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MobileGL/docs/Disaggregated/notes/p5d/RESULTS-P5D-R3.md
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swung0x48 aba329cc53 [Docs] (Disaggregated): P6's plan and contract draft; the working notes move from a local directory into the repository
Two things land together: the plan and contract draft P6 needs before it starts, and the
working notes that until now existed on exactly one machine.

1. P6's plan and contract draft (neither started; not one line of code)

     docs/Disaggregated/P6-SPAWN-PLAN.md      the package plan
     docs/Disaggregated/P6-CONTRACT-DRAFT.md  the contract draft (moves to
                                              MG_Remote/CONTRACT-P6.md when c6 lands)

   The three findings that mattered, all written into the documents:

   a. P6 is SMALLER than its roadmap cell suggests. The transport primitives are already in
      the tree and already tested: SocketDoorbell including hangup detection and the two
      lost-wakeup fences (Doorbell.cpp:211-360, four cases in FdPassingTest), SCM_RIGHTS fd
      passing, ShmSegment::Adopt, and the SurfaceOp / WindowKind schema already defined in
      protocol.fbs. inproc uses a real second shm mapping rather than an alias, and
      SessionRings.h:22-28 says that was done so today is not the first time it runs. P6 is
      assembly plus a control plane plus a process, not "write a socket transport".

   b. The evidence for "P6 is only a transport swap" has EXPIRED. It was bought by P5c, whose
      audit found 59 direct memory accesses in a tree that already looked clean. P5e changed
      the tree again. So the first package, a6, is a read-only audit that writes no code, and
      every contract row that depends on it is marked PENDING a6 rather than decided in
      advance.

   c. P6 does not get a game running on the phone. ANativeWindow* is meaningless in the child,
      and protocol.fbs:186-196's own comment says Android transfers the window out of band -
      that band is P12. P6 lands pbuffer / surfaceless / offscreen, which is what HeadlessGL,
      the split-equivalent lane and trace replay need, and which is exactly what P6's own exit
      gate measures. A real window reaching the server is a named refusal. This gets its own
      section because "P6 is done" would otherwise read as "the game runs now".

   The contract adds rule G: a role may not name a process-local handle. It extends P5c's
   rule E (a role may not name the other role's memory) from memory to identity - EGLDisplay /
   EGLSurface / EGLContext / ANativeWindow* / fd number / pid / mapped address either cross as
   a token this contract defines or they do not cross, and a descriptor crosses only through
   SCM_RIGHTS, where the kernel renumbers it.

   What P5e left for P6 gets its own section. The latch semantics are already designed
   (ARCHITECTURE.md:504) and are copied unchanged. What is new is that after run-ahead the
   client no longer waits while the peer process can DIE: the client holds records that were
   published and will never be applied, and Android's freezer suspends the child without
   closing anything. So slow and dead must be distinguishable WITHOUT a timeout threshold.
   That is P6's only new design; everything else is carriage. It shares a predicate with E1's
   outstanding re-specification (ID-122), and the two should be designed together.

   Two gates carried over from P5e's lessons: G2 requires integration-spawn's test-name set to
   match integration-split's name for name, because a differing set means the lane is quietly
   running less; and the arm-proof gate requires every entry to record the child pid and
   transport=spawn in its OWN private log - ID-124 established that this kind of false green
   really happens, and a spawn lane that actually ran monolith would pass every other gate.
   S2's shape must be settled before it is written, and the document says why: E1 is the
   cautionary case.

2. The working notes move into the repository (docs/Disaggregated/notes/, 415 .md files)

   ROADMAP / CURRENT_STAGE_PROGRESS / MEASUREMENTS cite ruling numbers, audit line numbers and
   the provenance of gate figures from ~/w7/notes/, a directory that exists on one machine and
   is under no version control. A record cited hundreds of times that lives only locally is not
   a record, so it moves in whole, with its directory structure intact.

   Only .md moves. Scripts, run logs, census and gate result JSON, patches, APKs and nm dumps
   stay where they are: they are evidence DATA rather than documents - large, regenerated per
   run, and mostly carrying absolute paths and device serials that mean something only on the
   machine that produced them. The mapping and this split are written in
   docs/Disaggregated/notes/README.md.

   Two exceptions are recorded there too: P6's BRIEF has been promoted to a first-class
   document and keeps no copy under notes/, so the two cannot drift apart; and recovered/ holds
   material salvaged from failed workflow runs, which may duplicate the like-named phase
   directories and is kept because a few of those were the only complete version at the time.

   CI's citation lint takes docs/Disaggregated/*.md only (non-recursive), and notes/ is
   deliberately outside it: those notes' file:line citations were written against their own
   code heads, and resolving them against today's HEAD would fail wholesale - which is not an
   error, it is their correct state as a historical record. To check one, use the revision it
   declares (--rev).

3. Inconsistencies fixed in passing

   - README.md's status line still said P5e was in progress while the stage table already said
     closed.
   - CURRENT_STAGE_PROGRESS's next-step item 1 still listed the exit gate as pending, though
     (a) and (b) were run in the previous commit; rewritten to closed plus the one item that
     actually remains (E1).
   - ROADMAP's P6 row still had the pre-phase plan in three of its cells; it now carries the
     package order, the scope boundary and the two new gates.

Checked with check_doc_citations.py: 125 citations across docs/Disaggregated/*.md, 0 problems.
2026-09-18 23:31:39 -04:00

5.0 KiB

P5d round 3 - device results log (Redmi 2f7cbe2e, FCL + MC 26.3-rc-3 world "test", VD12, DirectGLES)

Protocol: CPU pinned big 1958400 / little 1555200 (pin_device.sh), fan level 2 (~14.2k rpm), screen on, cpuss-0-0 50-54 C during runs. GPU: the vendor holds thermal_pwrlevel=1 and resets min_pwrlevel to 12 at every app start, so the GPU is GOVERNED, not pinned (gpuclk 342 MHz in every inproc arm = GPU idle, 832 MHz in monolith). All inproc arms are CPU-bound on the client thread; monolith may be slightly GPU- limited. fps = frames/second from the MGPipe stats: lines over a 30 s window after 20 s settle (world loads in ~15 s on this device); ms/frame = per-thread utime+stime over the window / frames. Thread affinity: sched_setaffinity/taskset are accepted and silently ignored by this kernel for app threads (RESOLVED mask 0xff; taskset "new affinity mask: ff"), so core placement is the scheduler's.

Session base0 (unpatched head 85362a85 lib, APK with mg_env.txt plumbing) - 2026-09-18 03:18-03:26

arm env fps mean / p50 / min client ms/frame (core) apply ms/frame (core)
base0-inproc - 64.8 / 64.3 / 60.9 15.03 (cpu5, mid) 12.42 (cpu7, big)
base0-mono monolith 129.2 / 116.5 / 112.0 5.85 (cpu7, big) -
spin2000 MOBILEGL_IPC_SPIN_US=2000 72.7 / 72.6 / 68.5 14.00 (cpu2) 13.64 (cpu7)
nobarrier MOBILEGL_IPC_VERB_BARRIER=0 aborted: Fatal{UnmigratedPipeInput, "GetFramebufferBindingSlot@FenceSync"} at the first race - the negative control cannot run a real workload
affoff MOBILEGL_IPC_SERVER_AFFINITY=off 65.9 / 65.9 / 57.7 14.20 (cpu5) 12.21 (cpu7)

Session place1 (same lib) - 03:27-03:35

arm env fps mean / p50 / min client ms/frame (core) apply ms/frame (core)
bigclient taskset c0 on GL thread (ignored) 64.9 / 65.0 / 57.4 15.05 (cpu4) 12.75 (cpu7)
bigclient-spin2000 SPIN_US=2000 (+ignored taskset) 69.7 / 68.9 / 65.0 13.94 (cpu4) n/a
bigboth-spin2000 SPIN_US=2000 (+ignored taskset) 68.3 / 68.3 / 65.2 14.62 (cpu4) 14.31 (cpu7)
spin10000 SPIN_US=10000 62.5 / 63.2 / 59.1 15.49 (cpu2) 15.41 (cpu6)

Readings:

  • Split/monolith p50 ratio at the head: 64.3 / 116.5 = 1:1.81 (report said ~1:1.7).
  • The split's client thread is the critical path: ~15 ms CPU per 15.5 ms frame (97% busy, spin-waits included), and the scheduler puts it on a MID core (cpu2/4/5 at 1555 MHz) while the always-spinning apply thread holds a big core; monolith's render thread sits on cpu7 (big).
  • Spin 2000 us: +4..+8 fps (3 arms 68-73 vs 64-66) - park/unpark latency is a real, second-order cost. Spin 10000 us: worse (63) - both threads then burn full cores and the client lands on cpu2.
  • Server affinity knob: no effect (it never took on this kernel).

Session r3a (round-3 PRE-review build, patches T/D/B/C as first written) - 03:42-03:49

arm fps mean / p50 / min client ms/frame (core) apply ms/frame (core) wait[] (run totals at window end)
r3-inproc 112.5 / 114.0 / 88.8 8.68 (cpu4) 6.93 (cpu7) srv=7.56M srvpark=76k cli=6.70M clipark=17k
r3-spin2000 113.0 / 112.3 / 106.1 8.88 (cpu5) 8.88 (cpu7) srvpark=1.6k clipark=286
r3-mono 115.4 / 115.7 / 108.4 5.70 (cpu5) - capped
r3-spin1000 107.6 / 108.5 / 98.0 9.27 (cpu5) 8.63 (cpu7)

Session r3b/r3c/r3d (round-3 POST-review build = commit 1f8de61b) - 04:04-04:32

arm fps mean / p50 / min / max client ms/frame (core) apply ms/frame (core) note
r3b-inproc (false "app died": one pidof hiccup; fixed in bench_fcl3+) 14 stats lines, 855 draws/f, no Fatal
r3b-mono 246.9 / 266.1 / 123 / 298 3.9 (cpu7, 97% busy) - UNCAPPED run - vsync not enforced this time
r3b-inproc2 107.4 / 106.7 / 98 / 120 9.3 (cpu5) 7.1 (cpu7)
r3b-spin2000 109.1 / 109.6 / 102 / 113 9.1 (cpu4) 8.7 (cpu7) presented (SF timestats) 113 fps
r3c-mono1 166.1 / 205.8 / 110 / 280 5.0 (cpu7) - uncapped, swinging 110-280 inside the window
r3c-inproc1 103.8 / 106.1 / 91 / 112 9.24 (cpu4) 7.0 (cpu7)
r3c-mono2 114.6 / 115.3 / 108 / 117 6.2 (cpu7) - capped at 120 Hz
r3c-inproc2 101.6 / 103.3 / 82 / 111 9.2 (cpu5) 7.4 (cpu7)
r3c-inproc3 (csbig spec ignored by v3 driver) 100.9 / 101.9 / 83 / 109 9.1 (cpu5) 7.3 (cpu7)
r3c-mono3 114.9 / 115.1 / 109 / 117 6.1 (cpu7) - capped
r3d-inproc-csbig (cpuset 6-7 written for the GL tid) 112.5 / 115.3 / 92 / 122 8.63 (cpu5) 6.98 (cpu7) thread still on cpu5: cpuset ignored too

pmap wire bytes identical pre/post review (364.7 KB/frame); post-review inproc 103-107 vs pre-review 114 is inside run-to-run drift (body 50.8 vs 53-54 C at window start, mid-core placement). Reading: monolith fps is bimodal on this device (115 = 120 Hz vsync cap; 206-266 = uncapped runs); per-thread CPU ms/frame is the comparable metric. Client thread 15.0 -> 8.7-9.2 ms/frame (mid core), apply 12.4 -> 7.0-7.4 (mostly spin), monolith render thread 5.0-6.2 (big core).