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MobileGL/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
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// MobileGL - MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "VertexArrayObject.h"
namespace MobileGL::MG_State::GLState {
VertexArrayObject::VertexArrayObject(Uint externIndex) : m_externalIndex(externIndex) {
for (int index = 0; index < MAX_VERTEX_ATTRIBS; ++index) {
auto& attr = m_attributes[index];
attr.Enabled = false;
attr.Size = 4;
attr.Type = DataType::Float32;
attr.Normalized = false;
attr.Stride = 0;
attr.Offset = 0;
attr.Buffer = nullptr;
BumpAttributeFormatVersion(index);
}
}
void VertexArrayObject::EnableAttribute(Uint index) {
if (index >= MAX_VERTEX_ATTRIBS) return;
if (m_attributes[index].Enabled) return;
m_attributes[index].Enabled = true;
BumpAttributeSwitchVersion(index);
}
void VertexArrayObject::DisableAttribute(Uint index) {
if (index >= MAX_VERTEX_ATTRIBS) return;
if (!m_attributes[index].Enabled) return;
m_attributes[index].Enabled = false;
BumpAttributeSwitchVersion(index);
}
Bool VertexArrayObject::IsAttributeEnabled(Uint index) const {
if (index >= MAX_VERTEX_ATTRIBS) return false;
return m_attributes[index].Enabled;
}
void VertexArrayObject::SetAttributeFormat(Uint index, int size, DataType type, Bool normalized, int stride,
SizeT offset, Bool isInteger) {
if (index >= MAX_VERTEX_ATTRIBS) return;
if (m_attributes[index].Size == size && m_attributes[index].Type == type &&
m_attributes[index].Normalized == normalized && m_attributes[index].Stride == stride &&
m_attributes[index].Offset == offset && m_attributes[index].IsInteger == isInteger) {
return;
}
if (size < 1 || size > 4) {
return;
}
auto& attr = m_attributes[index];
attr.Size = size;
attr.Type = type;
attr.Normalized = normalized;
attr.Stride = stride;
attr.Offset = offset;
attr.IsInteger = isInteger;
BumpAttributeFormatVersion(index);
}
void VertexArrayObject::BindAttributeBuffer(Uint index, const SharedPtr<BufferObject>& buffer) {
if (index >= MAX_VERTEX_ATTRIBS) return;
if (m_attributes[index].Buffer == buffer) return;
m_attributes[index].Buffer = buffer;
BumpAttributeBufferVersion(index);
}
BindingSlot<BufferObject>& VertexArrayObject::GetIndexBufferBindingSlot() {
return m_indexBufferBindingSlot;
}
const BindingSlot<BufferObject>& VertexArrayObject::GetIndexBufferBindingSlot() const {
return m_indexBufferBindingSlot;
}
const VertexAttribute& VertexArrayObject::GetAttribute(Uint index) const {
static VertexAttribute emptyAttr;
if (index >= MAX_VERTEX_ATTRIBS) return emptyAttr;
return m_attributes[index];
}
const Array<VertexAttribute, VertexArrayObject::MAX_VERTEX_ATTRIBS>& VertexArrayObject::GetAllAttributes() const {
return m_attributes;
}
Uint VertexArrayObject::GetExternalIndex() const {
return m_externalIndex;
}
void VertexArrayObject::SetAttributeDivisor(Uint index, Uint divisor) {
if (index >= MAX_VERTEX_ATTRIBS) return;
if (m_attributes[index].Divisor == divisor) return;
m_attributes[index].Divisor = divisor;
BumpAttributeFormatVersion(index);
}
Uint VertexArrayObject::GetAttributeDivisor(Uint index) const {
if (index >= MAX_VERTEX_ATTRIBS) return 0;
return m_attributes[index].Divisor;
}
void VertexArrayObject::BumpAttributeFormatVersion(Uint index) {
if (index >= MAX_VERTEX_ATTRIBS) return;
++m_attributeVersions[index].FormatVersion;
}
void VertexArrayObject::BumpAttributeBufferVersion(Uint index) {
if (index >= MAX_VERTEX_ATTRIBS) return;
++m_attributeVersions[index].BufferVersion;
}
void VertexArrayObject::BumpAttributeSwitchVersion(Uint index) {
if (index >= MAX_VERTEX_ATTRIBS) return;
++m_attributeVersions[index].SwitchVersion;
}
const VertexAttributeVersion& VertexArrayObject::GetAttributeVersion(Uint index) const {
static VertexAttributeVersion emptyVersion;
if (index >= MAX_VERTEX_ATTRIBS) return emptyVersion;
return m_attributeVersions[index];
}
const Array<VertexAttributeVersion, VertexArrayObject::MAX_VERTEX_ATTRIBS>& VertexArrayObject::
GetAllAttributeVersions() const {
return m_attributeVersions;
}
} // namespace MobileGL::MG_State::GLState