mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
119 lines
4.2 KiB
C++
119 lines
4.2 KiB
C++
// MobileGL - MobileGL/MG_Impl/CGLImpl/Exporting/Definitions.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include "../CGLImpl.h"
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#if defined(__APPLE__)
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MOBILEGL_CGL_API CGLError CGLChoosePixelFormat(const CGLPixelFormatAttribute* attribs,
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CGLPixelFormatObj* pix,
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GLint* npix) {
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return MobileGL::MG_Impl::CGLImpl::ChoosePixelFormat(attribs, pix, npix);
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}
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MOBILEGL_CGL_API CGLError CGLDestroyPixelFormat(CGLPixelFormatObj pix) {
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return MobileGL::MG_Impl::CGLImpl::DestroyPixelFormat(pix);
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}
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MOBILEGL_CGL_API CGLError CGLDescribePixelFormat(CGLPixelFormatObj pix,
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GLint pix_num,
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CGLPixelFormatAttribute attrib,
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GLint* value) {
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return MobileGL::MG_Impl::CGLImpl::DescribePixelFormat(pix, pix_num, attrib, value);
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}
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MOBILEGL_CGL_API void CGLReleasePixelFormat(CGLPixelFormatObj pix) {
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MobileGL::MG_Impl::CGLImpl::ReleasePixelFormat(pix);
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}
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MOBILEGL_CGL_API CGLPixelFormatObj CGLRetainPixelFormat(CGLPixelFormatObj pix) {
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return MobileGL::MG_Impl::CGLImpl::RetainPixelFormat(pix);
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}
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MOBILEGL_CGL_API GLuint CGLGetPixelFormatRetainCount(CGLPixelFormatObj pix) {
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return MobileGL::MG_Impl::CGLImpl::GetPixelFormatRetainCount(pix);
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}
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MOBILEGL_CGL_API CGLError CGLCreateContext(CGLPixelFormatObj pix, CGLContextObj share, CGLContextObj* ctx) {
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return MobileGL::MG_Impl::CGLImpl::CreateContext(pix, share, ctx);
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}
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MOBILEGL_CGL_API CGLError CGLDestroyContext(CGLContextObj ctx) {
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return MobileGL::MG_Impl::CGLImpl::DestroyContext(ctx);
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}
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MOBILEGL_CGL_API CGLContextObj CGLRetainContext(CGLContextObj ctx) {
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return MobileGL::MG_Impl::CGLImpl::RetainContext(ctx);
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}
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MOBILEGL_CGL_API void CGLReleaseContext(CGLContextObj ctx) {
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MobileGL::MG_Impl::CGLImpl::ReleaseContext(ctx);
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}
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MOBILEGL_CGL_API GLuint CGLGetContextRetainCount(CGLContextObj ctx) {
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return MobileGL::MG_Impl::CGLImpl::GetContextRetainCount(ctx);
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}
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MOBILEGL_CGL_API CGLPixelFormatObj CGLGetPixelFormat(CGLContextObj ctx) {
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return MobileGL::MG_Impl::CGLImpl::GetPixelFormat(ctx);
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}
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MOBILEGL_CGL_API CGLError CGLSetCurrentContext(CGLContextObj ctx) {
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return MobileGL::MG_Impl::CGLImpl::SetCurrentContext(ctx);
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}
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MOBILEGL_CGL_API CGLContextObj CGLGetCurrentContext(void) {
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return MobileGL::MG_Impl::CGLImpl::GetCurrentContext();
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}
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MOBILEGL_CGL_API CGLError CGLSetVirtualScreen(CGLContextObj ctx, GLint screen) {
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return MobileGL::MG_Impl::CGLImpl::SetVirtualScreen(ctx, screen);
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}
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MOBILEGL_CGL_API CGLError CGLGetVirtualScreen(CGLContextObj ctx, GLint* screen) {
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return MobileGL::MG_Impl::CGLImpl::GetVirtualScreen(ctx, screen);
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}
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MOBILEGL_CGL_API CGLError CGLSetParameter(CGLContextObj ctx, CGLContextParameter pname, const GLint* params) {
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return MobileGL::MG_Impl::CGLImpl::SetParameter(ctx, pname, params);
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}
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MOBILEGL_CGL_API CGLError CGLGetParameter(CGLContextObj ctx, CGLContextParameter pname, GLint* params) {
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return MobileGL::MG_Impl::CGLImpl::GetParameter(ctx, pname, params);
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}
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MOBILEGL_CGL_API CGLError CGLUpdateContext(CGLContextObj ctx) {
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return MobileGL::MG_Impl::CGLImpl::UpdateContext(ctx);
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}
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MOBILEGL_CGL_API CGLError CGLClearDrawable(CGLContextObj ctx) {
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return MobileGL::MG_Impl::CGLImpl::ClearDrawable(ctx);
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}
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MOBILEGL_CGL_API CGLError CGLFlushDrawable(CGLContextObj ctx) {
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return MobileGL::MG_Impl::CGLImpl::FlushDrawable(ctx);
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}
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MOBILEGL_CGL_API CGLError CGLLockContext(CGLContextObj ctx) {
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return MobileGL::MG_Impl::CGLImpl::LockContext(ctx);
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}
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MOBILEGL_CGL_API CGLError CGLUnlockContext(CGLContextObj ctx) {
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return MobileGL::MG_Impl::CGLImpl::UnlockContext(ctx);
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}
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MOBILEGL_CGL_API void CGLGetVersion(GLint* majorvers, GLint* minorvers) {
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MobileGL::MG_Impl::CGLImpl::GetVersion(majorvers, minorvers);
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}
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MOBILEGL_CGL_API const char* CGLErrorString(CGLError error) {
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return MobileGL::MG_Impl::CGLImpl::ErrorString(error);
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}
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#endif
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