Files
MobileGL/CMakeLists.txt
T

157 lines
6.4 KiB
CMake

cmake_minimum_required(VERSION 3.22.1)
project("MobileGL")
enable_language(CXX)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden")
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(SOURCE_FILES
MobileGL/Init.cpp
MobileGL/MG_Util/Debug/Log.cpp
MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
MobileGL/MG_Util/Converters/MGToStr/DataTypeConverter.cpp
MobileGL/MG_Util/Converters/MGToStr/GLExtensionConverter.cpp
MobileGL/MG_Util/Converters/MGToStr/BufferEnumConverter.cpp
MobileGL/MG_Util/Converters/MGToStr/TextureEnumConverter.cpp
MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
MobileGL/MG_Util/Converters/MGToGL/ErrorCodeConverter.cpp
MobileGL/MG_Util/Converters/MGToGL/BufferEnumConverter.cpp
MobileGL/MG_Util/Converters/MGToGL/TextureEnumConverter.cpp
MobileGL/MG_Util/Converters/MGToGL/DataTypeConverter.cpp
MobileGL/MG_Util/Converters/GLToMG/BufferEnumConverter.cpp
MobileGL/MG_Util/Converters/GLToMG/TextureEnumConverter.cpp
MobileGL/MG_Util/Converters/GLToMG/DataTypeConverter.cpp
MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
MobileGL/MG_Impl/GLXImpl/Exporting/Definitions.cpp
MobileGL/MG_Impl/GLXImpl/LookUp/LookUp.cpp
MobileGL/MG_Impl/EGLImpl/Exporting/Definitions.cpp
MobileGL/MG_Impl/EGLImpl/Temporary/TemporaryEGLImpl.cpp
# @INSERTION_POINT:SOURCE_FILE_GLIMPL@ #
MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
MobileGL/MG_Impl/GLImpl/Texture/GL_Texture.cpp
MobileGL/MG_Impl/GLImpl/Texture/Validators.cpp
MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
MobileGL/MG_Impl/GLImpl/VertexArray/Validators.cpp
MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
MobileGL/MG_Impl/GLImpl/Buffer/Validators.cpp
MobileGL/MG_Impl/GLImpl/Exporting/Definitions.cpp
MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
MobileGL/MG_Backend/Init.cpp
MobileGL/MG_State/GLState/Core.cpp
MobileGL/MG_State/GLState/ErrorState/Error.cpp
MobileGL/MG_State/GLState/BufferState/BufferState.cpp
MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp
MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
MobileGL/MG_State/GLState/TextureState/TextureState.cpp
MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp
MobileGL/MG_State/GLState/ProgramState/ShaderObject.cpp
MobileGL/MG_State/GLState/ProgramState/ProgramState.cpp
)
add_library(${CMAKE_PROJECT_NAME} SHARED
${SOURCE_FILES}
)
if(MACOS)
# iOS
set(iOS_LIB_DIR ${CMAKE_SOURCE_DIR}/library/ios)
target_link_libraries(${CMAKE_PROJECT_NAME}
${iOS_LIB_DIR}/libglslang.a
${iOS_LIB_DIR}/libspirv-cross-c-shared.dylib
${iOS_LIB_DIR}/libGenericCodeGen.a
${iOS_LIB_DIR}/libglslang-default-resource-limits.a
${iOS_LIB_DIR}/libMachineIndependent.a
${iOS_LIB_DIR}/libOSDependent.a
${iOS_LIB_DIR}/libSPIRV-Tools-diff.a
${iOS_LIB_DIR}/libSPIRV-Tools-link.aBuffer
${iOS_LIB_DIR}/libSPIRV-Tools-lint.a
${iOS_LIB_DIR}/libSPIRV-Tools-opt.a
${iOS_LIB_DIR}/libSPIRV-Tools-reduce.a
${iOS_LIB_DIR}/libSPIRV-Tools.a
${iOS_LIB_DIR}/libSPIRV.a
${iOS_LIB_DIR}/libSPVRemapper.a
"-F${CMAKE_SOURCE_DIR}/external"
"-framework libEGL"
"-framework libGLESv2"
"-framework Metal"
"-framework Foundation"
"-framework QuartzCore"
)
else()
if(LINUX)
# Linux
# TODO: support more architectures.
find_library(GLSLANG_LIB glslang PATHS ${CMAKE_SOURCE_DIR}/library/linux/x86_64)
target_link_libraries(${CMAKE_PROJECT_NAME}
${CMAKE_SOURCE_DIR}/library/linux/x86_64/libglslang.a
${CMAKE_SOURCE_DIR}/library/linux/x86_64/libspirv-cross-c-shared.so
${CMAKE_SOURCE_DIR}/library/linux/x86_64/libGenericCodeGen.a
${CMAKE_SOURCE_DIR}/library/linux/x86_64/libglslang-default-resource-limits.a
${CMAKE_SOURCE_DIR}/library/linux/x86_64/libMachineIndependent.a
${CMAKE_SOURCE_DIR}/library/linux/x86_64/libOSDependent.a
${CMAKE_SOURCE_DIR}/library/linux/x86_64/libSPIRV-Tools-diff.a
${CMAKE_SOURCE_DIR}/library/linux/x86_64/libSPIRV-Tools-link.a
${CMAKE_SOURCE_DIR}/library/linux/x86_64/libSPIRV-Tools-lint.a
${CMAKE_SOURCE_DIR}/library/linux/x86_64/libSPIRV-Tools-opt.a
${CMAKE_SOURCE_DIR}/library/linux/x86_64/libSPIRV-Tools-reduce.a
${CMAKE_SOURCE_DIR}/library/linux/x86_64/libSPIRV-Tools.a
${CMAKE_SOURCE_DIR}/library/linux/x86_64/libSPIRV.a
${CMAKE_SOURCE_DIR}/library/linux/x86_64/libSPVRemapper.a
)
else()
# Android
find_library(GLSLANG_LIB glslang PATHS ${CMAKE_SOURCE_DIR}/library/android/${ANDROID_ABI}/)
target_link_libraries(${CMAKE_PROJECT_NAME}
${CMAKE_SOURCE_DIR}/library/android/${ANDROID_ABI}/libglslang.a
${CMAKE_SOURCE_DIR}/library/android/${ANDROID_ABI}/libspirv-cross-c-shared.so
${CMAKE_SOURCE_DIR}/library/android/${ANDROID_ABI}/libGenericCodeGen.a
${CMAKE_SOURCE_DIR}/library/android/${ANDROID_ABI}/libglslang-default-resource-limits.a
${CMAKE_SOURCE_DIR}/library/android/${ANDROID_ABI}/libMachineIndependent.a
${CMAKE_SOURCE_DIR}/library/android/${ANDROID_ABI}/libOSDependent.a
${CMAKE_SOURCE_DIR}/library/android/${ANDROID_ABI}/libSPIRV-Tools-diff.a
${CMAKE_SOURCE_DIR}/library/android/${ANDROID_ABI}/libSPIRV-Tools-link.a
${CMAKE_SOURCE_DIR}/library/android/${ANDROID_ABI}/libSPIRV-Tools-lint.a
${CMAKE_SOURCE_DIR}/library/android/${ANDROID_ABI}/libSPIRV-Tools-opt.a
${CMAKE_SOURCE_DIR}/library/android/${ANDROID_ABI}/libSPIRV-Tools-reduce.a
${CMAKE_SOURCE_DIR}/library/android/${ANDROID_ABI}/libSPIRV-Tools.a
${CMAKE_SOURCE_DIR}/library/android/${ANDROID_ABI}/libSPIRV.a
${CMAKE_SOURCE_DIR}/library/android/${ANDROID_ABI}/libSPVRemapper.a
android
log
)
endif()
endif()
# add_subdirectory(3rdparty/DiligentCore)
target_include_directories(${CMAKE_PROJECT_NAME} PUBLIC
${CMAKE_SOURCE_DIR}/include
${CMAKE_SOURCE_DIR}/MobileGL
)
target_link_libraries(MobileGL
PRIVATE
# Diligent-Common
# Diligent-GraphicsEngineOpenGL-shared
# Diligent-GraphicsEngineVk-shared
)