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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-11-08 10:33:24 +09:00
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swung0x48 d639e54616 [Perf] (P8-D, Magma): the wire arm issues glDraw*Indirect / glMultiDraw*Indirect[Count] as vkCmdDraw*Indirect[Count] from the wire store instead of expanding them on the CPU behind a GPU-idle wait (create-indirect split: 321 waits / ~8 s -> 0), with an INDIRECT_COMMAND_READ barrier once per shader write; windr[] PipeStats counters, WireIndirectDrawScenario on both backends x every arm, notes/p8/D.md
2026-09-29 22:32:49 -04:00
..
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[Perf] (P8-D, Magma): the wire arm issues glDraw*Indirect / glMultiDraw*Indirect[Count] as vkCmdDraw*Indirect[Count] from the wire store instead of expanding them on the CPU behind a GPU-idle wait (create-indirect split: 321 waits / ~8 s -> 0), with an INDIRECT_COMMAND_READ barrier once per shader write; windr[] PipeStats counters, WireIndirectDrawScenario on both backends x every arm, notes/p8/D.md
2026-09-29 22:32:49 -04:00
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