mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
694 lines
30 KiB
CMake
694 lines
30 KiB
CMake
cmake_minimum_required(VERSION 3.22.1)
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project("MobileGL")
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option(MOBILEGL_BUILD_TEST "Build MobileGL tests" ON )
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option(MOBILEGL_BUILD_BENCHMARK "Build MobileGL benchmarks" ON )
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# Headless end-to-end GPU scenarios (MobileGL/MG_IntegrationTest). They need a
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# real GPU/ICD to do anything, so they are off by default for CI; every scenario
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# skips cleanly where there is none. Registered under the `integration-gpu`
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# ctest label so a run can select or exclude them.
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option(MOBILEGL_BUILD_INTEGRATION_TEST "Build MobileGL headless GPU integration tests" OFF)
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option(MOBILEGL_FORCE_RELEASE_OPT "Enable Release optimization flags in Debug build" ON )
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option(MOBILEGL_ENABLE_TRACY "Enable tracy for profiling" OFF)
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option(MOBILEGL_BUILD_TRACE_REPLAY "Build desktop apitrace replay runner" OFF)
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option(MOBILEGL_TRACE_ANGLE_VARIANTS "Enable signed trace-APK ANGLE variant loading" OFF)
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option(MOBILEGL_IOS "Build MobileGL for iOS instead of macOS when APPLE is set" OFF)
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set(MOBILEGL_LOG_ACTIVE_LEVEL "MOBILEGL_LOG_LEVEL_INFO" CACHE STRING "MobileGL active log level macro")
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set(MOBILEGL_VULKAN_LIBRARY "" CACHE FILEPATH "Vulkan loader/MoltenVK library to link for iOS builds")
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if (ANDROID)
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set(MOBILEGL_BUILD_TEST OFF CACHE BOOL "Build MobileGL tests" FORCE)
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set(MOBILEGL_BUILD_BENCHMARK OFF CACHE BOOL "Build MobileGL benchmarks" FORCE)
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# ------- Android API level policy: minimum 26, decided here and only here -------
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# MobileGL ships against API 26: the codebase must not use any API introduced
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# after 26. That usage constraint is enforced where it is real - the shipping
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# gradle build compiles at minSdk 26, where a newer API is simply undeclared
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# and fails to compile. Configuring at a HIGHER level is therefore allowed
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# (nothing in the tree may rely on it), but a LOWER level would change the
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# libc contract underneath the shipped library and is refused.
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#
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# This has to live at configure time because the level cannot be corrected
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# from a source header. A `#define __ANDROID_API__ 26` in a common header
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# only rewrites the macro for the bionic headers that happen to be included
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# after it; any libc++ header pulled in earlier has already latched its
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# feature macros at the real configure-time level. libc++ and bionic then
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# disagree about which symbols exist - libc++ calls e.g.
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# pthread_cond_clockwait while bionic, re-read at the lowered level, has
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# hidden its declaration. MobileGL/Defines.h carried exactly that pin from
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# the first commit until it was removed; this guard is what replaces it.
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#
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# Read the level back from the compiler target triple first. Its trailing
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# number (aarch64-none-linux-android26) is precisely what clang turns into
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# __ANDROID_API__, so it cannot disagree with the compile itself, and it is
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# already past every NDK normalisation step - codename aliases, "latest",
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# and per-ABI minimum pull-ups. ANDROID_PLATFORM_LEVEL is the fallback for
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# generators/languages where the triple variable is not populated.
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#
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# Note CMAKE_SYSTEM_VERSION is deliberately NOT consulted: it holds the API
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# level only under the NDK's newer toolchain path, and is a meaningless 1
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# when ANDROID_USE_LEGACY_TOOLCHAIN_FILE is on (which is what AGP has been
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# defaulting to). Reading it would fail every legacy-mode build.
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set(MOBILEGL_ANDROID_API_LEVEL 26)
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set(_mobilegl_android_api "")
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foreach (_mobilegl_api_triple "${CMAKE_CXX_COMPILER_TARGET}"
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"${CMAKE_C_COMPILER_TARGET}")
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if (NOT _mobilegl_android_api AND
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_mobilegl_api_triple MATCHES "-android([0-9]+)$")
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set(_mobilegl_android_api "${CMAKE_MATCH_1}")
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endif()
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endforeach()
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foreach (_mobilegl_api_var ANDROID_PLATFORM_LEVEL ANDROID_NATIVE_API_LEVEL
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ANDROID_PLATFORM)
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if (NOT _mobilegl_android_api AND ${_mobilegl_api_var})
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string(REGEX REPLACE "^android-" ""
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_mobilegl_android_api "${${_mobilegl_api_var}}")
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endif()
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endforeach()
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if (NOT _mobilegl_android_api MATCHES "^[0-9]+$")
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message(FATAL_ERROR
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"MobileGL: could not determine the Android API level (got "
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"\"${_mobilegl_android_api}\"). Configure with the NDK toolchain "
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"file and -DANDROID_PLATFORM=android-${MOBILEGL_ANDROID_API_LEVEL}.")
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elseif (_mobilegl_android_api LESS MOBILEGL_ANDROID_API_LEVEL)
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message(FATAL_ERROR
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"MobileGL requires at least Android API ${MOBILEGL_ANDROID_API_LEVEL}, "
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"but this build resolved to API ${_mobilegl_android_api}.\n"
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"Configure with -DANDROID_PLATFORM=android-${MOBILEGL_ANDROID_API_LEVEL} "
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"(gradle builds get this from minSdk ${MOBILEGL_ANDROID_API_LEVEL}, so "
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"check that minSdk instead of adding an override).")
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elseif (_mobilegl_android_api GREATER MOBILEGL_ANDROID_API_LEVEL)
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message(STATUS
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"MobileGL: configuring at Android API ${_mobilegl_android_api} "
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"(> shipping minimum ${MOBILEGL_ANDROID_API_LEVEL}). Allowed, but the "
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"tree must not use post-${MOBILEGL_ANDROID_API_LEVEL} APIs - the "
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"minSdk-${MOBILEGL_ANDROID_API_LEVEL} gradle build is the enforcing "
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"compile.")
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endif()
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message(STATUS "MobileGL: Android API level ${_mobilegl_android_api}")
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unset(_mobilegl_android_api)
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unset(_mobilegl_api_var)
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unset(_mobilegl_api_triple)
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endif()
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option(MOBILEGL_ENABLE_LTO "Build with ThinLTO/IPO" OFF)
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if ((NOT CMAKE_BUILD_TYPE STREQUAL "Debug" OR MOBILEGL_FORCE_RELEASE_OPT) AND MOBILEGL_ENABLE_LTO)
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# Check if ThinLTO or LTO is suppported
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include(CheckIPOSupported)
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include(CheckCCompilerFlag)
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include(CheckCXXCompilerFlag)
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check_ipo_supported(RESULT LTOSupported OUTPUT LTOError)
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check_c_compiler_flag("-flto" HAS_LTO_C)
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check_cxx_compiler_flag("-flto" HAS_LTO_CXX)
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if (LTOSupported OR (HAS_LTO_C AND HAS_LTO_CXX))
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# Check ThinLTO
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check_c_compiler_flag("-flto=thin" HAS_THINLTO_C)
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check_cxx_compiler_flag("-flto=thin" HAS_THINLTO_CXX)
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if (HAS_THINLTO_C AND HAS_THINLTO_CXX)
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message(STATUS "ThinLTO supported, using -flto=thin")
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add_compile_options(-flto=thin)
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add_link_options(-flto=thin)
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else()
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# ThinLTO is not supported
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message(STATUS "ThinLTO not available, fallback to CMAKE IPO")
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set(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE)
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endif()
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else()
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message(STATUS "IPO not supported: ${LTOError}")
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endif()
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if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang" AND NOT MATCHES "AppleClang")
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add_compile_options(-O3 -ffunction-sections -fdata-sections)
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add_link_options(-Wl,--gc-sections)
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elseif (CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
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# add_compile_options(/O2)
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else ()
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add_compile_options(-O2)
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endif()
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endif()
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if (CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
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add_compile_options(/Zc:preprocessor)
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add_compile_options(/Zc:__cplusplus)
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endif()
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enable_language(CXX)
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set(CMAKE_CXX_STANDARD 23)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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set(CMAKE_POSITION_INDEPENDENT_CODE ON)
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if (MSVC)
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set(CMAKE_CXX_FLAGS "/EHsc ${CMAKE_CXX_FLAGS}")
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endif()
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# Generate MGGitHash.h
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execute_process(
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COMMAND git rev-parse HEAD
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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OUTPUT_VARIABLE GIT_COMMIT_HASH_FULL
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OUTPUT_STRIP_TRAILING_WHITESPACE
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)
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string(SUBSTRING "${GIT_COMMIT_HASH_FULL}" 0 7 GIT_COMMIT_HASH_SHORT)
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configure_file(
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${CMAKE_SOURCE_DIR}/MobileGL/MG_Util/Miscellany/MGGitHash.h.in
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${CMAKE_BINARY_DIR}/generated/MGGitHash.h
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@ONLY
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)
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include_directories(${CMAKE_BINARY_DIR}/generated)
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set(ENABLE_RTTI ON CACHE BOOL "Enables RTTI (will be took by glslang)" FORCE)
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set(ENABLE_GLSLANG_BINARIES OFF CACHE BOOL "Enable glslangValidator/spirv-remap" FORCE)
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set(ENABLE_SPVREMAPPER OFF CACHE BOOL "Enable SPVRemapper" FORCE)
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set(ENABLE_OPT ON CACHE BOOL "Enable SPIRV-Tools opt usage in glslang" FORCE)
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set(BUILD_EXTERNAL ON CACHE BOOL "Build external deps in External/" FORCE)
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set(ENABLE_GLSLANG_INSTALL OFF CACHE BOOL "Install glslang targets" FORCE)
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set(SPIRV_SKIP_EXECUTABLES ON CACHE BOOL "Skip building SPIRV-Tools executables" FORCE)
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set(SPIRV_CROSS_C_API ON CACHE BOOL "Enable C API" FORCE)
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set(SPIRV_CROSS_ENABLE_GLSL ON CACHE BOOL "Enable GLSL backend" FORCE)
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set(SPIRV_CROSS_ENABLE_HLSL OFF CACHE BOOL "Disable HLSL backend" FORCE)
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set(SPIRV_CROSS_ENABLE_MSL OFF CACHE BOOL "Disable MSL backend" FORCE)
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set(SPIRV_CROSS_ENABLE_CPP OFF CACHE BOOL "Disable C++ API target" FORCE)
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set(SPIRV_CROSS_CLI OFF CACHE BOOL "Disable CLI binary" FORCE)
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set(SPIRV_CROSS_STATIC ON CACHE BOOL "Prefer static libs" FORCE)
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set(SPIRV_REFLECT_EXECUTABLE OFF CACHE BOOL "Build spirv-reflect executable" FORCE)
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set(SPIRV_REFLECT_STATIC_LIB ON CACHE BOOL "Build a SPIRV-Reflect static library" FORCE)
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set(SPIRV_REFLECT_BUILD_TESTS OFF CACHE BOOL "Build the SPIRV-Reflect test suite" FORCE)
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set(SPIRV_REFLECT_ENABLE_ASSERTS OFF CACHE BOOL "Enable asserts for debugging" FORCE)
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set(SPIRV_REFLECT_ENABLE_ASAN OFF CACHE BOOL "Use address sanitization" FORCE)
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set(SPIRV_REFLECT_INSTALL OFF CACHE BOOL "Whether to install" FORCE)
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# add_subdirectory(3rdparty/DiligentCore)
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add_subdirectory(3rdparty/glslang)
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add_subdirectory(3rdparty/SPIRV-Cross)
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add_subdirectory(3rdparty/VulkanMemoryAllocator)
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add_subdirectory(3rdparty/Vulkan-Headers)
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add_subdirectory(3rdparty/Vulkan-Utility-Libraries)
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add_subdirectory(3rdparty/SPIRV-Reflect)
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set(XXHASH_BUILD_XXHSUM OFF)
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option(BUILD_SHARED_LIBS OFF)
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add_subdirectory(3rdparty/xxHash/build/cmake xxhash_build EXCLUDE_FROM_ALL)
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set(TRACY_ENABLE ${MOBILEGL_ENABLE_TRACY} CACHE BOOL "Enable Tracy, this is an internal variable" FORCE)
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if (TRACY_ENABLE)
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set(TRACY_ON_DEMAND ON CACHE BOOL "Enable profiling only connected" FORCE)
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set(TRACY_NO_EXIT OFF CACHE BOOL "Don't exit Tracy until connected" FORCE)
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set(TRACY_DELAYED_INIT ON CACHE BOOL "Don't init Tracy on library load" FORCE)
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set(TRACY_MANUAL_LIFETIME ON CACHE BOOL "Manually control Tracy lifetime" FORCE)
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set(TRACY_NO_CRASH_HANDLER ON CACHE BOOL "Disable crash handling" FORCE)
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add_subdirectory(3rdparty/tracy)
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endif ()
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set(SOURCE_FILES
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MobileGL/Init.cpp
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MobileGL/GlobalObjects.cpp
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MobileGL/ConfigLoader.cpp
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MobileGL/MG_Util/Debug/Log.cpp
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MobileGL/MG_Util/Async/JobNode.cpp
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MobileGL/MG_Util/Async/ShaderCompilePool.cpp
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MobileGL/MG_Util/Math/VectorTypes.cpp
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MobileGL/MG_Util/Metrics/TextureMetrics.cpp
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MobileGL/MG_Util/Metrics/BufferMetrics.cpp
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MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
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MobileGL/MG_Util/Converters/EGLToStr/EGLEnumConverter.cpp
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MobileGL/MG_Util/Converters/MGToStr/DataTypeConverter.cpp
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MobileGL/MG_Util/Converters/MGToStr/RenderStateEnumConverter.cpp
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MobileGL/MG_Util/Converters/MGToStr/GLExtensionConverter.cpp
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MobileGL/MG_Util/Converters/MGToStr/BufferEnumConverter.cpp
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MobileGL/MG_Util/Converters/MGToStr/FramebufferEnumConverter.cpp
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MobileGL/MG_Util/Converters/MGToStr/TextureEnumConverter.cpp
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MobileGL/MG_Util/Converters/GLToGlslang/ProgramEnumConverter.cpp
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MobileGL/MG_Util/Converters/MGToGL/ErrorCodeConverter.cpp
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MobileGL/MG_Util/Converters/MGToGL/BufferEnumConverter.cpp
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MobileGL/MG_Util/Converters/MGToGL/FramebufferEnumConverter.cpp
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MobileGL/MG_Util/Converters/MGToGL/TextureEnumConverter.cpp
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MobileGL/MG_Util/Converters/MGToGL/DataTypeConverter.cpp
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MobileGL/MG_Util/Converters/MGToGL/RenderStateEnumConverter.cpp
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MobileGL/MG_Util/Converters/MGToGL/ProgramEnumConverter.cpp
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MobileGL/MG_Util/Converters/GLToMG/BufferEnumConverter.cpp
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MobileGL/MG_Util/Converters/GLToMG/FramebufferEnumConverter.cpp
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MobileGL/MG_Util/Converters/GLToMG/TextureEnumConverter.cpp
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MobileGL/MG_Util/Converters/GLToMG/DataTypeConverter.cpp
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MobileGL/MG_Util/Converters/GLToMG/RenderStateEnumConverter.cpp
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MobileGL/MG_Util/Converters/GLToMG/ProgramEnumConverter.cpp
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MobileGL/MG_Util/Converters/MGToMG/TextureEnumConverter.cpp
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MobileGL/MG_Util/Converters/MGToVk/RenderStateEnumConverter.cpp
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MobileGL/MG_Util/Converters/MGToVk/TextureEnumConverter.cpp
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MobileGL/MG_Util/Classifiers/TextureEnumClassifier.cpp
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MobileGL/MG_Util/ShaderTranspiler/CompileEnv.cpp
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MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
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MobileGL/MG_Util/ShaderTranspiler/ShaderSourceProcessor.cpp
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MobileGL/MG_Util/ShaderTranspiler/TranslationCache.cpp
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MobileGL/MG_Util/ShaderTranspiler/glslang/TMglGlslIoResolver.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/FlattenInterfaceStructPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/EliminateFloatEqualsZeroPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/RenameSamplerFunctionParameterPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/RenameBuiltinShadowingFunctionsPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/DecomposeWorkgroupVec3Pass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/DecoratePositionInvariantPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/DemoteFloat64Pass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/LowerDrawParametersPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/LowerViewportIndexPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/PackDoubleVertexInputsPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/FlattenXfbInterfaceBlocksPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/UniquifyIoBlockNamesPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/SplitArrayVertexInputsPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/RebaseInstanceIndexPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/ZeroBaseVertexPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/DeriveNumSubgroupsPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/FixIterationRPBarrierPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/FixIterationRPSubgroupScratchPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/EmulateSubgroupsPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/NormalizeRectCoordinatesPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/Lower1DArrayImagesPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/Lower1DSampledImagesPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/BakeImageFormatsPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/WidenImageFormatsPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/ClampMultisampleFetchPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/PrivateToEntryLocalPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/StripUniformLocationsPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/StripUboMemberRelaxedPrecisionPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/StripNoPerspectivePass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/EmulateNoPerspectivePass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/LegalizeFragmentOutputIndexPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/LegalizeResourceArrayIndexPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/FlattenAtomicCounterBlockPass.cpp
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MobileGL/MG_Util/BackendLoaders/OpenGL/Loader.cpp
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MobileGL/MG_Util/BackendLoaders/Vulkan/Loader.cpp
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MobileGL/MG_Util/SelfTest/DriverPost.cpp
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MobileGL/MG_Util/SelfTest/DriverPostIterationRPWitness.cpp
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MobileGL/MG_Util/Texture/PixelStoreProcessor.cpp
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MobileGL/MG_Util/Texture/TextureFormatProcessor.cpp
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MobileGL/MG_Impl/GLXImpl/Exporting/Definitions.cpp
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MobileGL/MG_Impl/GLXImpl/GLXImpl.cpp
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MobileGL/MG_Impl/GLXImpl/LookUp/LookUp.cpp
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MobileGL/MG_Impl/EGLImpl/Exporting/Definitions.cpp
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MobileGL/MG_Impl/EGLImpl/EGLImpl.cpp
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# @INSERTION_POINT:SOURCE_FILE_GLIMPL@ #
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MobileGL/MG_Impl/GLImpl/Sampler/Validators.cpp
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MobileGL/MG_Impl/GLImpl/Sampler/GL_Sampler.cpp
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MobileGL/MG_Impl/GLImpl/Drawing/GL_Drawing.cpp
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MobileGL/MG_Impl/GLImpl/RenderState/GL_RenderState.cpp
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MobileGL/MG_Impl/GLImpl/Framebuffer/Validators.cpp
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MobileGL/MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.cpp
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MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
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MobileGL/MG_Impl/GLImpl/Program/ProgramInterface.cpp
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MobileGL/MG_Impl/GLImpl/Program/GL_ProgramPipeline.cpp
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MobileGL/MG_Impl/GLImpl/Texture/GL_Texture.cpp
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MobileGL/MG_Impl/GLImpl/Texture/Validators.cpp
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MobileGL/MG_Impl/GLImpl/Texture/ProxyTexture.cpp
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MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
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MobileGL/MG_Impl/GLImpl/VertexArray/Validators.cpp
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MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
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MobileGL/MG_Impl/GLImpl/Buffer/Validators.cpp
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MobileGL/MG_Impl/GLImpl/Exporting/Definitions.cpp
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MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
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MobileGL/MG_Impl/GLImpl/Sync/GL_Sync.cpp
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MobileGL/MG_Impl/GLImpl/Query/GL_Query.cpp
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MobileGL/MG_Impl/Init.cpp
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MobileGL/MG_Impl/GetProcAddress.cpp
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MobileGL/MG_Backend/Init.cpp
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MobileGL/MG_Backend/BackendObject.cpp
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MobileGL/MG_Backend/DirectGLES/DirectGLES.cpp
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MobileGL/MG_Backend/DirectGLES/BackendObject_DirectGLES.cpp
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MobileGL/MG_Backend/DirectGLES/Utils.cpp
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MobileGL/MG_Backend/DirectGLES/Managers.cpp
|
|
MobileGL/MG_Backend/DirectGLES/MultiDraw.cpp
|
|
|
|
MobileGL/MG_Backend/DirectVulkan/DirectVulkan.cpp
|
|
MobileGL/MG_Backend/DirectVulkan/BackendObject_DirectVulkan.cpp
|
|
MobileGL/MG_Backend/DirectVulkan/VmaImpl.cpp
|
|
MobileGL/MG_Backend/DirectVulkan/Renderer/VulkanRenderer.cpp
|
|
MobileGL/MG_Backend/DirectVulkan/Renderer/SwapchainObject.cpp
|
|
MobileGL/MG_Backend/DirectVulkan/Renderer/FrameContext.cpp
|
|
MobileGL/MG_Backend/DirectVulkan/Renderer/PipelineFactory.cpp
|
|
MobileGL/MG_Backend/DirectVulkan/Renderer/ProgramFactory.cpp
|
|
MobileGL/MG_Backend/DirectVulkan/Renderer/UniformManager.cpp
|
|
MobileGL/MG_Backend/DirectVulkan/Renderer/BufferArena.cpp
|
|
MobileGL/MG_Backend/DirectVulkan/Renderer/VkBufferManager.cpp
|
|
MobileGL/MG_Backend/DirectVulkan/Renderer/VertexInputStateBuilder.cpp
|
|
MobileGL/MG_Backend/DirectVulkan/Renderer/VertexInputStateFactory.cpp
|
|
MobileGL/MG_Backend/DirectVulkan/Renderer/VkBufferObject.cpp
|
|
MobileGL/MG_Backend/DirectVulkan/Renderer/VkTextureManager.cpp
|
|
MobileGL/MG_Backend/DirectVulkan/Renderer/VkTimerQueryManager.cpp
|
|
MobileGL/MG_Backend/DirectVulkan/Renderer/VkSamplerManager.cpp
|
|
MobileGL/MG_Backend/DirectVulkan/Renderer/VkClearManager.cpp
|
|
MobileGL/MG_Backend/DirectVulkan/Renderer/VkRenderPassManager.cpp
|
|
|
|
MobileGL/MG_State/GLState/Core.cpp
|
|
MobileGL/MG_State/EGLState/Core.cpp
|
|
MobileGL/MG_State/GLState/ErrorState/Error.cpp
|
|
MobileGL/MG_State/GLState/BufferState/BufferState.cpp
|
|
MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
|
|
MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp
|
|
MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
|
|
MobileGL/MG_State/GLState/TextureState/MipmapStorage.cpp
|
|
MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
|
|
MobileGL/MG_State/GLState/TextureState/TextureObject1D.cpp
|
|
MobileGL/MG_State/GLState/TextureState/TextureObject2D.cpp
|
|
MobileGL/MG_State/GLState/TextureState/TextureObject2DCube.cpp
|
|
MobileGL/MG_State/GLState/TextureState/TextureObject3D.cpp
|
|
MobileGL/MG_State/GLState/TextureState/TextureObjectBuffer.cpp
|
|
MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
|
|
MobileGL/MG_State/GLState/TextureState/TextureState.cpp
|
|
MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp
|
|
MobileGL/MG_State/GLState/ProgramState/ProgramLinkTask.cpp
|
|
MobileGL/MG_State/GLState/ProgramState/ProgramTranslationCache.cpp
|
|
MobileGL/MG_State/GLState/ProgramState/ProgramSpirvTask.cpp
|
|
MobileGL/MG_State/GLState/ProgramState/ShaderCompileTask.cpp
|
|
MobileGL/MG_State/GLState/ProgramState/ShaderObject.cpp
|
|
MobileGL/MG_State/GLState/ProgramState/ShaderPreprocessCache.cpp
|
|
MobileGL/MG_State/GLState/ProgramState/ShaderCompileAdoptionMap.cpp
|
|
MobileGL/MG_State/GLState/ProgramState/ProgramState.cpp
|
|
MobileGL/MG_State/GLState/RenderState/RenderState.cpp
|
|
MobileGL/MG_State/GLState/FramebufferState/FramebufferObject.cpp
|
|
MobileGL/MG_State/GLState/FramebufferState/FramebufferState.cpp
|
|
MobileGL/MG_State/GLState/SamplerState/SamplerObject.cpp
|
|
MobileGL/MG_State/GLState/SamplerState/SamplerState.cpp
|
|
MobileGL/MG_State/GLState/RenderbufferState/RenderbufferObject.cpp
|
|
MobileGL/MG_State/GLState/RenderbufferState/RenderbufferState.cpp
|
|
)
|
|
|
|
if (APPLE AND NOT MOBILEGL_IOS)
|
|
list(APPEND SOURCE_FILES
|
|
MobileGL/MG_Impl/CGLImpl/CGLImpl.cpp
|
|
MobileGL/MG_Impl/CGLImpl/Exporting/Definitions.cpp
|
|
MobileGL/MG_Impl/DyldInterpose/DyldInterpose.cpp
|
|
MobileGL/MG_Impl/NSOpenGLImpl/NSOpenGLImpl.cpp
|
|
)
|
|
endif()
|
|
|
|
if (ANDROID)
|
|
list(APPEND SOURCE_FILES
|
|
MobileGL/MG_Util/SelfTest/DriverPostJni.cpp
|
|
MobileGL/MG_Util/SelfTest/DriverBenchJni.cpp
|
|
)
|
|
endif()
|
|
|
|
if (WIN32)
|
|
list(APPEND SOURCE_FILES
|
|
MobileGL/MG_Impl/WGLImpl/WGLImpl.cpp
|
|
MobileGL/MG_Impl/WGLImpl/Exporting/Definitions.cpp
|
|
)
|
|
endif()
|
|
|
|
# The shader-compile pool runs standalone Asio on real threads. This host's glibc (>= 2.34)
|
|
# merged pthread into libc, so it links without asking, but the NDK and musl are not
|
|
# guaranteed to be as forgiving - ask for it explicitly rather than rely on the accident.
|
|
find_package(Threads REQUIRED)
|
|
|
|
set(MOBILEGL_LINK_LIBRARIES
|
|
glslang::glslang
|
|
spirv-cross-c
|
|
SPIRV-Tools-opt
|
|
SPIRV-Tools
|
|
xxHash::xxhash
|
|
GPUOpen::VulkanMemoryAllocator
|
|
Vulkan::UtilityHeaders
|
|
spirv-reflect-static
|
|
Threads::Threads
|
|
)
|
|
|
|
set(MOBILEGL_COMPILE_DEF
|
|
-DVMA_STATIC_VULKAN_FUNCTIONS=0
|
|
-DVMA_DYNAMIC_VULKAN_FUNCTIONS=1
|
|
-DVMA_VULKAN_VERSION=1001000
|
|
# Header-only Asio, no Boost, no deprecated interfaces. Set on the definition list
|
|
# rather than per-target so the shared library and the _s static target agree.
|
|
-DASIO_STANDALONE
|
|
-DASIO_NO_DEPRECATED
|
|
)
|
|
|
|
message(STATUS "MOBILEGL_COMPILE_DEF=${MOBILEGL_COMPILE_DEF}")
|
|
|
|
set(MOBILEGL_INCLUDE_DIR
|
|
${CMAKE_SOURCE_DIR}/include
|
|
${CMAKE_SOURCE_DIR}/MobileGL
|
|
${spirv-tools_SOURCE_DIR}
|
|
${spirv-tools_SOURCE_DIR}/include
|
|
${spirv-tools_BINARY_DIR}
|
|
${SPIRV-Headers_SOURCE_DIR}/include
|
|
# Header-only submodule: no add_subdirectory, no link target. Only
|
|
# MG_Util/Async/ShaderCompilePool.cpp includes it, and it stays behind that file's
|
|
# pimpl so no consumer target needs this path.
|
|
${CMAKE_SOURCE_DIR}/3rdparty/asio/include
|
|
)
|
|
|
|
add_library(${CMAKE_PROJECT_NAME} SHARED
|
|
${SOURCE_FILES}
|
|
)
|
|
|
|
if (WIN32)
|
|
# The wgl* entry points are exported via .def (see the comment in wgl.def);
|
|
# only the shared library links it.
|
|
target_sources(${CMAKE_PROJECT_NAME} PRIVATE
|
|
MobileGL/MG_Impl/WGLImpl/Exporting/wgl.def
|
|
)
|
|
endif()
|
|
|
|
if (CMAKE_BUILD_TYPE STREQUAL "Debug")
|
|
set_target_properties(${CMAKE_PROJECT_NAME} PROPERTIES
|
|
C_VISIBILITY_PRESET default
|
|
CXX_VISIBILITY_PRESET default
|
|
VISIBILITY_INLINES_HIDDEN OFF
|
|
)
|
|
else()
|
|
set_target_properties(${CMAKE_PROJECT_NAME} PROPERTIES
|
|
C_VISIBILITY_PRESET hidden
|
|
CXX_VISIBILITY_PRESET hidden
|
|
VISIBILITY_INLINES_HIDDEN ON
|
|
)
|
|
endif()
|
|
|
|
target_include_directories(${CMAKE_PROJECT_NAME} PUBLIC
|
|
${MOBILEGL_INCLUDE_DIR}
|
|
)
|
|
|
|
target_link_libraries(${CMAKE_PROJECT_NAME}
|
|
PUBLIC
|
|
${MOBILEGL_LINK_LIBRARIES}
|
|
)
|
|
|
|
target_compile_definitions(${CMAKE_PROJECT_NAME}
|
|
PUBLIC
|
|
${MOBILEGL_COMPILE_DEF}
|
|
MOBILEGL_LOG_ACTIVE_LEVEL=${MOBILEGL_LOG_ACTIVE_LEVEL}
|
|
$<$<BOOL:${MOBILEGL_TRACE_ANGLE_VARIANTS}>:MOBILEGL_TRACE_ANGLE_VARIANTS=1>
|
|
)
|
|
|
|
if(UNIX AND NOT APPLE AND NOT ANDROID)
|
|
foreach(MOBILEGL_LOADER_ALIAS
|
|
libEGL.so libEGL.so.1)
|
|
add_custom_command(TARGET ${CMAKE_PROJECT_NAME} POST_BUILD
|
|
COMMAND ${CMAKE_COMMAND} -E create_symlink
|
|
"$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}>"
|
|
"$<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/${MOBILEGL_LOADER_ALIAS}"
|
|
COMMENT "Creating ${MOBILEGL_LOADER_ALIAS} alias for Linux GL/EGL loaders"
|
|
)
|
|
endforeach()
|
|
endif()
|
|
|
|
if(WIN32)
|
|
# Drop-in for the classic GL loader path: a copy named opengl32.dll placed
|
|
# next to a host executable is what LoadLibrary("opengl32.dll") and gdi32's
|
|
# pixel-format forwarding will resolve.
|
|
add_custom_command(TARGET ${CMAKE_PROJECT_NAME} POST_BUILD
|
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
|
"$<TARGET_FILE:${CMAKE_PROJECT_NAME}>"
|
|
"$<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/opengl32.dll"
|
|
COMMENT "Creating opengl32.dll drop-in copy"
|
|
)
|
|
endif()
|
|
|
|
if(NOT ANDROID)
|
|
add_library(${CMAKE_PROJECT_NAME}_s STATIC
|
|
${SOURCE_FILES}
|
|
)
|
|
|
|
if (CMAKE_BUILD_TYPE STREQUAL "Debug")
|
|
set_target_properties(${CMAKE_PROJECT_NAME}_s PROPERTIES
|
|
C_VISIBILITY_PRESET default
|
|
CXX_VISIBILITY_PRESET default
|
|
VISIBILITY_INLINES_HIDDEN OFF
|
|
)
|
|
else()
|
|
set_target_properties(${CMAKE_PROJECT_NAME}_s PROPERTIES
|
|
C_VISIBILITY_PRESET hidden
|
|
CXX_VISIBILITY_PRESET hidden
|
|
VISIBILITY_INLINES_HIDDEN ON
|
|
)
|
|
endif()
|
|
|
|
target_include_directories(${CMAKE_PROJECT_NAME}_s PUBLIC
|
|
${MOBILEGL_INCLUDE_DIR}
|
|
)
|
|
|
|
target_link_libraries(${CMAKE_PROJECT_NAME}_s
|
|
PUBLIC
|
|
${MOBILEGL_LINK_LIBRARIES}
|
|
)
|
|
|
|
target_compile_definitions(${CMAKE_PROJECT_NAME}_s
|
|
PUBLIC
|
|
${MOBILEGL_COMPILE_DEF}
|
|
MOBILEGL_LOG_ACTIVE_LEVEL=${MOBILEGL_LOG_ACTIVE_LEVEL}
|
|
)
|
|
endif()
|
|
|
|
if (TRACY_ENABLE)
|
|
target_link_libraries(${CMAKE_PROJECT_NAME} PUBLIC Tracy::TracyClient)
|
|
target_link_libraries(${CMAKE_PROJECT_NAME}_s PUBLIC Tracy::TracyClient)
|
|
target_compile_definitions(${CMAKE_PROJECT_NAME} PUBLIC -DTRACY_ENABLE)
|
|
target_compile_definitions(${CMAKE_PROJECT_NAME}_s PUBLIC -DTRACY_ENABLE)
|
|
endif ()
|
|
|
|
if (ANDROID)
|
|
target_link_libraries(${CMAKE_PROJECT_NAME} PUBLIC
|
|
android
|
|
log
|
|
vulkan
|
|
)
|
|
endif()
|
|
|
|
if (APPLE AND NOT MOBILEGL_IOS)
|
|
# MobileGL statically embeds glslang, SPIRV-Tools, and SPIRV-Cross. When
|
|
# this dylib is injected with DYLD_INSERT_LIBRARIES, exporting those C++
|
|
# symbols interposes incompatible copies embedded by host libraries such
|
|
# as shaderc. Keep only the public GL/EGL/CGL loader surface globally
|
|
# visible; GetProcAddress can still return pointers to hidden internals.
|
|
set(MOBILEGL_MACOS_EXPORTED_SYMBOLS
|
|
"${CMAKE_CURRENT_SOURCE_DIR}/MobileGL/MG_Impl/DyldInterpose/ExportedSymbols.txt")
|
|
target_link_options(${CMAKE_PROJECT_NAME} PRIVATE
|
|
"LINKER:-exported_symbols_list,${MOBILEGL_MACOS_EXPORTED_SYMBOLS}")
|
|
set_property(TARGET ${CMAKE_PROJECT_NAME} APPEND PROPERTY
|
|
LINK_DEPENDS "${MOBILEGL_MACOS_EXPORTED_SYMBOLS}")
|
|
|
|
target_link_libraries(${CMAKE_PROJECT_NAME} PUBLIC
|
|
"-framework Cocoa"
|
|
"-framework CoreVideo"
|
|
"-framework QuartzCore"
|
|
"-framework Foundation"
|
|
"-framework OpenGL"
|
|
objc)
|
|
if(TARGET ${CMAKE_PROJECT_NAME}_s)
|
|
target_link_libraries(${CMAKE_PROJECT_NAME}_s PUBLIC
|
|
"-framework Cocoa"
|
|
"-framework CoreVideo"
|
|
"-framework QuartzCore"
|
|
"-framework Foundation"
|
|
"-framework OpenGL"
|
|
objc)
|
|
endif()
|
|
endif()
|
|
|
|
if (APPLE AND MOBILEGL_IOS)
|
|
target_compile_definitions(${CMAKE_PROJECT_NAME} PUBLIC MOBILEGL_IOS=1 _LIBCPP_DISABLE_AVAILABILITY)
|
|
target_link_libraries(${CMAKE_PROJECT_NAME} PUBLIC
|
|
"-framework CoreGraphics"
|
|
"-framework Foundation"
|
|
"-framework QuartzCore"
|
|
objc)
|
|
if (MOBILEGL_VULKAN_LIBRARY)
|
|
target_link_libraries(${CMAKE_PROJECT_NAME} PUBLIC "${MOBILEGL_VULKAN_LIBRARY}")
|
|
endif()
|
|
|
|
if(TARGET ${CMAKE_PROJECT_NAME}_s)
|
|
target_compile_definitions(${CMAKE_PROJECT_NAME}_s PUBLIC MOBILEGL_IOS=1 _LIBCPP_DISABLE_AVAILABILITY)
|
|
target_link_libraries(${CMAKE_PROJECT_NAME}_s PUBLIC
|
|
"-framework CoreGraphics"
|
|
"-framework Foundation"
|
|
"-framework QuartzCore"
|
|
objc)
|
|
if (MOBILEGL_VULKAN_LIBRARY)
|
|
target_link_libraries(${CMAKE_PROJECT_NAME}_s PUBLIC "${MOBILEGL_VULKAN_LIBRARY}")
|
|
endif()
|
|
endif()
|
|
endif()
|
|
|
|
if (NOT ANDROID AND NOT MOBILEGL_IOS)
|
|
find_package(Vulkan)
|
|
if (Vulkan_FOUND)
|
|
target_link_libraries(${CMAKE_PROJECT_NAME} PUBLIC Vulkan::Vulkan Vulkan::Headers)
|
|
target_link_libraries(${CMAKE_PROJECT_NAME}_s PUBLIC Vulkan::Vulkan Vulkan::Headers)
|
|
target_include_directories(${CMAKE_PROJECT_NAME} PUBLIC ${Vulkan_INCLUDE_DIR})
|
|
target_include_directories(${CMAKE_PROJECT_NAME}_s PUBLIC ${Vulkan_INCLUDE_DIR})
|
|
endif ()
|
|
endif ()
|
|
|
|
if (NOT ANDROID)
|
|
# Enable testing in the top-level scope so a CTestTestfile.cmake is emitted
|
|
# at the build-tree root. This lets `ctest` be invoked from the top-level
|
|
# build directory (IDE "run all tests", CI) and discover every test in the
|
|
# subdirectories below, instead of having to descend into each
|
|
# MG_Test/MG_Benchmark subdirectory. Tests are tagged with CTest labels
|
|
# (unit / benchmark / integration), so e.g. `ctest -L unit` selects just
|
|
# the unit suite.
|
|
enable_testing()
|
|
|
|
if (MOBILEGL_BUILD_TEST)
|
|
add_subdirectory(MobileGL/MG_Test)
|
|
endif()
|
|
|
|
# After MG_Test so googletest is already available when the unit tests are
|
|
# built; the module fetches its own copy when they are not.
|
|
if (MOBILEGL_BUILD_INTEGRATION_TEST)
|
|
add_subdirectory(MobileGL/MG_IntegrationTest)
|
|
endif()
|
|
|
|
if (MOBILEGL_BUILD_BENCHMARK)
|
|
add_subdirectory(MobileGL/MG_Benchmark)
|
|
endif()
|
|
|
|
if (MOBILEGL_BUILD_TRACE_REPLAY)
|
|
add_subdirectory(tools/trace_replay)
|
|
endif()
|
|
endif()
|
|
|
|
# The integration binary is also useful as a standalone adb-shell executable.
|
|
# Android cannot use the desktop-only MobileGL_s target, so its CMake module
|
|
# links libMobileGL.so and creates an AImageReader-backed window instead.
|
|
if (ANDROID AND MOBILEGL_BUILD_INTEGRATION_TEST)
|
|
add_subdirectory(MobileGL/MG_IntegrationTest)
|
|
endif()
|