Files
MobileGL/MobileGL/MG_State/GLState/TextureState/TextureEnum.h
T

199 lines
3.8 KiB
C++

#pragma once
namespace MobileGL {
enum class TextureTarget {
Texture1D,
Texture2D,
Texture3D,
TextureCubeMap,
TextureRectangle,
Texture2DMultisample,
TextureBuffer,
Texture1DArray,
Texture2DArray,
TextureCubeMapArray,
Texture2DMultisampleArray,
TextureTargetCount,
Unknown = -1
};
// Don't tinker with order in this enum (especially CubeMap faces),
// it is used in MipmapUploadTargetArray
enum class TextureUploadTarget {
Texture1D,
Texture2D,
Texture3D,
ProxyTexture1D,
ProxyTexture2D,
ProxyTexture3D,
Texture1DArray,
Texture2DArray,
ProxyTexture1DArray,
ProxyTexture2DArray,
TextureRectangle,
ProxyTextureRectangle,
CubeMapPositiveX,
CubeMapNegativeX,
CubeMapPositiveY,
CubeMapNegativeY,
CubeMapPositiveZ,
CubeMapNegativeZ,
TextureBuffer,
ProxyCubeMap,
CubeMapArray,
ProxyCubeMapArray,
Texture2DMultisample,
Texture2DMultisampleArray,
ProxyTexture2DMultisample,
ProxyTexture2DMultisampleArray,
TextureUploadTargetCount,
Unknown = -1
};
enum class TextureStorageType {
Mipmap,
Buffer
};
enum class TextureInputFormat {
Red,
RG,
RGB,
BGR,
RGBA,
BGRA,
RInteger,
RGInteger,
RGBInteger,
BGRInteger,
RGBAInteger,
BGRAInteger,
StencilIndex,
DepthComponent,
DepthStencil,
FormatCount,
Unknown = -1
};
enum class TextureInternalFormat {
R8,
R8Snorm,
R16,
R16Snorm,
RG8,
RG8Snorm,
RG16,
RG16Snorm,
R3G3B2,
RGB4,
RGB5,
RGB8,
RGB8Snorm,
RGB10,
RGB12,
RGB16Snorm,
RGBA2,
RGBA4,
RGB5A1,
RGBA8,
RGBA8Snorm,
RGB10A2,
RGB10A2UI,
RGBA12,
RGBA16,
SRGB8,
SRGB8Alpha8,
R16F,
RG16F,
RGB16F,
RGBA16F,
R32F,
RG32F,
RGB32F,
RGBA32F,
R11FG11FB10F,
RGB9E5,
R8I,
R8UI,
R16I,
R16UI,
R32I,
R32UI,
RG8I,
RG8UI,
RG16I,
RG16UI,
RG32I,
RG32UI,
RGB8I,
RGB8UI,
RGB16I,
RGB16UI,
RGB32I,
RGB32UI,
RGBA8I,
RGBA8UI,
RGBA16I,
RGBA16UI,
RGBA32I,
RGBA32UI,
DepthComponent16,
DepthComponent24,
DepthComponent32, // not a standard format in OpenGL core profile
DepthComponent32F,
Depth24Stencil8,
Depth32FStencil8,
DepthComponent,
DepthStencil,
Red,
RG,
RGB,
RGBA,
TextureInternalFormatCount,
Unknown = -1
};
enum class TexturePixelDataType {
UnsignedByte,
Byte,
UnsignedShort,
Short,
UnsignedInt,
Int,
Float,
UnsignedByte332,
UnsignedByte233Rev,
UnsignedShort565,
UnsignedShort565Rev,
UnsignedShort4444,
UnsignedShort4444Rev,
UnsignedShort5551,
UnsignedShort1555Rev,
UnsignedInt8888,
UnsignedInt8888Rev,
UnsignedInt1010102,
UnsignedInt2101010Rev,
UnsignedInt101111Rev,
UnsignedInt5999Rev,
Float32UnsignedInt248Rev,
TypeCount,
Unknown = -1
};
enum class TextureSwizzleParam {
Red,
Green,
Blue,
Alpha,
Zero,
One,
SwizzleParamCount,
Unknown = -1
};
} // namespace MobileGL