- DriverBenchStateToggle runs mc_state_toggle as its own ctest entry. The case has been in kBenchCases since P0 and nothing executed it, so nothing would have noticed it rotting - and it is the exact enable/draw/disable/draw shape the microbenchmark P2 owes the GO/NO-GO measures. About 1.2 s inside an existing three-minute job. - scripts/g7_negative_control.sh breaks the pipeline/dynamic split on purpose: it inserts two boundaries so ColorMasks becomes a dynamic chunk of its own, which keeps the partition sorted, non-overlapping and complete - so it still COMPILES - while making glColorMask bump m_pipelineStateVersion without moving the pipeline-subset hash. A non-zero ctest is the pass. - Everything that could make that control lie is refused rather than reported: a missing SetterConsistency test exits 2 instead of reading "no tests matched" as a failure; a tree that is already red or already broken exits 2; a patched table that does not compile exits 2, since a build break would prove the static_asserts work rather than that the test still checks; and the restore is from byte-for-byte copies (never from git, so a dirty tree is given back intact), followed by a rebuild and a re-run that must be green. --verify-patch-only exercises the mechanism where the test does not exist yet and says explicitly that it is not a pass. - Profiles for the two campaign devices, and the guard that stops them being trusted early. Both carry PROFILE_VERIFIED=0 and every device-specific field is TODO_VERIFY_ON_DEVICE rather than a guess: the harness pins through MediaTek nodes and 35d0befa is a Qualcomm part, where `su -c 'echo ... > /proc/ppm/...'` fails with a zero exit and the run would report numbers it believes were pinned. bench.sh and session.sh now refuse an unverified profile unless --allow-unverified-profile is passed, which warns that the run is not comparable with a pinned one. The README records what earns PROFILE_VERIFIED=1.
4.1 KiB
device_bench — in-game FPS benchmark harness
Scripted, repeatable in-game FPS measurement for MobileGL's two Android backends (Espryt/DirectGLES and Magma/DirectVulkan) plus a MobileGlues reference run, driven through the FCL fordebug flavor. Intended for A/B performance work and release regression gates on real devices.
How it measures
FCL's in-game FPS overlay counts eglSwapBuffers calls natively (renderer-
agnostic, not vsync-capped when the game runs with vsync off). When the overlay
is enabled, FCL's FPS thread logs one FCLFPS: <n> logcat line per second;
bench.sh collects those lines during the measurement window and reports
mean / median / min / max / stdev, alongside GPU busy%, SoC temperature, and
frequency-pin integrity.
One-time setup (per device / world)
-
Install the FCL fordebug flavor (
com.tungsten.fcl.mgdebug.debug). Its splash auto-launches the selected profile into the prepared world after a 5 s countdown. -
In-game menu: enable show FPS (persists in
files/menu_setting.json). -
Prepare the benchmark world: fixed camera position, gamerules
doMobSpawning/doDaylightCycle/doWeatherCycle=false, then save & quit once.bench.shalwaysam force-stops the game (never saves), so every run replays the same state. -
options.txt: desiredrenderDistance,enableVsync:false, highmaxFps,inactivityFpsLimit:"minimized"(the "afk" default locks 30 fps after 60 s without input and ruins the window). -
Root required (frequency pinning, GPU busy sampling).
-
Write a device profile under
devices/(seedevices/odinlite.env).A profile carries
PROFILE_VERIFIED=1only once its sysfs nodes and OPPs have been read off that device and one pinned window has been checked against them (big_cur/little_cur/gpu_cur_khzin the result JSON must match the pins). Until then it saysPROFILE_VERIFIED=0andbench.sh/session.shrefuse to run against it unless--allow-unverified-profileis passed, which labels the run unpinned in the warning.That refusal exists because the pin path is silent when it is wrong: the harness writes through
/proc/ppm/policy/hard_userlimit_*and/proc/gpufreq/gpufreq_opp_freq, which are MediaTek nodes, andsu -c 'echo ... > /proc/...'against a device that has neither fails without a non-zero exit. The run then reports numbers it believes were taken under a pin.
Devices
| profile | device | verified |
|---|---|---|
devices/odinlite.env |
AYN Odin Lite, MT6877 / Mali-G68 | yes |
devices/xiaomi-adreno830.env |
Xiaomi, Snapdragon 8 Elite / Adreno 830 (35d0befa) |
no - Qualcomm pin path not yet taught to bench.sh |
devices/oppo-mali.env |
Oppo / ColorOS, MediaTek + Mali (3B159D009VZ00000) |
no - OPPs and thermal zone not yet read off the device |
Usage
./bench.sh --device devices/odinlite.env --backend magma # 30 samples, 180 s warmup
./bench.sh --device devices/odinlite.env --backend espryt --label after-fix-X
./bench.sh --device devices/odinlite.env --backend mobileglues # reference
Results append to results/results.jsonl; per-run screenshots (pre.png,
post.png) land in results/<timestamp>-<backend>[-label]/ — always eyeball
them: the pre/post pair must show the same scene, or the run is invalid.
Protocol discipline (hard-won, do not skip)
- Thermal gate: the script waits for the profile's start-temperature threshold. Runs started hot are not comparable to runs started cool.
- Warmup 180 s: ART JIT takes ~3 min to plateau (62→67→84 fps ramp was measured); short warmups underestimate by 10-20%.
- Pins can be overridden by the thermal engine. The result JSON records
big_cur/little_cur/gpu_cur_khzsampled at window end — discard the run if they do not match the profile pins. - Paired runs: absolute FPS drifts across sessions (camera angle, world state). A/B comparisons must be back-to-back runs in the same session.
- F3 off for standard numbers (the F3 debug overlay multiplies per-draw overhead and skews backends differently).
- The FPS overlay itself must be ON (it is what produces the FCLFPS lines).