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MobileGL/MobileGL/MG_IntegrationTest/Scenarios/StorageBufferRegrowScenario.cpp
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// MobileGL - MobileGL/MG_IntegrationTest/Scenarios/StorageBufferRegrowScenario.cpp
// Copyright (c) 2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
//
// Scenario - glBufferData GROWS A BUFFER THAT IS ALREADY BOUND AT AN INDEXED POINT.
//
// GL says the indexed binding follows the buffer object, so after the store is re-specified the
// shader sees the NEW extent. DirectGLES shadows the indexed bindings so a redundant
// glBindBufferBase can be skipped, and nothing used to invalidate that shadow when the store was
// re-specified underneath it - so on a driver that resolves a whole-buffer indexed binding's
// extent at BIND time (Adreno does; Mali does not) the shader kept seeing the OLD, smaller range.
// Stores past it are dropped and loads return zero, which is exactly what
// KHR-GL43.compute_shader.dispatch-indirect reported: the first iteration's 6 elements correct and
// everything past byte 24 zero, after the same buffer was re-specified from 24 to 96 bytes.
//
// The assertion is deliberately on the WHOLE grown range, so a partial write names the byte the
// stale extent stopped at.
#include <string>
#include <vector>
#include "../Harness/HeadlessGL.h"
#include "../Harness/ScenarioFixture.h"
#ifdef GLAPI
#undef GLAPI
#endif
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#include <GL/glcorearb.h>
#undef GL_GLEXT_PROTOTYPES
namespace MGITest {
namespace {
constexpr const char* kComputeSource = R"(#version 430 core
layout(local_size_x = 1) in;
layout(std430, binding = 0) buffer Output {
uint g_data[];
};
void main() {
g_data[gl_GlobalInvocationID.x] = gl_GlobalInvocationID.x + 1u;
}
)";
constexpr int kSmallElements = 6; // 24 bytes - the first iteration's size
constexpr int kLargeElements = 24; // 96 bytes - what the second iteration grows to
class StorageBufferRegrowScenario : public ScenarioTest {
protected:
void SetUp() override {
ScenarioTest::SetUp();
if (!Ready()) return;
m_program = CompileComputeProgram(kComputeSource);
ASSERT_NE(m_program, 0u) << m_buildLog;
glGenBuffers(1, &m_buffer);
}
void TearDown() override {
if (!Ready()) return;
if (m_buffer != 0) glDeleteBuffers(1, &m_buffer);
if (m_program != 0) glDeleteProgram(m_program);
}
unsigned int CompileComputeProgram(const char* source) {
const GLuint shader = glCreateShader(GL_COMPUTE_SHADER);
glShaderSource(shader, 1, &source, nullptr);
glCompileShader(shader);
GLint compiled = 0;
glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
if (compiled == GL_FALSE) {
char log[2048] = {};
glGetShaderInfoLog(shader, sizeof(log) - 1, nullptr, log);
m_buildLog = std::string("compute shader did not compile: ") + log;
glDeleteShader(shader);
return 0;
}
const GLuint program = glCreateProgram();
glAttachShader(program, shader);
glLinkProgram(program);
glDeleteShader(shader);
GLint linked = 0;
glGetProgramiv(program, GL_LINK_STATUS, &linked);
if (linked == GL_FALSE) {
char log[2048] = {};
glGetProgramInfoLog(program, sizeof(log) - 1, nullptr, log);
m_buildLog = std::string("compute program did not link: ") + log;
glDeleteProgram(program);
return 0;
}
return program;
}
void RespecifyTo(int elements) {
const std::vector<unsigned int> zeros(static_cast<std::size_t>(elements), 0u);
glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer);
glBufferData(GL_SHADER_STORAGE_BUFFER,
static_cast<GLsizeiptr>(zeros.size() * sizeof(unsigned int)), zeros.data(),
GL_DYNAMIC_COPY);
}
std::vector<unsigned int> DispatchAndRead(int elements) {
glUseProgram(m_program);
glDispatchCompute(static_cast<GLuint>(elements), 1, 1);
glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT);
std::vector<unsigned int> values(static_cast<std::size_t>(elements), 0xDEADBEEFu);
glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer);
glGetBufferSubData(GL_SHADER_STORAGE_BUFFER, 0,
static_cast<GLsizeiptr>(values.size() * sizeof(unsigned int)), values.data());
return values;
}
unsigned int m_program = 0;
GLuint m_buffer = 0;
std::string m_buildLog;
};
} // namespace
TEST_F(StorageBufferRegrowScenario, AGrownStoreIsVisibleThroughItsExistingIndexedBinding) {
if (!Ready() || IsSkipped()) return;
// Iteration one: 24 bytes, bound once, six groups.
RespecifyTo(kSmallElements);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer);
ASSERT_EQ(FirstGLError(), 0u);
const std::vector<unsigned int> small = DispatchAndRead(kSmallElements);
ASSERT_EQ(FirstGLError(), 0u);
for (int i = 0; i < kSmallElements; ++i) {
ASSERT_EQ(small[static_cast<std::size_t>(i)], static_cast<unsigned int>(i + 1))
<< "the 24-byte iteration itself did not write element " << i;
}
// Iteration two: the SAME buffer grows to 96 bytes with NO new glBindBufferBase, which is
// what the application is entitled to do and what the shadow used to swallow.
RespecifyTo(kLargeElements);
ASSERT_EQ(FirstGLError(), 0u);
const std::vector<unsigned int> large = DispatchAndRead(kLargeElements);
EXPECT_EQ(FirstGLError(), 0u);
for (int i = 0; i < kLargeElements; ++i) {
EXPECT_EQ(large[static_cast<std::size_t>(i)], static_cast<unsigned int>(i + 1))
<< "element " << i << " (byte " << i * 4 << ") of the grown store came back as "
<< large[static_cast<std::size_t>(i)]
<< "; zero from element " << kSmallElements
<< " on means the shader still saw the pre-growth extent";
}
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, 0);
}
} // namespace MGITest