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- The round-2 report guessed the apply thread's ~48% mutex time was the backend
pendingMutex; the symbolized call graph at 56a77348 says it is the idle poll in
ServerLoop::ApplyThreadMain taking m_controlMutex twice per iteration
(ControlIsPending in the ready lambda, PumpControlRequest), with DrainRing at
29% of the thread. Every package below is cut from that graph, not from self%.
- T (transport): the control mailbox gets an atomic shadow bit m_controlPosted so
the idle poll takes no lock (handshake, C2 critical section and the
NOT_INITIALIZED answer unchanged); Doorbell::Wait spins on a once-calibrated
iteration budget and reads no clock in steady state (the park phase alone
computes deadlines); client/server wait and park counts ride the stats line
as wait[srv= srvpark= cli= clipark=] and the wire ledger as cliwait=/clipark=.
- D (role guards): OnApplyThread() is inline - one relaxed atomic key against the
caller's thread pointer (aarch64 __builtin_thread_pointer, else
std::this_thread::get_id) - and m_applyThreadId, the function-static guard and
the pthread_equal call are gone; the three scope depth counters stop being
thread_local (their only reader is the apply-thread guard, so they count only
when OnApplyThread() is true; a GL-thread scope no longer exempts the apply
thread, pinned by a new case); the guard chains are ordered cheapest-first.
- B (persistent maps): the shadow allocator rounds the SIZE to a page multiple, so
TrackWriteMap aligns OUTWARD when the shadow is page-granular - a sub-page map
is one protected page, edges and their per-draw XXH3 disappear; the inward arm
stays as the fallback. Review found a hole the edge hashes had hidden since
round 1: a map that faulted but was not consumed by the walk that advanced the
epoch was never pushed. The walk now drains every marked member before the
binding walk, registration bumps the epoch so a fresh map ships once on the
draw path, and a non-4 KB kernel page refuses the mprotect arm by name.
- C (client per verb): an image-unit high-water mark (push build only, fed by
glBindImageTexture) replaces the 192-unit sweep per draw; the residual fill's
7-term supplied conjunction is a memo keyed on its four inputs; the server's
63-field stamp per verb is a constexpr per-class mask table.
- generate_mipmap no longer skips its wait under MOBILEGL_IPC_BATCH_WAITS: its sink
is the backend GenerateMipmap, which reads MGB_CTX->GetActiveTextureUnit(), and
a batched publish let the next validate move the serial under it -
Fatal{UnmigratedPipeInput, "GetActiveTextureUnit@ReadPixels"} on the gate tree.
The rule is written at the site: a record may skip its wait only if its apply
reads nothing the residual fill writes. The texture-death scenario gets the
framebuffer case's fence before it reads the object_death tally.
- Redmi 2f7cbe2e, FCL + Minecraft 26.3-rc-3, VD12, CPU pinned: inproc 64.3 fps
(client 15.0 ms/frame, apply 12.4) -> 103-114 fps (client 8.7-9.2 ms/frame on a
mid core, apply 7.0-7.4); monolith 115 (120 Hz vsync-capped runs) / 206 (one
uncapped run, 5.0 ms/frame on the big core). Gates: unit 2203/2203,
integration-split 111/111 (the two formerly flaky cases 6/6 on repeat),
generators, include closure, dirty surface and doc citations green.