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MobileGL/MobileGL/MG_Backend/DirectVulkan/DirectVulkan.cpp
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// MobileGL - MobileGL/MG_Backend/DirectVulkan/DirectVulkan.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "DirectVulkan.h"
#include "MG_State/GLState/Core.h"
namespace MobileGL::MG_Backend::DirectVulkan {
UniquePtr<VulkanRenderer> pVulkanRenderer = nullptr;
void Clear(GLbitfield mask) {
if (!pVulkanRenderer || !MG_State::pGLContext) {
return;
}
const auto& clearColor = MG_State::pGLContext->GetClearColor();
pVulkanRenderer->RequestClear(mask, clearColor);
}
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) {
if (pVulkanRenderer) {
pVulkanRenderer->EnsureFrameRecordingStarted();
}
(void)mode;
(void)count;
(void)type;
(void)indices;
}
} // namespace MobileGL::MG_Backend::DirectVulkan