Files
MobileGL/docs/Disaggregated
swung0x48 cb06538c06 [MG_Remote, MG_Pipe, MG_Impl, MG_Test, MG_IntegrationTest, Docs] (Disaggregated): inproc performance package - dirty-driven persistent-map push, batched barrier waits, spin-clock batching
VD12 Minecraft on the Redmi (FCL, DirectGLES): the split's in-world frame rate
13 -> 60-66 fps against monolith's 110-114, and persistent-map wire bytes
25 MB/frame -> ~0.23 MB/frame. The residual split-specific costs are named at
the end, not hidden: the R-1 serialization (WaitForApplied ~12%, P11's
versioned-inputs design) and a split-only mutex complex still under
investigation.

Persistent-map push, three arms picked per buffer at map time:
- mprotect dirty tracker: the mapped range's page-aligned interior is
  protected PROT_READ; the app's next write faults, the SIGSEGV handler marks
  the page in the slot's bitmap and unprotects, and the push ships one 64 KB
  block per block containing a faulted page. Ownership is three tests -
  SEGV_ACCERR only (a userspace raise and an unmapped page chain verbatim),
  inside a live tracked range, and not a refault on a still-set bit (a write
  we unprotected succeeds, so that is a non-write access and it crashes
  honestly). The alignment is INWARD: an outward-aligned edge page holds
  foreign bytes, and a signal-blocking worker thread faulting on one is a
  process kill - that was the ctest-only SmallRing segfault. Edge spans
  (at most two per map) are hashed per push and ship their containing block
  only on change (unconditional edges measured 112 MB/frame). Re-arm is one
  mprotect per contiguous run. The first push ships everything once.
- hash-suppress arm (MOBILEGL_IPC_PERSISTENT_HASH_SUPPRESS, default 1):
  per-block XXH3 against the last push's hashes; untracked buffers only.
- PushDrawConsumers: only the buffers the upcoming draw/dispatch can read
  (VAO attribs/element, indexed binding points, indirect/parameter slots,
  TexBuffer backing - the last also retires the per-frame-cadence cloud
  twitch), plus the fault-epoch skip: an unmoved epoch proves no interior
  byte changed, tracked edges are hashed in place, and any hash-arm member
  vetoes. The membership map caches the tracker slot pointer (a 64-slot
  rescan per buffer per draw was measured and removed).

MOBILEGL_IPC_BATCH_WAITS (default 1; MOBILEGL_PIPE_VERIFY forces 0): a
value-class record (kCtxState/kCtxCso/kCtxObject with no reply slot) is
published without waiting for its own apply; the barrier is taken at the next
pull-reading verb, the only place BARRIER-PULLED fields are read, so the R-1
fence posts are untouched and only the round trips between them change. Two
consequences are pinned rather than argued: kCtxObject verbs the tests read
synchronously get explicit fences (GenerateMipmapFieldsCross,
FramebufferDeathCrosses), and a frontend object whose last SharedPtr drops on
the apply thread - impossible before batching - now enqueues its
(kind, lifetimeId) on the deferred destroy queue and the GL thread replays
the DestroyAndFree helper at the verb hooks (CopyImageLayeredScenario aborted
Fatal{RoleViolation, MGPipeSlots} without it).

Doorbell::Wait's spin reads the clock once per 64 yields: on the workload
device a steady_clock read is a real syscall (no vDSO) and the per-iteration
reads were ~20% of the whole process at ~1000 waits/frame.

Gates: gen_pipe --check/--self-test green; unit 2188/2188;
integration-split 110/111, the one red being GenerateMipmapDepthPixels whose
DirectGLES and DirectVulkan MONOLITH siblings flake identically with every
code path of this package provably inert (PushIsArmed false, no ClientSession,
deferral's monolith early-out).
2026-09-18 01:58:59 -04:00
..

MGPipe:MobileGL 前后端拆分

状态:P0–P5c 已收官(2026-09-17,代码头 b88e8487)。目标负载(四条 Minecraft A/B trace)已在 Redmi Adreno 830 上以 inproc(独立 apply 线程)双后端渲染,barrier tax 首次实测;P5c 把审计出的 59 处不经 wire 的直接内存访问全部归零(契约 MobileGL/MG_Remote/CONTRACT-P5C.md),inproc 成为只经 wire 交换的诚实两角色。下一个是 P6 spawn transport——此时只是传输替换。当前头、逐门数字与开放项见 CURRENT_STAGE_PROGRESS.md。

性能纪律(2026-09-08 起):逐线程 CPU 与 tracker 绝对 ns 对着 pull 臂基线记录,不作阻塞门;专门的优化阶段排在路线图推完之后。

是什么

MGPipe 是 MobileGL 前端(MG_State + MG_Impl)与后端(MG_Backend:Espryt = DirectGLES、Magma = DirectVulkan)之间的一份显式接口:gallium 形状、句柄寻址、只推不拉。它取代后端每 draw 直接读 MG_State::pGLContext 的做法,让后端拥有自己的状态机,并在此之上把前后端拆到两个线程(inproc,已达成)与两个进程(spawn,P6)。

接口本身是可独立交付的产物:即使 IPC 永不上线,inproc 就是 monolith 的渲染线程。

架构(一段)

应用 GL 调用
  → MG_Impl(GL 语义、错误、shadow)
  → MG_Impl/Pipe/Tracker:在每条 verb 之前 validate,把变化推成 MGPipe 调用
  → MGPipeScreen / MGPipeContext(两张函数指针表,79 条调用,单一真相源 PipeCalls.def)
      monolith:直调 backend 函数          split:发射器写 SEG_CMD ring → server applier(apply 线程)
  → server 对象表(按 {slot, gen} 句柄索引的数组)+ PipeInputs(后端被推送的状态块)
  → MG_Backend(Espryt / Magma),两个后端的 ring / pool / memo / lowering pass 原样不动
  ← MGPipeCallbacks(10 个具名反向回调 + 1 个正向终止符)

三种形态共用同一份 backend 实现:monolith(默认,进程内直调)、inproc(同进程两个线程,CI 形态与渲染线程交付物;P5 起 lockstep verb barrier,P5b 起 71 个后端槽里 54 个发射、15 个具名拒绝)、spawn(P6:fork+execve 出 server 进程,SPSC 共享内存 ring + FlatBuffers 控制面)。

构建与运行

四个 flavour:build-linux(pull,默认)、build-push(-DMOBILEGL_PIPE_PUSH=ON)、build-verify(+MOBILEGL_PIPE_VERIFY 影子比对,MOBILEGL_ITEST_REQUIRE_GPU=1)、build-split(+MOBILEGL_BUILD_DISAGGREGATED +MOBILEGL_BUILD_DISAGGREGATED_INPROC)。split 运行时必须显式设置传输:

MOBILEGL_TRANSPORT=inproc MOBILEGL_ITEST_REQUIRE_GPU=1 ctest --test-dir build-split -L integration-split --output-on-failure
MOBILEGL_TRANSPORT=inproc ctest --test-dir build-split -L integration-gpu --output-on-failure   # 普查车道,只记录

integration-split(DirectGLES.Split.* / DirectVulkan.Split.*)是硬门;integration-gpu 在 inproc 下是带已知 abort / wrong-answer 的普查车道。每条 split entry 带独立 MOBILEGL_LOG_FILE_PATH,阴性控制(scripts/ci/split_negative_controls.sh)只读被选 entry 的私有日志。常用旋钮(全表见 ARCHITECTURE.md 附 A):

变量 默认 用途
MOBILEGL_IPC_STAGE_MB 32 SEG_STAGE 容量;目标负载 profile 显式 256(单次 128 MiB 上传),默认不改
MOBILEGL_IPC_VERB_BARRIER 1 每个 verb 等 appliedSeq == emitSeq;0 只作 E1 阴性控制
MOBILEGL_IPC_AUDIT 0 apply 返回后以 0xDD 填退休 staging,查跨返回持针
MOBILEGL_IPC_STRICT_ERRORS 0 BARRIER-PULLED residual input 提升为具名 Fatal
MOBILEGL_IPC_ADOPT_TIER 2 split 使用 emulated persistent-map 路径;auto/0/1/2
MOBILEGL_IPC_PERSISTENT_BLOCK_KB 64 persistent-map 块推送粒度;0 是 E3(a) 阴性控制

Android 三份 APK flavour:pull、push、split(Gradle 属性 mobilegl.pipePush、mobilegl.buildDisaggregated、mobilegl.buildDisaggregatedInproc;~/w7/notes/tools/wsl_build_p5_apks.sh)。split APK 需运行环境 MOBILEGL_TRANSPORT=inproc,不设置时是 split build 的 monolith control arm(splitctl)。设备 A/B 只用 Redmi 2f7cbe2e,定频协议见 devices/pin-verification-2026-09-07.md。

文件地图

文件 内容
CURRENT_STAGE_PROGRESS.md 当前头实测、P5b 落地内容、开放项、下一步、证据位置、仍在生效的裁定;随每次落地更新
ARCHITECTURE.md 已定稿的设计:句柄与世代、调用目录与生成器、记录约定、tracker、纹理路径、shader 制品、反向通道、后端改造、传输、persistent map 分档、进程 / EGL / 平台、构建与门、P5 / P5b 落地形状、开关表
ROADMAP.md 纪律、两条跑道、P0…P13 阶段表、里程碑、债务表、开放问题
MEASUREMENTS.md 逐阶段实测:P0 spike 与基线、P1 verify、P2 门与 DriverBench、P3a / P4a 门与设备 A/B、P5 全门 / E1–E6 / Redmi 四臂、P5b 主机门 / 普查 / 审查 / Redmi 出口
devices/pin-verification-2026-09-07.md 设备定频档案与核验(Redmi 当前口径;小米 / Oppo 历史核验)

代码地图:

路径 作用
MobileGL/MG_Pipe/ PipeCalls.def(目录)、PipeFields.def、Coverage.def、FieldOwnership.def、FillPoints.def、DirtySurface.def;MGPipeTypes.h(payload POD)、MGPipeValueTypes.h、MGPipeHandles.h、MGPipeHostSpan.h、MGPipeCallbacks.h、MGPipeRenderStateSpans、PipeApply、PipeRoute;generated/*.inc(G1–G8 产物,提交进树)
MobileGL/MG_Impl/Pipe/ Tracker.h、PipeFill、SlotAllocator、CsoCache、CompositeResolver、ResourceTracker、SetHashSuppressor、各族 *Emit.h
MobileGL/MG_Backend/MGPipe/ PipeInputs.{h,cpp}(后端被推送的状态块,G5 / G8 产物的 include 点)
MobileGL/MG_Remote/ 仅 MOBILEGL_BUILD_DISAGGREGATED=ON:Protocol/(protocol.fbs)、Transport/(Ring、Doorbell、ShmSegment、FdPassing、Framing、InProcessTransport、ReplySlot、EventRing)、Wire/PipeWireCodec(记录编解码、WireVerbSink)、Client/(BackendObject_Remote、ClientSession、EmitTables、CapsMirror、PersistentMapTracker)、Server/(PipeApplier + ServerVerbSink、ServerLoop、ServerSession、StagedShadow);CONTRACT-P5.md、CONTRACT-P5B.md
scripts/ gen_pipe.py(G1–G7)、gen_pipe_field_ownership.py(G8)、gen_pipe_dirty_surface.py、gen_protocol.py、symbol_report.py(G1)、check_include_closure.py、check_doc_citations.py(本目录 file:line lint)、p3a_/p4a_untouched_regions.sh(G5)、三个阴性对照脚本、ci/(split 阴性控制、普查 JUnit、smoke)
MobileGL/MG_Util/Metrics/PipeStats.{h,cpp} 边界计数器,MOBILEGL_PIPE_STATS=1 开启
MobileGL/Config.h、MobileGL/ConfigLoader.cpp MOBILEGL_PIPE_*、MOBILEGL_TRANSPORT、MOBILEGL_IPC_*
MobileGL/MG_Test/Pipe/、MG_Test/Wire/、MG_IntegrationTest/Harness/Pipe*Peek 目录 / tracker / emitter 单元、wire 层与 remote client/server 单元、白盒断言
tools/spikes/、android-plugin/app/src/trace/cpp/spawn_spike.cpp spike A(Android exec 第二个原生可执行文件)、spike B(跨进程外部内存分档)

术语

  • client / server:前端进程 / 后端进程;monolith 下是同一进程的两个角色,inproc 下是两个线程。
  • verb:会让 server 做事的命令(draw、dispatch、clear、blit、readback、XFB 跨度、query、纹理操作)。推送只发生在 verb 之前的 validate 时刻。
  • class A / B / C:后端槽的三类——A 从 caps mirror 本地回答,B 发射记录,C 具名拒绝(Fatal{UnmigratedVerb}),永不回落到 monolith applier。
  • CSO:常量状态对象(render state、vertex elements、sampler、sampler view、shader),client 侧内容寻址,server 侧按句柄缓存。
  • Track V / Track H:值类读点的迁移(整块 POD 过线)/ 对象类读点的迁移(SharedPtr<前端对象> → 句柄)。
  • MGGen:server 私有的"我重铸了驱动对象"纪元,永不过线;与句柄里的 client 世代严格分开。
  • G1 / G2 / G5 / G14:pull 符号恒等 / pull==push 测试名 / 保护区字节一致 / 测试名只增不删。barrier tax:split − push 的逐线程 CPU 增量(inproc 传输 + verb barrier 的代价)。

历史

本目录此前是一份 328 KB 的实施计划(PLAN.md)加 135 KB 的设计竞赛与评审记录(REVIEW.md);设计定稿后只保留设计与架构本身,评审记录与早期草案留在 git 历史(8b31de2f、1794ac94、8349babe、87ee17c6)。P5b 收官后(ea34bccb 及之前)各文档的完整历史叙述、-O0 设备表与逐轮审查记录同样以 git 历史为准;集成者的逐条裁定长文(ID-1..75)在 ef35ea0c 之前版本的 CURRENT_STAGE_PROGRESS.md。