Files
MobileGL/MobileGL/Config.h
T

22 lines
780 B
C++

#pragma once
#include <Includes.h>
#include <MG_Backend/Backends.h>
namespace MobileGL {
namespace MG_Config {
inline const String ProjectName = "MobileGL";
inline const String CoreName = "MobileGL Core";
inline const String CoreVendor = "MobileGL-Dev";
inline const Version CoreVersion = {1, 0, 0, "-Dev"};
extern UniquePtr<RendererInfo> RendererInfoPtr;
namespace Backend {
#define MOBILEGL_BACKEND MOBILEGL_BACKEND_TYPE_DIRECT_GLES
namespace Diligent {
inline const MG_Backend::Diligent::SpecificBackendType SpecificBackend =
MG_Backend::Diligent::SpecificBackendType::Vulkan;
}
} // namespace Backend
} // namespace MG_Config
} // namespace MobileGL