole);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// The bottom block row only: 8 texels wide, 4 high, starting at y = 4.
const Uint8 bottom[16] = {0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7,
0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0xD5, 0xD6, 0xD7};
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 4, 8, 4, GL_COMPRESSED_RED_RGTC1,
static_cast<GLsizei>(sizeof(bottom)), bottom);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
Uint8 expected[kRgtc1Size8x8];
std::memcpy(expected, whole, sizeof(expected));
std::memcpy(expected + 16, bottom, sizeof(bottom));
Uint8 stored[kRgtc1Size8x8] = {};
MG_Impl::GLImpl::GetCompressedTexImage(GL_TEXTURE_2D, 0, stored);
EXPECT_EQ(std::memcmp(stored, expected, sizeof(expected)), 0);
// And one block in the far corner, which needs both terms at once.
const Uint8 corner[8] = {0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7};
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 0, 4, 4, 4, 4, GL_COMPRESSED_RED_RGTC1,
static_cast<GLsizei>(sizeof(corner)), corner);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
std::memcpy(expected + 24, corner, sizeof(corner));
std::memset(stored, 0, sizeof(stored));
MG_Impl::GLImpl::GetCompressedTexImage(GL_TEXTURE_2D, 0, stored);
EXPECT_EQ(std::memcmp(stored, expected, sizeof(expected)), 0);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
(void)texture;
}
// A level whose size is neither square nor a multiple of the block size, at a level above the
// base, in a format with SIXTEEN bytes per block. Between them these pin the row stride (which a
// square level cannot distinguish from the column count), the rounding-up of a partial edge block,
// the run-to-the-edge exemption from the whole-blocks rule, and the block size actually coming from
// the format rather than from a constant.
TEST_F(TextureTest, CompressedTexSubImage2DHandlesPartialBlocksAndAMipLevel) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
// 6x10 BPTC: 2 block columns x 3 block rows of 16 bytes = 96, one block row = 32.
constexpr GLsizei kBptcSize6x10 = 96;
MG_Impl::GLImpl::CompressedTexImage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGBA_BPTC_UNORM, 6, 10, 0, kBptcSize6x10,
nullptr);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
GLint imageSize = 0;
MG_Impl::GLImpl::GetTexLevelParameteriv(GL_TEXTURE_2D, 1, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &imageSize);
EXPECT_EQ(imageSize, kBptcSize6x10);
Uint8 whole[kBptcSize6x10];
for (Int i = 0; i < kBptcSize6x10; ++i) whole[i] = static_cast<Uint8>(i + 1);
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, 6, 10, GL_COMPRESSED_RGBA_BPTC_UNORM,
kBptcSize6x10, whole);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// The right-hand column (2 texels wide - a partial block that runs to the edge) of the middle
// block row: one block, at byte 32 + 16.
Uint8 patch[16];
for (Int i = 0; i < 16; ++i) patch[i] = static_cast<Uint8>(0xF0 + i);
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 1, 4, 4, 2, 4, GL_COMPRESSED_RGBA_BPTC_UNORM,
static_cast<GLsizei>(sizeof(patch)), patch);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
Uint8 expected[kBptcSize6x10];
std::memcpy(expected, whole, sizeof(expected));
std::memcpy(expected + 48, patch, sizeof(patch));
Uint8 stored[kBptcSize6x10] = {};
MG_Impl::GLImpl::GetCompressedTexImage(GL_TEXTURE_2D, 1, stored);
EXPECT_EQ(std::memcmp(stored, expected, sizeof(expected)), 0);
// The partial edge block is only exempt from the whole-blocks rule AT the edge: the same
// 2-texel width one block to the left is not.
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 1, 0, 4, 2, 4, GL_COMPRESSED_RGBA_BPTC_UNORM,
static_cast<GLsizei>(sizeof(patch)), patch);
ExpectSingleGlError(GL_INVALID_OPERATION);
}
// The same call sourcing its blocks from a buffer bound to GL_PIXEL_UNPACK_BUFFER, where `data` is
// an offset into that buffer rather than a client pointer - which is the form
// KHR-GL44.buffer_storage.map_persistent_texture uses for every one of its operations.
TEST_F(TextureTest, CompressedTexSubImage2DUnpacksFromAPixelUnpackBuffer) {
Uint8 source[256];
for (Int i = 0; i < 256; ++i) source[i] = static_cast<Uint8>(i);
GLuint buffer = 0;
MG_Impl::GLImpl::GenBuffers(1, &buffer);
MG_Impl::GLImpl::BindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer);
MG_Impl::GLImpl::BufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(source), source, GL_STATIC_DRAW);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
const GLuint texture = MakeCompressedRgtc1Texture8x8();
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_COMPRESSED_RED_RGTC1, kRgtc1Size8x8,
reinterpret_cast<const void*>(static_cast<SizeT>(64)));
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
Uint8 stored[kRgtc1Size8x8] = {};
MG_Impl::GLImpl::GetCompressedTexImage(GL_TEXTURE_2D, 0, stored);
EXPECT_EQ(std::memcmp(stored, source + 64, sizeof(stored)), 0);
// Reading past the end of the buffer is the unpack-buffer error, not a read out of bounds.
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_COMPRESSED_RED_RGTC1, kRgtc1Size8x8,
reinterpret_cast<const void*>(static_cast<SizeT>(sizeof(source) - 8)));
ExpectSingleGlError(GL_INVALID_OPERATION);
MG_Impl::GLImpl::BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
(void)texture;
}
// ARB_buffer_storage's whole point: a PERSISTENTLY mapped buffer stays usable while the map is
// live, including as the source of a texture upload - which is what
// KHR-GL44.buffer_storage.map_persistent_texture checks. An ordinary map still disqualifies it.
// Both compressed entry points share one validator, so both are checked here.
TEST_F(TextureTest, CompressedUploadsAcceptAPersistentlyMappedUnpackBuffer) {
Uint8 source[256];
for (Int i = 0; i < 256; ++i) source[i] = static_cast<Uint8>(255 - i);
GLuint buffer = 0;
MG_Impl::GLImpl::GenBuffers(1, &buffer);
MG_Impl::GLImpl::BindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer);
MG_Impl::GLImpl::BufferStorage(GL_PIXEL_UNPACK_BUFFER, sizeof(source), source,
GL_MAP_PERSISTENT_BIT | GL_MAP_READ_BIT | GL_MAP_WRITE_BIT);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
void* mapped = MG_Impl::GLImpl::MapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, sizeof(source),
GL_MAP_PERSISTENT_BIT | GL_MAP_READ_BIT | GL_MAP_WRITE_BIT);
ASSERT_NE(mapped, nullptr);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
// The image call takes offset 0 and the sub-image call offset 128, so the readback can only
// match if the SUB-IMAGE call ran: were it refused (or a no-op), the level would still hold
// the image call's bytes.
MG_Impl::GLImpl::CompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RED_RGTC1, 8, 8, 0, kRgtc1Size8x8,
reinterpret_cast<const void*>(static_cast<SizeT>(0)));
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << "glCompressedTexImage2D over a persistent map";
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_COMPRESSED_RED_RGTC1, kRgtc1Size8x8,
reinterpret_cast<const void*>(static_cast<SizeT>(128)));
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << "glCompressedTexSubImage2D over a persistent map";
Uint8 stored[kRgtc1Size8x8] = {};
MG_Impl::GLImpl::GetCompressedTexImage(GL_TEXTURE_2D, 0, stored);
EXPECT_EQ(std::memcmp(stored, source + 128, sizeof(stored)), 0);
MG_Impl::GLImpl::UnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
// The negative control: an ORDINARY map is still an error, so the check above is not just
// "the mapped test was dropped".
GLuint plainBuffer = 0;
MG_Impl::GLImpl::GenBuffers(1, &plainBuffer);
MG_Impl::GLImpl::BindBuffer(GL_PIXEL_UNPACK_BUFFER, plainBuffer);
MG_Impl::GLImpl::BufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(source), source, GL_STATIC_DRAW);
ASSERT_NE(MG_Impl::GLImpl::MapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_READ_ONLY), nullptr);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_COMPRESSED_RED_RGTC1, kRgtc1Size8x8,
reinterpret_cast<const void*>(static_cast<SizeT>(0)));
ExpectSingleGlError(GL_INVALID_OPERATION);
MG_Impl::GLImpl::UnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
MG_Impl::GLImpl::BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
}
// glCompressedTextureSubImage2D was an exported no-op that raised no error at all, so an
// application could not tell the write had not happened. It must reach the NAMED texture and leave
// the binding it borrowed exactly as it found it.
TEST_F(TextureTest, CompressedTextureSubImage2DModifiesTheNamedTextureOnly) {
const GLuint bound = MakeCompressedRgtc1Texture8x8();
Uint8 boundImage[kRgtc1Size8x8];
for (Int i = 0; i < kRgtc1Size8x8; ++i) boundImage[i] = 0x11;
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_COMPRESSED_RED_RGTC1, kRgtc1Size8x8,
boundImage);
const GLuint named = MakeCompressedRgtc1Texture8x8();
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, bound); // `named` is NOT the bound texture
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
Uint8 namedImage[kRgtc1Size8x8];
for (Int i = 0; i < kRgtc1Size8x8; ++i) namedImage[i] = 0x22;
MG_Impl::GLImpl::CompressedTextureSubImage2D(named, 0, 0, 0, 8, 8, GL_COMPRESSED_RED_RGTC1, kRgtc1Size8x8,
namedImage);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// The borrowed binding is back, and it kept its own image.
Uint8 stored[kRgtc1Size8x8] = {};
MG_Impl::GLImpl::GetCompressedTexImage(GL_TEXTURE_2D, 0, stored);
EXPECT_EQ(std::memcmp(stored, boundImage, sizeof(stored)), 0);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, named);
std::memset(stored, 0, sizeof(stored));
MG_Impl::GLImpl::GetCompressedTexImage(GL_TEXTURE_2D, 0, stored);
EXPECT_EQ(std::memcmp(stored, namedImage, sizeof(stored)), 0);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
namespace {
// 8x8x8 RGTC1: 2x2 blocks of 8 bytes per slice, so a slice is 32 bytes and the stack is 256.
constexpr GLsizei kRgtc1Size8x8x8 = 256;
constexpr GLsizei kRgtc1Slice8x8 = 32;
GLuint MakeCompressedRgtc1Texture3D() {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_3D, texture);
MG_Impl::GLImpl::CompressedTexImage3D(GL_TEXTURE_3D, 0, GL_COMPRESSED_RED_RGTC1, 8, 8, 8, 0, kRgtc1Size8x8x8,
nullptr);
return texture;
}
} // namespace
// glCompressedTexImage3D used to answer GL_INVALID_ENUM to every call, which is what threw
// KHR-GL45.direct_state_access.textures_compressed_subimage out with an InternalError: the CTS
// asserts no error on it. A 3D compressed image is a stack of per-slice block grids, and the whole
// stack has to come back byte for byte.
TEST_F(TextureTest, CompressedTexImage3DShadowsTheWholeStackForReadback) {
Uint8 whole[kRgtc1Size8x8x8];
for (Int i = 0; i < kRgtc1Size8x8x8; ++i) whole[i] = static_cast<Uint8>(i);
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_3D, texture);
MG_Impl::GLImpl::CompressedTexImage3D(GL_TEXTURE_3D, 0, GL_COMPRESSED_RED_RGTC1, 8, 8, 8, 0, kRgtc1Size8x8x8,
whole);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
Uint8 stored[kRgtc1Size8x8x8] = {};
MG_Impl::GLImpl::GetCompressedTexImage(GL_TEXTURE_3D, 0, stored);
EXPECT_EQ(std::memcmp(stored, whole, sizeof(whole)), 0);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// An imageSize that is not the one the format and the three dimensions imply - the depth axis
// is the term a 2D-shaped size calculation would drop.
MG_Impl::GLImpl::CompressedTexImage3D(GL_TEXTURE_3D, 0, GL_COMPRESSED_RED_RGTC1, 8, 8, 8, 0, kRgtc1Slice8x8,
whole);
ExpectSingleGlError(GL_INVALID_VALUE);
}
// Where the incoming blocks land. The box below is one block wide, one block high and two slices
// deep, starting at block (1,1) of slice 3: an implementation that dropped the slice stride, the
// block-row term or the block-column term puts them somewhere else, and a full-image write would
// hide all three.
TEST_F(TextureTest, CompressedTexSubImage3DPlacesBlocksSliceBySlice) {
const GLuint texture = MakeCompressedRgtc1Texture3D();
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
Uint8 zeros[kRgtc1Size8x8x8] = {};
MG_Impl::GLImpl::CompressedTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 8, 8, 8, GL_COMPRESSED_RED_RGTC1,
kRgtc1Size8x8x8, zeros);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
const Uint8 box[16] = {0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7,
0xB0, 0xB1, 0xB2, 0xB3, 0xB4, 0xB5, 0xB6, 0xB7};
MG_Impl::GLImpl::CompressedTexSubImage3D(GL_TEXTURE_3D, 0, 4, 4, 3, 4, 4, 2, GL_COMPRESSED_RED_RGTC1,
static_cast<GLsizei>(sizeof(box)), box);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
Uint8 expected[kRgtc1Size8x8x8] = {};
// slice 3, block row 1, block column 1 -> 3*32 + 1*16 + 1*8, and the same place one slice on.
std::memcpy(expected + 3 * kRgtc1Slice8x8 + 16 + 8, box, 8);
std::memcpy(expected + 4 * kRgtc1Slice8x8 + 16 + 8, box + 8, 8);
Uint8 stored[kRgtc1Size8x8x8] = {};
MG_Impl::GLImpl::GetCompressedTexImage(GL_TEXTURE_3D, 0, stored);
EXPECT_EQ(std::memcmp(stored, expected, sizeof(expected)), 0);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
// glCompressedTextureSubImage3D was an exported no-op that raised no error at all. It must reach the
// NAMED texture and leave the binding it borrowed exactly as it found it.
TEST_F(TextureTest, CompressedTextureSubImage3DModifiesTheNamedTextureOnly) {
const GLuint bound = MakeCompressedRgtc1Texture3D();
Uint8 boundImage[kRgtc1Size8x8x8];
std::memset(boundImage, 0x11, sizeof(boundImage));
MG_Impl::GLImpl::CompressedTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 8, 8, 8, GL_COMPRESSED_RED_RGTC1,
kRgtc1Size8x8x8, boundImage);
const GLuint named = MakeCompressedRgtc1Texture3D();
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_3D, bound); // `named` is NOT the bound texture
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
Uint8 namedImage[kRgtc1Size8x8x8];
std::memset(namedImage, 0x22, sizeof(namedImage));
MG_Impl::GLImpl::CompressedTextureSubImage3D(named, 0, 0, 0, 0, 8, 8, 8, GL_COMPRESSED_RED_RGTC1,
kRgtc1Size8x8x8, namedImage);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
Uint8 stored[kRgtc1Size8x8x8] = {};
MG_Impl::GLImpl::GetCompressedTexImage(GL_TEXTURE_3D, 0, stored);
EXPECT_EQ(std::memcmp(stored, boundImage, sizeof(stored)), 0);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_3D, named);
std::memset(stored, 0, sizeof(stored));
MG_Impl::GLImpl::GetCompressedTexImage(GL_TEXTURE_3D, 0, stored);
EXPECT_EQ(std::memcmp(stored, namedImage, sizeof(stored)), 0);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, CompressedTexSubImage3DRejectsTheRegionsGLForbids) {
const GLuint texture = MakeCompressedRgtc1Texture3D();
Uint8 blocks[kRgtc1Size8x8x8] = {};
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// A format that is not the one the image is stored in.
MG_Impl::GLImpl::CompressedTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 8, 8, 8, GL_COMPRESSED_RG_RGTC2, 512, blocks);
ExpectSingleGlError(GL_INVALID_OPERATION);
// A start that is not on a block boundary.
MG_Impl::GLImpl::CompressedTexSubImage3D(GL_TEXTURE_3D, 0, 2, 0, 0, 4, 8, 8, GL_COMPRESSED_RED_RGTC1, 128, blocks);
ExpectSingleGlError(GL_INVALID_OPERATION);
// A box that runs past the last slice - the depth bound a 2D-shaped range check never applies.
MG_Impl::GLImpl::CompressedTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 6, 8, 8, 4, GL_COMPRESSED_RED_RGTC1, 128, blocks);
ExpectSingleGlError(GL_INVALID_VALUE);
(void)texture;
}
// The DSA name rule the CTS's textures_creation pair does not reach for these two entry points: a
// name handed out by glGenTextures has no object until it is first bound, so a by-name call on it is
// INVALID_OPERATION - and, unlike the stub these replaced, it has to SAY so rather than return
// quietly. A glCreateTextures name is a created object and gets past the name check.
TEST_F(TextureTest, CompressedTextureSubImage3DRejectsAGeneratedButNeverBoundName) {
GLuint generated = 0;
MG_Impl::GLImpl::GenTextures(1, &generated);
ASSERT_NE(generated, 0u);
DrainPendingGlErrors();
Uint8 blocks[kRgtc1Size8x8x8] = {};
MG_Impl::GLImpl::CompressedTextureSubImage3D(generated, 0, 0, 0, 0, 8, 8, 8, GL_COMPRESSED_RED_RGTC1,
kRgtc1Size8x8x8, blocks);
ExpectSingleGlError(GL_INVALID_OPERATION);
// A created name is past the name check, so whatever it answers is about the IMAGE (this one
// holds none yet), never about the name.
GLuint created = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_3D, 1, &created);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::CompressedTextureSubImage3D(created, 0, 0, 0, 0, 8, 8, 8, GL_COMPRESSED_RED_RGTC1,
kRgtc1Size8x8x8, blocks);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_OPERATION)
<< "a created 3D texture with no compressed image is an image error, not a name error";
DrainPendingGlErrors();
}
// Core GL defines no compressed format for a 1D target, so both the bound and the by-name entry
// point have to REFUSE the call. The by-name one used to be an exported no-op that raised nothing,
// which is the one answer an application cannot act on.
TEST_F(TextureTest, CompressedTextureSubImage1DRefusesLikeTheBoundCall) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_1D, texture);
MG_Impl::GLImpl::TexImage1D(GL_TEXTURE_1D, 0, GL_R8, 8, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
DrainPendingGlErrors();
Uint8 blocks[16] = {};
MG_Impl::GLImpl::CompressedTexSubImage1D(GL_TEXTURE_1D, 0, 0, 8, GL_COMPRESSED_RED_RGTC1,
static_cast<GLsizei>(sizeof(blocks)), blocks);
ExpectSingleGlError(GL_INVALID_ENUM);
MG_Impl::GLImpl::CompressedTextureSubImage1D(texture, 0, 0, 8, GL_COMPRESSED_RED_RGTC1,
static_cast<GLsizei>(sizeof(blocks)), blocks);
ExpectSingleGlError(GL_INVALID_ENUM);
}
TEST_F(TextureTest, CompressedTexSubImage2DRejectsTheRegionsGLForbids) {
const GLuint texture = MakeCompressedRgtc1Texture8x8();
Uint8 blocks[kRgtc1Size8x8] = {};
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// A format that is not the one the image is stored in.
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_COMPRESSED_RG_RGTC2, 64, blocks);
ExpectSingleGlError(GL_INVALID_OPERATION);
// A start that is not on a block boundary.
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 0, 2, 0, 4, 8, GL_COMPRESSED_RED_RGTC1, 16, blocks);
ExpectSingleGlError(GL_INVALID_OPERATION);
// A width that is neither a whole number of blocks nor a run to the image's edge.
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 8, GL_COMPRESSED_RED_RGTC1, 16, blocks);
ExpectSingleGlError(GL_INVALID_OPERATION);
// A region that runs off the image.
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 0, 4, 0, 8, 8, GL_COMPRESSED_RED_RGTC1, 32, blocks);
ExpectSingleGlError(GL_INVALID_VALUE);
// An imageSize that does not match the region.
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_COMPRESSED_RED_RGTC1, 16, blocks);
ExpectSingleGlError(GL_INVALID_VALUE);
// A format with no defined block layout here.
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_RGBA8, 32, blocks);
ExpectSingleGlError(GL_INVALID_ENUM);
// An uncompressed image has nothing for it to replace.
GLuint plain = 0;
MG_Impl::GLImpl::GenTextures(1, &plain);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, plain);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_R8, 8, 8, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_COMPRESSED_RED_RGTC1, kRgtc1Size8x8,
blocks);
ExpectSingleGlError(GL_INVALID_OPERATION);
(void)texture;
}
// RGTC compresses 4x4 blocks of a 2D image and has no 3D form, so glTexImage3D must reject it even
// though the same enum is accepted on a 2D target. The generic compressed formats carry no such
// restriction and stay legal in 3D.
TEST_F(TextureTest, RgtcInternalFormatsAreRejectedOnThreeDimensionalTargets) {
const GLenum rgtc[] = {GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_RG_RGTC2,
GL_COMPRESSED_SIGNED_RG_RGTC2};
for (const GLenum internalFormat : rgtc) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_3D, texture);
MG_Impl::GLImpl::TexImage3D(GL_TEXTURE_3D, 0, internalFormat, 4, 4, 4, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_OPERATION)
<< "internalFormat 0x" << std::hex << internalFormat;
}
GLuint generic = 0;
MG_Impl::GLImpl::GenTextures(1, &generic);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_3D, generic);
MG_Impl::GLImpl::TexImage3D(GL_TEXTURE_3D, 0, GL_COMPRESSED_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, TextureStorage3DAndSubImageModifyNamedObjectOnly) {
GLuint texture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_3D, 1, &texture);
MG_Impl::GLImpl::TextureStorage3D(texture, 2, GL_R8, 2, 2, 2);
const Uint8 pixels[] = {
1, 2, 3, 4,
5, 6, 7, 8,
};
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 1);
MG_Impl::GLImpl::TextureSubImage3D(texture, 0, 0, 0, 0, 2, 2, 2, GL_RED, GL_UNSIGNED_BYTE, pixels);
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
auto* mipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
ASSERT_NE(mipmapObject, nullptr);
EXPECT_EQ(mipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture3D, 0), IntVec3(2, 2, 2));
EXPECT_EQ(mipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture3D, 1), IntVec3(1, 1, 1));
EXPECT_TRUE(mipmapObject->IsStorageDirty(TextureUploadTarget::Texture3D, 0));
const auto* stored = static_cast<const Uint8*>(mipmapObject->MapMipmapData(TextureUploadTarget::Texture3D, 0));
ASSERT_NE(stored, nullptr);
EXPECT_EQ(std::memcmp(stored, pixels, sizeof(pixels)), 0);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
namespace {
const Uint8* GetBoundTexture3DLevelBytes(GLuint texture, Uint level = 0) {
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
auto* mipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
return static_cast<const Uint8*>(mipmapObject->MapMipmapData(TextureUploadTarget::Texture3D, level));
}
} // namespace
TEST_F(TextureTest, BoundTexImage3DUnsizedRgbaInfersRgba8AndUnpacksBgra8888Rev) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_3D, texture);
const Uint8 pixels[] = {
10, 20, 30, 40,
50, 60, 70, 80,
90, 100, 110, 120,
130, 140, 150, 160,
};
MG_Impl::GLImpl::TexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 2, 1, 2, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, pixels);
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
EXPECT_EQ(textureObject->GetFormat(), TextureInternalFormat::RGBA8);
const auto* stored = GetBoundTexture3DLevelBytes(texture);
ASSERT_NE(stored, nullptr);
const Uint8 expected[] = {
30, 20, 10, 40,
70, 60, 50, 80,
110, 100, 90, 120,
150, 140, 130, 160,
};
for (SizeT i = 0; i < sizeof(expected); ++i) {
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
}
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, BoundTexImage3DHonorsImageHeightAndSkipImages) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_3D, texture);
// Source cuboid is 2x3 per image (IMAGE_HEIGHT = 3) with one leading image skipped;
// the upload reads a 2x2x2 sub-cuboid.
const Uint8 pixels[] = {
// image 0 (skipped)
0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
// image 1: rows 0-1 are slice 0, row 2 is padding
1, 2, 3, 4, 5, 6, 7, 8,
9, 10, 11, 12, 13, 14, 15, 16,
0xBB, 0xBB, 0xBB, 0xBB, 0xBB, 0xBB, 0xBB, 0xBB,
// image 2: rows 0-1 are slice 1, row 2 is padding
17, 18, 19, 20, 21, 22, 23, 24,
25, 26, 27, 28, 29, 30, 31, 32,
0xBB, 0xBB, 0xBB, 0xBB, 0xBB, 0xBB, 0xBB, 0xBB,
};
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_IMAGE_HEIGHT, 3);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_IMAGES, 1);
MG_Impl::GLImpl::TexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_IMAGES, 0);
const auto* stored = GetBoundTexture3DLevelBytes(texture);
ASSERT_NE(stored, nullptr);
const Uint8 expected[] = {
1, 2, 3, 4, 5, 6, 7, 8,
9, 10, 11, 12, 13, 14, 15, 16,
17, 18, 19, 20, 21, 22, 23, 24,
25, 26, 27, 28, 29, 30, 31, 32,
};
for (SizeT i = 0; i < sizeof(expected); ++i) {
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
}
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, BoundTexImage3DConvertsRedToRgba8WithImageHeightAndSkips) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_3D, texture);
// Source cuboid: ROW_LENGTH = 3 (1-byte texels, alignment 1), IMAGE_HEIGHT = 2,
// skip 1 image, 0 rows, 1 pixel; upload a 2x1x2 sub-cuboid of GL_RED texels.
const Uint8 pixels[] = {
// image 0 (skipped)
90, 91, 92,
93, 94, 95,
// image 1: row 0 holds slice 0 at x offset 1, row 1 is padding
80, 11, 12,
81, 82, 83,
// image 2: row 0 holds slice 1 at x offset 1, row 1 is padding
84, 21, 22,
85, 86, 87,
};
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 1);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ROW_LENGTH, 3);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_PIXELS, 1);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_IMAGE_HEIGHT, 2);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_IMAGES, 1);
MG_Impl::GLImpl::TexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 2, 1, 2, 0, GL_RED, GL_UNSIGNED_BYTE, pixels);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 4);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_IMAGES, 0);
const auto* stored = GetBoundTexture3DLevelBytes(texture);
ASSERT_NE(stored, nullptr);
const Uint8 expected[] = {
11, 0, 0, 255, 12, 0, 0, 255,
21, 0, 0, 255, 22, 0, 0, 255,
};
for (SizeT i = 0; i < sizeof(expected); ++i) {
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
}
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, BoundTexSubImage3DUnpacksPackedBgra8888RevIntoCorrectSlice) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_3D, texture);
const Uint8 zeros[2 * 2 * 2 * 4] = {};
MG_Impl::GLImpl::TexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, zeros);
const Uint8 pixels[] = {10, 20, 30, 40};
MG_Impl::GLImpl::TexSubImage3D(GL_TEXTURE_3D, 0, 1, 1, 1, 1, 1, 1, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, pixels);
const auto* stored = GetBoundTexture3DLevelBytes(texture);
ASSERT_NE(stored, nullptr);
Uint8 expected[2 * 2 * 2 * 4] = {};
expected[28] = 30;
expected[29] = 20;
expected[30] = 10;
expected[31] = 40;
for (SizeT i = 0; i < sizeof(expected); ++i) {
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
}
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, BoundTexSubImage3DRejectsOutOfRangeLevel) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_3D, texture);
const Uint8 zeros[2 * 2 * 2 * 4] = {};
MG_Impl::GLImpl::TexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, zeros);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
const Uint8 pixels[] = {1, 2, 3, 4};
MG_Impl::GLImpl::TexSubImage3D(GL_TEXTURE_3D, 3, 0, 0, 0, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_VALUE);
}
// The GL CTS KHR-GL33.pixelstoragemodes.teximage3d cases upload GL_TEXTURE_2D_ARRAY
// textures through glTexImage3D with UNPACK_ROW_LENGTH / IMAGE_HEIGHT / SKIP_* set to
// extract a sub-cuboid; this mirrors that shape (scaled down) on the 2D-array target.
TEST_F(TextureTest, BoundTexImage3DOn2DArrayHonorsUnpackSubcuboidSelection) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D_ARRAY, texture);
// Source cuboid: 3x3 RGBA texels per image, 3 images; skip 1 image, 1 row, 1 pixel;
// upload the 2x2x2 sub-cuboid. Each source byte equals its own offset, so the stored
// shadow bytes must equal the offsets of the selected texels.
Uint8 pixels[3 * 3 * 3 * 4];
for (SizeT i = 0; i < sizeof(pixels); ++i) {
pixels[i] = static_cast<Uint8>(i);
}
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ROW_LENGTH, 3);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_IMAGE_HEIGHT, 3);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_PIXELS, 1);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_ROWS, 1);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_IMAGES, 1);
MG_Impl::GLImpl::TexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_ROWS, 0);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_IMAGES, 0);
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
ASSERT_NE(textureObject, nullptr);
EXPECT_EQ(textureObject->GetTarget(), TextureTarget::Texture2DArray);
auto* mipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
EXPECT_EQ(mipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture2DArray, 0), IntVec3(2, 2, 2));
const auto* stored =
static_cast<const Uint8*>(mipmapObject->MapMipmapData(TextureUploadTarget::Texture2DArray, 0));
ASSERT_NE(stored, nullptr);
SizeT storedIndex = 0;
for (SizeT image = 1; image <= 2; ++image) { // SKIP_IMAGES = 1
for (SizeT row = 1; row <= 2; ++row) { // SKIP_ROWS = 1
for (SizeT column = 1; column <= 2; ++column) { // SKIP_PIXELS = 1
const SizeT srcOffset = image * 36 + row * 12 + column * 4;
for (SizeT b = 0; b < 4; ++b, ++storedIndex) {
EXPECT_EQ(stored[storedIndex], static_cast<Uint8>(srcOffset + b)) << "byte " << storedIndex;
}
}
}
}
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
// The shadow mip for packed sized formats keeps the client's packed bytes, so the
// canonical transfer triple must name the packed word type; the old default fallback
// (GL_UNSIGNED_BYTE) made backends read 4 bytes per texel from a 2-byte-per-texel
// shadow (KHR-GL33.pixelstoragemodes rgba4/rgb565 uploads), and GL_RGB10_A2UI got a
// non-integer GL_RGB transfer format the driver rejects outright.
TEST_F(TextureTest, NormalizePixelFormatKeepsPackedTransferTypesForPackedSizedFormats) {
using MG_Util::TextureFormatProcessor::NormalizePixelFormat;
struct {
GLenum internalFormat;
GLenum expectedFormat;
GLenum expectedType;
} cases[] = {
// RGBA4/RGB565/RGB5_A1 store canonical UNorm8 component shadows (PixelStoreProcessor
// GetInternalShadowLayout), so their transfer type is GL_UNSIGNED_BYTE; the 32-bit packed
// formats keep the packed word the shadow holds verbatim.
{GL_RGBA4, GL_RGBA, GL_UNSIGNED_BYTE},
{GL_RGB565, GL_RGB, GL_UNSIGNED_BYTE},
{GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV},
{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_BYTE},
{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV},
};
for (const auto& c : cases) {
GLenum outInternal = 0, outFormat = 0, outType = 0;
NormalizePixelFormat(c.internalFormat, PixelFormatNormalizeOptionBit::None, &outInternal, &outFormat,
&outType);
EXPECT_EQ(outInternal, c.internalFormat) << "internalformat 0x" << std::hex << c.internalFormat;
EXPECT_EQ(outFormat, c.expectedFormat) << "internalformat 0x" << std::hex << c.internalFormat;
EXPECT_EQ(outType, c.expectedType) << "internalformat 0x" << std::hex << c.internalFormat;
}
}
// GL_RGB565 (ARB_ES2_compatibility / GL 4.1, used directly by the GL CTS) must round-trip
// through the internal-format enums; it had no GLToMG mapping at all, so glTexImage* with
// GL_RGB565 was rejected as an unknown internal format.
TEST_F(TextureTest, Rgb565InternalFormatRoundTripsThroughEnumConverters) {
EXPECT_EQ(MG_Util::ConvertGLEnumToTextureInternalFormat(GL_RGB565), TextureInternalFormat::RGB5);
EXPECT_EQ(MG_Util::ConvertGLEnumToTextureInternalFormat(GL_RGB5), TextureInternalFormat::RGB5);
// The ES-facing rendition of RGB5 is GL_RGB565 (desktop GL_RGB5 is not a legal sized
// internalformat on OpenGL ES backends).
EXPECT_EQ(MG_Util::ConvertTextureInternalFormatToGLEnum(TextureInternalFormat::RGB5),
static_cast<GLenum>(GL_RGB565));
}
// Regression guard: the DirectGLES backend must treat GL_TEXTURE_2D_ARRAY as a
// syncable target — it used to be skipped entirely, so 2D-array textures were never
// uploaded or bound (KHR-GL33.pixelstoragemodes.teximage3d.* failed wholesale).
TEST_F(TextureTest, DirectGLESTreats2DArrayAsSupportedTextureTarget) {
using MobileGL::MG_Backend::DirectGLES::TextureImpl::IsSupportedTextureTarget;
EXPECT_TRUE(IsSupportedTextureTarget(TextureTarget::Texture2DArray));
EXPECT_TRUE(IsSupportedTextureTarget(TextureTarget::Texture3D));
EXPECT_TRUE(IsSupportedTextureTarget(TextureTarget::Texture2D));
// Every desktop-only target is stored on an ES one (MapToBackendTextureTarget): 1D and
// 1D-array as 2D / 2D-array, matching SPIRV-Cross's ES 1D-as-2D shader emission, and
// rectangle as a plain 2D - it is single-level and already clamps, so only the
// non-normalized coordinates differ and LowerRectImages handles those.
EXPECT_TRUE(IsSupportedTextureTarget(TextureTarget::Texture1D));
EXPECT_TRUE(IsSupportedTextureTarget(TextureTarget::Texture1DArray));
EXPECT_TRUE(IsSupportedTextureTarget(TextureTarget::TextureRectangle));
}
// 2D-array textures keep their layer count constant across mip levels (GL 3.3 §3.9);
// only true 3D textures halve depth per level.
TEST_F(TextureTest, TexStorage3DOn2DArrayKeepsLayerCountAcrossLevels) {
GLuint arrayTexture = 0;
MG_Impl::GLImpl::GenTextures(1, &arrayTexture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D_ARRAY, arrayTexture);
MG_Impl::GLImpl::TexStorage3D(GL_TEXTURE_2D_ARRAY, 3, GL_RGBA8, 8, 8, 4);
const auto arrayObject = MG_State::pGLContext->GetTextureObject(arrayTexture);
ASSERT_NE(arrayObject, nullptr);
auto* arrayMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(arrayObject.get());
EXPECT_EQ(arrayMipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture2DArray, 0), IntVec3(8, 8, 4));
EXPECT_EQ(arrayMipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture2DArray, 1), IntVec3(4, 4, 4));
EXPECT_EQ(arrayMipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture2DArray, 2), IntVec3(2, 2, 4));
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// Control: a real 3D texture still halves its depth per level.
GLuint volumeTexture = 0;
MG_Impl::GLImpl::GenTextures(1, &volumeTexture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_3D, volumeTexture);
MG_Impl::GLImpl::TexStorage3D(GL_TEXTURE_3D, 3, GL_RGBA8, 8, 8, 4);
const auto volumeObject = MG_State::pGLContext->GetTextureObject(volumeTexture);
ASSERT_NE(volumeObject, nullptr);
auto* volumeMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(volumeObject.get());
EXPECT_EQ(volumeMipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture3D, 0), IntVec3(8, 8, 4));
EXPECT_EQ(volumeMipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture3D, 1), IntVec3(4, 4, 2));
EXPECT_EQ(volumeMipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture3D, 2), IntVec3(2, 2, 1));
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, NamedTextureVectorParametersAndGettersWorkWithoutBinding) {
GLuint texture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &texture);
const GLfloat borderColor[] = {0.25f, 0.5f, 0.75f, 1.0f};
const GLint swizzle[] = {GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA};
MG_Impl::GLImpl::TextureParameterfv(texture, GL_TEXTURE_BORDER_COLOR, borderColor);
MG_Impl::GLImpl::TextureParameterIiv(texture, GL_TEXTURE_SWIZZLE_RGBA, swizzle);
GLfloat reportedBorder[4] = {};
GLint reportedSwizzle[4] = {};
MG_Impl::GLImpl::GetTextureParameterfv(texture, GL_TEXTURE_BORDER_COLOR, reportedBorder);
MG_Impl::GLImpl::GetTextureParameterIiv(texture, GL_TEXTURE_SWIZZLE_RGBA, reportedSwizzle);
EXPECT_FLOAT_EQ(reportedBorder[0], borderColor[0]);
EXPECT_FLOAT_EQ(reportedBorder[1], borderColor[1]);
EXPECT_FLOAT_EQ(reportedBorder[2], borderColor[2]);
EXPECT_FLOAT_EQ(reportedBorder[3], borderColor[3]);
EXPECT_EQ(reportedSwizzle[0], GL_BLUE);
EXPECT_EQ(reportedSwizzle[1], GL_GREEN);
EXPECT_EQ(reportedSwizzle[2], GL_RED);
EXPECT_EQ(reportedSwizzle[3], GL_ALPHA);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, GetInternalformativReportsBasicTextureMetadata) {
ScopedBackendOverride backend(MakeUnique<FormatCapabilityBackend>());
GLint params[4] = {};
MG_Impl::GLImpl::GetInternalformativ(GL_TEXTURE_2D, GL_RGBA8, GL_INTERNALFORMAT_SUPPORTED, 1, params);
EXPECT_EQ(params[0], GL_TRUE);
MG_Impl::GLImpl::GetInternalformativ(GL_TEXTURE_2D, GL_RGBA8, GL_FRAMEBUFFER_RENDERABLE, 1, params);
EXPECT_EQ(params[0], GL_FULL_SUPPORT);
MG_Impl::GLImpl::GetInternalformativ(GL_TEXTURE_2D, GL_RGBA8, GL_FILTER, 1, params);
EXPECT_EQ(params[0], GL_FULL_SUPPORT);
MG_Impl::GLImpl::GetInternalformativ(GL_TEXTURE_2D, GL_RGBA8, GL_INTERNALFORMAT_RED_SIZE, 1, params);
EXPECT_EQ(params[0], 8);
MG_Impl::GLImpl::GetInternalformativ(GL_TEXTURE_2D, GL_RGBA8, GL_INTERNALFORMAT_RED_TYPE, 1, params);
EXPECT_EQ(params[0], GL_UNSIGNED_NORMALIZED);
MG_Impl::GLImpl::GetInternalformativ(GL_TEXTURE_2D, GL_RGBA8, GL_TEXTURE_IMAGE_FORMAT, 1, params);
EXPECT_EQ(params[0], GL_RGBA);
MG_Impl::GLImpl::GetInternalformativ(GL_TEXTURE_2D, GL_RGBA8, GL_TEXTURE_IMAGE_TYPE, 1, params);
EXPECT_EQ(params[0], GL_UNSIGNED_BYTE);
MG_Impl::GLImpl::GetInternalformativ(GL_TEXTURE_2D, GL_RG8, GL_INTERNALFORMAT_SUPPORTED, 1, params);
EXPECT_EQ(params[0], GL_TRUE);
MG_Impl::GLImpl::GetInternalformativ(GL_TEXTURE_2D, GL_RG8, GL_FILTER, 1, params);
EXPECT_EQ(params[0], GL_CAVEAT_SUPPORT);
MG_Impl::GLImpl::GetInternalformativ(GL_TEXTURE_3D, GL_DEPTH24_STENCIL8, GL_FRAMEBUFFER_RENDERABLE_LAYERED, 1,
params);
EXPECT_EQ(params[0], GL_FULL_SUPPORT);
MG_Impl::GLImpl::GetInternalformativ(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, GL_NUM_SAMPLE_COUNTS, 1, params);
EXPECT_EQ(params[0], 3);
MG_Impl::GLImpl::GetInternalformativ(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, GL_SAMPLES, 4, params);
EXPECT_EQ(params[0], 4);
EXPECT_EQ(params[1], 2);
EXPECT_EQ(params[2], 1);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, BoundTexImage2DExpandsRedUnsignedByteToRgba8) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
const Uint8 pixels[] = {
10, 20,
30, 40,
};
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 1);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_RED, GL_UNSIGNED_BYTE, pixels);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 4);
const auto* stored = GetBoundTexture2DLevelBytes(texture);
const Uint8 expected[] = {
10, 0, 0, 255,
20, 0, 0, 255,
30, 0, 0, 255,
40, 0, 0, 255,
};
for (SizeT i = 0; i < sizeof(expected); ++i) {
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
}
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, BoundTexSubImage2DExpandsRgUnsignedByteToRgba8) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
const Uint8 pixels[] = {
10, 20,
30, 40,
};
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 1);
MG_Impl::GLImpl::TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 1, GL_RG, GL_UNSIGNED_BYTE, pixels);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 4);
const auto* stored = GetBoundTexture2DLevelBytes(texture);
const Uint8 expected[] = {
10, 20, 0, 255,
30, 40, 0, 255,
};
for (SizeT i = 0; i < sizeof(expected); ++i) {
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
}
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, BoundTexImage2DReordersBgrUnsignedByteToRgba8) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
const Uint8 pixels[] = {
1, 2, 3,
4, 5, 6,
};
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 1);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 1, 0, GL_BGR, GL_UNSIGNED_BYTE, pixels);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 4);
const auto* stored = GetBoundTexture2DLevelBytes(texture);
const Uint8 expected[] = {
3, 2, 1, 255,
6, 5, 4, 255,
};
for (SizeT i = 0; i < sizeof(expected); ++i) {
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
}
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, BoundTexImage2DConvertsRedFloatToRgba8) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
const GLfloat pixels[] = {
0.0f, 0.5f,
1.0f, 2.0f, // out-of-range values clamp to [0, 1]
};
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 1);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_RED, GL_FLOAT, pixels);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 4);
const auto* stored = GetBoundTexture2DLevelBytes(texture);
const Uint8 expected[] = {
0, 0, 0, 255,
128, 0, 0, 255,
255, 0, 0, 255,
255, 0, 0, 255,
};
for (SizeT i = 0; i < sizeof(expected); ++i) {
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
}
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, BoundTexImage2DExpandsRedIntegerUnsignedShortToRgba8ui) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
const Uint16 pixels[] = {
10, 300, // 300 exceeds the 8-bit destination and clamps to 255
};
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 1);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8UI, 2, 1, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, pixels);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 4);
const auto* stored = GetBoundTexture2DLevelBytes(texture);
const Uint8 expected[] = {
10, 0, 0, 1, // integer formats default missing alpha to 1, not the type maximum
255, 0, 0, 1,
};
for (SizeT i = 0; i < sizeof(expected); ++i) {
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
}
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, BoundTexImage2DExpandsRedToRgba8WithRowLengthAndSkips) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
const Uint8 pixels[] = {
1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
};
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 1);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ROW_LENGTH, 4);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_PIXELS, 1);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_ROWS, 1);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_RED, GL_UNSIGNED_BYTE, pixels);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_ROWS, 0);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 4);
const auto* stored = GetBoundTexture2DLevelBytes(texture);
const Uint8 expected[] = {
6, 0, 0, 255,
7, 0, 0, 255,
10, 0, 0, 255,
11, 0, 0, 255,
};
for (SizeT i = 0; i < sizeof(expected); ++i) {
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
}
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, NormalizeDepth24Stencil8UsesPackedDepthStencilType) {
GLenum internalFormat = 0;
GLenum format = 0;
GLenum type = 0;
MG_Util::TextureFormatProcessor::NormalizePixelFormat(GL_DEPTH24_STENCIL8,
PixelFormatNormalizeOptionBit::None,
&internalFormat, &format, &type);
EXPECT_EQ(internalFormat, GL_DEPTH24_STENCIL8);
EXPECT_EQ(format, GL_DEPTH_STENCIL);
EXPECT_EQ(type, GL_UNSIGNED_INT_24_8);
}
// ==================== Default texture objects (name 0), GL 3.3 core 3.8 ====================
TEST_F(TextureTest, DefaultTextureIsBoundInitiallyAndIsPerTarget) {
// The initial binding of every unit/target slot is the target's default texture object.
const auto& default2D = MG_State::pGLContext->GetDefaultTextureObject(TextureTarget::Texture2D);
const auto& default3D = MG_State::pGLContext->GetDefaultTextureObject(TextureTarget::Texture3D);
ASSERT_NE(default2D, nullptr);
ASSERT_NE(default3D, nullptr);
EXPECT_NE(default2D, default3D);
EXPECT_EQ(default2D->GetExternalIndex(), 0u);
EXPECT_EQ(default2D->GetTarget(), TextureTarget::Texture2D);
EXPECT_EQ(default3D->GetTarget(), TextureTarget::Texture3D);
// Binding 0 restores the default object, and the binding query reports name 0.
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
EXPECT_EQ(MG_State::pGLContext->GetTextureUnitObject(0)
.GetBindingSlot(TextureTarget::Texture2D)
.GetBoundObject(),
default2D);
GLint binding = -1;
MG_Impl::GLImpl::GetIntegerv(GL_TEXTURE_BINDING_2D, &binding);
EXPECT_EQ(binding, 0);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// One default per target per context, shared across all texture units.
EXPECT_EQ(MG_State::pGLContext->GetTextureUnitObject(5)
.GetBindingSlot(TextureTarget::Texture2D)
.GetBoundObject(),
default2D);
}
// Backend sampled-set membership keys off IsUndefinedDefaultTexture, so a default texture
// crossing the Unknown<->defined boundary must move the bind generation even though no bind
// happened - a cached sampled set (DirectVulkan walk-skip) would otherwise replay stale
// membership and never sync/transition the now-image-bearing default. Positioned while the 2D
// default is still undefined in a single-process run (later tests define it and definedness is
// irreversible through the GL API); the reverse transition at the end restores that state.
TEST_F(TextureTest, DefiningImageOnBoundDefaultTextureBumpsBindGeneration) {
MG_Impl::GLImpl::ActiveTexture(GL_TEXTURE0);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
const auto& defaultTexture =
MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture2D).GetBoundObject();
ASSERT_TRUE(MG_State::GLState::IsUndefinedDefaultTexture(defaultTexture.get()))
<< "an earlier test defined the 2D default texture; move this test before it";
// glTexImage2D on the BOUND name-0 texture (no rebind anywhere) moves the generation
// exactly once: the next draw re-collects the sampled set and references the default's
// image instead of the fallback.
const Uint64 base = MG_State::pGLContext->GetTextureBindGeneration();
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_EQ(MG_State::pGLContext->GetTextureBindGeneration(), base + 1);
// Re-specifying an already-defined default keeps the cache hot.
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_EQ(MG_State::pGLContext->GetTextureBindGeneration(), base + 1);
// Other externalIndex-0 objects (proxy textures, default-FBO attachments) are not the
// context's default texture; their (re)specification must not churn the cache.
auto proxyLike = MakeShared<MG_State::GLState::TextureObject2D>(0u);
proxyLike->SetInternalFormat(TextureInternalFormat::RGBA8);
EXPECT_EQ(MG_State::pGLContext->GetTextureBindGeneration(), base + 1);
// The reverse transition (no GL entry point produces it today) is symmetric, and restores
// the undefined 2D default the rest of the suite expects.
defaultTexture->SetInternalFormat(TextureInternalFormat::Unknown);
EXPECT_EQ(MG_State::pGLContext->GetTextureBindGeneration(), base + 2);
EXPECT_TRUE(MG_State::GLState::IsUndefinedDefaultTexture(defaultTexture.get()));
}
TEST_F(TextureTest, DefaultTextureAcceptsImageAndParameterCalls) {
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// The exact shape of GL CTS's per-case state reset (gluStateReset resetStateGLCore): a
// zero-sized TexImage2D plus parameter resets on the default texture, all of which must
// succeed without recording anything.
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
GLint minFilter = 0;
MG_Impl::GLImpl::GetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, &minFilter);
EXPECT_EQ(minFilter, GL_NEAREST);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// A real upload works like on any texture: data lands in the default object's shadow store.
const Uint8 pixels[] = {
1, 2, 3, 4,
5, 6, 7, 8,
};
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
const auto& default2D = MG_State::pGLContext->GetDefaultTextureObject(TextureTarget::Texture2D);
auto* mipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(default2D.get());
EXPECT_EQ(mipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture2D, 0), IntVec3(2, 1, 1));
const auto* stored =
static_cast<const Uint8*>(mipmapObject->MapMipmapData(TextureUploadTarget::Texture2D, 0));
ASSERT_NE(stored, nullptr);
EXPECT_EQ(std::memcmp(stored, pixels, sizeof(pixels)), 0);
// Restore the CTS-reset shape (zero-sized level 0, default parameters) so later tests see
// the default texture in its usual post-reset state regardless of execution order.
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, DefaultTextureParametersAreSharedAcrossUnits) {
MG_Impl::GLImpl::ActiveTexture(GL_TEXTURE0);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// The same default object is bound on every unit, so the parameter shows up on unit 1 too.
MG_Impl::GLImpl::ActiveTexture(GL_TEXTURE1);
GLint wrapS = 0;
MG_Impl::GLImpl::GetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, &wrapS);
EXPECT_EQ(wrapS, GL_CLAMP_TO_EDGE);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// The 3D default is a distinct object and keeps its own (initial) wrap mode.
GLint wrapS3D = 0;
MG_Impl::GLImpl::GetTexParameteriv(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, &wrapS3D);
EXPECT_EQ(wrapS3D, GL_REPEAT);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
MG_Impl::GLImpl::ActiveTexture(GL_TEXTURE0);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, DefaultTextureIsNotAnObjectNameAndSurvivesDeleteCalls) {
// glIsTexture(0) is GL_FALSE (name 0 is never a GenTextures name), with no error.
EXPECT_EQ(MG_Impl::GLImpl::IsTexture(0), GL_FALSE);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_FALSE(MG_State::pGLContext->ValidateTextureObject(0));
EXPECT_FALSE(MG_State::pGLContext->ValidateTextureName(0));
// Deleting name 0 is silently ignored and leaves the default object fully usable.
constexpr GLuint zero = 0;
MG_Impl::GLImpl::DeleteTextures(1, &zero);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_NE(MG_State::pGLContext->GetDefaultTextureObject(TextureTarget::Texture2D), nullptr);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, DeletingBoundTextureRebindsDefaultTexture) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::DeleteTextures(1, &texture);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// GL 3.3 core 3.8.1: deleting the bound texture is as if BindTexture(target, 0) had run.
EXPECT_EQ(MG_State::pGLContext->GetTextureUnitObject(0)
.GetBindingSlot(TextureTarget::Texture2D)
.GetBoundObject(),
MG_State::pGLContext->GetDefaultTextureObject(TextureTarget::Texture2D));
GLint binding = -1;
MG_Impl::GLImpl::GetIntegerv(GL_TEXTURE_BINDING_2D, &binding);
EXPECT_EQ(binding, 0);
// Image and parameter calls keep working against the (now bound) default texture.
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, NamedTextureRebindsAndWorksAfterUsingDefault) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
const Uint8 pixels[] = {9, 8, 7, 6};
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// Detour through the default texture, then rebind the named one.
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
GLint binding = -1;
MG_Impl::GLImpl::GetIntegerv(GL_TEXTURE_BINDING_2D, &binding);
EXPECT_EQ(binding, static_cast<GLint>(texture));
// The named texture's contents were not disturbed by the operations on the default.
const auto* stored = GetBoundTexture2DLevelBytes(texture);
ASSERT_NE(stored, nullptr);
EXPECT_EQ(std::memcmp(stored, pixels, sizeof(pixels)), 0);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::DeleteTextures(1, &texture);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, TexStorageOnDefaultTextureIsInvalidOperation) {
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// ARB_texture_storage: "An INVALID_OPERATION error is generated if zero is bound to target"
// - immutable storage can never be established on a default texture.
MG_Impl::GLImpl::TexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2);
ExpectSingleGlError(GL_INVALID_OPERATION);
EXPECT_FALSE(MG_State::pGLContext->GetDefaultTextureObject(TextureTarget::Texture2D)->IsImmutable());
}
TEST_F(TextureTest, CtsStyleStateResetOnDefaultTexturesLeavesNoError) {
// Mirrors the texture section of VK-GL-CTS gluStateReset resetStateGLCore, which runs after
// EVERY case: bind 0 on each target, clear the default texture's image with a zero-sized
// TexImage*, and reset sampler-ish parameters. Any leftover error aborts the whole batch
// ("Texture state reset failed"), so this exact sequence must stay clean end to end.
const GLfloat borderColor[4] = {0.0f, 0.0f, 0.0f, 0.0f};
const auto resetCommonTexParams = [&borderColor](GLenum target) {
MG_Impl::GLImpl::TexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
MG_Impl::GLImpl::TexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
MG_Impl::GLImpl::TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, borderColor);
MG_Impl::GLImpl::TexParameteri(target, GL_TEXTURE_WRAP_S, GL_REPEAT);
MG_Impl::GLImpl::TexParameteri(target, GL_TEXTURE_WRAP_T, GL_REPEAT);
MG_Impl::GLImpl::TexParameterf(target, GL_TEXTURE_MIN_LOD, -1000.0f);
MG_Impl::GLImpl::TexParameterf(target, GL_TEXTURE_MAX_LOD, 1000.0f);
MG_Impl::GLImpl::TexParameteri(target, GL_TEXTURE_BASE_LEVEL, 0);
MG_Impl::GLImpl::TexParameteri(target, GL_TEXTURE_MAX_LEVEL, 1000);
MG_Impl::GLImpl::TexParameterf(target, GL_TEXTURE_LOD_BIAS, 0.0f);
MG_Impl::GLImpl::TexParameteri(target, GL_TEXTURE_COMPARE_MODE, GL_NONE);
MG_Impl::GLImpl::TexParameteri(target, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
MG_Impl::GLImpl::TexParameteri(target, GL_TEXTURE_SWIZZLE_R, GL_RED);
MG_Impl::GLImpl::TexParameteri(target, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
MG_Impl::GLImpl::TexParameteri(target, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
MG_Impl::GLImpl::TexParameteri(target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
};
MG_Impl::GLImpl::ActiveTexture(GL_TEXTURE0);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_1D, 0);
MG_Impl::GLImpl::TexImage1D(GL_TEXTURE_1D, 0, GL_RGBA, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
resetCommonTexParams(GL_TEXTURE_1D);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << "GL_TEXTURE_1D reset failed";
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
resetCommonTexParams(GL_TEXTURE_2D);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << "GL_TEXTURE_2D reset failed";
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_CUBE_MAP, 0);
for (int face = 0; face < 6; ++face) {
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, GL_RGBA, 0, 0, 0, GL_RGBA,
GL_UNSIGNED_BYTE, nullptr);
}
resetCommonTexParams(GL_TEXTURE_CUBE_MAP);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << "GL_TEXTURE_CUBE_MAP reset failed";
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D_ARRAY, 0);
MG_Impl::GLImpl::TexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE,
nullptr);
resetCommonTexParams(GL_TEXTURE_2D_ARRAY);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << "GL_TEXTURE_2D_ARRAY reset failed";
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_3D, 0);
MG_Impl::GLImpl::TexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT);
resetCommonTexParams(GL_TEXTURE_3D);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << "GL_TEXTURE_3D reset failed";
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_1D_ARRAY, 0);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE,
nullptr);
resetCommonTexParams(GL_TEXTURE_1D_ARRAY);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << "GL_TEXTURE_1D_ARRAY reset failed";
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_RECTANGLE, 0);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE,
nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << "GL_TEXTURE_RECTANGLE reset failed";
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_BUFFER, 0);
MG_Impl::GLImpl::TexBuffer(GL_TEXTURE_BUFFER, GL_R8, 0);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << "GL_TEXTURE_BUFFER reset failed";
// 3.2-core section: multisample defaults are cleared with ZERO-sized (and, for the array
// target, zero-layer) TexImage*Multisample calls - GL only rejects negative dimensions.
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_R, GL_RED);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, 0);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LEVEL, 1000);
MG_Impl::GLImpl::TexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 0, 0, GL_TRUE);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << "GL_TEXTURE_2D_MULTISAMPLE reset failed";
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 0);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_SWIZZLE_R, GL_RED);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BASE_LEVEL, 0);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAX_LEVEL, 1000);
MG_Impl::GLImpl::TexImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 1, GL_RGBA8, 0, 0, 0, GL_TRUE);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << "GL_TEXTURE_2D_MULTISAMPLE_ARRAY reset failed";
}
// Clean is not enough: per GL 4.6 core 8.8 that zero-sized reset has to DEALLOCATE the image,
// not define an empty one. gluStateReset runs it on both default multisample textures on every
// texture unit of a 3.2+ context, and a default texture left 'defined' afterwards stops being
// skipped by IsUndefinedDefaultTexture - it then joins the per-draw sync and bind passes on
// every unit the reset touched and reaches an ES glTexStorage*Multisample(..., 0, 0), which ES
// 3.1 8.19 rejects on every driver.
TEST_F(TextureTest, ZeroSizedMultisampleTexImageDeallocatesTheImage) {
MG_Impl::GLImpl::ActiveTexture(GL_TEXTURE0);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0);
const auto& defaultMultisample = MG_State::pGLContext->GetTextureUnitObject(0)
.GetBindingSlot(TextureTarget::Texture2DMultisample)
.GetBoundObject();
MG_Impl::GLImpl::TexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 4, 4, GL_TRUE);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
ASSERT_FALSE(MG_State::GLState::IsUndefinedDefaultTexture(defaultMultisample.get()));
MG_Impl::GLImpl::TexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 0, 0, GL_TRUE);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_TRUE(MG_State::GLState::IsUndefinedDefaultTexture(defaultMultisample.get()));
// The array target's reset also passes zero LAYERS, which deallocates just the same.
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 0);
const auto& defaultMultisampleArray = MG_State::pGLContext->GetTextureUnitObject(0)
.GetBindingSlot(TextureTarget::Texture2DMultisampleArray)
.GetBoundObject();
MG_Impl::GLImpl::TexImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 1, GL_RGBA8, 4, 4, 2, GL_TRUE);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
ASSERT_FALSE(MG_State::GLState::IsUndefinedDefaultTexture(defaultMultisampleArray.get()));
MG_Impl::GLImpl::TexImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 1, GL_RGBA8, 4, 4, 0, GL_TRUE);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_TRUE(MG_State::GLState::IsUndefinedDefaultTexture(defaultMultisampleArray.get()));
// The immutable forms do NOT share that leniency: GL 4.6 core 8.19 makes a size below 1
// INVALID_VALUE, and freezing an imageless texture as immutable would be unrecoverable.
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D_MULTISAMPLE, texture);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::TexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 0, 0, GL_TRUE);
ExpectSingleGlError(GL_INVALID_VALUE);
EXPECT_FALSE(MG_State::pGLContext->GetTextureUnitObject(0)
.GetBindingSlot(TextureTarget::Texture2DMultisample)
.GetBoundObject()
->IsImmutable());
MG_Impl::GLImpl::DeleteTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
// ---- GL CTS packed_pixels / texture_swizzle readback root-cause regressions --------------------
TEST_F(TextureTest, NormalizeLegacySizedFormatsMapToCanonicalShadowLayouts) {
struct Case {
GLenum requested;
GLenum internalFormat;
GLenum format;
GLenum type;
};
const Case cases[] = {
// Legacy <=8-bit-per-channel DESKTOP-ONLY formats store as UNorm8 component arrays, in the
// 8-bit-per-channel ES format that layout already is. Storing them in the narrower
// GL_RGB565/GL_RGBA4 they nominally fit in made the driver requantize the shadow bytes on
// every upload, which is not lossless: 5-bit 2 -> UNorm8 16 -> 16/255*31 = 1.945, which a
// truncating driver reads back as 1 (KHR-GL43.copy_image rgb4->rgb4, 12/12 failing on Mali).
{GL_R3_G3_B2, GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE},
{GL_RGB4, GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE},
{GL_RGB5, GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE},
{GL_RGBA2, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE},
// The two that are ES formats in their own right keep their native storage: an application
// that asks for GL_RGBA4 or GL_RGB5_A1 is asking for the smaller image, and the same
// normalization also picks the storage for glRenderbufferStorage, where those two are
// ordinary ES render targets rather than a desktop-compatibility shim.
{GL_RGBA4, GL_RGBA4, GL_RGBA, GL_UNSIGNED_BYTE},
{GL_RGB5_A1, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_BYTE},
// 10/12-bit channels store as UNorm16 component arrays.
{GL_RGB10, GL_RGB16, GL_RGB, GL_UNSIGNED_SHORT},
{GL_RGB12, GL_RGB16, GL_RGB, GL_UNSIGNED_SHORT},
{GL_RGBA12, GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT},
// RGB10_A2UI keeps its native packed layout (was previously unhandled -> broken uploads).
{GL_RGB10_A2UI, GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV},
};
for (const auto& testCase : cases) {
GLenum internalFormat = 0;
GLenum format = 0;
GLenum type = 0;
MG_Util::TextureFormatProcessor::NormalizePixelFormat(testCase.requested,
PixelFormatNormalizeOptionBit::None,
&internalFormat, &format, &type);
EXPECT_EQ(internalFormat, testCase.internalFormat) << "requested 0x" << std::hex << testCase.requested;
EXPECT_EQ(format, testCase.format) << "requested 0x" << std::hex << testCase.requested;
EXPECT_EQ(type, testCase.type) << "requested 0x" << std::hex << testCase.requested;
}
}
TEST_F(TextureTest, ConvertsUnsignedInt1010102PixelDataType) {
// GL CTS packed_pixels uploads/reads GL_UNSIGNED_INT_10_10_10_2; the GL->MG mapping was missing,
// rejecting every valid combination as GL_INVALID_ENUM.
EXPECT_EQ(MG_Util::ConvertGLEnumToTexturePixelDataType(GL_UNSIGNED_INT_10_10_10_2),
TexturePixelDataType::UnsignedInt1010102);
}
TEST_F(TextureTest, TexParameteriRejectsInvalidSwizzleValue) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
// GL CTS texture_swizzle.api_errors: values outside [RED, GREEN, BLUE, ALPHA, ZERO, ONE]
// must raise GL_INVALID_ENUM through the single-value TexParameteri path.
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RGB);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_ENUM);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, -1);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_ENUM);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_ALPHA);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
}
TEST_F(TextureTest, BoundTexImage2DEncodesPackedInternalShadowWords) {
// RGB10_A2 / RGB9_E5 / R11F_G11F_B10F shadow bytes hold the ES upload word; uploads from
// component client data must encode instead of raw-copying (GL CTS packed_pixels rgb10_a2,
// rgb9_e5, r11f_g11f_b10f data comparisons).
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
const Uint8 rgba8[] = {255, 0, 0, 255};
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgba8);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
{
const auto* stored = GetBoundTexture2DLevelBytes(texture);
Uint32 word = 0;
std::memcpy(&word, stored, sizeof(word));
EXPECT_EQ(word & 0x3FFu, 1023u); // red = 1.0
EXPECT_EQ((word >> 10) & 0x3FFu, 0u); // green = 0
EXPECT_EQ((word >> 20) & 0x3FFu, 0u); // blue = 0
EXPECT_EQ((word >> 30) & 0x3u, 3u); // alpha = 1.0
}
const Float rgb[] = {1.0f, 0.5f, 0.25f};
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGB9_E5, 1, 1, 0, GL_RGB, GL_FLOAT, rgb);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
{
const auto* stored = GetBoundTexture2DLevelBytes(texture);
Uint32 word = 0;
std::memcpy(&word, stored, sizeof(word));
EXPECT_EQ(word, MG_Util::EncodeSharedExponentRGB9E5(rgb));
}
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_R11F_G11F_B10F, 1, 1, 0, GL_RGB, GL_FLOAT, rgb);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
{
const auto* stored = GetBoundTexture2DLevelBytes(texture);
Uint32 word = 0;
std::memcpy(&word, stored, sizeof(word));
const Uint32 expected = MG_Util::EncodeFloatToUnsignedF11(rgb[0]) |
(MG_Util::EncodeFloatToUnsignedF11(rgb[1]) << 11) |
(MG_Util::EncodeFloatToUnsignedF10(rgb[2]) << 22);
EXPECT_EQ(word, expected);
}
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
}
TEST_F(TextureTest, BoundTexImage2DDecodesPackedFloatSourceTypes) {
// 5_9_9_9_REV / 10F_11F_11F_REV client data uploaded into a component internal format must be
// decoded per texel (GL CTS packed_pixels uploads every RGB internal format with these types).
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
const Float rgb[] = {1.0f, 0.5f, 0.25f};
const Uint32 word = MG_Util::EncodeSharedExponentRGB9E5(rgb);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 1, 1, 0, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, &word);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
const auto* stored = GetBoundTexture2DLevelBytes(texture);
EXPECT_EQ(stored[0], 255); // 1.0
EXPECT_EQ(stored[1], 128); // 0.5
EXPECT_EQ(stored[2], 64); // 0.25
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
}
TEST_F(TextureTest, UnpackSwapBytesSwapsComponentsNotWholePixels) {
// GL_UNPACK_SWAP_BYTES on the identity-layout copy path used to reverse the whole pixel
// (4 bytes for GL_RG16), garbling multi-component rows (GL CTS packed_pixels varied_rectangle
// GL_UNPACK_SWAP_BYTES cases).
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
const Uint16 swapped[] = {0x3412, 0x7856}; // byte-swapped {0x1234, 0x5678}
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 1);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RG16, 1, 1, 0, GL_RG, GL_UNSIGNED_SHORT, swapped);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
const auto* stored = GetBoundTexture2DLevelBytes(texture);
Uint16 red = 0;
Uint16 green = 0;
std::memcpy(&red, stored, sizeof(red));
std::memcpy(&green, stored + 2, sizeof(green));
EXPECT_EQ(red, 0x1234);
EXPECT_EQ(green, 0x5678);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 4);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
}
TEST_F(TextureTest, DecodeShadowDataToWideRGBACoversComponentAndPackedLayouts) {
// GetTexImage of non-renderable formats reads the CPU shadow; the decode must cover both
// component-array and packed internal layouts.
Vector<Uint8> wide;
Bool isInteger = false;
Bool isSigned = false;
const Uint8 r8[] = {128};
ASSERT_TRUE(MG_Util::PixelStoreProcessor::DecodeShadowDataToWideRGBA(TextureInternalFormat::R8, r8, 1, wide,
isInteger, isSigned));
EXPECT_FALSE(isInteger);
{
Float rgba[4];
std::memcpy(rgba, wide.data(), sizeof(rgba));
EXPECT_NEAR(rgba[0], 128.0f / 255.0f, 1e-6f);
EXPECT_EQ(rgba[1], 0.0f);
EXPECT_EQ(rgba[2], 0.0f);
EXPECT_EQ(rgba[3], 1.0f);
}
const Float rgb[] = {1.0f, 0.5f, 0.25f};
const Uint32 e5Word = MG_Util::EncodeSharedExponentRGB9E5(rgb);
ASSERT_TRUE(MG_Util::PixelStoreProcessor::DecodeShadowDataToWideRGBA(TextureInternalFormat::RGB9E5, &e5Word, 1,
wide, isInteger, isSigned));
EXPECT_FALSE(isInteger);
{
Float rgba[4];
std::memcpy(rgba, wide.data(), sizeof(rgba));
EXPECT_NEAR(rgba[0], 1.0f, 1.0f / 256.0f);
EXPECT_NEAR(rgba[1], 0.5f, 1.0f / 256.0f);
EXPECT_NEAR(rgba[2], 0.25f, 1.0f / 256.0f);
EXPECT_EQ(rgba[3], 1.0f);
}
const Uint32 uiWord = 1023u | (511u << 10) | (255u << 20) | (2u << 30); // RGB10_A2UI
ASSERT_TRUE(MG_Util::PixelStoreProcessor::DecodeShadowDataToWideRGBA(TextureInternalFormat::RGB10A2UI, &uiWord, 1,
wide, isInteger, isSigned));
EXPECT_TRUE(isInteger);
EXPECT_FALSE(isSigned);
{
Uint32 rgba[4];
std::memcpy(rgba, wide.data(), sizeof(rgba));
EXPECT_EQ(rgba[0], 1023u);
EXPECT_EQ(rgba[1], 511u);
EXPECT_EQ(rgba[2], 255u);
EXPECT_EQ(rgba[3], 2u);
}
}
// ---- GL_RGB9_E5 raw-preserving transfer --------------------------------------------------------
// RGB9_E5 packs three 9-bit mantissas against one shared 5-bit exponent, so a value has several
// legal encodings (shift the exponent up, shift every mantissa down). The spec's encode algorithm
// (GL 4.6 8.5.2) always emits the canonical one, which makes decode-to-float / re-encode
// value-preserving but NOT bit-preserving. glTexImage followed by glGetTexImage has to hand the
// application its own bits back, so a client (format, type) whose word already IS the storage word
// must move verbatim. GL CTS KHR-GL43.copy_image caught the round trip turning the uploaded
// 0xf8fc0000 into 0xe7e00000 ("CopyImageSubData modified contents of source image") and a copied-in
// 0x60000000 into 0x00000000 ("CopyImageSubData stored invalid data in copied region").
namespace {
Uint32 RoundTripSharedExponentWord(Uint32 word) {
Float rgb[3];
MG_Util::DecodeSharedExponentRGB9E5(word, rgb);
return MG_Util::EncodeSharedExponentRGB9E5(rgb);
}
} // namespace
TEST(SharedExponentRGB9E5Test, EncodeReproducesCanonicalWordsExactly) {
// Canonical encodings - the ones the spec algorithm emits - must survive a decode/encode round
// trip untouched, or every conversion INTO RGB9_E5 would be off as well.
const Uint32 canonical[] = {
0x00000000u, // all zero
0x0FFFFFFFu, // exponent 1, every mantissa saturated (smallest normalized exponent in use)
0x000003FFu, // exponent 0: the denormal range, mantissas 511 / 1 / 0
0x81010100u, // (1.0, 0.5, 0.25)
0xE7E00000u, // (0, 0, 8064) - what the CTS round trip produced
0xFFFFFFFFu, // exponent 31 with saturated mantissas = the largest representable texel
};
for (const Uint32 word : canonical) {
EXPECT_EQ(RoundTripSharedExponentWord(word), word) << "word 0x" << std::hex << word;
// Encoding is idempotent: a second pass may not drift either.
EXPECT_EQ(RoundTripSharedExponentWord(RoundTripSharedExponentWord(word)), word);
}
}
TEST(SharedExponentRGB9E5Test, EncodeCanonicalizesRedundantWords) {
// The exact QPA signatures. Both pairs hold the same value, so the encoder is not wrong - which
// is why the fix has to be a raw path rather than an encoder change.
Float observed[3];
MG_Util::DecodeSharedExponentRGB9E5(0xF8FC0000u, observed);
Float canonical[3];
MG_Util::DecodeSharedExponentRGB9E5(0xE7E00000u, canonical);
EXPECT_EQ(observed[2], 8064.0f);
EXPECT_EQ(canonical[2], 8064.0f);
EXPECT_EQ(RoundTripSharedExponentWord(0xF8FC0000u), 0xE7E00000u);
// Exponent 12 with all-zero mantissas is still the value zero, and canonicalizes to the
// all-zero word.
EXPECT_EQ(RoundTripSharedExponentWord(0x60000000u), 0x00000000u);
// Mantissa 1 at exponent 1 renormalizes down into the denormal range.
EXPECT_EQ(RoundTripSharedExponentWord(0x08000001u), 0x00000002u);
}
TEST(SharedExponentRGB9E5Test, RawPackedPixelTransferCoversOnlyIdenticalLayouts) {
using MG_Util::PixelStoreProcessor::IsRawPackedPixelTransfer;
// The four pairs whose client word is bit-identical to the packed storage word.
EXPECT_TRUE(IsRawPackedPixelTransfer(TextureInternalFormat::RGB9E5, TextureInputFormat::RGB,
TexturePixelDataType::UnsignedInt5999Rev));
EXPECT_TRUE(IsRawPackedPixelTransfer(TextureInternalFormat::R11FG11FB10F, TextureInputFormat::RGB,
TexturePixelDataType::UnsignedInt101111Rev));
EXPECT_TRUE(IsRawPackedPixelTransfer(TextureInternalFormat::RGB10A2, TextureInputFormat::RGBA,
TexturePixelDataType::UnsignedInt2101010Rev));
EXPECT_TRUE(IsRawPackedPixelTransfer(TextureInternalFormat::RGB10A2UI, TextureInputFormat::RGBAInteger,
TexturePixelDataType::UnsignedInt2101010Rev));
// A different packed float layout of the same width is still a conversion.
EXPECT_FALSE(IsRawPackedPixelTransfer(TextureInternalFormat::RGB9E5, TextureInputFormat::RGB,
TexturePixelDataType::UnsignedInt101111Rev));
EXPECT_FALSE(IsRawPackedPixelTransfer(TextureInternalFormat::R11FG11FB10F, TextureInputFormat::RGB,
TexturePixelDataType::UnsignedInt5999Rev));
// So is a component client type, or the same word against a component internal format.
EXPECT_FALSE(IsRawPackedPixelTransfer(TextureInternalFormat::RGB9E5, TextureInputFormat::RGB,
TexturePixelDataType::Float));
EXPECT_FALSE(IsRawPackedPixelTransfer(TextureInternalFormat::RGB8, TextureInputFormat::RGB,
TexturePixelDataType::UnsignedInt5999Rev));
EXPECT_FALSE(IsRawPackedPixelTransfer(TextureInternalFormat::RGBA32F, TextureInputFormat::RGBA,
TexturePixelDataType::UnsignedInt2101010Rev));
// Integerness has to line up too: the normalized and integer 10/10/10/2 words are not the
// same client layout even though they are the same bit field.
EXPECT_FALSE(IsRawPackedPixelTransfer(TextureInternalFormat::RGB10A2, TextureInputFormat::RGBAInteger,
TexturePixelDataType::UnsignedInt2101010Rev));
EXPECT_FALSE(IsRawPackedPixelTransfer(TextureInternalFormat::RGB10A2UI, TextureInputFormat::RGBA,
TexturePixelDataType::UnsignedInt2101010Rev));
EXPECT_FALSE(IsRawPackedPixelTransfer(TextureInternalFormat::Unknown, TextureInputFormat::RGB,
TexturePixelDataType::UnsignedInt5999Rev));
}
TEST(SharedExponentRGB9E5Test, RedundantPackedEncodingIsRGB9E5Only) {
using MG_Util::PixelStoreProcessor::HasRedundantPackedEncoding;
// This is the predicate that decides whether the CPU shadow has to answer glGetTexImage
// instead of a GPU readback, so it must be as narrow as the defect: only the shared exponent
// has several legal encodings of one value.
EXPECT_TRUE(HasRedundantPackedEncoding(TextureInternalFormat::RGB9E5));
// The other three packed 32-bit layouts round-trip through float32 bit-exactly (each field is
// either an integer or a unique float encoding), so a GPU readback still serves them - which
// matters because RGB10_A2 and R11F_G11F_B10F ARE colour-renderable and their shadow can
// legitimately be stale.
EXPECT_FALSE(HasRedundantPackedEncoding(TextureInternalFormat::RGB10A2));
EXPECT_FALSE(HasRedundantPackedEncoding(TextureInternalFormat::RGB10A2UI));
EXPECT_FALSE(HasRedundantPackedEncoding(TextureInternalFormat::R11FG11FB10F));
// Nothing unpacked qualifies, and neither does an unknown format.
EXPECT_FALSE(HasRedundantPackedEncoding(TextureInternalFormat::RGBA8));
EXPECT_FALSE(HasRedundantPackedEncoding(TextureInternalFormat::RGBA32F));
EXPECT_FALSE(HasRedundantPackedEncoding(TextureInternalFormat::RGB8));
EXPECT_FALSE(HasRedundantPackedEncoding(TextureInternalFormat::Unknown));
}
TEST_F(TextureTest, TexImage2DRGB9E5KeepsNonCanonicalClientWords) {
// Upload direction: GL_RGB / GL_UNSIGNED_INT_5_9_9_9_REV into GL_RGB9_E5 stores the client
// words untouched, including the redundant encodings the CTS generates.
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
const Uint32 words[] = {0xF8FC0000u, 0x60000000u, 0x08000001u, 0x0FFFFFFFu};
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 1);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGB9_E5, 4, 1, 0, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, words);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
const auto* stored = GetBoundTexture2DLevelBytes(texture);
ASSERT_NE(stored, nullptr);
Uint32 readBack[4] = {};
std::memcpy(readBack, stored, sizeof(readBack));
for (Int i = 0; i < 4; ++i) {
EXPECT_EQ(readBack[i], words[i]) << "texel " << i;
}
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 4);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
}
TEST_F(TextureTest, TexImage2DRGB9E5FromOtherPackedFloatTypeStillConverts) {
// Negative control for the raw path: a genuinely different client layout keeps the
// decode-to-float / re-encode conversion.
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
// 10F_11F_11F_REV word holding (1.0, 0.5, 0.25) - see the packed readback encode tests.
const Uint32 packedFloatWord = 0x681C03C0u;
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 1);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGB9_E5, 1, 1, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV,
&packedFloatWord);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
const auto* stored = GetBoundTexture2DLevelBytes(texture);
ASSERT_NE(stored, nullptr);
Uint32 word = 0;
std::memcpy(&word, stored, sizeof(word));
const Float rgb[3] = {1.0f, 0.5f, 0.25f};
EXPECT_EQ(word, MG_Util::EncodeSharedExponentRGB9E5(rgb));
EXPECT_NE(word, packedFloatWord) << "the raw path must not swallow a real conversion";
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 4);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
}
TEST_F(TextureTest, StorePackedWordsToClientCopiesWordsVerbatimUnderPackParams) {
// Readback direction: the raw store copies the words bit-for-bit while still honoring the
// client-side PACK addressing (alignment, skip rows/pixels) and GL_PACK_SWAP_BYTES.
namespace ReadbackImpl = MG_Backend::DirectGLES::ReadbackImpl;
const Uint32 source[] = {0xF8FC0000u, 0x60000000u, 0x08000001u, // row 0
0x0FFFFFFFu, 0xFFFFFFFFu, 0x00000000u}; // row 1
constexpr Uint32 kFill = 0xDEADBEEFu;
Uint32 destination[16];
std::fill(std::begin(destination), std::end(destination), kFill);
MG_Impl::GLImpl::PixelStorei(GL_PACK_ALIGNMENT, 8); // rows of 3 words (12 B) pad to 16 B
MG_Impl::GLImpl::PixelStorei(GL_PACK_SKIP_ROWS, 1);
MG_Impl::GLImpl::PixelStorei(GL_PACK_SKIP_PIXELS, 1);
ASSERT_TRUE(ReadbackImpl::StorePackedWordsToClient(reinterpret_cast<const Uint8*>(source), /*width=*/3,
/*sliceHeight=*/2, /*sliceCount=*/1,
GL_UNSIGNED_INT_5_9_9_9_REV, destination,
/*applyPackImageParams=*/false));
// Row 0 lands at SKIP_ROWS * 16 + SKIP_PIXELS * 4 = 20 bytes = word 5; row 1 one 16-byte
// stride further along, at word 9.
for (Int i = 0; i < 3; ++i) {
EXPECT_EQ(destination[5 + i], source[i]) << "row 0 texel " << i;
EXPECT_EQ(destination[9 + i], source[3 + i]) << "row 1 texel " << i;
}
// The skipped region and the row padding stay untouched.
EXPECT_EQ(destination[0], kFill);
EXPECT_EQ(destination[4], kFill);
EXPECT_EQ(destination[8], kFill);
EXPECT_EQ(destination[12], kFill);
// GL_PACK_SWAP_BYTES reverses each 4-byte word.
std::fill(std::begin(destination), std::end(destination), kFill);
MG_Impl::GLImpl::PixelStorei(GL_PACK_SKIP_ROWS, 0);
MG_Impl::GLImpl::PixelStorei(GL_PACK_SKIP_PIXELS, 0);
MG_Impl::GLImpl::PixelStorei(GL_PACK_ALIGNMENT, 1);
MG_Impl::GLImpl::PixelStorei(GL_PACK_SWAP_BYTES, GL_TRUE);
ASSERT_TRUE(ReadbackImpl::StorePackedWordsToClient(reinterpret_cast<const Uint8*>(source), /*width=*/3,
/*sliceHeight=*/1, /*sliceCount=*/1,
GL_UNSIGNED_INT_5_9_9_9_REV, destination,
/*applyPackImageParams=*/false));
EXPECT_EQ(destination[0], 0x0000FCF8u); // byte-reversed 0xF8FC0000
EXPECT_EQ(destination[1], 0x00000060u);
MG_Impl::GLImpl::PixelStorei(GL_PACK_SWAP_BYTES, GL_FALSE);
MG_Impl::GLImpl::PixelStorei(GL_PACK_ALIGNMENT, 4);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
// GL 4.6 core table 23.18: GL_TEXTURE_COMPARE_FUNC takes the whole eight-function depth-compare
// range. The validator used to start it at GL_LEQUAL, which sits in the middle of the contiguous
// GL_NEVER..GL_ALWAYS block, so NEVER/LESS/EQUAL were rejected while GREATER/NOTEQUAL/GEQUAL only
// got through because they happen to be numerically above LEQUAL.
TEST_F(TextureTest, SamplerCompareFuncAcceptsTheWholeNeverToAlwaysRange) {
GLuint sampler = 0;
MG_Impl::GLImpl::GenSamplers(1, &sampler);
ASSERT_NE(sampler, 0u);
const GLenum compareFuncs[] = {GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL,
GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS};
for (GLenum func : compareFuncs) {
MG_Impl::GLImpl::SamplerParameteri(sampler, GL_TEXTURE_COMPARE_FUNC, static_cast<GLint>(func));
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << "compare func " << func << " was rejected";
GLint readBack = 0;
MG_Impl::GLImpl::GetSamplerParameteriv(sampler, GL_TEXTURE_COMPARE_FUNC, &readBack);
EXPECT_EQ(static_cast<GLenum>(readBack), func);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
// Just outside the block on both sides is still INVALID_ENUM.
MG_Impl::GLImpl::SamplerParameteri(sampler, GL_TEXTURE_COMPARE_FUNC, GL_NEVER - 1);
ExpectSingleGlError(GL_INVALID_ENUM);
MG_Impl::GLImpl::SamplerParameteri(sampler, GL_TEXTURE_COMPARE_FUNC, GL_ALWAYS + 1);
ExpectSingleGlError(GL_INVALID_ENUM);
MG_Impl::GLImpl::DeleteSamplers(1, &sampler);
}
// GL 4.6 core table 23.19: GL_TEXTURE_BINDING_* and GL_SAMPLER_BINDING are per-texture-unit, so
// glGetIntegeri_v must answer for unit `index` - not fall through to the backend, which knows
// nothing about the frontend's binding state.
TEST_F(TextureTest, GetIntegeriVReportsPerUnitTextureAndSamplerBindings) {
GLuint textures[2] = {0, 0};
MG_Impl::GLImpl::GenTextures(2, textures);
ASSERT_NE(textures[0], 0u);
ASSERT_NE(textures[1], 0u);
MG_Impl::GLImpl::ActiveTexture(GL_TEXTURE0);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, textures[0]);
MG_Impl::GLImpl::ActiveTexture(GL_TEXTURE3);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, textures[1]);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
GLint binding = -1;
MG_Impl::GLImpl::GetIntegeri_v(GL_TEXTURE_BINDING_2D, 0, &binding);
EXPECT_EQ(static_cast<GLuint>(binding), textures[0]);
MG_Impl::GLImpl::GetIntegeri_v(GL_TEXTURE_BINDING_2D, 3, &binding);
EXPECT_EQ(static_cast<GLuint>(binding), textures[1]);
// An unbound unit reports 0, and a target nothing was bound to reports 0 as well.
MG_Impl::GLImpl::GetIntegeri_v(GL_TEXTURE_BINDING_2D, 2, &binding);
EXPECT_EQ(binding, 0);
MG_Impl::GLImpl::GetIntegeri_v(GL_TEXTURE_BINDING_3D, 0, &binding);
EXPECT_EQ(binding, 0);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// The non-indexed query keeps reporting the ACTIVE unit, which is still unit 3.
GLint activeUnitBinding = -1;
MG_Impl::GLImpl::GetIntegerv(GL_TEXTURE_BINDING_2D, &activeUnitBinding);
EXPECT_EQ(static_cast<GLuint>(activeUnitBinding), textures[1]);
GLuint sampler = 0;
MG_Impl::GLImpl::GenSamplers(1, &sampler);
ASSERT_NE(sampler, 0u);
MG_Impl::GLImpl::BindSampler(2, sampler);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::GetIntegeri_v(GL_SAMPLER_BINDING, 2, &binding);
EXPECT_EQ(static_cast<GLuint>(binding), sampler);
MG_Impl::GLImpl::GetIntegeri_v(GL_SAMPLER_BINDING, 1, &binding);
EXPECT_EQ(binding, 0);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// Out of range is INVALID_VALUE, not a backend passthrough.
GLint maxUnits = 0;
MG_Impl::GLImpl::GetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxUnits);
ASSERT_GT(maxUnits, 0);
MG_Impl::GLImpl::GetIntegeri_v(GL_TEXTURE_BINDING_2D, static_cast<GLuint>(maxUnits) + 1024u, &binding);
ExpectSingleGlError(GL_INVALID_VALUE);
MG_Impl::GLImpl::BindSampler(2, 0);
MG_Impl::GLImpl::DeleteSamplers(1, &sampler);
MG_Impl::GLImpl::ActiveTexture(GL_TEXTURE0);
MG_Impl::GLImpl::DeleteTextures(2, textures);
DrainPendingGlErrors();
}
// glGetFloati_v / glGetDoublei_v were no-op stubs: they left the caller's buffer holding whatever
// was on the stack. They are converters over the integer indexed query.
TEST_F(TextureTest, GetFloatiVAndGetDoubleiVConvertTheIndexedIntegerQuery) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
ASSERT_NE(texture, 0u);
MG_Impl::GLImpl::ActiveTexture(GL_TEXTURE1);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
GLfloat asFloat = -1.0f;
MG_Impl::GLImpl::GetFloati_v(GL_TEXTURE_BINDING_2D, 1, &asFloat);
EXPECT_FLOAT_EQ(asFloat, static_cast<GLfloat>(texture));
GLdouble asDouble = -1.0;
MG_Impl::GLImpl::GetDoublei_v(GL_TEXTURE_BINDING_2D, 1, &asDouble);
EXPECT_DOUBLE_EQ(asDouble, static_cast<GLdouble>(texture));
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::ActiveTexture(GL_TEXTURE0);
MG_Impl::GLImpl::DeleteTextures(1, &texture);
DrainPendingGlErrors();
}
// GL 3.3 core 3.8.2: the unit glBindSampler accepts is bounded by
// GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS. The gate read the frontend's MAX_TEXTURE_IMAGE_UNITS
// instead - the capacity of the unit array, 192 - so every unit the backend does not have was
// accepted, and the single-bind path disagreed with the multi-bind twin about where the units end.
// The backend is stood in so the two limits are distinguishable no matter what the real one
// advertises.
TEST_F(TextureTest, BindSamplerRejectsUnitsBeyondMaxCombinedTextureImageUnits) {
GLuint sampler = 0;
MG_Impl::GLImpl::GenSamplers(1, &sampler);
ASSERT_NE(sampler, 0u);
constexpr GLint kCombinedUnits = 24;
static_assert(kCombinedUnits < MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS,
"the stand-in limit has to be below the unit array capacity to tell the two apart");
auto backend = MakeUnique<FormatCapabilityBackend>();
FormatCapabilityBackend::MutableDynamicParameters().MaxCombinedTextureImageUnits = kCombinedUnits;
ScopedBackendOverride backendOverride(Move(backend));
GLint reportedUnits = 0;
MG_Impl::GLImpl::GetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &reportedUnits);
ASSERT_EQ(reportedUnits, kCombinedUnits);
// The last unit that exists still binds.
const GLuint lastUnit = static_cast<GLuint>(kCombinedUnits - 1);
MG_Impl::GLImpl::BindSampler(lastUnit, sampler);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_NE(MG_State::pGLContext->GetTextureUnitObject(static_cast<Int>(lastUnit)).GetSamplerObject(), nullptr);
// One past it does not - this is the unit the old gate accepted.
MG_Impl::GLImpl::BindSampler(static_cast<GLuint>(kCombinedUnits), sampler);
ExpectSingleGlError(GL_INVALID_VALUE);
EXPECT_EQ(MG_State::pGLContext->GetTextureUnitObject(kCombinedUnits).GetSamplerObject(), nullptr);
// Past the unit array as well is the same error, not an out-of-bounds index.
MG_Impl::GLImpl::BindSampler(
static_cast<GLuint>(MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) + 4u, sampler);
ExpectSingleGlError(GL_INVALID_VALUE);
// Both gates now read the same limit: a multi-bind that ends exactly at it binds, and one that
// runs a single unit past it is the multi-bind's INVALID_OPERATION, reported up front - not the
// single-bind INVALID_VALUE from somewhere inside the loop.
const GLuint samplers[2] = {sampler, sampler};
MG_Impl::GLImpl::BindSamplers(static_cast<GLuint>(kCombinedUnits - 2), 2, samplers);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::BindSamplers(lastUnit, 2, samplers);
ExpectSingleGlError(GL_INVALID_OPERATION);
MG_Impl::GLImpl::BindSampler(lastUnit, 0);
MG_Impl::GLImpl::BindSampler(static_cast<GLuint>(kCombinedUnits - 2), 0);
MG_Impl::GLImpl::DeleteSamplers(1, &sampler);
DrainPendingGlErrors();
}
// The DSA by-name entry points are emulated by temporarily binding the named texture onto the
// active unit's slot for its target, running the classic bound-texture code, then putting the
// previous binding back. For as long as the emulated call runs, that swap is a REAL change to
// which texture is bound at that unit, so both transitions have to move the texture bind
// generation.
//
// They used to move nothing. Backends memoise per-unit work keyed on the bind generation and
// BORROW the binding slot (they hold a pointer to the slot's shared_ptr, not a copy), so a memo
// built while texture A sat in the slot stayed "valid" while B was temporarily in it - and the
// backend then drove A's backend twin from B's frontend state, re-specifying A's backend storage
// with B's shape. Any content A only ever had on the GPU was gone. That is what blanked
// Minecraft's lightmap when Iris uploaded to a BSL shadow map: the text shader multiplies by the
// lightmap, so `if (color.a < 0.1) discard` then threw away every glyph in the process.
TEST_F(TextureTest, NamedTextureCallKeepsUnitBindingAccountingCoherent) {
GLuint names[2] = {};
MG_Impl::GLImpl::GenTextures(2, names);
const GLuint boundName = names[0];
const GLuint namedName = names[1];
MG_Impl::GLImpl::ActiveTexture(GL_TEXTURE0);
// Instantiate both as 2D objects, then leave `boundName` on the unit.
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, namedName);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, boundName);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
auto& slot = MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture2D);
const auto boundObject = slot.GetBoundObject();
ASSERT_NE(boundObject, nullptr);
ASSERT_EQ(boundObject->GetExternalIndex(), boundName);
// TextureParameteriv is one of the by-name calls that is emulated by binding: it reaches
// WithTemporarilyBoundNamedTexture, unlike the scalar TextureParameteri, which edits the
// object directly and never touches a unit.
const Uint64 base = MG_State::pGLContext->GetTextureBindGeneration();
const GLint maxLevel = 0;
MG_Impl::GLImpl::TextureParameteriv(namedName, GL_TEXTURE_MAX_LEVEL, &maxLevel);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// The emulation put `namedName` on the unit and took it off again. A generation-keyed memo
// must be able to see that the slot it borrows was not stable across the call.
EXPECT_GT(MG_State::pGLContext->GetTextureBindGeneration(), base)
<< "a by-name texture call swapped a live unit binding without moving the bind generation";
// ...and the application-visible binding is exactly what it was before the call.
EXPECT_EQ(slot.GetBoundObject(), boundObject);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
MG_Impl::GLImpl::DeleteTextures(2, names);
DrainPendingGlErrors();
}
// ---- Three-channel colour-renderable widening (Complementary Reimagined / Iris) ----------------
//
// No real OpenGL ES driver renders to a three-channel image, so a colour attachment the
// application asked for as GL_RGB8_SNORM or GL_RGB16F has to be stored in the four-channel
// sibling. The bit that says so used to be reachable for multisample storage only, which is why
// an ordinary GL_TEXTURE_2D attachment in one of those formats had no fallback at all and the
// frontend could only answer GL_FRAMEBUFFER_UNSUPPORTED.
TEST_F(TextureTest, ColorAttachableTargetsRequestTheThreeChannelWidening) {
using MobileGL::MG_Backend::DirectGLES::TextureImpl::GetRenderTargetNormalizeOptions;
using MobileGL::MG_Backend::DirectGLES::TextureImpl::TargetRequiresRenderableFormat;
MG_External::GLESCapabilities capabilities{};
capabilities.SupportsRenderSnorm = true;
capabilities.SupportsNorm16Texture = true;
// Every image that can be a colour attachment, not just the multisample pair: an ordinary 2D
// texture is what Iris attaches, and it used to be excluded.
for (const TextureTarget target : {TextureTarget::Texture2D, TextureTarget::Texture3D,
TextureTarget::TextureCubeMap, TextureTarget::Texture2DArray,
TextureTarget::TextureCubeMapArray, TextureTarget::Texture2DMultisample,
TextureTarget::Texture2DMultisampleArray, TextureTarget::Texture1D,
TextureTarget::Texture1DArray, TextureTarget::TextureRectangle}) {
const SizeT targetIndex = MobileGL::MG_Backend::GetFormatCapabilityTargetIndex(target);
EXPECT_TRUE(TargetRequiresRenderableFormat(targetIndex))
<< "target " << MG_Util::ConvertTextureTargetToString(target);
EXPECT_TRUE(GetRenderTargetNormalizeOptions(capabilities, targetIndex) &
PixelFormatNormalizeOptionBit::NoThreeChannelRenderTarget)
<< "target " << MG_Util::ConvertTextureTargetToString(target);
}
// A renderbuffer exists only to be attached.
EXPECT_TRUE(TargetRequiresRenderableFormat(MobileGL::MG_Backend::GetRenderbufferFormatCapabilityTargetIndex()));
// A buffer texture is the one image that can never be an attachment; its storage belongs to
// the buffer object, so widening it would misdescribe the application's data.
const SizeT bufferIndex = MobileGL::MG_Backend::GetFormatCapabilityTargetIndex(TextureTarget::TextureBuffer);
EXPECT_FALSE(TargetRequiresRenderableFormat(bufferIndex));
EXPECT_FALSE(GetRenderTargetNormalizeOptions(capabilities, bufferIndex));
// Without EXT_render_snorm a 16-bit SNORM render target cannot keep its encoding either.
MG_External::GLESCapabilities noSnormCapabilities{};
const SizeT texture2DIndex = MobileGL::MG_Backend::GetFormatCapabilityTargetIndex(TextureTarget::Texture2D);
EXPECT_TRUE(GetRenderTargetNormalizeOptions(noSnormCapabilities, texture2DIndex) &
PixelFormatNormalizeOptionBit::NoSnorm16RenderTarget);
EXPECT_FALSE(GetRenderTargetNormalizeOptions(capabilities, texture2DIndex) &
PixelFormatNormalizeOptionBit::NoSnorm16RenderTarget);
// ...and neither can an 8-bit one. That half of the answer used to be missing entirely, which
// is why an R8_SNORM / RG8_SNORM colour attachment got no substitute at all on a driver
// without EXT_render_snorm.
EXPECT_TRUE(GetRenderTargetNormalizeOptions(noSnormCapabilities, texture2DIndex) &
PixelFormatNormalizeOptionBit::NoSnorm8RenderTarget);
EXPECT_FALSE(GetRenderTargetNormalizeOptions(capabilities, texture2DIndex) &
PixelFormatNormalizeOptionBit::NoSnorm8RenderTarget);
EXPECT_FALSE(GetRenderTargetNormalizeOptions(noSnormCapabilities, bufferIndex) &
PixelFormatNormalizeOptionBit::NoSnorm8RenderTarget);
// 8-bit signed-normalized storage is core ES, so only EXT_render_snorm gates the 8-bit bit;
// the 16-bit one also needs EXT_texture_norm16 for the encoding to exist at all.
MG_External::GLESCapabilities noNorm16Capabilities{};
noNorm16Capabilities.SupportsRenderSnorm = true;
noNorm16Capabilities.SupportsNorm16Texture = false;
EXPECT_TRUE(GetRenderTargetNormalizeOptions(noNorm16Capabilities, texture2DIndex) &
PixelFormatNormalizeOptionBit::NoSnorm16RenderTarget);
EXPECT_FALSE(GetRenderTargetNormalizeOptions(noNorm16Capabilities, texture2DIndex) &
PixelFormatNormalizeOptionBit::NoSnorm8RenderTarget);
}
// ---- Signed-normalized colour-renderable substitution (KHR-GL4x.texture_swizzle on Mali) -------
//
// A driver without GL_EXT_render_snorm treats every signed-normalized format as texture-only, so a
// colour attachment in one of them leaves the ES framebuffer incomplete: the draw lands nowhere and
// the readback falls through to the CPU shadow, which for a glTexImage2D(..., nullptr) output
// texture is all zeroes. The render-target bits used to reach GL_RGB16_SNORM alone, so five of the
// eight SNORM formats - and in particular the single-channel GL_R8_SNORM / GL_R16_SNORM that
// KHR-GL4x.texture_swizzle renders into for EVERY SNORM source format - had no fallback at all.
TEST_F(TextureTest, SnormRenderTargetOptionsApplyToEverySignedNormalizedFormat) {
using MG_Util::TextureFormatProcessor::GetApplicablePixelFormatNormalizeOptions;
const Flags<PixelFormatNormalizeOptionBit> requested =
PixelFormatNormalizeOptionBit::NoSnorm8RenderTarget | PixelFormatNormalizeOptionBit::NoSnorm16RenderTarget;
for (const GLenum internalFormat : {GL_R8_SNORM, GL_RG8_SNORM, GL_RGB8_SNORM, GL_RGBA8_SNORM}) {
const auto applicable = GetApplicablePixelFormatNormalizeOptions(internalFormat, requested);
EXPECT_TRUE(applicable & PixelFormatNormalizeOptionBit::NoSnorm8RenderTarget)
<< "internalformat 0x" << std::hex << internalFormat;
// The two bits are per precision class, so the 16-bit one never reaches an 8-bit format -
// that is what keeps the fallback reason from naming both.
EXPECT_FALSE(applicable & PixelFormatNormalizeOptionBit::NoSnorm16RenderTarget)
<< "internalformat 0x" << std::hex << internalFormat;
}
for (const GLenum internalFormat : {GL_R16_SNORM, GL_RG16_SNORM, GL_RGB16_SNORM, GL_RGBA16_SNORM}) {
const auto applicable = GetApplicablePixelFormatNormalizeOptions(internalFormat, requested);
EXPECT_TRUE(applicable & PixelFormatNormalizeOptionBit::NoSnorm16RenderTarget)
<< "internalformat 0x" << std::hex << internalFormat;
EXPECT_FALSE(applicable & PixelFormatNormalizeOptionBit::NoSnorm8RenderTarget)
<< "internalformat 0x" << std::hex << internalFormat;
}
// GL_RGB16_SNORM used to be granted the 16-bit bit only when the three-channel widening was
// requested alongside it, which made the answer depend on the order the caller assembled its
// option set in. The capability probe and the runtime storage choice assemble different sets.
EXPECT_TRUE(GetApplicablePixelFormatNormalizeOptions(GL_RGB16_SNORM,
PixelFormatNormalizeOptionBit::NoSnorm16RenderTarget) &
PixelFormatNormalizeOptionBit::NoSnorm16RenderTarget);
// Nothing else responds to either bit; an unsigned-normalized or float format keeps its storage.
for (const GLenum internalFormat : {GL_R8, GL_R16, GL_RGBA8, GL_RGBA16, GL_RGB16F, GL_RGBA32F, GL_RGB9_E5}) {
EXPECT_FALSE(GetApplicablePixelFormatNormalizeOptions(internalFormat, requested))
<< "internalformat 0x" << std::hex << internalFormat;
}
}
TEST_F(TextureTest, SnormRenderTargetSubstitutesKeepEveryChannelValueExactly) {
using MG_Util::TextureFormatProcessor::NormalizePixelFormat;
struct Case {
GLenum requested;
Flags<PixelFormatNormalizeOptionBit> options;
GLenum internalFormat;
GLenum format;
GLenum type;
};
const Flags<PixelFormatNormalizeOptionBit> snorm8RT = PixelFormatNormalizeOptionBit::NoSnorm8RenderTarget;
const Flags<PixelFormatNormalizeOptionBit> snorm16RT = PixelFormatNormalizeOptionBit::NoSnorm16RenderTarget;
const Case cases[] = {
// 8-bit: a half float represents every v/127 exactly (the worst case, -123/127, quantizes
// 0.03 of a SNORM step away), so it is the same storage GL_RGBA8_SNORM already always got.
{GL_R8_SNORM, snorm8RT, GL_R16F, GL_RED, GL_FLOAT},
{GL_RG8_SNORM, snorm8RT, GL_RG16F, GL_RG, GL_FLOAT},
{GL_RGBA8_SNORM, snorm8RT, GL_RGBA16F, GL_RGBA, GL_FLOAT},
// 16-bit: NOT a half float. Its spacing just below 1.0 is some 16 SNORM steps, so it hands
// -23451/32767 back as -23457 against a conformance window of one step; a 32-bit float
// round-trips all 65535 channel values.
{GL_R16_SNORM, snorm16RT, GL_R32F, GL_RED, GL_FLOAT},
{GL_RG16_SNORM, snorm16RT, GL_RG32F, GL_RG, GL_FLOAT},
{GL_RGBA16_SNORM, snorm16RT, GL_RGBA32F, GL_RGBA, GL_FLOAT},
// The render-target bit outranks the narrower fallbacks, whichever way the caller's option
// set was assembled: the capability probe folds the driver options in, the runtime storage
// choice can see the render-target bit alone, and the two have to pick the same storage.
{GL_R16_SNORM, snorm16RT | PixelFormatNormalizeOptionBit::NoNorm16, GL_R32F, GL_RED, GL_FLOAT},
{GL_RG16_SNORM, snorm16RT | PixelFormatNormalizeOptionBit::NoSnorm16, GL_RG32F, GL_RG, GL_FLOAT},
{GL_RGBA16_SNORM,
snorm16RT | PixelFormatNormalizeOptionBit::NoNorm16 | PixelFormatNormalizeOptionBit::NoSnorm16,
GL_RGBA32F, GL_RGBA, GL_FLOAT},
// The three-channel formats go on through the widening, which outranks everything.
{GL_RGB8_SNORM, snorm8RT | PixelFormatNormalizeOptionBit::NoThreeChannelRenderTarget, GL_RGBA16F, GL_RGBA,
GL_FLOAT},
{GL_RGB16_SNORM, snorm16RT | PixelFormatNormalizeOptionBit::NoThreeChannelRenderTarget, GL_RGBA32F, GL_RGBA,
GL_FLOAT},
// Control: with EXT_render_snorm neither bit is ever set, so the driver that renders to the
// signed-normalized encoding keeps storing it byte for byte. This is the shape Adreno and
// llvmpipe take, which is why the substitution is invisible on every gate the project runs.
{GL_R8_SNORM, PixelFormatNormalizeOptionBit::None, GL_R8_SNORM, GL_RED, GL_BYTE},
{GL_RG8_SNORM, PixelFormatNormalizeOptionBit::None, GL_RG8_SNORM, GL_RG, GL_BYTE},
{GL_R16_SNORM, PixelFormatNormalizeOptionBit::None, GL_R16_SNORM, GL_RED, GL_SHORT},
{GL_RG16_SNORM, PixelFormatNormalizeOptionBit::None, GL_RG16_SNORM, GL_RG, GL_SHORT},
{GL_RGBA16_SNORM, PixelFormatNormalizeOptionBit::None, GL_RGBA16_SNORM, GL_RGBA, GL_SHORT},
// ...and the bit for the other precision class does nothing on its own.
{GL_R8_SNORM, snorm16RT, GL_R8_SNORM, GL_RED, GL_BYTE},
{GL_R16_SNORM, snorm8RT, GL_R16_SNORM, GL_RED, GL_SHORT},
};
for (const auto& testCase : cases) {
GLenum internalFormat = 0;
GLenum format = 0;
GLenum type = 0;
NormalizePixelFormat(testCase.requested, testCase.options, &internalFormat, &format, &type);
EXPECT_EQ(internalFormat, testCase.internalFormat) << "requested 0x" << std::hex << testCase.requested;
EXPECT_EQ(format, testCase.format) << "requested 0x" << std::hex << testCase.requested;
EXPECT_EQ(type, testCase.type) << "requested 0x" << std::hex << testCase.requested;
}
}
TEST_F(TextureTest, ThreeChannelRenderTargetOptionAppliesToEveryDeniedThreeChannelFormat) {
using MG_Util::TextureFormatProcessor::GetApplicablePixelFormatNormalizeOptions;
const Flags<PixelFormatNormalizeOptionBit> requested =
PixelFormatNormalizeOptionBit::NoThreeChannelRenderTarget;
// GL_RGB16F in particular matched no case at all, so no option could ever apply to it and it
// fell through NormalizePixelFormat's default passthrough unchanged.
for (const GLenum internalFormat : {GL_RGB8_SNORM, GL_RGB16_SNORM, GL_RGB16, GL_RGB10, GL_RGB12, GL_RGB16F,
GL_RGB32F, GL_SRGB8, GL_RGB8I, GL_RGB8UI, GL_RGB16I, GL_RGB16UI, GL_RGB32I,
GL_RGB32UI}) {
EXPECT_TRUE(GetApplicablePixelFormatNormalizeOptions(internalFormat, requested) &
PixelFormatNormalizeOptionBit::NoThreeChannelRenderTarget)
<< "internalformat 0x" << std::hex << internalFormat;
}
// Four-channel and shared-exponent formats are not widened: RGBA8_SNORM has its own always-on
// fallback, and GL_RGB9_E5 has no four-channel sibling that would not need the shared exponent
// unpacked on every transfer (nothing renders to it on desktop GL either).
for (const GLenum internalFormat : {GL_RGBA8_SNORM, GL_RGBA16F, GL_RGBA8, GL_RGB8, GL_RGB9_E5}) {
EXPECT_FALSE(GetApplicablePixelFormatNormalizeOptions(internalFormat, requested) &
PixelFormatNormalizeOptionBit::NoThreeChannelRenderTarget)
<< "internalformat 0x" << std::hex << internalFormat;
}
}
TEST_F(TextureTest, ThreeChannelWideningRetargetsInternalFormatAndTransferPairTogether) {
using MG_Util::TextureFormatProcessor::NormalizePixelFormat;
struct Case {
GLenum requested;
Flags<PixelFormatNormalizeOptionBit> options;
GLenum internalFormat;
GLenum format;
GLenum type;
};
const Flags<PixelFormatNormalizeOptionBit> widen = PixelFormatNormalizeOptionBit::NoThreeChannelRenderTarget;
const Flags<PixelFormatNormalizeOptionBit> widenNoSnorm16 =
PixelFormatNormalizeOptionBit::NoThreeChannelRenderTarget |
PixelFormatNormalizeOptionBit::NoSnorm16RenderTarget;
const Flags<PixelFormatNormalizeOptionBit> widenNoNorm16 =
PixelFormatNormalizeOptionBit::NoThreeChannelRenderTarget | PixelFormatNormalizeOptionBit::NoNorm16;
const Case cases[] = {
// Complementary's colortex1 and colortex2. The transfer pair used to stay three-channel
// and keep the *source* component type, emitting (GL_RGBA16F, GL_RGB, GL_BYTE) - which ES
// rejects for glTexImage2D outright, and which only went unnoticed because the bit was
// reachable for multisample storage alone (glTexStorage*Multisample takes no pair).
{GL_RGB8_SNORM, widen, GL_RGBA16F, GL_RGBA, GL_FLOAT},
{GL_RGB16F, widen, GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT},
{GL_RGB32F, widen, GL_RGBA32F, GL_RGBA, GL_FLOAT},
// 16-bit SNORM keeps its encoding where EXT_render_snorm can render to it; a half float's
// 11-bit mantissa cannot represent a 16-bit SNORM channel exactly, so the driver that
// cannot render to the encoding gets the 32-bit float rather than the half.
{GL_RGB16_SNORM, widen, GL_RGBA16_SNORM, GL_RGBA, GL_SHORT},
{GL_RGB16_SNORM, widenNoSnorm16, GL_RGBA32F, GL_RGBA, GL_FLOAT},
// 16-bit UNORM and the legacy 10/12-bit formats stored as RGB16. The same-width sibling
// whenever the driver has EXT_texture_norm16 - which is what keeps the whole 48-bit
// ARB_texture_view class on one ES view class, so a GL_RGB16 texture can be viewed as
// GL_RGB16UI - and the 32-bit float only when it does not.
{GL_RGB16, widen, GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT},
{GL_RGB10, widen, GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT},
{GL_RGB12, widen, GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT},
{GL_RGB16, widenNoNorm16, GL_RGBA32F, GL_RGBA, GL_FLOAT},
{GL_RGB10, widenNoNorm16, GL_RGBA32F, GL_RGBA, GL_FLOAT},
{GL_RGB12, widenNoNorm16, GL_RGBA32F, GL_RGBA, GL_FLOAT},
// sRGB and the integer formats: the base format has to move to the four-channel one of the
// right class, GL_RGBA_INTEGER included.
{GL_SRGB8, widen, GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE},
{GL_RGB8I, widen, GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE},
{GL_RGB8UI, widen, GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE},
{GL_RGB16I, widen, GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT},
{GL_RGB16UI, widen, GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT},
{GL_RGB32I, widen, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT},
{GL_RGB32UI, widen, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT},
// The widening outranks the other fallbacks, which all pick a three-channel storage the
// driver still refuses to render to (GL_RGB8_SNORM -> GL_RGB16F, GL_RGB16 -> GL_RGB32F).
{GL_RGB8_SNORM, widen | PixelFormatNormalizeOptionBit::NoSnorm8, GL_RGBA16F, GL_RGBA, GL_FLOAT},
{GL_RGB16, widen | PixelFormatNormalizeOptionBit::NoNorm16, GL_RGBA32F, GL_RGBA, GL_FLOAT},
// Control: without the bit nothing moves. The bit is only ever set for a target whose
// native probe failed, so this is the shape every driver that does render to the
// three-channel form keeps - per format, not per platform (llvmpipe renders to GL_RGB16F
// but not to GL_RGB8_SNORM, GL_SRGB8, GL_RGB32F or the RGB integer formats).
{GL_RGB8_SNORM, PixelFormatNormalizeOptionBit::None, GL_RGB8_SNORM, GL_RGB, GL_BYTE},
{GL_RGB16F, PixelFormatNormalizeOptionBit::None, GL_RGB16F, GL_RGB, GL_HALF_FLOAT},
{GL_RGB32F, PixelFormatNormalizeOptionBit::None, GL_RGB32F, GL_RGB, GL_FLOAT},
{GL_SRGB8, PixelFormatNormalizeOptionBit::None, GL_SRGB8, GL_RGB, GL_UNSIGNED_BYTE},
// Not widened even under the bit: no four-channel shared-exponent sibling exists.
{GL_RGB9_E5, widen, GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV},
// Four-channel formats are unaffected by the bit; RGBA8_SNORM keeps its own fallback.
{GL_RGBA8_SNORM, widen, GL_RGBA8_SNORM, GL_RGBA, GL_BYTE},
{GL_RGBA8_SNORM, widen | PixelFormatNormalizeOptionBit::NoRGBA8Snorm, GL_RGBA16F, GL_RGBA, GL_FLOAT},
};
for (const auto& testCase : cases) {
GLenum internalFormat = 0;
GLenum format = 0;
GLenum type = 0;
NormalizePixelFormat(testCase.requested, testCase.options, &internalFormat, &format, &type);
EXPECT_EQ(internalFormat, testCase.internalFormat) << "requested 0x" << std::hex << testCase.requested;
EXPECT_EQ(format, testCase.format) << "requested 0x" << std::hex << testCase.requested;
EXPECT_EQ(type, testCase.type) << "requested 0x" << std::hex << testCase.requested;
}
}
TEST_F(TextureTest, WidenedRenderTargetUploadExpandsThreeChannelDataWithOpaqueAlpha) {
using MobileGL::MG_Backend::DirectGLES::TextureImpl::GetWidenableClientComponentCount;
using MobileGL::MG_Backend::DirectGLES::TextureImpl::PrepareChannelWidenedUpload;
// Only the three-channel formats that can be widened report a source component count; the
// repack is what keeps the driver from walking three texels' worth of data per four-texel row.
for (const TextureInternalFormat format :
{TextureInternalFormat::RGB8Snorm, TextureInternalFormat::RGB16F, TextureInternalFormat::RGB32F,
TextureInternalFormat::RGB16Snorm, TextureInternalFormat::RGB16, TextureInternalFormat::SRGB8,
TextureInternalFormat::RGB8UI, TextureInternalFormat::RGB32I}) {
EXPECT_EQ(GetWidenableClientComponentCount(format), 3u)
<< MG_Util::ConvertTextureInternalFormatToString(format);
}
EXPECT_EQ(GetWidenableClientComponentCount(TextureInternalFormat::RGBA8), 0u);
EXPECT_EQ(GetWidenableClientComponentCount(TextureInternalFormat::RGBA8Snorm), 0u);
EXPECT_EQ(GetWidenableClientComponentCount(TextureInternalFormat::RGB9E5), 0u);
const IntVec3 texelSize(2, 1, 1);
// GL_RGB8_SNORM -> GL_RGBA16F: PrepareNormFloatFallbackUpload has already turned the Int8
// shadow into floats, so what arrives here is three floats per texel.
{
const Float source[] = {0.25f, -0.5f, 0.75f, -1.0f, 0.0f, 1.0f};
Vector<Uint8> widened;
const auto* result = static_cast<const Float*>(PrepareChannelWidenedUpload(
3, texelSize, source, sizeof(source), GL_FLOAT, widened));
ASSERT_NE(result, static_cast<const void*>(source));
ASSERT_EQ(widened.size(), 8 * sizeof(Float));
const Float expected[] = {0.25f, -0.5f, 0.75f, 1.0f, -1.0f, 0.0f, 1.0f, 1.0f};
for (SizeT i = 0; i < 8; ++i) {
EXPECT_FLOAT_EQ(result[i], expected[i]) << "component " << i;
}
}
// GL_RGB16F -> GL_RGBA16F uploads halves untouched, so the synthetic alpha is the half
// encoding of 1.0 rather than a saturated field.
{
const Uint16 source[] = {0x0001, 0x0002, 0x0003, 0x0004, 0x0005, 0x0006};
Vector<Uint8> widened;
const auto* result = static_cast<const Uint16*>(PrepareChannelWidenedUpload(
3, texelSize, source, sizeof(source), GL_HALF_FLOAT, widened));
ASSERT_NE(result, static_cast<const void*>(source));
const Uint16 expected[] = {0x0001, 0x0002, 0x0003, 0x3C00, 0x0004, 0x0005, 0x0006, 0x3C00};
for (SizeT i = 0; i < 8; ++i) {
EXPECT_EQ(result[i], expected[i]) << "component " << i;
}
}
// GL_SRGB8 -> GL_SRGB8_ALPHA8: fixed-point one is the saturated field.
{
const Uint8 source[] = {1, 2, 3, 4, 5, 6};
Vector<Uint8> widened;
const auto* result = static_cast<const Uint8*>(PrepareChannelWidenedUpload(
3, texelSize, source, sizeof(source), GL_UNSIGNED_BYTE, widened));
const Uint8 expected[] = {1, 2, 3, 0xFF, 4, 5, 6, 0xFF};
ASSERT_NE(result, static_cast<const void*>(source));
EXPECT_EQ(std::memcmp(result, expected, sizeof(expected)), 0);
}
// GL_RGB16_SNORM -> GL_RGBA16_SNORM keeps GL_SHORT, whose 1.0 is the positive maximum.
{
const Int16 source[] = {-1, 2, -3, 4, -5, 6};
Vector<Uint8> widened;
const auto* result = static_cast<const Int16*>(PrepareChannelWidenedUpload(
3, texelSize, source, sizeof(source), GL_SHORT, widened));
const Int16 expected[] = {-1, 2, -3, 0x7FFF, 4, -5, 6, 0x7FFF};
ASSERT_NE(result, static_cast<const void*>(source));
EXPECT_EQ(std::memcmp(result, expected, sizeof(expected)), 0);
}
// An integer format's added channel carries the integer one, not a saturated field.
{
const Uint32 source[] = {10, 20, 30, 40, 50, 60};
Vector<Uint8> widened;
const auto* result = static_cast<const Uint32*>(PrepareChannelWidenedUpload(
3, texelSize, source, sizeof(source), GL_UNSIGNED_INT, widened, /*integerData=*/true));
const Uint32 expected[] = {10, 20, 30, 1, 40, 50, 60, 1};
ASSERT_NE(result, static_cast<const void*>(source));
EXPECT_EQ(std::memcmp(result, expected, sizeof(expected)), 0);
}
// GL_RGB8I -> GL_RGBA8I uploads as GL_BYTE, the very type GL_RGB8_SNORM uses, so the type
// alone cannot decide the added channel's value: the integer format's one is 1, the
// signed-normalized format's is 0x7F. Getting this wrong is invisible through sampling and
// glGetTexImage (both answer the alpha with the format's implied one) but escapes through a
// blit or glCopyTexSubImage out of the widened attachment.
{
const Int8 source[] = {-1, 2, -3, 4, -5, 6};
Vector<Uint8> widened;
const auto* asInteger = static_cast<const Int8*>(PrepareChannelWidenedUpload(
3, texelSize, source, sizeof(source), GL_BYTE, widened, /*integerData=*/true));
const Int8 expectedInteger[] = {-1, 2, -3, 1, 4, -5, 6, 1};
ASSERT_NE(asInteger, static_cast<const void*>(source));
EXPECT_EQ(std::memcmp(asInteger, expectedInteger, sizeof(expectedInteger)), 0);
Vector<Uint8> widenedNorm;
const auto* asNormalized = static_cast<const Int8*>(PrepareChannelWidenedUpload(
3, texelSize, source, sizeof(source), GL_BYTE, widenedNorm, /*integerData=*/false));
const Int8 expectedNormalized[] = {-1, 2, -3, 0x7F, 4, -5, 6, 0x7F};
EXPECT_EQ(std::memcmp(asNormalized, expectedNormalized, sizeof(expectedNormalized)), 0);
}
// Which class a widenable format belongs to.
for (const TextureInternalFormat format :
{TextureInternalFormat::RGB8I, TextureInternalFormat::RGB8UI, TextureInternalFormat::RGB16I,
TextureInternalFormat::RGB16UI, TextureInternalFormat::RGB32I, TextureInternalFormat::RGB32UI}) {
EXPECT_TRUE(MobileGL::MG_Backend::DirectGLES::TextureImpl::IsIntegerWidenableFormat(format))
<< MG_Util::ConvertTextureInternalFormatToString(format);
}
for (const TextureInternalFormat format :
{TextureInternalFormat::RGB8Snorm, TextureInternalFormat::RGB16Snorm, TextureInternalFormat::RGB16,
TextureInternalFormat::RGB16F, TextureInternalFormat::RGB32F, TextureInternalFormat::SRGB8}) {
EXPECT_FALSE(MobileGL::MG_Backend::DirectGLES::TextureImpl::IsIntegerWidenableFormat(format))
<< MG_Util::ConvertTextureInternalFormatToString(format);
}
// The destination is sized from the level, never from the source. The driver reads a full
// width*height*4 components for the transfer it was handed, so a short source must still
// leave a full buffer behind - sizing it from the source would hand the driver a buffer it
// runs off the end of.
{
const Float shortSource[] = {0.5f, 0.25f, 0.125f};
Vector<Uint8> widened;
const auto* result = static_cast<const Float*>(PrepareChannelWidenedUpload(
3, IntVec3(2, 2, 1), shortSource, sizeof(shortSource), GL_FLOAT, widened));
ASSERT_NE(result, static_cast<const void*>(shortSource));
ASSERT_EQ(widened.size(), 4 * 4 * sizeof(Float));
const Float expected[] = {0.5f, 0.25f, 0.125f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f,
0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f};
for (SizeT i = 0; i < 16; ++i) {
EXPECT_FLOAT_EQ(result[i], expected[i]) << "component " << i;
}
}
// No widening in effect (or nothing to convert): the caller's pointer comes straight back, so
// the sub-rect upload fast path still recognises an unconverted level.
{
const Float source[] = {1.0f, 2.0f, 3.0f, 4.0f};
Vector<Uint8> widened;
EXPECT_EQ(PrepareChannelWidenedUpload(4, texelSize, source, sizeof(source), GL_FLOAT, widened),
static_cast<const void*>(source));
EXPECT_EQ(PrepareChannelWidenedUpload(0, texelSize, source, sizeof(source), GL_FLOAT, widened),
static_cast<const void*>(source));
EXPECT_EQ(PrepareChannelWidenedUpload(3, texelSize, nullptr, 0, GL_FLOAT, widened), nullptr);
}
}
// ---------------------------------------------------------------------------------------------
// A GL entry point may return an error, but it may never throw through the C GL ABI: unwinding a
// C++ exception across it terminates the process. These cover the sites that used to do exactly
// that (KHR-GL30.api.coverage died on the first of them on both backends).
// ---------------------------------------------------------------------------------------------
namespace {
struct CopyTexImage2DCall {
Bool Called = false;
GLenum Target = 0;
GLint Level = 0;
GLenum InternalFormat = 0;
GLsizei Width = 0;
GLsizei Height = 0;
};
CopyTexImage2DCall g_copyTexImage2DCall;
void RecordCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint, GLint, GLsizei width,
GLsizei height, GLint) {
g_copyTexImage2DCall = {true, target, level, internalformat, width, height};
}
// A colour read framebuffer of the requested sized format, bound to GL_READ_FRAMEBUFFER, which
// is what glCopyTexImage2D takes its source base format from.
void BindReadFramebufferWithColorFormat(GLenum sizedInternalFormat) {
GLuint framebuffer = 0;
GLuint texture = 0;
MG_Impl::GLImpl::CreateFramebuffers(1, &framebuffer);
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &texture);
MG_Impl::GLImpl::TextureStorage2D(texture, 1, sizedInternalFormat, 16, 16);
MG_Impl::GLImpl::NamedFramebufferTexture(framebuffer, GL_COLOR_ATTACHMENT0, texture, 0);
MG_Impl::GLImpl::BindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer);
}
GLuint BindFreshMutableTexture2D() {
GLuint texture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
return texture;
}
} // namespace
TEST_F(TextureTest, CopyTexImage2DAcceptsEveryComponentSubsetOfTheReadBuffer) {
const ScopedTextureBackendFunctionsOverride backendGuard;
MG_Backend::gBackendFunctionsTable.GL.CopyTexImage2D = RecordCopyTexImage2D;
BindReadFramebufferWithColorFormat(GL_RGBA8);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << "read framebuffer setup itself failed";
// GL 4.6 sec. 8.6: internalformat may name a SUBSET of the read buffer's components. This is
// exactly the list KHR-GL30.api.coverage walks against an rgba8888 colour buffer, and it is
// also what an ordinary GL app does with glCopyTexImage2D(GL_RGB) from an RGBA8 framebuffer.
for (const GLenum internalFormat : {GL_RED, GL_RG, GL_RGB, GL_RGBA}) {
BindFreshMutableTexture2D();
g_copyTexImage2DCall = {};
MG_Impl::GLImpl::CopyTexImage2D(GL_TEXTURE_2D, 0, internalFormat, 0, 0, 1, 1, 0);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << "internalformat " << internalFormat;
EXPECT_TRUE(g_copyTexImage2DCall.Called) << "internalformat " << internalFormat;
EXPECT_EQ(g_copyTexImage2DCall.InternalFormat, internalFormat);
EXPECT_EQ(g_copyTexImage2DCall.Width, 1);
EXPECT_EQ(g_copyTexImage2DCall.Height, 1);
}
}
TEST_F(TextureTest, CopyTexImage2DRejectsAFormatTheReadBufferCannotSupply) {
const ScopedTextureBackendFunctionsOverride backendGuard;
MG_Backend::gBackendFunctionsTable.GL.CopyTexImage2D = RecordCopyTexImage2D;
BindReadFramebufferWithColorFormat(GL_R8);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << "read framebuffer setup itself failed";
BindFreshMutableTexture2D();
g_copyTexImage2DCall = {};
// The subset rule still has a wrong side: GL_RGBA asks for components a GL_R8 read buffer does
// not have. That must be GL_INVALID_OPERATION and nothing else - not a throw, not silence.
MG_Impl::GLImpl::CopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 1, 1, 0);
ExpectSingleGlError(GL_INVALID_OPERATION);
EXPECT_FALSE(g_copyTexImage2DCall.Called) << "a rejected copy must not reach the backend";
}
TEST_F(TextureTest, CopyTexImage1DReportsUnsupportedInsteadOfTerminating) {
// 1D textures have no upload path in this stack; the entry point used to throw unconditionally.
MG_Impl::GLImpl::CopyTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA, 0, 0, 1, 0);
ExpectSingleGlError(GL_INVALID_OPERATION);
}
TEST_F(TextureTest, GetTexLevelParameterAnswersBufferStorageGeometry) {
// TextureStorageType is {Mipmap, Buffer} and the level queries used to answer only out of a
// mipmap chain, so every glGetTexLevelParameter* on a GL_TEXTURE_BUFFER texture reached a
// THROW_UNIMPL_EXCEPTION default: label and killed the process. It now answers out of the
// attached buffer range instead (GL 4.6 core 8.9): a buffer texture is one-dimensional, and
// with no buffer attached it addresses no texels at all.
GLuint texture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_BUFFER, 1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_BUFFER, texture);
MG_Impl::GLImpl::TexBuffer(GL_TEXTURE_BUFFER, GL_R8, 0);
DrainPendingGlErrors();
const std::pair<GLenum, GLint> expectations[] = {
{GL_TEXTURE_WIDTH, 0}, {GL_TEXTURE_HEIGHT, 1}, {GL_TEXTURE_DEPTH, 1}};
for (const auto& [pname, expected] : expectations) {
GLint intParam = 0x20202020;
MG_Impl::GLImpl::GetTexLevelParameteriv(GL_TEXTURE_BUFFER, 0, pname, &intParam);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), static_cast<GLenum>(GL_NO_ERROR));
EXPECT_EQ(intParam, expected) << "pname " << pname;
GLfloat floatParam = 12345.0f;
MG_Impl::GLImpl::GetTexLevelParameterfv(GL_TEXTURE_BUFFER, 0, pname, &floatParam);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), static_cast<GLenum>(GL_NO_ERROR));
EXPECT_EQ(floatParam, static_cast<GLfloat>(expected)) << "pname " << pname;
}
}
// Immutable storage plus glCompressedTexSubImage2D is the modern way to upload a compressed
// texture, so glTexStorage2D has to commit its levels to a specific compressed internalformat
// exactly as glTexImage2D does. When it did not, the sub-image call found an uncompressed level
// and refused it, and glTexImage2D and glTexStorage2D disagreed about the same token.
TEST_F(TextureTest, TexStorage2DTagsEveryLevelForASpecificCompressedFormat) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
MG_Impl::GLImpl::TexStorage2D(GL_TEXTURE_2D, 2, GL_COMPRESSED_RED_RGTC1, 8, 8);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
for (GLint level = 0; level < 2; ++level) {
GLint compressed = GL_FALSE;
MG_Impl::GLImpl::GetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_COMPRESSED, &compressed);
EXPECT_EQ(compressed, GL_TRUE) << "level " << level;
GLint internalFormat = 0;
MG_Impl::GLImpl::GetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_INTERNAL_FORMAT, &internalFormat);
EXPECT_EQ(internalFormat, static_cast<GLint>(GL_COMPRESSED_RED_RGTC1)) << "level " << level;
GLint imageSize = 0;
MG_Impl::GLImpl::GetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &imageSize);
// 8x8 -> 2x2 blocks -> 32 bytes; 4x4 -> 1 block -> 8 bytes.
EXPECT_EQ(imageSize, level == 0 ? 32 : 8) << "level " << level;
}
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// ...and the sub-image call the whole arrangement exists for now reaches both levels.
Uint8 blocks[kRgtc1Size8x8];
for (Int i = 0; i < kRgtc1Size8x8; ++i) blocks[i] = static_cast<Uint8>(0x40 + i);
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_COMPRESSED_RED_RGTC1, kRgtc1Size8x8,
blocks);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
Uint8 stored[kRgtc1Size8x8] = {};
MG_Impl::GLImpl::GetCompressedTexImage(GL_TEXTURE_2D, 0, stored);
EXPECT_EQ(std::memcmp(stored, blocks, sizeof(stored)), 0);
MG_Impl::GLImpl::CompressedTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, 4, 4, GL_COMPRESSED_RED_RGTC1, 8, blocks);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
// The negative control: a generic compressed token leaves glTexStorage2D's levels uncompressed,
// because for those the implementation's choice IS the answer and MobileGL chooses uncompressed.
TEST_F(TextureTest, TexStorage2DLeavesAGenericCompressedFormatUncompressed) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
MG_Impl::GLImpl::TexStorage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RED, 8, 8);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
GLint compressed = GL_TRUE;
MG_Impl::GLImpl::GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED, &compressed);
EXPECT_EQ(compressed, GL_FALSE);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
// ===================== glCopyImageSubData validation (KHR-GL43.copy_image) =====================
//
// Every case below is a mechanism the conformance group caught in the field, and each one is
// pinned here because the backend cannot: a wrongly ACCEPTED copy shows up only as wrong pixels
// on a device, and a wrongly REJECTED one shows up only as a conformance failure.
namespace {
struct CopyImageSubDataCall {
Bool Called = false;
GLenum SrcTarget = GL_NONE;
GLenum DstTarget = GL_NONE;
GLint SrcZ = -1;
GLint DstZ = -1;
GLsizei Depth = -1;
Bool SrcIsRenderbuffer = false;
Bool DstIsRenderbuffer = false;
} g_copyImageSubDataCall;
void RecordCopyImageSubData(const MG_Backend::CopyImageEndpoint& src, GLenum srcTarget,
GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ,
const MG_Backend::CopyImageEndpoint& dst, GLenum dstTarget,
GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth,
GLsizei srcHeight, GLsizei srcDepth) {
(void)srcLevel;
(void)srcX;
(void)srcY;
(void)dstLevel;
(void)dstX;
(void)dstY;
(void)srcWidth;
(void)srcHeight;
g_copyImageSubDataCall = {true, srcTarget, dstTarget, srcZ,
dstZ, srcDepth, src.IsRenderbuffer(), dst.IsRenderbuffer()};
}
// Two storage-backed 2D textures of the requested formats, so a copy between them is a legal
// call in every respect except the one the test is about.
void MakeCopyImagePair(GLenum srcFormat, GLenum dstFormat, GLuint& srcTexture, GLuint& dstTexture,
GLsizei levels = 1, GLsizei extent = 8) {
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &srcTexture);
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &dstTexture);
MG_Impl::GLImpl::TextureStorage2D(srcTexture, levels, srcFormat, extent, extent);
MG_Impl::GLImpl::TextureStorage2D(dstTexture, levels, dstFormat, extent, extent);
}
} // namespace
// GL 4.6 core 18.3.2 compatibility is texel-block SIZE, not base internal format. RGB10_A2 and
// R11F_G11F_B10F are both 32-bit and their bases differ (RGBA vs RGB); the old exact-base-format
// predicate rejected the pair, which is what took down the whole cross-format half of the
// conformance matrix on both backends.
TEST_F(TextureTest, CopyImageSubDataAcceptsEqualTexelSizeAcrossDifferentBaseFormats) {
const ScopedTextureBackendFunctionsOverride backendGuard;
MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
g_copyImageSubDataCall = {};
GLuint srcTexture = 0;
GLuint dstTexture = 0;
MakeCopyImagePair(GL_RGB10_A2, GL_R11F_G11F_B10F, srcTexture, dstTexture);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_2D, 0, 0, 0, 0, dstTexture, GL_TEXTURE_2D, 0, 0, 0, 0,
4, 4, 1);
EXPECT_TRUE(g_copyImageSubDataCall.Called);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
// The other half of the same rule: equal base format is not sufficient either. RGBA8 and RGBA32F
// are both RGBA and 32 vs 128 bits, so the copy is illegal.
TEST_F(TextureTest, CopyImageSubDataRejectsDifferentTexelSizesWithTheSameBaseFormat) {
const ScopedTextureBackendFunctionsOverride backendGuard;
MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
g_copyImageSubDataCall = {};
GLuint srcTexture = 0;
GLuint dstTexture = 0;
MakeCopyImagePair(GL_RGBA8, GL_RGBA32F, srcTexture, dstTexture);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_2D, 0, 0, 0, 0, dstTexture, GL_TEXTURE_2D, 0, 0, 0, 0,
4, 4, 1);
EXPECT_FALSE(g_copyImageSubDataCall.Called);
ExpectSingleGlError(GL_INVALID_OPERATION);
}
// ...and the pairing that is legal purely because the sizes agree, across integer-ness too.
TEST_F(TextureTest, CopyImageSubDataAcceptsIntegerAndFloatOfTheSameTexelSize) {
const ScopedTextureBackendFunctionsOverride backendGuard;
MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
g_copyImageSubDataCall = {};
GLuint srcTexture = 0;
GLuint dstTexture = 0;
MakeCopyImagePair(GL_RGBA32UI, GL_RGBA32F, srcTexture, dstTexture);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_2D, 0, 0, 0, 0, dstTexture, GL_TEXTURE_2D, 0, 0, 0, 0,
4, 4, 1);
EXPECT_TRUE(g_copyImageSubDataCall.Called);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
// 18.3.2 spells a name that is not an object INVALID_VALUE. The shared texture-object validator
// says INVALID_OPERATION, which is right for the entry points that reach an object through a
// BINDING - hence a rule local to this entry point rather than a change to the helper.
TEST_F(TextureTest, CopyImageSubDataNonExistentNameIsInvalidValue) {
const ScopedTextureBackendFunctionsOverride backendGuard;
MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
g_copyImageSubDataCall = {};
MG_Impl::GLImpl::CopyImageSubData(4242, GL_TEXTURE_2D, 0, 0, 0, 0, 4243, GL_TEXTURE_2D, 0, 0, 0, 0, 1, 1, 1);
EXPECT_FALSE(g_copyImageSubDataCall.Called);
ExpectSingleGlError(GL_INVALID_VALUE);
}
// A target that disagrees with the object it names is INVALID_ENUM, not the INVALID_OPERATION the
// shared target-uniformity validator records for the upload paths.
TEST_F(TextureTest, CopyImageSubDataTargetNotMatchingTheObjectIsInvalidEnum) {
const ScopedTextureBackendFunctionsOverride backendGuard;
MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
g_copyImageSubDataCall = {};
GLuint srcTexture = 0;
GLuint dstTexture = 0;
MakeCopyImagePair(GL_RGBA8, GL_RGBA8, srcTexture, dstTexture);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_2D, 0, 0, 0, 0, dstTexture, GL_TEXTURE_2D_ARRAY, 0, 0,
0, 0, 1, 1, 1);
EXPECT_FALSE(g_copyImageSubDataCall.Called);
ExpectSingleGlError(GL_INVALID_ENUM);
}
// The eleven whole-image targets only: a cube FACE converts to a target the frontend knows, so the
// generic target validator lets it through, but 18.3.2 does not accept it here.
TEST_F(TextureTest, CopyImageSubDataRejectsTargetsOutsideTheSpecList) {
const ScopedTextureBackendFunctionsOverride backendGuard;
MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
g_copyImageSubDataCall = {};
GLuint srcTexture = 0;
GLuint dstTexture = 0;
MakeCopyImagePair(GL_RGBA8, GL_RGBA8, srcTexture, dstTexture);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 0, dstTexture,
GL_TEXTURE_2D, 0, 0, 0, 0, 1, 1, 1);
EXPECT_FALSE(g_copyImageSubDataCall.Called);
ExpectSingleGlError(GL_INVALID_ENUM);
}
// A level the image does not have is INVALID_VALUE; a single-level texture asked for level 1 used
// to reach the backend with whatever the storage layer answered for that level.
TEST_F(TextureTest, CopyImageSubDataRejectsLevelTheImageDoesNotHave) {
const ScopedTextureBackendFunctionsOverride backendGuard;
MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
g_copyImageSubDataCall = {};
GLuint srcTexture = 0;
GLuint dstTexture = 0;
MakeCopyImagePair(GL_RGBA8, GL_RGBA8, srcTexture, dstTexture);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_2D, 0, 0, 0, 0, dstTexture, GL_TEXTURE_2D, 1, 0, 0, 0,
1, 1, 1);
EXPECT_FALSE(g_copyImageSubDataCall.Called);
ExpectSingleGlError(GL_INVALID_VALUE);
}
// Sample counts must match. A single-sample image reports zero, so this same comparison is also
// what refuses a copy between a multisample target and a non-multisample one.
TEST_F(TextureTest, CopyImageSubDataRejectsSampleCountMismatch) {
const ScopedTextureBackendFunctionsOverride backendGuard;
MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
g_copyImageSubDataCall = {};
// Two DIFFERENT counts are the whole point, so the case needs a context that can actually
// create multisample storage - which this unit-test binary, with no backend behind the
// renderable-format and sample-count queries, may not be able to. The precondition is
// checked on the state objects rather than assumed, so this can only ever skip or test the
// real rule; it can never pass vacuously.
GLint maxSamples = 1;
MG_Impl::GLImpl::GetIntegerv(GL_MAX_SAMPLES, &maxSamples);
GLuint srcTexture = 0;
GLuint dstTexture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D_MULTISAMPLE, 1, &srcTexture);
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D_MULTISAMPLE, 1, &dstTexture);
MG_Impl::GLImpl::TextureStorage2DMultisample(srcTexture, 1, GL_RGBA8, 8, 8, GL_FALSE);
MG_Impl::GLImpl::TextureStorage2DMultisample(dstTexture, std::max(maxSamples, 2), GL_RGBA8, 8, 8, GL_FALSE);
DrainPendingGlErrors();
const Int srcSamples = MG_State::pGLContext->GetTextureObject(srcTexture)->GetSamples();
const Int dstSamples = MG_State::pGLContext->GetTextureObject(dstTexture)->GetSamples();
if (srcSamples == dstSamples) {
GTEST_SKIP() << "this context could not give the two textures different sample counts (both " << srcSamples
<< "); nothing for the rule to reject";
}
MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_2D_MULTISAMPLE, 0, 0, 0, 0, dstTexture,
GL_TEXTURE_2D_MULTISAMPLE, 0, 0, 0, 0, 1, 1, 1);
EXPECT_FALSE(g_copyImageSubDataCall.Called);
ExpectSingleGlError(GL_INVALID_OPERATION);
}
// The layer range has to survive the frontend intact. Both backends used to drop it - DirectVulkan
// pinned baseArrayLayer/layerCount at 0/1 - so a 12-layer copy moved one layer and said nothing;
// this pins the frontend half of that contract.
TEST_F(TextureTest, CopyImageSubDataForwardsTheWholeLayerRangeToTheBackend) {
const ScopedTextureBackendFunctionsOverride backendGuard;
MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
g_copyImageSubDataCall = {};
GLuint srcTexture = 0;
GLuint dstTexture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D_ARRAY, 1, &srcTexture);
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D_ARRAY, 1, &dstTexture);
MG_Impl::GLImpl::TextureStorage3D(srcTexture, 1, GL_RGBA8, 8, 8, 12);
MG_Impl::GLImpl::TextureStorage3D(dstTexture, 1, GL_RGBA8, 8, 8, 12);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_2D_ARRAY, 0, 0, 0, 2, dstTexture, GL_TEXTURE_2D_ARRAY,
0, 0, 0, 5, 4, 4, 7);
EXPECT_TRUE(g_copyImageSubDataCall.Called);
EXPECT_EQ(g_copyImageSubDataCall.SrcZ, 2);
EXPECT_EQ(g_copyImageSubDataCall.DstZ, 5);
EXPECT_EQ(g_copyImageSubDataCall.Depth, 7);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
// The shape KHR-GL43.copy_image.invalid_object ends on once the invalid-name cases are answered
// correctly: two ordinary glTexImage2D textures, no storage object, one texel copied from the
// origin. Nothing about it is exotic, which is exactly why it is worth a case of its own - every
// rule added to this validator is a new way to reject it.
TEST_F(TextureTest, CopyImageSubDataAcceptsAPlainMutableTexImage2DPair) {
const ScopedTextureBackendFunctionsOverride backendGuard;
MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
g_copyImageSubDataCall = {};
GLuint srcTexture = 0;
GLuint dstTexture = 0;
MG_Impl::GLImpl::GenTextures(1, &srcTexture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, srcTexture);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
MG_Impl::GLImpl::GenTextures(1, &dstTexture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, dstTexture);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_2D, 0, 0, 0, 0, dstTexture, GL_TEXTURE_2D, 0, 0, 0, 0,
1, 1, 1);
EXPECT_TRUE(g_copyImageSubDataCall.Called);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// ...and again after the names have been through a delete/regenerate cycle, which is what the
// conformance case does between its sub-cases: it deletes an object to make it invalid, then
// builds the next pair from names the allocator hands straight back.
MG_Impl::GLImpl::DeleteTextures(1, &srcTexture);
MG_Impl::GLImpl::DeleteTextures(1, &dstTexture);
DrainPendingGlErrors();
g_copyImageSubDataCall = {};
GLuint reusedSrc = 0;
GLuint reusedDst = 0;
MG_Impl::GLImpl::GenTextures(1, &reusedSrc);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, reusedSrc);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
MG_Impl::GLImpl::GenTextures(1, &reusedDst);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, reusedDst);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::CopyImageSubData(reusedSrc, GL_TEXTURE_2D, 0, 0, 0, 0, reusedDst, GL_TEXTURE_2D, 0, 0, 0, 0, 1,
1, 1);
EXPECT_TRUE(g_copyImageSubDataCall.Called);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
// A rectangle target reaches the backend as itself. The translation to the GL_TEXTURE_2D the ES
// driver actually stores it in belongs to DirectGLES, not here - and putting it here would break
// DirectVulkan, which needs the real target to tell an array copy from a flat one.
TEST_F(TextureTest, CopyImageSubDataPassesTheRectangleTargetThroughUntranslated) {
const ScopedTextureBackendFunctionsOverride backendGuard;
MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
g_copyImageSubDataCall = {};
GLuint srcTexture = 0;
GLuint dstTexture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_RECTANGLE, 1, &srcTexture);
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_RECTANGLE, 1, &dstTexture);
MG_Impl::GLImpl::TextureStorage2D(srcTexture, 1, GL_RGBA8, 8, 8);
MG_Impl::GLImpl::TextureStorage2D(dstTexture, 1, GL_RGBA8, 8, 8);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_RECTANGLE, 0, 0, 0, 0, dstTexture, GL_TEXTURE_RECTANGLE,
0, 0, 0, 0, 4, 4, 1);
EXPECT_TRUE(g_copyImageSubDataCall.Called);
EXPECT_EQ(g_copyImageSubDataCall.SrcTarget, static_cast<GLenum>(GL_TEXTURE_RECTANGLE));
EXPECT_EQ(g_copyImageSubDataCall.DstTarget, static_cast<GLenum>(GL_TEXTURE_RECTANGLE));
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
// GL 4.6 core 18.3.2 accepts GL_RENDERBUFFER as an endpoint target, and a renderbuffer name lives
// in its own namespace. Resolving BOTH names through the texture namespace answered a null object
// for every renderbuffer endpoint, so all 74 conformance cases that name one - the whole
// texture<->renderbuffer half of KHR-GL43.copy_image, plus its smoke test - reported
// GL_INVALID_VALUE. The endpoint is a sum type now; the target picks the namespace.
TEST_F(TextureTest, CopyImageSubDataResolvesARenderbufferEndpointInTheRenderbufferNamespace) {
const ScopedTextureBackendFunctionsOverride backendGuard;
MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
g_copyImageSubDataCall = {};
GLuint texture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &texture);
MG_Impl::GLImpl::TextureStorage2D(texture, 1, GL_RGBA8, 8, 8);
GLuint renderbuffer = 0;
MG_Impl::GLImpl::CreateRenderbuffers(1, &renderbuffer);
MG_Impl::GLImpl::NamedRenderbufferStorage(renderbuffer, GL_RGBA8, 8, 8);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::CopyImageSubData(texture, GL_TEXTURE_2D, 0, 0, 0, 0, renderbuffer, GL_RENDERBUFFER, 0, 0, 0, 0,
4, 4, 1);
EXPECT_TRUE(g_copyImageSubDataCall.Called);
EXPECT_FALSE(g_copyImageSubDataCall.SrcIsRenderbuffer);
EXPECT_TRUE(g_copyImageSubDataCall.DstIsRenderbuffer);
EXPECT_EQ(g_copyImageSubDataCall.DstTarget, static_cast<GLenum>(GL_RENDERBUFFER));
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// ...and back the other way, which is the second half of the conformance case's two-copy
// shape (texture -> renderbuffer -> texture).
g_copyImageSubDataCall = {};
MG_Impl::GLImpl::CopyImageSubData(renderbuffer, GL_RENDERBUFFER, 0, 0, 0, 0, texture, GL_TEXTURE_2D, 0, 0, 0, 0,
4, 4, 1);
EXPECT_TRUE(g_copyImageSubDataCall.Called);
EXPECT_TRUE(g_copyImageSubDataCall.SrcIsRenderbuffer);
EXPECT_FALSE(g_copyImageSubDataCall.DstIsRenderbuffer);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
// Renderbuffer to renderbuffer, the shape neither endpoint could take before, plus the negative
// that pins which table was consulted: with GL_RENDERBUFFER named, a number that is not a live
// RENDERBUFFER is INVALID_VALUE - the texture table is never asked.
TEST_F(TextureTest, CopyImageSubDataKeepsTheTwoNameNamespacesApart) {
const ScopedTextureBackendFunctionsOverride backendGuard;
MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
g_copyImageSubDataCall = {};
GLuint srcRenderbuffer = 0;
GLuint dstRenderbuffer = 0;
MG_Impl::GLImpl::CreateRenderbuffers(1, &srcRenderbuffer);
MG_Impl::GLImpl::CreateRenderbuffers(1, &dstRenderbuffer);
MG_Impl::GLImpl::NamedRenderbufferStorage(srcRenderbuffer, GL_RGBA8, 8, 8);
MG_Impl::GLImpl::NamedRenderbufferStorage(dstRenderbuffer, GL_RGBA8, 8, 8);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::CopyImageSubData(srcRenderbuffer, GL_RENDERBUFFER, 0, 0, 0, 0, dstRenderbuffer,
GL_RENDERBUFFER, 0, 0, 0, 0, 4, 4, 1);
EXPECT_TRUE(g_copyImageSubDataCall.Called);
EXPECT_TRUE(g_copyImageSubDataCall.SrcIsRenderbuffer);
EXPECT_TRUE(g_copyImageSubDataCall.DstIsRenderbuffer);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
g_copyImageSubDataCall = {};
MG_Impl::GLImpl::CopyImageSubData(srcRenderbuffer, GL_RENDERBUFFER, 0, 0, 0, 0, 4243, GL_RENDERBUFFER, 0, 0, 0,
0, 4, 4, 1);
EXPECT_FALSE(g_copyImageSubDataCall.Called);
ExpectSingleGlError(GL_INVALID_VALUE);
}
// A renderbuffer has exactly one image, so any level above zero is the same INVALID_VALUE a
// texture gets for a level it does not have - and an unallocated one is an incomplete image,
// which 18.3.2 spells INVALID_OPERATION.
TEST_F(TextureTest, CopyImageSubDataChecksARenderbufferLevelAndStorage) {
const ScopedTextureBackendFunctionsOverride backendGuard;
MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
g_copyImageSubDataCall = {};
GLuint texture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &texture);
MG_Impl::GLImpl::TextureStorage2D(texture, 1, GL_RGBA8, 8, 8);
GLuint renderbuffer = 0;
MG_Impl::GLImpl::CreateRenderbuffers(1, &renderbuffer);
MG_Impl::GLImpl::NamedRenderbufferStorage(renderbuffer, GL_RGBA8, 8, 8);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::CopyImageSubData(texture, GL_TEXTURE_2D, 0, 0, 0, 0, renderbuffer, GL_RENDERBUFFER, 1, 0, 0, 0,
4, 4, 1);
EXPECT_FALSE(g_copyImageSubDataCall.Called);
ExpectSingleGlError(GL_INVALID_VALUE);
g_copyImageSubDataCall = {};
GLuint emptyRenderbuffer = 0;
MG_Impl::GLImpl::CreateRenderbuffers(1, &emptyRenderbuffer);
DrainPendingGlErrors();
MG_Impl::GLImpl::CopyImageSubData(texture, GL_TEXTURE_2D, 0, 0, 0, 0, emptyRenderbuffer, GL_RENDERBUFFER, 0, 0,
0, 0, 4, 4, 1);
EXPECT_FALSE(g_copyImageSubDataCall.Called);
ExpectSingleGlError(GL_INVALID_OPERATION);
}
// GL 4.6 core 18.3.2 requires INVALID_VALUE when the region exceeds either image's boundaries, and
// this validator had no bounds check whatsoever: the one call shaped like one,
// ValidateCopyImageBlockAlignment, returns true on its first line for every UNCOMPRESSED format.
// Texture endpoints only looked covered because the ES driver raised its own error - which
// DirectGLES logs and swallows, so the application saw GL_NO_ERROR and a destination that never
// changed (KHR-GL43.copy_image.exceeding_boundaries).
TEST_F(TextureTest, CopyImageSubDataRejectsARegionThatLeavesTheImage) {
const ScopedTextureBackendFunctionsOverride backendGuard;
MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
g_copyImageSubDataCall = {};
GLuint srcTexture = 0;
GLuint dstTexture = 0;
MakeCopyImagePair(GL_RGBA8, GL_RGBA8, srcTexture, dstTexture);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// The region that exactly reaches the far edge is the boundary this must NOT reject - a
// validator that answered INVALID_VALUE to every non-origin region would satisfy the negatives
// below and break every legal partial copy.
MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_2D, 0, 4, 4, 0, dstTexture, GL_TEXTURE_2D, 0, 4, 4, 0,
4, 4, 1);
EXPECT_TRUE(g_copyImageSubDataCall.Called);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// One texel past it on x, on y, and on the destination side.
g_copyImageSubDataCall = {};
MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_2D, 0, 5, 4, 0, dstTexture, GL_TEXTURE_2D, 0, 0, 0, 0,
4, 4, 1);
EXPECT_FALSE(g_copyImageSubDataCall.Called);
ExpectSingleGlError(GL_INVALID_VALUE);
g_copyImageSubDataCall = {};
MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_2D, 0, 4, 5, 0, dstTexture, GL_TEXTURE_2D, 0, 0, 0, 0,
4, 4, 1);
EXPECT_FALSE(g_copyImageSubDataCall.Called);
ExpectSingleGlError(GL_INVALID_VALUE);
g_copyImageSubDataCall = {};
MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_2D, 0, 0, 0, 0, dstTexture, GL_TEXTURE_2D, 0, 5, 5, 0,
4, 4, 1);
EXPECT_FALSE(g_copyImageSubDataCall.Called);
ExpectSingleGlError(GL_INVALID_VALUE);
// A negative origin is out of bounds on the other side of the same rule.
g_copyImageSubDataCall = {};
MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_2D, 0, -1, 0, 0, dstTexture, GL_TEXTURE_2D, 0, 0, 0, 0,
4, 4, 1);
EXPECT_FALSE(g_copyImageSubDataCall.Called);
ExpectSingleGlError(GL_INVALID_VALUE);
}
// The endpoint the missing bounds check actually cost: a renderbuffer never reaches the ES
// driver's texture-shaped checks either, so a 4x4 region at y = 14 of a 16x16 renderbuffer - the
// exact sub-case KHR-GL43.copy_image.exceeding_boundaries starts with, GL_RENDERBUFFER being first
// in its target list - was accepted outright.
TEST_F(TextureTest, CopyImageSubDataBoundsARenderbufferRegion) {
const ScopedTextureBackendFunctionsOverride backendGuard;
MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
g_copyImageSubDataCall = {};
GLuint texture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &texture);
MG_Impl::GLImpl::TextureStorage2D(texture, 1, GL_RGBA8, 16, 16);
GLuint renderbuffer = 0;
MG_Impl::GLImpl::CreateRenderbuffers(1, &renderbuffer);
MG_Impl::GLImpl::NamedRenderbufferStorage(renderbuffer, GL_RGBA8, 16, 16);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::CopyImageSubData(renderbuffer, GL_RENDERBUFFER, 0, 0, 12, 0, texture, GL_TEXTURE_2D, 0, 0, 0, 0,
4, 4, 1);
EXPECT_TRUE(g_copyImageSubDataCall.Called);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
g_copyImageSubDataCall = {};
MG_Impl::GLImpl::CopyImageSubData(renderbuffer, GL_RENDERBUFFER, 0, 0, 14, 0, texture, GL_TEXTURE_2D, 0, 0, 0, 0,
4, 4, 1);
EXPECT_FALSE(g_copyImageSubDataCall.Called);
ExpectSingleGlError(GL_INVALID_VALUE);
// ...and as the destination, where the same renderbuffer has the same one image.
g_copyImageSubDataCall = {};
MG_Impl::GLImpl::CopyImageSubData(texture, GL_TEXTURE_2D, 0, 0, 0, 0, renderbuffer, GL_RENDERBUFFER, 0, 14, 0, 0,
4, 4, 1);
EXPECT_FALSE(g_copyImageSubDataCall.Called);
ExpectSingleGlError(GL_INVALID_VALUE);
// A renderbuffer has exactly one slice, so any z at all is out of range.
g_copyImageSubDataCall = {};
MG_Impl::GLImpl::CopyImageSubData(renderbuffer, GL_RENDERBUFFER, 0, 0, 0, 1, texture, GL_TEXTURE_2D, 0, 0, 0, 0,
4, 4, 1);
EXPECT_FALSE(g_copyImageSubDataCall.Called);
ExpectSingleGlError(GL_INVALID_VALUE);
}
// The z axis was structurally unbounded - srcZ/dstZ did not even reach the validator - so a layer
// range running off the end of an array reached the backend as an out-of-range image subresource.
TEST_F(TextureTest, CopyImageSubDataBoundsTheLayerRangeOfAnArray) {
const ScopedTextureBackendFunctionsOverride backendGuard;
MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
g_copyImageSubDataCall = {};
GLuint srcTexture = 0;
GLuint dstTexture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D_ARRAY, 1, &srcTexture);
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D_ARRAY, 1, &dstTexture);
MG_Impl::GLImpl::TextureStorage3D(srcTexture, 1, GL_RGBA8, 8, 8, 12);
MG_Impl::GLImpl::TextureStorage3D(dstTexture, 1, GL_RGBA8, 8, 8, 12);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// Layers 5..11 of a 12-layer array: the last one the range may reach.
MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_2D_ARRAY, 0, 0, 0, 5, dstTexture, GL_TEXTURE_2D_ARRAY,
0, 0, 0, 5, 4, 4, 7);
EXPECT_TRUE(g_copyImageSubDataCall.Called);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
g_copyImageSubDataCall = {};
MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_2D_ARRAY, 0, 0, 0, 6, dstTexture, GL_TEXTURE_2D_ARRAY,
0, 0, 0, 0, 4, 4, 7);
EXPECT_FALSE(g_copyImageSubDataCall.Called);
ExpectSingleGlError(GL_INVALID_VALUE);
g_copyImageSubDataCall = {};
MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, dstTexture, GL_TEXTURE_2D_ARRAY,
0, 0, 0, 6, 4, 4, 7);
EXPECT_FALSE(g_copyImageSubDataCall.Called);
ExpectSingleGlError(GL_INVALID_VALUE);
}
// The convention the bounds check has to get right, and the one that would silently reject legal
// copies if it did not: on a CUBE MAP the z axis selects among the six faces, which this frontend
// keeps as six separate one-slice upload targets - so the level's own extent reports depth 1 and a
// bound taken from it would refuse every whole-cube copy.
TEST_F(TextureTest, CopyImageSubDataCountsCubeMapFacesOnTheZAxis) {
const ScopedTextureBackendFunctionsOverride backendGuard;
MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
g_copyImageSubDataCall = {};
GLuint srcTexture = 0;
GLuint dstTexture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_CUBE_MAP, 1, &srcTexture);
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_CUBE_MAP, 1, &dstTexture);
MG_Impl::GLImpl::TextureStorage2D(srcTexture, 1, GL_RGBA8, 8, 8);
MG_Impl::GLImpl::TextureStorage2D(dstTexture, 1, GL_RGBA8, 8, 8);
DrainPendingGlErrors();
const auto srcObject = MG_State::pGLContext->GetTextureObject(srcTexture);
const auto dstObject = MG_State::pGLContext->GetTextureObject(dstTexture);
ASSERT_NE(srcObject, nullptr);
ASSERT_NE(dstObject, nullptr);
if (!srcObject->IsComplete() || !dstObject->IsComplete()) {
GTEST_SKIP() << "this context could not give the cube maps storage";
}
MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_CUBE_MAP, 0, 0, 0, 0, dstTexture, GL_TEXTURE_CUBE_MAP,
0, 0, 0, 0, 8, 8, 6);
EXPECT_TRUE(g_copyImageSubDataCall.Called);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// A seventh face does not exist.
g_copyImageSubDataCall = {};
MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_CUBE_MAP, 0, 0, 0, 1, dstTexture, GL_TEXTURE_CUBE_MAP,
0, 0, 0, 0, 8, 8, 6);
EXPECT_FALSE(g_copyImageSubDataCall.Called);
ExpectSingleGlError(GL_INVALID_VALUE);
}
// The other axis convention, and it is NOT the one this frontend stores. GL 4.6 core 18.3.2
// treats every array texture as a stack of slices on Z and gives a 1D array an image HEIGHT OF
// ONE (which is exactly what the CTS asserts: it forces height = 1 for GL_TEXTURE_1D_ARRAY and
// lists the target as multilayer). MobileGL keeps a 1D array's layers on y internally - that is
// what glTexImage2D(GL_TEXTURE_1D_ARRAY, w, layers) writes - so this entry point has to convert,
// and measuring srcY against the LAYER count is what let an out-of-range srcY come back
// GL_NO_ERROR (KHR-GL43.copy_image.exceeding_boundaries, the src_test_case y variants).
TEST_F(TextureTest, CopyImageSubDataBoundsA1DArraysLayersOnTheZAxis) {
const ScopedTextureBackendFunctionsOverride backendGuard;
MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
g_copyImageSubDataCall = {};
GLuint srcTexture = 0;
GLuint dstTexture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_1D_ARRAY, 1, &srcTexture);
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_1D_ARRAY, 1, &dstTexture);
MG_Impl::GLImpl::TextureStorage2D(srcTexture, 1, GL_RGBA8, 16, 8);
MG_Impl::GLImpl::TextureStorage2D(dstTexture, 1, GL_RGBA8, 16, 8);
DrainPendingGlErrors();
const auto srcObject = MG_State::pGLContext->GetTextureObject(srcTexture);
const auto dstObject = MG_State::pGLContext->GetTextureObject(dstTexture);
ASSERT_NE(srcObject, nullptr);
ASSERT_NE(dstObject, nullptr);
if (!srcObject->IsComplete() || !dstObject->IsComplete()) {
GTEST_SKIP() << "this context could not give the 1D arrays storage";
}
// 16 wide, 8 layers. Five layers from layer 3 is legal, and it is spelled on z with a
// height of 1 - the layer count rides on srcDepth.
MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_1D_ARRAY, 0, 0, 0, 3, dstTexture, GL_TEXTURE_1D_ARRAY,
0, 0, 0, 3, 4, 1, 5);
EXPECT_TRUE(g_copyImageSubDataCall.Called);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// One layer past the last one is out of bounds on z.
g_copyImageSubDataCall = {};
MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_1D_ARRAY, 0, 0, 0, 4, dstTexture, GL_TEXTURE_1D_ARRAY,
0, 0, 0, 0, 4, 1, 5);
EXPECT_FALSE(g_copyImageSubDataCall.Called);
ExpectSingleGlError(GL_INVALID_VALUE);
// The image is one texel HIGH whatever its layer count is, so any srcY past 0 is out of
// bounds - this is the KHR-GL43.copy_image case that used to be measured against the 8
// layers and pass.
g_copyImageSubDataCall = {};
MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_1D_ARRAY, 0, 0, 6, 0, dstTexture, GL_TEXTURE_1D_ARRAY,
0, 0, 6, 0, 4, 1, 1);
EXPECT_FALSE(g_copyImageSubDataCall.Called);
ExpectSingleGlError(GL_INVALID_VALUE);
// ... and a height of 1 at y = 0 is the only legal y extent.
g_copyImageSubDataCall = {};
MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_1D_ARRAY, 0, 0, 0, 0, dstTexture, GL_TEXTURE_1D_ARRAY,
0, 0, 0, 0, 4, 2, 1);
EXPECT_FALSE(g_copyImageSubDataCall.Called);
ExpectSingleGlError(GL_INVALID_VALUE);
}
// A 16-byte RGTC2 block and a 16-byte RGBA32UI texel are in the same size class, so GL 4.6 core
// 18.3.2 requires this copy to succeed. It did not for an ARRAY source: glTexImage3D recorded no
// specific-compressed-format tag, so the level was measured as the 2-byte RG8 storage RGTC2
// resolves to and the compatibility rule saw 2 against 16.
TEST_F(TextureTest, CopyImageSubDataSizesACompressedArrayLevelByItsBlock) {
const ScopedTextureBackendFunctionsOverride backendGuard;
MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
g_copyImageSubDataCall = {};
GLuint compressedSource = 0;
MG_Impl::GLImpl::GenTextures(1, &compressedSource);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D_ARRAY, compressedSource);
MG_Impl::GLImpl::TexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RG_RGTC2, 8, 8, 1, 0, GL_RG,
GL_UNSIGNED_BYTE, nullptr);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D_ARRAY, 0);
GLuint uncompressedDestination = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D_ARRAY, 1, &uncompressedDestination);
MG_Impl::GLImpl::TextureStorage3D(uncompressedDestination, 1, GL_RGBA32UI, 8, 8, 1);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::CopyImageSubData(compressedSource, GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, uncompressedDestination,
GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 8, 8, 1);
EXPECT_TRUE(g_copyImageSubDataCall.Called);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
// 18.3.2 requires INVALID_OPERATION when either object is an INCOMPLETE TEXTURE, and completeness
// is GL 4.6 core 8.17's - which includes the mip chain whenever the minification filter reads it.
// A mutable texture with level 0 alone still carries the default NEAREST_MIPMAP_LINEAR filter, so
// it is mipmap incomplete; the storage-only IsComplete() this used to ask called it complete and
// let the copy through, which is the whole of KHR-GL43.copy_image.incomplete_tex.
TEST_F(TextureTest, CopyImageSubDataRejectsAMipmapIncompleteTexture) {
const ScopedTextureBackendFunctionsOverride backendGuard;
MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
g_copyImageSubDataCall = {};
GLuint incomplete = 0;
MG_Impl::GLImpl::GenTextures(1, &incomplete);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, incomplete);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
GLuint complete = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &complete);
MG_Impl::GLImpl::TextureStorage2D(complete, 1, GL_RGBA8, 16, 16);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::CopyImageSubData(incomplete, GL_TEXTURE_2D, 0, 0, 0, 0, complete, GL_TEXTURE_2D, 0, 0, 0, 0, 4,
4, 1);
EXPECT_FALSE(g_copyImageSubDataCall.Called);
ExpectSingleGlError(GL_INVALID_OPERATION);
// The destination side is checked the same way.
g_copyImageSubDataCall = {};
MG_Impl::GLImpl::CopyImageSubData(complete, GL_TEXTURE_2D, 0, 0, 0, 0, incomplete, GL_TEXTURE_2D, 0, 0, 0, 0, 4,
4, 1);
EXPECT_FALSE(g_copyImageSubDataCall.Called);
ExpectSingleGlError(GL_INVALID_OPERATION);
// Capping TEXTURE_MAX_LEVEL at the one level that exists is what the conformance suite's
// makeTextureComplete does, and it is enough to make the same object complete.
g_copyImageSubDataCall = {};
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, incomplete);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
DrainPendingGlErrors();
MG_Impl::GLImpl::CopyImageSubData(incomplete, GL_TEXTURE_2D, 0, 0, 0, 0, complete, GL_TEXTURE_2D, 0, 0, 0, 0, 4,
4, 1);
EXPECT_TRUE(g_copyImageSubDataCall.Called);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
// The targets that have no mip chain must not be dragged in: GL 4.6 core 8.17 makes q equal to
// level_base for them, so no filter can make them mipmap incomplete. A rectangle texture gets a
// non-mipmapping default filter from the object itself, so it would survive a predicate that
// trusted the sampler alone - it is here because the whole texture path is one branch and this is
// the cheap half of pinning it.
TEST_F(TextureTest, CopyImageSubDataDoesNotApplyMipmapCompletenessToRectangleTextures) {
const ScopedTextureBackendFunctionsOverride backendGuard;
MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
g_copyImageSubDataCall = {};
GLuint srcRectangle = 0;
GLuint dstRectangle = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_RECTANGLE, 1, &srcRectangle);
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_RECTANGLE, 1, &dstRectangle);
MG_Impl::GLImpl::TextureStorage2D(srcRectangle, 1, GL_RGBA8, 8, 8);
MG_Impl::GLImpl::TextureStorage2D(dstRectangle, 1, GL_RGBA8, 8, 8);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::CopyImageSubData(srcRectangle, GL_TEXTURE_RECTANGLE, 0, 0, 0, 0, dstRectangle,
GL_TEXTURE_RECTANGLE, 0, 0, 0, 0, 4, 4, 1);
EXPECT_TRUE(g_copyImageSubDataCall.Called);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
// The multisample half, which is the one the target guard actually exists for: a multisample
// texture keeps the shared NEAREST_MIPMAP_LINEAR default in its own sampler state (only the
// rectangle constructor overrides it), so asking the mipmap predicate about it without the target
// guard would report every 8x8 multisample image incomplete and refuse a legal copy.
TEST_F(TextureTest, CopyImageSubDataDoesNotApplyMipmapCompletenessToMultisampleTextures) {
const ScopedTextureBackendFunctionsOverride backendGuard;
MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
g_copyImageSubDataCall = {};
GLuint srcMultisample = 0;
GLuint dstMultisample = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D_MULTISAMPLE, 1, &srcMultisample);
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D_MULTISAMPLE, 1, &dstMultisample);
MG_Impl::GLImpl::TextureStorage2DMultisample(srcMultisample, 1, GL_RGBA8, 8, 8, GL_FALSE);
MG_Impl::GLImpl::TextureStorage2DMultisample(dstMultisample, 1, GL_RGBA8, 8, 8, GL_FALSE);
DrainPendingGlErrors();
// This unit-test binary has no backend behind the renderable-format and sample-count queries,
// so the storage may not have been created at all. Checked on the state objects rather than
// assumed, so the case can only skip or test the real rule.
const auto srcObject = MG_State::pGLContext->GetTextureObject(srcMultisample);
const auto dstObject = MG_State::pGLContext->GetTextureObject(dstMultisample);
ASSERT_NE(srcObject, nullptr);
ASSERT_NE(dstObject, nullptr);
if (!srcObject->IsComplete() || !dstObject->IsComplete()) {
GTEST_SKIP() << "this context could not give the multisample textures storage";
}
MG_Impl::GLImpl::CopyImageSubData(srcMultisample, GL_TEXTURE_2D_MULTISAMPLE, 0, 0, 0, 0, dstMultisample,
GL_TEXTURE_2D_MULTISAMPLE, 0, 0, 0, 0, 4, 4, 1);
EXPECT_TRUE(g_copyImageSubDataCall.Called);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
// GL 4.6 core 8.11 makes GL_IMAGE_FORMAT_COMPATIBILITY_TYPE readable through every
// GetTexParameter form. Three of MobileGL's four getters answered it and glGetTexParameterfv did
// not, so the float query raised GL_INVALID_ENUM and left the caller's float uninitialised
// (KHR-GL4x.shader_image_load_store.basic-api-texParam reads it with both iv and fv and compares
// them). Asserted across all four here, because an enum present in three of four parallel
// switches is the drift shape that comes back.
TEST_F(TextureTest, ImageFormatCompatibilityTypeAgreesAcrossEveryTexParameterGetter) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
MG_Impl::GLImpl::TexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 4, 4);
DrainPendingGlErrors();
GLint integerValue = 0;
MG_Impl::GLImpl::GetTexParameteriv(GL_TEXTURE_2D, GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, &integerValue);
EXPECT_EQ(integerValue, GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
GLfloat floatValue = 0.0f;
MG_Impl::GLImpl::GetTexParameterfv(GL_TEXTURE_2D, GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, &floatValue);
EXPECT_FLOAT_EQ(floatValue, static_cast<GLfloat>(GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE));
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
GLint signedValue = 0;
MG_Impl::GLImpl::GetTexParameterIiv(GL_TEXTURE_2D, GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, &signedValue);
EXPECT_EQ(signedValue, GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
GLuint unsignedValue = 0;
MG_Impl::GLImpl::GetTexParameterIuiv(GL_TEXTURE_2D, GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, &unsignedValue);
EXPECT_EQ(unsignedValue, static_cast<GLuint>(GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE));
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
MG_Impl::GLImpl::DeleteTextures(1, &texture);
DrainPendingGlErrors();
}
// The image-format widening's transfer half. GL has forty image formats and GLSL ES core has
// thirteen, so an image-bindable GL_R8UI texture is stored as a GL_RGBA8UI and an image-bindable
// GL_RG32F as a GL_RGBA32F (TextureImpl::GetImageBindableStorageWidening). The driver is then told
// the transfer is four components wide, and one- or two-component client data has to be repacked to
// match - with the SAME values GL gives the channels a narrow format does not have, so that a
// later sample, imageLoad or glGetTexImage cannot tell the carrier from the real thing.
TEST_F(TextureTest, ImageWidenedUploadExpandsOneAndTwoChannelDataWithGLsMissingChannelValues) {
using MobileGL::MG_Backend::DirectGLES::TextureImpl::PrepareChannelWidenedUpload;
const IntVec3 texelSize(2, 1, 1);
// GL_RG32F -> GL_RGBA32F. Blue is 0 and alpha 1.0, which is exactly what GL answers for the
// two channels an rg32f image does not have.
{
const Float source[] = {0.25f, -0.5f, 1.5f, -2.5f};
Vector<Uint8> widened;
const auto* result = static_cast<const Float*>(
PrepareChannelWidenedUpload(2, texelSize, source, sizeof(source), GL_FLOAT, widened, false));
ASSERT_NE(result, static_cast<const void*>(source));
ASSERT_EQ(widened.size(), 8 * sizeof(Float));
const Float expected[] = {0.25f, -0.5f, 0.0f, 1.0f, 1.5f, -2.5f, 0.0f, 1.0f};
for (SizeT i = 0; i < 8; ++i) {
EXPECT_FLOAT_EQ(result[i], expected[i]) << "component " << i;
}
}
// GL_R8UI -> GL_RGBA8UI. Three added channels, and the one in alpha is the INTEGER one: an
// integer format's missing alpha reads back as 1, not as the saturated field a normalized
// format's does, and GL_UNSIGNED_BYTE serves both classes so the type alone cannot decide.
{
const Uint8 source[] = {7, 8};
Vector<Uint8> widened;
const auto* result = static_cast<const Uint8*>(PrepareChannelWidenedUpload(
1, texelSize, source, sizeof(source), GL_UNSIGNED_BYTE, widened, /*integerData=*/true));
ASSERT_NE(result, static_cast<const void*>(source));
const Uint8 expected[] = {7, 0, 0, 1, 8, 0, 0, 1};
ASSERT_EQ(widened.size(), sizeof(expected));
EXPECT_EQ(std::memcmp(result, expected, sizeof(expected)), 0);
}
// GL_R8 -> GL_RGBA8, the normalized twin of the case above: same transfer type, saturated one.
{
const Uint8 source[] = {7, 8};
Vector<Uint8> widened;
const auto* result = static_cast<const Uint8*>(PrepareChannelWidenedUpload(
1, texelSize, source, sizeof(source), GL_UNSIGNED_BYTE, widened, /*integerData=*/false));
const Uint8 expected[] = {7, 0, 0, 0xFF, 8, 0, 0, 0xFF};
ASSERT_NE(result, static_cast<const void*>(source));
EXPECT_EQ(std::memcmp(result, expected, sizeof(expected)), 0);
}
// GL_RG8_SNORM -> GL_RGBA8_SNORM keeps GL_BYTE, whose 1.0 is the positive maximum.
{
const Int8 source[] = {-1, 2, 3, -4};
Vector<Uint8> widened;
const auto* result = static_cast<const Int8*>(
PrepareChannelWidenedUpload(2, texelSize, source, sizeof(source), GL_BYTE, widened, false));
const Int8 expected[] = {-1, 2, 0, 0x7F, 3, -4, 0, 0x7F};
ASSERT_NE(result, static_cast<const void*>(source));
EXPECT_EQ(std::memcmp(result, expected, sizeof(expected)), 0);
}
// A four-component source is already the carrier's shape: nothing to repack, and the caller's
// sub-rect upload fast path depends on the pointer coming back unchanged when that is so.
{
const Uint8 source[] = {1, 2, 3, 4, 5, 6, 7, 8};
Vector<Uint8> widened;
EXPECT_EQ(PrepareChannelWidenedUpload(4, texelSize, source, sizeof(source), GL_UNSIGNED_BYTE, widened,
false),
static_cast<const void*>(source));
EXPECT_TRUE(widened.empty());
}
}
// The OTHER transfer shape the image widening needs, and the one a channel repack cannot serve:
// GL_RGB10_A2UI's shadow is ONE 32-bit word per texel, not four components of the GL_RGBA16UI
// carrier's own type. Repacking it as components would take sixteen bytes out of a four-byte texel
// and shear the level - which only a LOAD notices, because a store overwrites whatever the upload
// got wrong.
//
// GL_UNSIGNED_INT_2_10_10_10_REV puts the FIRST component in the LOW bits, which is the whole
// content of the word "REV" and the single thing this can get backwards, so every field here is a
// different value and the boundary codes (0, the 10-bit maximum, the 2-bit maximum) are pinned
// exactly rather than compared with a tolerance.
TEST_F(TextureTest, ImageWidenedUploadSplitsAPacked2101010RevShadowIntoFourChannelCodes) {
using MobileGL::MG_Backend::DirectGLES::TextureImpl::PreparePackedIntWidenedUpload;
const IntVec3 texelSize(3, 1, 1);
// r=1, g=2, b=3, a=1 | r=1023, g=0, b=1023, a=3 | r=0, g=1023, b=0, a=0
const Uint32 source[] = {
1u | (2u << 10) | (3u << 20) | (1u << 30),
1023u | (0u << 10) | (1023u << 20) | (3u << 30),
0u | (1023u << 10) | (0u << 20) | (0u << 30),
};
Vector<Uint8> widened;
const auto* result = static_cast<const Uint16*>(
PreparePackedIntWidenedUpload(texelSize, source, sizeof(source), widened));
ASSERT_NE(result, static_cast<const void*>(source));
ASSERT_EQ(widened.size(), 12 * sizeof(Uint16));
const Uint16 expected[] = {1, 2, 3, 1, 1023, 0, 1023, 3, 0, 1023, 0, 0};
for (SizeT i = 0; i < 12; ++i) {
EXPECT_EQ(result[i], expected[i]) << "component " << i;
}
// Sized from the LEVEL, never from the source: the driver reads a full width*height*4 shorts
// for the transfer it was handed, so a short source still has to leave a full destination.
{
Vector<Uint8> shortWidened;
const auto* shortResult = static_cast<const Uint16*>(
PreparePackedIntWidenedUpload(texelSize, source, sizeof(Uint32), shortWidened));
ASSERT_EQ(shortWidened.size(), 12 * sizeof(Uint16));
for (SizeT i = 4; i < 12; ++i) {
EXPECT_EQ(shortResult[i], 0u) << "component " << i << " past the source must be zero";
}
}
// Nothing to split.
{
Vector<Uint8> empty;
EXPECT_EQ(PreparePackedIntWidenedUpload(texelSize, nullptr, 0, empty), nullptr);
EXPECT_TRUE(empty.empty());
}
}
// ---------------------------------------------------------------------------------------------
// GL_TEXTURE_CUBE_MAP_ARRAY: the shape rules, the shared-exponent level query, and the
// three-dimensional bound-texture copy. All three were front-end gaps rather than backend ones -
// the DirectVulkan baseline failed the identical conformance bodies.
// ---------------------------------------------------------------------------------------------
// glTexStorage3D carried the two cube-array shape rules inline and glTexImage3D carried neither,
// which is exactly why esextcTextureCubeMapArrayTex3DValidation failed on its two glTexImage3D
// assertions and passed both glTexStorage3D ones. The predicate now lives in one validator that
// every level-defining entry point calls.
TEST_F(TextureTest, TexImage3DAppliesTheCubeMapArrayShapeRules) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture);
DrainPendingGlErrors();
// Non-square faces are GL_INVALID_VALUE.
MG_Impl::GLImpl::TexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA8, 4, 8, 6, 0, GL_RGBA, GL_UNSIGNED_BYTE,
nullptr);
ExpectSingleGlError(GL_INVALID_VALUE);
// A depth that is not a whole number of cubes is GL_INVALID_VALUE.
MG_Impl::GLImpl::TexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA8, 4, 4, 5, 0, GL_RGBA, GL_UNSIGNED_BYTE,
nullptr);
ExpectSingleGlError(GL_INVALID_VALUE);
// The legal shape still goes through untouched.
MG_Impl::GLImpl::TexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA8, 4, 4, 12, 0, GL_RGBA, GL_UNSIGNED_BYTE,
nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// And the rules are not applied to targets they do not belong to: a 2D array may be any
// rectangle with any layer count.
GLuint arrayTexture = 0;
MG_Impl::GLImpl::GenTextures(1, &arrayTexture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D_ARRAY, arrayTexture);
MG_Impl::GLImpl::TexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 4, 8, 5, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D_ARRAY, 0);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0);
}
TEST_F(TextureTest, TexStorage3DKeepsTheCubeMapArrayShapeRulesAfterTheyMovedIntoTheSharedValidator) {
GLuint texture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_CUBE_MAP_ARRAY, 1, &texture);
DrainPendingGlErrors();
MG_Impl::GLImpl::TextureStorage3D(texture, 1, GL_RGBA8, 4, 8, 6);
ExpectSingleGlError(GL_INVALID_VALUE);
GLuint second = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_CUBE_MAP_ARRAY, 1, &second);
MG_Impl::GLImpl::TextureStorage3D(second, 1, GL_RGBA8, 4, 4, 5);
ExpectSingleGlError(GL_INVALID_VALUE);
GLuint third = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_CUBE_MAP_ARRAY, 1, &third);
MG_Impl::GLImpl::TextureStorage3D(third, 1, GL_RGBA8, 4, 4, 6);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
// GL_TEXTURE_SHARED_SIZE (0x8C3F) had no case in either glGetTexLevelParameter switch, so it fell
// into the terminal default arm and raised GL_INVALID_ENUM. esextcTextureCubeMapArrayGetterCalls
// walks a fixed pname list and TCU_FAILs on the first error, so the whole body died there even
// though every other pname it asks for was already implemented.
TEST_F(TextureTest, GetTexLevelParameterAnswersSharedSize) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
DrainPendingGlErrors();
GLint sharedSize = -1;
MG_Impl::GLImpl::GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_SHARED_SIZE, &sharedSize);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_EQ(sharedSize, 0) << "only a shared-exponent format has a shared exponent";
GLfloat sharedSizeF = -1.0f;
MG_Impl::GLImpl::GetTexLevelParameterfv(GL_TEXTURE_2D, 0, GL_TEXTURE_SHARED_SIZE, &sharedSizeF);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_FLOAT_EQ(sharedSizeF, 0.0f) << "the fv switch is a copy of the iv one and must not drift";
// RGB9_E5 is the one format that HAS one, and it is five bits wide.
GLuint sharedTexture = 0;
MG_Impl::GLImpl::GenTextures(1, &sharedTexture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, sharedTexture);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGB9_E5, 4, 4, 0, GL_RGB, GL_FLOAT, nullptr);
DrainPendingGlErrors();
sharedSize = -1;
MG_Impl::GLImpl::GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_SHARED_SIZE, &sharedSize);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_EQ(sharedSize, 5);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
}
// glCopyTexSubImage3D was `{ // TODO: implement }` - no validation, no error, no copy - while its
// DSA sibling was fully implemented right next door. The two now share one body, so the target
// rules are the only thing that separates them.
TEST_F(TextureTest, CopyTexSubImage3DRejectsTargetsTheThreeDimensionalFormDoesNotTake) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
DrainPendingGlErrors();
// GL 4.6 core 8.6: the 3D form takes only TEXTURE_3D / TEXTURE_2D_ARRAY /
// TEXTURE_CUBE_MAP_ARRAY. A cube map's faces are two-dimensional targets and go through
// glCopyTexSubImage2D. This used to be accepted silently, which is how the defect hid.
MG_Impl::GLImpl::CopyTexSubImage3D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 2, 2);
ExpectSingleGlError(GL_INVALID_ENUM);
MG_Impl::GLImpl::CopyTexSubImage3D(GL_TEXTURE_CUBE_MAP, 0, 0, 0, 0, 0, 0, 2, 2);
ExpectSingleGlError(GL_INVALID_ENUM);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
}
TEST_F(TextureTest, CopyTexSubImage3DValidatesTheDestinationRegionOnACubeMapArray) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture);
MG_Impl::GLImpl::TexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA8, 4, 4, 6, 0, GL_RGBA, GL_UNSIGNED_BYTE,
nullptr);
DrainPendingGlErrors();
// A negative level is GL_INVALID_VALUE, and reaching it at all proves the entry point now
// validates instead of returning silently.
MG_Impl::GLImpl::CopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, -1, 0, 0, 0, 0, 0, 2, 2);
ExpectSingleGlError(GL_INVALID_VALUE);
// So is a negative extent.
MG_Impl::GLImpl::CopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, 0, 0, 0, -2, 2);
ExpectSingleGlError(GL_INVALID_VALUE);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0);
}
TEST_F(TextureTest, CopyTexSubImage1DRejectsAnythingButTexture1D) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
DrainPendingGlErrors();
MG_Impl::GLImpl::CopyTexSubImage1D(GL_TEXTURE_2D, 0, 0, 0, 0, 2);
ExpectSingleGlError(GL_INVALID_ENUM);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
}
// ---------------------------------------------------------------------------------------------
// The buffer-texture entry points' error taxonomy (GL 4.6 core 8.9 / GL_EXT_texture_buffer).
// esextcTextureBufferErrors walks every OTHER texture target through glTexBuffer and
// glTexBufferRange and reads the code back each time, then does the same for a format a buffer
// texture cannot take. glTexBuffer carried `// TODO: make sure internalformat is in one of
// supported format for TexBuffer` and never checked, and the wrong-target code came out of a
// deeper "the bound object is not a buffer texture" arm whose code depends on which entry point
// reached it - GL_INVALID_OPERATION, which belongs only to the name-taking DSA forms.
// ---------------------------------------------------------------------------------------------
TEST_F(TextureTest, TexBufferAndTexBufferRangeRejectANonBufferTargetWithInvalidEnum) {
GLuint buffer = 0;
MG_Impl::GLImpl::GenBuffers(1, &buffer);
MG_Impl::GLImpl::BindBuffer(GL_TEXTURE_BUFFER, buffer);
MG_Impl::GLImpl::BufferData(GL_TEXTURE_BUFFER, 64, nullptr, GL_STATIC_DRAW);
DrainPendingGlErrors();
static constexpr GLenum kWrongTargets[] = {
GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY,
};
for (const GLenum target : kWrongTargets) {
MG_Impl::GLImpl::TexBuffer(target, GL_RGBA32I, buffer);
ExpectSingleGlError(GL_INVALID_ENUM);
MG_Impl::GLImpl::TexBufferRange(target, GL_RGBA32I, buffer, 0, 64);
ExpectSingleGlError(GL_INVALID_ENUM);
}
MG_Impl::GLImpl::BindBuffer(GL_TEXTURE_BUFFER, 0);
MG_Impl::GLImpl::DeleteBuffers(1, &buffer);
DrainPendingGlErrors();
}
TEST_F(TextureTest, TexBufferRejectsAnInternalFormatABufferTextureCannotTake) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_BUFFER, texture);
GLuint buffer = 0;
MG_Impl::GLImpl::GenBuffers(1, &buffer);
MG_Impl::GLImpl::BindBuffer(GL_TEXTURE_BUFFER, buffer);
MG_Impl::GLImpl::BufferData(GL_TEXTURE_BUFFER, 64, nullptr, GL_STATIC_DRAW);
DrainPendingGlErrors();
// GL_DEPTH_COMPONENT32F is the one the conformance suite passes: a sized format, just not one
// of the sized formats table 8.15 lists for a buffer texture.
MG_Impl::GLImpl::TexBuffer(GL_TEXTURE_BUFFER, GL_DEPTH_COMPONENT32F, buffer);
ExpectSingleGlError(GL_INVALID_ENUM);
MG_Impl::GLImpl::TexBufferRange(GL_TEXTURE_BUFFER, GL_DEPTH_COMPONENT32F, buffer, 0, 64);
ExpectSingleGlError(GL_INVALID_ENUM);
// A format the table DOES list still goes through.
MG_Impl::GLImpl::TexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32I, buffer);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_BUFFER, 0);
MG_Impl::GLImpl::BindBuffer(GL_TEXTURE_BUFFER, 0);
MG_Impl::GLImpl::DeleteBuffers(1, &buffer);
DrainPendingGlErrors();
}
// The DSA form keeps its own, DIFFERENT code for the corresponding shape: a texture that is not a
// buffer texture is a wrong OBJECT, not a wrong token. The two must not be unified.
TEST_F(TextureTest, TextureBufferKeepsInvalidOperationForANonBufferTexture) {
GLuint texture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &texture);
GLuint buffer = 0;
MG_Impl::GLImpl::GenBuffers(1, &buffer);
MG_Impl::GLImpl::BindBuffer(GL_TEXTURE_BUFFER, buffer);
MG_Impl::GLImpl::BufferData(GL_TEXTURE_BUFFER, 64, nullptr, GL_STATIC_DRAW);
DrainPendingGlErrors();
MG_Impl::GLImpl::TextureBuffer(texture, GL_RGBA32I, buffer);
ExpectSingleGlError(GL_INVALID_OPERATION);
MG_Impl::GLImpl::BindBuffer(GL_TEXTURE_BUFFER, 0);
MG_Impl::GLImpl::DeleteBuffers(1, &buffer);
DrainPendingGlErrors();
}
// ---------------------------------------------------------------------------------------------
// The destination box of a copy is bounded by the LEVEL it writes, not by level 0.
//
// glCopyTexSubImage3D/1D validated through ValidateTextureSubImageOffsets, whose bound is
// ITextureObject::GetBaseSize() - hardcoded to level 0 - while CopyReadFramebufferIntoMipmapRegion
// indexes GetMipmapTexelSize(uploadTarget, level) and memcpys into the exact-sized allocation
// MipmapStorage made for that level. A box legal at level 0 and out of range at level N wrote past
// the end of the heap buffer. Both entry points were `// TODO: implement` no-ops before this
// branch, so implementing them is what opened the path.
//
// The region check runs BEFORE the read-framebuffer check on purpose, which is what lets this
// GPU-free binary assert it: no complete read FBO is needed to prove the box was rejected.
// ---------------------------------------------------------------------------------------------
TEST_F(TextureTest, CopyTexSubImage3DBoundsTheDestinationByTheRequestedLevelNotLevelZero) {
GLuint texture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D_ARRAY, 1, &texture);
// 4 levels of an 8x8x4 array: level 0 is 8x8, level 1 4x4, level 2 2x2; the layer count stays
// 4 at every level.
MG_Impl::GLImpl::TextureStorage3D(texture, 4, GL_RGBA8, 8, 8, 4);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D_ARRAY, texture);
DrainPendingGlErrors();
// THE OVERFLOW: 4+4 <= 8 and 4+4 <= 8 against level 0, but level 2 is only 2x2. This used to
// pass validation and write 24 bytes past a 64-byte allocation.
MG_Impl::GLImpl::CopyTexSubImage3D(GL_TEXTURE_2D_ARRAY, 2, 4, 4, 0, 0, 0, 4, 4);
ExpectSingleGlError(GL_INVALID_VALUE);
// The same box one axis at a time, so a check that only looked at x or only at y cannot pass.
MG_Impl::GLImpl::CopyTexSubImage3D(GL_TEXTURE_2D_ARRAY, 1, 3, 0, 0, 0, 0, 2, 2);
ExpectSingleGlError(GL_INVALID_VALUE);
MG_Impl::GLImpl::CopyTexSubImage3D(GL_TEXTURE_2D_ARRAY, 1, 0, 3, 0, 0, 0, 2, 2);
ExpectSingleGlError(GL_INVALID_VALUE);
// A box that IS inside level 1 (4x4) must get past the region check. It cannot complete here -
// this binary has no complete read framebuffer - but it must not be the box that is refused.
MG_Impl::GLImpl::CopyTexSubImage3D(GL_TEXTURE_2D_ARRAY, 1, 2, 2, 3, 0, 0, 2, 2);
EXPECT_NE(MG_Impl::GLImpl::GetError(), GL_INVALID_VALUE)
<< "an in-range level-1 box must reach the framebuffer check, not be rejected as out of range";
DrainPendingGlErrors();
// The layer axis is bounded by the level's layer count, which does NOT shrink down the chain.
MG_Impl::GLImpl::CopyTexSubImage3D(GL_TEXTURE_2D_ARRAY, 1, 0, 0, 4, 0, 0, 2, 2);
ExpectSingleGlError(GL_INVALID_VALUE);
// A level the texture never had is INVALID_OPERATION, not a write into an empty allocation.
MG_Impl::GLImpl::CopyTexSubImage3D(GL_TEXTURE_2D_ARRAY, 5, 0, 0, 0, 0, 0, 1, 1);
ExpectSingleGlError(GL_INVALID_OPERATION);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D_ARRAY, 0);
DrainPendingGlErrors();
}
TEST_F(TextureTest, CopyTexSubImage1DBoundsTheDestinationByTheRequestedLevel) {
GLuint texture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_1D, 1, &texture);
MG_Impl::GLImpl::TextureStorage1D(texture, 4, GL_RGBA8, 8);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_1D, texture);
DrainPendingGlErrors();
// Level 2 is two texels, i.e. eight bytes; this used to write sixteen bytes starting sixteen
// bytes in - entirely outside the allocation.
MG_Impl::GLImpl::CopyTexSubImage1D(GL_TEXTURE_1D, 2, 4, 0, 0, 4);
ExpectSingleGlError(GL_INVALID_VALUE);
// In range at level 1 (four texels).
MG_Impl::GLImpl::CopyTexSubImage1D(GL_TEXTURE_1D, 1, 2, 0, 0, 2);
EXPECT_NE(MG_Impl::GLImpl::GetError(), GL_INVALID_VALUE);
DrainPendingGlErrors();
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_1D, 0);
DrainPendingGlErrors();
}
// glCopyTextureSubImage3D documents zoffset as the cube-map FACE selector, but the face mapping
// ran AFTER a z-bounds check taken from GetBaseSize().z(), which for a cube map is one face's
// depth - i.e. 1. Every zoffset in 1..5 was rejected with GL_INVALID_VALUE, so five of the six
// faces were unreachable. The mapping now runs first and is bounded by the face count.
TEST_F(TextureTest, CopyTextureSubImage3DCanAddressEveryCubeMapFace) {
GLuint texture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_CUBE_MAP, 1, &texture);
MG_Impl::GLImpl::TextureStorage2D(texture, 2, GL_RGBA8, 4, 4);
DrainPendingGlErrors();
for (GLint face = 0; face < 6; ++face) {
MG_Impl::GLImpl::CopyTextureSubImage3D(texture, 0, 0, 0, face, 0, 0, 4, 4);
EXPECT_NE(MG_Impl::GLImpl::GetError(), GL_INVALID_VALUE)
<< "face " << face << " must be reachable; the z bound is the face count, not a face's depth";
DrainPendingGlErrors();
}
// Past the last face is still GL_INVALID_VALUE.
MG_Impl::GLImpl::CopyTextureSubImage3D(texture, 0, 0, 0, 6, 0, 0, 4, 4);
ExpectSingleGlError(GL_INVALID_VALUE);
MG_Impl::GLImpl::CopyTextureSubImage3D(texture, 0, 0, 0, -1, 0, 0, 4, 4);
ExpectSingleGlError(GL_INVALID_VALUE);
// And the per-FACE extent still bounds x/y at the requested level: level 1 of a 4x4 cube is
// 2x2, so a 4x4 box into face 3 is out of range even though it fits level 0.
MG_Impl::GLImpl::CopyTextureSubImage3D(texture, 1, 0, 0, 3, 0, 0, 4, 4);
ExpectSingleGlError(GL_INVALID_VALUE);
DrainPendingGlErrors();
}
// ---------------------------------------------------------------------------------------------
// glGenerateMipmap allocates the chain in the FRONTEND before it dispatches to the backend, and
// that allocator used a two-way "does depth mip?" flag which had no way to say that a 1D array's
// HEIGHT is its layer count. It therefore both counted the layer axis into the chain length and
// halved it per level. The backend allocator cannot repair that - it only ever GROWS a chain, and
// the frontend's (wrong) count is always the longer one - so the layer-shrinking chain survived on
// both backends, and ComputeMipmapCompleteForFilter (which knows height is not a dimension for
// this target) then judged the texture mipmap-INCOMPLETE, i.e. sampling returns (0,0,0,1).
// ---------------------------------------------------------------------------------------------
namespace {
// glGenerateMipmap dispatches to the backend after the frontend allocation; this binary has no
// GL context, so the hook is stubbed for the duration of the case. What is under test is the
// frontend allocation the stub cannot influence.
struct ScopedNoOpGenerateMipmap {
ScopedNoOpGenerateMipmap(): m_snapshot(MobileGL::MG_Backend::gBackendFunctionsTable) {
MobileGL::MG_Backend::gBackendFunctionsTable.GL.GenerateMipmap = [](GLenum) {};
}
~ScopedNoOpGenerateMipmap() { MobileGL::MG_Backend::gBackendFunctionsTable = m_snapshot; }
ScopedNoOpGenerateMipmap(const ScopedNoOpGenerateMipmap&) = delete;
ScopedNoOpGenerateMipmap& operator=(const ScopedNoOpGenerateMipmap&) = delete;
private:
MobileGL::MG_Backend::GlobalBackendFunctionsTable m_snapshot;
};
GLint LevelParam(GLenum target, GLint level, GLenum pname) {
GLint value = -1;
MG_Impl::GLImpl::GetTexLevelParameteriv(target, level, pname, &value);
return value;
}
} // namespace
TEST_F(TextureTest, GenerateMipmapKeepsA1DArrayLayerCountAtEveryLevel) {
ScopedNoOpGenerateMipmap noOpBackend;
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_1D_ARRAY, texture);
// Width 8, FOUR layers. The layer count is carried in `height` for this target.
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA8, 8, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
DrainPendingGlErrors();
MG_Impl::GLImpl::GenerateMipmap(GL_TEXTURE_1D_ARRAY);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// The chain length comes from the WIDTH alone: 8 -> 4 -> 2 -> 1 is four levels. Counting the
// layer axis too would give the same four here, so the width is chosen larger than the layer
// count on purpose and the layer assertions below are what actually discriminate.
for (GLint level = 0; level < 4; ++level) {
EXPECT_EQ(LevelParam(GL_TEXTURE_1D_ARRAY, level, GL_TEXTURE_WIDTH), std::max(8 >> level, 1))
<< "level " << level << " width";
EXPECT_EQ(LevelParam(GL_TEXTURE_1D_ARRAY, level, GL_TEXTURE_HEIGHT), 4)
<< "level " << level << " must keep all four layers; height is the layer count for a 1D array";
}
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_1D_ARRAY, 0);
DrainPendingGlErrors();
}
// The mirror case: more layers than texels. The chain must be as long as the WIDTH admits, not as
// long as the layer count admits - a chain sized off the layers would allocate levels whose width
// has already bottomed out at 1 while the layer count kept halving.
TEST_F(TextureTest, GenerateMipmapSizesA1DArrayChainFromWidthAloneEvenWithMoreLayersThanTexels) {
ScopedNoOpGenerateMipmap noOpBackend;
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_1D_ARRAY, texture);
// Width 2, sixteen layers: counting the layer axis would ask for five levels, the width for two.
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA8, 2, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
DrainPendingGlErrors();
MG_Impl::GLImpl::GenerateMipmap(GL_TEXTURE_1D_ARRAY);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_EQ(LevelParam(GL_TEXTURE_1D_ARRAY, 1, GL_TEXTURE_WIDTH), 1);
EXPECT_EQ(LevelParam(GL_TEXTURE_1D_ARRAY, 1, GL_TEXTURE_HEIGHT), 16);
// Level 2 must not exist: the chain ends where the width does.
EXPECT_EQ(LevelParam(GL_TEXTURE_1D_ARRAY, 2, GL_TEXTURE_WIDTH), 0);
DrainPendingGlErrors();
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_1D_ARRAY, 0);
DrainPendingGlErrors();
}
// The 2D-array/cube-array side of the same rule, so a fix that swung the other way (making depth
// mip-able again) cannot pass. Depth is the layer count for these; only width and height reduce.
TEST_F(TextureTest, GenerateMipmapKeepsA2DArrayLayerCountAtEveryLevel) {
ScopedNoOpGenerateMipmap noOpBackend;
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D_ARRAY, texture);
MG_Impl::GLImpl::TexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 8, 8, 3, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
DrainPendingGlErrors();
MG_Impl::GLImpl::GenerateMipmap(GL_TEXTURE_2D_ARRAY);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
for (GLint level = 0; level < 4; ++level) {
EXPECT_EQ(LevelParam(GL_TEXTURE_2D_ARRAY, level, GL_TEXTURE_WIDTH), std::max(8 >> level, 1));
EXPECT_EQ(LevelParam(GL_TEXTURE_2D_ARRAY, level, GL_TEXTURE_HEIGHT), std::max(8 >> level, 1));
EXPECT_EQ(LevelParam(GL_TEXTURE_2D_ARRAY, level, GL_TEXTURE_DEPTH), 3)
<< "level " << level << " must keep all three layers";
}
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
// And a true 3D texture still halves all three, which is the case the layer rule must not eat.
GLuint volume = 0;
MG_Impl::GLImpl::GenTextures(1, &volume);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_3D, volume);
MG_Impl::GLImpl::TexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
DrainPendingGlErrors();
MG_Impl::GLImpl::GenerateMipmap(GL_TEXTURE_3D);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
EXPECT_EQ(LevelParam(GL_TEXTURE_3D, 1, GL_TEXTURE_DEPTH), 4);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_3D, 0);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D_ARRAY, 0);
DrainPendingGlErrors();
}