Files
MobileGL/MobileGL/MG_State/GLState/TextureState/TextureObject2DCube.cpp
T

80 lines
3.7 KiB
C++

#include "TextureObject2DCube.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
TextureObject2DCube::TextureObject2DCube(Uint externalIndex)
: TextureObjectMipmap(TextureTarget::TextureCubeMap, externalIndex) {}
Uint TextureObject2DCube::GetMipmapLevelCount() const {
return m_textureStorage.GetLevelCount();
}
const IntVec3 TextureObject2DCube::GetMipmapTexelSize(TextureUploadTarget target, Uint mipmapLevel) const {
return m_textureStorage.GetTexelSize(GetIndexOfTextureUploadTarget(target), mipmapLevel);
}
const SizeT TextureObject2DCube::GetMipmapByteSize(TextureUploadTarget target, Uint mipmapLevel) const {
return m_textureStorage.GetByteSize(GetIndexOfTextureUploadTarget(target), mipmapLevel);
}
void TextureObject2DCube::AllocateStorage(TextureUploadTarget uploadTarget, Uint mipmapLevel,
MipmapInput input) {
m_textureStorage.AllocateLevel(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel, input);
}
void TextureObject2DCube::UpdateMipmapSubData(TextureUploadTarget uploadTarget, Uint mipmapLevel,
DataPtr input) {
m_textureStorage.UpdateSubData(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel, input);
}
void* TextureObject2DCube::MapMipmapData(TextureUploadTarget uploadTarget, Uint mipmapLevel) {
return m_textureStorage.MapData(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel);
}
void TextureObject2DCube::MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, bool dirty) {
m_textureStorage.MarkDirty(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel, dirty);
}
bool TextureObject2DCube::IsStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel) const {
return m_textureStorage.IsDirty(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel);
}
Uint TextureObject2DCube::GetIndexOfTextureUploadTarget(TextureUploadTarget target) const {
MOBILEGL_ASSERT(TextureUploadTarget::CubeMapPositiveX <= target &&
target <= TextureUploadTarget::ProxyCubeMap,
"Invalid TextureUploadTarget!");
return (Uint)target - (Uint)TextureUploadTarget::CubeMapPositiveX;
}
IntVec3 TextureObject2DCube::GetBaseSize() const {
if (m_textureStorage.GetLevelCount() == 0) {
return {0, 0, 0};
}
return m_textureStorage.GetTexelSize(0, 0);
}
Bool TextureObject2DCube::IsComplete() const {
if (!TextureObjectBase::IsComplete()) return false;
SizeT levelCount = m_textureStorage.GetLevelCount();
if (levelCount == 0) {
return false;
}
for (SizeT t = 0; t < 6; ++t) {
for (SizeT i = 0; i < levelCount; ++i) {
const auto& levelSize = m_textureStorage.GetTexelSize(t, i);
if (levelSize.x() <= 0 || levelSize.y() <= 0 || levelSize.z() <= 0) {
return false;
}
}
}
// TODO: add more completeness checks based on texture type and mipmap levels
return true;
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL