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- test hooks stay out of production code: ShaderCompiler::BuiltinsPrewarmed() existed only for ShaderPrewarmTest and is gone - Initialize() logs at INFO whether it prewarmed the built-in tables or skipped them for MOBILEGL_DISABLE_SHADER_PREWARM; the test reads that line from a private log file - still red with the knob's gate removed and with Destroy's latch reset removed; passes on the split and monolith builds