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https://github.com/MobileGL-Dev/MobileGL
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259 lines
11 KiB
C++
259 lines
11 KiB
C++
// MobileGL - MobileGL/MG_Test/ShaderTranspiler/UniquifyIoBlockNamesTest.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include <gtest/gtest.h>
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#include <map>
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#include <set>
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#include <string>
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#include <vector>
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#include "Includes.h"
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#include "Init.h"
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#include <MG_Util/ShaderTranspiler/ShaderCompiler.h>
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#include <MG_Util/ShaderTranspiler/SpvcSession.h>
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#include <MG_Util/ShaderTranspiler/Types.h>
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#include <spirv-tools/libspirv.hpp>
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using namespace MobileGL;
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using MobileGL::MG_Util::ShaderTranspiler::SessionUsageBit;
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using MobileGL::MG_Util::ShaderTranspiler::ShaderCompiler;
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using MobileGL::MG_Util::ShaderTranspiler::SpvcSession;
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namespace {
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Vector<Uint32> CompileToSpirv(GLenum stage, const String& source) {
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using namespace MG_Util::ShaderTranspiler;
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ShaderAttrib shaderAttrib{.shaderType = stage, .sourceStr = source};
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auto shaderResult = ShaderCompiler::CompileShader(shaderAttrib);
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EXPECT_TRUE(shaderResult) << (shaderResult ? String{} : shaderResult.error().log);
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if (!shaderResult) return {};
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ProgramAttrib programAttrib{.shaders = {shaderResult.value()}};
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auto programResult = ShaderCompiler::LinkProgram(programAttrib);
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EXPECT_TRUE(programResult) << (programResult ? String{} : programResult.error().log);
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if (!programResult) return {};
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ProgramBinaryAttrib binaryAttrib{.shaderTypes = {stage}, .program = *programResult.value()};
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auto binaryResult = ShaderCompiler::GetSpirvBinaryFromProgram(binaryAttrib);
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EXPECT_TRUE(binaryResult) << (binaryResult ? String{} : binaryResult.error().log);
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if (!binaryResult || binaryResult->empty()) return {};
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return binaryResult->front();
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}
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String Disassemble(const Vector<Uint32>& spirv) {
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spvtools::SpirvTools tools(SPV_ENV_VULKAN_1_1);
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String text;
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tools.Disassemble(spirv, &text);
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return text;
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}
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String Transpile(const Vector<Uint32>& spirv) {
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SpvcSession session(spirv, SessionUsageBit::Transpile);
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auto essl = ShaderCompiler::DecompileShader(session);
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EXPECT_TRUE(essl) << (essl ? String{} : essl.error().log);
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return essl ? essl.value() : String{};
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}
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// The tessellation evaluation stage of
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// KHR-GL42/43.shading_language_420pack.length_of_vector_and_matrix_* and
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// .qualifier_order_block_*, reduced to the shape that matters: ONE block name used for
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// both the block this stage consumes and the block it produces. Legal desktop GLSL - the
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// input and output block namespaces are separate - and something SPIRV-Cross re-emits
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// verbatim, so the ESSL it produces declares two different blocks called TCSOutputBlock.
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const char* kCollidingTessEvalSource = R"(#version 420 core
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layout(isolines, point_mode) in;
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in vec4 tcs_tes_result[];
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out vec4 tes_gs_result;
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in TCSOutputBlock {
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vec4 tcs_tes_variable;
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} input_block[];
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out TCSOutputBlock {
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vec4 tes_gs_variable;
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} output_block;
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void main()
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{
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tes_gs_result = tcs_tes_result[0];
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output_block.tes_gs_variable = input_block[0].tcs_tes_variable;
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}
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)";
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// The same stage with the two blocks already named apart, which is the overwhelmingly
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// common shape and the one that must go through untouched.
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const char* kDistinctTessEvalSource = R"(#version 420 core
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layout(isolines, point_mode) in;
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in vec4 tcs_tes_result[];
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out vec4 tes_gs_result;
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in TCSOutputBlock {
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vec4 tcs_tes_variable;
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} input_block[];
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out TESOutputBlock {
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vec4 tes_gs_variable;
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} output_block;
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void main()
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{
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tes_gs_result = tcs_tes_result[0];
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output_block.tes_gs_variable = input_block[0].tcs_tes_variable;
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}
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)";
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// gl_PerVertex is an Input block AND an Output block of one name in every tessellation
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// and geometry stage. It is the language's block, not the shader's, so it must never be
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// reported and never be renamed.
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const char* kBuiltinBlockOnlyTessEvalSource = R"(#version 420 core
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layout(isolines, point_mode) in;
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void main()
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{
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gl_Position = gl_in[0].gl_Position;
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}
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)";
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} // namespace
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class UniquifyIoBlockNamesTest : public ::testing::Test {
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protected:
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void SetUp() override {
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MobileGL::Initialize();
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m_validationFailuresAtStart = ShaderCompiler::SpirvValidationFailureCount();
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}
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void TearDown() override {
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EXPECT_EQ(ShaderCompiler::SpirvValidationFailureCount(), m_validationFailuresAtStart)
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<< "the renamed module did not survive spirv-val";
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}
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Uint64 m_validationFailuresAtStart = 0;
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};
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TEST_F(UniquifyIoBlockNamesTest, ProbeReportsABlockNameUsedInBothDirections) {
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const Vector<Uint32> input = CompileToSpirv(GL_TESS_EVALUATION_SHADER, kCollidingTessEvalSource);
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ASSERT_FALSE(input.empty());
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std::set<String> colliding;
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std::set<String> declared;
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ShaderCompiler::ProbeIoBlockNamesForEssl(input, colliding, declared);
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EXPECT_EQ(colliding, (std::set<String>{"TCSOutputBlock"}));
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// The name set the caller picks a replacement out of has to contain what the module
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// already spells, or the replacement could land on top of an existing declaration.
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EXPECT_NE(declared.find("TCSOutputBlock"), declared.end());
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EXPECT_NE(declared.find("input_block"), declared.end());
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EXPECT_NE(declared.find("output_block"), declared.end());
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}
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TEST_F(UniquifyIoBlockNamesTest, ProbeIgnoresAStageWhoseBlocksAlreadyHaveDistinctNames) {
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const Vector<Uint32> input = CompileToSpirv(GL_TESS_EVALUATION_SHADER, kDistinctTessEvalSource);
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ASSERT_FALSE(input.empty());
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std::set<String> colliding;
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std::set<String> declared;
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ShaderCompiler::ProbeIoBlockNamesForEssl(input, colliding, declared);
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EXPECT_TRUE(colliding.empty());
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EXPECT_NE(declared.find("TCSOutputBlock"), declared.end());
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}
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TEST_F(UniquifyIoBlockNamesTest, ProbeNeverReportsTheBuiltinBlock) {
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const Vector<Uint32> input = CompileToSpirv(GL_TESS_EVALUATION_SHADER, kBuiltinBlockOnlyTessEvalSource);
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ASSERT_FALSE(input.empty());
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std::set<String> colliding;
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std::set<String> declared;
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ShaderCompiler::ProbeIoBlockNamesForEssl(input, colliding, declared);
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// gl_PerVertex is read through gl_in and written through gl_Position, i.e. it is exactly
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// the in-and-out-under-one-name shape - and renaming it would invent a block no driver
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// knows.
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EXPECT_TRUE(colliding.empty()) << "gl_PerVertex must never enter the rename plan";
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}
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TEST_F(UniquifyIoBlockNamesTest, RenamesTheTwoBlocksApartInTheEmittedEssl) {
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const Vector<Uint32> input = CompileToSpirv(GL_TESS_EVALUATION_SHADER, kCollidingTessEvalSource);
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ASSERT_FALSE(input.empty());
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// The generated ESSL really does declare the block twice under one name before the fix -
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// pinning the defect, not just the repair.
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const String before = Transpile(input);
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EXPECT_NE(before.find("in TCSOutputBlock"), String::npos) << before;
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EXPECT_NE(before.find("out TCSOutputBlock"), String::npos) << before;
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// The plan the DirectGLES program build makes for a five-stage program: what this stage
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// consumes is spelled after the tessellation control stage (pipeline index 1) and what it
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// produces after itself (pipeline index 2).
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const std::map<String, String> inputRenames{{"TCSOutputBlock", "TCSOutputBlock_mgio1"}};
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const std::map<String, String> outputRenames{{"TCSOutputBlock", "TCSOutputBlock_mgio2"}};
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std::set<String> renamed;
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Vector<Uint32> output;
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ASSERT_TRUE(ShaderCompiler::UniquifyIoBlockNamesForEssl(input, inputRenames, outputRenames, renamed, output, true));
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ASSERT_FALSE(output.empty());
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EXPECT_EQ(renamed, (std::set<String>{"TCSOutputBlock"}));
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const String dis = Disassemble(output);
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spvtools::SpirvTools tools(SPV_ENV_VULKAN_1_1);
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ASSERT_TRUE(tools.Validate(output)) << dis;
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EXPECT_EQ(dis.find("\"TCSOutputBlock\""), String::npos) << "the colliding name is still on a block struct:\n"
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<< dis;
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EXPECT_NE(dis.find("\"TCSOutputBlock_mgio1\""), String::npos) << dis;
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EXPECT_NE(dis.find("\"TCSOutputBlock_mgio2\""), String::npos) << dis;
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const String after = Transpile(output);
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EXPECT_NE(after.find("TCSOutputBlock_mgio1"), String::npos) << after;
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EXPECT_NE(after.find("TCSOutputBlock_mgio2"), String::npos) << after;
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// Only the block TYPE name moves: the instance names are what the body reads and writes
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// through, and the member names are half of what ES matches the interface by.
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EXPECT_NE(after.find("input_block"), String::npos) << after;
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EXPECT_NE(after.find("output_block"), String::npos) << after;
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EXPECT_NE(after.find("tcs_tes_variable"), String::npos) << after;
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EXPECT_NE(after.find("tes_gs_variable"), String::npos) << after;
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}
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TEST_F(UniquifyIoBlockNamesTest, RenamesOnlyTheDirectionTheCallerPlanned) {
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const Vector<Uint32> input = CompileToSpirv(GL_TESS_EVALUATION_SHADER, kCollidingTessEvalSource);
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ASSERT_FALSE(input.empty());
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// A separate-shader-objects program that ends at this stage plans no output rename,
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// because the block's consumer lives in another program that never saw the plan.
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const std::map<String, String> inputRenames{{"TCSOutputBlock", "TCSOutputBlock_mgio1"}};
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std::set<String> renamed;
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Vector<Uint32> output;
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ASSERT_TRUE(ShaderCompiler::UniquifyIoBlockNamesForEssl(input, inputRenames, {}, renamed, output, true));
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ASSERT_FALSE(output.empty());
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EXPECT_EQ(renamed, (std::set<String>{"TCSOutputBlock"}));
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const String dis = Disassemble(output);
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EXPECT_NE(dis.find("\"TCSOutputBlock_mgio1\""), String::npos) << dis;
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// The output block keeps the name the other program still spells.
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EXPECT_NE(dis.find("\"TCSOutputBlock\""), String::npos) << dis;
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EXPECT_EQ(dis.find("\"TCSOutputBlock_mgio2\""), String::npos) << dis;
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}
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TEST_F(UniquifyIoBlockNamesTest, ReportsNothingWhenThePlanNamesNoBlockThisStageDeclares) {
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const Vector<Uint32> input = CompileToSpirv(GL_TESS_EVALUATION_SHADER, kDistinctTessEvalSource);
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ASSERT_FALSE(input.empty());
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const std::map<String, String> renames{{"SomeOtherBlock", "SomeOtherBlock_mgio2"}};
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std::set<String> renamed;
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Vector<Uint32> output;
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ASSERT_TRUE(ShaderCompiler::UniquifyIoBlockNamesForEssl(input, renames, renames, renamed, output, true));
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// Empty is what tells the DirectGLES program build to keep the module it already had
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// instead of adopting the optimizer's re-serialised copy.
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EXPECT_TRUE(renamed.empty());
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const String dis = Disassemble(output);
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EXPECT_NE(dis.find("\"TCSOutputBlock\""), String::npos) << dis;
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EXPECT_NE(dis.find("\"TESOutputBlock\""), String::npos) << dis;
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}
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