mirror of
https://github.com/MobileGL-Dev/MobileGL
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514 lines
26 KiB
C++
514 lines
26 KiB
C++
// MobileGL - MobileGL/MG_Impl/GLImpl/Sampler/GL_Sampler.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include "GL_Sampler.h"
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#include "Validators.h"
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#include "../Getter/GL_Getter.h"
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#include "../Texture/GL_Texture.h"
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#include <MG_State/GLState/Core.h>
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#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
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#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
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#include <MG_Util/Math/FixedPointConversion.h>
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namespace MobileGL::MG_Impl::GLImpl {
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namespace {
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Float ReadSamplerScalar(const void* param, Bool isFloat, Bool isUnsignedInteger) {
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if (isFloat) return *(const GLfloat*)param;
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if (isUnsignedInteger) return static_cast<Float>(*(const GLuint*)param);
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return static_cast<Float>(*(const GLint*)param);
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}
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// GL_TEXTURE_BORDER_COLOR is the only sampler parameter with more than one component, and it
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// is also the only one whose meaning depends on WHICH entry point wrote it. Everything else
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// reads exactly one component and does not care.
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Bool IsVectorOnlySamplerPname(GLenum pname) {
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return pname == GL_TEXTURE_BORDER_COLOR;
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}
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// A state query returns the value CONVERTED to the type the caller asked for (GL 4.6 core
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// 2.2.2 / 6.1), never the other type's bits. These two are the sampler side of the numeric
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// casts GetTexParameterfv_State/GetTexParameteriv_State already do on the texture side; the
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// sampler path funnels all three spellings through one void* function, which is precisely how
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// it came to write a fixed type regardless of the caller.
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//
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// Truncation rather than rounding for the float -> integer direction, matching the texture
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// twin (GetTexParameteriv_State's static_cast<GLint> on MIN_LOD/MAX_LOD/LOD_BIAS): the two
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// spellings of the same state disagreeing is the bug being fixed here, and a texture and a
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// sampler queried the same way must answer the same number.
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void StoreSamplerScalar(void* params, Bool isFloat, Bool isUnsignedInteger, Float value) {
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if (isFloat) {
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*(GLfloat*)params = value;
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return;
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}
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// Via GLint in both integer spellings: a direct float -> GLuint cast of a negative value
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// (GL_TEXTURE_MIN_LOD defaults to -1000) is undefined behaviour, while the two-step
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// conversion is the well-defined modular one, and it is what the texture-side
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// GetTexParameterIuiv fallback does.
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const GLint asInt = static_cast<GLint>(value);
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if (isUnsignedInteger) {
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*(GLuint*)params = static_cast<GLuint>(asInt);
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} else {
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*(GLint*)params = asInt;
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}
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}
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void StoreSamplerEnum(void* params, Bool isFloat, Bool isUnsignedInteger, GLenum value) {
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if (isFloat) {
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*(GLfloat*)params = static_cast<GLfloat>(value);
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} else if (isUnsignedInteger) {
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*(GLuint*)params = value;
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} else {
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*(GLint*)params = static_cast<GLint>(value);
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}
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}
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Bool ValidateSamplerParameterValue(GLenum pname, const void* param, Bool isFloat, Bool isUnsignedInteger) {
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if (param == nullptr) return false;
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switch (pname) {
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case GL_TEXTURE_MIN_LOD:
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case GL_TEXTURE_MAX_LOD:
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case GL_TEXTURE_LOD_BIAS:
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return true;
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// Four components, and GL puts no range on them - a border colour outside [0,1] is
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// clamped when a fixed-point format is sampled, not rejected here. The scalar readers
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// below would look at one component and invent an error.
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case GL_TEXTURE_BORDER_COLOR:
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return true;
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case GL_TEXTURE_MAX_ANISOTROPY_EXT:
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if (ReadSamplerScalar(param, isFloat, isUnsignedInteger) >= 1.0f) return true;
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "SetSamplerParam_State",
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"GL_TEXTURE_MAX_ANISOTROPY_EXT must be at least 1.0."));
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return false;
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default:
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break;
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}
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if (isFloat) {
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return SamplerImpl::ValidateSamplerFloatParam(pname, *(const GLfloat*)param);
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}
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if (isUnsignedInteger) {
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return SamplerImpl::ValidateSamplerIntParam(pname, static_cast<GLint>(*(const GLuint*)param));
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}
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return SamplerImpl::ValidateSamplerIntParam(pname, *(const GLint*)param);
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}
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} // namespace
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// `isIntegerCommand` distinguishes the "I" spellings (glSamplerParameterIiv / Iuiv) from the
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// plain ones. It only matters for GL_TEXTURE_BORDER_COLOR, and there it decides everything:
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// GL 4.6 core 8.10 says the I forms store the components unmodified with an integer internal
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// type, while glSamplerParameteriv converts them to floating point with equation 2.2. Routing
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// both to the same setter - which is what this file used to do - meant glSamplerParameteriv
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// stored raw integers (so a border of 255 became float 255.0 instead of the spec's ~1.19e-7)
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// and glSamplerParameterIiv lost the fact that it was ever an integer at all.
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void SetSamplerParam_State(GLuint sampler, GLenum pname, const void* param, bool isFloat,
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bool isUnsignedInteger, bool isIntegerCommand) {
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if (param == nullptr) return;
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if (!SamplerImpl::ValidateSamplerName(sampler)) return;
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Bool doesSamplerObjectCreated = MG_State::pGLContext->ValidateSamplerObject(sampler);
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if (!doesSamplerObjectCreated) {
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// Create one for compatibility
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MG_State::pGLContext->CreateSamplerObject(sampler);
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}
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auto& samplerObj = MG_State::pGLContext->GetSamplerObject(sampler);
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if (!SamplerImpl::ValidateSamplerObject(sampler)) return;
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if (!ValidateSamplerParameterValue(pname, param, isFloat, isUnsignedInteger)) return;
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using namespace MG_Util;
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switch (pname) {
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case GL_TEXTURE_WRAP_S:
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samplerObj->SetWrapS(MG_Util::ConvertGLEnumToSamplerWrapMode(*(const GLint*)param));
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break;
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case GL_TEXTURE_WRAP_T:
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samplerObj->SetWrapT(MG_Util::ConvertGLEnumToSamplerWrapMode(*(const GLint*)param));
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break;
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case GL_TEXTURE_WRAP_R:
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samplerObj->SetWrapR(MG_Util::ConvertGLEnumToSamplerWrapMode(*(const GLint*)param));
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break;
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case GL_TEXTURE_MIN_FILTER:
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samplerObj->SetMinFilter(MG_Util::ConvertGLEnumToSamplerFilterMode(*(const GLint*)param));
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samplerObj->SetMipmapMode(MG_Util::ConvertGLEnumToSamplerMipmapMode(*(const GLint*)param));
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break;
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case GL_TEXTURE_MAG_FILTER:
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samplerObj->SetMagFilter(MG_Util::ConvertGLEnumToSamplerFilterMode(*(const GLint*)param));
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break;
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case GL_TEXTURE_MIN_LOD:
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samplerObj->SetLodRange(*(const GLfloat*)param, samplerObj->GetMaxLod());
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break;
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case GL_TEXTURE_MAX_LOD:
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samplerObj->SetLodRange(samplerObj->GetMinLod(), *(const GLfloat*)param);
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break;
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case GL_TEXTURE_LOD_BIAS:
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samplerObj->SetLodBias(*(const GLfloat*)param);
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break;
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case GL_TEXTURE_MAX_ANISOTROPY_EXT:
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samplerObj->SetMaxAnisotropy(ReadSamplerScalar(param, isFloat, isUnsignedInteger));
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break;
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case GL_TEXTURE_COMPARE_MODE:
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samplerObj->SetCompareMode(MG_Util::ConvertGLEnumToSamplerCompareMode(*(const GLint*)param));
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break;
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case GL_TEXTURE_COMPARE_FUNC:
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samplerObj->SetSamplerCompareFunc(MG_Util::ConvertGLEnumToSamplerCompareFunc(*(const GLint*)param));
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break;
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case GL_TEXTURE_BORDER_COLOR:
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// The only four-component sampler parameter: the caller's form decides which
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// representation is authoritative, and SamplerObject keeps the other two in step.
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if (isFloat) {
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const auto* values = (const GLfloat*)param;
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samplerObj->SetBorderColor(FloatVec4(values[0], values[1], values[2], values[3]));
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} else if (!isIntegerCommand) {
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// glSamplerParameteriv: GL 4.6 core equation 2.2 into the FLOAT border colour.
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const auto* values = (const GLint*)param;
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samplerObj->SetBorderColor(FloatVec4(MG_Util::SignedNormalizedInt32ToFloat(values[0]),
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MG_Util::SignedNormalizedInt32ToFloat(values[1]),
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MG_Util::SignedNormalizedInt32ToFloat(values[2]),
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MG_Util::SignedNormalizedInt32ToFloat(values[3])));
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} else if (isUnsignedInteger) {
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const auto* values = (const GLuint*)param;
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samplerObj->SetBorderColorUI(UintVec4(values[0], values[1], values[2], values[3]));
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} else {
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const auto* values = (const GLint*)param;
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samplerObj->SetBorderColorI(IntVec4(values[0], values[1], values[2], values[3]));
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}
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break;
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default:
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MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "SetSamplerParam_State",
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"Invalid pname for sampler parameter"));
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}
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}
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void GetSamplerParam_State(GLuint sampler, GLenum pname, void* params, bool isFloat,
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bool isUnsignedInteger, bool isIntegerCommand) {
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if (params == nullptr) return;
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if (!SamplerImpl::ValidateSamplerName(sampler)) return;
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Bool doesSamplerObjectCreated = MG_State::pGLContext->ValidateSamplerObject(sampler);
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if (!doesSamplerObjectCreated) {
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// Create one for compatibility
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MG_State::pGLContext->CreateSamplerObject(sampler);
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}
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auto& samplerObj = MG_State::pGLContext->GetSamplerObject(sampler);
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if (!SamplerImpl::ValidateSamplerObject(sampler)) return;
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using namespace MG_Util;
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// Every scalar pname goes through StoreSamplerScalar/StoreSamplerEnum so the CALLER'S form
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// decides the destination type. Writing a fixed type regardless - which is what these case
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// labels used to do - hands back the other type's bit pattern rather than a converted value:
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// glGetSamplerParameterfv(GL_TEXTURE_WRAP_S) deposited the integer 10497 into a GLfloat and
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// the caller read 1.47e-41, and glGetSamplerParameteriv(GL_TEXTURE_MIN_LOD) deposited the
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// IEEE bits of -1000.0f and the caller read -998637568. Sixteen (pname, entry-point) pairs
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// were broken this way; only MAX_ANISOTROPY_EXT and BORDER_COLOR branched correctly, which is
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// how the same bug class was already found and fixed once for a single pname.
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switch (pname) {
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case GL_TEXTURE_WRAP_S:
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StoreSamplerEnum(params, isFloat, isUnsignedInteger,
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MG_Util::ConvertSamplerWrapModeToGLEnum(samplerObj->GetWrapS()));
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break;
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case GL_TEXTURE_WRAP_T:
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StoreSamplerEnum(params, isFloat, isUnsignedInteger,
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MG_Util::ConvertSamplerWrapModeToGLEnum(samplerObj->GetWrapT()));
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break;
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case GL_TEXTURE_WRAP_R:
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StoreSamplerEnum(params, isFloat, isUnsignedInteger,
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MG_Util::ConvertSamplerWrapModeToGLEnum(samplerObj->GetWrapR()));
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break;
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case GL_TEXTURE_MIN_FILTER:
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StoreSamplerEnum(params, isFloat, isUnsignedInteger,
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MG_Util::ConvertSamplerFilterModeToGLEnum(samplerObj->GetMinFilter(),
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samplerObj->GetMipmapMode()));
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break;
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case GL_TEXTURE_MAG_FILTER:
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StoreSamplerEnum(params, isFloat, isUnsignedInteger,
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MG_Util::ConvertSamplerFilterModeToGLEnum(samplerObj->GetMagFilter(),
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SamplerMipmapMode::None));
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break;
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case GL_TEXTURE_MIN_LOD:
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StoreSamplerScalar(params, isFloat, isUnsignedInteger, samplerObj->GetMinLod());
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break;
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case GL_TEXTURE_MAX_LOD:
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StoreSamplerScalar(params, isFloat, isUnsignedInteger, samplerObj->GetMaxLod());
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break;
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case GL_TEXTURE_LOD_BIAS:
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StoreSamplerScalar(params, isFloat, isUnsignedInteger, samplerObj->GetLodBias());
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break;
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case GL_TEXTURE_MAX_ANISOTROPY_EXT:
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StoreSamplerScalar(params, isFloat, isUnsignedInteger, samplerObj->GetMaxAnisotropy());
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break;
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case GL_TEXTURE_COMPARE_MODE:
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StoreSamplerEnum(params, isFloat, isUnsignedInteger,
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MG_Util::ConvertSamplerCompareModeToGLEnum(samplerObj->GetCompareMode()));
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break;
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case GL_TEXTURE_COMPARE_FUNC:
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StoreSamplerEnum(params, isFloat, isUnsignedInteger,
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MG_Util::ConvertSamplerCompareFuncToGLEnum(samplerObj->GetSamplerCompareFunc()));
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break;
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case GL_TEXTURE_BORDER_COLOR: {
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if (isFloat) {
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const auto& color = samplerObj->GetBorderColor();
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auto* out = (GLfloat*)params;
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out[0] = color.x();
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out[1] = color.y();
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out[2] = color.z();
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out[3] = color.w();
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} else if (!isIntegerCommand) {
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// glGetSamplerParameteriv: the inverse of the write side, GL 4.6 core equation 2.3.
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// Exactly inverse, so a {0,1,2,4} written with glSamplerParameteriv reads back as
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// {0,1,2,4}; a bare truncating cast answered {0,0,0,0}.
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const auto& color = samplerObj->GetBorderColor();
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auto* out = (GLint*)params;
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out[0] = MG_Util::FloatToSignedNormalizedInt32(color.x());
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out[1] = MG_Util::FloatToSignedNormalizedInt32(color.y());
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out[2] = MG_Util::FloatToSignedNormalizedInt32(color.z());
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out[3] = MG_Util::FloatToSignedNormalizedInt32(color.w());
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} else if (isUnsignedInteger) {
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const auto& color = samplerObj->GetBorderColorUI();
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auto* out = (GLuint*)params;
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out[0] = color.x();
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out[1] = color.y();
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out[2] = color.z();
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out[3] = color.w();
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} else {
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const auto& color = samplerObj->GetBorderColorI();
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auto* out = (GLint*)params;
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out[0] = color.x();
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out[1] = color.y();
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out[2] = color.z();
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out[3] = color.w();
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}
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break;
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}
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default:
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MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetSamplerParam_State",
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"Invalid pname for sampler parameter"));
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}
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}
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GLboolean IsSampler_State(GLuint sampler) {
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return MG_State::pGLContext->ValidateSamplerObject(sampler) ? GL_TRUE : GL_FALSE;
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}
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// migrate below functions without "_State" into this section
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void GenSamplers_State(GLsizei count, GLuint* samplers) {
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if (count < 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GenSamplers", "count must be non-negative"));
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return;
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}
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static thread_local Vector<GLuint> names;
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MG_State::pGLContext->GenSamplerNames(count, names);
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Memcpy(samplers, names.data(), count * sizeof(GLuint));
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// Unlike textures/buffers, glGenSamplers CREATES the sampler objects: each name
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// is immediately a sampler (glIsSampler == GL_TRUE before any bind).
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for (GLsizei i = 0; i < count; ++i) {
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MG_State::pGLContext->CreateSamplerObject(names[i]);
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}
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}
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void DeleteSamplers_State(GLsizei count, const GLuint* samplers) {
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if (count < 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteSamplers", "count must be non-negative"));
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return;
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}
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for (GLsizei i = 0; i < count; ++i) {
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if (samplers[i] != 0) {
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MG_State::pGLContext->MarkSamplerObjectForDeletion(samplers[i]);
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}
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}
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}
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void CreateSamplers_State(GLsizei n, GLuint* samplers) {
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if (n < 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GenSamplers", "count must be non-negative"));
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return;
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}
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static thread_local Vector<GLuint> names;
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MG_State::pGLContext->GenSamplerNames(n, names);
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Memcpy(samplers, names.data(), n * sizeof(GLuint));
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for (GLsizei i = 0; i < n; ++i) {
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samplers[i] = names[i];
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MG_State::pGLContext->CreateSamplerObject(names[i]);
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}
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}
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// The number of texture units a sampler may be bound to is the same count a TEXTURE may be
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// bound to - GL 3.3 core 3.8.2 names GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS for both - so it is
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// computed once, in GetCombinedTextureImageUnitCount, and named here for the sampler-side
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// readers below. Two copies of that arithmetic is how glBindSamplers and glBindTextures would
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// come to disagree about which units exist.
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static GLint GetSamplerBindableTextureUnitCount() {
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return GetCombinedTextureImageUnitCount();
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}
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void BindSampler_State(GLuint unit, GLuint sampler) {
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MGLOG_D("BindSampler_State: unit = %u, sampler = %u", unit, sampler);
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if (static_cast<Uint64>(unit) >= static_cast<Uint64>(GetSamplerBindableTextureUnitCount())) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BindSampler", "texture unit out of range"));
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return;
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}
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auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject((Int)unit);
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MG_State::pGLContext->NoteTextureUnitTouched((Int)unit);
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if (sampler == 0) {
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textureUnit.SetSamplerObject(nullptr);
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} else {
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// GL 4.6 core 8.2: BindSampler on a name GenSamplers never returned - or one already
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// deleted - is INVALID_OPERATION, and so is every other sampler entry point on such a
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// name, so the shared validator answers for all of them.
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if (!SamplerImpl::ValidateSamplerName(sampler)) return;
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Bool doesSamplerObjectCreated = MG_State::pGLContext->ValidateSamplerObject(sampler);
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if (!doesSamplerObjectCreated) {
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MG_State::pGLContext->CreateSamplerObject(sampler);
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}
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auto& samplerObject = MG_State::pGLContext->GetSamplerObject(sampler);
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textureUnit.SetSamplerObject(MG_State::pGLContext->GetSamplerObject(sampler));
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}
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}
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void BindSamplers_State(GLuint first, GLsizei count, const GLuint* samplers) {
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if (count < 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BindSamplers", "count must be non-negative"));
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return;
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}
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// ARB_multi_bind: the whole [first, first + count) range is checked up front and a
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// range that runs past the last texture unit is INVALID_OPERATION - not the
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// INVALID_VALUE the single-bind BindSampler_State reports per element, and nothing is
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// bound when it fails. Both gates read the same limit (see
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// GetSamplerBindableTextureUnitCount), so an out-of-range multi-bind can no longer slip
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// past this check and be caught one element at a time with the wrong error class.
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const GLint maxTextureUnits = GetSamplerBindableTextureUnitCount();
|
|
if (static_cast<Uint64>(first) + static_cast<Uint64>(count) > static_cast<Uint64>(maxTextureUnits)) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidOperation,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BindSamplers",
|
|
"first + count exceeds the number of texture units."));
|
|
return;
|
|
}
|
|
|
|
// ARB_multi_bind adds one rule the single-bind path does not have: "samplers will not be
|
|
// created if they do not exist", so a name that is not an existing sampler OBJECT is
|
|
// INVALID_OPERATION here (KHR-GL44.multi_bind.errors_bind_samplers). Per element, not
|
|
// all-or-nothing - the extension defines glBindSamplers as a loop, so a bad entry costs
|
|
// its own texture unit and leaves the rest of the range bound.
|
|
for (GLsizei i = 0; i < count; ++i) {
|
|
const GLuint sampler = samplers ? samplers[i] : 0;
|
|
if (sampler != 0 && !MG_State::pGLContext->ValidateSamplerObject(sampler)) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidOperation,
|
|
MakeUnique<GenericErrorInfo>(
|
|
"MG_Impl/GLImpl", "BindSamplers",
|
|
std::format("samplers[{}] ({}) is not the name of an existing sampler object.", i, sampler)));
|
|
continue;
|
|
}
|
|
BindSampler_State(first + i, sampler);
|
|
}
|
|
}
|
|
|
|
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
|
|
void GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params) {
|
|
GetSamplerParam_State(sampler, pname, params, false, false, false);
|
|
}
|
|
|
|
void SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint* param) {
|
|
SetSamplerParam_State(sampler, pname, param, false, true, true);
|
|
}
|
|
|
|
void SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint* param) {
|
|
SetSamplerParam_State(sampler, pname, param, false, false, true);
|
|
}
|
|
|
|
void SamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param) {
|
|
SetSamplerParam_State(sampler, pname, param, false, false, false);
|
|
}
|
|
|
|
void SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param) {
|
|
SetSamplerParam_State(sampler, pname, param, true, false, false);
|
|
}
|
|
|
|
// GL 4.6 core 8.10: the scalar spellings take "the value of pname", so a pname with more than one
|
|
// component is INVALID_ENUM here rather than something to read four components of. Guarding at
|
|
// the entry point rather than downstream is also what stops the vector path reading twelve bytes
|
|
// past the caller's single stack scalar - taking the address of a by-value argument and handing
|
|
// it to a four-component reader is what these used to do. The texture-side twins already answer
|
|
// INVALID_ENUM for GL_TEXTURE_BORDER_COLOR (TexParameteri/f name it as unsupported outright).
|
|
void SamplerParameteri(GLuint sampler, GLenum pname, GLint param) {
|
|
if (IsVectorOnlySamplerPname(pname)) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidEnum,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "SamplerParameteri",
|
|
"pname has more than one component and needs a vector form."));
|
|
return;
|
|
}
|
|
SamplerParameteriv(sampler, pname, ¶m);
|
|
}
|
|
|
|
void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) {
|
|
if (IsVectorOnlySamplerPname(pname)) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidEnum,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "SamplerParameterf",
|
|
"pname has more than one component and needs a vector form."));
|
|
return;
|
|
}
|
|
SamplerParameterfv(sampler, pname, ¶m);
|
|
}
|
|
|
|
GLboolean IsSampler(GLuint sampler) {
|
|
return IsSampler_State(sampler);
|
|
}
|
|
|
|
void GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint* params) {
|
|
GetSamplerParam_State(sampler, pname, params, false, true, true);
|
|
}
|
|
|
|
void GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint* params) {
|
|
GetSamplerParam_State(sampler, pname, params, false, false, true);
|
|
}
|
|
|
|
void GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) {
|
|
GetSamplerParam_State(sampler, pname, params, true, false, false);
|
|
}
|
|
|
|
void GenSamplers(GLsizei count, GLuint* samplers) {
|
|
GenSamplers_State(count, samplers);
|
|
}
|
|
|
|
void DeleteSamplers(GLsizei count, const GLuint* samplers) {
|
|
DeleteSamplers_State(count, samplers);
|
|
}
|
|
|
|
void CreateSamplers(GLsizei n, GLuint* samplers) {
|
|
CreateSamplers_State(n, samplers);
|
|
}
|
|
|
|
void BindSamplers(GLuint first, GLsizei count, const GLuint* samplers) {
|
|
BindSamplers_State(first, count, samplers);
|
|
}
|
|
|
|
void BindSampler(GLuint unit, GLuint sampler) {
|
|
BindSampler_State(unit, sampler);
|
|
}
|
|
} // namespace MobileGL::MG_Impl::GLImpl
|