mirror of
https://github.com/MobileGL-Dev/MobileGL
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2128 lines
130 KiB
C++
2128 lines
130 KiB
C++
// MobileGL - MobileGL/MG_Pipe/PipeApply.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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// The in-process applier (PipeApply.h). Compiled only under MOBILEGL_PIPE_PUSH.
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//
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// This is the one .cpp under MG_Pipe/ that reaches UP to MG_Backend/MGPipe/PipeInputs.h,
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// and that is the point: under split it becomes the server, and the server is where the
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// working state lives. Nothing in MG_Pipe's HEADERS reaches it, so purity gate A
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// (MGPipeValueTypes.h's include closure) is untouched.
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#include <MG_Pipe/PipeApply.h>
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#include <MG_Backend/MGPipe/PipeInputs.h>
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#include <algorithm>
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#include <cmath>
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#include <cstdlib>
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#include <cstring>
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#include <utility>
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// THE VERDICT OF EVERY TRIP WIRE IN THIS FILE, IN ONE PLACE.
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//
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// MOBILEGL_ASSERT is inert at INFO (Defines.h), which is the level every P2 gate builds at,
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// so nothing below is left to an assertion. A poison or verify build stops the process; a
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// shipped push build logs at error level and carries on from a DEFINED state, and the
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// applier counts the divergence so a unit case can see the wire fire there too. Only the
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// poison/verify arm writes the "Fatal{...}" marker G4 greps the retrace logs for.
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#if MOBILEGL_PIPE_POISON || MOBILEGL_PIPE_VERIFY
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#define MGP_TRIP_WIRE_TAG(name) "Fatal{" name "}"
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#define MGP_TRIP_WIRE_REPORT(...) \
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do { \
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MGLOG_F(__VA_ARGS__); \
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std::abort(); \
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} while (0)
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#else
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#define MGP_TRIP_WIRE_TAG(name) name
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#define MGP_TRIP_WIRE_REPORT(...) MGLOG_E(__VA_ARGS__)
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#endif
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// The 25 capabilities whose storage is a plain `<Name>Enabled` bool. Written ONCE and used
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// twice - once for the switch arms of DeriveCapability and once for the chunk set that guards
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// the capability walk - so the two cannot drift apart. The three P2 gave storage to
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// (DepthClamp, FramebufferSrgb, TextureCubeMapSeamless) are in the list like any other; the
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// three that are NOT are Blend (BlendStates[i].Enabled), ScissorTest (a 16-bit mask) and the
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// eight ClipDistances (an 8-bit mask), each handled by name below.
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#define MGP_PLAIN_CAPABILITY_LIST(X) \
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X(ColorLogicOp) \
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X(DebugOutput) \
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X(DebugOutputSynchronous) \
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X(DepthClamp) \
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X(DepthTest) \
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X(CullFace) \
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X(Dither) \
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X(FramebufferSrgb) \
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X(LineSmooth) \
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X(Multisample) \
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X(PolygonOffsetFill) \
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X(PolygonOffsetLine) \
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X(PolygonOffsetPoint) \
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X(PolygonSmooth) \
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X(PrimitiveRestart) \
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X(PrimitiveRestartFixedIndex) \
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X(RasterizerDiscard) \
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X(SampleAlphaToCoverage) \
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X(SampleAlphaToOne) \
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X(SampleCoverage) \
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X(SampleMask) \
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X(SampleShading) \
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X(StencilTest) \
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X(TextureCubeMapSeamless) \
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X(ProgramPointSize)
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namespace MobileGL::MG_Pipe {
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namespace {
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// ----------------------------------------------------------------------------
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// WHICH CHUNKS EACH DERIVATION READS.
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//
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// The derivation is called after every scatter, and a scatter usually moves ONE
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// chunk: a per-frame glViewport sends dynamic chunk D0 and nothing else (D8). So the
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// three wide loops and the 35-arm capability switch are guarded by the chunks whose
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// bytes they read, and a scatter that did not touch those bytes does not pay for them.
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//
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// Nothing here is hand-mapped. Every constant is
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// MGPipeRenderStateChunkBitsCovering(offsetof(member), sizeof(member)) over the
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// members the guarded block actually reads, so the ONLY claim a reader has to check
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// is "does this block read anything else?" - and a boundary move re-computes the
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// guards rather than invalidating them.
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// ----------------------------------------------------------------------------
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using RSP = RenderStateParameters;
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#define MGP_CHUNKS_OF(member) MGPipeRenderStateChunkBitsCovering(offsetof(RSP, member), sizeof(RSP::member))
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// The per-draw-buffer loop reads BlendStates (equations, factors, Enabled) and
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// ColorMasks, and nothing else.
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constexpr Uint32 kChunksBlendLoop = MGP_CHUNKS_OF(BlendStates) | MGP_CHUNKS_OF(ColorMasks);
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// m_viewportIndexed[16] and the rounded m_viewport both read Viewports, and nothing else.
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constexpr Uint32 kChunksViewportLoop = MGP_CHUNKS_OF(Viewports);
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constexpr Uint32 kChunksDepthRangeLoop = MGP_CHUNKS_OF(DepthRanges);
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constexpr Uint32 kChunksScissorEnableLoop = MGP_CHUNKS_OF(ScissorTestEnabledMask);
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// DeriveCapability's sources: the 25 plain bools, plus the three masks/arrays the
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// three special arms read.
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#define MGP_CAPABILITY_CHUNKS(capability) | MGP_CHUNKS_OF(capability##Enabled)
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constexpr Uint32 kChunksCapabilityWalk = MGP_CHUNKS_OF(BlendStates) |
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MGP_CHUNKS_OF(ScissorTestEnabledMask) |
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MGP_CHUNKS_OF(ClipDistanceEnabledMask)
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MGP_PLAIN_CAPABILITY_LIST(MGP_CAPABILITY_CHUNKS);
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#undef MGP_CAPABILITY_CHUNKS
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// The patch trio's chunk, which is what arms the set_patch_state trip wire: the
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// question that wire asks is whether the chunk-P0 bytes in the working block are the
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// APPLIER'S, and only a scatter puts them there.
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constexpr Uint32 kChunksPatchTrio = MGP_CHUNKS_OF(PatchVertices) |
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MGP_CHUNKS_OF(PatchDefaultOuterLevel) |
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MGP_CHUNKS_OF(PatchDefaultInnerLevel);
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// Which chunks ONE capability's answer is read out of - the same sources
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// DeriveCapability reads, written from the same list so the two cannot drift. This is
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// what arms the residual trip wire PER CAPABILITY: a bind alone owns the pipeline
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// half, and the eight ClipDistances are answered from ClipDistanceEnabledMask in
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// DYNAMIC chunk D7, so between a bind and the first set_dynamic_state exactly those
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// eight are unanswerable and the other 27 are not.
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constexpr Uint32 CapabilitySourceChunks(CapabilityInput cap) {
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#define MGP_CAPABILITY_SOURCE(capability) \
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case CapabilityInput::capability: \
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return MGP_CHUNKS_OF(capability##Enabled);
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switch (cap) {
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MGP_PLAIN_CAPABILITY_LIST(MGP_CAPABILITY_SOURCE)
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case CapabilityInput::Blend:
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return MGP_CHUNKS_OF(BlendStates);
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case CapabilityInput::ScissorTest:
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return MGP_CHUNKS_OF(ScissorTestEnabledMask);
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case CapabilityInput::ClipDistance0:
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case CapabilityInput::ClipDistance1:
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case CapabilityInput::ClipDistance2:
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case CapabilityInput::ClipDistance3:
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case CapabilityInput::ClipDistance4:
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case CapabilityInput::ClipDistance5:
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case CapabilityInput::ClipDistance6:
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case CapabilityInput::ClipDistance7:
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return MGP_CHUNKS_OF(ClipDistanceEnabledMask);
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// A capability with no storage cannot be answered from any byte, and
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// DeriveCapability says so with a compile-time false. Demanding the whole table
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// keeps such a value out of the comparison until every chunk is owned, which is
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// the conservative direction: a wire that cannot be answered must not fire.
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default:
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return kMGPipeAllGlobalChunks;
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}
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#undef MGP_CAPABILITY_SOURCE
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}
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// The scalar copies are left unguarded on purpose: they are ~20 stores and two
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// 28-byte struct copies, so guarding each would cost more branches than it saves
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// stores - and an unguarded copy cannot go stale, which keeps the risk of the scoping
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// confined to the four guards above.
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#undef MGP_CHUNKS_OF
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} // namespace
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// The applier's door into PipeInputs' storage, the write-side twin of PipeFill.cpp's
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// MGPipeFillAccess. It does NOT stamp the poison generations: a stamp says "the filler
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// published this field for THIS verb", and that statement belongs to the walk that
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// called the applier, not to the applier - MG_Impl/Pipe/PipeFill.cpp stamps what it
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// emitted, exactly as it stamps what it copied.
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struct MGPipeApplyAccess {
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static RenderStateParameters& RenderState(PipeInputs& inputs) { return inputs.m_renderState; }
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static PixelStoreParameters& PackState(PipeInputs& inputs) { return inputs.m_pixelStore[0]; }
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static Bool* Capabilities(PipeInputs& inputs) { return inputs.m_capability; }
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static PipeInputs::CurrentVertexAttributeValue* VertexAttribDefaults(PipeInputs& inputs) {
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return inputs.m_currentVertexAttribute;
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}
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static void SetRenderStateVersions(PipeInputs& inputs, Uint parameters, Uint pipeline) {
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inputs.m_renderStateParametersVersion = parameters;
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inputs.m_pipelineStateVersion = pipeline;
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}
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static void SetRenderStateParametersVersion(PipeInputs& inputs, Uint parameters) {
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inputs.m_renderStateParametersVersion = parameters;
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}
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static void SetPatchState(PipeInputs& inputs, Uint vertices, const FloatVec4& outer,
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const FloatVec2& inner) {
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inputs.m_patchVertices = vertices;
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inputs.m_patchDefaultOuterLevel = outer;
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inputs.m_patchDefaultInnerLevel = inner;
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}
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// ----------------------------------------------------------------------------
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// D5: the 29 PipeInputs fields that are PURE FUNCTIONS of RenderStateParameters.
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//
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// Once bind_render_state / set_dynamic_state have assembled the working block,
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// copying these out of GLContext a second time would be exactly the per-verb pull
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// P2 exists to remove - so the applier DERIVES them instead. Each line below is a
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// transcription of the RenderState getter of the same name (RenderState.cpp);
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// GLContext's accessors are one-line forwards to those, so this block and the pull
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// path answer the same question from the same bytes.
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//
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// This departs from P1 brief D4's "no derivation logic is re-implemented in
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// PipeInputs", deliberately and with a guard: MOBILEGL_PIPE_VERIFY's compare-at-read
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// re-reads every one of these from the live context AT EVERY BACKEND READ and
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// compares field-wise, so a transcription error is caught on the first draw that
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// reads it. RenderStateSpansTest.DerivationMatchesTheFrontendGetters walks every
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// setter and checks all 29 against GLContext on top of that.
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// ----------------------------------------------------------------------------
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// RenderState::IsCapabilityEnabled, transcribed against the assembled block. One of
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// the two derivations that is not a field copy, and the reason D3's three storage
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// holes had to close FIRST: before P2, DepthClamp, FramebufferSrgb and
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// TextureCubeMapSeamless fell to `default: return false` and this could not have
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// been written at all.
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static Bool DeriveCapability(const RenderStateParameters& p, CapabilityInput cap) {
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#define MGP_DERIVE_CAPABILITY(capability) \
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case CapabilityInput::capability: \
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return p.capability##Enabled;
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switch (cap) {
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MGP_PLAIN_CAPABILITY_LIST(MGP_DERIVE_CAPABILITY)
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// The non-indexed query of an INDEXED capability answers for index 0
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// (GL 4.6 core 22.1) - RenderState.cpp says it in the same words.
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case CapabilityInput::Blend:
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return p.BlendStates[0].Enabled;
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case CapabilityInput::ScissorTest:
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return (p.ScissorTestEnabledMask & 1u) != 0;
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// CapabilityInput lists ClipDistance0..7 contiguously, so the subtraction below
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// is in range for exactly the eight values that reach here - RenderState.cpp's
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// file-local ClipDistanceBit is the same expression.
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case CapabilityInput::ClipDistance0:
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case CapabilityInput::ClipDistance1:
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case CapabilityInput::ClipDistance2:
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case CapabilityInput::ClipDistance3:
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case CapabilityInput::ClipDistance4:
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case CapabilityInput::ClipDistance5:
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case CapabilityInput::ClipDistance6:
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case CapabilityInput::ClipDistance7:
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return (p.ClipDistanceEnabledMask &
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(1u << (static_cast<Uint>(cap) - static_cast<Uint>(CapabilityInput::ClipDistance0)))) != 0;
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default:
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return false;
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}
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#undef MGP_DERIVE_CAPABILITY
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}
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// `chunkBits` names the GLOBAL chunks the scatter that called this actually moved;
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// kMGPipeAllGlobalChunks is the whole-block form. See the guard constants at the top
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// of this file for why the four wide walks are scoped and the scalars are not.
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static void DeriveRenderStateFields(PipeInputs& inputs, Uint32 chunkBits) {
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const RenderStateParameters& p = inputs.m_renderState;
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// Per draw buffer: GetBlendEquationIndexed, GetBlendFuncIndexed,
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// GetColorMaskIndexed and IsCapabilityEnabledIndexed(Blend).
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if ((chunkBits & kChunksBlendLoop) != 0) {
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for (Uint i = 0; i < kMGMaxDrawBuffers; ++i) {
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const PerBufferBlendState& blend = p.BlendStates[i];
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inputs.m_blendEquation[i][0] = blend.ColorEquation;
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inputs.m_blendEquation[i][1] = blend.AlphaEquation;
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inputs.m_blendFunc[i][0] = blend.SrcFactorRGB;
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inputs.m_blendFunc[i][1] = blend.DstFactorRGB;
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inputs.m_blendFunc[i][2] = blend.SrcFactorAlpha;
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inputs.m_blendFunc[i][3] = blend.DstFactorAlpha;
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inputs.m_colorMask[i] = p.ColorMasks[i];
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inputs.m_capabilityIndexed.Blend[i] = blend.Enabled;
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}
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}
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// GetViewportIndexed, and GetViewport: viewport 0 ROUNDED - the other derivation
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// that is not a field copy. glGetIntegerv on floating-point state rounds to
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// nearest (GL 4.6 core 22.2), and truncating a 63.5-wide viewport would also hand
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// the backends a rectangle one pixel short of what was asked for. std::lround,
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// exactly as RenderState::GetViewport does it.
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if ((chunkBits & kChunksViewportLoop) != 0) {
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for (Uint i = 0; i < PipeInputs::kMaxViewports; ++i) {
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inputs.m_viewportIndexed[i] = p.Viewports[i];
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}
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const FloatVec4& viewport = p.Viewports[0];
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inputs.m_viewport =
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IntVec4(static_cast<Int>(std::lround(viewport.x())), static_cast<Int>(std::lround(viewport.y())),
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static_cast<Int>(std::lround(viewport.z())), static_cast<Int>(std::lround(viewport.w())));
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}
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// GetDepthRangeIndexed. Its own chunk (D2) - a glClearColor moves that chunk and
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// a glViewport does not, so it cannot ride with the viewports.
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if ((chunkBits & kChunksDepthRangeLoop) != 0) {
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for (Uint i = 0; i < PipeInputs::kMaxViewports; ++i) {
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inputs.m_depthRange[i] = p.DepthRanges[i];
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}
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}
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// IsCapabilityEnabledIndexed(ScissorTest): 16 bits of one pipeline word.
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if ((chunkBits & kChunksScissorEnableLoop) != 0) {
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for (Uint i = 0; i < PipeInputs::kMaxViewports; ++i) {
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inputs.m_capabilityIndexed.ScissorTest[i] = (p.ScissorTestEnabledMask & (1u << i)) != 0;
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}
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}
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// The scalar copies, in the order MGP_COVERAGE_EMITTED_LIST names them.
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inputs.m_blendColor = p.BlendColor;
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inputs.m_clampReadColor = p.ClampReadColor;
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inputs.m_clearColor = p.ClearColor;
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inputs.m_clearDepth = p.ClearDepth;
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inputs.m_clearStencil = p.ClearStencil;
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inputs.m_cullFaceMode = p.CullFaceModeSetting;
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inputs.m_depthFunc = p.DepthFunc;
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inputs.m_depthMask = p.DepthMask;
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inputs.m_lineWidth = p.LineWidth;
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inputs.m_logicOp = p.LogicOp;
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inputs.m_minSampleShadingValue = p.MinSampleShadingValue;
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inputs.m_patchDefaultInnerLevel = p.PatchDefaultInnerLevel;
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inputs.m_patchDefaultOuterLevel = p.PatchDefaultOuterLevel;
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inputs.m_patchVertices = p.PatchVertices;
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inputs.m_polygonModeFront = p.PolygonModeFront;
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inputs.m_polygonOffsetFactor = p.PolygonOffsetFactor;
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inputs.m_polygonOffsetUnits = p.PolygonOffsetUnits;
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inputs.m_primitiveRestartIndex = p.PrimitiveRestartIndex;
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inputs.m_provokingVertexMode = p.ProvokingVertexModeSetting;
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// GetScissorBox answers for rectangle 0, like GetViewport - but WITHOUT any
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// rounding, because the scissor rectangle is integer state to begin with.
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inputs.m_scissorBox = p.ScissorBoxes[0];
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// GetStencilState: Front is index 0 and Back is index 1 on both sides
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// (RenderState.cpp's GetStencilFaceIndex and PipeInputs::GetStencilState agree),
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// so the two faces copy straight across.
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for (SizeT face = 0; face < PipeInputs::kStencilFaceCount; ++face) {
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inputs.m_stencil[face] = p.StencilStates[face];
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}
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// The 35-arm switch, dispatched 35 times. The widest single thing the derivation
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// does, and the one a per-frame glViewport most obviously must not pay for.
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if ((chunkBits & kChunksCapabilityWalk) != 0) {
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for (SizeT i = 0; i < PipeInputs::kCapabilityCount; ++i) {
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inputs.m_capability[i] = DeriveCapability(p, static_cast<CapabilityInput>(i));
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}
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}
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}
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};
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namespace {
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// CapabilityInput in enum order, so the residual block's bit i and this name agree by
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// construction. The static_assert below is what makes a capability added to the enum
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// without a name here a build break rather than an "<unknown>" in a Fatal line.
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constexpr const char* kCapabilityNames[] = {
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"Blend",
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"ClipDistance0",
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"ClipDistance1",
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"ClipDistance2",
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"ClipDistance3",
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"ClipDistance4",
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"ClipDistance5",
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"ClipDistance6",
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"ClipDistance7",
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"ColorLogicOp",
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"CullFace",
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"DebugOutput",
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"DebugOutputSynchronous",
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"DepthClamp",
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"DepthTest",
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"Dither",
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"FramebufferSrgb",
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"LineSmooth",
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"Multisample",
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"PolygonOffsetFill",
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"PolygonOffsetLine",
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"PolygonOffsetPoint",
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"PolygonSmooth",
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"PrimitiveRestart",
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"PrimitiveRestartFixedIndex",
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"RasterizerDiscard",
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"SampleAlphaToCoverage",
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"SampleAlphaToOne",
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"SampleCoverage",
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"SampleShading",
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"SampleMask",
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"ScissorTest",
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"StencilTest",
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"TextureCubeMapSeamless",
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"ProgramPointSize",
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};
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constexpr SizeT kCapabilityCount = static_cast<SizeT>(CapabilityInput::CapabilityInputCount);
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static_assert(sizeof(kCapabilityNames) / sizeof(kCapabilityNames[0]) == kCapabilityCount,
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"CapabilityInput gained a value; name it here or the residual trip wire "
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"cannot say which capability diverged");
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static_assert(kCapabilityCount <= 64,
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"ResidualValueBlock::CapabilityBits is a Uint64; 35 bits fit, 65 would not");
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// A REFERENCE TO A NEVER-DESTROYED BLOCK, for MGPipeSlots()' reason
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// (MG_Impl/Pipe/SlotAllocator.cpp): resource_destroy and delete_vertex_elements are
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// raised from ~BufferObject / ~VertexArrayObject, and those objects are released by
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// exit handlers that run after this translation unit's own globals are gone.
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MGPipeApplierState& g_applier = *new MGPipeApplierState{};
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// The installed handle-shaped resource table. Null until a backend registers one,
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// which is what makes the client half landable on its own: with nothing here every
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// frontend dispatch falls through to the op table this one replaces, and the tree
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// behaves exactly as it did.
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const MGPipeResourceOps* g_resourceOps = nullptr;
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|
|
MGPipeRenderStateCsoRecord* FindCso(MGPipeHandle handle) {
|
|
if (handle.Slot >= g_applier.RenderStateCsos.size()) return nullptr;
|
|
MGPipeRenderStateCsoRecord& record = g_applier.RenderStateCsos[handle.Slot];
|
|
if (!record.Live || record.Gen != handle.Gen) return nullptr;
|
|
return &record;
|
|
}
|
|
|
|
constexpr Uint32 kAllPipelineChunks =
|
|
static_cast<Uint32>((Uint64{1} << kMGPipePipelineChunkCount) - 1);
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// P3a: resolving a handle, growing a slot table, and the bounds gate.
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// Grows a slot-indexed record table so `slot` is in it, or returns NULL when the slot
|
|
// is outside the table's bound. Slot spaces are DENSE per kind - the allocator is a
|
|
// free list plus a high-water mark - which is exactly why the server's object table is
|
|
// an array a handle indexes rather than a map, and why this grows only when a new
|
|
// high-water mark arrives.
|
|
//
|
|
// AND WHY IT IS BOUNDED. `slot` is a client-supplied Uint32 that arrives in a payload,
|
|
// and this is the one number in the family that reaches an ALLOCATOR: unbounded, a
|
|
// corrupt 0xFFFFFFFE asks for a four-billion-entry vector from inside the same commit
|
|
// that polices Blob.Size, the destination range, Level, RegionCount and Start + Count.
|
|
// The bounds are kMGPipeMax{Resource,VertexElements}Slots (PipeApply.h) and a slot at
|
|
// or above one is the callers' Fatal{ProtocolCorruption}, with the identity in the
|
|
// line like its siblings - never a resize.
|
|
template <class Record>
|
|
Record* RecordAt(Vector<Record>& records, Uint32 slot, Uint32 slotLimit) {
|
|
if (slot >= slotLimit) return nullptr;
|
|
if (slot >= records.size()) records.resize(static_cast<SizeT>(slot) + 1);
|
|
return &records[slot];
|
|
}
|
|
|
|
// Null means "this applier does not have that resource": an out-of-range slot, a slot
|
|
// that is not live, or a handle whose generation has moved on because the slot was
|
|
// recycled under it. FindCso above is the same three questions for the CSO store.
|
|
MGPipeResourceRecord* FindResource(MGPipeHandle res) {
|
|
if (res.Slot >= g_applier.Resources.size()) return nullptr;
|
|
MGPipeResourceRecord& record = g_applier.Resources[res.Slot];
|
|
if (!record.Live || record.Gen != res.Gen) return nullptr;
|
|
return &record;
|
|
}
|
|
|
|
MGPipeVertexElementsRecord* FindVertexElements(MGPipeHandle cso) {
|
|
if (cso.Slot >= g_applier.VertexElementsCsos.size()) return nullptr;
|
|
MGPipeVertexElementsRecord& record = g_applier.VertexElementsCsos[cso.Slot];
|
|
if (!record.Live || record.Gen != cso.Gen) return nullptr;
|
|
return &record;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// P4a: THE SAME THREE QUESTIONS, ASKED OF A TABLE RATHER THAN OF THE ONE TABLE.
|
|
//
|
|
// The slot spaces of kinds Buffer, Texture and Renderbuffer are INDEPENDENT - the
|
|
// allocator is per kind - so three different live objects can hold slot 7 at once and
|
|
// one slot-indexed table would alias all three onto one record. The record TYPE is
|
|
// shared, because the descriptor is one discriminated descriptor; only the table is
|
|
// per kind, and choosing it is what the two selectors below do.
|
|
// ----------------------------------------------------------------------------
|
|
template <class Record>
|
|
Record* FindIn(Vector<Record>& records, MGPipeHandle handle) {
|
|
if (handle.Slot >= records.size()) return nullptr;
|
|
Record& record = records[handle.Slot];
|
|
if (!record.Live || record.Gen != handle.Gen) return nullptr;
|
|
return &record;
|
|
}
|
|
|
|
// Null means "this is not a resource target this catalogue names", which is a corrupt
|
|
// descriptor rather than an unknown object: acting on the wrong table would create,
|
|
// respecify or destroy an unrelated LIVE object that happens to hold the same slot in
|
|
// another kind's space, and that is the "act outside its own storage" class.
|
|
Vector<MGPipeResourceRecord>* ResourceTableForTarget(Uint8 target) {
|
|
if (target == kMGPipeResourceTargetBuffer) return &g_applier.Resources;
|
|
if (target == static_cast<Uint8>(MGPipeResourceTarget::Renderbuffer)) {
|
|
return &g_applier.RenderbufferResources;
|
|
}
|
|
if (target < static_cast<Uint8>(MGPipeResourceTarget::Count)) {
|
|
// Every remaining enumerator is a texture target, and they share one table
|
|
// because they share one kind: MGPipeKind::Texture. Tex1D..TexCubeArray,
|
|
// Tex2DMS/MSArray, TexBuffer and TexRect are all one slot space.
|
|
return &g_applier.TextureResources;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
// resource_destroy carries no descriptor, so its discriminator is the handle's KIND.
|
|
Vector<MGPipeResourceRecord>* ResourceTableForKind(Uint32 kind) {
|
|
switch (static_cast<MGPipeKind>(kind)) {
|
|
case MGPipeKind::Buffer:
|
|
return &g_applier.Resources;
|
|
case MGPipeKind::Texture:
|
|
return &g_applier.TextureResources;
|
|
case MGPipeKind::Renderbuffer:
|
|
return &g_applier.RenderbufferResources;
|
|
default:
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
// A sub-data record's own discriminator, and it is DELIBERATELY NOT the table selector
|
|
// above: MGPSubData::Target is the UPLOAD target - a cube face is one, and those are
|
|
// not MGPipeResourceTarget enumerators - so the only thing it can be asked is the one
|
|
// question that has an answer for every value. kMGPipeResourceTargetBuffer is 0 and no
|
|
// texture upload target is, which is the contract the emitter is held to.
|
|
Bool SubDataNamesABuffer(const MGPSubData& record) {
|
|
return record.Target == kMGPipeResourceTargetBuffer;
|
|
}
|
|
|
|
// WHY A DEAD HANDLE IS NOT A TRIP WIRE HERE, and the bounds faults below are - and
|
|
// why it is nonetheless COUNTED rather than silently dropped.
|
|
//
|
|
// A make-current no longer takes the records with it (MGPipeApplierReset), so the
|
|
// shared-store case that used to arrive here every context switch does not arrive at
|
|
// all: a buffer that outlives a switch keeps its record and its writes keep landing.
|
|
// What is left is (a) a genuine protocol error - an unknown slot, a stale generation -
|
|
// and (b) ONE legal sequence, which is why this is still a no-op and not a wire:
|
|
//
|
|
// the served context is torn down
|
|
// -> MGPipeApplierReleaseObjectRecords() (the applier goes away with it)
|
|
// -> ~BufferObject / ~VertexArrayObject for every object the context still owns
|
|
// -> resource_destroy / delete_vertex_elements, each naming a record that the
|
|
// line above has already dropped.
|
|
//
|
|
// Every one of those death notices is legal, unavoidable and arrives after the
|
|
// records are gone, and a wire here would abort a verify lane on the ordinary shutdown
|
|
// of a context. So the refusal stays a DEFINED no-op - nothing stored, nothing
|
|
// dispatched, no serial moved, and the debug assertion names it, which is the shape
|
|
// bind_render_state already uses for a dead CSO.
|
|
//
|
|
// But MOBILEGL_ASSERT compiles out at INFO, which is what all three gate builds and
|
|
// every shipped build are, so a no-op alone would make case (a) - a dropped
|
|
// glBufferSubData - invisible in every build that matters. Both refusal paths
|
|
// therefore go through ResolveResource / ResolveVertexElements below, which COUNT into
|
|
// MGPipeApplierState::Refused{Resource,VertexInput}Calls. That is the observable: a
|
|
// legal sequence leaves it at 0 and a refused call moves it, in every build.
|
|
//
|
|
// The faults below are the other class entirely: a record that does not describe its
|
|
// own bytes would have the BACKEND read or write outside a store, which is memory
|
|
// corruption rather than a dropped call, so those get the tag ARCHITECTURE.md reserves
|
|
// for exactly this - Fatal{ProtocolCorruption} - and the record's identity in the line.
|
|
constexpr const char* kResourceRefusalNote =
|
|
"the record is not this applier's; the call is dropped, not applied";
|
|
|
|
// The two resolvers every entry point below uses. One place resolves, asserts and
|
|
// counts, so a call that forgets one of the three cannot exist.
|
|
MGPipeResourceRecord* ResolveResource(const char* call, MGPipeHandle res) {
|
|
MGPipeResourceRecord* record = FindResource(res);
|
|
MOBILEGL_ASSERT(record != nullptr, "%s named {slot=%u, gen=%u}: %s", call, res.Slot, res.Gen,
|
|
kResourceRefusalNote);
|
|
if (record == nullptr) ++g_applier.RefusedResourceCalls;
|
|
return record;
|
|
}
|
|
|
|
// P4a: the same resolver over a chosen table. A texture's and a renderbuffer's
|
|
// resource_* calls are RESOURCE calls and count into the resource counter, exactly as a
|
|
// buffer's do; the object counter beside it is for the five families that have no
|
|
// resource call at all (framebuffer, sampler, sampler view, program, texture params).
|
|
MGPipeResourceRecord* ResolveResourceIn(Vector<MGPipeResourceRecord>& table, const char* call,
|
|
MGPipeHandle res) {
|
|
MGPipeResourceRecord* record = FindIn(table, res);
|
|
MOBILEGL_ASSERT(record != nullptr, "%s named {slot=%u, gen=%u}: %s", call, res.Slot, res.Gen,
|
|
kResourceRefusalNote);
|
|
if (record == nullptr) ++g_applier.RefusedResourceCalls;
|
|
return record;
|
|
}
|
|
|
|
// P4a's object families. ONE counter for the five, because they share one legal refusal
|
|
// sequence - the teardown order beside kResourceRefusalNote - and because what an
|
|
// operator reading a log needs to know is that an object call was dropped; the line
|
|
// itself names which call and which handle.
|
|
template <class Record>
|
|
Record* ResolveObject(Vector<Record>& table, const char* call, MGPipeHandle handle) {
|
|
Record* record = FindIn(table, handle);
|
|
MOBILEGL_ASSERT(record != nullptr, "%s named {slot=%u, gen=%u}: %s", call, handle.Slot,
|
|
handle.Gen, kResourceRefusalNote);
|
|
if (record == nullptr) ++g_applier.RefusedObjectCalls;
|
|
return record;
|
|
}
|
|
|
|
MGPipeVertexElementsRecord* ResolveVertexElements(const char* call, MGPipeHandle cso) {
|
|
MGPipeVertexElementsRecord* record = FindVertexElements(cso);
|
|
MOBILEGL_ASSERT(record != nullptr, "%s named {slot=%u, gen=%u}: %s", call, cso.Slot, cso.Gen,
|
|
kResourceRefusalNote);
|
|
if (record == nullptr) ++g_applier.RefusedVertexInputCalls;
|
|
return record;
|
|
}
|
|
|
|
// Returns the fault, or null when [offset, offset+size) lies inside `width` bytes.
|
|
// Written so nothing can overflow: `offset > width` is answered before the subtraction
|
|
// that the second question needs.
|
|
const char* BufferRangeFault(Uint64 offset, Uint64 size, Uint64 width) {
|
|
if (offset > width) return "the offset starts past the resource's declared storage";
|
|
if (size > width - offset) return "the range runs past the resource's declared storage";
|
|
return nullptr;
|
|
}
|
|
|
|
// The buffer half of MGPSubData is a CONVENTION over a texture record's box
|
|
// (MGPipeTypes.h): offset in UnionBox.X, size in UnionBox.W, no level and no regions.
|
|
// MGPipeSetSubDataBufferRange is its only encoder, so every field it writes is a field
|
|
// the applier can hold the record to - which is what makes a hand-rolled or corrupted
|
|
// record visible instead of being read as a plausible range.
|
|
//
|
|
// P4a SPLIT IT IN TWO RATHER THAN WIDENING IT. Every statement below is a statement
|
|
// about the BUFFER convention - "no level", "no sub-regions", "the blob is the box's
|
|
// own byte size" - and every one of them is false for a texture, which carries a real
|
|
// level, a real region list and a blob whose length no other field describes. A single
|
|
// predicate that tried to hold both would have to be right about which record it was
|
|
// looking at anyway, so the branch is at the call and each half states only what it
|
|
// can actually check. SubDataTextureFault is the other half.
|
|
const char* SubDataBoxFault(const MGPSubData& record) {
|
|
// The box's first coordinate is a signed Int32 on the wire and the encoder never
|
|
// writes a negative one; read back as unsigned (which is what the decoder does,
|
|
// deliberately, rather than sign-extending) a corrupt one lands above the
|
|
// encodable bound and is refused here.
|
|
if (MGPipeSubDataBufferOffset(record) > 0x7FFFFFFFull) {
|
|
return "the destination offset is above the bound one record can encode";
|
|
}
|
|
if (record.Level != 0) return "the buffer half carries a mip level";
|
|
if (record.RegionCount != 0) return "the buffer half carries sub-regions";
|
|
// THE BLOB RULE, and it is the SAME rule create_vertex_elements is held to
|
|
// (MGPipeTypes.h states it on both records): a declared blob length must be
|
|
// exactly the byte length the record's other fields describe, and a length of 0
|
|
// means "this record does not declare its blob" - which is what a monolith
|
|
// emission is, because the bytes travel beside the record through the entry
|
|
// point's companion pointer. So the gate is inert while the client leaves the
|
|
// field zero and becomes a real one on the first record a transport truncates.
|
|
if (record.Blob.Size != 0 && record.Blob.Size != MGPipeSubDataBufferSize(record)) {
|
|
return "the declared blob length is not the record's own byte size";
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// P4a: the texture half of the sub-data validator, and the pending-upload set.
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// A box is EMPTY when any extent is zero, and an empty box unions to nothing. Written
|
|
// once because the accumulation below needs it in three places.
|
|
Bool BoxIsEmpty(const MGPBox& box) { return box.W == 0 || box.H == 0 || box.D == 0; }
|
|
|
|
// A box stays inside the range one record can encode: the origin is a signed Int32 and
|
|
// the extent an unsigned Uint32, so an origin plus an extent that leaves the positive
|
|
// Int32 range is a record no encoder writes and is refused before any arithmetic below
|
|
// has to survive it. It is the same bound, and the same reason, as the buffer half's
|
|
// "above the bound one record can encode".
|
|
Bool BoxIsEncodable(Int32 origin, Uint32 extent) {
|
|
return origin >= 0 && static_cast<Int64>(origin) + static_cast<Int64>(extent) <= 0x7FFFFFFF;
|
|
}
|
|
|
|
Bool BoxIsEncodable(const MGPBox& box) {
|
|
return BoxIsEncodable(box.X, box.W) && BoxIsEncodable(box.Y, box.H) &&
|
|
BoxIsEncodable(box.Z, box.D);
|
|
}
|
|
|
|
Bool AxisContains(Int32 outerOrigin, Uint32 outerExtent, Int32 innerOrigin, Uint32 innerExtent) {
|
|
const Int64 outerEnd = static_cast<Int64>(outerOrigin) + static_cast<Int64>(outerExtent);
|
|
const Int64 innerEnd = static_cast<Int64>(innerOrigin) + static_cast<Int64>(innerExtent);
|
|
return innerOrigin >= outerOrigin && innerEnd <= outerEnd;
|
|
}
|
|
|
|
// THE ONE INVARIANT THE TEXTURE HALF CAN ACTUALLY CHECK, and it is the one that matters:
|
|
// the union box IS the union of the regions (MipmapStorage maintains both through one
|
|
// MarkDirtyRegion, and "0 regions" means "the box is the whole story"). The SERVER picks
|
|
// the upload shape from the pair - one box job, or N rect jobs, and Mali prices that
|
|
// choice at ~6 ms/frame - so a region outside the box means the two shapes describe
|
|
// different texels and whichever the server picks is wrong: the box misses the region's
|
|
// texels, and the region writes where the box never said it would.
|
|
const char* SubDataTextureFault(const MGPSubData& record, const MGPSubRegion* regions) {
|
|
if (record.Level >= kMGPipeMaxTextureLevels) {
|
|
return "the level is above the bound any texture's storage can have";
|
|
}
|
|
if (!BoxIsEncodable(record.UnionBox)) {
|
|
return "the union box has a negative origin or runs past the bound one record can encode";
|
|
}
|
|
if (record.RegionCount > kMGPipeMaxPendingUploadRegions) {
|
|
return "the record declares more sub-regions than one upload may carry";
|
|
}
|
|
if (record.RegionCount != 0 && regions == nullptr) {
|
|
return "the record declares sub-regions and carries none";
|
|
}
|
|
for (Uint32 i = 0; i < record.RegionCount; ++i) {
|
|
const MGPSubRegion& region = regions[i];
|
|
if (!BoxIsEncodable(region.X, region.W) || !BoxIsEncodable(region.Y, region.H) ||
|
|
!BoxIsEncodable(region.Z, region.D)) {
|
|
return "a sub-region has a negative origin or runs past the bound one record can encode";
|
|
}
|
|
if (!AxisContains(record.UnionBox.X, record.UnionBox.W, region.X, region.W) ||
|
|
!AxisContains(record.UnionBox.Y, record.UnionBox.H, region.Y, region.H) ||
|
|
!AxisContains(record.UnionBox.Z, record.UnionBox.D, region.Z, region.D)) {
|
|
return "a sub-region is not inside the union box the record declares";
|
|
}
|
|
}
|
|
// WHAT IS DELIBERATELY NOT CHECKED, so that a later reader does not add it back as
|
|
// an oversight. (a) The level against MGPResourceDesc::Levels: a MUTABLE texture
|
|
// defines its levels one glTexImage2D at a time, so the descriptor's level count is
|
|
// not an upper bound at every instant and a gate on it would refuse a legal upload
|
|
// to a level the next respecify is about to declare. (b) The box against the
|
|
// descriptor's extents: the record addresses the LEVEL's coordinate system, and a
|
|
// view remaps that space, so the arithmetic is the storage owner's and not this
|
|
// applier's. (c) The blob: no field of a texture record describes its own byte
|
|
// length - the strides are per region and the level shadow's size is not carried -
|
|
// so the one Blob rule has nothing to cross-check here and stays inert by
|
|
// construction rather than by omission.
|
|
return nullptr;
|
|
}
|
|
|
|
MGPBox UnionOfBoxes(const MGPBox& a, const MGPBox& b) {
|
|
if (BoxIsEmpty(a)) return b;
|
|
if (BoxIsEmpty(b)) return a;
|
|
const Int32 x = a.X < b.X ? a.X : b.X;
|
|
const Int32 y = a.Y < b.Y ? a.Y : b.Y;
|
|
const Int32 z = a.Z < b.Z ? a.Z : b.Z;
|
|
const Int64 xEnd = std::max(static_cast<Int64>(a.X) + a.W, static_cast<Int64>(b.X) + b.W);
|
|
const Int64 yEnd = std::max(static_cast<Int64>(a.Y) + a.H, static_cast<Int64>(b.Y) + b.H);
|
|
const Int64 zEnd = std::max(static_cast<Int64>(a.Z) + a.D, static_cast<Int64>(b.Z) + b.D);
|
|
return MGPBox{x, y, z, static_cast<Uint32>(xEnd - x), static_cast<Uint32>(yEnd - y),
|
|
static_cast<Uint32>(zEnd - z)};
|
|
}
|
|
|
|
// D-D5's SAFETY NET, and the whole reason it is server-side state. The client clears
|
|
// its own dirty flags AT EMISSION, for the levels whose record this applier accepted;
|
|
// Espryt's upload loop has bail arms - an incomplete texture returns early, a
|
|
// multisample target refreshes and skips - that today leave the frontend flag set, so a
|
|
// naive move of the clear to the client would lose exactly those texels. The emitted
|
|
// shape accumulates here instead, it survives any number of bails, and Espryt consumes
|
|
// and clears an entry only where it actually uploads.
|
|
//
|
|
// ACCUMULATION IS THE CLIENT'S OWN MODEL, ONE LEVEL UP. MipmapStorage keeps a union box
|
|
// and, behind it, a bounded disjoint rect list, and answers "0 rects" for everything it
|
|
// cannot describe that way - which means "upload the box instead" and covers every
|
|
// reason at once. So: boxes union; rect lists concatenate; and the moment either side
|
|
// says "box only", or the list would outgrow its bound, the entry becomes box only.
|
|
// Never a dropped region - the box still covers every texel the dropped list named.
|
|
// Returns false when the record names more distinct (target, level) keys than any
|
|
// texture can have, which the caller reports as a corrupt record.
|
|
Bool AccumulatePendingUpload(MGPipeResourceRecord& stored, const MGPSubData& record,
|
|
const MGPSubRegion* regions) {
|
|
for (MGPipeResourceRecord::PendingUpload& entry : stored.PendingUploads) {
|
|
if (entry.UploadTarget != record.Target || entry.Level != record.Level) continue;
|
|
entry.UnionBox = UnionOfBoxes(entry.UnionBox, record.UnionBox);
|
|
if (record.RegionCount == 0 || entry.Regions.empty() ||
|
|
static_cast<Uint64>(entry.Regions.size()) + record.RegionCount >
|
|
kMGPipeMaxPendingUploadRegions) {
|
|
entry.Regions.clear();
|
|
return true;
|
|
}
|
|
entry.Regions.insert(entry.Regions.end(), regions, regions + record.RegionCount);
|
|
return true;
|
|
}
|
|
if (stored.PendingUploads.size() >= kMGPipeMaxPendingUploads) return false;
|
|
MGPipeResourceRecord::PendingUpload entry;
|
|
entry.UploadTarget = record.Target;
|
|
entry.Level = record.Level;
|
|
entry.UnionBox = record.UnionBox;
|
|
// A first contribution with no regions makes the entry BOX ONLY from the start, and
|
|
// that is why an empty list above means box only rather than "not filled in yet":
|
|
// an entry is never created without its first contribution.
|
|
if (record.RegionCount != 0) entry.Regions.assign(regions, regions + record.RegionCount);
|
|
stored.PendingUploads.push_back(std::move(entry));
|
|
return true;
|
|
}
|
|
|
|
#if MOBILEGL_PIPE_VERIFY
|
|
// D-A4's pin. HasLiveHostWrites is ALWAYS false in this phase and is written by
|
|
// nobody: it exists so the phase that pushes persistent-mapped host writes can set it
|
|
// with no new record kind. A producer that landed under it would change what
|
|
// IsBufferDrawClean answers with no other visible edit, so a verify build refuses to
|
|
// let one arrive unannounced.
|
|
void PinNoLiveHostWrites(const MGPipeResourceRecord& record, MGPipeHandle res, const char* call) {
|
|
if (!record.HasLiveHostWrites) return;
|
|
MGP_TRIP_WIRE_REPORT("MGPipe: " MGP_TRIP_WIRE_TAG("PipeLiveHostWrites")
|
|
" %s {slot=%u, gen=%u}: the resource record says host writes are live, and "
|
|
"no path in this phase may set that",
|
|
call, res.Slot, res.Gen);
|
|
}
|
|
#else
|
|
void PinNoLiveHostWrites(const MGPipeResourceRecord&, MGPipeHandle, const char*) {}
|
|
#endif
|
|
|
|
// The one gate every content-carrying buffer write goes through. resource_subdata and
|
|
// buffer_subdata_resident differ only in which backend hook takes the bytes and in the
|
|
// fact that one of them is allowed to be absent, so a second copy of this arithmetic
|
|
// would be a second place to get it wrong.
|
|
void ApplyBufferWrite(const char* call, const MGPSubData& record, const void* bytes, Bool resident) {
|
|
MGPipeResourceRecord* stored = ResolveResource(call, record.Res);
|
|
if (stored == nullptr) return;
|
|
|
|
const Uint64 offset = MGPipeSubDataBufferOffset(record);
|
|
const Uint64 size = MGPipeSubDataBufferSize(record);
|
|
const char* fault = SubDataBoxFault(record);
|
|
if (fault == nullptr) fault = BufferRangeFault(offset, size, stored->Desc.Width);
|
|
if (fault == nullptr && size != 0 && bytes == nullptr) {
|
|
fault = "a non-empty write carries no bytes";
|
|
}
|
|
if (fault != nullptr) {
|
|
MGP_TRIP_WIRE_REPORT("MGPipe: " MGP_TRIP_WIRE_TAG("ProtocolCorruption")
|
|
" %s {slot=%u, gen=%u, glName=%u}: %s (offset=%llu, size=%llu, "
|
|
"storage=%u bytes)",
|
|
call, record.Res.Slot, record.Res.Gen, stored->Desc.GlNameForDiag,
|
|
fault, static_cast<unsigned long long>(offset),
|
|
static_cast<unsigned long long>(size), stored->Desc.Width);
|
|
return;
|
|
}
|
|
PinNoLiveHostWrites(*stored, record.Res, call);
|
|
|
|
// THE SERIAL MOVES BEFORE THE BACKEND IS TOLD, and that order is load-bearing:
|
|
// the backend stamps its own synced serial from this record inside the hook, so a
|
|
// bump afterwards would leave the twin stamped one mutation behind and the next
|
|
// draw would re-upload what it had just landed.
|
|
++stored->Serial;
|
|
|
|
if (g_resourceOps == nullptr) return;
|
|
if (resident) {
|
|
// kOptional, and the frontend already checks the same way for the table this
|
|
// one replaces: a backend that does not implement the resident path leaves the
|
|
// member null and the write is landed by its ordinary sub-data route instead.
|
|
if (g_resourceOps->SubDataResident != nullptr) {
|
|
g_resourceOps->SubDataResident(record.Res, record, bytes);
|
|
}
|
|
return;
|
|
}
|
|
if (g_resourceOps->SubData != nullptr) g_resourceOps->SubData(record.Res, record, bytes);
|
|
}
|
|
|
|
// The texture half of resource_subdata, and it DISPATCHES TO NOBODY. Nothing in this
|
|
// family reaches the backend at GL-call time today: a texture write marks a level dirty
|
|
// and Espryt uploads it at its own sync point, out of the accumulated set below. So the
|
|
// whole of this function is the gate, the accumulation and the serial - which is also
|
|
// why MGPipeResourceOps did not have to grow a member for it.
|
|
void ApplyTextureUpload(const MGPSubData& record, const void* bytes, const MGPSubRegion* regions) {
|
|
MGPipeResourceRecord* stored =
|
|
ResolveResourceIn(g_applier.TextureResources, "resource_subdata", record.Res);
|
|
if (stored == nullptr) return;
|
|
|
|
const char* fault = SubDataTextureFault(record, regions);
|
|
// A whole-level upload declares no regions and a non-empty box; a record that
|
|
// declares neither has nothing to upload and nothing to accumulate, which is a
|
|
// shape the drain list cannot produce.
|
|
if (fault == nullptr && BoxIsEmpty(record.UnionBox) && record.RegionCount == 0) {
|
|
fault = "the record describes no texels at all";
|
|
}
|
|
if (fault == nullptr && bytes == nullptr) {
|
|
fault = "a texture upload carries no bytes";
|
|
}
|
|
if (fault != nullptr) {
|
|
MGP_TRIP_WIRE_REPORT("MGPipe: " MGP_TRIP_WIRE_TAG("ProtocolCorruption")
|
|
" resource_subdata {slot=%u, gen=%u, glName=%u}: %s (target=%u, "
|
|
"level=%u, box=%d,%d,%d %ux%ux%u, regions=%u)",
|
|
record.Res.Slot, record.Res.Gen, stored->Desc.GlNameForDiag, fault,
|
|
record.Target, record.Level, record.UnionBox.X, record.UnionBox.Y,
|
|
record.UnionBox.Z, record.UnionBox.W, record.UnionBox.H,
|
|
record.UnionBox.D, record.RegionCount);
|
|
return;
|
|
}
|
|
if (!AccumulatePendingUpload(*stored, record, regions)) {
|
|
MGP_TRIP_WIRE_REPORT("MGPipe: " MGP_TRIP_WIRE_TAG("ProtocolCorruption")
|
|
" resource_subdata {slot=%u, gen=%u, glName=%u}: the resource names "
|
|
"more distinct (upload target, level) pairs than any texture can "
|
|
"have (%u)",
|
|
record.Res.Slot, record.Res.Gen, stored->Desc.GlNameForDiag,
|
|
kMGPipeMaxPendingUploads);
|
|
return;
|
|
}
|
|
// The serial moves for the buffer half's reason: the twin stamps its own synced
|
|
// serial from inside the sync that reads this record, so a bump afterwards would
|
|
// leave it one mutation behind and the next draw would re-upload what it had just
|
|
// landed. The ACCEPTANCE is what the client reads to clear its own dirty flag - the
|
|
// record was accumulated, so the texels are the server's now.
|
|
++stored->Serial;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// P4a: the three kVarTail unit sets share one body.
|
|
//
|
|
// They differ in exactly one thing - what an entry IS - and in nothing else: the same
|
|
// window rule, the same bound, the same "the entries outside the window are not
|
|
// cleared", the same serial discipline. set_vertex_buffers wrote this arithmetic once
|
|
// already; a second, third and fourth copy of it would be three more places to get the
|
|
// Start + Count overflow wrong.
|
|
//
|
|
// THE WINDOW IS THE BOUND AND ENTRIES OUTSIDE IT ARE NOT CLEARED. The record is "the
|
|
// last set as received": a set that names four units has said nothing about the other
|
|
// 188, and clearing them would unbind textures the client never mentioned.
|
|
//
|
|
// THE ENTRY'S OWN Unit FIELD IS NOT POLICED, deliberately and for MGPVertexBuffer::
|
|
// BindingIndex's reason: the DESTINATION is Start + i, which is the window this
|
|
// function has already bounded, and the field beside it is the client's own label for
|
|
// the entry. Policing it would hand the emitter a contract this applier cannot justify
|
|
// - the two agree by construction or the emitter is broken in a way a unit test on the
|
|
// emitter's side is the right place to catch.
|
|
template <class Entry, class ArrayT>
|
|
Bool ApplyUnitWindow(const char* call, Uint32 start, Uint32 count, Uint64 contentHash,
|
|
const Entry* tail, ArrayT& destination, Uint32& destinationStart,
|
|
Uint32& destinationCount) {
|
|
const Uint64 capacity = destination.size();
|
|
const Uint64 end = Uint64{start} + Uint64{count};
|
|
const char* fault = nullptr;
|
|
if (end > capacity) {
|
|
fault = "the window runs past the merged texture-unit space";
|
|
} else if (count != 0 && tail == nullptr) {
|
|
fault = "a non-empty set carries no entries";
|
|
}
|
|
if (fault != nullptr) {
|
|
MGP_TRIP_WIRE_REPORT("MGPipe: " MGP_TRIP_WIRE_TAG("ProtocolCorruption")
|
|
" %s {start=%u, count=%u, hash=%llu}: %s (the applier holds %llu "
|
|
"entries)",
|
|
call, start, count, static_cast<unsigned long long>(contentHash),
|
|
fault, static_cast<unsigned long long>(capacity));
|
|
return false;
|
|
}
|
|
for (Uint32 i = 0; i < count; ++i) {
|
|
destination[start + i] = tail[i];
|
|
}
|
|
destinationStart = start;
|
|
destinationCount = count;
|
|
return true;
|
|
}
|
|
} // namespace
|
|
|
|
MGPipeApplierState& MGPipeApplier() { return g_applier; }
|
|
|
|
void MGPipeSetResourceOps(const MGPipeResourceOps* ops) { g_resourceOps = ops; }
|
|
const MGPipeResourceOps* MGPipeGetResourceOps() { return g_resourceOps; }
|
|
|
|
void MGPipeApplierReset() {
|
|
g_applier.RenderStateCsos.clear();
|
|
g_applier.BoundRenderStateCso = kMGPipeNullHandle;
|
|
g_applier.Residual = ResidualValueBlock{};
|
|
g_applier.HasResidual = false;
|
|
g_applier.ScatteredChunkBits = 0;
|
|
g_applier.ResidualCapabilitiesCompared = 0;
|
|
g_applier.ResidualDivergences = 0;
|
|
g_applier.PatchCarrierComparisons = 0;
|
|
g_applier.PatchCarrierDivergences = 0;
|
|
// P3a. THIS RUNS AT EVERY CHANGE OF THE CURRENT CONTEXT, not once per fresh one:
|
|
// MGPipeTracker::Update resets itself whenever the context pointer moves and the
|
|
// emitter calls this from the walk that follows, so a make-current BACK to a context
|
|
// that is still alive lands here too. Everything cleared below is therefore something
|
|
// a returning context may not inherit, and nothing else is cleared.
|
|
//
|
|
// THE OBJECT RECORDS ARE NOT CLEARED. A GL object lives in a share group, not in a
|
|
// context: the buffer a returning context is about to write to is the same buffer with
|
|
// the same storage, and its record is where the extent and the mutation serial that
|
|
// D-A4 re-keys IsBufferDrawClean onto now live. Dropping them here made every
|
|
// glBufferSubData after a context switch resolve to nothing and be dropped, with the
|
|
// only trace an assertion that compiles out at INFO. They go at the object's own death
|
|
// (resource_destroy, delete_vertex_elements) and at MGPipeApplierReleaseObjectRecords.
|
|
//
|
|
// The OP TABLE is deliberately not cleared either - it is installed and uninstalled by
|
|
// the backend's own bring-up and teardown, not by a state reset.
|
|
g_applier.RefusedResourceCalls = 0;
|
|
g_applier.RefusedVertexInputCalls = 0;
|
|
g_applier.RefusedObjectCalls = 0;
|
|
g_applier.BoundVertexElements = kMGPipeNullHandle;
|
|
g_applier.VertexBuffers = {};
|
|
g_applier.VertexBufferStart = 0;
|
|
g_applier.VertexBufferCount = 0;
|
|
g_applier.VertexFetchBaseInstance = 0;
|
|
g_applier.IndexBuffer = MGPIndexBuffer{};
|
|
// m6 / wire n6, written down rather than left to be rediscovered: THIS counter is
|
|
// per-applier and is zeroed at every make-current, while MG_Util::PipeStats' `mpr` -
|
|
// emitted from the CLIENT at MG_Impl/Pipe/PipeFill.cpp's MGPipeEmitMapPersistent - is
|
|
// process-wide and is windowed by EndFrame. The two therefore disagree across a context
|
|
// switch, by design and not by accident: this one answers "how many round trips has THIS
|
|
// applier been asked for since it was last reset", which is what a unit case driving the
|
|
// applier directly wants, and PipeStats' answers "how many did the process take in this
|
|
// window", which is what a lane reading a log line wants.
|
|
//
|
|
// WHICH ONE THE GATES ASSERT ON, because that was the open question: G10
|
|
// (StorageBufferRegrow) and G12 read PipeStats' `mpr` out of the lane's own log through
|
|
// MG_IntegrationTest/Harness/PipeStatsWindow.h - they cannot link this symbol at all, on
|
|
// Android or anywhere else - so a make-current inside a scenario cannot silently reset
|
|
// what they measure. Nothing outside MG_Test reads the member below.
|
|
g_applier.MapPersistentRoundtrips = 0;
|
|
// THE TWO SERIALS ADVANCE; THEY ARE NOT ZEROED. They are MGGens, and an MGGen that
|
|
// walks backwards is not one. There are exactly three things a reset can do to a
|
|
// version whose data it has just cleared:
|
|
// - carry the count over: the twin's memo still matches state that is now empty, so
|
|
// the very next draw reads clean over a cleared window. Wrong immediately;
|
|
// - restart at 0: the counter then walks back up through every value it has already
|
|
// stamped into a twin, and a VAO twin does NOT die with a make-current
|
|
// (OnBackendContextDestroyed runs on destroy) and has no context generation beside
|
|
// the serial - D-G4 deletes the identity patch that used to close exactly this
|
|
// hole. Wrong later, and reliably, because a context whose per-activation call
|
|
// count is stable lands on a stamped value every time;
|
|
// - advance: the clearing is itself announced, no stamped value can ever recur, and
|
|
// the first compare after the switch is a mismatch, which is the safe direction.
|
|
++g_applier.VertexBuffersSerial;
|
|
++g_applier.IndexBufferSerial;
|
|
|
|
// ---- P4a's working state, cleared for the same reason and with the same serial rule
|
|
// (D-J4). The OBJECT records - texture and renderbuffer resources, sampler CSOs,
|
|
// sampler views, shader CSOs - are deliberately NOT here: a texture lives in a share
|
|
// group exactly as a buffer does, and its record is where the extent, the parameters
|
|
// and the pending-upload set the backend reads now live.
|
|
g_applier.DrawFramebuffer = MGPFramebufferState{};
|
|
g_applier.ReadFramebuffer = MGPFramebufferState{};
|
|
g_applier.BoundSamplerViews = {};
|
|
g_applier.SamplerViewStart = 0;
|
|
g_applier.SamplerViewCount = 0;
|
|
g_applier.BoundSamplerStates = {};
|
|
g_applier.SamplerStateStart = 0;
|
|
g_applier.SamplerStateCount = 0;
|
|
g_applier.BoundShaderImages = {};
|
|
g_applier.ShaderImageStart = 0;
|
|
g_applier.ShaderImageCount = 0;
|
|
g_applier.DrawProgram = kMGPipeNullHandle;
|
|
g_applier.DispatchProgram = kMGPipeNullHandle;
|
|
g_applier.BoundShaderCso = kMGPipeNullHandle;
|
|
++g_applier.FramebufferSerial;
|
|
++g_applier.SamplerViewsSerial;
|
|
++g_applier.SamplerStatesSerial;
|
|
++g_applier.ShaderImagesSerial;
|
|
++g_applier.ProgramBindingSerial;
|
|
}
|
|
|
|
void MGPipeApplierReleaseObjectRecords() {
|
|
// The served context is going away and this applier with it. Under split that is one
|
|
// applier per served context; in the monolith there is one applier behind every
|
|
// context, so nothing wires this - see PipeApply.h. The two serials advance here for
|
|
// MGPipeApplierReset's reason: state was cleared, and a twin that outlives it must not
|
|
// be able to match a value it has already seen.
|
|
g_applier.Resources.clear();
|
|
g_applier.VertexElementsCsos.clear();
|
|
g_applier.BoundVertexElements = kMGPipeNullHandle;
|
|
++g_applier.VertexBuffersSerial;
|
|
++g_applier.IndexBufferSerial;
|
|
// P4a's five object tables go with them, and the working handles they could name go
|
|
// too - a bound shader CSO whose record has just been dropped must not survive as a
|
|
// handle the next call resolves against.
|
|
g_applier.TextureResources.clear();
|
|
g_applier.RenderbufferResources.clear();
|
|
g_applier.SamplerCsos.clear();
|
|
g_applier.SamplerViewCsos.clear();
|
|
g_applier.ShaderCsos.clear();
|
|
g_applier.CompositeShaderCsos.clear();
|
|
g_applier.DrawProgram = kMGPipeNullHandle;
|
|
g_applier.DispatchProgram = kMGPipeNullHandle;
|
|
g_applier.BoundShaderCso = kMGPipeNullHandle;
|
|
++g_applier.FramebufferSerial;
|
|
++g_applier.SamplerViewsSerial;
|
|
++g_applier.SamplerStatesSerial;
|
|
++g_applier.ShaderImagesSerial;
|
|
++g_applier.ProgramBindingSerial;
|
|
}
|
|
|
|
void MGPipeApplyCreateRenderState(const MGPRenderStateDesc& desc, const void* chunkBytes) {
|
|
MOBILEGL_ASSERT(desc.Cso.Slot >= kMGPipeFirstAllocatableSlot,
|
|
"create_render_state named the reserved slot 0");
|
|
if (desc.Cso.Slot >= g_applier.RenderStateCsos.size()) {
|
|
g_applier.RenderStateCsos.resize(desc.Cso.Slot + 1);
|
|
}
|
|
MGPipeRenderStateCsoRecord& record = g_applier.RenderStateCsos[desc.Cso.Slot];
|
|
|
|
// NEITHER BRANCH MAY LEAVE ITS BAD CASE TO MOBILEGL_ASSERT. The slot the client is
|
|
// naming may be a RECYCLED one whose record still holds the previous occupant's 396
|
|
// bytes; in an INFO build - which is what every gate and every shipped build is - an
|
|
// assertion is a no-op, so inheriting nothing onto those bytes and then scattering
|
|
// the delta chunks on top would hand out a record that is half one CSO and half
|
|
// another, with no gate able to see it. Both arms therefore start from a DEFINED
|
|
// base and report through this file's trip-wire verdict.
|
|
if (MGPipeHandleIsNull(desc.BaseCso)) {
|
|
// A brand-new CSO carries its whole content; there is no earlier record to
|
|
// inherit the unnamed chunks from.
|
|
record.PipelineBytes = {};
|
|
if ((desc.ChunkMask & kAllPipelineChunks) != kAllPipelineChunks) {
|
|
MGP_TRIP_WIRE_REPORT("MGPipe: " MGP_TRIP_WIRE_TAG("PipeIncompleteCso")
|
|
" create_render_state {slot=%u, gen=%u} with no BaseCso named chunks "
|
|
"0x%x, not the whole pipeline half 0x%x; the rest is zeroed",
|
|
desc.Cso.Slot, desc.Cso.Gen, desc.ChunkMask,
|
|
static_cast<Uint32>(kAllPipelineChunks));
|
|
}
|
|
} else {
|
|
const MGPipeRenderStateCsoRecord* base = FindCso(desc.BaseCso);
|
|
record.PipelineBytes =
|
|
base != nullptr ? base->PipelineBytes : Array<Uint8, kMGPipePipelineChunkBytes>{};
|
|
if (base == nullptr) {
|
|
MGP_TRIP_WIRE_REPORT("MGPipe: " MGP_TRIP_WIRE_TAG("PipeDeadBaseCso")
|
|
" create_render_state {slot=%u, gen=%u} named a dead BaseCso "
|
|
"{slot=%u, gen=%u}; the delta chunks land on zeroed bytes, not on "
|
|
"the recycled slot's previous occupant",
|
|
desc.Cso.Slot, desc.Cso.Gen, desc.BaseCso.Slot, desc.BaseCso.Gen);
|
|
}
|
|
}
|
|
|
|
// The chunk bytes land in the record's own gathered order, so the record is always a
|
|
// complete pipeline half whatever mask minted it.
|
|
RenderStateParameters staging{};
|
|
MGPipeScatterPipelineBytes(record.PipelineBytes.data(), staging);
|
|
MGPipeScatterPipelineChunks(chunkBytes, desc.ChunkMask, staging);
|
|
MGPipeGatherPipelineBytes(staging, record.PipelineBytes.data());
|
|
|
|
record.Gen = desc.Cso.Gen;
|
|
record.Live = true;
|
|
}
|
|
|
|
void MGPipeApplyBindRenderState(const MGPBindRenderState& bind) {
|
|
const MGPipeRenderStateCsoRecord* record = FindCso(bind.Cso);
|
|
MOBILEGL_ASSERT(record != nullptr, "bind_render_state named a dead CSO {slot=%u, gen=%u}",
|
|
bind.Cso.Slot, bind.Cso.Gen);
|
|
if (record == nullptr) return;
|
|
|
|
PipeInputs& inputs = gPipeInputs;
|
|
MGPipeScatterPipelineBytes(record->PipelineBytes.data(),
|
|
MGPipeApplyAccess::RenderState(inputs));
|
|
MGPipeApplyAccess::SetRenderStateVersions(inputs, bind.Version, bind.PipelineVersion);
|
|
g_applier.BoundRenderStateCso = bind.Cso;
|
|
// A bind scatters the WHOLE pipeline half - the record is always a complete one,
|
|
// whatever mask minted it - so the pipeline chunks are all "moved" here, and all
|
|
// enter the applier's ledger of the bytes it owns.
|
|
const Uint32 moved = MGPipeGlobalChunkBitsOfPipelineMask(kAllPipelineChunks);
|
|
g_applier.ScatteredChunkBits |= moved;
|
|
MGPipeDeriveRenderStateFieldsForChunks(inputs, moved);
|
|
}
|
|
|
|
void MGPipeApplyDeleteRenderState(const MGPHandleOnly& handle) {
|
|
MOBILEGL_ASSERT(handle.Kind == static_cast<Uint32>(MGPipeKind::RenderStateCso),
|
|
"delete_render_state on kind %u", handle.Kind);
|
|
MGPipeRenderStateCsoRecord* record = FindCso(handle.Handle);
|
|
if (record == nullptr) return;
|
|
record->Live = false;
|
|
// The Gen stays: it is the CLIENT allocator that bumps it when the slot is handed
|
|
// out again (MGPipeHandles.h: "Gen increments only when a SLOT IS REUSED"), and a
|
|
// server-side bump here would put the two identities out of step.
|
|
if (g_applier.BoundRenderStateCso == handle.Handle) {
|
|
g_applier.BoundRenderStateCso = kMGPipeNullHandle;
|
|
}
|
|
}
|
|
|
|
void MGPipeApplySetDynamicState(const MGPDynamicState& dyn, const void* chunkBytes) {
|
|
PipeInputs& inputs = gPipeInputs;
|
|
MGPipeScatterDynamicChunks(chunkBytes, dyn.ChunkMask, MGPipeApplyAccess::RenderState(inputs));
|
|
MGPipeApplyAccess::SetRenderStateParametersVersion(inputs, dyn.Version);
|
|
const Uint32 moved = MGPipeGlobalChunkBitsOfDynamicMask(dyn.ChunkMask);
|
|
g_applier.ScatteredChunkBits |= moved;
|
|
MGPipeDeriveRenderStateFieldsForChunks(inputs, moved);
|
|
}
|
|
|
|
void MGPipeApplySetPixelPackState(const MGPPixelPackState& pack) {
|
|
MGPipeApplyAccess::PackState(gPipeInputs) = pack.Pack;
|
|
}
|
|
|
|
void MGPipeApplySetPatchState(const MGPPatchState& patch) {
|
|
PipeInputs& inputs = gPipeInputs;
|
|
RenderStateParameters& working = MGPipeApplyAccess::RenderState(inputs);
|
|
const FloatVec4 outer(patch.Outer[0], patch.Outer[1], patch.Outer[2], patch.Outer[3]);
|
|
const FloatVec2 inner(patch.Inner[0], patch.Inner[1]);
|
|
|
|
// THE SECOND TRIP WIRE (D6, D10). The patch trio travels TWICE - once in pipeline
|
|
// chunk P0, because it is pipeline state, and once as set_patch_state, because both
|
|
// backends bake it into the synthesized control stage from a shader-build path. The
|
|
// redundancy is the point: if the two carriers ever part, a stale set_patch_state
|
|
// silently clobbers what bind_render_state scattered and the tessellation levels a
|
|
// draw uses stop being the ones its CSO was minted for.
|
|
//
|
|
// Compared BITWISE, because a NaN outer level is a legal glPatchParameterfv value
|
|
// (ARCHITECTURE.md 5.2) and must compare equal to itself.
|
|
//
|
|
// ARMED BY THE APPLIER'S OWN SCATTER LEDGER, not by "some CSO has been bound"
|
|
// (PipeApply.h, MGPipeApplierState::ScatteredChunkBits). The question is whether the
|
|
// chunk-P0 bytes in the working block are the applier's, and that single condition
|
|
// covers both contracts this wire needs: the ORDERING one - a set_patch_state that
|
|
// legitimately precedes the first bind of a context has nothing to agree with yet -
|
|
// and the VERB-CLASS one - with the render-state subsystem off those bytes are the
|
|
// per-verb fill loop's, and FillPoints.def does not publish GetRenderStateParameters
|
|
// at kDispatch or kTextureOp, so they go stale there.
|
|
//
|
|
// It runs in the shipped push build too, because a wire that is compiled out of
|
|
// every build a device runs is not a wire. The cost is a 24-byte memcmp on a call
|
|
// that is emitted when the tessellation state CHANGES, i.e. about once per program.
|
|
if ((g_applier.ScatteredChunkBits & kChunksPatchTrio) == kChunksPatchTrio) {
|
|
++g_applier.PatchCarrierComparisons;
|
|
const Bool agrees = working.PatchVertices == patch.Vertices &&
|
|
std::memcmp(&working.PatchDefaultOuterLevel, &outer, sizeof(outer)) == 0 &&
|
|
std::memcmp(&working.PatchDefaultInnerLevel, &inner, sizeof(inner)) == 0;
|
|
if (!agrees) {
|
|
++g_applier.PatchCarrierDivergences;
|
|
MGP_TRIP_WIRE_REPORT("MGPipe: " MGP_TRIP_WIRE_TAG("PipePatchCarriersDiffer")
|
|
" set_patch_state says vertices=%u outer=(%g,%g,%g,%g) inner=(%g,%g); "
|
|
"chunk P0 delivered vertices=%u outer=(%g,%g,%g,%g) inner=(%g,%g)",
|
|
patch.Vertices, static_cast<double>(outer.x()),
|
|
static_cast<double>(outer.y()), static_cast<double>(outer.z()),
|
|
static_cast<double>(outer.w()), static_cast<double>(inner.x()),
|
|
static_cast<double>(inner.y()), working.PatchVertices,
|
|
static_cast<double>(working.PatchDefaultOuterLevel.x()),
|
|
static_cast<double>(working.PatchDefaultOuterLevel.y()),
|
|
static_cast<double>(working.PatchDefaultOuterLevel.z()),
|
|
static_cast<double>(working.PatchDefaultOuterLevel.w()),
|
|
static_cast<double>(working.PatchDefaultInnerLevel.x()),
|
|
static_cast<double>(working.PatchDefaultInnerLevel.y()));
|
|
}
|
|
}
|
|
|
|
working.PatchVertices = patch.Vertices;
|
|
working.PatchDefaultOuterLevel = outer;
|
|
working.PatchDefaultInnerLevel = inner;
|
|
MGPipeApplyAccess::SetPatchState(inputs, working.PatchVertices, working.PatchDefaultOuterLevel,
|
|
working.PatchDefaultInnerLevel);
|
|
}
|
|
|
|
void MGPipeApplySetVertexAttribDefaults(const MGPVertexAttribDefaults& hdr,
|
|
const MGPAttribValue* tail) {
|
|
PipeInputs& inputs = gPipeInputs;
|
|
PipeInputs::CurrentVertexAttributeValue* slots = MGPipeApplyAccess::VertexAttribDefaults(inputs);
|
|
// The loop walks the MASK's 32 bits, not the slot array, and every named bit consumes
|
|
// its tail entry even when there is no slot to write it to: a named-but-unstorable
|
|
// attribute that did not consume would write every attribute after it from the wrong
|
|
// entry. PipeInputs::kMaxVertexAttribs is VertexArrayObject's 32 today, so the
|
|
// out-of-range arm is unreachable - the guard is what keeps that true if the two ever
|
|
// stop agreeing. None of the three consistency checks may be left to MOBILEGL_ASSERT,
|
|
// which is inert at INFO: a malformed tail would then desynchronise the attribute
|
|
// writes without a word in exactly the builds that ship.
|
|
Uint32 consumed = 0;
|
|
const char* fault = nullptr;
|
|
for (Uint32 location = 0; location < 32 && fault == nullptr; ++location) {
|
|
if ((hdr.Mask & (Uint32{1} << location)) == 0) continue;
|
|
if (consumed >= hdr.Count) {
|
|
fault = "Mask names more attributes than Count";
|
|
break;
|
|
}
|
|
const MGPAttribValue& value = tail[consumed++];
|
|
if (value.Location != location) {
|
|
fault = "tail out of ascending location order";
|
|
break;
|
|
}
|
|
if (location >= PipeInputs::kMaxVertexAttribs) {
|
|
fault = "Mask names a location the block has no slot for";
|
|
continue;
|
|
}
|
|
PipeInputs::CurrentVertexAttributeValue& slot = slots[location];
|
|
// The three views are always populated; which one a shader input consumes is
|
|
// ClassifyVertexAttribType's answer, not the carrier's, so all three cross.
|
|
std::memcpy(slot.floatValue.data(), value.Data, sizeof(slot.floatValue));
|
|
std::memcpy(slot.intValue.data(), value.Data, sizeof(slot.intValue));
|
|
std::memcpy(slot.uintValue.data(), value.Data, sizeof(slot.uintValue));
|
|
}
|
|
if (fault == nullptr && consumed != hdr.Count) {
|
|
fault = "Count does not match the attributes Mask names";
|
|
}
|
|
if (fault != nullptr) {
|
|
MGP_TRIP_WIRE_REPORT("MGPipe: " MGP_TRIP_WIRE_TAG("PipeAttribTailMalformed")
|
|
" set_vertex_attrib_defaults: %s (Mask=0x%x, Count=%u, consumed=%u)",
|
|
fault, hdr.Mask, hdr.Count, consumed);
|
|
}
|
|
}
|
|
|
|
void MGPipeApplySetResidualValueState(const ResidualValueBlock& block) {
|
|
g_applier.Residual = block;
|
|
g_applier.HasResidual = true;
|
|
g_applier.ResidualCapabilitiesCompared = 0;
|
|
|
|
// THE TRIP WIRE (ARCHITECTURE.md 9.4, P2 brief D9). CapabilityBits is redundant with
|
|
// the assembled working block by design: every one of the 35 capabilities is
|
|
// answerable from RenderStateParameters now that P2 closed the three storage holes.
|
|
// So the day a later call takes a capability over and forgets to carry it, the two
|
|
// answers part and this says so on the next draw - which is what a migration carrier
|
|
// is for.
|
|
//
|
|
// THE ORACLE IS THE WORKING BLOCK, AND THE WIRE IS ARMED PER CAPABILITY by the
|
|
// applier's own scatter ledger: capability i is compared only once every chunk its
|
|
// answer is read out of has been scattered by this applier. That is not a weakening,
|
|
// it is the wire's whole precondition:
|
|
//
|
|
// - with the render-state subsystem off (MOBILEGL_PIPE_PUSH=0x10 is a legal
|
|
// configuration - D14's per-subsystem A/B) the ledger is empty and the wire says
|
|
// nothing at all, which is right: the working block is then the per-verb fill
|
|
// loop's, published per verb CLASS, so at a kDispatch or kTextureOp verb it holds
|
|
// the previous draw's bytes and disagreeing with it means nothing;
|
|
// - with it on, the applier is the block's only writer and its bytes are current at
|
|
// every verb of every class - including the two above, which is the case a
|
|
// RenderStateSpansTest case drives on purpose.
|
|
//
|
|
// NOT PipeInputs::m_capability, which the earlier form compared against and which
|
|
// FillPoints.def does publish at seven classes rather than five: where that
|
|
// publication is what makes m_capability fresh, the fill loop filled it out of the
|
|
// same GLContext the client built CapabilityBits from, so the comparison is a
|
|
// tautology. The redundancy this wire exists to check is between the CARRIED bits and
|
|
// the ASSEMBLED block.
|
|
const RenderStateParameters& working = MGPipeApplyAccess::RenderState(gPipeInputs);
|
|
const Uint32 owned = g_applier.ScatteredChunkBits;
|
|
for (SizeT i = 0; i < kCapabilityCount; ++i) {
|
|
const CapabilityInput cap = static_cast<CapabilityInput>(i);
|
|
const Uint32 sources = CapabilitySourceChunks(cap);
|
|
if ((owned & sources) != sources) continue;
|
|
++g_applier.ResidualCapabilitiesCompared;
|
|
const Bool carried = ((block.CapabilityBits >> i) & 1ull) != 0;
|
|
const Bool assembledBit = MGPipeApplyAccess::DeriveCapability(working, cap);
|
|
if (carried == assembledBit) continue;
|
|
++g_applier.ResidualDivergences;
|
|
MGP_TRIP_WIRE_REPORT("MGPipe: " MGP_TRIP_WIRE_TAG("PipeResidualDiverged, \"%s\"")
|
|
" carried=%d assembled=%d",
|
|
kCapabilityNames[i], static_cast<int>(carried),
|
|
static_cast<int>(assembledBit));
|
|
}
|
|
}
|
|
|
|
// ================================================================================
|
|
// P3a: the nine resource entry points (D-A1, D-A2).
|
|
//
|
|
// WHAT THE APPLIER OWNS HERE IS IDENTITY, EXTENT AND ORDER - NOT CONTENT. A buffer's
|
|
// bytes are the backend's; what crosses is a {slot, gen} handle, a flat descriptor and,
|
|
// where the call carries content, the client's own shadow base. So each body below does
|
|
// three things in this order: resolve the handle against this applier's record, check the
|
|
// record against its own declared extent, and only then move the record and hand the call
|
|
// to the backend.
|
|
//
|
|
// NOTHING REGISTERS MGPipeResourceOps IN THIS PACKAGE, so every dispatch below is a null
|
|
// check that falls through, and the tree behaves exactly as it did. That is deliberate and
|
|
// it is what makes this commit landable on its own: the frontend still dispatches the op
|
|
// table these replace, the backend that will register one is a later package, and the
|
|
// records these bodies keep are already correct when it does.
|
|
//
|
|
// THE THREE SERIALS ARE MGGen-CLASS: server-owned, monotone, never crossing the line. No
|
|
// MGPipe call may require the client to supply or know one (ARCHITECTURE.md 4.2.2), which
|
|
// is why they are incremented here rather than carried in a payload.
|
|
// ================================================================================
|
|
|
|
void MGPipeApplyResourceCreate(const MGPResourceDesc& desc) {
|
|
MOBILEGL_ASSERT(desc.Resource.Slot >= kMGPipeFirstAllocatableSlot,
|
|
"resource_create named the reserved slot 0");
|
|
if (desc.Resource.Slot < kMGPipeFirstAllocatableSlot) return;
|
|
|
|
// P4a: THE TABLE IS CHOSEN BY THE DESCRIPTOR'S TARGET, and getting that wrong is the one
|
|
// way this call can damage an object it was not about - slot 7 is a live Buffer, a live
|
|
// Texture and a live Renderbuffer at the same time, in three independent slot spaces.
|
|
Vector<MGPipeResourceRecord>* table = ResourceTableForTarget(desc.Target);
|
|
if (table == nullptr) {
|
|
MGP_TRIP_WIRE_REPORT("MGPipe: " MGP_TRIP_WIRE_TAG("ProtocolCorruption")
|
|
" resource_create {slot=%u, gen=%u, glName=%u}: the descriptor names no "
|
|
"resource target (%u)",
|
|
desc.Resource.Slot, desc.Resource.Gen, desc.GlNameForDiag, desc.Target);
|
|
return;
|
|
}
|
|
|
|
// A CREATE STARTS THE RECORD OVER rather than editing it. The slot it names may be a
|
|
// RECYCLED one whose record still describes the previous occupant, and inheriting one
|
|
// field of that - a Width, a Serial, an Immutable, a pending upload - is precisely how a
|
|
// buffer at a recycled address inherits its predecessor's contents. The generation is
|
|
// the client allocator's answer to "is this still the same GL object", so it is taken
|
|
// from the handle and nothing else survives.
|
|
MGPipeResourceRecord* record = RecordAt(*table, desc.Resource.Slot, kMGPipeMaxResourceSlots);
|
|
if (record == nullptr) {
|
|
MGP_TRIP_WIRE_REPORT("MGPipe: " MGP_TRIP_WIRE_TAG("ProtocolCorruption")
|
|
" resource_create {slot=%u, gen=%u, glName=%u}: the slot is outside the "
|
|
"record table's bound (%u)",
|
|
desc.Resource.Slot, desc.Resource.Gen, desc.GlNameForDiag,
|
|
kMGPipeMaxResourceSlots);
|
|
return;
|
|
}
|
|
*record = MGPipeResourceRecord{};
|
|
record->Gen = desc.Resource.Gen;
|
|
record->Live = true;
|
|
record->Desc = desc;
|
|
// Serial stays 0: a create is not a mutation. The descriptor a create carries defines
|
|
// no storage - that is the first respecify's job, and a backend tolerates a resource
|
|
// that has none - and a fresh backend twin starts its own synced serial at 0, so the
|
|
// two agree from the first instant without either side publishing anything.
|
|
//
|
|
// EVERY NON-BUFFER TARGET STORES AND RETURNS. Espryt allocates a texture's storage
|
|
// lazily inside SyncMipmapsToBackend and a renderbuffer's inside its own SyncToBackend,
|
|
// so there is no GL-call-time hook to dispatch to and P4a adds none: the record IS the
|
|
// publication, and the backend reads it at the sync point it already has.
|
|
if (desc.Target != kMGPipeResourceTargetBuffer) return;
|
|
if (g_resourceOps != nullptr && g_resourceOps->Create != nullptr) {
|
|
g_resourceOps->Create(desc.Resource, desc);
|
|
}
|
|
}
|
|
|
|
void MGPipeApplyResourceRespecify(const MGPResourceDesc& desc, const void* initialBytes) {
|
|
Vector<MGPipeResourceRecord>* table = ResourceTableForTarget(desc.Target);
|
|
if (table == nullptr) {
|
|
MGP_TRIP_WIRE_REPORT("MGPipe: " MGP_TRIP_WIRE_TAG("ProtocolCorruption")
|
|
" resource_respecify {slot=%u, gen=%u, glName=%u}: the descriptor names "
|
|
"no resource target (%u)",
|
|
desc.Resource.Slot, desc.Resource.Gen, desc.GlNameForDiag, desc.Target);
|
|
return;
|
|
}
|
|
MGPipeResourceRecord* record = ResolveResourceIn(*table, "resource_respecify", desc.Resource);
|
|
if (record == nullptr) return;
|
|
PinNoLiveHostWrites(*record, desc.Resource, "resource_respecify");
|
|
|
|
// The descriptor is replaced WHOLE, because that is what a respecify is: the store's
|
|
// extent, usage, storage flags, immutability and defined-content flag are all restated
|
|
// by the call that redefines it, and the backend reads them from here instead of
|
|
// asking a frontend object for them.
|
|
record->Desc = desc;
|
|
++record->Serial;
|
|
|
|
// A RESPECIFY REDEFINES THE STORE, SO THE PENDING UPLOADS AGAINST THE OLD ONE GO WITH
|
|
// IT. They are boxes and rects in a level's coordinate system, and the level that space
|
|
// belonged to has just been replaced - a box kept across a shrink would have Espryt
|
|
// upload past the end of the new level. Nothing is lost by it: the frontend entry
|
|
// points that respecify a texture re-mark the levels they define
|
|
// (AllocateStorage then MarkStorageDirty), so what is still owed is re-emitted against
|
|
// the storage that now exists. A buffer never has one, so this is inert for P3a's half.
|
|
record->PendingUploads.clear();
|
|
|
|
// resource_respecify is the catalogue's only kNeedsAck call, and the per-record half
|
|
// of that flag is MGPipeResourceRespecifyNeedsAck(desc): glBufferStorage is a real
|
|
// synchronous allocation and the only entry point allowed a synchronous ack, while
|
|
// glBufferData travels through the same call and must not acknowledge one. In monolith
|
|
// the acknowledgement IS the return of this function - the applier is one call away -
|
|
// so the predicate has nothing to gate here and is deliberately not branched on: a
|
|
// branch whose arms were identical would be dead code the transport would then have to
|
|
// find and remove. PipeCatalogueTest.ResourceRespecifyAcksOnlyImmutableStorage is what
|
|
// keeps the predicate honest until the doorbell reads it.
|
|
if (desc.Target != kMGPipeResourceTargetBuffer) return;
|
|
if (g_resourceOps != nullptr && g_resourceOps->Respecify != nullptr) {
|
|
g_resourceOps->Respecify(desc.Resource, desc, initialBytes);
|
|
}
|
|
}
|
|
|
|
void MGPipeApplyResourceSubData(const MGPSubData& record, const void* bytes,
|
|
const MGPSubRegion* regions) {
|
|
// ONE CALL, TWO HALVES, and the branch is one comparison. For a buffer the applier
|
|
// stores NOTHING per record - the contents are the backend's, and the range is the
|
|
// backend's to land - so its whole job is the gate and the serial. For a texture there
|
|
// is no backend hook at all and the whole job is the gate, the accumulated shape and
|
|
// the serial.
|
|
if (SubDataNamesABuffer(record)) {
|
|
MOBILEGL_ASSERT(regions == nullptr,
|
|
"resource_subdata: the buffer half declares no sub-regions and carries none");
|
|
ApplyBufferWrite("resource_subdata", record, bytes, /*resident=*/false);
|
|
return;
|
|
}
|
|
ApplyTextureUpload(record, bytes, regions);
|
|
}
|
|
|
|
void MGPipeApplyBufferSubDataResident(const MGPSubData& record, const void* bytes) {
|
|
// `bytes` is the application's staging store and is valid for THE DURATION OF THE CALL
|
|
// ONLY, which is why the backend hook copies rather than remembering the pointer.
|
|
ApplyBufferWrite("buffer_subdata_resident", record, bytes, /*resident=*/true);
|
|
}
|
|
|
|
void MGPipeApplyResourceFlushRange(const MGPFlushRange& record, const void* bytes) {
|
|
MGPipeResourceRecord* stored = ResolveResource("resource_flush_range", record.Res);
|
|
if (stored == nullptr) return;
|
|
|
|
const char* fault = BufferRangeFault(record.Offset, record.Size, stored->Desc.Width);
|
|
if (fault == nullptr && record.Size != 0 && bytes == nullptr) {
|
|
fault = "a non-empty flush carries no bytes";
|
|
}
|
|
if (fault != nullptr) {
|
|
MGP_TRIP_WIRE_REPORT("MGPipe: " MGP_TRIP_WIRE_TAG("ProtocolCorruption")
|
|
" resource_flush_range {slot=%u, gen=%u, glName=%u}: %s "
|
|
"(offset=%llu, size=%llu, storage=%u bytes)",
|
|
record.Res.Slot, record.Res.Gen, stored->Desc.GlNameForDiag, fault,
|
|
static_cast<unsigned long long>(record.Offset),
|
|
static_cast<unsigned long long>(record.Size), stored->Desc.Width);
|
|
return;
|
|
}
|
|
PinNoLiveHostWrites(*stored, record.Res, "resource_flush_range");
|
|
++stored->Serial;
|
|
|
|
// record.AccessFlags are the application's REAL mapping flags and this applier does
|
|
// not normalise them: the backend reads INVALIDATE_RANGE / INVALIDATE_BUFFER /
|
|
// UNSYNCHRONIZED per call to choose its upload shape, and merging them here would take
|
|
// that choice away from the side that pays for it.
|
|
if (g_resourceOps != nullptr && g_resourceOps->FlushRange != nullptr) {
|
|
g_resourceOps->FlushRange(record.Res, record, bytes);
|
|
}
|
|
}
|
|
|
|
void MGPipeApplyResourceReadback(const MGPReadback& record) {
|
|
MGPipeResourceRecord* stored = ResolveResource("resource_readback", record.Res);
|
|
if (stored == nullptr) return;
|
|
|
|
const char* fault = BufferRangeFault(record.Offset, record.Size, stored->Desc.Width);
|
|
if (fault != nullptr) {
|
|
MGP_TRIP_WIRE_REPORT("MGPipe: " MGP_TRIP_WIRE_TAG("ProtocolCorruption")
|
|
" resource_readback {slot=%u, gen=%u, glName=%u}: %s "
|
|
"(offset=%llu, size=%llu, storage=%u bytes)",
|
|
record.Res.Slot, record.Res.Gen, stored->Desc.GlNameForDiag, fault,
|
|
static_cast<unsigned long long>(record.Offset),
|
|
static_cast<unsigned long long>(record.Size), stored->Desc.Width);
|
|
return;
|
|
}
|
|
// The readback READS the store this flag describes, so it is one of the calls whose
|
|
// answer would change silently the day a producer sets it (D-A4).
|
|
PinNoLiveHostWrites(*stored, record.Res, "resource_readback");
|
|
|
|
// NO SERIAL MOVES. A readback does not mutate the resource; it produces host bytes out
|
|
// of it. Bumping here would tell the backend twin its store had changed and buy a
|
|
// re-upload of what it had just been read out of.
|
|
//
|
|
// THE ANSWER TRAVELS BACK THROUGH THE REVERSE CHANNEL, NOT THROUGH THIS FUNCTION, and
|
|
// the applier's contribution to that is the ORDER: the hook is called synchronously
|
|
// and this returns only once it has finished, so the writeback into the client's
|
|
// shadow and the mutation-epoch bump that must follow it have both happened before the
|
|
// caller reads. The epoch bump stays server-side and happens AFTER the writeback,
|
|
// never before - a rule the reverse channel needs as much as the forward one, because
|
|
// a bump that overtook its writeback would leave the draw-clean memo stale behind it.
|
|
//
|
|
// With no table registered nothing answers, and nothing asks either: the frontend is
|
|
// still on the path this call replaces.
|
|
if (g_resourceOps != nullptr && g_resourceOps->Readback != nullptr) {
|
|
g_resourceOps->Readback(record.Res, record);
|
|
}
|
|
}
|
|
|
|
void MGPipeApplyResourceDestroy(const MGPHandleOnly& handle) {
|
|
// THE KIND IS THE DISCRIMINATOR HERE, because a destroy carries no descriptor, and it is
|
|
// a Fatal rather than an assertion for the reason resource_create's target is: the three
|
|
// slot spaces are independent, so a destroy routed to the wrong table would drop the
|
|
// record of a live object of another kind that happens to hold the same slot.
|
|
Vector<MGPipeResourceRecord>* table = ResourceTableForKind(handle.Kind);
|
|
if (table == nullptr) {
|
|
MGP_TRIP_WIRE_REPORT("MGPipe: " MGP_TRIP_WIRE_TAG("ProtocolCorruption")
|
|
" resource_destroy {slot=%u, gen=%u}: the handle names no resource kind "
|
|
"(%u)",
|
|
handle.Handle.Slot, handle.Handle.Gen, handle.Kind);
|
|
return;
|
|
}
|
|
MGPipeResourceRecord* record = ResolveResourceIn(*table, "resource_destroy", handle.Handle);
|
|
if (record == nullptr) return;
|
|
|
|
// The record is dropped WHOLE and the generation is kept. The client allocator owns
|
|
// the Gen bump, and it takes it on the next HANDOUT of the slot rather than on the
|
|
// free, so a server-side bump here would put the two identities out of step and a
|
|
// double free could skip a generation. Everything else goes: a stale read of a
|
|
// destroyed slot must find nothing, not the extent of the buffer that used to be there.
|
|
const Uint32 gen = record->Gen;
|
|
*record = MGPipeResourceRecord{};
|
|
record->Gen = gen;
|
|
|
|
// The applier's own state is consistent before the backend hears the news, so a hook
|
|
// that looked back at this applier could not see a resource that is already gone. The
|
|
// CLIENT frees the slot after this returns, in that order, because the allocator
|
|
// forgets the lifetime id on free and a notice resolved twice finds nothing the second
|
|
// time.
|
|
//
|
|
// AND ONLY A BUFFER IS HANDED ON, for resource_create's reason: the op table is the
|
|
// buffer family's, its Destroy takes a handle whose kind that backend registered for,
|
|
// and a texture's death is read out of the record at the sync that would have used it.
|
|
if (static_cast<MGPipeKind>(handle.Kind) != MGPipeKind::Buffer) return;
|
|
if (g_resourceOps != nullptr && g_resourceOps->Destroy != nullptr) {
|
|
g_resourceOps->Destroy(handle.Handle);
|
|
}
|
|
}
|
|
|
|
void* MGPipeApplyMapPersistent(const MGPHandleOnly& handle, Uint64 size, const void* seedBytes) {
|
|
// COUNTED FIRST AND UNCONDITIONALLY, because the counter is acquisition ATTEMPTS and
|
|
// not acquisitions: every one of them - mint or decline - needs an answer from the
|
|
// resource owner, and under a transport a decline costs the same round trip as a mint.
|
|
// Defined that way the number is identical in both modes, equals "one per storage
|
|
// definition", and is non-zero and assertable today; defined as "round trips actually
|
|
// taken" it would be 0 by construction in monolith and could never go red.
|
|
++g_applier.MapPersistentRoundtrips;
|
|
|
|
MGPipeResourceRecord* record = ResolveResource("map_persistent", handle.Handle);
|
|
if (record == nullptr) return nullptr;
|
|
// THE ONE CALL A LATER PHASE ATTACHES THE PRODUCER TO. D-A4 and ARCHITECTURE.md name
|
|
// the persistent-map push as exactly where HasLiveHostWrites gets set, so this is the
|
|
// call the pin must sit on: a producer landing under it here is the semantic change
|
|
// the flag exists to announce, and the wire is what refuses to let it arrive unnamed.
|
|
PinNoLiveHostWrites(*record, handle.Handle, "map_persistent");
|
|
|
|
// NO SERIAL MOVES and NO DESCRIPTOR CHANGES: the donation re-mints the backend's own
|
|
// driver object, which is a server-local event that the backend's own id generation
|
|
// already catches, and the client's view of the store's extent is untouched by it.
|
|
//
|
|
// A NULL RETURN IS A DECLINE, not a failure - the acquisition is allowed to say no,
|
|
// the caller already has that branch, and that is why the call is kOptional as well as
|
|
// kReplySlot. An unregistered table declines every acquisition, which is exactly the
|
|
// answer a build with no migrated backend should give.
|
|
if (g_resourceOps == nullptr || g_resourceOps->MapPersistent == nullptr) return nullptr;
|
|
return g_resourceOps->MapPersistent(handle.Handle, size, seedBytes);
|
|
}
|
|
|
|
void MGPipeApplyUnmapPersistent(const MGPHandleOnly& handle) {
|
|
MOBILEGL_ASSERT(handle.Kind == static_cast<Uint32>(MGPipeKind::Buffer), "unmap_persistent on kind %u",
|
|
handle.Kind);
|
|
MGPipeResourceRecord* record = ResolveResource("unmap_persistent", handle.Handle);
|
|
if (record == nullptr) return;
|
|
|
|
// Never emitted by this phase's own paths - the donation is permanent for the store's
|
|
// life and the retire happens inside the backend - so this exists to keep the pair
|
|
// complete and to give the transport both halves.
|
|
if (g_resourceOps != nullptr && g_resourceOps->UnmapPersistent != nullptr) {
|
|
g_resourceOps->UnmapPersistent(handle.Handle);
|
|
}
|
|
}
|
|
|
|
// ================================================================================
|
|
// P3a: the five vertex-input entry points (D-G, D-H, D-I).
|
|
//
|
|
// THESE FIVE DISPATCH TO NOBODY, and that is not an omission: MGPipeResourceOps is the
|
|
// RESOURCE family's table, and the vertex-input calls have no backend hook because the
|
|
// backend does not act on them when they arrive. It reads them at its own draw-time sync,
|
|
// out of the state below, which is what the three serials here are for - they are what
|
|
// retires the twin's wrapping-Uint16-plus-identity patches, so a compare that used to ask
|
|
// "is my Uint16 configuration version still the frontend's?" asks "is my Uint64 serial
|
|
// still the server's?" instead.
|
|
//
|
|
// Nothing emits them in this package either: their dirty bits map to no subsystem, the two
|
|
// subsystem bits are not in MG_Impl/Pipe/PipeFill.cpp's kMGPipeWiredSubsystems, and the
|
|
// emitters beside them are stubs. The state below is therefore correct and unread until
|
|
// the packages that wire both ends land.
|
|
// ================================================================================
|
|
|
|
void MGPipeApplyCreateVertexElements(const MGPVertexElements& desc, const void* blobBytes) {
|
|
MOBILEGL_ASSERT(desc.Cso.Slot >= kMGPipeFirstAllocatableSlot,
|
|
"create_vertex_elements named the reserved slot 0");
|
|
if (desc.Cso.Slot < kMGPipeFirstAllocatableSlot) return;
|
|
|
|
// THE COUNTS ARE CHECKED BEFORE A BYTE OF THE BLOB IS TOUCHED, and the check is the
|
|
// record's own self-description: the blob is MGPVertexAttribWire[AttributeCount]
|
|
// immediately followed by MGPVertexBindingPointWire[BindingPointCount]. THIS is the
|
|
// reason the second view travels at all - a record that declares a BindingPointCount
|
|
// it does not carry would otherwise be a shape this gate had to police forever with
|
|
// nothing to police it against.
|
|
//
|
|
// Both counts are bounded by GL's attribute limit, which is also the size of the two
|
|
// arrays they are unpacked into, so the bound and the destination cannot drift apart.
|
|
// THE COUNTS ARE WHAT BOUNDS THE READ; the declared blob length is a cross-check.
|
|
//
|
|
// THE BLOB RULE IS THE SAME ONE resource_subdata IS HELD TO (SubDataBoxFault above,
|
|
// and MGPipeTypes.h states it on both records): a non-zero Blob.Size must be exactly
|
|
// the length the record's other fields describe, and a zero Blob.Size means "this
|
|
// record does not declare its blob" - which is what a monolith emission is, since the
|
|
// bytes travel beside the record through blobBytes and no MGPBlobRef is filled. One
|
|
// rule, both blob-carrying families: a transport that fills the field gets a real gate
|
|
// on the first truncated record, and a client that leaves it zero does not abort a
|
|
// verify build over a field it never used.
|
|
const Uint64 attributeBytes = Uint64{desc.AttributeCount} * sizeof(MGPVertexAttribWire);
|
|
const Uint64 bindingBytes = Uint64{desc.BindingPointCount} * sizeof(MGPVertexBindingPointWire);
|
|
const Uint64 declared = attributeBytes + bindingBytes;
|
|
const char* fault = nullptr;
|
|
if (desc.AttributeCount > kMGPipeMaxVertexAttribs) {
|
|
fault = "the declared attribute count is above GL's attribute limit";
|
|
} else if (desc.BindingPointCount > kMGPipeMaxVertexAttribs) {
|
|
fault = "the declared binding-point count is above GL's attribute limit";
|
|
} else if (desc.Blob.Size != 0 && desc.Blob.Size != declared) {
|
|
fault = "the declared blob length is not the byte length the two counts describe";
|
|
} else if (declared != 0 && blobBytes == nullptr) {
|
|
fault = "a non-empty blob carries no bytes";
|
|
}
|
|
if (fault != nullptr) {
|
|
MGP_TRIP_WIRE_REPORT("MGPipe: " MGP_TRIP_WIRE_TAG("ProtocolCorruption")
|
|
" create_vertex_elements {slot=%u, gen=%u}: %s (attributes=%u, "
|
|
"bindingPoints=%u, that describes %llu bytes, blob declares %llu)",
|
|
desc.Cso.Slot, desc.Cso.Gen, fault, desc.AttributeCount,
|
|
desc.BindingPointCount, static_cast<unsigned long long>(declared),
|
|
static_cast<unsigned long long>(desc.Blob.Size));
|
|
return;
|
|
}
|
|
|
|
MGPipeVertexElementsRecord* recordAt =
|
|
RecordAt(g_applier.VertexElementsCsos, desc.Cso.Slot, kMGPipeMaxVertexElementsSlots);
|
|
if (recordAt == nullptr) {
|
|
MGP_TRIP_WIRE_REPORT("MGPipe: " MGP_TRIP_WIRE_TAG("ProtocolCorruption")
|
|
" create_vertex_elements {slot=%u, gen=%u}: the slot is outside the record "
|
|
"table's bound (%u)",
|
|
desc.Cso.Slot, desc.Cso.Gen, kMGPipeMaxVertexElementsSlots);
|
|
return;
|
|
}
|
|
MGPipeVertexElementsRecord& record = *recordAt;
|
|
// A RE-CREATE ON THE SAME HANDLE IS HOW A CONFIGURATION CHANGE TRAVELS - the handle is
|
|
// minted per frontend vertex array and a generation moves only when a slot is reused -
|
|
// so an existing record of the same identity keeps its serial and counts up from it. A
|
|
// record of a DIFFERENT identity is a recycled slot and starts over, or the walks below
|
|
// would read the previous occupant's attributes out of the array's tail.
|
|
if (!record.Live || record.Gen != desc.Cso.Gen) {
|
|
record = MGPipeVertexElementsRecord{};
|
|
record.Gen = desc.Cso.Gen;
|
|
}
|
|
|
|
// Zeroed first, so a configuration that shrinks does not leave the entries above its
|
|
// new count describing the one before it. memcpy rather than a typed store because a
|
|
// blob pointer carries no alignment guarantee.
|
|
record.Attributes = {};
|
|
record.BindingPoints = {};
|
|
const Uint8* blob = static_cast<const Uint8*>(blobBytes);
|
|
if (attributeBytes != 0) {
|
|
std::memcpy(record.Attributes.data(), blob, static_cast<SizeT>(attributeBytes));
|
|
}
|
|
if (bindingBytes != 0) {
|
|
std::memcpy(record.BindingPoints.data(), blob + attributeBytes, static_cast<SizeT>(bindingBytes));
|
|
}
|
|
record.AttributeCount = desc.AttributeCount;
|
|
record.BindingPointCount = desc.BindingPointCount;
|
|
record.Live = true;
|
|
// Serial 0 means "never created", so the first create of an identity lands on 1 and a
|
|
// backend twin that has synced nothing can never accidentally match a live record.
|
|
++record.ContentSerial;
|
|
// AND IT DOES NOT REBIND. A create on the bound handle changes what the binding points
|
|
// AT, which the serial already says; a create on any other handle must not steal the
|
|
// binding.
|
|
}
|
|
|
|
void MGPipeApplyBindVertexElements(const MGPHandleOnly& handle) {
|
|
MOBILEGL_ASSERT(handle.Kind == static_cast<Uint32>(MGPipeKind::VertexElementsCso),
|
|
"bind_vertex_elements on kind %u", handle.Kind);
|
|
// The null handle is legal and means "no vertex array bound" - GL's unbound state is a
|
|
// state, not an error, and the backend has a branch for it.
|
|
if (MGPipeHandleIsNull(handle.Handle)) {
|
|
g_applier.BoundVertexElements = kMGPipeNullHandle;
|
|
return;
|
|
}
|
|
// A dead handle leaves the PREVIOUS binding untouched, which is bind_render_state's
|
|
// precedent for the same question, and is counted like every other refusal.
|
|
const MGPipeVertexElementsRecord* record = ResolveVertexElements("bind_vertex_elements", handle.Handle);
|
|
if (record == nullptr) return;
|
|
g_applier.BoundVertexElements = handle.Handle;
|
|
}
|
|
|
|
void MGPipeApplyDeleteVertexElements(const MGPHandleOnly& handle) {
|
|
MOBILEGL_ASSERT(handle.Kind == static_cast<Uint32>(MGPipeKind::VertexElementsCso),
|
|
"delete_vertex_elements on kind %u", handle.Kind);
|
|
// A death notice on a record this applier does not have is the SAME refusal every
|
|
// other entry point makes, with the same verdict and the same counter: n1's
|
|
// inconsistency (a bare `return` with no assertion and no reason) is closed by routing
|
|
// it through the resolver rather than by giving it a private answer. It is also the
|
|
// one refusal a legal sequence produces - the teardown order beside
|
|
// kResourceRefusalNote - which is why it stays a no-op.
|
|
MGPipeVertexElementsRecord* record = ResolveVertexElements("delete_vertex_elements", handle.Handle);
|
|
if (record == nullptr) return;
|
|
|
|
// Dropped whole, generation kept, for resource_destroy's reason: the client allocator
|
|
// owns the Gen bump and takes it on the next handout of the slot. Emitted from ONE
|
|
// place - the frontend object's death notice - so there is no second path to keep in
|
|
// step with this one.
|
|
const Uint32 gen = record->Gen;
|
|
*record = MGPipeVertexElementsRecord{};
|
|
record->Gen = gen;
|
|
if (g_applier.BoundVertexElements == handle.Handle) {
|
|
g_applier.BoundVertexElements = kMGPipeNullHandle;
|
|
}
|
|
}
|
|
|
|
void MGPipeApplySetVertexBuffers(const MGPVertexBuffers& hdr, const MGPVertexBuffer* tail) {
|
|
// The window is the bound: Start + Count entries land in an array of exactly GL's
|
|
// attribute limit, and a var-tail header that describes more than its destination can
|
|
// hold is the same class of fault as a blob outside its segment.
|
|
const Uint64 end = Uint64{hdr.Start} + Uint64{hdr.Count};
|
|
const char* fault = nullptr;
|
|
if (end > kMGPipeMaxVertexAttribs) {
|
|
fault = "the window runs past GL's attribute limit";
|
|
} else if (hdr.Count != 0 && tail == nullptr) {
|
|
fault = "a non-empty set carries no entries";
|
|
}
|
|
if (fault != nullptr) {
|
|
MGP_TRIP_WIRE_REPORT("MGPipe: " MGP_TRIP_WIRE_TAG("ProtocolCorruption")
|
|
" set_vertex_buffers {start=%u, count=%u, hash=%llu}: %s (the applier holds "
|
|
"%u entries)",
|
|
hdr.Start, hdr.Count, static_cast<unsigned long long>(hdr.ContentHash),
|
|
fault, kMGPipeMaxVertexAttribs);
|
|
return;
|
|
}
|
|
|
|
// Copied into the window the record declares and nowhere else. The entries outside it
|
|
// are not cleared: this record is "the last set as received", and a set that names
|
|
// four entries has said nothing about the rest.
|
|
for (Uint32 i = 0; i < hdr.Count; ++i) {
|
|
g_applier.VertexBuffers[hdr.Start + i] = tail[i];
|
|
}
|
|
g_applier.VertexBufferStart = hdr.Start;
|
|
g_applier.VertexBufferCount = hdr.Count;
|
|
|
|
// THE RAW VALUE IS STORED, NOT A RESOLVED SHIFT, and the resolution is one step
|
|
// further out on purpose. Whether the fetch shift has to be emulated at all is a
|
|
// BACKEND CAPABILITY - a device with native base-instance support does it in hardware
|
|
// and shifts nothing - and emulation is server-owned, so the answer belongs to the
|
|
// backend arm that computes the per-attribute byte shift out of this value and each
|
|
// attribute's own stride and divisor. This applier is below MG_Backend and may not ask
|
|
// the question; storing the raw value keeps the one answer in the one place that can
|
|
// give it.
|
|
//
|
|
// The client sends it once per SET rather than per entry, and it is a ContentHash
|
|
// input: set_vertex_buffers is suppressed on an unchanged hash, so a base instance
|
|
// that moved while the buffer set did not would otherwise never arrive and the server
|
|
// would keep the previous shift.
|
|
g_applier.VertexFetchBaseInstance = hdr.BaseInstance;
|
|
++g_applier.VertexBuffersSerial;
|
|
}
|
|
|
|
void MGPipeApplySetIndexBuffer(const MGPIndexBuffer& record) {
|
|
// Stored verbatim, with no gate over it, and each of the three fields has its own
|
|
// reason to be taken as sent:
|
|
// - Res may legitimately be the null handle: no element-array buffer is bound, which
|
|
// is the state a client-memory index draw is in;
|
|
// - Offset and IndexSize are the DRAW's, not the binding's, and are 0 and 0 until a
|
|
// draw supplies them - so there is no extent here to check a range against, and
|
|
// the draw verb overrides them anyway;
|
|
// - it is an INDEPENDENT call and NOT a subset of the vertex-elements configuration
|
|
// (D5): a rebind of the index slot must move this serial without touching the
|
|
// configuration's, which is exactly what the backend's two separate compares need.
|
|
g_applier.IndexBuffer = record;
|
|
++g_applier.IndexBufferSerial;
|
|
}
|
|
|
|
void MGPipeDeriveRenderStateFields(PipeInputs& inputs) {
|
|
// The derivation itself lives in MGPipeApplyAccess above, because that is the one
|
|
// struct PipeInputs names as a friend - see D5 there for what it recomputes and which
|
|
// getter each line was transcribed from.
|
|
MGPipeApplyAccess::DeriveRenderStateFields(inputs, kMGPipeAllGlobalChunks);
|
|
}
|
|
|
|
void MGPipeDeriveRenderStateFieldsForChunks(PipeInputs& inputs, Uint32 globalChunkBits) {
|
|
MGPipeApplyAccess::DeriveRenderStateFields(inputs, globalChunkBits);
|
|
}
|
|
|
|
// ================================================================================
|
|
// P4a: the fifteen object and working-state entry points
|
|
// ================================================================================
|
|
//
|
|
// NOT ONE OF THEM DISPATCHES TO A BACKEND FUNCTION POINTER, and that is the structural
|
|
// decision the whole phase rests on rather than an omission. Nothing in these families
|
|
// reaches the backend at GL-call time today - texture storage only marks a level dirty,
|
|
// texture parameters run from the draw-time sync, renderbuffer storage is allocated inside
|
|
// SyncToBackend, a sampler twin is created lazily from the program pass, and the
|
|
// framebuffer, the unit sets and the program are all resolved at PrepareForDraw - so every
|
|
// call below is either an OBJECT RECORD the applier stores or WORKING STATE the applier
|
|
// stores, and the backend reads the applier at the sync points it already has, keyed on a
|
|
// server-owned Serial instead of a frontend version. MGPipeResourceOps is unchanged.
|
|
//
|
|
// THE SAME THREE STEPS, IN THE SAME ORDER, AS P3a's NINE: resolve the handle against this
|
|
// applier's record, check the record against its own declared extent, and only then move
|
|
// the record. The two verdicts are the same two, and the difference between them is the
|
|
// whole of this file's discipline - a call naming a record this applier does not have is a
|
|
// DEFINED NO-OP that is COUNTED (RefusedObjectCalls), because one legal sequence produces
|
|
// it; a record that would make the server index or allocate outside its own storage is
|
|
// Fatal{ProtocolCorruption} with the record's identity in the line.
|
|
//
|
|
// NOTHING EMITS ANY OF THEM IN THIS PACKAGE. The four subsystem bits are not in
|
|
// kMGPipeWiredSubsystems, every client emitter beside them is still a stub, and no backend
|
|
// reads the records yet - so the state below is correct and unread until the packages that
|
|
// wire both ends land, and this tree is behaviourally identical to the contract commit's.
|
|
|
|
// ================================================================================
|
|
// w1: the framebuffer record, per bound target
|
|
// ================================================================================
|
|
|
|
void MGPipeApplySetFramebufferState(const MGPFramebufferState& state) {
|
|
// GL HAS TWO INDEPENDENT FRAMEBUFFER BINDINGS AND THIS RECORD DESCRIBES ONE, so Target
|
|
// is what says which - and Both is one object bound to both, which writes both records
|
|
// from one call. A value outside the three is not a binding this server has, and
|
|
// guessing one would put a draw's attachments into the read record or the other way
|
|
// round, which is the defect class the per-target emission exists to close.
|
|
const char* fault = nullptr;
|
|
if (state.Target >= static_cast<Uint8>(MGPipeFramebufferTarget::Count)) {
|
|
fault = "the record names no framebuffer binding target";
|
|
}
|
|
// THE DRAW-BUFFER ARRAY IS AN INDEX INTO THIS RECORD'S OWN Color[], and -1 is NONE. An
|
|
// entry outside that range would have the server read a colour attachment the record
|
|
// does not carry: the wire array is 8 wide, the driver's MaxColorAttachments is not
|
|
// clamped to it, and a truncated record arriving here as a plausible index is exactly
|
|
// what the framebuffer subsystem's cap refusal exists to prevent upstream.
|
|
for (Uint32 i = 0; fault == nullptr && i < kMGPipeMaxColorAttachments; ++i) {
|
|
if (state.DrawBuffers[i] < -1 ||
|
|
state.DrawBuffers[i] >= static_cast<Int8>(kMGPipeMaxColorAttachments)) {
|
|
fault = "a draw-buffer entry names a colour attachment outside the record's own array";
|
|
}
|
|
}
|
|
if (fault != nullptr) {
|
|
MGP_TRIP_WIRE_REPORT("MGPipe: " MGP_TRIP_WIRE_TAG("ProtocolCorruption")
|
|
" set_framebuffer_state {slot=%u, gen=%u, target=%u}: %s (the record "
|
|
"carries %u colour attachments)",
|
|
state.Fbo.Slot, state.Fbo.Gen, state.Target, fault,
|
|
kMGPipeMaxColorAttachments);
|
|
return;
|
|
}
|
|
|
|
// NO HANDLE IS RESOLVED HERE AND NONE MAY BE. A framebuffer has a handle but no wire
|
|
// lifetime - the catalogue has no framebuffer create and no framebuffer destroy,
|
|
// because a framebuffer is state and this call is the only one that names one - so
|
|
// there is no record to refuse against and this entry point never counts a refusal.
|
|
// The surfaces' Res handles are not resolved either: an attachment PINS its texture,
|
|
// and in monolith the frontend's own SharedPtr is that keep-alive, so a refusal here
|
|
// would be enforcing a lifetime rule monolith cannot need and split has not defined.
|
|
if (state.Target != static_cast<Uint8>(MGPipeFramebufferTarget::Read)) {
|
|
g_applier.DrawFramebuffer = state;
|
|
}
|
|
if (state.Target != static_cast<Uint8>(MGPipeFramebufferTarget::Draw)) {
|
|
g_applier.ReadFramebuffer = state;
|
|
}
|
|
// ONE SERIAL FOR THE PAIR, and it moves once per applied record - a Both record is one
|
|
// record. It is what retires the four g_fboSynced* arrays and the twin's own
|
|
// {slot version, object version, backend id generation} quadruple: a compare that used
|
|
// to ask "is my memo still the frontend's" asks "is my serial still the server's".
|
|
++g_applier.FramebufferSerial;
|
|
}
|
|
|
|
// ================================================================================
|
|
// w2: sampler CSOs, sampler views and the three unit sets
|
|
// ================================================================================
|
|
|
|
void MGPipeApplyCreateSamplerState(const MGPSamplerDesc& desc, const SamplerParameters* parameters) {
|
|
MOBILEGL_ASSERT(desc.Cso.Slot >= kMGPipeFirstAllocatableSlot,
|
|
"create_sampler_state named the reserved slot 0");
|
|
if (desc.Cso.Slot < kMGPipeFirstAllocatableSlot) return;
|
|
|
|
// THE ONE BLOB RULE, on the family's own blob: a non-zero Parameters.Size must be
|
|
// exactly one SamplerParameters, and a zero means "this record does not declare its
|
|
// blob" - which is what a monolith emission is, because the value rides beside the
|
|
// record through the companion pointer. Either way the bytes read are bounded by the
|
|
// TYPE and not by the declared length, so the length is a cross-check and never the
|
|
// safety property.
|
|
const char* fault = nullptr;
|
|
if (desc.Parameters.Size != 0 && desc.Parameters.Size != sizeof(SamplerParameters)) {
|
|
fault = "the declared blob length is not one SamplerParameters";
|
|
} else if (parameters == nullptr) {
|
|
fault = "the record declares no parameters and carries none";
|
|
}
|
|
if (fault != nullptr) {
|
|
MGP_TRIP_WIRE_REPORT("MGPipe: " MGP_TRIP_WIRE_TAG("ProtocolCorruption")
|
|
" create_sampler_state {slot=%u, gen=%u}: %s (one SamplerParameters is "
|
|
"%llu bytes, the blob declares %llu)",
|
|
desc.Cso.Slot, desc.Cso.Gen, fault,
|
|
static_cast<unsigned long long>(sizeof(SamplerParameters)),
|
|
static_cast<unsigned long long>(desc.Parameters.Size));
|
|
return;
|
|
}
|
|
|
|
MGPipeSamplerCsoRecord* recordAt =
|
|
RecordAt(g_applier.SamplerCsos, desc.Cso.Slot, kMGPipeMaxSamplerCsoSlots);
|
|
if (recordAt == nullptr) {
|
|
MGP_TRIP_WIRE_REPORT("MGPipe: " MGP_TRIP_WIRE_TAG("ProtocolCorruption")
|
|
" create_sampler_state {slot=%u, gen=%u}: the slot is outside the record "
|
|
"table's bound (%u)",
|
|
desc.Cso.Slot, desc.Cso.Gen, kMGPipeMaxSamplerCsoSlots);
|
|
return;
|
|
}
|
|
MGPipeSamplerCsoRecord& record = *recordAt;
|
|
// A CREATE STARTS THE RECORD OVER AND LEAVES Serial AT 0; A RE-ISSUE ON A LIVE IDENTITY
|
|
// COUNTS UP. The first half is what stops a recycled slot contributing one field of its
|
|
// predecessor, and it is why a fresh backend twin starting its own synced serial at 0
|
|
// agrees with a fresh record without either side publishing anything. The second is how
|
|
// a value change travels on a handle whose Gen moves only on slot reuse - and it is a
|
|
// mutation, so it moves the serial.
|
|
if (!record.Live || record.Gen != desc.Cso.Gen) {
|
|
record = MGPipeSamplerCsoRecord{};
|
|
record.Gen = desc.Cso.Gen;
|
|
} else {
|
|
++record.Serial;
|
|
}
|
|
record.Live = true;
|
|
// BY VALUE, INCLUDING borderColorForm. All three border representations are always
|
|
// numerically populated, so the value alone cannot say which driver entry point to use,
|
|
// and the backend's redundancy filter compares all four. The three trailing padding
|
|
// bytes are why MOBILEGL_PIPE_VERIFY compares this FIELD BY FIELD through
|
|
// PipeFields.def's MGP_FIELDS_SamplerParameters rather than as bytes.
|
|
record.Params = *parameters;
|
|
}
|
|
|
|
void MGPipeApplyDeleteSamplerState(const MGPHandleOnly& handle) {
|
|
MOBILEGL_ASSERT(handle.Kind == static_cast<Uint32>(MGPipeKind::SamplerCso),
|
|
"delete_sampler_state on kind %u", handle.Kind);
|
|
MGPipeSamplerCsoRecord* record =
|
|
ResolveObject(g_applier.SamplerCsos, "delete_sampler_state", handle.Handle);
|
|
if (record == nullptr) return;
|
|
|
|
// Dropped whole, generation kept, for resource_destroy's reason: the client allocator
|
|
// owns the Gen bump and takes it on the next handout of the slot, so a server-side bump
|
|
// here would put the two identities out of step.
|
|
//
|
|
// AND THE UNIT SET IS NOT SWEPT. bind_sampler_states is "the last set as received" and
|
|
// the client re-emits the whole window from its own resolved set at the next verb, so
|
|
// walking 192 entries here to blank a handle the next set is about to overwrite would
|
|
// buy nothing and would break the one rule the window has.
|
|
const Uint32 gen = record->Gen;
|
|
*record = MGPipeSamplerCsoRecord{};
|
|
record->Gen = gen;
|
|
}
|
|
|
|
void MGPipeApplyCreateSamplerView(const MGPSamplerView& view) {
|
|
MOBILEGL_ASSERT(view.Cso.Slot >= kMGPipeFirstAllocatableSlot,
|
|
"create_sampler_view named the reserved slot 0");
|
|
if (view.Cso.Slot < kMGPipeFirstAllocatableSlot) return;
|
|
|
|
MGPipeSamplerViewRecord* recordAt =
|
|
RecordAt(g_applier.SamplerViewCsos, view.Cso.Slot, kMGPipeMaxSamplerViewSlots);
|
|
if (recordAt == nullptr) {
|
|
MGP_TRIP_WIRE_REPORT("MGPipe: " MGP_TRIP_WIRE_TAG("ProtocolCorruption")
|
|
" create_sampler_view {slot=%u, gen=%u}: the slot is outside the record "
|
|
"table's bound (%u)",
|
|
view.Cso.Slot, view.Cso.Gen, kMGPipeMaxSamplerViewSlots);
|
|
return;
|
|
}
|
|
MGPipeSamplerViewRecord& record = *recordAt;
|
|
// RE-ISSUING ON THE SAME HANDLE IS HOW A RESTRICTION CHANGE TRAVELS - a view is
|
|
// identity-addressed one per texture object, minted off that object's lifetime id, and
|
|
// Gen moves only on slot reuse - so it bumps the serial and starts nothing over. AND IT
|
|
// DOES NOT REBIND: a re-issue on a view some unit is holding changes what that unit
|
|
// sees, which the serial already says; it must not make some other unit see it.
|
|
if (!record.Live || record.Gen != view.Cso.Gen) {
|
|
record = MGPipeSamplerViewRecord{};
|
|
record.Gen = view.Cso.Gen;
|
|
} else {
|
|
++record.Serial;
|
|
}
|
|
record.Live = true;
|
|
record.View = view;
|
|
|
|
// THE TEXTURE'S OWN ViewCso IS WRITTEN HERE, and it is a SILENT lookup rather than a
|
|
// resolved one: the texture-resource bit and the sampler bit are independent, so a view
|
|
// arriving before - or without - the texture record is an ordering fact and not a
|
|
// refusal. When the record is there this is the back-pointer that lets a sync reach a
|
|
// texture's view without walking every view the applier holds.
|
|
MGPipeResourceRecord* texture = FindIn(g_applier.TextureResources, view.Texture);
|
|
if (texture != nullptr) texture->ViewCso = view.Cso;
|
|
}
|
|
|
|
void MGPipeApplyDeleteSamplerView(const MGPHandleOnly& handle) {
|
|
MOBILEGL_ASSERT(handle.Kind == static_cast<Uint32>(MGPipeKind::SamplerViewCso),
|
|
"delete_sampler_view on kind %u", handle.Kind);
|
|
MGPipeSamplerViewRecord* record =
|
|
ResolveObject(g_applier.SamplerViewCsos, "delete_sampler_view", handle.Handle);
|
|
if (record == nullptr) return;
|
|
|
|
// The back-pointer goes first, while the record that names the texture still exists,
|
|
// and only if that texture still names THIS view - a texture whose view has already
|
|
// been re-minted must not have the new handle cleared out from under it.
|
|
MGPipeResourceRecord* texture = FindIn(g_applier.TextureResources, record->View.Texture);
|
|
if (texture != nullptr && texture->ViewCso == handle.Handle) {
|
|
texture->ViewCso = kMGPipeNullHandle;
|
|
}
|
|
const Uint32 gen = record->Gen;
|
|
*record = MGPipeSamplerViewRecord{};
|
|
record->Gen = gen;
|
|
}
|
|
|
|
void MGPipeApplySetTextureParams(const MGPTextureParams& params) {
|
|
// ADDRESSED BY RESOURCE AND BY NOTHING ELSE, which is the whole point of the call: a
|
|
// texture that is only an FBO attachment, only an image-unit binding or only a
|
|
// glCopyImageSubData endpoint has no sampler view to hang its parameters on, and the
|
|
// READ-attachment case reaches no parameter push at all today. The record exists the
|
|
// moment the parameters move, whether or not anything is bound.
|
|
MGPipeResourceRecord* record =
|
|
ResolveObject(g_applier.TextureResources, "set_texture_params", params.Res);
|
|
if (record == nullptr) return;
|
|
|
|
// EVERY ITextureObject OWNS A SamplerObject, so the built-in sampler CSO is not
|
|
// optional and a null handle is not "no sampler" - it is a record that would have the
|
|
// backend sample a texture with whatever filter and wrap state the unit last left
|
|
// behind. GL 4.6 table 23.18 makes filter/wrap/compare/border sampler state and Espryt
|
|
// pushes it onto the TEXTURE with glTexParameter*, so this handle is the only thing
|
|
// that says which values those are.
|
|
if (MGPipeHandleIsNull(params.BuiltinSampler)) {
|
|
MGP_TRIP_WIRE_REPORT("MGPipe: " MGP_TRIP_WIRE_TAG("ProtocolCorruption")
|
|
" set_texture_params {slot=%u, gen=%u, glName=%u}: the record names no "
|
|
"built-in sampler CSO, and every texture object owns one",
|
|
params.Res.Slot, params.Res.Gen, record->Desc.GlNameForDiag);
|
|
return;
|
|
}
|
|
// AND THE CSO IT NAMES IS NOT RESOLVED. The sampler subsystem is its own bit and may be
|
|
// clear while the texture bit is set, so a record that names a CSO this applier has not
|
|
// been told about is an ORDERING fact rather than a corrupt one; refusing it would make
|
|
// one legal A/B arm drop every texture's parameters. What the record carries is the
|
|
// identity, and the identity is what the backend resolves at its own sync point.
|
|
|
|
record->Params = params;
|
|
// The serial moves BEFORE anything downstream is told, for ApplyBufferWrite's reason.
|
|
// It plus the record's own ForceResync / SamplerResync bytes are what retire the twin's
|
|
// m_syncedTextureParamsVersion + m_forceTextureParamsResync pair - and the two resync
|
|
// bytes are CARRIED, never cleared here: the server ORs them into its own flags and
|
|
// clears its own copy, and the client never clears a server flag.
|
|
++record->ParamsSerial;
|
|
}
|
|
|
|
// The three of them, and NO STAGE DIMENSION on any of them: MobileGL's texture-unit space
|
|
// is one merged array of 192, the same unit may be sampled from two stages, and stage is
|
|
// derived server-side from the reflection archive only where the target API needs it.
|
|
//
|
|
// A NULL HANDLE IN A TAIL ENTRY IS LEGAL EVERYWHERE HERE and is not a refusal: a unit the
|
|
// program does not resolve carries a null view, a unit with no sampler object carries a
|
|
// null sampler CSO (the texture's built-in sampler applies then, exactly as today), and a
|
|
// unit with no texture carries a null resource. None of the three is resolved against a
|
|
// record either - a set is WORKING STATE, the records it names are OBJECT state, and the
|
|
// backend resolves the pair at its own sync point where both are current.
|
|
void MGPipeApplySetSamplerViews(const MGPSamplerViews& hdr, const MGPBoundView* tail) {
|
|
if (!ApplyUnitWindow("set_sampler_views", hdr.Start, hdr.Count, hdr.ContentHash, tail,
|
|
g_applier.BoundSamplerViews, g_applier.SamplerViewStart,
|
|
g_applier.SamplerViewCount)) {
|
|
return;
|
|
}
|
|
++g_applier.SamplerViewsSerial;
|
|
}
|
|
|
|
void MGPipeApplyBindSamplerStates(const MGPSamplerStates& hdr, const MGPipeHandle* tail) {
|
|
if (!ApplyUnitWindow("bind_sampler_states", hdr.Start, hdr.Count, hdr.ContentHash, tail,
|
|
g_applier.BoundSamplerStates, g_applier.SamplerStateStart,
|
|
g_applier.SamplerStateCount)) {
|
|
return;
|
|
}
|
|
++g_applier.SamplerStatesSerial;
|
|
}
|
|
|
|
void MGPipeApplySetShaderImages(const MGPShaderImages& hdr, const MGPImageView* tail) {
|
|
// The image set carries InternalFormat and Access per entry and BOTH are live
|
|
// glBindImageTexture state the format-less image bake keys on, so they are stored as
|
|
// sent and recast on the server - the record carries the application's format, and the
|
|
// bind-format recast that turns a GL_RG32F bind into something 19 of 26 non-core
|
|
// formats on Adreno will accept is the backend's, not this applier's.
|
|
if (!ApplyUnitWindow("set_shader_images", hdr.Start, hdr.Count, hdr.ContentHash, tail,
|
|
g_applier.BoundShaderImages, g_applier.ShaderImageStart,
|
|
g_applier.ShaderImageCount)) {
|
|
return;
|
|
}
|
|
++g_applier.ShaderImagesSerial;
|
|
}
|
|
|
|
void MGPipeApplyCreateShaderState(const MGPProgramDesc& desc,
|
|
const MG_State::GLState::LinkArtifacts* link,
|
|
const MG_State::GLState::SpirvArtifacts* spirv) {
|
|
(void)desc;
|
|
(void)link;
|
|
(void)spirv;
|
|
}
|
|
|
|
void MGPipeApplyBindShaderState(const MGPHandleOnly& handle) { (void)handle; }
|
|
|
|
void MGPipeApplyDeleteShaderState(const MGPHandleOnly& handle) { (void)handle; }
|
|
|
|
void MGPipeApplySetDrawProgram(const MGPHandleOnly& handle) { (void)handle; }
|
|
|
|
void MGPipeApplySetDispatchProgram(const MGPHandleOnly& handle) { (void)handle; }
|
|
|
|
void MGPipeApplySetGlobalConstants(const MGPGlobalConstants& record, const void* bytes) {
|
|
(void)record;
|
|
(void)bytes;
|
|
}
|
|
|
|
// THE MONOLITH BODY IS A NO-OP AND THAT IS THE WHOLE OF IT: the emulation this names still
|
|
// runs, exactly as it does today, on the same code path. What the call site buys is that
|
|
// the set of emulations a split server cannot serve is NAMED, GREPPABLE and PINNED, so P5
|
|
// and P8 give it teeth by editing one function instead of rediscovering five call sites.
|
|
//
|
|
// It takes a literal and does nothing with it. Not a log line, not a counter: it sits on
|
|
// paths a frame can reach many times, and ROADMAP.md forbids committing hot-path
|
|
// instrumentation.
|
|
void MGPipeUnmigratedEmulation(const char* name) { (void)name; }
|
|
} // namespace MobileGL::MG_Pipe
|