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MobileGL/MobileGL/MG_Backend/DirectVulkan/Managers/ProgramManager.h
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// MobileGL - MobileGL/MG_Backend/DirectVulkan/Managers/ProgramManager.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include "Includes.h"
#include "MG_State/GLState/ProgramState/ProgramObject.h"
#include "Config.h"
#include "xxhash.h"
namespace MobileGL::MG_Backend::DirectVulkan {
class VulkanContext;
class ProgramManager {
public:
using ProgramObject = MobileGL::MG_State::GLState::ProgramObject;
using HashType = XXH64_hash_t;
ProgramManager(VulkanContext& ctx);
~ProgramManager();
Vector<VkPipelineShaderStageCreateInfo>& CreatePipelineShaderStages(ProgramObject* programObject);
Vector<VkPipelineShaderStageCreateInfo>* GetPipelineShaderStages(HashType hash);
Vector<VkPipelineShaderStageCreateInfo>* GetPipelineShaderStages(ProgramObject* programObject);
private:
void Cleanup();
HashType GetHash(ProgramObject* programObject);
VulkanContext& m_ctx;
UnorderedMap<HashType, Vector<VkPipelineShaderStageCreateInfo>> m_shaderStageCreateInfo;
XXH64_state_t* const m_hashState = XXH64_createState();
};
} // namespace MobileGL::MG_Backend::DirectVulkan