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MobileGL/MobileGL/MG_Remote/Server/ServerMain.cpp
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1738 lines
102 KiB
C++

// MobileGL - separate-process server and TCP session supervisor.
// SPDX-License-Identifier: LGPL-3.0-only
#include "../Transport/Doorbell.h"
#include "../Transport/FdPassing.h"
#include "../Transport/LogForward.h"
#include "../Transport/SocketTransport.h"
#include "../Transport/WireLog.h"
#include "../Protocol/SurfaceOpCodec.h"
#include "../Handshake.h"
#include "../FatalFunnel.h"
#include "InProcessServer.h"
#include "PairAcceptor.h"
#include "PreAuthGate.h"
#include "ServerDisplay.h"
#include "ServerLoop.h"
#include "ServerSession.h"
#include "SessionRuntime.h"
#include "SurfaceControlFrame.h"
#include <Config.h>
#include <Init.h>
#include <MG_Backend/MGPipe/PipeInputs.h>
#include <MG_Backend/ServerRole.h>
#include <MG_Util/Debug/Log.h>
#include <MG_Util/Metrics/PipeStats.h>
#include <algorithm>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <memory>
#include <string>
#include <thread>
#include <vector>
#include <atomic>
#include <chrono>
#include <cerrno>
#include <csignal>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <poll.h>
#include <sys/socket.h>
#include <sys/wait.h>
#include <unistd.h>
#if defined(__linux__)
#include <sys/prctl.h> // PR_SET_PDEATHSIG (P12 D8); Android defines __linux__ as well
#endif
namespace {
using namespace MobileGL::MG_Remote;
using namespace MobileGL::MG_Remote::Transport;
namespace Protocol = ::MobileGL::Wire;
void Refuse(SocketTransport& transport, Protocol::RefuseCode code, const char* detail) {
flatbuffers::FlatBufferBuilder builder(256);
auto refusal = Protocol::CreateRefuseDirect(builder, code, detail);
auto envelope = Protocol::CreateCtrlEnvelope(builder, Protocol::CtrlMsg::Refuse, refusal.Union());
Protocol::FinishCtrlEnvelopeBuffer(builder, envelope);
transport.SendFrame({builder.GetBufferPointer(), builder.GetSize()});
WireLogError("MG_Remote server: Refuse{%s} %s", Protocol::EnumNameRefuseCode(code), detail);
}
// P9 W3. The log forward's unblock hook (LogForward.h, Close): the channel's sender is still inside a
// write to a client that has not read for the whole close budget, at the end of the session. Cutting
// the control socket is what returns that write (EPIPE) so the thread can be joined - the session is
// over by then (every caller is on RunSession's way out), and the socket is closed right after anyway.
// Not through SocketTransport::Shutdown: that takes the send mutex the blocked write holds.
void UnblockControlSend(void* user) {
const int fd = static_cast<SocketTransport*>(user)->StreamFd();
if (fd >= 0) (void)::shutdown(fd, SHUT_RDWR);
}
// The forward's counters, once, into the server's OWN log - the forwarder is already gone by the time
// they are final, so this line is local; what the client saw of the same story is the in-stream
// LogForward{Dropped} / {Coalesced} lines at each gap. WARN when anything was lost, delayed past a
// deadline or cut, so it survives a production build; otherwise a D line.
void LogForwardSummary(const Transport::LogForwardCounters& counters) {
const bool eventful = counters.lossyDropped != 0 || counters.errorsCoalesced != 0 || counters.abandoned != 0 ||
counters.fatalFlushTimeouts != 0 || counters.transportFailed;
if (eventful) {
MGLOG_W("MG_Remote server: log forwarding ended - forwarded=%llu dropped(<=WARN)=%llu (%llu bytes) "
"coalesced(ERROR)=%llu paced(ERROR)=%llu notices=%llu abandoned=%llu fatal-flush-timeouts=%llu "
"transport-failed=%d max-offer-us=%llu",
static_cast<unsigned long long>(counters.forwarded),
static_cast<unsigned long long>(counters.lossyDropped),
static_cast<unsigned long long>(counters.lossyDroppedBytes),
static_cast<unsigned long long>(counters.errorsCoalesced),
static_cast<unsigned long long>(counters.errorsPaced),
static_cast<unsigned long long>(counters.notices),
static_cast<unsigned long long>(counters.abandoned),
static_cast<unsigned long long>(counters.fatalFlushTimeouts), counters.transportFailed ? 1 : 0,
static_cast<unsigned long long>(counters.maxOfferNs / 1000));
} else {
MGLOG_D("MG_Remote server: log forwarding ended - forwarded=%llu paced(ERROR)=%llu max-offer-us=%llu",
static_cast<unsigned long long>(counters.forwarded),
static_cast<unsigned long long>(counters.errorsPaced),
static_cast<unsigned long long>(counters.maxOfferNs / 1000));
}
}
// p7/spawnhang. THE PROGRESS REPORT: Wire::SurfaceProgress, sent by the thread that posted the op
// - RunSession's control pump, waiting in ServerApplyWireSurfaceOp - after each
// ServerLoop::kControlProgressIntervalMs that mgl-srv-apply has spent running it
// (ServerLoop::SetControlProgressSink). The client's reply budget restarts on each one, so a cold
// native bring-up that outruns MOBILEGL_IPC_COLD_START_MS is waited for instead of being reported
// ALIVE BUT SILENT (retrace-split run 35912252677). A send failure is left to the reply's send,
// which already ends the session on it.
void SendSurfaceProgress(void* user, Server::SurfaceControlOp, std::uint64_t seq, std::uint32_t elapsedMs) {
auto& transport = *static_cast<SocketTransport*>(user);
flatbuffers::FlatBufferBuilder builder(64);
auto progress = Protocol::CreateSurfaceProgress(builder, seq, elapsedMs);
auto envelope = Protocol::CreateCtrlEnvelope(builder, Protocol::CtrlMsg::SurfaceProgress, progress.Union());
Protocol::FinishCtrlEnvelopeBuffer(builder, envelope);
(void)transport.SendFrame({builder.GetBufferPointer(), builder.GetSize()});
}
void RefuseBusy(SocketTransport& transport, const char* detail) {
// Unread Hello bytes can make close send RST and discard our Refuse.
std::uint64_t bytes = 0;
if (transport.ReceiveFrame({nullptr, 0}, &bytes, 2000) == MOBILEGL_ERR_BUFFER_TOO_SMALL &&
bytes <= 1024 * 1024) {
std::vector<std::uint8_t> hello(static_cast<std::size_t>(bytes));
(void)transport.ReceiveFrame({hello.data(), hello.size()}, &bytes, 0);
}
Refuse(transport, Protocol::RefuseCode::Busy, detail);
}
// P11 B1 (CONTRACT-P11 B1): HOW LONG A PAIRED UNIX SESSION WAITS FOR ITS HELLO - FOR EVER; ITS END
// IS THE PEER'S EOF. The pair's identity is settled before this wait (PairAcceptor paired the two
// connections by the nonce each presented), and a unix endpoint is reachable only by this user / this
// app (SELinux on Android, 0600 on a path). Since B1 the server app's broker presents the PairBinds at
// hand-off, the moment it connects, while the program it is for may still be loading - a Termux program
// can spend many seconds on its assets before its first EGL call sends the Hello. The old 10 s (the
// same budget as TCP's pre-auth) refused such a program by name; there is no bound here that is long
// enough for every program, so there is none: a program that exits (or closes the descriptors) ends
// the wait with EOF ("control peer closed before sending a first frame"), and while it lives it holds
// the one session slot, as a rendering session would. TCP keeps its pre-auth deadline (PreAuthKnobs),
// and the in-process display server keeps 10 s (its stop waits for the session thread).
constexpr std::uint32_t kPairedUnixHelloWaitMs = Transport::kWaitForever;
// The single-session TCP shape's wait for its data connection's DataBind (ListenerSource).
constexpr std::uint32_t kFirstFrameWaitMs = 2000;
constexpr std::uint64_t kFirstFrameMaxBytes = Server::kPreAuthFirstFrameMaxBytes;
// The one detail both ends of the hand-off use for a data connection the live session will not
// take: the supervisor when the send fails, and the child for the ones queued before it closed
// its end (CloseHandoffRefusingQueued).
constexpr const char* kHandoffRefused = "data connection could not be handed to the live session";
// Whatever the peer has already sent, read and dropped (non-blocking, at most 1 MiB), so a close
// with bytes still unread does not become an RST that discards the refusal in flight - the
// reason RefuseBusy reads the Hello before refusing.
void DrainUnread(int fd) {
char sink[4096];
for (int rounds = 0; rounds < 256; ++rounds) {
if (::recv(fd, sink, sizeof(sink), MSG_DONTWAIT) <= 0) return;
}
}
// Refuses a connection the supervisor still holds as a bare descriptor, and closes it.
void RefuseAndClose(int fd, Protocol::RefuseCode code, const char* detail) {
SocketTransport connection(fd, -1, TransportRole::Server);
DrainUnread(fd);
Refuse(connection, code, detail);
}
// The numeric address of a TCP peer, without its port: the backoff's key. A peer whose address
// cannot be read is keyed "?", so it is still counted, just not on its own.
std::string PeerAddress(int fd) {
sockaddr_storage address{};
socklen_t size = sizeof(address);
if (::getpeername(fd, reinterpret_cast<sockaddr*>(&address), &size) != 0) return "?";
char text[INET6_ADDRSTRLEN] = {};
const void* raw = nullptr;
if (address.ss_family == AF_INET) raw = &reinterpret_cast<const sockaddr_in*>(&address)->sin_addr;
else if (address.ss_family == AF_INET6) raw = &reinterpret_cast<const sockaddr_in6*>(&address)->sin6_addr;
if (raw == nullptr || ::inet_ntop(address.ss_family, raw, text, sizeof(text)) == nullptr) return "?";
return text;
}
// True when the control peer has closed (EOF or error); false while it is open, readable or not.
bool ControlPeerGone(int controlFd) {
char byte = 0;
const auto peeked = ::recv(controlFd, &byte, 1, MSG_PEEK | MSG_DONTWAIT);
return peeked == 0 || (peeked < 0 && errno != EAGAIN && errno != EWOULDBLOCK && errno != EINTR);
}
// The session child's source: descriptors the supervisor forwarded, each with the nonce its
// DataBind presented. Watching the control connection too, so a client that went away after
// Welcome ends the wait at once instead of holding the supervisor Busy for the whole deadline.
Server::ServerSession::DataConnectionSource HandoffSource(int handoff, int controlFd) {
return [handoff, controlFd](std::uint32_t timeoutMs, int* outFd, std::uint8_t* outNonce) -> MobileGLResult {
pollfd fds[2] = {{handoff, POLLIN, 0}, {controlFd, POLLIN, 0}};
// A control connection with bytes waiting is not a hang-up and must not spin this loop:
// after the first look it is only asked again once per slice.
const int rc = ::poll(fds, 2, static_cast<int>(std::min<std::uint32_t>(timeoutMs, 50)));
if (rc < 0) return errno == EINTR ? MOBILEGL_ERR_TIMEOUT : MOBILEGL_ERR_TRANSPORT_CLOSED;
if ((fds[1].revents & (POLLIN | POLLHUP | POLLERR)) != 0 && ControlPeerGone(controlFd))
return MOBILEGL_ERR_TRANSPORT_CLOSED;
if ((fds[0].revents & (POLLIN | POLLHUP | POLLERR)) == 0) {
if ((fds[1].revents & POLLIN) != 0) {
pollfd only{handoff, POLLIN, 0};
if (::poll(&only, 1, static_cast<int>(std::min<std::uint32_t>(timeoutMs, 50))) <= 0)
return MOBILEGL_ERR_TIMEOUT;
} else {
return MOBILEGL_ERR_TIMEOUT;
}
}
std::uint8_t sideband[FdPassing::kMaxSidebandBytes] = {};
std::uint64_t size = 0;
const auto received = FdPassing::ReceiveFd(handoff, outFd, MobileGLMutableByteSpan{sideband, sizeof(sideband)},
&size, 0);
if (received != MOBILEGL_OK) return received;
// The supervisor always sends exactly the presented nonce; a short sideband compares as
// zeros, which no minted nonce is going to equal by accident.
std::memcpy(outNonce, sideband, kDataNonceBytes);
return MOBILEGL_OK;
};
}
// The single-session (no --serve) source: this process still owns the listener, so it accepts
// the data connection itself and reads its DataBind the same way the supervisor would.
Server::ServerSession::DataConnectionSource ListenerSource(int listener, int controlFd) {
return [listener, controlFd](std::uint32_t timeoutMs, int* outFd, std::uint8_t* outNonce) -> MobileGLResult {
if (ControlPeerGone(controlFd)) return MOBILEGL_ERR_TRANSPORT_CLOSED;
int fd = -1;
const auto accepted = SocketTransport::AcceptOne(listener, std::min<std::uint32_t>(timeoutMs, 250), &fd);
if (accepted != MOBILEGL_OK) return accepted;
std::vector<std::uint8_t> frame;
std::uint8_t presented[kDataNonceBytes] = {};
const auto read = SocketTransport::ReceiveOneFrame(fd, kFirstFrameWaitMs, kFirstFrameMaxBytes, &frame);
if (read != MOBILEGL_OK || !DecodeDataBind(frame, presented)) {
SocketTransport stray(fd, -1, TransportRole::Server);
Refuse(stray, Protocol::RefuseCode::Authentication, "data connection's first frame is not a DataBind");
return MOBILEGL_ERR_TIMEOUT;
}
std::memcpy(outNonce, presented, kDataNonceBytes);
*outFd = fd;
return MOBILEGL_OK;
};
}
// `forward` is the session's log forward when there is one (P9 W3). The ack then goes out THROUGH it,
// queued behind every line forwarded before the flush, because a forwarded line is no longer on the
// wire when its MGLOG returns - sending the ack directly could overtake lines still queued, and
// MGPipeSyncPeerLog's promise is that they are in the client's file when the ack arrives.
struct FlushAck { ITransport* transport; Transport::LogForwardChannel* forward; std::uint64_t seq; };
void SendLogAck(void* pointer) {
auto& ack = *static_cast<FlushAck*>(pointer);
flatbuffers::FlatBufferBuilder builder(64);
auto flush = Protocol::CreateLogFlush(builder, ack.seq, true);
auto envelope = Protocol::CreateCtrlEnvelope(builder, Protocol::CtrlMsg::LogFlush, flush.Union());
Protocol::FinishCtrlEnvelopeBuffer(builder, envelope);
if (ack.forward != nullptr) {
ack.forward->OfferControlFrame(
std::vector<std::uint8_t>(builder.GetBufferPointer(), builder.GetBufferPointer() + builder.GetSize()));
return;
}
(void)ack.transport->SendFrame({builder.GetBufferPointer(), builder.GetSize()});
}
// What `sourceFd` is, so RunSession knows how to let go of it (ID-P7-44).
enum class DataSource { None, Handoff, Listener };
// ID-P7-44. THE HAND-OFF CLOSES WITHOUT A WINDOW.
//
// The F fix round closed the child's end of the hand-off the moment Accept returned, so that a
// DataBind arriving after the session bound fails to send and the supervisor refuses it by name.
// Between BindDataConnection taking the matching descriptor and that close, though, the
// supervisor could still queue one more - and a close with datagrams queued drops their
// descriptors in the kernel: the peer saw its connection end with no frame at all. So the end is
// cut for reading FIRST (after shutdown(SHUT_RD) every further sendmsg to it fails with EPIPE, which
// FdPassing reports as "peer gone" and the supervisor answers by name), and then whatever was
// queued before the cut is received here and refused with the supervisor's own words. No
// DataBind can be in neither place - on the way out after Accept here, and on every way out
// before it through ExitBeforeAccept below; only a crashed child still drops them.
void CloseHandoffRefusingQueued(int handoff) {
(void)::shutdown(handoff, SHUT_RD);
for (;;) {
int fd = -1;
std::uint8_t sideband[FdPassing::kMaxSidebandBytes] = {};
std::uint64_t size = 0;
if (FdPassing::ReceiveFd(handoff, &fd, MobileGLMutableByteSpan{sideband, sizeof(sideband)}, &size, 0) !=
MOBILEGL_OK ||
fd < 0)
break;
RefuseAndClose(fd, Protocol::RefuseCode::Authentication, kHandoffRefused);
}
::close(handoff);
}
// ID-P7-44, f2-auth fix round. EVERY WAY OUT OF A SESSION CHILD BEFORE ACCEPT LETS GO OF THE
// HAND-OFF THE WAY THE WAY OUT AFTER IT DOES. The supervisor forwards DataBinds to a child from the
// moment it forks it, so a child that refused its Hello at ValidatePeerHandshake, refused its
// backend, or could not bring one up used to `_exit` with DataBinds queued on the hand-off - and an
// exit drops queued descriptors exactly as a close does: those peers saw their connections end
// with no frame. On any other source (the single-session listener, the unix endpoint's none) there
// is nothing queued to refuse, and this is the `fflush` + `_exit` it replaces.
//
// P12 (D5): RunSession RETURNS its exit code now instead of `_exit`ing, so the in-process display
// server can run one session after another on a thread. This is the part of the old
// ExitBeforeAccept that belongs to the session; the `fflush` + `_exit` belong to the process and
// moved to the fork sites, which are `ExitSessionProcess(RunSession(...))` - the forked shapes end
// exactly as before.
int LeaveBeforeAccept(int sourceFd, DataSource sourceKind, int code) {
if (sourceFd >= 0 && sourceKind == DataSource::Handoff) CloseHandoffRefusingQueued(sourceFd);
return code;
}
// P12 (D5). A forked session child (and the single-session shapes, whose process IS the session)
// ends here, with RunSession's code, exactly as RunSession's own `_exit`s used to end it.
[[noreturn]] void ExitSessionProcess(int code) {
std::fflush(nullptr);
::_exit(code);
}
// P12 (D8). A FORKED SESSION CHILD DIES WITH ITS SUPERVISOR. The child used to outlive a supervisor
// that was killed (MobileGLServerService.onDestroy destroys only the supervisor), holding its client
// and its GPU context until that client went away (notes/p65/code-review-findings.md:9). With the
// parent-death signal the kernel SIGKILLs it the moment the supervisor goes - and the getppid()
// check closes the race of a supervisor that died between fork() and the prctl. Linux (and Android)
// only; the signal fires when the THREAD that forked exits, and both fork sites run on the
// supervisor's main thread, which is the process.
void DieWithSupervisor(pid_t supervisor) {
#if defined(__linux__)
(void)::prctl(PR_SET_PDEATHSIG, SIGKILL);
if (::getppid() != supervisor) ::_exit(0);
#else
(void)supervisor;
#endif
}
// P12 (D5): THE IN-PROCESS DISPLAY SERVER'S PROCESS-WIDE STATE. One server per process, sessions
// one at a time (TcpSupervisor's thread hand-off). `g_inProcessStop` is raised by
// mobilegl_server_stop_inprocess and read by the supervisor's loop and by a live session's control
// loop; `g_inProcessBackendPin` is the backend the first session chose when no MOBILEGL_BACKEND_TYPE
// pins one - Espryt and Magma never share a process (BenchService.java's rule), so a later session
// asking for the other is refused like a pinned-backend mismatch.
std::atomic<bool> g_inProcessServing{false};
std::atomic<bool> g_inProcessStop{false};
std::atomic<int> g_inProcessBackendPin{-1};
// A TEST-ONLY lever (f2-auth fix round, ID-P7-44): MOBILEGL_TEST_DELAY_SESSION_HANDSHAKE_MS holds a
// session child for that many milliseconds before it looks at its Hello, so a control can queue
// DataBinds on the hand-off of a child that is about to refuse that Hello - a window of
// microseconds otherwise. Like MOBILEGL_TEST_DELAY_FIRST_CAPS_MS (ServerSession.cpp) it exists only
// in the disaggregated server, does nothing unless set, and says so when it is.
void DelaySessionHandshakeForTest() {
const char* text = std::getenv("MOBILEGL_TEST_DELAY_SESSION_HANDSHAKE_MS");
if (text == nullptr || text[0] == 0) return;
const long ms = std::strtol(text, nullptr, 10);
if (ms <= 0) return;
WireLogError("MG_Remote server: pid=%d MOBILEGL_TEST_DELAY_SESSION_HANDSHAKE_MS=%ld - this session child "
"waits that long before its handshake. A test-only lever; never set it in a measured run",
static_cast<int>(::getpid()), ms);
std::this_thread::sleep_for(std::chrono::milliseconds(std::min<long>(ms, 60000)));
}
// Called only after fork (or, in the single-session shape, instead of it): the supervisor never
// creates a backend or EGL context. `dataSource` is set on TCP (PH-7 (4)) and empty on a unix
// endpoint, whose second connection is the SCM_RIGHTS socket PairAcceptor already paired.
// `sourceFd` is the descriptor that source reads from - the child's end of the hand-off
// socketpair under --serve, the listener itself in the single-session shape - and -1 when there
// is none; it is let go of the moment Accept returns, and on every exit before that
// (ExitBeforeAccept, ID-P7-44).
//
// `helloFrame` is the first frame when somebody has already read and authenticated it - the TCP
// supervisor always has (PH-7 (5)) - and empty when this function reads it itself, within
// `helloWaitMs`.
//
// P12 (D5): IT RETURNS THE SESSION'S EXIT CODE, and never exits. A forked child and a
// single-session process pass the code straight to ExitSessionProcess - so every one of those shapes
// ends with the `_exit` code it always had - while `inProcess` (the in-process display server's
// session thread) returns it to the supervisor thread and the process lives on. What a process exit
// used to clean up for free, `inProcess` cleans up by hand on every way out: the backend (the loop's
// Stop drops one no thread owns), the session singleton, the stats window, the log forwarder and the
// progress sink, both of which point at `control`. The latch is reset by the supervisor between
// sessions (ResetSessionLatch).
int RunSession(std::unique_ptr<SocketTransport> control, std::vector<std::uint8_t> helloFrame,
Server::ServerSession::DataConnectionSource dataSource, int sourceFd, DataSource sourceKind,
std::uint32_t helloWaitMs, bool inProcess = false) {
const int selfPid = static_cast<int>(::getpid());
const bool tcp = control->IsTcp();
if (helloFrame.empty()) {
// Every way this read can go wrong is the PEER's (silence, a stream that is not ours, a
// close), so each is answered by name where the peer is still there to read it and is a
// clean exit rather than a counted fault (PH-7 (5)).
std::uint64_t bytes = 0;
const auto received = control->ReceiveFrame({nullptr, 0}, &bytes, helloWaitMs);
if (received == MOBILEGL_ERR_TIMEOUT) {
Refuse(*control, Protocol::RefuseCode::Authentication, Server::kPreAuthDeadline);
return LeaveBeforeAccept(sourceFd, sourceKind, 0);
}
if (received == MOBILEGL_ERR_PROTOCOL_MISMATCH ||
(received == MOBILEGL_ERR_BUFFER_TOO_SMALL && bytes > Server::kPreAuthFirstFrameMaxBytes)) {
DrainUnread(control->StreamFd());
Refuse(*control, Protocol::RefuseCode::MalformedHello, Server::kFirstFrameNotAFrame);
return LeaveBeforeAccept(sourceFd, sourceKind, 0);
}
if (received == MOBILEGL_ERR_TRANSPORT_CLOSED) {
// Fix round: this used to be a bare `_exit(0)` whatever had arrived. A close INSIDE
// the frame is answered by name, as the TCP supervisor answers it (the peer may have
// closed only its write side); a close before any byte has nobody to answer, and the
// log says which of the two it was.
if (control->BufferedBytes() != 0)
Refuse(*control, Protocol::RefuseCode::MalformedHello, Server::kFirstFrameTruncated);
else
WireLogError("MG_Remote server: pid=%d control peer closed before sending a first frame", selfPid);
return LeaveBeforeAccept(sourceFd, sourceKind, 0);
}
if (received == MOBILEGL_ERR_BUFFER_TOO_SMALL) {
// The reassembler holds the whole frame already; this second call copies it out.
helloFrame.resize(static_cast<std::size_t>(bytes));
if (control->ReceiveFrame({helloFrame.data(), helloFrame.size()}, &bytes, 0) != MOBILEGL_OK) {
WireLogError("MG_Remote server: pid=%d first frame of %llu bytes could not be copied out", selfPid,
static_cast<unsigned long long>(helloFrame.size()));
return LeaveBeforeAccept(sourceFd, sourceKind, 0);
}
} else if (received != MOBILEGL_OK) {
WireLogError("MG_Remote server: pid=%d first frame could not be read (rc=%d)", selfPid,
static_cast<int>(received));
return LeaveBeforeAccept(sourceFd, sourceKind, 0);
}
// MOBILEGL_OK with nothing copied is a ZERO-LENGTH frame. It was the one complete frame
// this read exited on without a word (fix round); `helloFrame` stays empty and the
// classification below names it, as the TCP supervisor's does ("no identifier").
}
DelaySessionHandshakeForTest();
// THE FIRST FRAME, CLASSIFIED BY THE SAME FUNCTION THE TCP SUPERVISOR USES (plan §1.1, fuzz
// arm 1 row: "ServerMain.cpp:193 CtrlEnvelopeBufferHasIdentifier"). The identifier is asked
// first, and every malformed shape is refused BY NAME - this read used to `_exit(67)` on all
// of them, so a peer that sent garbage got a bare close and the supervisor counted a fault.
const auto shape = Server::ClassifyFirstFrame(helloFrame.data(), helloFrame.size());
// PH-7 (4). A DataBind with no live session to join: the supervisor routes a data connection
// to a child only while one is live, so this is a stale connection (its session already
// ended) or one that never had a session. Refused by name, and the child is a clean exit -
// it is a refusal, not a fault. (On TCP --serve the supervisor answers this itself now; this
// arm is the single-session shape's.)
if (shape == Server::FirstFrameShape::DataBind) {
Refuse(*control, Protocol::RefuseCode::Authentication, "data connection names no live session");
return LeaveBeforeAccept(sourceFd, sourceKind, 0);
}
if (shape != Server::FirstFrameShape::Hello) {
Refuse(*control, Protocol::RefuseCode::MalformedHello, Server::FirstFrameRefusalDetail(shape));
return LeaveBeforeAccept(sourceFd, sourceKind, 0);
}
const auto* hello = Protocol::GetCtrlEnvelope(helloFrame.data())->msg_as_Hello();
// PH-7 (1). The SAME policy ServerSession::Accept applies, from Handshake.h, so the
// supervisor's pre-fork answer and the session's post-fork answer cannot drift. What went:
// a `std::string` comparison (byte-at-a-time, early-returning) that ALSO refused a peer for
// presenting a token to a server that had configured none, and a `tcp` guard that made the
// unix control socket exempt by construction rather than by the policy's own reasoning.
// RefuseHandshake logs `Refuse{Authentication}` and sends the peer the frame; the supervisor's
// local Refuse() helper stays for the refusals that are its own (Busy, backend).
//
// PH-7 (5) (ph-f.md §6.4 (b)): the token is asked FIRST. ValidatePeerHandshake used to run
// before it, so an unauthenticated peer with a wrong fingerprint was answered
// Refuse{WireFingerprint} carrying this build's wire fingerprint - and Refuse{BuildFingerprint}
// this build's stamp. An unauthenticated peer now learns only Refuse{Authentication}. On TCP
// --serve the supervisor has already asked (the answer is the same; it is asked again so this
// function holds the rule on its own for the unix and single-session shapes).
if (AuthenticatePeerToken(*control, hello->token()) != MOBILEGL_OK) return LeaveBeforeAccept(sourceFd, sourceKind, 0);
// Reject incompatible wire before backend bring-up can obscure the cause.
if (ValidatePeerHandshake(*control, hello->abiMajor(), hello->abiMinor(),
hello->wireFingerprint(), hello->buildFingerprint() ? hello->buildFingerprint()->c_str() : nullptr,
hello->dialMode()) != MOBILEGL_OK) return LeaveBeforeAccept(sourceFd, sourceKind, 0);
// ONCE PER PROCESS, NOT PER SESSION. The configuration is the process's environment, the same
// for every session it serves, and re-reading it is not a no-op: Init() rewrites the globals
// in place - Transport first falls back to Monolith before the line below puts Spawn back - so
// a second session accepted while the first is applying showed that session's apply thread a
// monolith process for a moment. It then skipped the server stamp on a draw and died on
// Fatal{UnmigratedPipeInput}, taking every session in the process with it.
static std::once_flag s_serverConfigured;
std::call_once(s_serverConfigured, [] {
MobileGL::MG_ConfigLoader::Init();
MobileGL::MG_Config::Transport = MobileGL::MG_Config::TransportMode::Spawn;
MobileGL::MG_Pipe::MGPipeSetServerProcessRole(true);
});
// PH-1 (3), ID-P7-1: THIS PROCESS IS THE SESSION, so a named fault on the peer's bytes may end
// it cleanly instead of aborting it (FatalFunnel.h's latch block). Armed here and nowhere
// else: inproc keeps every Fatal (client and server share that process), and the supervisor
// that forked this child never applies a record.
//
// P12 (D5): and the in-process display server arms it for EVERY session, here, the same way.
// P14 S2: "IT" IS PER SESSION NOW - the scope below binds this thread to this session's latch
// domain (FatalFunnel.h), so the arm that follows arms THAT domain and no other: a session
// that latched cannot decline its neighbour, and the supervisor's ResetSessionLatch touches
// only its own (process-default) domain.
// P14 S2: THIS SESSION'S OWN RUNTIME, AND BOTH OF ITS THREADS ON IT. The object holds the
// session, the apply loop and the PipeInputs block; the scope makes them what this thread's
// reads of ServerSessionInstance()/ServerLoopInstance()/gPipeInputs resolve to, and binds this
// session's latch domain and segment resolver. Everything below - the backend bring-up, the
// arm, the EGL frames - therefore runs against THIS session, which is what lets one process
// serve several at once. The apply thread opens the same scope as its first act
// (ServerLoop::ApplyThreadMain, via SetRuntime below).
auto runtime = std::make_unique<Server::SessionRuntime>();
Server::Detail::ThreadSessionScope threadScope(*runtime);
ArmSessionLatch();
// The child bypasses MobileGL::Initialize: arm its own role counters.
MobileGL::MG_Util::PipeStats::Init();
auto& session = runtime->Session();
auto& loop = runtime->Loop();
// P12 (D5): WHAT A PROCESS EXIT CLEANED UP FOR FREE, THE IN-PROCESS SHAPE CLEANS UP BY HAND,
// on every way out from here - so the next session in this process starts where a fresh
// session child would. A no-op for every forked / single-session shape: those `_exit` with the
// code, exactly as before.
bool backendBuilt = false;
bool acceptTried = false;
// P9 W3: the TCP session's log forward (LogForward.h), made where forwarding is switched on below.
// Declared up here because every way out has to take it down the same way: the logger stops
// calling it FIRST (so no line is offered to a channel being destroyed), then the channel drains
// within its close budget and its sender is joined, then its counters are said locally. Every
// shape, forked or not: a forked child's early return destroys the channel with this frame, and a
// forwarder left pointing at it would be a dangling pointer for however many lines remain.
std::unique_ptr<Transport::LogForwardChannel> logForward;
const auto stopLogForwarding = [&] {
MobileGL::MG_Util::Debug::SetLogForwarder(nullptr, nullptr);
if (!logForward) return;
const auto counters = logForward->Close();
logForward.reset();
LogForwardSummary(counters);
};
const auto endSession = [&](int code) -> int {
stopLogForwarding();
if (!inProcess) return code;
// Points at `control`, which dies with this frame (the log forwarder did too, above).
loop.SetControlProgressSink(nullptr, nullptr);
if (backendBuilt) {
// Stop() joins a running apply thread (it destroys the backend on it), or - never
// started - drops the backend here; either way the display lease goes with it.
if (g_inProcessStop.load(std::memory_order_acquire)) loop.AbandonQueuedRecords();
loop.Stop();
session.SetBackend(nullptr);
}
if (acceptTried) session.Close();
MobileGL::MG_Util::PipeStats::Shutdown();
return code;
};
const auto backend = static_cast<MobileGL::BackendType>(hello->backendType());
if (backend != MobileGL::BackendType::DirectGLES && backend != MobileGL::BackendType::DirectVulkan) {
Refuse(*control, Protocol::RefuseCode::Backend, "unsupported Hello.backendType");
return endSession(LeaveBeforeAccept(sourceFd, sourceKind, 0));
}
const char* pinned = std::getenv("MOBILEGL_BACKEND_TYPE");
if (pinned && *pinned && backend != MobileGL::MG_Config::ActiveBackendType) {
Refuse(*control, Protocol::RefuseCode::Backend, "Hello.backendType disagrees with pinned backend");
return endSession(LeaveBeforeAccept(sourceFd, sourceKind, 0));
}
if (inProcess) {
// P12 (D5): THE BACKEND IS PINNED FOR THE PROCESS'S LIFETIME. With no MOBILEGL_BACKEND_TYPE
// the first session's backend becomes the pin: Espryt and Magma must never share a process
// (BenchService.java:12-17), and here every session shares this one. The refusal is the
// pinned-backend refusal above, word for word.
int pin = g_inProcessBackendPin.load(std::memory_order_acquire);
if (pin < 0 && g_inProcessBackendPin.compare_exchange_strong(pin, static_cast<int>(backend),
std::memory_order_acq_rel)) {
// Which pin it is, said as it is: the environment's (the display Activity's `backend`
// extra, already enforced by the refusal above) or the first session's.
WireLogError("MG_Remote server: pid=%d in-process display server pinned backend type %u for the "
"process lifetime (%s)",
selfPid, static_cast<unsigned>(backend),
pinned && *pinned ? "MOBILEGL_BACKEND_TYPE" : "the first session's; MOBILEGL_BACKEND_TYPE unset");
pin = static_cast<int>(backend);
}
if (pin != static_cast<int>(backend)) {
Refuse(*control, Protocol::RefuseCode::Backend, "Hello.backendType disagrees with pinned backend");
return endSession(LeaveBeforeAccept(sourceFd, sourceKind, 0));
}
}
MobileGL::MG_Config::ActiveBackendType = backend;
backendBuilt = true; // InitServerRoleForSpawn may build it and then fail: Stop() drops either way
if (!MobileGL::MG_Backend::InitServerRoleForSpawn()) return endSession(LeaveBeforeAccept(sourceFd, sourceKind, 66));
int serverBell[2] = {-1, -1}, clientBell[2] = {-1, -1};
std::unique_ptr<SocketDoorbell> selfBell, peerBell;
if (!tcp) {
if (::socketpair(AF_UNIX, SOCK_STREAM, 0, serverBell) != 0 ||
::socketpair(AF_UNIX, SOCK_STREAM, 0, clientBell) != 0)
return endSession(LeaveBeforeAccept(sourceFd, sourceKind, 74));
selfBell = std::make_unique<SocketDoorbell>(serverBell[0], serverBell[1], 1, true);
peerBell = std::make_unique<SocketDoorbell>(-1, clientBell[1], 1, true);
session.SetExternalDoorbells(selfBell.get(), peerBell.get());
}
if (tcp) session.SetDataConnectionSource(std::move(dataSource));
acceptTried = true;
const auto accepted = session.Accept(*control, &helloFrame);
// THE SOURCE IS DONE WHEN ACCEPT IS, whichever way Accept went (F fix round). Under --serve
// this is the child's end of the hand-off pair: closing it turns every later DataBind the
// supervisor would have queued here into a send failure the supervisor refuses by name on
// that connection ("data connection could not be handed to the live session"), instead of a
// descriptor nobody will read holding a peer's connection open and, past max_dgram_qlen,
// holding the supervisor itself. In the single-session shape it is the listener: kept open
// only until the data connection arrived on it, and closed here so a second client or a
// retry is refused at connect (ECONNREFUSED, as before PH-7 (4)) rather than completing a
// TCP handshake this process would never accept and waiting out its whole connect budget.
// The source object goes with it, so no later call can poll a descriptor number the kernel
// may have reused. The hand-off is cut before it is closed, and what was already queued on
// it is refused by name rather than dropped (ID-P7-44, CloseHandoffRefusingQueued).
if (sourceFd >= 0) {
if (sourceKind == DataSource::Handoff) CloseHandoffRefusingQueued(sourceFd);
else ::close(sourceFd);
session.SetDataConnectionSource({});
}
if (accepted != MOBILEGL_OK) {
WireLogError("MG_Remote server: pid=%d Accept failed (rc=%d)", selfPid, static_cast<int>(accepted));
// A refusal and a peer that went away before its data connection bound (PH-7 (4): the
// client closed after Welcome) are outcomes, not faults; the supervisor counts only 67.
return endSession(accepted == MOBILEGL_ERR_PROTOCOL_MISMATCH || accepted == MOBILEGL_ERR_TRANSPORT_CLOSED ? 0
: 67);
}
if (!tcp)
{
struct Sideband {
std::uint32_t slot;
std::uint64_t bytes;
};
using Slot = SessionSegmentSlot;
static constexpr Slot kSlots[4] = {Slot::Cmd, Slot::Stage, Slot::Reply, Slot::Event};
for (const Slot slot : kSlots) {
const std::uint32_t tag = static_cast<std::uint32_t>(slot);
const int fd = session.Shm().DescriptorFor(slot);
if (fd < 0) {
std::fprintf(stderr, "MG_Remote server: pid=%d segment %u has no descriptor\n",
selfPid, tag);
return endSession(68);
}
Sideband sideband{tag, session.Shm().AnnouncedSize(slot)};
if (control->ShareFd(fd, MobileGLByteSpan{&sideband, sizeof(sideband)}) !=
MOBILEGL_OK) {
std::fprintf(stderr, "MG_Remote server: pid=%d could not share segment %u\n",
selfPid, tag);
return endSession(69);
}
}
// SLOTS 4, 5 AND 6 ARE THE BELLS - three, not two, and the third is the
// one the two-fd form above forces:
// 4 serverBell[1] the client's handle to RING THE SERVER
// 5 clientBell[0] the client's PARK end
// 6 clientBell[1] the client's handle to ring ITSELF, for the same
// reason the server needs serverBell[1]
// Sharing DUPs, so the descriptors these bells own stay valid here.
const int bellFds[3] = {serverBell[1], clientBell[0], clientBell[1]};
for (std::uint32_t index = 0; index < 3; ++index) {
Sideband sideband{4 + index, 0};
if (control->ShareFd(bellFds[index], MobileGLByteSpan{&sideband, sizeof(sideband)}) !=
MOBILEGL_OK) {
std::fprintf(stderr, "MG_Remote server: pid=%d could not share bell %u\n", selfPid,
index);
return endSession(69);
}
}
// clientBell[0] is the CLIENT's park end and no bell here owns it; the
// other three belong to selfBell and peerBell and are closed with them.
::close(clientBell[0]);
// PH-6 fix round: THE SERVER'S BELL GETS A DEATH WITNESS TOO (CONTRACT-P6 D5c, mirrored).
// selfBell parks on serverBell[0] and this process rings itself through serverBell[1], so
// it holds both ends of that pair and the pair can never hang up, however dead the client
// is: Dead() stayed false for the life of a shm session, and ReserveEventOrBlock's "dead
// first" check could only ever report a peer killed mid-wait as NotDraining after the
// whole MOBILEGL_IPC_EVENT_WAIT_MS. The control socket's far end is the client's alone, so
// its hangup IS the death; the bell polls it for hangup only and never reads from it, so
// SocketTransport's reassembler below keeps every byte. Set before loop.Start(): the apply
// thread is the one that parks on this bell. (The stream plane's bell is the data socket
// itself and dies with the peer already.)
selfBell->SetDeathWitness(control->StreamFd());
}
const char* forwarding = std::getenv("MOBILEGL_IPC_LOG_FORWARD");
if (tcp && (!forwarding || std::strcmp(forwarding, "0") != 0)) {
// F2 fault injection: bound the kernel queue as well as the log queue so a
// non-reading peer reliably blocks the sender, regardless of host autotuning.
if (const char* stalled = std::getenv("MOBILEGL_TEST_LOG_SMALL_SNDBUF");
stalled && std::strcmp(stalled, "1") == 0) {
const int bytes = 16 * 1024;
if (::setsockopt(control->StreamFd(), SOL_SOCKET, SO_SNDBUF, &bytes, sizeof(bytes)) != 0) {
WireLogError("MG_Remote server: could not set F2 control send buffer");
return endSession(70);
}
}
// P9 W3: the forward is a queue with a sender thread of its own, graded by severity
// (LogForward.h): a client that stops reading control no longer holds any logging thread -
// the apply thread above all - inside a socket write.
logForward = std::make_unique<Transport::LogForwardChannel>(*control, &UnblockControlSend, control.get());
// P12 review fix: in-process, only THIS session's threads (this one and its apply thread)
// forward, and outside the log mutex - the UI thread, the listener and the next session's
// refusals share this process and must neither reach this client nor wait on it.
if (inProcess)
MobileGL::MG_Util::Debug::SetSessionLogForwarder(&Transport::LogForwardChannel::ForwardThunk,
logForward.get());
else
MobileGL::MG_Util::Debug::SetLogForwarder(&Transport::LogForwardChannel::ForwardThunk, logForward.get());
}
// p7/spawnhang: this thread posts every surface op the client sends (ServerApplyWireSurfaceOp,
// below) and is the one that says "still running" while the apply thread runs it. Cleared
// after the loop, on this same thread, so no post can be in flight when it goes.
loop.SetControlProgressSink(&SendSurfaceProgress, control.get());
// P14 S2: the apply thread opens the same scope this thread is on, so its reads of the
// session, this loop and the PipeInputs block resolve to THIS session's.
loop.SetRuntime(*runtime);
if (loop.Start(session) != MOBILEGL_OK) return endSession(70);
WireLogError("MG_Remote server: pid=%d transport=spawn role=server ready control=%s data=%s",
selfPid, tcp ? "tcp" : "unix", tcp ? "stream" : "shm");
std::vector<std::uint8_t> buffer(64 * 1024);
// PH-6 (ID-P7-2): THE CONTROL WAIT IS BOUNDED, SO A SESSION CAN END FROM THE SERVER'S SIDE.
// It used to be kWaitForever, which left exactly one way out: the peer closing its control
// connection. A peer that forfeited the reverse channel is by definition one that stopped
// reading, and it may well keep that connection open - so the apply thread would stop and
// this child would sit here, holding the supervisor's one session slot, answering every
// later client Busy. Now each quiet interval asks whether the apply thread is still there;
// when it is not (forfeit, or a dead data bell), the session takes the ordinary exit below:
// Stop, Close, _exit(0). (PH-6 used the supervisor's 250 ms accept poll as the interval; the
// PH-1 note below says why the slice is now 100 ms.)
//
// ASKED AT THE TOP OF EVERY TURN, NOT ONLY WHEN A WAIT TIMES OUT (PH-6 fix round). A peer that
// forfeited the reverse channel but keeps TALKING - a LogFlush or a surface op more often than
// every 250 ms, each of which this loop answers - never let ReceiveFrame time out, so the
// question was never asked and the session, with the supervisor's one slot, lived as long as
// the peer kept chattering.
//
// PH-1 (3): the same wait is also how a LATCH raised on the apply thread (the decoder, the
// applier, DrainRing) ends this loop within one slice while the peer is silent. ReceiveFrame
// keeps a partial frame in its reassembler across a timeout, so slicing loses no bytes; a
// latched session is then closed below with kSessionLatchedExitCode. The latch is asked
// BEFORE the apply thread's liveness because a latch also stops that thread (it leaves its
// loop and clears m_running), and the session must be named by its latch, not as a stopped
// apply thread. One slice serves both: the latch's 100 ms (PH-6 had 250 ms; the shorter wait
// only asks the question more often).
constexpr std::uint32_t kControlSliceMs = 100;
for (;;) {
if (SessionLatched()) break;
// P12 (D5): the in-process display server is stopping (mobilegl_server_stop_inprocess).
// The session ends by the same orderly path as a peer's EOF, within one slice.
if (inProcess && g_inProcessStop.load(std::memory_order_acquire)) {
WireLogError("MG_Remote server: pid=%d the in-process display server is stopping; ending the session",
selfPid);
break;
}
if (!loop.Running()) {
WireLogError("MG_Remote server: pid=%d the apply thread has stopped (%s, %llu event(s) dropped); "
"ending the session",
selfPid, session.ReverseChannelForfeited() ? "ReverseChannelForfeit" : "its bell died",
static_cast<unsigned long long>(session.ForfeitDrops()));
break;
}
std::uint64_t size = 0;
const auto result = control->ReceiveFrame({buffer.data(), buffer.size()}, &size, kControlSliceMs);
if (result == MOBILEGL_ERR_TIMEOUT) continue;
if (result == MOBILEGL_ERR_BUFFER_TOO_SMALL) { buffer.resize(static_cast<std::size_t>(size)); continue; }
if (result != MOBILEGL_OK) {
// EOF or a transport error: the peer is gone. Said to the session BEFORE loop.Stop()
// below, so an apply thread that the stop wakes inside ReserveEventOrBlock names the
// hangup (PeerGone) rather than the stop (PH-6 fix round).
session.NoteControlStreamEnded();
// Fuzz arm 1, steady state. A bad magic or an over-cap length has already been named
// by the framing latch (Framing.h) as it latched; a clean close is the client's normal
// end and says nothing. The one silent case was a close INSIDE a frame - a truncated
// length prefix or payload - which ended the session exactly like a clean close.
if (result == MOBILEGL_ERR_TRANSPORT_CLOSED && control->BufferedBytes() != 0)
WireLogError("MG_Remote server: control connection closed inside a frame (%llu bytes of it "
"received); ending the session",
static_cast<unsigned long long>(control->BufferedBytes()));
break;
}
// THE FILE IDENTIFIER, ASKED FIRST AND SAID OUT LOUD (P7 wave 0).
//
// The plan asked for CtrlEnvelopeBufferHasIdentifier here because ServerSession::
// ParseEnvelope (:109) asks it and this loop did not. MEASURED, THE PREMISE IS WRONG:
// the generated VerifyCtrlEnvelopeBuffer is
// `verifier.VerifyBuffer<CtrlEnvelope>(CtrlEnvelopeIdentifier())`
// (protocol_generated.h:2378), so a wrong identifier was ALREADY refused - and so is
// ParseEnvelope's second call. Recorded for the integrator: the gap that row names does
// not exist.
//
// What DID exist is that both refusals were silent. A peer whose post-Welcome frame was
// garbage got its session ended with no line in the log at all, which is the half of a
// fuzz arm that matters - an arm that cannot tell "refused, by name" from "the child
// went away" measures nothing. So the identifier is now asked FIRST, because it is the
// specific diagnosis ("that is not our schema") where the verifier's is the general one,
// and both say so. Asking it first needs the length guard the verifier would otherwise
// have provided: BufferHasIdentifier reads bytes [4, 8).
if (size < 8) {
WireLogError("MG_Remote server: control frame is %llu bytes, too short to carry a "
"CtrlEnvelope root and identifier; ending the session",
static_cast<unsigned long long>(size));
break;
}
if (!Protocol::CtrlEnvelopeBufferHasIdentifier(buffer.data())) {
WireLogError("MG_Remote server: control frame carries no CtrlEnvelope identifier "
"(size=%llu); ending the session rather than reading its union tag",
static_cast<unsigned long long>(size));
break;
}
flatbuffers::Verifier check(buffer.data(), static_cast<std::size_t>(size));
if (!Protocol::VerifyCtrlEnvelopeBuffer(check)) {
WireLogError("MG_Remote server: control frame did not verify as a CtrlEnvelope "
"(size=%llu); ending the session", static_cast<unsigned long long>(size));
break;
}
const auto* envelope = Protocol::GetCtrlEnvelope(buffer.data());
if (const auto* flush = envelope->msg_as_LogFlush()) {
if (flush->ack()) break;
if (const char* inspect = std::getenv("MOBILEGL_TEST_SERVER_COUNTERS");
inspect && std::strcmp(inspect, "1") == 0) {
// SyncPeerLog has fenced the client's complete command prefix.
// Acquire the applier's publication before reading its counters;
// this serial client sends no more records until this ack.
const auto applied = session.DataLink()->Progress()->appliedSeq.load(std::memory_order_acquire);
const auto& verbs = session.Applier().Verbs();
MGLOG_I("MGPipe server counters: applied=%llu resets=%llu reset-serial=%llu deaths=%llu",
static_cast<unsigned long long>(applied),
static_cast<unsigned long long>(verbs.ApplierResets()),
static_cast<unsigned long long>(verbs.ExpectedApplierResetSerial()),
static_cast<unsigned long long>(verbs.ObjectDeaths()));
}
FlushAck ack{control.get(), logForward.get(), flush->seq()};
MobileGL::MG_Util::Debug::WithLogBarrier(&SendLogAck, &ack);
continue;
}
const auto* operation = envelope->msg_as_SurfaceOp();
if (!operation) {
// Fuzz arm 1, steady state: a well-formed envelope of a type this loop does not take
// (or a SurfaceOp tag with no table behind it) ended the session without a word.
WireLogError("MG_Remote server: control frame of type %u (%s) is not a LogFlush or SurfaceOp "
"(size=%llu); ending the session",
static_cast<unsigned>(envelope->msg_type()), Protocol::EnumNameCtrlMsg(envelope->msg_type()),
static_cast<unsigned long long>(size));
break;
}
Server::SurfaceControlFrame reply{};
(void)ServerApplyWireSurfaceOp(*operation, &reply);
// PH-1 (3): an op that latched (its own bytes, or a record the apply thread was on) is
// answered by the SessionFault already sent and the close below, not by a reply.
if (SessionLatched()) break;
session.FlushDataProgress();
if (session.DataLink()) reply.eventHead = session.DataLink()->EventPublishedHead();
flatbuffers::FlatBufferBuilder builder(256);
EncodeSurfaceReplyFrame(reply, &builder);
if (control->SendFrame({builder.GetBufferPointer(), builder.GetSize()}) != MOBILEGL_OK) {
session.NoteControlStreamEnded();
break;
}
}
loop.SetControlProgressSink(nullptr, nullptr);
// P12 review fix: A STOPPING SERVER DOES NOT DRAIN A STREAMING CLIENT. The session ends because
// the display server is going away, not because its client finished - and a client still
// streaming would keep the apply thread's final drain going past Stop()'s bounded join, whose
// Fatal{ApplyThreadJoinTimeout} aborts this (the display Activity's) process.
if (inProcess && g_inProcessStop.load(std::memory_order_acquire)) loop.AbandonQueuedRecords();
loop.Stop();
// Publish the final server window while log forwarding is still attached.
MobileGL::MG_Util::PipeStats::Shutdown();
// PH-1 (3): a latched session ends HERE, by the same orderly path as a peer's EOF - the apply
// thread has already left its loop and destroyed the backend on its own thread (loop.Stop()
// joined it), the session closes, and the exit status names the latch so the supervisor
// counts it. The first fault's line was logged (and sent as a SessionFault) when it latched.
const bool latched = SessionLatched();
if (latched) {
WireLogError("MG_Remote server: pid=%d session closed on a latched fault (%s; %llu named "
"fault(s) latched or declined); exiting %d for the supervisor to reap - PH-1",
selfPid, FatalFamilyName(SessionLatchedFamily()),
static_cast<unsigned long long>(SessionLatchCount()), kSessionLatchedExitCode);
}
session.Close();
// P9 W3: the forwarder is cleared, the forward drains (bounded) and its counters are logged.
stopLogForwarding();
// P12 (D5): the backend loop.Stop() destroyed is not this session's to point at any more.
if (inProcess) session.SetBackend(nullptr);
// The caller's exit (a forked child's ExitSessionProcess) closes control after cleanup/flush -
// or, in-process, `control` is destroyed on the way out; peer EOF is the client's fence.
return latched ? kSessionLatchedExitCode : 0;
}
// P7 wave 0, Ph slice (1) (ID-P7-1). THE SUPERVISOR OBSERVES AND NAMES A SESSION'S DEATH.
//
// Three `waitpid(active, nullptr, WNOHANG)` calls threw the status away, so a child that died of
// SIGABRT inside SessionFail and one that returned from its control loop and _exit(0)'d were the
// SAME EVENT to the supervisor: `active = -1`, no line, nothing to count. ID-P7-1 declines the
// literal 98-site latch translation and asks for this instead, because P6.5's fork-per-session
// already delivers "the next connection is served as usual" (:302) - what was missing is that
// anybody could tell a faulted session from a finished one, which is the half of PH-1 an
// operator, a fuzz arm and a flake triage all actually need.
//
// One function where there were three call sites, so the three cannot drift on what a reap means.
// Returns true when `active` was reaped. `sessionsFaulted` is the SUPERVISOR's lifetime count,
// not this child's: a supervisor that has served twenty sessions can say how many ended badly.
bool ReapActiveSession(pid_t& active, unsigned long& sessionsFaulted) {
if (active <= 0) return false;
int status = 0;
if (::waitpid(active, &status, WNOHANG) != active) return false;
const int reaped = static_cast<int>(active);
active = -1;
// WIFEXITED / WIFSIGNALED / WTERMSIG, the same three questions ServerSpawn.cpp:289 asks of
// the same kind of child - but logged rather than folded into one signed integer, because
// this side has nobody to return the answer to.
if (WIFEXITED(status)) {
const int code = WEXITSTATUS(status);
if (code != 0) ++sessionsFaulted;
// PH-1 (3): a latched session is a named, orderly end - still a fault (counted), and said
// as one so the reap line alone tells it from a crash or a refused bring-up.
WireLogError("MG_Remote server: session pid=%d reaped exit=%d%s sessionsFaulted=%lu",
reaped, code, code == kSessionLatchedExitCode ? " (latched fault)" : "",
sessionsFaulted);
} else if (WIFSIGNALED(status)) {
++sessionsFaulted;
WireLogError("MG_Remote server: session pid=%d reaped signal=%d sessionsFaulted=%lu",
reaped, WTERMSIG(status), sessionsFaulted);
} else {
// Neither exited nor signalled: WUNTRACED/WCONTINUED are not passed, so this is a status
// this build does not understand. Counted as a fault rather than silently ignored.
++sessionsFaulted;
WireLogError("MG_Remote server: session pid=%d reaped status=0x%x sessionsFaulted=%lu",
reaped, status, sessionsFaulted);
}
return true;
}
// The lifetime figure, once, on the way out. Every reap also prints the running total, so a
// supervisor taken down by SIGTERM (which is how the fixtures end it) still leaves the number
// behind - this line is for the exits the supervisor chooses.
void LogSupervisorSummary(unsigned long sessionsFaulted) {
WireLogError("MG_Remote server: supervisor pid=%d shutting down sessionsFaulted=%lu",
static_cast<int>(::getpid()), sessionsFaulted);
}
// PH-7 (5), ID-P7-3, ph-f.md §6.4, CONTRACT-P7 §12. THE TCP SUPERVISOR: AUTHENTICATE, THEN FORK.
//
// Until this package the --serve loop accepted a TCP connection and forked a session child for
// it before a byte had been read; the child read the Hello (10 s budget), checked the wire and
// only then the token. So anybody who could reach the port cost the server a fork per connection
// and a child held for up to 10 s, and an unauthenticated Hello with a wrong fingerprint was
// answered with this build's fingerprint. Now:
//
// - every new connection is PENDING until its first frame is complete. The supervisor reads it
// itself, a few bytes per wakeup, from all pending connections at once (one poll loop - no
// unauthenticated peer can make it wait for another; the one wait left is up to 50 ms for an
// exiting session before an AUTHENTICATED Hello is told Busy), and never a byte past the frame;
// - a pending connection has MOBILEGL_IPC_PREAUTH_MS (default 2000) to complete it, and at most
// MOBILEGL_IPC_PREAUTH_MAX (default 8) are pending at once. The queue is SHARED between
// addresses: when it is full a newcomer displaces the oldest connection of the address holding
// the most slots, and is itself refused Busy only when its own address already holds as many;
// - a Hello is AUTHENTICATED HERE, token first; an unauthenticated one is answered
// Refuse{Authentication} and nothing else. Only an authenticated Hello is forked for, and the
// child is handed the frame it would otherwise have read;
// - a failure (wrong token, malformed first frame, deadline, a silent connection that held its
// slot past kPreAuthProbeGraceMs before it closed or was displaced) is counted against the
// peer's address; after MOBILEGL_IPC_AUTH_BACKOFF_AFTER (default 5) of them that address is refused
// at accept, before a byte is read, for MOBILEGL_IPC_AUTH_BACKOFF_MS doubling per further
// failure up to a minute. An authenticated Hello from the address clears it;
// - a DataBind is routed exactly as PH-7 (4) routed it: to the live session's child over the
// hand-off with the nonce as sideband (the child compares), or refused by name when there is
// no live session - here now, instead of in a child forked to say so.
//
// What is unchanged: one session at a time (an AUTHENTICATED second client is Busy), the child's
// own ValidatePeerHandshake / Accept / BindDataConnection, the hand-off and its refusals, the
// reap lines and sessionsFaulted.
class TcpSupervisor {
public:
using Clock = std::chrono::steady_clock;
// P12 (D5): HOW AN AUTHENTICATED SESSION IS HANDED OFF. `Fork` is the exec'd supervisor's shape
// (a session child per session, crash isolation, D9's eglTerminate isolation). `Thread` is the
// in-process display server's: the session runs on a thread of THIS process, because the window
// it renders into lives here and nowhere else (an ANativeWindow does not survive fork or exec).
// Everything before the hand-off - pre-auth, the backoff, Busy for an authenticated second
// Hello, DataBind routing over the socketpair - is the same code for both. What differs is what
// a separate fd table used to do for free: the thread shape closes neither the listener nor the
// other pending peers (they are the supervisor's, and still in use), keeps the session's end of
// the hand-off (the session closes it), and "reaps" by joining the thread.
enum class Handoff { Fork, Thread };
TcpSupervisor(int listener, const Server::PreAuthKnobs& knobs, unsigned long& sessionsFaulted,
Handoff handoff = Handoff::Fork, const std::atomic<bool>* stop = nullptr)
: m_listener(listener), m_knobs(knobs), m_backoff(knobs), m_sessionsFaulted(sessionsFaulted),
m_handoffShape(handoff), m_stop(stop) {}
~TcpSupervisor() {
// A session thread is never left running behind its supervisor: Run() only returns after
// StopServing joined it, but a listener failure (73) returns from the loop directly.
if (m_sessionThread.joinable()) m_sessionThread.join();
}
// Returns only on a failure of the listener itself (73, as the old loop did) - or, with a stop
// flag (the in-process display server), 0 once the flag is raised and the live session ended.
int Run() {
WireLogError("MG_Remote server: pre-auth deadline=%u ms, at most %u pending, backoff after %u failures "
"from %u ms (0 = off)",
m_knobs.deadlineMs, m_knobs.maxPending, m_knobs.backoffAfter, m_knobs.backoffBaseMs);
std::vector<pollfd> fds;
for (;;) {
if (m_stop != nullptr && m_stop->load(std::memory_order_acquire)) return StopServing();
Reap();
auto now = Clock::now();
// While accepting is paused (out of descriptors, AcceptNew) the listener sits out the
// poll - it stays readable, and would spin the loop - and the pause's end is a wakeup.
const bool acceptPaused = now < m_acceptResumeAt;
fds.clear();
fds.push_back({acceptPaused ? -1 : m_listener, POLLIN, 0});
for (const auto& peer : m_pending) fds.push_back({peer.fd, POLLIN, 0});
// 250 ms is the old accept timeout, i.e. how often a finished child is reaped while
// nothing arrives; a pending deadline that falls sooner shortens it.
std::int64_t timeout = 250;
for (const auto& peer : m_pending)
timeout = std::clamp<std::int64_t>(
std::chrono::duration_cast<std::chrono::milliseconds>(peer.deadline - now).count(), 0, timeout);
if (acceptPaused)
timeout = std::clamp<std::int64_t>(
std::chrono::duration_cast<std::chrono::milliseconds>(m_acceptResumeAt - now).count() + 1, 0,
timeout);
const int polled = ::poll(fds.data(), static_cast<nfds_t>(fds.size()), static_cast<int>(timeout));
if (polled < 0 && errno != EINTR) {
WireLogError("MG_Remote server: supervisor poll failed: %s", std::strerror(errno));
return 73;
}
now = Clock::now();
std::vector<PendingPeer> waiting;
for (std::size_t index = 0; index < m_pending.size(); ++index) {
PendingPeer& peer = m_pending[index];
if (polled > 0 && fds[index + 1].revents != 0) {
switch (peer.frame.Pump(peer.fd)) {
case Step::NeedMore:
break;
case Step::Complete:
m_ready.push_back(std::move(peer));
continue;
case Step::NotAFrame:
// Wrong magic, or a length over 1 MiB: refused on the HEADER, before a
// byte of payload is allocated for.
RefuseAndClose(peer.fd, Protocol::RefuseCode::MalformedHello, Server::kFirstFrameNotAFrame);
NoteFailure(peer.address, "not a control frame");
continue;
case Step::EndedEmpty:
// A port probe - gone within the grace, having sent nothing - cost an
// accept and nothing else, and is not a failure. A connection that HELD
// its slot past the grace and then left without a byte is how one
// address kept every slot taken without ever reaching the deadline,
// so that one counts (fix round; PreAuthGate.h).
::close(peer.fd);
if (now - peer.accepted >= std::chrono::milliseconds(Server::kPreAuthProbeGraceMs))
NoteFailure(peer.address, "held a pre-auth slot and closed without a byte");
continue;
case Step::EndedPartial:
RefuseAndClose(peer.fd, Protocol::RefuseCode::MalformedHello, Server::kFirstFrameTruncated);
NoteFailure(peer.address, "truncated first frame");
continue;
}
}
if (now >= peer.deadline) {
RefuseAndClose(peer.fd, Protocol::RefuseCode::Authentication, Server::kPreAuthDeadline);
NoteFailure(peer.address, "pre-auth deadline");
continue;
}
waiting.push_back(std::move(peer));
}
m_pending.swap(waiting);
for (auto& peer : m_ready) Judge(peer);
m_ready.clear();
if (polled > 0 && (fds[0].revents & (POLLIN | POLLERR | POLLHUP)) != 0) {
const int failed = AcceptNew(now);
if (failed != 0) return failed;
}
}
}
private:
using Step = Server::FirstFrameAssembler::Step;
struct PendingPeer {
int fd = -1;
std::string address;
Clock::time_point accepted{};
Clock::time_point deadline{};
Server::FirstFrameAssembler frame;
};
bool Reap() {
const bool reaped = m_handoffShape == Handoff::Thread ? ReapSessionThread()
: ReapActiveSession(m_active, m_sessionsFaulted);
if (m_active <= 0 && m_handoff >= 0) { ::close(m_handoff); m_handoff = -1; }
return reaped;
}
// P12 (D5): the thread shape's reap - the same line a forked child's reap prints, and the same
// count, then the latch put back for the next session (ResetSessionLatch: the thread took no
// process with it, so the latch it armed and maybe latched is still this process's).
bool ReapSessionThread() {
if (m_active <= 0 || !m_sessionDone.load(std::memory_order_acquire)) return false;
if (m_sessionThread.joinable()) m_sessionThread.join();
const int code = m_sessionExit.load(std::memory_order_acquire);
m_active = -1;
if (code != 0) ++m_sessionsFaulted;
ResetSessionLatch();
WireLogError("MG_Remote server: in-process session #%lu pid=%d reaped exit=%d%s sessionsFaulted=%lu",
m_sessionOrdinal, static_cast<int>(::getpid()), code,
code == kSessionLatchedExitCode ? " (latched fault)" : "", m_sessionsFaulted);
return true;
}
// P12 (D5): the in-process server is stopping. Nobody new is served (every pending peer is told
// so by name), the live session - which reads the same flag each control slice - is waited out
// and reaped, and the supervisor returns 0.
int StopServing() {
for (auto& peer : m_pending) {
if (peer.fd >= 0) RefuseAndClose(peer.fd, Protocol::RefuseCode::Busy, "the server is stopping");
peer.fd = -1;
}
m_pending.clear();
while (m_active > 0) {
if (!Reap()) ::usleep(10000);
}
if (m_handoff >= 0) { ::close(m_handoff); m_handoff = -1; }
WireLogError("MG_Remote server: pid=%d in-process display server stopped", static_cast<int>(::getpid()));
return 0;
}
// exit_group closes files just before waitpid can observe the exit. Allow that small
// scheduling window before deciding whether a session is live - the old loop gave it to every
// connection it accepted while a child existed; this gives it to the one decision that
// depends on the answer: an AUTHENTICATED Hello's Busy (a client reconnecting the moment its
// last session ended must not be told Busy by a zombie). Only a peer holding the token can
// make the loop wait here; a DataBind's routing takes one look (Judge, fix round).
void WaitOutAnExitingSession() {
const auto reapDeadline = Clock::now() + std::chrono::milliseconds(50);
while (m_active > 0 && Clock::now() < reapDeadline) {
if (Reap()) break;
::usleep(1000);
}
}
void NoteFailure(const std::string& address, const char* why) {
const std::uint32_t window = m_backoff.NoteFailure(address, Clock::now());
if (window != 0)
WireLogError("MG_Remote server: %s failed pre-auth %u times (last: %s); refusing it at accept for %u ms",
address.c_str(), m_backoff.Failures(address), why, window);
}
// Accepts everything the listener has, deciding at accept what can be decided without reading.
int AcceptNew(Clock::time_point now) {
for (int burst = 0; burst < 64; ++burst) {
int fd = -1;
const auto accepted = SocketTransport::AcceptOne(m_listener, 0, &fd);
if (accepted == MOBILEGL_ERR_TIMEOUT) return 0;
if (accepted == MOBILEGL_ERR_OUT_OF_MEMORY) {
// f2-auth fix round. Out of descriptors (or memory) is not a dead listener: the
// connection waits in the backlog, and pending connections give descriptors back
// as they are judged or reach their deadline. The first cut returned 73 here, so
// a connection flood against a low RLIMIT_NOFILE (or a large pending cap) took the
// supervisor down. Now accepting pauses for kAcceptPauseMs and the loop goes on.
m_acceptResumeAt = now + std::chrono::milliseconds(kAcceptPauseMs);
WireLogError("MG_Remote server: accept paused for %u ms: out of descriptors or memory with %zu "
"connections awaiting authentication",
kAcceptPauseMs, m_pending.size());
return 0;
}
if (accepted != MOBILEGL_OK) return 73;
std::string address = PeerAddress(fd);
if (const std::uint32_t retry = m_backoff.RetryAfterMs(address, now); retry != 0) {
WireLogError("MG_Remote server: connection from %s refused at accept: authentication backoff, "
"%u ms left", address.c_str(), retry);
RefuseAndClose(fd, Protocol::RefuseCode::Authentication, Server::kAuthBackoffRefusal);
continue;
}
if (m_pending.size() >= m_knobs.maxPending) {
// Full. The queue is shared between addresses (PreAuthGate.h
// ChoosePendingToDisplace): the newcomer takes the busiest address's oldest slot,
// unless its own address is the busiest - then it is the one refused.
std::vector<std::string> holders;
holders.reserve(m_pending.size());
for (const auto& peer : m_pending) holders.push_back(peer.address);
const std::size_t victim = Server::ChoosePendingToDisplace(holders, address);
if (victim >= m_pending.size()) {
WireLogError("MG_Remote server: connection from %s refused at accept: %zu connections are "
"already awaiting authentication", address.c_str(), m_pending.size());
RefuseAndClose(fd, Protocol::RefuseCode::Busy, Server::kPreAuthFull);
continue;
}
PendingPeer displaced = std::move(m_pending[victim]);
m_pending.erase(m_pending.begin() + static_cast<std::ptrdiff_t>(victim));
WireLogError("MG_Remote server: pending connection from %s displaced by one from %s: the pre-auth "
"queue is full and %s holds the most of it", displaced.address.c_str(), address.c_str(),
displaced.address.c_str());
RefuseAndClose(displaced.fd, Protocol::RefuseCode::Busy, Server::kPreAuthDisplaced);
// A displaced connection that had already held its slot past the grace is a silent
// holder like one that closed; otherwise displacement would be a free way out.
if (now - displaced.accepted >= std::chrono::milliseconds(Server::kPreAuthProbeGraceMs))
NoteFailure(displaced.address, "held a pre-auth slot until displaced");
}
PendingPeer peer;
peer.fd = fd;
peer.address = std::move(address);
peer.accepted = now;
peer.deadline = now + std::chrono::milliseconds(m_knobs.deadlineMs);
m_pending.push_back(std::move(peer));
}
return 0;
}
// A complete first frame. Every refusal here is by name; only an authenticated Hello forks.
void Judge(PendingPeer& peer) {
auto connection = std::make_unique<SocketTransport>(peer.fd, -1, TransportRole::Server);
const int fd = peer.fd;
peer.fd = -1; // `connection` owns it now
const auto& payload = peer.frame.Payload();
const auto shape = Server::ClassifyFirstFrame(payload.data(), payload.size());
if (shape == Server::FirstFrameShape::DataBind) {
// PH-7 (4). While a session is live, its data connection goes to its child with the
// nonce it presented (the child compares, once); with none live there is nobody it
// could belong to. Neither is an authentication failure: a data connection left over
// from a session that just ended is a legitimate client's.
std::uint8_t nonce[kDataNonceBytes] = {};
(void)DecodeDataBind(payload, nonce);
// One look, not WaitOutAnExitingSession's 50 ms (fix round): DataBinds are
// unauthenticated and never counted, so waiting for each would let any peer stall this
// loop 50 ms per connection. Nothing needs the wait here - a child that is exiting
// either has cut its hand-off already (the send below fails and is refused by name) or
// refuses what is queued on its way out (ExitBeforeAccept / CloseHandoffRefusingQueued).
Reap();
if (m_active <= 0) {
// StreamLink's frames may already follow the DataBind; read them away so the close
// does not become an RST that discards the refusal.
DrainUnread(fd);
Refuse(*connection, Protocol::RefuseCode::Authentication, "data connection names no live session");
return;
}
// The send is MSG_DONTWAIT and the child cuts its end the moment its own data
// connection is bound (CloseHandoffRefusingQueued), so this either queues the
// descriptor for a child that will read or refuse it, or fails and is refused here.
if (m_handoff >= 0 && FdPassing::SendFd(m_handoff, fd, MobileGLByteSpan{nonce, sizeof(nonce)},
/*dontWait=*/true) == MOBILEGL_OK) {
// The child holds its own descriptor now; ours goes without a shutdown(2), which
// would disconnect the child's too.
connection->CloseLocalCopy();
return;
}
DrainUnread(fd);
Refuse(*connection, Protocol::RefuseCode::Authentication, kHandoffRefused);
return;
}
if (shape != Server::FirstFrameShape::Hello) {
DrainUnread(fd);
Refuse(*connection, Protocol::RefuseCode::MalformedHello, Server::FirstFrameRefusalDetail(shape));
NoteFailure(peer.address, "malformed first frame");
return;
}
const auto* hello = Protocol::GetCtrlEnvelope(payload.data())->msg_as_Hello();
// The token FIRST, and the only answer an unauthenticated peer gets is this one
// (RefuseHandshake: Refuse{Authentication} "token mismatch", no fingerprint, no stamp).
if (AuthenticatePeerToken(*connection, hello->token()) != MOBILEGL_OK) {
// Anything the peer sent after its Hello is read away before the close, so the close
// cannot become an RST that discards the refusal already in flight.
DrainUnread(fd);
WireLogError("MG_Remote server: unauthenticated Hello from %s refused before any session work",
peer.address.c_str());
NoteFailure(peer.address, "token mismatch");
return;
}
m_backoff.NoteSuccess(peer.address);
WaitOutAnExitingSession();
if (m_active > 0) {
// The frame is consumed, so closing cannot RST the refusal away.
Refuse(*connection, Protocol::RefuseCode::Busy, "one session is already active");
return;
}
Fork(std::move(connection), payload);
}
void Fork(std::unique_ptr<SocketTransport> connection, const std::vector<std::uint8_t>& hello) {
int pair[2] = {-1, -1};
if (FdPassing::CreateSocketPair(pair) != MOBILEGL_OK) {
Refuse(*connection, Protocol::RefuseCode::Busy, "could not create the data-connection hand-off");
return;
}
if (m_handoffShape == Handoff::Thread) {
StartSessionThread(std::move(connection), hello, pair);
return;
}
std::fflush(nullptr);
const pid_t supervisor = ::getpid();
const pid_t child = ::fork();
if (child == 0) {
// P12 (D8): the child dies with this supervisor, not after its client has gone.
DieWithSupervisor(supervisor);
// The child owns this one connection and its end of the hand-off. Every OTHER pending
// peer's descriptor is closed here, or the supervisor's refusal of that peer would not
// end its connection while this session lives.
::close(m_listener);
::close(pair[0]);
for (const auto& other : m_pending)
if (other.fd >= 0) ::close(other.fd);
for (const auto& other : m_ready)
if (other.fd >= 0) ::close(other.fd);
const int controlFd = connection->StreamFd();
ExitSessionProcess(RunSession(std::move(connection), hello, HandoffSource(pair[1], controlFd), pair[1],
DataSource::Handoff, 0));
}
if (child < 0) {
::close(pair[0]);
::close(pair[1]);
Refuse(*connection, Protocol::RefuseCode::Busy, "could not create session child");
return;
}
m_active = child;
::close(pair[1]);
m_handoff = pair[0];
connection->CloseLocalCopy();
}
// P12 (D5): THE THREAD HAND-OFF. The session thread owns the connection (moved in) and the
// hand-off's session end (pair[1]; RunSession cuts and closes it when Accept returns); this
// thread keeps pair[0] to route DataBinds, exactly as the fork shape's parent does. There is no
// CloseLocalCopy: nothing was duplicated. `m_active` is this process's pid while the session
// lives - "a session is live" is all the rest of the supervisor asks of it.
void StartSessionThread(std::unique_ptr<SocketTransport> connection, const std::vector<std::uint8_t>& hello,
const int (&pair)[2]) {
if (m_sessionThread.joinable()) m_sessionThread.join(); // reaped already; never live here
const int controlFd = connection->StreamFd();
const int sessionEnd = pair[1];
m_sessionDone.store(false, std::memory_order_release);
m_sessionExit.store(0, std::memory_order_release);
++m_sessionOrdinal;
try {
m_sessionThread = std::thread(
[this, controlFd, sessionEnd, hello, conn = std::move(connection)]() mutable {
const int code = RunSession(std::move(conn), hello, HandoffSource(sessionEnd, controlFd), sessionEnd,
DataSource::Handoff, 0, /*inProcess=*/true);
m_sessionExit.store(code, std::memory_order_release);
m_sessionDone.store(true, std::memory_order_release);
});
} catch (...) {
::close(pair[0]);
::close(pair[1]);
WireLogError("MG_Remote server: could not start the in-process session thread; the connection is "
"closed (it cannot be refused: it moved into the failed thread)");
return;
}
m_active = ::getpid();
m_handoff = pair[0];
WireLogError("MG_Remote server: in-process session #%lu started on a thread (pid=%d)", m_sessionOrdinal,
static_cast<int>(::getpid()));
}
int m_listener;
Server::PreAuthKnobs m_knobs;
Server::AuthBackoff m_backoff;
unsigned long& m_sessionsFaulted;
Handoff m_handoffShape = Handoff::Fork;
const std::atomic<bool>* m_stop = nullptr;
std::thread m_sessionThread;
std::atomic<bool> m_sessionDone{false};
std::atomic<int> m_sessionExit{0};
unsigned long m_sessionOrdinal = 0;
pid_t m_active = -1;
// The supervisor's end of the live child's data-connection hand-off (PH-7 (4)); -1 while no
// session is live. It goes with the child: a reaped session can be handed nothing.
int m_handoff = -1;
std::vector<PendingPeer> m_pending;
std::vector<PendingPeer> m_ready;
// Accepting resumes at this time after accept(2) ran out of descriptors or memory.
static constexpr std::uint32_t kAcceptPauseMs = 100;
Clock::time_point m_acceptResumeAt{};
};
// THE UNIX SHAPE OF THE IN-PROCESS DISPLAY SERVER (P12 D5 extended to unix endpoints). The
// endpoint is an @abstract name or a filesystem path. A client's control AND aux connections
// pair by the nonce each presents first (PairAcceptor, P11 PAIR - never by arrival order) and the
// shm segments' descriptors cross by SCM_RIGHTS, so there is no DataBind to route and no pre-auth
// gate - both are TCP exposure machinery, and a unix peer is local by construction (the forked
// unix supervisor runs without either). Sessions take the TCP in-process shape's thread hand-off:
// a thread per session, up to MOBILEGL_IPC_INPROC_MAX_SESSIONS (default 16) and Refuse{Busy}
// over it, the latch per session, stop by
// g_inProcessStop. P14 S2: THE SESSIONS ARE CONCURRENT - each one owns its ServerSession, its
// ServerLoop and its PipeInputs block through its own ThreadSessionScope (SessionRuntime.h), so a
// session's close, latch or fault reaches no other, and the server's own stop waits for all of
// them rather than for the one.
class UnixInProcessSupervisor {
public:
// P14 S2: MAX SESSIONS AT ONCE. Each live session is one control thread (RunSession) plus its
// own mgl-srv-apply, both carrying their own ServerSession/ServerLoop/PipeInputs block, so the
// cap is a resource limit and not a correctness one. The default is the display server's
// (mobilegl_server_serve_inprocess), which is where this class is used.
static constexpr unsigned kDefaultMaxSessions = 16;
// MOBILEGL_IPC_INPROC_MAX_SESSIONS, capped, 0/unset/invalid = the default. An environment
// knob rather than a new argument to mobilegl_server_serve_inprocess: the embedded ABI has one
// parameter (the endpoint) and the display server passes none of this, exactly as it passes
// none of the transport knobs.
static unsigned MaxSessionsFromEnvironment() {
const char* text = std::getenv("MOBILEGL_IPC_INPROC_MAX_SESSIONS");
if (text == nullptr || text[0] == 0) return kDefaultMaxSessions;
char* end = nullptr;
const long parsed = std::strtol(text, &end, 10);
if (end == text || parsed <= 0) return kDefaultMaxSessions;
return static_cast<unsigned>(std::min<long>(parsed, 256));
}
UnixInProcessSupervisor(int listener, unsigned long& sessionsFaulted,
unsigned maxSessions = kDefaultMaxSessions)
: m_listener(listener), m_pairs(listener), m_sessionsFaulted(sessionsFaulted),
m_maxSessions(maxSessions == 0 ? kDefaultMaxSessions : maxSessions) {}
~UnixInProcessSupervisor() {
// Run() only returns with every session thread joined; a listener failure (73) is the one
// way out with one live, and a session is never left running behind the supervisor.
for (auto& session : m_live) {
if (session->thread.joinable()) session->thread.join();
}
}
int Run() {
for (;;) {
if (g_inProcessStop.load(std::memory_order_acquire)) return StopServing();
Reap();
std::unique_ptr<SocketTransport> control;
const auto accepted = m_pairs.Accept(250, control);
if (accepted == MOBILEGL_ERR_TIMEOUT) continue;
if (accepted != MOBILEGL_OK) {
WireLogError("MG_Remote server: the in-process unix listener failed (rc=%d)",
static_cast<int>(accepted));
return 73;
}
// P14 S2: THE CAP, NOT "ONE AT A TIME". A peer over the limit is refused by the same
// words the forked `--max-sessions` supervisor uses, and is not a latch: the sessions
// already running carry on and the connection is simply closed.
if (m_live.size() >= m_maxSessions) {
RefuseBusy(*control, "the session limit is reached");
continue;
}
StartSessionThread(std::move(control));
}
}
private:
// One live session: its control thread, and the two facts the reap needs from it. The session
// itself (its ServerSession, its apply thread, its PipeInputs block) is owned by RunSession's
// own frame, on that thread - nothing here reaches into it.
struct LiveSession {
std::thread thread;
std::atomic<bool> done{false};
std::atomic<int> exit{0};
unsigned long long ordinal = 0;
};
// The same reap as the TCP shape's ReapSessionThread: join, count faults, reset the latch for
// the next session in this process. Every finished session is reaped, in whatever order they
// finished.
void Reap() {
for (auto session = m_live.begin(); session != m_live.end();) {
LiveSession& live = **session;
if (!live.done.load(std::memory_order_acquire)) {
++session;
continue;
}
if (live.thread.joinable()) live.thread.join();
const int code = live.exit.load(std::memory_order_acquire);
if (code != 0) ++m_sessionsFaulted;
ResetSessionLatch();
WireLogError("MG_Remote server: in-process unix session #%llu pid=%d reaped exit=%d%s "
"sessionsFaulted=%lu (live %zu)",
static_cast<unsigned long long>(live.ordinal),
static_cast<int>(::getpid()), code,
code == kSessionLatchedExitCode ? " (latched fault)" : "", m_sessionsFaulted,
m_live.size() - 1);
session = m_live.erase(session);
}
}
void StartSessionThread(std::unique_ptr<SocketTransport> connection) {
// No hand-off pair and no pre-read Hello: the session reads its own first frame and binds
// its shm segments from the fds the pair's second connection carries.
auto live = std::make_unique<LiveSession>();
live->ordinal = ++m_sessionOrdinal;
try {
live->thread = std::thread([live = live.get(), conn = std::move(connection)]() mutable {
const int code = RunSession(std::move(conn), {}, {}, -1, DataSource::None, 10000,
/*inProcess=*/true);
live->exit.store(code, std::memory_order_release);
live->done.store(true, std::memory_order_release);
});
} catch (...) {
WireLogError("MG_Remote server: could not start the in-process unix session thread; the "
"connection is closed (it cannot be refused: it moved into the failed thread)");
return;
}
m_live.push_back(std::move(live));
WireLogError("MG_Remote server: in-process unix session #%llu started on a thread (pid=%d, "
"%zu live of at most %u; %u accepted in this process)",
static_cast<unsigned long long>(m_sessionOrdinal),
static_cast<int>(::getpid()), m_live.size(), m_maxSessions,
Server::LiveServerSessionCount());
}
int StopServing() {
// P14 S2: EVERY live session, not one. Each reads g_inProcessStop on its own control
// slice, so this is the same orderly end the single-session shape had, N times over.
while (!m_live.empty()) {
Reap();
if (!m_live.empty()) ::usleep(10000);
}
WireLogError("MG_Remote server: pid=%d in-process display server stopped", static_cast<int>(::getpid()));
return 0;
}
int m_listener;
// The connections that have not been paired yet live here between Accept calls.
Server::PairAcceptor m_pairs;
unsigned long& m_sessionsFaulted;
unsigned m_maxSessions;
// P14 S2: every live session, not one. Reaped by Run()'s Reap and by StopServing.
std::vector<std::unique_ptr<LiveSession>> m_live;
unsigned long long m_sessionOrdinal = 0;
};
// The server's environment preconditions, shared by the exec'd supervisor and the in-process
// display server (P12 D5: "same env preconditions as mobilegl_server_main"). 0 when they hold.
int CheckServerEnvironment() {
// The supervisor and every forked session child log under the server role.
// Set it here rather than trusting the launcher to have done so: log role is
// resolved from this env at first use, and a launcher that omits it would
// silently misfile this process's main-thread server lines as the client
// role and never forward them. Done before any logging so the value is cached
// as server and inherited by the fork children. DIAL/scrub stay hard checks.
if (const char* role = std::getenv("MOBILEGL_IPC_ROLE");
!role || std::strcmp(role, "server") != 0) {
::setenv("MOBILEGL_IPC_ROLE", "server", 1);
}
const char* dial = std::getenv("MOBILEGL_IPC_DIAL");
if (!dial || std::strcmp(dial, "no") != 0) {
std::fprintf(stderr, "MG_Remote server: MOBILEGL_IPC_DIAL=no anti-recursion catch (a) missing\n");
return 64;
}
for (const char* name : {"MOBILEGL_TRANSPORT", "MOBILEGL_IPC_SERVER_PATH", "MOBILEGL_IPC_RING_MB", "MOBILEGL_IPC_STAGE_MB"}) {
if (std::getenv(name)) {
std::fprintf(stderr, "MG_Remote server: envp scrub FAILED, catch (b): %s\n", name);
return 65;
}
}
return 0;
}
}
extern "C" __attribute__((visibility("default"))) int mobilegl_server_main(int argc, char** argv) {
if (const int refused = CheckServerEnvironment(); refused != 0) return refused;
std::string endpoint;
bool serve = false;
unsigned long maxSessions = 1;
for (int i = 1; i < argc; ++i) {
const std::string arg(argv[i]);
if (arg == "--serve") serve = true;
else if (arg == "--max-sessions" && i + 1 < argc) {
char* end = nullptr;
const auto count = std::strtoul(argv[++i], &end, 10);
// Opt-in concurrency is only for an offscreen unix supervisor: each client gets
// a process and independent backend state. In-process displays remain singleton.
if (*end || count < 1 || count > 64) return 71;
maxSessions = count;
} else if (endpoint.empty() && arg.compare(0, 2, "--") != 0) endpoint = arg;
else return 71;
}
if (endpoint.empty()) if (const char* value = std::getenv("MOBILEGL_IPC_ENDPOINT")) endpoint = value;
if (endpoint.empty()) return 71;
const bool tcpEndpoint = endpoint.compare(0, 6, "tcp://") == 0;
if (maxSessions > 1 && (!serve || tcpEndpoint)) return 71;
int listener = -1;
if (SocketTransport::Listen(endpoint, &listener) != MOBILEGL_OK) return 72;
WireLogError("MG_Remote server: pid=%d listening on %s", static_cast<int>(::getpid()), endpoint.c_str());
{
// P11 B1 (CONTRACT-P11 B1): the one announcement of the core a dialled-in shared-segment client's
// apply thread will take, on stdout, which the server app reads line by line
// (MobileGLServerService) and its broker hands to the helper - so the helper keeps the client
// off the core THIS server picks rather than a Java re-derivation of the rule.
const char* rule = "";
const auto reserved = static_cast<unsigned long long>(Server::ReservedApplyCoreForThisProcess(&rule));
std::fprintf(stdout, "MG_Remote server: apply core reserved for dialled-in shared-segment clients: 0x%llx (%s)\n",
reserved, rule);
std::fflush(stdout);
WireLogError("MG_Remote server: apply core reserved for dialled-in shared-segment clients: 0x%llx (%s)",
reserved, rule);
}
unsigned long sessionsFaulted = 0;
const auto knobs = Server::PreAuthKnobs::FromEnvironment();
if (tcpEndpoint && serve) {
// PH-7 (5): the TCP supervisor reads and authenticates every first frame before it forks.
TcpSupervisor supervisor(listener, knobs, sessionsFaulted);
const int failed = supervisor.Run();
LogSupervisorSummary(sessionsFaulted);
::close(listener);
return failed;
}
// From here: the unix endpoint (--serve or not), and the single-session TCP shape.
std::vector<pid_t> active;
active.reserve(maxSessions);
const auto reap = [&]() {
bool reaped = false;
for (auto child = active.begin(); child != active.end();) {
if (ReapActiveSession(*child, sessionsFaulted)) {
child = active.erase(child);
reaped = true;
} else {
++child;
}
}
return reaped;
};
// P11 PAIR: a unix client's two connections, paired by the nonce each presents first. The
// connections not yet paired stay in it between calls.
std::unique_ptr<Server::PairAcceptor> pairs;
if (!tcpEndpoint) pairs = std::make_unique<Server::PairAcceptor>(listener);
for (;;) {
reap();
std::unique_ptr<SocketTransport> control;
MobileGLResult accepted = MOBILEGL_ERR_UNSUPPORTED;
if (tcpEndpoint) {
int fd = -1;
accepted = SocketTransport::AcceptOne(listener, 30000, &fd);
if (accepted == MOBILEGL_OK) control = std::make_unique<SocketTransport>(fd, -1, TransportRole::Server);
} else {
accepted = pairs->Accept(serve ? 250 : 30000, control);
}
if (accepted == MOBILEGL_ERR_TIMEOUT && serve) continue;
if (accepted != MOBILEGL_OK) { pairs.reset(); LogSupervisorSummary(sessionsFaulted); ::close(listener); return 73; }
if (!serve) {
// The process IS this one session: whatever else is waiting to be paired is let go of by
// name now, not held for the session's lifetime.
pairs.reset();
if (tcpEndpoint) {
// The listener stays open until this session's data connection has arrived on
// it; RunSession closes it the moment Accept returns. The process IS the session,
// so there is no fork to spare; the Hello is still read within the pre-auth
// deadline and the token is still asked first.
const int controlFd = control->StreamFd();
ExitSessionProcess(RunSession(std::move(control), {}, ListenerSource(listener, controlFd), listener,
DataSource::Listener, knobs.deadlineMs));
}
::close(listener);
if (endpoint[0] != '@') ::unlink(endpoint.c_str());
ExitSessionProcess(RunSession(std::move(control), {}, {}, -1, DataSource::None, kPairedUnixHelloWaitMs));
}
reap();
// exit_group closes files just before waitpid can observe the exit.
// Allow that small scheduling window; a live peer remains Busy.
const auto reapDeadline = std::chrono::steady_clock::now() + std::chrono::milliseconds(50);
while (active.size() >= maxSessions && std::chrono::steady_clock::now() < reapDeadline) {
if (reap()) break;
::usleep(1000);
}
if (active.size() >= maxSessions) {
RefuseBusy(*control, maxSessions == 1 ? "one session is already active" : "the session limit is reached");
continue;
}
std::fflush(nullptr);
const pid_t supervisor = ::getpid();
const pid_t child = ::fork();
if (child == 0) {
// P12 (D8): the unix `--serve` child dies with its supervisor too.
DieWithSupervisor(supervisor);
::close(listener);
// Every other waiting connection is the supervisor's: closed here without a word, or the
// supervisor's refusal of one would not end it while this session lives (TcpSupervisor's
// fork does the same with its pending peers).
if (pairs) pairs->CloseInForkedChild();
ExitSessionProcess(RunSession(std::move(control), {}, {}, -1, DataSource::None, kPairedUnixHelloWaitMs));
}
if (child < 0) {
RefuseBusy(*control, "could not create session child");
continue;
}
active.push_back(child);
control->CloseLocalCopy();
}
LogSupervisorSummary(sessionsFaulted);
::close(listener);
if (endpoint[0] != '@' && endpoint.compare(0, 6, "tcp://") != 0) ::unlink(endpoint.c_str());
return 0;
}
// P12 (on-screen server window), D5. See InProcessServer.h for the contract.
extern "C" __attribute__((visibility("default"))) int mobilegl_server_serve_inprocess(const char* endpoint) {
if (const int refused = CheckServerEnvironment(); refused != 0) return refused;
if (endpoint == nullptr || endpoint[0] == '\0') {
WireLogError("MG_Remote server: the in-process display server needs an endpoint (tcp://, "
"@abstract or a filesystem path)");
return 71;
}
// tcp:// takes the TCP supervisor's thread hand-off; anything else is a unix endpoint
// (@abstract name or filesystem path), taken by the unix supervisor with the same threads.
const bool tcpEndpoint = std::strncmp(endpoint, "tcp://", 6) == 0;
bool idle = false;
if (!g_inProcessServing.compare_exchange_strong(idle, true, std::memory_order_acq_rel)) {
WireLogError("MG_Remote server: an in-process display server is already serving in this process; "
"refusing a second one on %s", endpoint);
return 74;
}
// The stop flag is NOT cleared here: a stop asked for before this thread got going still
// stops it. It is cleared when serve returns, for the next call.
// D8: THE LISTEN RETRIES FOR UP TO ~5 s. The previous server on this port - the exec'd supervisor
// the Activity just stopped, or this process's own previous run - may still be dying, and its
// listener with it. Only a failed bind/listen is retried; a refusal of the configuration (a short
// token, a non-loopback listen without one) is not going to get better.
int listener = -1;
const auto listenDeadline = std::chrono::steady_clock::now() + std::chrono::milliseconds(5000);
for (;;) {
const MobileGLResult listened = SocketTransport::Listen(endpoint, &listener);
if (listened == MOBILEGL_OK) break;
if (listened != MOBILEGL_ERR_UNSUPPORTED || g_inProcessStop.load(std::memory_order_acquire) ||
std::chrono::steady_clock::now() >= listenDeadline) {
WireLogError("MG_Remote server: the in-process display server could not listen on %s (rc=%d)", endpoint,
static_cast<int>(listened));
g_inProcessStop.store(false, std::memory_order_release);
g_inProcessServing.store(false, std::memory_order_release);
return 72;
}
std::this_thread::sleep_for(std::chrono::milliseconds(250));
}
// THE READINESS LINE, the supervisor's own words plus which shape this is.
WireLogError("MG_Remote server: pid=%d listening on %s (in-process display server, display %s)",
static_cast<int>(::getpid()), endpoint,
Server::ServerDisplayInstance().HasDisplay() ? "installed" : "NOT installed - offscreen only");
unsigned long sessionsFaulted = 0;
int result = 0;
if (tcpEndpoint) {
TcpSupervisor supervisor(listener, Server::PreAuthKnobs::FromEnvironment(), sessionsFaulted,
TcpSupervisor::Handoff::Thread, &g_inProcessStop);
result = supervisor.Run();
} else {
UnixInProcessSupervisor supervisor(listener, sessionsFaulted,
UnixInProcessSupervisor::MaxSessionsFromEnvironment());
result = supervisor.Run();
}
LogSupervisorSummary(sessionsFaulted);
::close(listener);
// A filesystem unix endpoint leaves a node behind; an abstract name has none.
if (!tcpEndpoint && endpoint[0] != '@') ::unlink(endpoint);
g_inProcessStop.store(false, std::memory_order_release);
g_inProcessServing.store(false, std::memory_order_release);
return result;
}
extern "C" __attribute__((visibility("default"))) void mobilegl_server_stop_inprocess(void) {
g_inProcessStop.store(true, std::memory_order_release);
// A session thread waiting for the display's window (a ServerOwned creation) stops waiting.
Server::ServerDisplayInstance().Interrupt();
}