Files
MobileGL/MobileGL/MG_Backend/DirectGLES/Managers.cpp
T

1354 lines
69 KiB
C++

// MobileGL - MobileGL/MG_Backend/DirectGLES/Managers.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "Managers.h"
#include "MG_State/GLState/TextureState/TextureEnum.h"
#include "MG_State/GLState/TextureState/TextureObject.h"
#include "MG_State/GLState/TextureState/TextureState.h"
#include "MG_Util/Converters/GLToMG/TextureEnumConverter.h"
#include "Utils.h"
#include "DirectGLES.h"
#include <MG_Util/BackendLoaders/OpenGL/Loader.h>
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
#include <MG_Util/Converters/MGToGL/DataTypeConverter.h>
#include <MG_Util/Converters/MGToGL/BufferEnumConverter.h>
#include <MG_Util/Converters/MGToGL/ProgramEnumConverter.h>
#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
#include <MG_Util/Converters/MGToStr/TextureEnumConverter.h>
#include <MG_State/GLState/TextureState/TextureObjectBuffer.h>
#include <MG_Util/Converters/GLToMG/FramebufferEnumConverter.h>
#include <MG_Util/Converters/MGToGL/FramebufferEnumConverter.h>
#include <MG_State/GLState/FramebufferState/FramebufferObject.h>
namespace MobileGL::MG_Backend::DirectGLES {
constexpr Bool PREFER_MAP_BUFFER_RANGE_FOR_BUFFER_SYNC = true;
namespace BufferImpl {
BackendBufferObject::BackendBufferObject() {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_External::GLES::glGenBuffers(1, &m_backendBufferId);
if (m_backendBufferId == 0) {
MGLOG_E("Failed to generate buffer object.");
MGLOG_E("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(MG_External::GLES::glGetError()).c_str());
} else {
MGLOG_D("Generated buffer object with ID: %u.", m_backendBufferId);
}
}
const GLenum TempBufferTarget = GL_ARRAY_BUFFER;
void BackendBufferObject::SyncToBackend(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
if (!stateBufferObject) {
MGLOG_E("State buffer object is null, cannot sync to backend.");
return;
}
SizeT bufferSize = stateBufferObject->GetSize();
if (bufferSize == 0) {
MGLOG_W("Buffer size is zero, skipping sync for object with ID: %u", m_backendBufferId);
return;
}
MGLOG_D("Syncing buffer object with backend ID %u to backend for state ID %u", m_backendBufferId,
stateBufferObject->GetExternalIndex());
// Decide sync method
// glBufferData
Bool needsRegeneration =
!m_isInitialized || (stateBufferObject->GetChangeBits() & BufferChangeBits::PreferReallocationBit);
if (needsRegeneration) {
MGLOG_D("Buffer size changed significantly or not initialized, regenerating buffer with ID: %u",
m_backendBufferId);
SyncToBackend_glBufferData(stateBufferObject);
m_isInitialized = true;
m_prevBufferSize = bufferSize;
stateBufferObject->ClearDirty();
return;
}
// glMapBufferRange or glBufferSubData
Bool useInvalidationMap = !(stateBufferObject->GetChangeBits() & BufferChangeBits::ForbidInvalidationBit);
Bool useUnsynchronizedMap =
!(stateBufferObject->GetChangeBits() & BufferChangeBits::ForbidUnsynchronizationBit);
Bool useMapBufferRange = useInvalidationMap || useUnsynchronizedMap;
if (!useMapBufferRange && PREFER_MAP_BUFFER_RANGE_FOR_BUFFER_SYNC) {
auto usage = stateBufferObject->GetUsage();
if (usage == BufferUsage::DynamicDraw || usage == BufferUsage::StreamDraw ||
usage == BufferUsage::StreamCopy || usage == BufferUsage::DynamicCopy) {
useMapBufferRange = true;
}
}
if (useMapBufferRange) {
MGLOG_D("Using glMapBufferRange to sync buffer with ID: %u", m_backendBufferId);
SyncToBackend_glMapBufferRange(stateBufferObject, useInvalidationMap, useUnsynchronizedMap);
} else {
MGLOG_D("Using glBufferSubData to sync buffer with ID: %u", m_backendBufferId);
SyncToBackend_glBufferSubData(stateBufferObject);
}
// Clear dirty state
stateBufferObject->ClearDirty();
m_prevBufferSize = bufferSize;
}
void BackendBufferObject::SyncToBackend_glBufferData(
SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MGLOG_D("Syncing buffer data (glBufferData) for object with ID : %u", m_backendBufferId);
const void* data = stateBufferObject->GetDataReadOnly()->data();
SizeT size = stateBufferObject->GetSize();
GLenum usage = MG_Util::ConvertBufferUsageToGLEnum(stateBufferObject->GetUsage());
MG_External::GLES::glBindBuffer(TempBufferTarget, m_backendBufferId);
MG_External::GLES::glBufferData(TempBufferTarget, size, data, usage);
}
void BackendBufferObject::SyncToBackend_glBufferSubData(
SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MGLOG_D("Syncing buffer sub-data (glBufferSubData) for object with ID : %u", m_backendBufferId);
const void* data = stateBufferObject->GetDataReadOnly()->data();
// dirty range: [range.start, range.end)
auto ranges = stateBufferObject->GetDirtyRanges();
if (ranges.empty()) {
MGLOG_D("No dirty range to sync for buffer with ID: %u", m_backendBufferId);
return;
}
for (const auto& range : ranges) {
MG_External::GLES::glBindBuffer(TempBufferTarget, m_backendBufferId);
MG_External::GLES::glBufferSubData(TempBufferTarget, range.start, range.end - range.start,
reinterpret_cast<const char*>(data) + range.start);
}
}
void BackendBufferObject::SyncToBackend_glMapBufferRange(
SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject, Bool invalidate, Bool unsynchronized) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MGLOG_D("Syncing buffer map (glMapBuffer) for object with ID : %u", m_backendBufferId);
MGLOG_D("Mapping buffer with ID: %u", m_backendBufferId);
auto ranges = stateBufferObject->GetDirtyRanges();
if (ranges.empty()) {
MGLOG_D("No dirty range to sync for buffer with ID: %u", m_backendBufferId);
return;
}
SizeT minStart = ranges.GetOverallMinStart();
SizeT maxEnd = ranges.GetOverallMaxEnd();
MG_External::GLES::glBindBuffer(TempBufferTarget, m_backendBufferId);
void* mappedData = MG_External::GLES::glMapBufferRange(
TempBufferTarget, minStart, maxEnd - minStart,
(invalidate ? GL_MAP_INVALIDATE_RANGE_BIT : 0) | (unsynchronized ? GL_MAP_UNSYNCHRONIZED_BIT : 0) |
GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
const void* data = stateBufferObject->GetDataReadOnly()->data();
if (mappedData) {
MGLOG_D("Mapped buffer data successfully for object with ID: %u", m_backendBufferId);
Memcpy(mappedData, reinterpret_cast<const char*>(data) + minStart, maxEnd - minStart);
// Explicitly flush the dirty ranges
for (const auto& range : ranges) {
MG_External::GLES::glFlushMappedBufferRange(TempBufferTarget, range.start - minStart,
range.end - range.start);
}
MG_External::GLES::glUnmapBuffer(TempBufferTarget);
} else {
MGLOG_E("Failed to map buffer with ID: %u", m_backendBufferId);
}
}
SharedPtr<BackendBufferObject> BackendBufferObject::GetSharedPtr() {
return shared_from_this();
}
void BackendBufferObject::Bind() {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
if (TempBufferTarget == GL_ARRAY_BUFFER) {
if (g_boundVertexBufferObject.get() == this) {
return;
}
g_boundVertexBufferObject = GetSharedPtr();
}
MG_External::GLES::glBindBuffer(TempBufferTarget, m_backendBufferId);
}
void BackendBufferObject::Bind(GLenum target) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
if (target == GL_ARRAY_BUFFER) {
if (g_boundVertexBufferObject.get() == this) {
return;
}
g_boundVertexBufferObject = GetSharedPtr();
}
MG_External::GLES::glBindBuffer(target, m_backendBufferId);
}
UnorderedMap<SharedPtr<MG_State::GLState::BufferObject>, SharedPtr<BackendBufferObject>> g_backendBufferObjects;
SharedPtr<BackendBufferObject> g_boundVertexBufferObject;
} // namespace BufferImpl
namespace VertexArrayImpl {
BackendVertexArrayObject::BackendVertexArrayObject() {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_External::GLES::glGenVertexArrays(1, &m_backendVAOId);
if (m_backendVAOId == 0) {
MGLOG_E("Failed to generate vertex array object.");
MGLOG_E("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(MG_External::GLES::glGetError()).c_str());
} else {
MGLOG_D("Generated vertex array object with ID: %u.", m_backendVAOId);
}
}
void BackendVertexArrayObject::Bind() {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_External::GLES::glBindVertexArray(m_backendVAOId);
}
void BackendVertexArrayObject::SyncAttributeBuffer(Uint index,
const MG_State::GLState::VertexAttribute& attrib) {
const auto& bufferObject = attrib.Buffer;
if (!bufferObject) {
MGLOG_W("Attribute has no bound buffer, skipping.");
return;
}
const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(bufferObject);
if (backendBufferIt == BufferImpl::g_backendBufferObjects.end()) {
MGLOG_E("No backend buffer found for attribute's buffer, cannot bind attribute.");
return;
}
const auto& backendBufferObject = backendBufferIt->second;
backendBufferObject->Bind(GL_ARRAY_BUFFER);
}
void BackendVertexArrayObject::SyncToBackend(SharedPtr<MG_State::GLState::VertexArrayObject>& stateVAOObject) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
if (!stateVAOObject) {
MGLOG_E("State VAO object is null, cannot sync to backend.");
return;
}
MGLOG_D("Syncing VAO with backend ID %u to backend for state ID %u", m_backendVAOId,
stateVAOObject->GetExternalIndex());
Bind();
const auto& allAttributeVersions = stateVAOObject->GetAllAttributeVersions();
const auto& allAttributes = stateVAOObject->GetAllAttributes();
for (Uint attribIndex = 0; attribIndex < allAttributes.size(); ++attribIndex) {
const auto& attrib = allAttributes[attribIndex];
Bool needsSyncSwitch = allAttributeVersions[attribIndex].SwitchVersion !=
m_syncedAttributeVersions[attribIndex].SwitchVersion;
if (needsSyncSwitch) {
if (attrib.Enabled) {
MG_External::GLES::glEnableVertexAttribArray(attribIndex);
} else {
MG_External::GLES::glDisableVertexAttribArray(attribIndex);
}
}
Bool needsSyncFormat = allAttributeVersions[attribIndex].FormatVersion !=
m_syncedAttributeVersions[attribIndex].FormatVersion;
Bool needsSyncBuffer = allAttributeVersions[attribIndex].BufferVersion !=
m_syncedAttributeVersions[attribIndex].BufferVersion;
if (!needsSyncFormat && !needsSyncBuffer) continue;
if (needsSyncBuffer) {
SyncAttributeBuffer(attribIndex, attrib);
if (!attrib.IsInteger) {
MG_External::GLES::glVertexAttribPointer(
attribIndex, attrib.Size, MG_Util::ConvertDataTypeToGLEnum(attrib.Type),
attrib.Normalized ? GL_TRUE : GL_FALSE, attrib.Stride, (const void*)attrib.Offset);
} else {
MG_External::GLES::glVertexAttribIPointer(attribIndex, attrib.Size,
MG_Util::ConvertDataTypeToGLEnum(attrib.Type),
attrib.Stride, (const void*)attrib.Offset);
}
continue; // No need to set format again
}
if (needsSyncFormat) {
MG_External::GLES::glVertexAttribDivisor(attribIndex, attrib.Divisor);
if (!attrib.IsInteger) {
MG_External::GLES::glVertexAttribFormat(attribIndex, attrib.Size,
MG_Util::ConvertDataTypeToGLEnum(attrib.Type),
attrib.Normalized ? GL_TRUE : GL_FALSE, attrib.Offset);
} else {
MG_External::GLES::glVertexAttribIFormat(
attribIndex, attrib.Size, MG_Util::ConvertDataTypeToGLEnum(attrib.Type), attrib.Offset);
}
}
}
Uint16 currentIndexBufferVersion = stateVAOObject->GetIndexBufferBindingSlot().GetVersion();
if (currentIndexBufferVersion != m_syncedIndexBufferVersion) {
const auto& indexBufferBinding = stateVAOObject->GetIndexBufferBindingSlot().GetBoundObject();
if (indexBufferBinding) {
const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(indexBufferBinding);
if (backendBufferIt != BufferImpl::g_backendBufferObjects.end()) {
const auto& backendBufferObject = backendBufferIt->second;
backendBufferObject->Bind(GL_ELEMENT_ARRAY_BUFFER);
} else {
MGLOG_W("No backend buffer found for index buffer binding, cannot bind index buffer.");
}
}
m_syncedIndexBufferVersion = currentIndexBufferVersion;
}
m_syncedAttributeVersions = allAttributeVersions;
}
UnorderedMap<SharedPtr<MG_State::GLState::VertexArrayObject>, SharedPtr<BackendVertexArrayObject>>
g_backendVertexArrayObjects;
} // namespace VertexArrayImpl
namespace TextureImpl {
BackendTextureObject::BackendTextureObject() {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_External::GLES::glGenTextures(1, &m_backendTextureId);
if (m_backendTextureId == 0) {
MGLOG_E("Failed to generate texture object.");
MGLOG_E("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(MG_External::GLES::glGetError()).c_str());
} else {
MGLOG_D("Generated texture object with ID: %u.", m_backendTextureId);
}
}
void BackendTextureObject::Bind(GLenum target, Uint unit) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
auto targetN = static_cast<SizeT>(MG_Util::ConvertGLEnumToTextureTarget(target));
if (this == g_boundTexturesCache[unit][targetN]) return;
ActivateTextureUnit(unit);
MG_External::GLES::glBindTexture(target, m_backendTextureId);
g_boundTexturesCache[unit][targetN] = this;
}
Uint BackendTextureObject::GetBackendTextureId() {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
return m_backendTextureId;
}
void BackendTextureObject::SyncMipmapsToBackend(
SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) {
if (!stateTextureObject) {
MGLOG_E("State texture object is null, cannot sync to backend.");
return;
}
if (!stateTextureObject->CheckDirtyBit(MG_State::GLState::TextureDirtyBit::StorageDirtyBit)) {
MGLOG_D("Texture parameters changed but storage is not dirty, skipping mipmap sync for texture ID: %u",
m_backendTextureId);
return;
}
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
DebugImpl::ErrorLopper errorLopper;
MGLOG_D("Syncing texture mipmaps with backend ID %u to backend for state ID %u", m_backendTextureId,
stateTextureObject->GetExternalIndex());
GLenum target = MG_Util::ConvertTextureTargetToGLEnum(stateTextureObject->GetTarget());
auto targetInternal = stateTextureObject->GetTarget();
MGLOG_D(" Texture target for syncing is %s",
MG_Util::ConvertTextureTargetToString(targetInternal).c_str());
if (!IsSupportedTextureTarget(targetInternal)) {
MGLOG_E(" Texture target %s is not supported, skipping.",
MG_Util::ConvertTextureTargetToString(targetInternal).c_str());
return;
}
// The texture needs to be regenerated completely with glTexImage* calls if:
// 1. Not initialized
// 2. InternalFormat changed
// 3. Size changed
// 4. Mipmap levels changed
if (!stateTextureObject->IsComplete()) {
MGLOG_D("Texture object with ID: %u is not complete, skipping sync.",
stateTextureObject->GetExternalIndex());
return;
}
Bind(target);
const auto baseSize = stateTextureObject->GetBaseSize();
StateTextureBasicInfo currentTextureInfo = {stateTextureObject->GetFormat(),
static_cast<SizeT>(baseSize.x()),
static_cast<SizeT>(baseSize.y()),
static_cast<SizeT>(baseSize.z()),
0,
0};
switch (stateTextureObject->GetStorageType()) {
case TextureStorageType::Mipmap: {
auto* textureMipmapObject =
static_cast<MG_State::GLState::TextureObjectMipmap*>(stateTextureObject.get());
const auto mipmapCount = textureMipmapObject->GetMipmapLevelCount();
currentTextureInfo.mipmapLevels = mipmapCount;
Bool needsRegeneration = !m_isInitialized || (currentTextureInfo != m_prevTextureInfo);
MGLOG_D("%s: Got texture info: %dx%dx%d, mips %d, format %s", __func__, baseSize.x(), baseSize.y(),
baseSize.z(), mipmapCount,
MG_Util::ConvertTextureInternalFormatToString(textureMipmapObject->GetFormat()).c_str());
if (needsRegeneration) {
MGLOG_D("Texture state changed significantly or not initialized, regenerating texture with ID: %u",
m_backendTextureId);
// Regenerate all mipmap levels
GLenum glInternalFormat, glType, glFormat;
TextureImpl::GenerateTextureFormatInfo(textureMipmapObject->GetFormat(), &glInternalFormat,
&glFormat, &glType);
const auto& uploadTargets = textureMipmapObject->GetUploadTargets();
for (auto uploadTarget : uploadTargets) {
for (SizeT level = 0; level < mipmapCount; ++level) {
auto levelTexelSize = textureMipmapObject->GetMipmapTexelSize(uploadTarget, level);
auto levelByteSize = textureMipmapObject->GetMipmapByteSize(uploadTarget, level);
bool levelDirty = textureMipmapObject->IsStorageDirty(uploadTarget, level);
auto glUploadTarget = MG_Util::ConvertTextureUploadTargetToGLEnum(uploadTarget);
auto* pData = (levelDirty && levelByteSize != 0)
? textureMipmapObject->MapMipmapData(uploadTarget, level)
: nullptr;
MGLOG_D("%s: target: %s: syncing mip %d: %dx%dx%d, byteSize = %d, pData = %p, "
"levelDirty = %s",
__func__, MG_Util::ConvertTextureUploadTargetToString(uploadTarget).c_str(), level,
levelTexelSize.x(), levelTexelSize.y(), levelTexelSize.z(), levelByteSize, pData,
levelDirty ? "true" : "false");
errorLopper.Clear();
MG_External::GLES::glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
auto textureTarget = stateTextureObject->GetTarget();
// TODO: handle more texture types
switch (textureTarget) {
case TextureTarget::Texture2D:
case TextureTarget::TextureCubeMap: {
MG_External::GLES::glTexImage2D(
glUploadTarget, static_cast<GLint>(level), glInternalFormat,
static_cast<GLsizei>(levelTexelSize.x()), static_cast<GLsizei>(levelTexelSize.y()),
0, glFormat, glType, pData);
break;
}
case TextureTarget::Texture3D: {
MG_External::GLES::glTexImage3D(
glUploadTarget, static_cast<GLint>(level), glInternalFormat,
static_cast<GLsizei>(levelTexelSize.x()), static_cast<GLsizei>(levelTexelSize.y()),
static_cast<GLsizei>(levelTexelSize.z()), 0, glFormat, glType, pData);
break;
}
default: {
MGLOG_E("Unhandled texture target %s",
MG_Util::ConvertTextureTargetToString(textureTarget).c_str());
}
}
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__, glUploadTarget,
glInternalFormat, glFormat, glType, pData](GLenum err) {
MGLOG_D("%s(%s:%d) ES error: %s. glTexImage*: target=%s, internalformat=%s, format=%s, "
"type=%s, pixels=%p",
func, file, line, MG_Util::ConvertGLEnumToString(err).c_str(),
MG_Util::ConvertGLEnumToString(glUploadTarget).c_str(),
MG_Util::ConvertGLEnumToString(glInternalFormat).c_str(),
MG_Util::ConvertGLEnumToString(glFormat).c_str(),
MG_Util::ConvertGLEnumToString(glType).c_str(), pData);
});
MGLOG_D("Regenerated mipmap level %d for texture with ID: %u", level, m_backendTextureId);
textureMipmapObject->MarkStorageDirty(uploadTarget, level, false);
}
}
m_isInitialized = true;
}
{ // Update all dirty mipmap levels
const auto mipmapCount = textureMipmapObject->GetMipmapLevelCount();
GLenum glInternalFormat, glType, glFormat;
TextureImpl::GenerateTextureFormatInfo(textureMipmapObject->GetFormat(), &glInternalFormat,
&glFormat, &glType);
const auto& uploadTargets = textureMipmapObject->GetUploadTargets();
for (auto uploadTarget : uploadTargets) {
for (SizeT level = 0; level < mipmapCount; ++level) {
if (!textureMipmapObject->IsStorageDirty(uploadTarget, level)) {
continue;
}
auto byteSize = textureMipmapObject->GetMipmapByteSize(uploadTarget, level);
if (byteSize == 0) {
MGLOG_W("Mipmap level %d has no data, skipping update.", level);
continue;
}
if (level > 0)
MGLOG_D("%s: Updating dirty mip %d for texture ID %u, size: %dx%d, "
"byteSize: %d",
__func__, level, m_backendTextureId,
textureMipmapObject->GetMipmapTexelSize(uploadTarget, level).x(),
textureMipmapObject->GetMipmapTexelSize(uploadTarget, level).y(), byteSize);
auto glUploadTarget = MG_Util::ConvertTextureUploadTargetToGLEnum(uploadTarget);
MG_External::GLES::glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line,
MG_Util::ConvertGLEnumToString(err).c_str());
});
auto texelSize = textureMipmapObject->GetMipmapTexelSize(uploadTarget, level);
MG_External::GLES::glTexSubImage2D(glUploadTarget, static_cast<GLint>(level), 0, 0,
static_cast<GLsizei>(texelSize.x()),
static_cast<GLsizei>(texelSize.y()), glFormat, glType,
textureMipmapObject->MapMipmapData(uploadTarget, level));
textureMipmapObject->MarkStorageDirty(uploadTarget, level, false);
}
}
}
textureMipmapObject->ClearAllStorageDirtyBit();
break;
}
case TextureStorageType::Buffer: {
auto* textureBufferObject =
static_cast<MG_State::GLState::TextureObjectBuffer*>(stateTextureObject.get());
auto& slot = textureBufferObject->GetBufferBindingSlot();
auto buffer = slot.GetBoundObject();
auto bufferIndex = buffer->GetExternalIndex();
currentTextureInfo.bufferExternalIndex = bufferIndex;
Bool needsRegeneration = !m_isInitialized || (currentTextureInfo != m_prevTextureInfo);
MGLOG_D("Texture state changed significantly or not initialized, regenerating texture (tex buffer) "
"with ID: %u",
m_backendTextureId);
// Need to sync texture buffer if not synced yet
auto& backendBuffers = BufferImpl::g_backendBufferObjects;
SharedPtr<BufferImpl::BackendBufferObject> backendBufferObject;
const auto& backendBufferIt = backendBuffers.find(buffer);
if (backendBufferIt == backendBuffers.end()) {
backendBufferObject = MakeShared<BufferImpl::BackendBufferObject>();
backendBuffers[buffer] = backendBufferObject;
} else {
backendBufferObject = backendBufferIt->second;
}
backendBufferObject->SyncToBackend(buffer);
// Bind buffer to texture
auto backendId = backendBufferObject->GetBackendBufferId();
GLenum glInternalFormat, glType, glFormat;
TextureImpl::GenerateTextureFormatInfo(textureBufferObject->GetFormat(), &glInternalFormat, &glFormat,
&glType);
MG_External::GLES::glTexBuffer(GL_TEXTURE_BUFFER, glInternalFormat, backendId);
textureBufferObject->ClearAllStorageDirtyBit();
break;
}
default:
THROW_UNIMPL_EXCEPTION;
}
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
m_prevTextureInfo = currentTextureInfo;
}
void BackendTextureObject::SyncBuiltinSamplerToBackend(
SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
DebugImpl::ErrorLopper errorLopper;
if (!stateTextureObject) {
MGLOG_E("State texture object is null, cannot sync to backend.");
return;
}
Uint currentSamplerVersion = stateTextureObject->GetSamplerObject()->GetVersion();
if (m_syncedSamplerVersion == currentSamplerVersion) {
MGLOG_D("Sampler parameters have not changed for texture ID: %u, skipping sync.", m_backendTextureId);
return;
}
m_syncedSamplerVersion = currentSamplerVersion;
MGLOG_D("Syncing texture built-in sampler with backend ID %u to backend for state ID %u",
m_backendTextureId, stateTextureObject->GetExternalIndex());
GLenum target = MG_Util::ConvertTextureTargetToGLEnum(stateTextureObject->GetTarget());
auto targetInternal = stateTextureObject->GetTarget();
MGLOG_D(" Texture target for syncing is %s",
MG_Util::ConvertTextureTargetToString(targetInternal).c_str());
if (!IsSupportedTextureTarget(targetInternal)) {
MGLOG_E(" Texture target %s is not supported, skipping.",
MG_Util::ConvertTextureTargetToString(targetInternal).c_str());
return;
}
Bind(target);
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
// Update built-in sampler parameters
MGLOG_D("Updating sampler parameters for texture with ID: %u", m_backendTextureId);
const auto& samplerParams = stateTextureObject->GetSamplerObject()->GetAllSamplerParameters();
#define SYNC_TEX_SAMPLER_PARAM_IF_CHANGED(internalName, glName, type) \
if (m_cacheSamplerParameters.internalName != samplerParams.internalName) { \
MG_External::GLES::glTexParameteri(target, glName, \
MG_Util::ConvertSampler##type##ToGLEnum(samplerParams.internalName)); \
m_cacheSamplerParameters.internalName = samplerParams.internalName; \
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__, \
t = MG_Util::ConvertSampler##type##ToGLEnum(samplerParams.internalName)](GLenum err) { \
MGLOG_D("%s(%s:%d) ES error %s, GL_TEXTURE_MIN_FILTER = %s", func, file, line, \
MG_Util::ConvertGLEnumToString(err).c_str(), MG_Util::ConvertGLEnumToString(t).c_str()); \
}); \
}
if (m_cacheSamplerParameters.minFilter != samplerParams.minFilter ||
m_cacheSamplerParameters.mipmapMode != samplerParams.mipmapMode) {
MG_External::GLES::glTexParameteri(
target, GL_TEXTURE_MIN_FILTER,
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.minFilter, samplerParams.mipmapMode));
m_cacheSamplerParameters.minFilter = samplerParams.minFilter;
m_cacheSamplerParameters.mipmapMode = samplerParams.mipmapMode;
}
if (m_cacheSamplerParameters.magFilter != samplerParams.magFilter) {
MG_External::GLES::glTexParameteri(
target, GL_TEXTURE_MAG_FILTER,
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.magFilter, SamplerMipmapMode::None));
m_cacheSamplerParameters.magFilter = samplerParams.magFilter;
}
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
SYNC_TEX_SAMPLER_PARAM_IF_CHANGED(wrapS, GL_TEXTURE_WRAP_S, WrapMode)
SYNC_TEX_SAMPLER_PARAM_IF_CHANGED(wrapT, GL_TEXTURE_WRAP_T, WrapMode)
SYNC_TEX_SAMPLER_PARAM_IF_CHANGED(wrapR, GL_TEXTURE_WRAP_R, WrapMode)
SYNC_TEX_SAMPLER_PARAM_IF_CHANGED(compareFunc, GL_TEXTURE_COMPARE_FUNC, CompareFunc)
SYNC_TEX_SAMPLER_PARAM_IF_CHANGED(compareMode, GL_TEXTURE_COMPARE_MODE, CompareMode)
if (m_cacheSamplerParameters.minLod != samplerParams.minLod) {
MG_External::GLES::glTexParameterf(target, GL_TEXTURE_MIN_LOD, samplerParams.minLod);
m_cacheSamplerParameters.minLod = samplerParams.minLod;
}
if (m_cacheSamplerParameters.maxLod != samplerParams.maxLod) {
MG_External::GLES::glTexParameterf(target, GL_TEXTURE_MAX_LOD, samplerParams.maxLod);
m_cacheSamplerParameters.maxLod = samplerParams.maxLod;
}
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
#undef SYNC_TEX_SAMPLER_PARAM_IF_CHANGED
}
void BackendTextureObject::SyncTextureParamsToBackend(
SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
DebugImpl::ErrorLopper errorLopper;
if (!stateTextureObject) {
MGLOG_E("State texture object is null, cannot sync to backend.");
return;
}
Uint16 currentTextureParamsVersion = stateTextureObject->GetTextureParamsVersion();
if (m_syncedTextureParamsVersion == currentTextureParamsVersion) {
MGLOG_D("Texture parameters have not changed for texture ID: %u, skipping sync.", m_backendTextureId);
return;
}
m_syncedTextureParamsVersion = currentTextureParamsVersion;
MGLOG_D("Syncing texture params with backend ID %u to backend for state ID %u", m_backendTextureId,
stateTextureObject->GetExternalIndex());
GLenum target = MG_Util::ConvertTextureTargetToGLEnum(stateTextureObject->GetTarget());
auto targetInternal = stateTextureObject->GetTarget();
MGLOG_D(" Texture target for syncing is %s",
MG_Util::ConvertTextureTargetToString(targetInternal).c_str());
if (!IsSupportedTextureTarget(targetInternal)) {
MGLOG_E(" Texture target %s is not supported, skipping.",
MG_Util::ConvertTextureTargetToString(targetInternal).c_str());
return;
}
Bind(target);
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
// Update texture parameters
MGLOG_D("Updating texture parameters for texture with ID: %u", m_backendTextureId);
const auto& levelRange = stateTextureObject->GetLevelRange();
if (m_cacheLodRange.x() != levelRange.x()) {
MG_External::GLES::glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, static_cast<GLint>(levelRange.x()));
m_cacheLodRange.x() = levelRange.x();
}
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
if (m_cacheLodRange.y() != levelRange.y()) {
MG_External::GLES::glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, static_cast<GLint>(levelRange.y()));
m_cacheLodRange.y() = levelRange.y();
}
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
const auto& swizzleParams = stateTextureObject->GetAllSwizzleParams();
if (swizzleParams != m_cacheSwizzleParams) {
#define SYNC_TEX_SWIZZLE_PARAM_IF_CHANGED(func, glEnum) \
if (m_cacheSwizzleParams.func != swizzleParams.func) { \
MG_External::GLES::glTexParameteri(target, glEnum, \
MG_Util::ConvertTextureSwizzleParamToGLEnum(swizzleParams.func)); \
m_cacheSwizzleParams.func = swizzleParams.func; \
}
SYNC_TEX_SWIZZLE_PARAM_IF_CHANGED(r(), GL_TEXTURE_SWIZZLE_R);
SYNC_TEX_SWIZZLE_PARAM_IF_CHANGED(g(), GL_TEXTURE_SWIZZLE_G);
SYNC_TEX_SWIZZLE_PARAM_IF_CHANGED(b(), GL_TEXTURE_SWIZZLE_B);
SYNC_TEX_SWIZZLE_PARAM_IF_CHANGED(a(), GL_TEXTURE_SWIZZLE_A);
#undef SYNC_TEX_SWIZZLE_PARAM_IF_CHANGED
m_cacheSwizzleParams = swizzleParams;
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
}
if (m_cacheBorderColor != stateTextureObject->GetBorderColor()) {
const auto& borderColor = stateTextureObject->GetBorderColor();
GLfloat borderColorArray[4] = {borderColor.x(), borderColor.y(), borderColor.z(), borderColor.w()};
MG_External::GLES::glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, borderColorArray);
m_cacheBorderColor = borderColor;
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
}
}
void ActivateTextureUnit(Uint unit) {
if (unit == g_activeTextureUnit) {
return;
}
MG_External::GLES::glActiveTexture(GL_TEXTURE0 + unit);
g_activeTextureUnit = unit;
}
void UnbindTexture(Uint unit, GLenum target) { // Active unit will be modified
auto targetN = static_cast<SizeT>(MG_Util::ConvertGLEnumToTextureTarget(target));
if (g_boundTexturesCache[unit][targetN] == nullptr) return;
ActivateTextureUnit(unit);
MG_External::GLES::glBindTexture(target, 0);
g_boundTexturesCache[unit][targetN] = nullptr;
}
Uint g_activeTextureUnit = 0;
Array<Array<BackendTextureObject*, (SizeT)TextureTarget::TextureTargetCount>,
MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS>
g_boundTexturesCache;
UnorderedMap<SharedPtr<MG_State::GLState::ITextureObject>, SharedPtr<BackendTextureObject>>
g_backendTextureObjects;
} // namespace TextureImpl
namespace FramebufferImpl {
BackendFramebufferObject::BackendFramebufferObject() {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_External::GLES::glGenFramebuffers(1, &m_backendFBOId);
if (m_backendFBOId == 0) {
MGLOG_E("Failed to generate framebuffer object.");
MGLOG_E("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(MG_External::GLES::glGetError()).c_str());
} else {
MGLOG_D("Generated framebuffer object with ID: %u.", m_backendFBOId);
}
}
void BackendFramebufferObject::Bind(FramebufferTarget target) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
if (target == FramebufferTarget::Read)
MG_External::GLES::glBindFramebuffer(GL_READ_FRAMEBUFFER, m_backendFBOId);
else
MG_External::GLES::glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_backendFBOId);
}
Bool BackendFramebufferObject::SyncAttachmentObject(
GLenum glFBOTarget, const MG_State::GLState::FramebufferAttachmentObject& attachmentObject,
GLenum glBackendAttachment) {
if (attachmentObject.IsTexture()) {
const auto& textureObject = attachmentObject.GetTexture();
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject);
if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) {
MGLOG_E("ReadBuffer: No backend texture found for FBO attachment, cannot bind texture.");
return false;
}
const auto& backendTextureObject = backendTextureIt->second;
auto glTextureTarget = MG_Util::ConvertTextureTargetToGLEnum(textureObject->GetTarget());
backendTextureObject->Bind(glTextureTarget);
MG_External::GLES::glFramebufferTexture2D(glFBOTarget, glBackendAttachment, glTextureTarget,
backendTextureObject->GetBackendTextureId(),
static_cast<GLint>(attachmentObject.GetTextureLevel()));
} else if (attachmentObject.IsRenderbuffer()) {
const auto& renderbufferObject = attachmentObject.GetRenderbuffer();
const auto& backendRenderbufferIt =
RenderbufferImpl::g_backendRenderbufferObjects.find(renderbufferObject);
SharedPtr<RenderbufferImpl::BackendRenderbufferObject> backendRenderbufferObject;
if (backendRenderbufferIt == RenderbufferImpl::g_backendRenderbufferObjects.end()) {
backendRenderbufferObject = MakeShared<RenderbufferImpl::BackendRenderbufferObject>();
RenderbufferImpl::g_backendRenderbufferObjects[renderbufferObject] = backendRenderbufferObject;
} else {
backendRenderbufferObject = backendRenderbufferIt->second;
}
backendRenderbufferObject->SyncToBackend(renderbufferObject);
backendRenderbufferObject->Bind();
MG_External::GLES::glFramebufferRenderbuffer(glFBOTarget, glBackendAttachment, GL_RENDERBUFFER,
backendRenderbufferObject->GetBackendRenderbufferId());
}
return true;
}
void BackendFramebufferObject::SyncToBackend(SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject,
FramebufferTarget asTarget) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
if (!stateFBOObject) {
MGLOG_E("State FBO object is null, cannot sync to backend.");
return;
}
MGLOG_D("Syncing FBO with backend ID %u to backend for state ID %u, as %s FBO", m_backendFBOId,
stateFBOObject->GetExternalIndex(), (asTarget == FramebufferTarget::Draw ? "DRAW" : "READ"));
GLenum glFBOTarget = MG_Util::ConvertFramebufferTargetToGLEnum(asTarget);
Bind(asTarget);
FramebufferAttachmentType* frontendAttachmentToSync = nullptr;
GLenum* backendAttachmentToSync = nullptr;
Int frontendAttachmentToSyncCount = 0;
switch (asTarget) {
case FramebufferTarget::Draw: {
auto &stateDrawBuffers = stateFBOObject->GetDrawBuffers();
// Check if still clean, skip if clean
if (memcmp(m_frontendDrawBuffers,
stateDrawBuffers.data(),
FramebufferObject::MAX_DRAW_BUFFERS * sizeof(FramebufferAttachmentType)) == 0) {
break;
}
// Create mappings for draw buffers
int nBuffers = 0;
std::fill(m_frontendDrawBuffers,
m_frontendDrawBuffers + FramebufferObject::MAX_DRAW_BUFFERS,
FramebufferAttachmentType::None);
std::fill(m_compactedFrontendDrawBuffers,
m_compactedFrontendDrawBuffers + FramebufferObject::MAX_DRAW_BUFFERS,
FramebufferAttachmentType::None);
std::fill(m_backendDrawBuffers,
m_backendDrawBuffers + FramebufferObject::MAX_DRAW_BUFFERS, GL_NONE);
for (GLint i = 0; i < FramebufferObject::MAX_DRAW_BUFFERS; ++i) {
if (stateDrawBuffers[i] == FramebufferAttachmentType::None) {
m_frontendDrawBuffers[i] = FramebufferAttachmentType::None;
continue;
}
m_frontendDrawBuffers[i] = stateDrawBuffers[i];
// Create compacted mapping
m_backendDrawBuffers[nBuffers] = GL_COLOR_ATTACHMENT0 + nBuffers;
m_compactedFrontendDrawBuffers[nBuffers] = m_frontendDrawBuffers[i];
nBuffers++;
}
MG_External::GLES::glDrawBuffers(nBuffers, m_backendDrawBuffers);
frontendAttachmentToSync = m_compactedFrontendDrawBuffers;
backendAttachmentToSync = m_backendDrawBuffers;
frontendAttachmentToSyncCount = nBuffers;
break;
}
case FramebufferTarget::Read: {
auto frontendReadBuf = stateFBOObject->GetReadBuffer();
if (frontendReadBuf == m_frontendReadBuffer)
break;
m_frontendReadBuffer = frontendReadBuf;
// For consistency, we need to find the compacted attachment index of this read buffer
auto it = std::find(
m_compactedFrontendDrawBuffers,
m_compactedFrontendDrawBuffers + FramebufferObject::MAX_DRAW_BUFFERS,
frontendReadBuf);
Bool notFound = (it == m_compactedFrontendDrawBuffers + FramebufferObject::MAX_DRAW_BUFFERS);
if (notFound) {
MGLOG_D("%s: read buffer not found in draw buffer, use as in frontend", __func__);
}
auto backendReadBuffer = notFound ? frontendReadBuf : *it;
GLenum glBackendReadBuffer = MG_Util::ConvertFramebufferAttachmentTypeToGLEnum(backendReadBuffer);
if (m_backendReadBuffer == glBackendReadBuffer)
break;
m_backendReadBuffer = glBackendReadBuffer;
MG_External::GLES::glReadBuffer(glBackendReadBuffer);
frontendAttachmentToSync = &m_frontendReadBuffer;
backendAttachmentToSync = &m_backendReadBuffer;
frontendAttachmentToSyncCount = 1;
break;
}
default:
MOBILEGL_ASSERT(false, "%s: Unreachable!", __func__);
return;
}
// Sync texture/buffer to attachment
const auto& attachmentObjects = stateFBOObject->GetAllAttachmentObjects();
auto& attachmentVersions = stateFBOObject->GetAllFramebufferAttachmentVersions();
for (Int i = 0; i < frontendAttachmentToSyncCount; ++i) {
auto frontendAttachment = frontendAttachmentToSync[i];
if (attachmentVersions[(SizeT)frontendAttachment] == m_syncedAttachmentVersions[(SizeT)frontendAttachment]) {
continue;
}
m_syncedAttachmentVersions[(SizeT)frontendAttachment] = attachmentVersions[(SizeT)frontendAttachment];
const auto& attachmentObject = stateFBOObject->GetAttachment(frontendAttachment);
if (!attachmentObject.IsValid() || attachmentObject.IsEmpty()) {
continue;
}
auto glBackendAttachment = backendAttachmentToSync[i];
SyncAttachmentObject(glFBOTarget, attachmentObject, glBackendAttachment);
}
FramebufferAttachmentType auxAtt[] = { FramebufferAttachmentType::Depth, FramebufferAttachmentType::Stencil };
for (auto & att : auxAtt) {
auto frontendAttachment = att;
if (attachmentVersions[(SizeT)frontendAttachment] == m_syncedAttachmentVersions[(SizeT)frontendAttachment]) {
continue;
}
m_syncedAttachmentVersions[(SizeT)frontendAttachment] = attachmentVersions[(SizeT)frontendAttachment];
const auto& attachmentObject = stateFBOObject->GetAttachment(frontendAttachment);
if (!attachmentObject.IsValid() || attachmentObject.IsEmpty()) {
continue;
}
auto glBackendAttachment = MG_Util::ConvertFramebufferAttachmentTypeToGLEnum(att);
SyncAttachmentObject(glFBOTarget, attachmentObject, glBackendAttachment);
}
}
FramebufferAttachmentType BackendFramebufferObject::GetCompactedAttachmentTypeAtDrawBufferIndex(Int index) {
return m_compactedFrontendDrawBuffers[index];
}
UnorderedMap<SharedPtr<MG_State::GLState::FramebufferObject>, SharedPtr<BackendFramebufferObject>>
g_backendFramebufferObjects;
Array<Uint16, SizeT(FramebufferTarget::FramebufferTargetCount)> g_fboBindVersions = {0};
} // namespace FramebufferImpl
namespace PrgramImpl {
UnorderedMap<SharedPtr<MG_State::GLState::ProgramObject>, SharedPtr<BackendProgramObjectImpl>>
g_backendProgramObjects;
BackendProgramObjectImpl::BackendProgramObjectImpl() {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
m_backendProgramId = MG_External::GLES::glCreateProgram();
if (m_backendProgramId == 0) {
MGLOG_E("Failed to create program object in backend.");
MGLOG_E("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(MG_External::GLES::glGetError()).c_str());
} else {
MGLOG_D("Created backend program object with ID: %u", m_backendProgramId);
}
}
BackendProgramObjectImpl::~BackendProgramObjectImpl() {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
if (m_backendProgramId != 0) {
MGLOG_D("Deleting backend program object with ID: %u", m_backendProgramId);
MG_External::GLES::glDeleteProgram(m_backendProgramId);
}
}
void BackendProgramObjectImpl::SyncToBackend(SharedPtr<MG_State::GLState::ProgramObject>& stateProgramObject) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
if (!stateProgramObject) {
MGLOG_E("State program object is null, skipping backend sync.");
return;
}
if (!stateProgramObject->GetLinkStatus()) {
MGLOG_E("Program object is not linked, skipping backend sync. State program ID: %u",
stateProgramObject->GetExternalIndex());
return;
}
MGLOG_D("Syncing program to backend. State program ID: %u, Backend ID: %u",
stateProgramObject->GetExternalIndex(), m_backendProgramId);
// Detach all existing shaders
GLint attachedCount = 0;
MG_External::GLES::glGetProgramiv(m_backendProgramId, GL_ATTACHED_SHADERS, &attachedCount);
MGLOG_D("Currently attached shaders count: %d", attachedCount);
if (attachedCount > 0) {
Vector<GLuint> attachedShaders(attachedCount);
GLsizei actualCount;
MG_External::GLES::glGetAttachedShaders(m_backendProgramId, attachedCount, &actualCount,
attachedShaders.data());
MGLOG_D("Detaching %d existing shaders from program %u", actualCount, m_backendProgramId);
for (GLsizei i = 0; i < actualCount; ++i) {
MGLOG_D("Detaching shader ID: %u from program %u", attachedShaders[i], m_backendProgramId);
MG_External::GLES::glDetachShader(m_backendProgramId, attachedShaders[i]);
}
}
// Attach current shaders
auto& attachedShaders = stateProgramObject->GetAttachedShaders();
MGLOG_D("Attaching %zu shaders to program %u", attachedShaders.size(), m_backendProgramId);
for (auto& shader : attachedShaders) {
const auto& src = shader->GetShaderSource();
const auto& stage =
MG_Util::ConvertGLEnumToString(MG_Util::ConvertShaderStageToGLEnum(shader->GetShaderStage()));
MGLOG_D("Original src @ %s: \n", stage.c_str());
MGLOG_D("%s:", src.empty() ? "" : src.c_str());
}
auto& shaderSpirvs = stateProgramObject->GetGeneratedSpirv();
for (int index = 0; index < attachedShaders.size(); ++index) {
auto& shader = attachedShaders[index];
GLenum glShaderType = MG_Util::ConvertShaderStageToGLEnum(shader->GetShaderStage());
GLuint backendShaderId = MG_External::GLES::glCreateShader(glShaderType);
if (backendShaderId == 0) {
MGLOG_E("Failed to create backend shader for attachment.");
continue;
}
String source;
auto& spirvCode = shaderSpirvs[index];
MG_Util::ShaderTranspiler::SpvcSession spvcSession(spirvCode);
spvc_compiler_options options;
spvcSession.CreateOptions(&options);
// TODO: check ESSL version supported by backend driver
spvc_compiler_options_set_uint(options, SPVC_COMPILER_OPTION_GLSL_VERSION, 320);
spvc_compiler_options_set_bool(options, SPVC_COMPILER_OPTION_GLSL_ES, SPVC_TRUE);
spvc_compiler_options_set_bool(options, SPVC_COMPILER_OPTION_GLSL_VULKAN_SEMANTICS, SPVC_FALSE);
spvcSession.SetOptions(options);
const char* result = nullptr;
spvcSession.Compile(&result);
if (!result) {
MG_Util::ShaderTranspiler::ResultInfo r;
r.log += "Failed to compile the shader to GLSL: \n";
r.log += spvcSession.GetLastErrorString();
r.errc = -5;
MGLOG_E("%s", r.log.c_str());
continue;
}
source = result;
source = RemoveLayoutBinding(source);
source = ProcessOutColorLocations(source);
source = ForceSupporterOutput(source);
// Patch for Photon compiler precision issue
String findStr = "1000000.0";
String replaceStr = "65500.0";
auto pos = source.find(findStr);
while (pos != String::npos) {
MGLOG_D("Applying patch #2 to Photon...");
source.replace(pos, findStr.length(), replaceStr);
pos = source.find(findStr, pos);
}
const char* sourceCStr = source.c_str();
MGLOG_D("Setting shader source for backend shader ID: %u\nsrc:\n%s", backendShaderId, sourceCStr);
MG_External::GLES::glShaderSource(backendShaderId, 1, &sourceCStr, nullptr);
MG_External::GLES::glCompileShader(backendShaderId);
GLint compileStatus;
MG_External::GLES::glGetShaderiv(backendShaderId, GL_COMPILE_STATUS, &compileStatus);
if (compileStatus == GL_FALSE) {
GLint logLength;
MG_External::GLES::glGetShaderiv(backendShaderId, GL_INFO_LOG_LENGTH, &logLength);
Vector<GLchar> log(logLength);
MG_External::GLES::glGetShaderInfoLog(backendShaderId, logLength, nullptr, log.data());
MGLOG_E("Shader compilation failed for backend ID %u: %s", backendShaderId, log.data());
continue;
}
MGLOG_D("Attaching shader ID: %u to program %u", backendShaderId, m_backendProgramId);
MG_External::GLES::glAttachShader(m_backendProgramId, backendShaderId);
MGLOG_D("Processed shader source length: %zu", source.length());
}
// Link program
MGLOG_D("Linking program %u", m_backendProgramId);
MG_External::GLES::glLinkProgram(m_backendProgramId);
GLint linkStatus;
MG_External::GLES::glGetProgramiv(m_backendProgramId, GL_LINK_STATUS, &linkStatus);
if (linkStatus != GL_TRUE) {
GLint logLength;
MG_External::GLES::glGetProgramiv(m_backendProgramId, GL_INFO_LOG_LENGTH, &logLength);
Vector<GLchar> log(logLength);
MG_External::GLES::glGetProgramInfoLog(m_backendProgramId, logLength, nullptr, log.data());
MGLOG_E("Program %u linking failed for %u: %s", stateProgramObject->GetExternalIndex(),
m_backendProgramId, log.data());
} else {
MGLOG_D("Program linked successfully. ID: %u", m_backendProgramId);
}
// Create global UBO
if (stateProgramObject->GetUBOSize() > 0) {
MG_External::GLES::glGenBuffers(1, &m_backendGlobalUBOId);
MG_External::GLES::glBindBuffer(GL_UNIFORM_BUFFER, m_backendGlobalUBOId);
MG_External::GLES::glBufferData(GL_UNIFORM_BUFFER, stateProgramObject->GetUBOSize(), nullptr,
GL_STREAM_DRAW);
MG_External::GLES::glBindBuffer(GL_UNIFORM_BUFFER, 0);
} else {
m_backendGlobalUBOId = 0;
}
m_isInitialized = true;
MGLOG_D("Program sync completed. backend ID %u", m_backendProgramId);
}
void BackendProgramObjectImpl::Use() {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MGLOG_D("Using program %u", m_backendProgramId);
MG_External::GLES::glUseProgram(m_backendProgramId);
}
} // namespace PrgramImpl
namespace SamplerImpl {
BackendSamplerObject::BackendSamplerObject() {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_External::GLES::glGenSamplers(1, &m_backendSamplerId);
if (m_backendSamplerId == 0) {
MGLOG_E("Failed to generate sampler object.");
MGLOG_E("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(MG_External::GLES::glGetError()).c_str());
} else {
MGLOG_D("Generated sampler object with ID: %u.", m_backendSamplerId);
}
}
void BackendSamplerObject::SyncToBackend(SharedPtr<MG_State::GLState::SamplerObject>& stateSamplerObject) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
if (!stateSamplerObject) {
MGLOG_E("State sampler object is null, cannot sync to backend.");
return;
}
Uint currentSamplerVersion = stateSamplerObject->GetVersion();
if (m_isInitialized && m_syncedSamplerVersion == currentSamplerVersion) {
MGLOG_D("Sampler parameters have not changed for sampler ID: %u, skipping sync.",
stateSamplerObject->GetExternalIndex());
return;
}
m_syncedSamplerVersion = currentSamplerVersion;
MGLOG_D("Syncing sampler with backend ID %u to backend for state ID %u", m_backendSamplerId,
stateSamplerObject->GetExternalIndex());
const auto& samplerParams = stateSamplerObject->GetAllSamplerParameters();
#define SYNC_SAMPLER_PARAM_IF_CHANGED(internalName, glName, type) \
if (m_cacheSamplerParameters.internalName != samplerParams.internalName) { \
MG_External::GLES::glSamplerParameteri(m_backendSamplerId, glName, \
MG_Util::ConvertSampler##type##ToGLEnum(samplerParams.internalName)); \
m_cacheSamplerParameters.internalName = samplerParams.internalName; \
}
if (m_cacheSamplerParameters.minFilter != samplerParams.minFilter ||
m_cacheSamplerParameters.mipmapMode != samplerParams.mipmapMode) {
MG_External::GLES::glSamplerParameteri(
m_backendSamplerId, GL_TEXTURE_MIN_FILTER,
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.minFilter, samplerParams.mipmapMode));
m_cacheSamplerParameters.minFilter = samplerParams.minFilter;
m_cacheSamplerParameters.mipmapMode = samplerParams.mipmapMode;
}
if (m_cacheSamplerParameters.magFilter != samplerParams.magFilter) {
MG_External::GLES::glSamplerParameteri(
m_backendSamplerId, GL_TEXTURE_MAG_FILTER,
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.magFilter, SamplerMipmapMode::None));
m_cacheSamplerParameters.magFilter = samplerParams.magFilter;
}
SYNC_SAMPLER_PARAM_IF_CHANGED(wrapS, GL_TEXTURE_WRAP_S, WrapMode)
SYNC_SAMPLER_PARAM_IF_CHANGED(wrapT, GL_TEXTURE_WRAP_T, WrapMode)
SYNC_SAMPLER_PARAM_IF_CHANGED(wrapR, GL_TEXTURE_WRAP_R, WrapMode)
SYNC_SAMPLER_PARAM_IF_CHANGED(compareFunc, GL_TEXTURE_COMPARE_FUNC, CompareFunc)
SYNC_SAMPLER_PARAM_IF_CHANGED(compareMode, GL_TEXTURE_COMPARE_MODE, CompareMode)
if (m_cacheSamplerParameters.minLod != samplerParams.minLod) {
MG_External::GLES::glSamplerParameterf(m_backendSamplerId, GL_TEXTURE_MIN_LOD, samplerParams.minLod);
m_cacheSamplerParameters.minLod = samplerParams.minLod;
}
if (m_cacheSamplerParameters.maxLod != samplerParams.maxLod) {
MG_External::GLES::glSamplerParameterf(m_backendSamplerId, GL_TEXTURE_MAX_LOD, samplerParams.maxLod);
m_cacheSamplerParameters.maxLod = samplerParams.maxLod;
}
#undef SYNC_SAMPLER_PARAM_IF_CHANGED
m_isInitialized = true;
}
void BackendSamplerObject::Bind(Uint unit) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
if (g_boundSamplersCache[unit] == this) return;
MG_External::GLES::glBindSampler(static_cast<GLenum>(unit), m_backendSamplerId);
g_boundSamplersCache[unit] = this;
}
Uint BackendSamplerObject::GetBackendSamplerId() {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
return m_backendSamplerId;
}
void UnbindSampler(Uint unit) {
if (g_boundSamplersCache[unit] == nullptr) return;
MG_External::GLES::glBindSampler(static_cast<GLenum>(unit), 0);
g_boundSamplersCache[unit] = nullptr;
}
Array<BackendSamplerObject*, MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS> g_boundSamplersCache;
UnorderedMap<SharedPtr<MG_State::GLState::SamplerObject>, SharedPtr<BackendSamplerObject>>
g_backendSamplerObjects;
} // namespace SamplerImpl
namespace RenderbufferImpl {
BackendRenderbufferObject::BackendRenderbufferObject() {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_External::GLES::glGenRenderbuffers(1, &m_backendRBOId);
if (m_backendRBOId == 0) {
MGLOG_E("Failed to generate renderbuffer object.");
MGLOG_E("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(MG_External::GLES::glGetError()).c_str());
}
}
void BackendRenderbufferObject::Bind() {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_External::GLES::glBindRenderbuffer(GL_RENDERBUFFER, m_backendRBOId);
}
void BackendRenderbufferObject::SyncToBackend(
const SharedPtr<MG_State::GLState::RenderbufferObject>& stateRBOObject) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
if (!stateRBOObject) {
MGLOG_E("State RBO object is null, cannot sync to backend.");
return;
}
MGLOG_D("Syncing RBO with backend ID %u to backend for state ID %u", m_backendRBOId,
stateRBOObject->GetExternalIndex());
if (m_isInitialized && m_cacheInternalFormat == stateRBOObject->GetInternalFormat() &&
m_cacheWidth == stateRBOObject->GetWidth() && m_cacheHeight == stateRBOObject->GetHeight()) {
MGLOG_D("RBO %u already initialized with matching parameters, skipping re-allocation.",
stateRBOObject->GetExternalIndex());
return;
}
Bind();
// Allocate storage
TextureInternalFormat internalFormat = stateRBOObject->GetInternalFormat();
Int width = static_cast<Int>(stateRBOObject->GetWidth());
Int height = static_cast<Int>(stateRBOObject->GetHeight());
GLenum glInternalFormat, glType, glFormat;
TextureImpl::GenerateTextureFormatInfo(internalFormat, &glInternalFormat, &glFormat, &glType);
MG_External::GLES::glRenderbufferStorage(GL_RENDERBUFFER, glInternalFormat, static_cast<GLsizei>(width),
static_cast<GLsizei>(height));
m_cacheInternalFormat = internalFormat;
m_cacheWidth = width;
m_cacheHeight = height;
m_isInitialized = true;
MGLOG_D("RBO %u sync completed. backend ID %u", stateRBOObject->GetExternalIndex(), m_backendRBOId);
}
UnorderedMap<SharedPtr<MG_State::GLState::RenderbufferObject>, SharedPtr<BackendRenderbufferObject>>
g_backendRenderbufferObjects;
} // namespace RenderbufferImpl
namespace Utils {} // namespace Utils
} // namespace MobileGL::MG_Backend::DirectGLES