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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-08 04:08:32 +09:00
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dfb08ac8b0f1591d4956bb5846f52dcbd7546d83
MobileGL/include
T
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BZLZHH 968d645d17 [Chore] (FastSTL): Add FastSTL as submodule.
2025-10-02 10:55:16 +08:00
..
ankerl
Revert "use unordered_dense to mitigate __next_prime overflow error"
2025-05-17 11:13:19 +08:00
EGL
[Feat|Fix] (...): Emulate EGL. Emulate glClear and glClearColor.
2025-03-30 12:07:14 +08:00
FastSTL @ 644b3b01e6
[Chore] (FastSTL): Add FastSTL as submodule.
2025-10-02 10:55:16 +08:00
GL
[Fix] (gl.h|doc.cpp): Fix the wrong operations that make all "Depth" into "Common".
2025-04-04 10:55:35 +08:00
GLES3
fixing windows compile error WIP
2025-05-06 17:27:15 +08:00
glm
[Feat] (...): Add GLES Backend.
2025-04-26 12:03:42 +08:00
glslang
[Misc] (3rdparty): Update glslang to 15.4.0
2025-07-15 09:58:37 +08:00
KHR
Initial Commit: MobileGL
2025-03-15 19:30:03 +08:00
SPIRV
[Fix] (gl.h|doc.cpp): Fix the wrong operations that make all "Depth" into "Common".
2025-04-04 10:55:35 +08:00
spirv_cross
Initial Commit: MobileGL
2025-03-15 19:30:03 +08:00
android_debug.h
Initial Commit: MobileGL
2025-03-15 19:30:03 +08:00
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