mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
22 lines
780 B
C++
22 lines
780 B
C++
#pragma once
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#include <Includes.h>
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#include <MG_Backend/Backends.h>
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namespace MobileGL {
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namespace MG_Config {
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inline const String ProjectName = "MobileGL";
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inline const String CoreName = "MobileGL Core";
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inline const String CoreVendor = "MobileGL-Dev";
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inline const Version CoreVersion = {1, 0, 0, "-Dev"};
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extern UniquePtr<RendererInfo> RendererInfoPtr;
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namespace Backend {
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#define MOBILEGL_BACKEND MOBILEGL_BACKEND_TYPE_DIRECT_GLES
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namespace Diligent {
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inline const MG_Backend::Diligent::SpecificBackendType SpecificBackend =
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MG_Backend::Diligent::SpecificBackendType::Vulkan;
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}
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} // namespace Backend
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} // namespace MG_Config
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} // namespace MobileGL
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