Files
MobileGL/MobileGL/MG_Test/CMakeLists.txt
T

97 lines
2.8 KiB
CMake

cmake_minimum_required(VERSION 3.24)
project(MobileGLTest)
message(STATUS "Generating build files for MobileGL Test...")
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(MGL_ROOT ${CMAKE_CURRENT_LIST_DIR}/../..)
# # Add the directory containing our custom Find modules
# list(APPEND CMAKE_MODULE_PATH "${MGL_ROOT}/buildsystem/cmake")
include(FetchContent)
FetchContent_Declare(
googletest
GIT_REPOSITORY https://github.com/google/googletest.git
GIT_TAG v1.17.0
)
# For Windows: Prevent overriding the parent project's compiler/linker settings
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
FetchContent_MakeAvailable(googletest)
enable_testing()
# # Find the required libraries using our custom Find modules
# find_package(glslang REQUIRED)
# find_package(SPIRVCross REQUIRED)
# find_package(SPIRVTools)
add_executable(
SanityTest
SanityTest.cpp
)
target_link_libraries(
SanityTest
GTest::gtest_main
MobileGL_s
)
target_include_directories(SanityTest PRIVATE
${MGL_ROOT}/include
${MGL_ROOT}/MobileGL
)
# message(STATUS "glslang_LIBRARIES: ${glslang_LIBRARIES}")
# message(STATUS "SPIRVTools_LIBRARIES: ${SPIRVTools_LIBRARIES}")
# message(STATUS "SPIRVCross_LIBRARIES: ${SPIRVCross_LIBRARIES}")
# # Set the libraries to link against
# set(LINK_LIBRARIES
# ${glslang_LIBRARIES}
# ${SPIRVCross_LIBRARIES}
# )
# if (SPIRVTools_FOUND)
# list(APPEND LINK_LIBRARIES ${SPIRVTools_LIBRARIES})
# endif()
set(LINK_LIBRARIES
MobileGL_s
)
include(GoogleTest)
gtest_discover_tests(SanityTest DISCOVERY_TIMEOUT 30 PROPERTIES LABELS unit)
if (MSVC)
# The GL headers declare gl* as dllimport on Windows, so any test that pulls
# GetProcAddress.cpp out of the static library references __imp_gl*, which only
# resolves when the in-library entry-point definitions are part of the link.
# Applies to every test executable below, the way the DirectVulkan and
# integration test targets already do it for themselves.
add_link_options(/WHOLEARCHIVE:MobileGL_s)
endif()
add_subdirectory(BackendLoader)
add_subdirectory(Buffer)
# The heap-address-is-not-an-identity invariant the backends' per-object memos
# rest on. No GL context, no driver: it only needs the allocator.
add_subdirectory(State)
add_subdirectory(EGLState)
add_subdirectory(Framebuffer)
add_subdirectory(Texture)
add_subdirectory(VertexArray)
add_subdirectory(Program)
add_subdirectory(Query)
add_subdirectory(Pipeline)
add_subdirectory(ShaderTranspiler)
add_subdirectory(Util)
add_subdirectory(SelfTest)
# The DirectGLES post-transpile ESSL passes are pure String -> String, so unlike the
# DirectVulkan suite below this one needs no device and always builds.
add_subdirectory(Backend/DirectGLES)
if (ENABLE_INTEGRATION_TESTS)
add_subdirectory(Backend/DirectVulkan)
endif()