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Opening a MobileGL plugin APK now shows a POST screen that probes the device's GLES and Vulkan drivers independently against MobileGL's expectations - a device may satisfy only one backend - and reports a per-backend verdict (OK / DEGRADED / UNSUPPORTED) with per-check rows. The GLES probe builds its own ES3 pbuffer context on the system driver and reuses FillInGLESCapabilities, including the indirect-draw gl_InstanceID semantics probe; the Vulkan probe checks instance/device requirements and the optional features each DirectVulkan path degrades without. Results serialize as ASCII-safe JSON through a JNI entry in libMobileGL.so; PostActivity renders them and caches the run per process (single-flight, rotation-safe). PluginActivity keeps its NoDisplay stub but the launcher entry moves to the POST screen; FCL plugin discovery reads application meta-data and is unaffected. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>