mirror of
https://github.com/MobileGL-Dev/MobileGL
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145 lines
4.9 KiB
C++
145 lines
4.9 KiB
C++
// MobileGL - MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include "VertexArrayObject.h"
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namespace MobileGL::MG_State::GLState {
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VertexArrayObject::VertexArrayObject(Uint externIndex) : m_externalIndex(externIndex) {
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for (int index = 0; index < MAX_VERTEX_ATTRIBS; ++index) {
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auto& attr = m_attributes[index];
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attr.Enabled = false;
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attr.Size = 4;
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attr.Type = DataType::Float32;
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attr.Normalized = false;
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attr.Stride = 0;
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attr.Offset = 0;
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attr.Buffer = nullptr;
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BumpAttributeFormatVersion(index);
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}
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}
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void VertexArrayObject::EnableAttribute(Uint index) {
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if (index >= MAX_VERTEX_ATTRIBS) return;
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if (m_attributes[index].Enabled) return;
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m_attributes[index].Enabled = true;
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BumpAttributeSwitchVersion(index);
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}
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void VertexArrayObject::DisableAttribute(Uint index) {
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if (index >= MAX_VERTEX_ATTRIBS) return;
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if (!m_attributes[index].Enabled) return;
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m_attributes[index].Enabled = false;
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BumpAttributeSwitchVersion(index);
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}
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Bool VertexArrayObject::IsAttributeEnabled(Uint index) const {
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if (index >= MAX_VERTEX_ATTRIBS) return false;
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return m_attributes[index].Enabled;
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}
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void VertexArrayObject::SetAttributeFormat(Uint index, int size, DataType type, Bool normalized, int stride,
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SizeT offset, Bool isInteger) {
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if (index >= MAX_VERTEX_ATTRIBS) return;
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if (m_attributes[index].Size == size && m_attributes[index].Type == type &&
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m_attributes[index].Normalized == normalized && m_attributes[index].Stride == stride &&
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m_attributes[index].Offset == offset && m_attributes[index].IsInteger == isInteger) {
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return;
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}
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if (size < 1 || size > 4) {
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return;
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}
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auto& attr = m_attributes[index];
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attr.Size = size;
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attr.Type = type;
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attr.Normalized = normalized;
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attr.Stride = stride;
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attr.Offset = offset;
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attr.IsInteger = isInteger;
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BumpAttributeFormatVersion(index);
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}
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void VertexArrayObject::BindAttributeBuffer(Uint index, const SharedPtr<BufferObject>& buffer) {
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if (index >= MAX_VERTEX_ATTRIBS) return;
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if (m_attributes[index].Buffer == buffer) return;
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m_attributes[index].Buffer = buffer;
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BumpAttributeBufferVersion(index);
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}
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BindingSlot<BufferObject>& VertexArrayObject::GetIndexBufferBindingSlot() {
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return m_indexBufferBindingSlot;
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}
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const BindingSlot<BufferObject>& VertexArrayObject::GetIndexBufferBindingSlot() const {
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return m_indexBufferBindingSlot;
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}
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const VertexAttribute& VertexArrayObject::GetAttribute(Uint index) const {
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static VertexAttribute emptyAttr;
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if (index >= MAX_VERTEX_ATTRIBS) return emptyAttr;
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return m_attributes[index];
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}
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const Array<VertexAttribute, VertexArrayObject::MAX_VERTEX_ATTRIBS>& VertexArrayObject::GetAllAttributes() const {
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return m_attributes;
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}
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Uint VertexArrayObject::GetExternalIndex() const {
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return m_externalIndex;
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}
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void VertexArrayObject::SetAttributeDivisor(Uint index, Uint divisor) {
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if (index >= MAX_VERTEX_ATTRIBS) return;
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if (m_attributes[index].Divisor == divisor) return;
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m_attributes[index].Divisor = divisor;
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BumpAttributeFormatVersion(index);
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}
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Uint VertexArrayObject::GetAttributeDivisor(Uint index) const {
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if (index >= MAX_VERTEX_ATTRIBS) return 0;
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return m_attributes[index].Divisor;
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}
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void VertexArrayObject::BumpAttributeFormatVersion(Uint index) {
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if (index >= MAX_VERTEX_ATTRIBS) return;
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++m_attributeVersions[index].FormatVersion;
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}
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void VertexArrayObject::BumpAttributeBufferVersion(Uint index) {
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if (index >= MAX_VERTEX_ATTRIBS) return;
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++m_attributeVersions[index].BufferVersion;
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}
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void VertexArrayObject::BumpAttributeSwitchVersion(Uint index) {
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if (index >= MAX_VERTEX_ATTRIBS) return;
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++m_attributeVersions[index].SwitchVersion;
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}
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const VertexAttributeVersion& VertexArrayObject::GetAttributeVersion(Uint index) const {
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static VertexAttributeVersion emptyVersion;
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if (index >= MAX_VERTEX_ATTRIBS) return emptyVersion;
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return m_attributeVersions[index];
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}
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const Array<VertexAttributeVersion, VertexArrayObject::MAX_VERTEX_ATTRIBS>& VertexArrayObject::
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GetAllAttributeVersions() const {
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return m_attributeVersions;
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}
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} // namespace MobileGL::MG_State::GLState
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