Files
MobileGL/MobileGL/MG_State/GLState/TextureState/TextureObject1D.h
T

17 lines
393 B
C++

#pragma once
#include "TextureObject.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
class TextureObject1D : public TextureObjectBase {
public:
explicit TextureObject1D(Uint externalIndex);
protected:
void SetMipmapImpl(const MipmapLevelInput& level) override;
};
}
}
}