mirror of
https://github.com/MobileGL-Dev/MobileGL
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83 lines
3.4 KiB
C++
83 lines
3.4 KiB
C++
// MobileGL - MobileGL/MG_State/GLState/FramebufferState/FramebufferState.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include "FramebufferState.h"
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#include "MG_State/GLState/FramebufferState/FramebufferObject.h"
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namespace MobileGL {
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namespace MG_State {
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namespace GLState {
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FramebufferState::FramebufferState() {
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for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
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m_bindingSlots[i] = BindingSlot<FramebufferObject>(static_cast<FramebufferTarget>(i));
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}
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}
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SharedPtr<FramebufferObject> FramebufferState::GetFramebufferObject(Uint index) {
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auto it = m_framebufferObjects.find(index);
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if (it != m_framebufferObjects.end()) {
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return it->second;
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}
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return nullptr;
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}
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Vector<Uint> FramebufferState::GenerateNames(Uint number) {
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Vector<Uint> buffers(number);
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m_indexGenerator.Generate(number, buffers.data());
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return buffers;
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}
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SharedPtr<FramebufferObject> FramebufferState::CreateFramebufferObject(Uint index) {
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if (index == 0) {
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if (!m_indexGenerator.IsValid(0)) {
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m_indexGenerator.Insert(0);
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} else {
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return nullptr;
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}
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}
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auto bufferObject = MakeShared<FramebufferObject>(index);
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m_framebufferObjects[index] = bufferObject;
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return bufferObject;
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}
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BindingSlot<FramebufferObject>& FramebufferState::GetBindingSlot(FramebufferTarget target) {
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for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
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if (m_bindingSlots[i].GetTarget() == target) {
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return m_bindingSlots[i];
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}
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}
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MOBILEGL_ASSERT(false, "Invalid FramebufferTarget enum value: %d", static_cast<int>(target));
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return m_bindingSlots[0];
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}
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void FramebufferState::MarkFramebufferObjectForDeletion(Uint index) {
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if (m_indexGenerator.IsValid(index)) {
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auto it = m_framebufferObjects.find(index);
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if (it != m_framebufferObjects.end()) {
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for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
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if (m_bindingSlots[i].GetBoundObject() == it->second) {
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m_bindingSlots[i].Bind(nullptr);
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}
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}
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m_framebufferObjects.erase(it);
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}
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m_indexGenerator.Delete(index);
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}
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}
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Bool FramebufferState::ValidateName(Uint index) const {
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return m_indexGenerator.IsValid(index);
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}
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Bool FramebufferState::ValidateFramebufferObject(Uint index) const {
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return m_framebufferObjects.find(index) != m_framebufferObjects.end();
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}
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} // namespace GLState
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} // namespace MG_State
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} // namespace MobileGL
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