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MobileGL/MobileGL/MG_Backend/DirectGLES/Utils.cpp
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// MobileGL - MobileGL/MG_Backend/DirectGLES/Utils.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v2.1:
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
// SPDX-License-Identifier: LGPL-2.1-only
// End of Source File Header
#include "DirectGLES.h"
#include "Utils.h"
#include "Managers.h"
#include "MG_Util/Converters/GLToMG/FramebufferEnumConverter.h"
#include "MG_Util/Texture/TextureFormatProcessor.h"
#include <MG_State/GLState/Core.h>
#include <MG_Util/BackendLoaders/OpenGL/Loader.h>
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
#include <MG_Util/Converters/MGToGL/FramebufferEnumConverter.h>
namespace MobileGL::MG_Backend::DirectGLES {
namespace BufferImpl {
BackendBufferBindingProtector::BackendBufferBindingProtector(GLenum target) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
m_target = target;
MG_External::GLES::glGetIntegerv(Utils::GetBindingQuery(target, false), &m_previousBinding);
}
BackendBufferBindingProtector::~BackendBufferBindingProtector() {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_External::GLES::glBindBuffer(m_target, m_previousBinding);
}
} // namespace BufferImpl
namespace VertexArrayImpl {
BackendVertexArrayBindingProtector::BackendVertexArrayBindingProtector() {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_External::GLES::glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &m_previousBinding);
}
BackendVertexArrayBindingProtector::~BackendVertexArrayBindingProtector() {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_External::GLES::glBindVertexArray(m_previousBinding);
}
} // namespace VertexArrayImpl
namespace TextureImpl {
BackendTextureBindingProtector::BackendTextureBindingProtector(GLenum target) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
m_target = target;
MG_External::GLES::glGetIntegerv(Utils::GetBindingQuery(target, true), &m_previousBinding);
}
BackendTextureBindingProtector::~BackendTextureBindingProtector() {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_External::GLES::glBindTexture(m_target, m_previousBinding);
}
void GenerateTextureFormatInfo(TextureInternalFormat internalFormat, GLenum* outInternalFormat, GLenum* outType,
GLenum* outFormat) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Util::TextureFormatProcessor::NormalizePixelFormat(MG_Util::ConvertTextureInternalFormatToGLEnum(internalFormat), outInternalFormat,
outType, outFormat);
}
} // namespace TextureImpl
namespace FramebufferImpl {
BackendFramebufferBindingProtector::BackendFramebufferBindingProtector(GLenum target) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
m_target = target;
MG_External::GLES::glGetIntegerv(Utils::GetBindingQuery(target, false), &m_previousBinding);
}
BackendFramebufferBindingProtector::~BackendFramebufferBindingProtector() {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_External::GLES::glBindFramebuffer(m_target, m_previousBinding);
}
GLuint BackendFramebufferBindingProtector::GetTempFBO(FramebufferTarget target) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
GLenum glTarget = MG_Util::ConvertFramebufferTargetToGLEnum(target);
GLuint& fbo = (glTarget == GL_DRAW_FRAMEBUFFER) ? s_tempDrawFBO : s_tempReadFBO;
if (fbo == 0) {
MG_External::GLES::glGenFramebuffers(1, &fbo);
}
return fbo;
}
void BackendFramebufferBindingProtector::BindTempFBO(MobileGL::FramebufferTarget target) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
GLuint fbo = GetTempFBO(target);
GLenum glTarget = MG_Util::ConvertFramebufferTargetToGLEnum(target);
MG_External::GLES::glBindFramebuffer(glTarget, fbo);
}
} // namespace FramebufferImpl
namespace PrgramImpl {
String ProcessOutColorLocations(const String& glslCode) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
const static std::regex pattern(R"(\n(out highp vec4 outColor)(\d+);)");
const String replacement = "\nlayout(location=$2) $1$2;";
return std::regex_replace(glslCode, pattern, replacement);
}
String ForceSupporterOutput(const String& glslCode) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
Bool hasPrecisionFloat =
glslCode.find("precision ") != String::npos && glslCode.find("float;") != String::npos;
Bool hasPrecisionInt = glslCode.find("precision ") != String::npos && glslCode.find("int;") != String::npos;
String result = glslCode;
String precisionFloat;
String precisionInt;
if (hasPrecisionFloat && hasPrecisionInt) {
std::istringstream iss(result);
std::vector<String> lines;
String line;
while (std::getline(iss, line)) {
Bool isPrecisionLine = (line.find("precision ") != String::npos) &&
(line.find("float;") != String::npos || line.find("int;") != String::npos);
if (!isPrecisionLine) {
lines.push_back(line);
}
}
result.clear();
for (SizeT i = 0; i < lines.size(); ++i) {
if (i != 0) result += '\n';
result += lines[i];
}
precisionFloat = "precision highp float;\n";
precisionInt = "precision highp int;\n";
} else {
precisionFloat = hasPrecisionFloat ? "" : "precision highp float;\n";
precisionInt = hasPrecisionInt ? "" : "precision highp int;\n";
}
SizeT lastExtensionPos = result.rfind("#extension");
SizeT insertionPos = 0;
if (lastExtensionPos != String::npos) {
SizeT nextNewline = result.find('\n', lastExtensionPos);
if (nextNewline != String::npos) {
insertionPos = nextNewline + 1;
} else {
insertionPos = result.length();
}
} else {
SizeT firstNewline = result.find('\n');
if (firstNewline != String::npos) {
insertionPos = firstNewline + 1;
} else {
result = precisionFloat + precisionInt + result;
return result;
}
}
result.insert(insertionPos, precisionFloat + precisionInt);
return result;
}
String RemoveLayoutBinding(const String& glslCode) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
static std::regex bindingRegex(R"(layout\s*\(\s*binding\s*=\s*\d+\s*\)\s*)");
String result = std::regex_replace(glslCode, bindingRegex, "");
static std::regex bindingRegex2(R"(layout\s*\(\s*binding\s*=\s*\d+\s*,)");
result = std::regex_replace(result, bindingRegex2, "layout(");
return result;
}
} // namespace PrgramImpl
namespace Utils {
void CheckGLESError() {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
while (GLenum err = MG_External::GLES::glGetError() != GL_NO_ERROR) {
MGLOG_E("-> GLES Error: %s", MG_Util::ConvertGLEnumToString(err).c_str());
}
}
GLenum GetBindingQuery(GLenum target, bool isTexture) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
switch (target) {
case GL_TEXTURE_BUFFER:
return isTexture ? GL_TEXTURE_BINDING_BUFFER : GL_TEXTURE_BUFFER_BINDING;
case GL_ARRAY_BUFFER:
return GL_ARRAY_BUFFER_BINDING;
case GL_ATOMIC_COUNTER_BUFFER:
return GL_ATOMIC_COUNTER_BUFFER_BINDING;
case GL_COPY_READ_BUFFER:
return GL_COPY_READ_BUFFER_BINDING;
case GL_COPY_WRITE_BUFFER:
return GL_COPY_WRITE_BUFFER_BINDING;
case GL_DISPATCH_INDIRECT_BUFFER:
return GL_DISPATCH_INDIRECT_BUFFER_BINDING;
case GL_DRAW_INDIRECT_BUFFER:
return GL_DRAW_INDIRECT_BUFFER_BINDING;
case GL_ELEMENT_ARRAY_BUFFER:
return GL_ELEMENT_ARRAY_BUFFER_BINDING;
case GL_PIXEL_PACK_BUFFER:
return GL_PIXEL_PACK_BUFFER_BINDING;
case GL_PIXEL_UNPACK_BUFFER:
return GL_PIXEL_UNPACK_BUFFER_BINDING;
case GL_QUERY_BUFFER:
return GL_QUERY_BUFFER_BINDING;
case GL_SHADER_STORAGE_BUFFER:
return GL_SHADER_STORAGE_BUFFER_BINDING;
case GL_TRANSFORM_FEEDBACK_BUFFER:
return GL_TRANSFORM_FEEDBACK_BUFFER_BINDING;
case GL_UNIFORM_BUFFER:
return GL_UNIFORM_BUFFER_BINDING;
case GL_FRAMEBUFFER:
return GL_FRAMEBUFFER_BINDING;
case GL_DRAW_FRAMEBUFFER:
return GL_DRAW_FRAMEBUFFER_BINDING;
case GL_READ_FRAMEBUFFER:
return GL_READ_FRAMEBUFFER_BINDING;
case GL_RENDERBUFFER:
return GL_RENDERBUFFER_BINDING;
case GL_VERTEX_ARRAY:
return GL_VERTEX_ARRAY_BINDING;
case GL_VERTEX_ARRAY_BINDING:
return GL_VERTEX_ARRAY_BINDING;
case GL_PROGRAM_PIPELINE:
return GL_PROGRAM_PIPELINE_BINDING;
case GL_PROGRAM:
return GL_CURRENT_PROGRAM;
case GL_SAMPLER:
return GL_SAMPLER_BINDING;
case GL_TEXTURE:
return GL_TEXTURE_BINDING_2D;
case GL_TEXTURE_1D:
return GL_TEXTURE_BINDING_1D;
case GL_TEXTURE_1D_ARRAY:
return GL_TEXTURE_BINDING_1D_ARRAY;
case GL_TEXTURE_2D:
return GL_TEXTURE_BINDING_2D;
case GL_TEXTURE_2D_ARRAY:
return GL_TEXTURE_BINDING_2D_ARRAY;
case GL_TEXTURE_2D_MULTISAMPLE:
return GL_TEXTURE_BINDING_2D_MULTISAMPLE;
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
return GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY;
case GL_TEXTURE_3D:
return GL_TEXTURE_BINDING_3D;
case GL_TEXTURE_CUBE_MAP:
return GL_TEXTURE_BINDING_CUBE_MAP;
case GL_TEXTURE_CUBE_MAP_ARRAY:
return GL_TEXTURE_BINDING_CUBE_MAP_ARRAY;
case GL_TEXTURE_RECTANGLE:
return GL_TEXTURE_BINDING_RECTANGLE;
case GL_TRANSFORM_FEEDBACK:
return GL_TRANSFORM_FEEDBACK_BINDING;
case GL_SAMPLES_PASSED:
return GL_SAMPLES_PASSED;
case GL_PRIMITIVES_GENERATED:
return GL_PRIMITIVES_GENERATED;
case GL_DEBUG_OUTPUT:
return GL_DEBUG_OUTPUT;
case GL_DEBUG_OUTPUT_SYNCHRONOUS:
return GL_DEBUG_OUTPUT_SYNCHRONOUS;
default:
return 0;
}
}
} // namespace Utils
} // namespace MobileGL::MG_Backend::DirectGLES