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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-11-07 01:53:24 +09:00
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swung0x48 c8c4397475 [Merge] (P8): integrate wave 2 package SV - Magma's 3D native mip blit uses one layer, the depth/stencil mip decline gets its tally row, 1D depth mips decline by name, and the wire arm issues glDispatchComputeIndirect natively
# Conflicts:
#	MobileGL/MG_IntegrationTest/CMakeLists.txt
2026-09-30 06:11:04 -04:00
..
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[Merge] (P8): integrate wave 2 package SV - Magma's 3D native mip blit uses one layer, the depth/stencil mip decline gets its tally row, 1D depth mips decline by name, and the wire arm issues glDispatchComputeIndirect natively
2026-09-30 06:11:04 -04:00
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