mirror of
https://github.com/MobileGL-Dev/MobileGL
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199 lines
8.5 KiB
C++
199 lines
8.5 KiB
C++
// MobileGL - MobileGL/MG_Backend/DirectGLES/BackendObject_DirectGLES.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include "BackendObject_DirectGLES.h"
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#include "MG_Backend/BackendObject.h"
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#include <MG_Backend/DirectGLES/DirectGLES.h>
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#include <MG_Util/BackendLoaders/OpenGL/Loader.h>
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#include <format>
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namespace MobileGL::MG_Backend::DirectGLES {
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namespace {
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Bool IsReleaseCurrentRequest(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
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return dpy == EGL_NO_DISPLAY && draw == EGL_NO_SURFACE && read == EGL_NO_SURFACE && ctx == EGL_NO_CONTEXT;
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}
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} // namespace
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BackendObject_DirectGLES::~BackendObject_DirectGLES() {
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DestroyEGLContext();
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}
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Bool BackendObject_DirectGLES::InitWindowSurface() {
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// Only use EGL for now
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auto nativeWindow = reinterpret_cast<NativeWindowType>(m_windowHandle.Handle);
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if (!DirectGLES::InitWindowSurface(nativeWindow)) {
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MGLOG_E("Failed to initialize window surface for DirectGLES backend");
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return false;
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}
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return true;
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}
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void BackendObject_DirectGLES::Initialize() {
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if (!MG_Util::BackendLoader::AcquireEGLFunctions(m_EGLFunctions)) {
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MGLOG_E("Failed to acquire EGL functions for DirectGLES backend");
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return;
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}
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if (!MG_Util::BackendLoader::AcquireGLESFunctions(m_GLESFunctions, m_EGLFunctions.eglGetProcAddress)) {
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MGLOG_E("Failed to acquire GLES functions for DirectGLES backend");
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return;
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}
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m_initialized = true;
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DirectGLES::SetEGLFuncsTable(m_EGLFunctions);
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DirectGLES::SetGLESFuncsTable(m_GLESFunctions);
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}
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Bool BackendObject_DirectGLES::InitCapabilities() {
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if (!m_initialized) {
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MGLOG_E("DirectGLES backend not initialized");
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return false;
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}
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if (!MG_Util::BackendLoader::FillInGLESCapabilities(m_GLESCapabilities, m_GLESFunctions)) {
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MGLOG_E("Failed to fill in GLES capabilities for DirectGLES backend");
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return false;
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}
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DirectGLES::SetGLESCapabilities(m_GLESCapabilities);
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UpdateDynamicBackendParameters();
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return true;
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}
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Bool BackendObject_DirectGLES::InitializeEGLDisplay(EGLDisplay dpy, EGLint* major, EGLint* minor) {
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if (!m_initialized) {
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MGLOG_E("DirectGLES backend not initialized");
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return false;
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}
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return BackendObject::InitializeEGLDisplay(dpy, major, minor);
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}
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Bool BackendObject_DirectGLES::CreateEGLWindowSurface(const WindowHandle& handle) {
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const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
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if (!m_initialized) {
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MGLOG_E("DirectGLES backend not initialized");
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return false;
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}
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if (handle.Backend != WindowBackend::Android || !handle.Handle) {
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MGLOG_E("DirectGLES backend only supports Android native windows");
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return false;
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}
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const Bool sameHandle =
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m_eglWindowSurfaceInitialized && m_windowHandle.Backend == handle.Backend && m_windowHandle.Handle == handle.Handle;
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if (sameHandle) {
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return true;
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}
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if (m_eglWindowSurfaceInitialized) {
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DestroyEGLContext();
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ResetEGLRuntimeState();
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}
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return BackendObject::CreateEGLWindowSurface(handle);
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}
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Bool BackendObject_DirectGLES::MakeEGLCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
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if (IsReleaseCurrentRequest(dpy, draw, read, ctx)) {
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return BackendObject::MakeEGLCurrent(dpy, draw, read, ctx);
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}
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return BackendObject::MakeEGLCurrent(dpy, draw, read, ctx);
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}
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Bool BackendObject_DirectGLES::SwapEGLBuffers(EGLDisplay dpy, EGLSurface draw) {
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return BackendObject::SwapEGLBuffers(dpy, draw);
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}
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const RendererInfo& BackendObject_DirectGLES::GetRendererInfo() const {
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static RendererInfo RendererInfo = {
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.RendererName = "Espryt", // Renderer Name
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.BackendName = "Direct (OpenGL ES)", // Backend Name
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.ExtraVendor = Nullopt, // Extra vendor
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.RendererGLInfo =
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{
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.TargetGLVersion = {3, 3, 0}, // Target OpenGL Version
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.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
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.Extensions = {V_OpenGL30, V_OpenGL31, V_OpenGL32, // OpenGL Extensions
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V_OpenGL33, E_GL_ARB_draw_buffers_blend},
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.IsCompatibilityProfile = false // Is Compatibility Profile
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},
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.StaticBackendCapability = {.AllowVSOnlyPrograms = false} // Backend Capability
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};
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return RendererInfo;
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}
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String BackendObject_DirectGLES::GetBackendAPIVersionString() const {
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if (!m_initialized) {
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return "<uninitialized DirectGLES backend>";
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}
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// Format:
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// <OpenGL ES Renderer>, OpenGL ES <OpenGL ES Version>
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String versionString = std::format("{}, OpenGL ES {}.{}", m_GLESCapabilities.GLESRendererString,
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m_GLESCapabilities.GLESVersion.Major, m_GLESCapabilities.GLESVersion.Minor);
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return versionString;
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}
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BackendType BackendObject_DirectGLES::GetBackendType() const {
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return BackendType::DirectGLES;
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}
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const GlobalBackendFunctionsTable& BackendObject_DirectGLES::GetBackendFunctions() const {
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static GlobalBackendFunctionsTable funcsTable;
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static Bool funcsTableInitialized = false;
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if (!funcsTableInitialized) {
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funcsTable.Present = DirectGLES::Present;
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funcsTable.GL.DrawArrays = DrawArrays;
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funcsTable.GL.DrawElements = DrawElements;
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funcsTable.GL.DrawElementsBaseVertex = DrawElementsBaseVertex;
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funcsTable.GL.MultiDrawElements = MultiDrawElements;
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funcsTable.GL.MultiDrawElementsBaseVertex = MultiDrawElementsBaseVertex;
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funcsTable.GL.MultiDrawElementsIndirect = MultiDrawElementsIndirect;
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funcsTable.GL.MultiDrawArraysIndirect = MultiDrawArraysIndirect;
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funcsTable.GL.DrawRangeElementsBaseVertex = DrawRangeElementsBaseVertex;
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funcsTable.GL.DrawRangeElements = DrawRangeElements;
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funcsTable.GL.DrawElementsInstancedBaseVertexBaseInstance = DrawElementsInstancedBaseVertexBaseInstance;
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funcsTable.GL.DrawElementsInstancedBaseVertex = DrawElementsInstancedBaseVertex;
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funcsTable.GL.DrawElementsInstancedBaseInstance = DrawElementsInstancedBaseInstance;
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funcsTable.GL.DrawElementsInstanced = DrawElementsInstanced;
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funcsTable.GL.DrawArraysInstancedBaseInstance = DrawArraysInstancedBaseInstance;
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funcsTable.GL.DrawArraysInstanced = DrawArraysInstanced;
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funcsTable.GL.DrawElementsIndirect = DrawElementsIndirect;
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funcsTable.GL.DrawArraysIndirect = DrawArraysIndirect;
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funcsTable.GL.Clear = Clear;
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funcsTable.GL.ClearBufferfi = ClearBufferfi;
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funcsTable.GL.ClearBufferfv = ClearBufferfv;
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funcsTable.GL.ClearBufferuiv = ClearBufferuiv;
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funcsTable.GL.ClearBufferiv = ClearBufferiv;
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funcsTable.GL.BlitFramebuffer = BlitFramebuffer;
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funcsTable.GL.CopyTexImage2D = CopyTexImage2D;
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funcsTable.GL.CopyTexSubImage2D = CopyTexSubImage2D;
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funcsTable.GL.GenerateMipmap = GenerateMipmap;
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funcsTable.GL.ReadPixels = ReadPixels;
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funcsTable.GL.GetTexImage = GetTexImage;
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funcsTableInitialized = true;
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}
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return funcsTable;
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}
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const DynamicBackendParameters& BackendObject_DirectGLES::GetDynamicParameters() const {
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return m_dynamicParameters;
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}
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void BackendObject_DirectGLES::UpdateDynamicBackendParameters() {
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m_dynamicParameters.UniformBufferOffsetAlignment = m_GLESCapabilities.UniformBufferOffsetAlignment;
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}
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const MG_External::GLESFunctionsTable& BackendObject_DirectGLES::GetGLESFunctions() const {
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return m_GLESFunctions;
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}
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const MG_External::EGLFunctionsTable& BackendObject_DirectGLES::GetEGLFunctions() const {
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return m_EGLFunctions;
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}
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} // namespace MobileGL::MG_Backend::DirectGLES
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