Files
MobileGL/MobileGL/MG_Util/Converters/MGToGL/TextureEnumConverter.cpp
T

480 lines
19 KiB
C++

// MobileGL - MobileGL/MG_Util/Converters/MGToGL/TextureEnumConverter.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "TextureEnumConverter.h"
#include "GL/gl.h"
#include "MG_Util/Types.h"
namespace MobileGL {
namespace MG_Util {
GLenum ConvertTextureTargetToGLEnum(TextureTarget target) {
switch (target) {
case TextureTarget::Texture1D:
return GL_TEXTURE_1D;
case TextureTarget::Texture2D:
return GL_TEXTURE_2D;
case TextureTarget::Texture3D:
return GL_TEXTURE_3D;
case TextureTarget::TextureCubeMap:
return GL_TEXTURE_CUBE_MAP;
case TextureTarget::Texture2DArray:
return GL_TEXTURE_2D_ARRAY;
case TextureTarget::Texture2DMultisample:
return GL_TEXTURE_2D_MULTISAMPLE;
case TextureTarget::TextureCubeMapArray:
return GL_TEXTURE_CUBE_MAP_ARRAY;
case TextureTarget::TextureBuffer:
return GL_TEXTURE_BUFFER;
case TextureTarget::Texture1DArray:
return GL_TEXTURE_1D_ARRAY;
case TextureTarget::TextureRectangle:
return GL_TEXTURE_RECTANGLE;
case TextureTarget::Texture2DMultisampleArray:
return GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
default:
return GL_UNKNOWN_MGL;
}
}
GLenum ConvertTextureInputFormatToGLEnum(TextureInputFormat format) {
switch (format) {
case TextureInputFormat::Red:
return GL_RED;
case TextureInputFormat::RG:
return GL_RG;
case TextureInputFormat::RGB:
return GL_RGB;
case TextureInputFormat::BGR:
return GL_BGR;
case TextureInputFormat::RGBA:
return GL_RGBA;
case TextureInputFormat::BGRA:
return GL_BGRA;
case TextureInputFormat::RInteger:
return GL_RED_INTEGER;
case TextureInputFormat::RGInteger:
return GL_RG_INTEGER;
case TextureInputFormat::RGBInteger:
return GL_RGB_INTEGER;
case TextureInputFormat::BGRInteger:
return GL_BGR_INTEGER;
case TextureInputFormat::RGBAInteger:
return GL_RGBA_INTEGER;
case TextureInputFormat::BGRAInteger:
return GL_BGRA_INTEGER;
case TextureInputFormat::Green:
return GL_GREEN;
case TextureInputFormat::Blue:
return GL_BLUE;
case TextureInputFormat::Alpha:
return GL_ALPHA;
case TextureInputFormat::GreenInteger:
return GL_GREEN_INTEGER;
case TextureInputFormat::BlueInteger:
return GL_BLUE_INTEGER;
case TextureInputFormat::AlphaInteger:
return GL_ALPHA_INTEGER;
case TextureInputFormat::StencilIndex:
return GL_STENCIL_INDEX;
case TextureInputFormat::DepthComponent:
return GL_DEPTH_COMPONENT;
case TextureInputFormat::DepthStencil:
return GL_DEPTH_STENCIL;
default:
return GL_UNKNOWN_MGL;
}
}
GLenum ConvertTextureInternalFormatToGLEnum(TextureInternalFormat format) {
switch (format) {
case TextureInternalFormat::R8:
return GL_R8;
case TextureInternalFormat::R8Snorm:
return GL_R8_SNORM;
case TextureInternalFormat::R16:
return GL_R16;
case TextureInternalFormat::R16Snorm:
return GL_R16_SNORM;
case TextureInternalFormat::RG8:
return GL_RG8;
case TextureInternalFormat::RG8Snorm:
return GL_RG8_SNORM;
case TextureInternalFormat::RG16:
return GL_RG16;
case TextureInternalFormat::RG16Snorm:
return GL_RG16_SNORM;
case TextureInternalFormat::R3G3B2:
return GL_R3_G3_B2;
case TextureInternalFormat::RGB4:
return GL_RGB4;
case TextureInternalFormat::RGB5:
// Emit the ES-compatible GL_RGB565 rendition: desktop GL_RGB5 is not a legal
// sized internalformat on OpenGL ES backends, GL_RGB565 is (and GL 4.1+
// accepts it too via ARB_ES2_compatibility).
return GL_RGB565;
case TextureInternalFormat::RGB8:
return GL_RGB8;
case TextureInternalFormat::RGB8Snorm:
return GL_RGB8_SNORM;
case TextureInternalFormat::RGB10:
return GL_RGB10;
case TextureInternalFormat::RGB12:
return GL_RGB12;
case TextureInternalFormat::RGB16:
return GL_RGB16;
case TextureInternalFormat::RGB16Snorm:
return GL_RGB16_SNORM;
case TextureInternalFormat::RGBA2:
return GL_RGBA2;
case TextureInternalFormat::RGBA4:
return GL_RGBA4;
case TextureInternalFormat::RGB5A1:
return GL_RGB5_A1;
case TextureInternalFormat::RGBA8:
return GL_RGBA8;
case TextureInternalFormat::RGBA8Snorm:
return GL_RGBA8_SNORM;
case TextureInternalFormat::RGB10A2:
return GL_RGB10_A2;
case TextureInternalFormat::RGB10A2UI:
return GL_RGB10_A2UI;
case TextureInternalFormat::RGBA12:
return GL_RGBA12;
case TextureInternalFormat::RGBA16:
return GL_RGBA16;
case TextureInternalFormat::RGBA16Snorm:
return GL_RGBA16_SNORM;
case TextureInternalFormat::SRGB8:
return GL_SRGB8;
case TextureInternalFormat::SRGB8Alpha8:
return GL_SRGB8_ALPHA8;
case TextureInternalFormat::R16F:
return GL_R16F;
case TextureInternalFormat::RG16F:
return GL_RG16F;
case TextureInternalFormat::RGB16F:
return GL_RGB16F;
case TextureInternalFormat::RGBA16F:
return GL_RGBA16F;
case TextureInternalFormat::R32F:
return GL_R32F;
case TextureInternalFormat::RG32F:
return GL_RG32F;
case TextureInternalFormat::RGB32F:
return GL_RGB32F;
case TextureInternalFormat::RGBA32F:
return GL_RGBA32F;
case TextureInternalFormat::R11FG11FB10F:
return GL_R11F_G11F_B10F;
case TextureInternalFormat::RGB9E5:
return GL_RGB9_E5;
case TextureInternalFormat::R8I:
return GL_R8I;
case TextureInternalFormat::R8UI:
return GL_R8UI;
case TextureInternalFormat::R16I:
return GL_R16I;
case TextureInternalFormat::R16UI:
return GL_R16UI;
case TextureInternalFormat::R32I:
return GL_R32I;
case TextureInternalFormat::R32UI:
return GL_R32UI;
case TextureInternalFormat::RG8I:
return GL_RG8I;
case TextureInternalFormat::RG8UI:
return GL_RG8UI;
case TextureInternalFormat::RG16I:
return GL_RG16I;
case TextureInternalFormat::RG16UI:
return GL_RG16UI;
case TextureInternalFormat::RG32I:
return GL_RG32I;
case TextureInternalFormat::RG32UI:
return GL_RG32UI;
case TextureInternalFormat::RGB8I:
return GL_RGB8I;
case TextureInternalFormat::RGB8UI:
return GL_RGB8UI;
case TextureInternalFormat::RGB16I:
return GL_RGB16I;
case TextureInternalFormat::RGB16UI:
return GL_RGB16UI;
case TextureInternalFormat::RGB32I:
return GL_RGB32I;
case TextureInternalFormat::RGB32UI:
return GL_RGB32UI;
case TextureInternalFormat::RGBA8I:
return GL_RGBA8I;
case TextureInternalFormat::RGBA8UI:
return GL_RGBA8UI;
case TextureInternalFormat::RGBA16I:
return GL_RGBA16I;
case TextureInternalFormat::RGBA16UI:
return GL_RGBA16UI;
case TextureInternalFormat::RGBA32I:
return GL_RGBA32I;
case TextureInternalFormat::RGBA32UI:
return GL_RGBA32UI;
case TextureInternalFormat::DepthComponent:
return GL_DEPTH_COMPONENT;
case TextureInternalFormat::DepthComponent16:
return GL_DEPTH_COMPONENT16;
case TextureInternalFormat::DepthComponent24:
return GL_DEPTH_COMPONENT24;
case TextureInternalFormat::DepthComponent32F:
return GL_DEPTH_COMPONENT32F;
case TextureInternalFormat::Depth24Stencil8:
return GL_DEPTH24_STENCIL8;
case TextureInternalFormat::Depth32FStencil8:
return GL_DEPTH32F_STENCIL8;
case TextureInternalFormat::DepthComponent32:
return GL_DEPTH_COMPONENT32;
case TextureInternalFormat::DepthStencil:
return GL_DEPTH_STENCIL;
case TextureInternalFormat::Red:
return GL_RED;
case TextureInternalFormat::RG:
return GL_RG;
case TextureInternalFormat::RGB:
return GL_RGB;
case TextureInternalFormat::RGBA:
return GL_RGBA;
default:
return GL_UNKNOWN_MGL;
}
}
GLenum ConvertTexturePixelDataTypeToGLEnum(TexturePixelDataType type) {
switch (type) {
case TexturePixelDataType::UnsignedByte:
return GL_UNSIGNED_BYTE;
case TexturePixelDataType::Byte:
return GL_BYTE;
case TexturePixelDataType::UnsignedShort:
return GL_UNSIGNED_SHORT;
case TexturePixelDataType::Short:
return GL_SHORT;
case TexturePixelDataType::UnsignedInt:
return GL_UNSIGNED_INT;
case TexturePixelDataType::Int:
return GL_INT;
case TexturePixelDataType::Float:
return GL_FLOAT;
case TexturePixelDataType::HalfFloat:
return GL_HALF_FLOAT;
case TexturePixelDataType::UnsignedInt248:
return GL_UNSIGNED_INT_24_8;
case TexturePixelDataType::UnsignedByte332:
return GL_UNSIGNED_BYTE_3_3_2;
case TexturePixelDataType::UnsignedByte233Rev:
return GL_UNSIGNED_BYTE_2_3_3_REV;
case TexturePixelDataType::UnsignedShort565:
return GL_UNSIGNED_SHORT_5_6_5;
case TexturePixelDataType::UnsignedShort565Rev:
return GL_UNSIGNED_SHORT_5_6_5_REV;
case TexturePixelDataType::UnsignedShort4444:
return GL_UNSIGNED_SHORT_4_4_4_4;
case TexturePixelDataType::UnsignedShort4444Rev:
return GL_UNSIGNED_SHORT_4_4_4_4_REV;
case TexturePixelDataType::UnsignedShort5551:
return GL_UNSIGNED_SHORT_5_5_5_1;
case TexturePixelDataType::UnsignedShort1555Rev:
return GL_UNSIGNED_SHORT_1_5_5_5_REV;
case TexturePixelDataType::UnsignedInt8888:
return GL_UNSIGNED_INT_8_8_8_8;
case TexturePixelDataType::UnsignedInt8888Rev:
return GL_UNSIGNED_INT_8_8_8_8_REV;
case TexturePixelDataType::UnsignedInt1010102:
return GL_UNSIGNED_INT_10_10_10_2;
case TexturePixelDataType::UnsignedInt2101010Rev:
return GL_UNSIGNED_INT_2_10_10_10_REV;
case TexturePixelDataType::UnsignedInt101111Rev:
return GL_UNSIGNED_INT_10F_11F_11F_REV;
case TexturePixelDataType::UnsignedInt5999Rev:
return GL_UNSIGNED_INT_5_9_9_9_REV;
case TexturePixelDataType::Float32UnsignedInt248Rev:
return GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
default:
return GL_UNKNOWN_MGL;
}
}
GLenum ConvertTextureUploadTargetToGLEnum(TextureUploadTarget target) {
switch (target) {
case TextureUploadTarget::Texture2D:
return GL_TEXTURE_2D;
case TextureUploadTarget::Texture1D:
return GL_TEXTURE_1D;
case TextureUploadTarget::Texture3D:
return GL_TEXTURE_3D;
case TextureUploadTarget::ProxyTexture2D:
return GL_PROXY_TEXTURE_2D;
case TextureUploadTarget::Texture1DArray:
return GL_TEXTURE_1D_ARRAY;
case TextureUploadTarget::ProxyTexture1DArray:
return GL_PROXY_TEXTURE_1D_ARRAY;
case TextureUploadTarget::TextureRectangle:
return GL_TEXTURE_RECTANGLE;
case TextureUploadTarget::ProxyTextureRectangle:
return GL_PROXY_TEXTURE_RECTANGLE;
case TextureUploadTarget::CubeMapPositiveX:
return GL_TEXTURE_CUBE_MAP_POSITIVE_X;
case TextureUploadTarget::CubeMapNegativeX:
return GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
case TextureUploadTarget::CubeMapPositiveY:
return GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
case TextureUploadTarget::CubeMapNegativeY:
return GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
case TextureUploadTarget::CubeMapPositiveZ:
return GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
case TextureUploadTarget::CubeMapNegativeZ:
return GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
case TextureUploadTarget::ProxyCubeMap:
return GL_PROXY_TEXTURE_CUBE_MAP;
case TextureUploadTarget::Texture2DMultisample:
return GL_TEXTURE_2D_MULTISAMPLE;
case TextureUploadTarget::ProxyTexture2DMultisample:
return GL_PROXY_TEXTURE_2D_MULTISAMPLE;
case TextureUploadTarget::CubeMapArray:
return GL_TEXTURE_CUBE_MAP_ARRAY;
case TextureUploadTarget::ProxyCubeMapArray:
return GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
case TextureUploadTarget::Texture2DArray:
return GL_TEXTURE_2D_ARRAY;
case TextureUploadTarget::ProxyTexture2DArray:
return GL_PROXY_TEXTURE_2D_ARRAY;
case TextureUploadTarget::Texture2DMultisampleArray:
return GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
case TextureUploadTarget::ProxyTexture2DMultisampleArray:
return GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
default:
return GL_UNKNOWN_MGL;
}
}
GLenum ConvertSamplerFilterModeToGLEnum(SamplerFilterMode filter, SamplerMipmapMode mipmap) {
switch (mipmap) {
case SamplerMipmapMode::None: {
switch (filter) {
case SamplerFilterMode::Nearest:
return GL_NEAREST;
case SamplerFilterMode::Linear:
return GL_LINEAR;
default:
return GL_UNKNOWN_MGL;
}
}
case SamplerMipmapMode::Nearest: {
switch (filter) {
case SamplerFilterMode::Nearest:
return GL_NEAREST_MIPMAP_NEAREST;
case SamplerFilterMode::Linear:
return GL_LINEAR_MIPMAP_NEAREST;
default:
return GL_UNKNOWN_MGL;
}
}
case SamplerMipmapMode::Linear: {
switch (filter) {
case SamplerFilterMode::Nearest:
return GL_NEAREST_MIPMAP_LINEAR;
case SamplerFilterMode::Linear:
return GL_LINEAR_MIPMAP_LINEAR;
default:
return GL_UNKNOWN_MGL;
}
}
default:
return GL_UNKNOWN_MGL;
}
}
GLenum ConvertSamplerMipmapModeToGLEnum(SamplerMipmapMode v) {
switch (v) {
case SamplerMipmapMode::None:
return GL_NONE;
case SamplerMipmapMode::Nearest:
return GL_NEAREST_MIPMAP_NEAREST;
default:
return GL_UNKNOWN_MGL;
}
}
GLenum ConvertSamplerWrapModeToGLEnum(SamplerWrapMode v) {
switch (v) {
case SamplerWrapMode::ClampToEdge:
return GL_CLAMP_TO_EDGE;
case SamplerWrapMode::MirroredRepeat:
return GL_MIRRORED_REPEAT;
case SamplerWrapMode::Repeat:
return GL_REPEAT;
case SamplerWrapMode::ClampToBorder:
return GL_CLAMP_TO_BORDER;
case SamplerWrapMode::MirrorClampToEdge:
return GL_MIRROR_CLAMP_TO_EDGE;
default:
return GL_UNKNOWN_MGL;
}
}
GLenum ConvertSamplerCompareModeToGLEnum(SamplerCompareMode v) {
switch (v) {
case SamplerCompareMode::None:
return GL_NONE;
case SamplerCompareMode::CompareToTexture:
return GL_COMPARE_REF_TO_TEXTURE;
default:
return GL_UNKNOWN_MGL;
}
}
GLenum ConvertSamplerCompareFuncToGLEnum(SamplerCompareFunc v) {
switch (v) {
case SamplerCompareFunc::Never:
return GL_NEVER;
case SamplerCompareFunc::Less:
return GL_LESS;
case SamplerCompareFunc::Equal:
return GL_EQUAL;
case SamplerCompareFunc::LessEqual:
return GL_LEQUAL;
case SamplerCompareFunc::Greater:
return GL_GREATER;
case SamplerCompareFunc::NotEqual:
return GL_NOTEQUAL;
case SamplerCompareFunc::GreaterEqual:
return GL_GEQUAL;
case SamplerCompareFunc::Always:
return GL_ALWAYS;
default:
return GL_UNKNOWN_MGL;
}
}
GLenum ConvertTextureSwizzleParamToGLEnum(TextureSwizzleParam v) {
switch (v) {
case TextureSwizzleParam::Red:
return GL_RED;
case TextureSwizzleParam::Green:
return GL_GREEN;
case TextureSwizzleParam::Blue:
return GL_BLUE;
case TextureSwizzleParam::Alpha:
return GL_ALPHA;
case TextureSwizzleParam::Zero:
return GL_ZERO;
case TextureSwizzleParam::One:
return GL_ONE;
default:
return GL_UNKNOWN_MGL;
}
}
} // namespace MG_Util
} // namespace MobileGL