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MobileGL/MobileGL/MG_Backend/DirectVulkan/VulkanRendererConfig.h
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// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VulkanRendererConfig.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include "Config.h"
namespace MobileGL::MG_Backend::DirectVulkan {
struct VulkanRendererConfig {
// Fallback CPU pipeline depth used when the MOBILEGL_MAGMA_FRAMESINFLIGHT env var is
// unset/invalid. A deeper pipeline lets the CPU run further ahead of the GPU, hiding
// per-frame GPU-completion latency. Whatever value is chosen (env or this fallback) is
// only a request: VulkanRenderer::Initialize clamps it down to the surface's maxImageCount
// (and never below 2), since not every driver allows that many swapchain images.
Uint32 MaxFramesInFlight = 3;
String AppName = "MobileGL-VulkanRenderer";
MobileGL::Version Version = MG_Config::CoreVersion;
Uint64 CacheVersion = MG_Config::CacheVersion;
Uint32 SurfaceWidth = 1;
Uint32 SurfaceHeight = 1;
Bool DisablePipelineCache = false;
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
Bool EnableValidationLayers = true;
#else
Bool EnableValidationLayers = false;
#endif
};
} // namespace MobileGL::MG_Backend::DirectVulkan