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MobileGL/.github/workflows
swung0x48 d27a619f95 [CI] (.github/workflows): skip the shader prewarm in the ctest lanes
- the unit and integration lanes set MOBILEGL_DISABLE_SHADER_PREWARM=1: every entry is its own process and none compiles enough to repay ~100 ms of table building
- the retrace legs and the benchmark keep the prewarm; they replay or measure real application startup
- locally the unit suite took 71 s with it set against 101 s without, all 3114 entries passing both ways
2026-10-17 10:53:19 -04:00
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