Files
MobileGL/MobileGL/MG_Test/Program/CMakeLists.txt
T

278 lines
8.0 KiB
CMake

cmake_minimum_required(VERSION 3.24)
add_executable(
ProgramUtilTest
ProgramUtilTest.cpp
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/ProgramEnumConverter.cpp
${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/glslang/UniformTraverser.cpp
${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ShaderPreprocessCache.cpp
)
target_include_directories(ProgramUtilTest PRIVATE
${MGL_ROOT}/include
${MGL_ROOT}/MobileGL
)
target_link_libraries(
ProgramUtilTest
GTest::gtest_main
${LINK_LIBRARIES}
)
if (MSVC)
# This test compiles library sources of its own; pulling the whole static
# library in as well (the directory-wide MG_Test link option) would define
# them twice, so that option is dropped for this one target.
get_target_property(_program_util_link_options ProgramUtilTest LINK_OPTIONS)
if (_program_util_link_options)
list(REMOVE_ITEM _program_util_link_options /WHOLEARCHIVE:MobileGL_s)
set_target_properties(ProgramUtilTest PROPERTIES LINK_OPTIONS "${_program_util_link_options}")
endif()
endif()
add_executable(
ProgramTest
ProgramTest.cpp
)
add_executable(
AsyncCompileTest
AsyncCompileTest.cpp
)
target_include_directories(AsyncCompileTest PRIVATE
${MGL_ROOT}/include
${MGL_ROOT}/MobileGL
)
target_link_libraries(
AsyncCompileTest PRIVATE
GTest::gtest_main
${LINK_LIBRARIES}
)
add_executable(
AsyncLinkTest
AsyncLinkTest.cpp
)
add_executable(
OptimisticStatusTest
OptimisticStatusTest.cpp
)
target_include_directories(OptimisticStatusTest PRIVATE
${MGL_ROOT}/include
${MGL_ROOT}/MobileGL
)
target_link_libraries(
OptimisticStatusTest PRIVATE
GTest::gtest_main
${LINK_LIBRARIES}
)
target_include_directories(AsyncLinkTest PRIVATE
${MGL_ROOT}/include
${MGL_ROOT}/MobileGL
)
target_link_libraries(
AsyncLinkTest PRIVATE
GTest::gtest_main
${LINK_LIBRARIES}
)
# Its own binary, like the other async suites: its cases pin the compile pool down to one
# worker so a phase-B job really is still queued while the GL query surface is being read.
add_executable(
AsyncSpirvPhaseTest
AsyncSpirvPhaseTest.cpp
)
target_include_directories(AsyncSpirvPhaseTest PRIVATE
${MGL_ROOT}/include
${MGL_ROOT}/MobileGL
)
target_link_libraries(
AsyncSpirvPhaseTest PRIVATE
GTest::gtest_main
${LINK_LIBRARIES}
)
add_executable(
ShaderCompileAdoptionTest
ShaderCompileAdoptionTest.cpp
)
target_include_directories(ShaderCompileAdoptionTest PRIVATE
${MGL_ROOT}/include
${MGL_ROOT}/MobileGL
)
target_link_libraries(
ShaderCompileAdoptionTest PRIVATE
GTest::gtest_main
${LINK_LIBRARIES}
)
add_executable(
ParallelShaderCompileTest
ParallelShaderCompileTest.cpp
)
target_include_directories(ParallelShaderCompileTest PRIVATE
${MGL_ROOT}/include
${MGL_ROOT}/MobileGL
)
target_link_libraries(
ParallelShaderCompileTest PRIVATE
GTest::gtest_main
${LINK_LIBRARIES}
)
# Its own binary so the "fresh process" isolation level in it is really available
# through --gtest_filter, and so its 60 A->B link pairs cannot perturb another
# suite's per-context caches.
add_executable(
XfbFrontendOrderInvarianceTest
XfbFrontendOrderInvarianceTest.cpp
)
target_include_directories(XfbFrontendOrderInvarianceTest PRIVATE
${MGL_ROOT}/include
${MGL_ROOT}/MobileGL
)
target_link_libraries(
XfbFrontendOrderInvarianceTest PRIVATE
GTest::gtest_main
${LINK_LIBRARIES}
)
# Its own binary on purpose: this one calls MobileGL::Destroy(), and ShaderCompilePool's
# stop is a one-way latch for the whole process - every case declared after it in the same
# binary would silently run its compiles and links inline.
add_executable(
AsyncTeardownTest
AsyncTeardownTest.cpp
)
target_include_directories(AsyncTeardownTest PRIVATE
${MGL_ROOT}/include
${MGL_ROOT}/MobileGL
)
target_link_libraries(
AsyncTeardownTest PRIVATE
GTest::gtest_main
${LINK_LIBRARIES}
)
add_executable(
XfbBlockVaryingTest
XfbBlockVaryingTest.cpp
)
target_include_directories(XfbBlockVaryingTest PRIVATE
${MGL_ROOT}/include
${MGL_ROOT}/MobileGL
)
target_link_libraries(
XfbBlockVaryingTest PRIVATE
GTest::gtest_main
${LINK_LIBRARIES}
)
add_executable(
TessellationLinkTest
TessellationLinkTest.cpp
)
target_include_directories(TessellationLinkTest PRIVATE
${MGL_ROOT}/include
${MGL_ROOT}/MobileGL
)
target_link_libraries(
TessellationLinkTest PRIVATE
GTest::gtest_main
${LINK_LIBRARIES}
)
add_executable(
ProgramPipelineCompositeTest
ProgramPipelineCompositeTest.cpp
)
target_include_directories(ProgramPipelineCompositeTest PRIVATE
${MGL_ROOT}/include
${MGL_ROOT}/MobileGL
)
target_link_libraries(
ProgramPipelineCompositeTest PRIVATE
GTest::gtest_main
${LINK_LIBRARIES}
)
add_executable(
ProgramInterfaceTest
ProgramInterfaceTest.cpp
)
target_include_directories(ProgramInterfaceTest PRIVATE
${MGL_ROOT}/include
${MGL_ROOT}/MobileGL
)
target_link_libraries(
ProgramInterfaceTest PRIVATE
GTest::gtest_main
${LINK_LIBRARIES}
)
target_include_directories(ProgramTest PRIVATE
${MGL_ROOT}/include
${MGL_ROOT}/MobileGL
)
target_link_libraries(
ProgramTest PRIVATE
GTest::gtest_main
${LINK_LIBRARIES}
)
include(GoogleTest)
gtest_discover_tests(ProgramUtilTest DISCOVERY_TIMEOUT 30 PROPERTIES LABELS unit)
gtest_discover_tests(ProgramTest DISCOVERY_TIMEOUT 30 PROPERTIES LABELS unit)
gtest_discover_tests(ProgramInterfaceTest DISCOVERY_TIMEOUT 30 PROPERTIES LABELS unit)
gtest_discover_tests(ProgramPipelineCompositeTest DISCOVERY_TIMEOUT 30 PROPERTIES LABELS unit)
gtest_discover_tests(XfbBlockVaryingTest DISCOVERY_TIMEOUT 30 PROPERTIES LABELS unit)
gtest_discover_tests(TessellationLinkTest DISCOVERY_TIMEOUT 30 PROPERTIES LABELS unit)
# Heavier than the rest of the unit suite by design: several cases deliberately saturate the
# compile pool so there is something in flight to race against.
gtest_discover_tests(AsyncCompileTest DISCOVERY_TIMEOUT 60 PROPERTIES LABELS unit TIMEOUT 300)
gtest_discover_tests(AsyncLinkTest DISCOVERY_TIMEOUT 60 PROPERTIES LABELS unit TIMEOUT 300)
# Same reason: every case here links a batch against a one-worker pool so that phase B is
# genuinely outstanding while phase A is being interrogated.
gtest_discover_tests(AsyncSpirvPhaseTest DISCOVERY_TIMEOUT 60 PROPERTIES LABELS unit TIMEOUT 300)
# Same reason: the stage-6 cases keep a backlog in flight so a release really can race a
# worker, and the 48-object stress links every one of them.
gtest_discover_tests(ShaderCompileAdoptionTest DISCOVERY_TIMEOUT 60 PROPERTIES LABELS unit TIMEOUT 300)
# Same reason: the GL_COMPLETION_STATUS_KHR cases saturate a one-worker pool on purpose.
gtest_discover_tests(ParallelShaderCompileTest DISCOVERY_TIMEOUT 60 PROPERTIES LABELS unit TIMEOUT 300)
# Same reason: the optimistic-window cases need a saturated one-worker pool to observe an
# in-flight compile, and the two-phase replay links 48 programs across both flag states.
gtest_discover_tests(OptimisticStatusTest DISCOVERY_TIMEOUT 60 PROPERTIES LABELS unit TIMEOUT 300)
gtest_discover_tests(AsyncTeardownTest DISCOVERY_TIMEOUT 60 PROPERTIES LABELS unit TIMEOUT 300)
# Same reason again: several cases leave A links outstanding while B compiles and links.
gtest_discover_tests(XfbFrontendOrderInvarianceTest DISCOVERY_TIMEOUT 60 PROPERTIES LABELS unit TIMEOUT 300)