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MobileGL/MobileGL/MG_Impl/EGLImpl/EGLImpl.cpp
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// MobileGL - MobileGL/MG_Impl/EGLImpl/EGLImpl.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "EGLImpl.h"
#include "../GetProcAddress.h"
#include <Init.h>
#include <MG_Backend/BackendObjects.h>
#include <MG_State/EGLState/Core.h>
#include <mutex>
#include <sstream>
#include <type_traits>
namespace MobileGL::MG_Impl::EGLImpl {
namespace {
using EGLStateContext = MG_State::EGLState::EGLContext;
EGLStateContext* GetState() {
if (!MG_State::pEGLContext) {
MGLOG_E_ONCE("pEGLContext is null. MG_State may not be initialized.");
}
return MG_State::pEGLContext.get();
}
// Entry points that can legitimately be an application's FIRST EGL
// call (display/proc-address/string queries) lazily bring MobileGL
// up here, so the library needs no static constructor and can
// re-initialize after the last eglTerminate tore everything down.
// Teardown-ish entry points keep using GetState() and fail benignly
// when MobileGL is not initialized.
EGLStateContext* GetStateEnsureInitialized() {
MobileGL::EnsureInitialized();
return GetState();
}
MG_Backend::BackendObject* GetBackendObject(EGLStateContext* state) {
auto* backendObject = MG_Backend::pActiveBackendObject.get();
if (!backendObject && state) {
state->SetError(EGL_NOT_INITIALIZED);
}
return backendObject;
}
std::recursive_mutex& EGLOperationMutex() {
static std::recursive_mutex mutex;
return mutex;
}
String CurrentThreadIdString() {
std::ostringstream stream;
stream << std::this_thread::get_id();
return stream.str();
}
MG_Backend::WindowBackend DetectWindowBackend() {
#if defined(ANDROID) || defined(__ANDROID__)
return MG_Backend::WindowBackend::Android;
#elif defined(__APPLE__)
return MG_Backend::WindowBackend::MetalLayer;
#elif defined(_WIN32)
return MG_Backend::WindowBackend::Win32;
#elif defined(__linux__)
return MG_Backend::WindowBackend::X11;
#else
return MG_Backend::WindowBackend::Unknown;
#endif
}
EGLint GetAttribValue(const EGLint* attribList, EGLint attrib, EGLint defaultValue) {
if (!attribList) {
return defaultValue;
}
for (SizeT i = 0; attribList[i] != EGL_NONE; i += 2) {
if (attribList[i] == attrib) {
return attribList[i + 1];
}
}
return defaultValue;
}
EGLint GetAttribValueAttrib(const EGLAttrib* attribList, EGLint attrib, EGLint defaultValue) {
if (!attribList) {
return defaultValue;
}
for (SizeT i = 0; attribList[i] != EGL_NONE; i += 2) {
if (attribList[i] == attrib) {
return static_cast<EGLint>(attribList[i + 1]);
}
}
return defaultValue;
}
template <typename NativeType>
Bool IsNullNativeHandle(NativeType nativeHandle) {
if constexpr (std::is_pointer_v<NativeType>) {
return nativeHandle == nullptr;
} else {
return nativeHandle == 0;
}
}
template <typename NativeType>
void* ToVoidHandle(NativeType nativeHandle) {
if constexpr (std::is_pointer_v<NativeType>) {
return reinterpret_cast<void*>(nativeHandle);
} else {
return reinterpret_cast<void*>(static_cast<SizeT>(nativeHandle));
}
}
} // namespace
EGLSurface CreateWindowSurface(EGLDisplay dpy, EGLConfig config, NativeWindowType window,
const EGLint* attrib_list) {
auto* state = GetState();
if (!state) {
return EGL_NO_SURFACE;
}
if (!state->IsDisplayInitialized(dpy)) {
state->SetError(EGL_NOT_INITIALIZED);
return EGL_NO_SURFACE;
}
if (!state->ValidateConfigOnDisplay(dpy, config)) {
state->SetError(EGL_BAD_CONFIG);
return EGL_NO_SURFACE;
}
if (IsNullNativeHandle(window)) {
state->SetError(EGL_BAD_NATIVE_WINDOW);
return EGL_NO_SURFACE;
}
const MG_Backend::WindowHandle windowHandle = {
.Backend = DetectWindowBackend(),
.Handle = ToVoidHandle(window),
.Width = static_cast<Uint32>(std::max<EGLint>(GetAttribValue(attrib_list, EGL_WIDTH, 0), 0)),
.Height = static_cast<Uint32>(std::max<EGLint>(GetAttribValue(attrib_list, EGL_HEIGHT, 0), 0)),
};
EGLSurface surface = state->CreateWindowSurface(dpy, config, window, attrib_list);
if (surface == EGL_NO_SURFACE) {
return EGL_NO_SURFACE;
}
auto* backendObject = GetBackendObject(state);
if (!backendObject) {
MGLOG_E_ONCE("activeBackendObject not initialized!");
state->DestroySurface(dpy, surface);
return EGL_NO_SURFACE;
}
if (!backendObject->CreateEGLWindowSurface(surface, windowHandle)) {
state->DestroySurface(dpy, surface);
state->SetError(EGL_BAD_NATIVE_WINDOW);
return EGL_NO_SURFACE;
}
return surface;
}
EGLBoolean SwapBuffers(EGLDisplay dpy, EGLSurface draw) {
const std::lock_guard<std::recursive_mutex> operationLock(EGLOperationMutex());
auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
if (!state->ValidateSurfaceOnDisplay(dpy, draw)) {
state->SetError(EGL_BAD_SURFACE);
return EGL_FALSE;
}
auto* backendObject = GetBackendObject(state);
if (!backendObject) {
MGLOG_E_ONCE("activeBackendObject not initialized!");
return EGL_FALSE;
}
if (!backendObject->SwapEGLBuffers(dpy, draw)) {
MGLOG_E_ONCE("eglSwapBuffers failed on thread=%s dpy=%p draw=%p", CurrentThreadIdString().c_str(), dpy, draw);
state->SetError(EGL_BAD_SURFACE);
return EGL_FALSE;
}
return EGL_TRUE;
}
EGLBoolean ChooseConfig(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size,
EGLint* num_config) {
auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
return state->ChooseConfig(dpy, attrib_list, configs, config_size, num_config) ? EGL_TRUE : EGL_FALSE;
}
EGLContext CreateContext(EGLDisplay dpy, EGLConfig config, EGLContext shareCtx, const EGLint* attrib_list) {
auto* state = GetState();
if (!state) {
return EGL_NO_CONTEXT;
}
return state->CreateContext(dpy, config, shareCtx, attrib_list);
}
EGLBoolean Initialize(EGLDisplay dpy, EGLint* major, EGLint* minor) {
auto* state = GetStateEnsureInitialized();
if (!state) {
return EGL_FALSE;
}
if (!state->InitializeDisplay(dpy, major, minor)) {
return EGL_FALSE;
}
auto* backendObject = GetBackendObject(state);
if (!backendObject) {
MGLOG_E_ONCE("activeBackendObject not initialized!");
return EGL_FALSE;
}
if (!backendObject->InitializeEGLDisplay(dpy, major, minor)) {
state->SetError(EGL_NOT_INITIALIZED);
return EGL_FALSE;
}
return EGL_TRUE;
}
EGLDisplay GetDisplay(NativeDisplayType display) {
auto* state = GetStateEnsureInitialized();
if (!state) {
return EGL_NO_DISPLAY;
}
return state->GetDisplay(display);
}
EGLint GetError() {
auto* state = GetState();
if (!state) {
return EGL_NOT_INITIALIZED;
}
return state->ConsumeError();
}
EGLBoolean MakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
const std::lock_guard<std::recursive_mutex> operationLock(EGLOperationMutex());
auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
const auto oldDisplay = state->GetCurrentDisplay();
const auto oldDraw = state->GetCurrentSurface(EGL_DRAW);
const auto oldRead = state->GetCurrentSurface(EGL_READ);
const auto oldContext = state->GetCurrentContext();
const String threadId = CurrentThreadIdString();
MGLOG_D("eglMakeCurrent begin thread=%s dpy=%p draw=%p read=%p ctx=%p oldDpy=%p oldDraw=%p oldRead=%p oldCtx=%p",
threadId.c_str(), dpy, draw, read, ctx, oldDisplay, oldDraw, oldRead, oldContext);
if (!state->MakeCurrent(dpy, draw, read, ctx)) {
const EGLint error = state->ConsumeError();
MGLOG_D("eglMakeCurrent rejected by EGLState thread=%s error=0x%04x", threadId.c_str(), error);
state->SetError(error);
return EGL_FALSE;
}
const Bool releaseCurrentRequest =
draw == EGL_NO_SURFACE && read == EGL_NO_SURFACE && ctx == EGL_NO_CONTEXT;
if (releaseCurrentRequest) {
if (auto* backendObject = MG_Backend::pActiveBackendObject.get()) {
if (!backendObject->MakeEGLCurrent(dpy, draw, read, ctx)) {
MGLOG_E_ONCE("eglMakeCurrent release failed in backend thread=%s", threadId.c_str());
state->MakeCurrent(oldDisplay, oldDraw, oldRead, oldContext);
state->SetError(EGL_BAD_ACCESS);
return EGL_FALSE;
}
}
MGLOG_D("eglMakeCurrent release succeeded thread=%s", threadId.c_str());
return EGL_TRUE;
}
auto* backendObject = GetBackendObject(state);
if (!backendObject) {
MGLOG_E_ONCE("activeBackendObject not initialized!");
state->MakeCurrent(oldDisplay, oldDraw, oldRead, oldContext);
return EGL_FALSE;
}
if (!backendObject->MakeEGLCurrent(dpy, draw, read, ctx)) {
MGLOG_E_ONCE("eglMakeCurrent backend attach failed thread=%s dpy=%p draw=%p read=%p ctx=%p", threadId.c_str(),
dpy, draw, read, ctx);
state->SetError(EGL_BAD_ACCESS);
state->MakeCurrent(oldDisplay, oldDraw, oldRead, oldContext);
return EGL_FALSE;
}
MGLOG_D("eglMakeCurrent attach succeeded thread=%s dpy=%p draw=%p read=%p ctx=%p", threadId.c_str(), dpy, draw,
read, ctx);
return EGL_TRUE;
}
EGLBoolean DestroyContext(EGLDisplay dpy, EGLContext ctx) {
auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
return state->DestroyContext(dpy, ctx) ? EGL_TRUE : EGL_FALSE;
}
EGLBoolean DestroySurface(EGLDisplay dpy, EGLSurface surface) {
const std::lock_guard<std::recursive_mutex> operationLock(EGLOperationMutex());
auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
if (!state->DestroySurface(dpy, surface)) {
return EGL_FALSE;
}
if (auto* backendObject = MG_Backend::pActiveBackendObject.get()) {
backendObject->ReleaseEGLSurface(surface);
}
return EGL_TRUE;
}
EGLBoolean Terminate(EGLDisplay dpy) {
auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
if (!state->TerminateDisplay(dpy)) {
return EGL_FALSE;
}
if (auto* backendObject = MG_Backend::pActiveBackendObject.get()) {
backendObject->ReleaseEGLResources();
}
// The last initialized display is gone and nothing is current on any
// thread: tear the whole library down deterministically inside the
// EGL lifecycle (backend, GL/EGL state, glslang). A later EGL call
// re-initializes lazily via GetStateEnsureInitialized(); process exit
// then has nothing left to destroy.
if (!state->HasAnyInitializedDisplay() && !state->HasAnyCurrentContext()) {
MobileGL::Destroy();
}
return EGL_TRUE;
}
EGLBoolean ReleaseThread() {
auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
if (auto* backendObject = MG_Backend::pActiveBackendObject.get()) {
(void)backendObject->MakeEGLCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
state->ReleaseThread();
return EGL_TRUE;
}
EGLContext GetCurrentContext() {
auto* state = GetState();
if (!state) {
return EGL_NO_CONTEXT;
}
return state->GetCurrentContext();
}
EGLBoolean GetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint* value) {
auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
return state->GetConfigAttrib(dpy, config, attribute, value) ? EGL_TRUE : EGL_FALSE;
}
EGLBoolean BindAPI(EGLenum api) {
auto* state = GetStateEnsureInitialized();
if (!state) {
return EGL_FALSE;
}
switch (api) {
case EGL_OPENGL_API:
case EGL_OPENGL_ES_API:
case EGL_OPENVG_API:
state->SetBoundAPI(api);
return EGL_TRUE;
default:
state->SetError(EGL_BAD_PARAMETER);
return EGL_FALSE;
}
}
EGLSurface GetCurrentSurface(EGLint readdraw) {
auto* state = GetState();
if (!state) {
return EGL_NO_SURFACE;
}
return state->GetCurrentSurface(readdraw);
}
EGLBoolean QuerySurface(EGLDisplay display, EGLSurface surface, EGLint attribute, EGLint* value) {
auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
return state->QuerySurface(display, surface, attribute, value) ? EGL_TRUE : EGL_FALSE;
}
char const* QueryString(EGLDisplay display, EGLint name) {
auto* state = GetStateEnsureInitialized();
if (!state) {
return nullptr;
}
if (display != EGL_NO_DISPLAY && !state->ValidateDisplay(display)) {
state->SetError(EGL_BAD_DISPLAY);
return nullptr;
}
switch (name) {
case EGL_VENDOR:
return "MobileGL";
case EGL_VERSION:
return "1.5 MobileGL";
case EGL_CLIENT_APIS:
return "OpenGL OpenGL_ES";
case EGL_EXTENSIONS:
if (display == EGL_NO_DISPLAY) {
return "EGL_EXT_client_extensions "
"EGL_EXT_platform_base "
"EGL_KHR_platform_base "
"EGL_MESA_platform_surfaceless";
}
return "EGL_KHR_create_context "
"EGL_MESA_platform_surfaceless";
default:
state->SetError(EGL_BAD_PARAMETER);
return nullptr;
}
}
EGLBoolean SwapInterval(EGLDisplay dpy, EGLint interval) {
auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
if (!state->SwapInterval(dpy, interval)) {
return EGL_FALSE;
}
// Forward the request to the backend's native presentation path; without this
// the app's vsync setting only ever reaches MobileGL's shadow state and the
// native surface stays at the driver default (interval 1 = always vsynced).
auto* backendObject = GetBackendObject(state);
if (backendObject) {
backendObject->SetEGLSwapInterval(static_cast<Int>(interval));
}
return EGL_TRUE;
}
EGLSurface CreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint* attrib_list) {
auto* state = GetState();
if (!state) {
return EGL_NO_SURFACE;
}
const EGLint width = GetAttribValue(attrib_list, EGL_WIDTH, 1);
const EGLint height = GetAttribValue(attrib_list, EGL_HEIGHT, 1);
EGLSurface surface = state->CreatePbufferSurface(dpy, config, attrib_list);
if (surface == EGL_NO_SURFACE) {
return EGL_NO_SURFACE;
}
auto* backendObject = GetBackendObject(state);
if (!backendObject) {
return EGL_NO_SURFACE;
}
if (!backendObject->CreateEGLPbufferSurface(surface, width, height)) {
state->DestroySurface(dpy, surface);
state->SetError(EGL_BAD_ALLOC);
return EGL_NO_SURFACE;
}
return surface;
}
EGLBoolean BindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) {
auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
if (!state->ValidateSurfaceOnDisplay(dpy, surface)) {
state->SetError(EGL_BAD_SURFACE);
return EGL_FALSE;
}
if (buffer != EGL_BACK_BUFFER) {
state->SetError(EGL_BAD_PARAMETER);
return EGL_FALSE;
}
return EGL_TRUE;
}
EGLBoolean ReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) {
auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
if (!state->ValidateSurfaceOnDisplay(dpy, surface)) {
state->SetError(EGL_BAD_SURFACE);
return EGL_FALSE;
}
if (buffer != EGL_BACK_BUFFER) {
state->SetError(EGL_BAD_PARAMETER);
return EGL_FALSE;
}
return EGL_TRUE;
}
EGLBoolean CopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target) {
auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
if (!state->ValidateSurfaceOnDisplay(dpy, surface)) {
state->SetError(EGL_BAD_SURFACE);
return EGL_FALSE;
}
if (IsNullNativeHandle(target)) {
state->SetError(EGL_BAD_NATIVE_PIXMAP);
return EGL_FALSE;
}
return EGL_TRUE;
}
EGLSurface CreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config,
const EGLint* attrib_list) {
auto* state = GetState();
if (!state) {
return EGL_NO_SURFACE;
}
return state->CreatePbufferFromClientBuffer(dpy, buftype, buffer, config, attrib_list);
}
EGLSurface CreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap,
const EGLint* attrib_list) {
auto* state = GetState();
if (!state) {
return EGL_NO_SURFACE;
}
return state->CreatePixmapSurface(dpy, config, pixmap, attrib_list);
}
EGLBoolean GetConfigs(EGLDisplay dpy, EGLConfig* configs, EGLint config_size, EGLint* num_config) {
auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
return state->GetConfigs(dpy, configs, config_size, num_config) ? EGL_TRUE : EGL_FALSE;
}
EGLDisplay GetCurrentDisplay() {
auto* state = GetState();
if (!state) {
return EGL_NO_DISPLAY;
}
return state->GetCurrentDisplay();
}
EGLenum QueryAPI() {
auto* state = GetState();
if (!state) {
return EGL_OPENGL_API;
}
return state->GetBoundAPI();
}
EGLBoolean QueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint* value) {
auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
return state->QueryContext(dpy, ctx, attribute, value) ? EGL_TRUE : EGL_FALSE;
}
EGLBoolean SurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) {
(void)value;
auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
if (!state->ValidateSurfaceOnDisplay(dpy, surface)) {
state->SetError(EGL_BAD_SURFACE);
return EGL_FALSE;
}
switch (attribute) {
case EGL_MIPMAP_LEVEL:
case EGL_SWAP_BEHAVIOR:
case EGL_TEXTURE_FORMAT:
case EGL_TEXTURE_TARGET:
case EGL_MIPMAP_TEXTURE:
return EGL_TRUE;
default:
state->SetError(EGL_BAD_ATTRIBUTE);
return EGL_FALSE;
}
}
EGLBoolean WaitClient() {
return EGL_TRUE;
}
EGLBoolean WaitGL() {
return EGL_TRUE;
}
EGLBoolean WaitNative(EGLint engine) {
(void)engine;
return EGL_TRUE;
}
EGLSync CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib* attrib_list) {
auto* state = GetState();
if (!state) {
return EGL_NO_SYNC;
}
return state->CreateSync(dpy, type, attrib_list);
}
EGLBoolean DestroySync(EGLDisplay dpy, EGLSync sync) {
auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
return state->DestroySync(dpy, sync) ? EGL_TRUE : EGL_FALSE;
}
EGLint ClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout) {
auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
return state->ClientWaitSync(dpy, sync, flags, timeout);
}
EGLBoolean GetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib* value) {
auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
return state->GetSyncAttrib(dpy, sync, attribute, value) ? EGL_TRUE : EGL_FALSE;
}
EGLImage CreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer,
const EGLAttrib* attrib_list) {
auto* state = GetState();
if (!state) {
return EGL_NO_IMAGE;
}
return state->CreateImage(dpy, ctx, target, buffer, attrib_list);
}
EGLBoolean DestroyImage(EGLDisplay dpy, EGLImage image) {
auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
return state->DestroyImage(dpy, image) ? EGL_TRUE : EGL_FALSE;
}
EGLDisplay GetPlatformDisplay(EGLenum platform, void* native_display, const EGLAttrib* attrib_list) {
(void)attrib_list;
auto* state = GetStateEnsureInitialized();
if (!state) {
return EGL_NO_DISPLAY;
}
return state->GetPlatformDisplay(platform, native_display);
}
EGLSurface CreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void* native_window,
const EGLAttrib* attrib_list) {
auto* state = GetState();
if (!state) {
return EGL_NO_SURFACE;
}
if (native_window == nullptr) {
state->SetError(EGL_BAD_NATIVE_WINDOW);
return EGL_NO_SURFACE;
}
if (!state->IsDisplayInitialized(dpy)) {
state->SetError(EGL_NOT_INITIALIZED);
return EGL_NO_SURFACE;
}
if (!state->ValidateConfigOnDisplay(dpy, config)) {
state->SetError(EGL_BAD_CONFIG);
return EGL_NO_SURFACE;
}
const MG_Backend::WindowHandle windowHandle = {
.Backend = DetectWindowBackend(),
.Handle = native_window,
.Width = static_cast<Uint32>(std::max<EGLint>(GetAttribValueAttrib(attrib_list, EGL_WIDTH, 0), 0)),
.Height = static_cast<Uint32>(std::max<EGLint>(GetAttribValueAttrib(attrib_list, EGL_HEIGHT, 0), 0)),
};
EGLSurface surface = state->CreatePlatformWindowSurface(dpy, config, native_window, attrib_list);
if (surface == EGL_NO_SURFACE) {
return EGL_NO_SURFACE;
}
auto* backendObject = GetBackendObject(state);
if (!backendObject) {
MGLOG_E_ONCE("activeBackendObject not initialized!");
state->DestroySurface(dpy, surface);
return EGL_NO_SURFACE;
}
if (!backendObject->CreateEGLWindowSurface(surface, windowHandle)) {
state->DestroySurface(dpy, surface);
state->SetError(EGL_BAD_NATIVE_WINDOW);
return EGL_NO_SURFACE;
}
return surface;
}
EGLBoolean ResizePlatformWindowSurface(EGLDisplay dpy, EGLSurface surface, EGLint width, EGLint height) {
auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
if (!state->ResizeSurface(dpy, surface, width, height)) {
return EGL_FALSE;
}
auto* backendObject = GetBackendObject(state);
if (!backendObject) {
MGLOG_E_ONCE("activeBackendObject not initialized!");
return EGL_FALSE;
}
width = std::max<EGLint>(width, 1);
height = std::max<EGLint>(height, 1);
if (!backendObject->ResizeEGLWindowSurface(surface, static_cast<Uint32>(width), static_cast<Uint32>(height))) {
state->SetError(EGL_BAD_NATIVE_WINDOW);
return EGL_FALSE;
}
return EGL_TRUE;
}
EGLSurface CreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void* native_pixmap,
const EGLAttrib* attrib_list) {
auto* state = GetState();
if (!state) {
return EGL_NO_SURFACE;
}
return state->CreatePlatformPixmapSurface(dpy, config, native_pixmap, attrib_list);
}
EGLBoolean WaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags) {
auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
return state->WaitSync(dpy, sync, flags) ? EGL_TRUE : EGL_FALSE;
}
__eglMustCastToProperFunctionPointerType GetProcAddress(const char* name) {
if (!name) {
return nullptr;
}
MobileGL::EnsureInitialized();
MGLOG_D("eglGetProcAddress(%s)", name);
void* proc = MG_Impl::GetProcAddress(name);
if (!proc) {
MGLOG_D("Failed to get function: %s", name);
return nullptr;
}
return (__eglMustCastToProperFunctionPointerType)proc;
}
} // namespace MobileGL::MG_Impl::EGLImpl