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MobileGL trace-replay skills
Task-focused skills for capturing, replaying, debugging, and authoring MobileGL apitrace fixtures. Each skill is a self-contained package:
SKILL.md— the skill (frontmattername+description, then the body). The directory name equals the frontmattername.agents/openai.yaml— OpenAI agent descriptor (display_name,short_description,default_prompt).scripts/and/orreferences/— bundled tooling and supporting docs, when the skill has them.
Skills
| Skill | What it does |
|---|---|
| trace-fixture-authoring-on-android-fcl | Capture an on-device Android apitrace from FCL's MobileGL renderers (DirectGLES / Magma / SimpleFPEWrapper), mark the defect frame, and pull full.trace. |
| renderdoc-debug-on-trace-replay | Capture and validate an exact frame from a MobileGL retrace on a connected Android device with RenderDoc / rdc-cli. |
| mismatch-retrace-debugging | Localize the first divergent render pass and draw call when a fixture replays correctly in a golden environment but renders differently on a target backend. |
| trace-fixture-authoring | Author a deterministic trace-replay fixture — trim, golden, package under the size budget, register in trace_cases.json, and validate on Linux and Android. |