Files
MobileGL/MobileGL/MG_Impl/GLImpl/Sync/GL_Sync.h
T

13 lines
388 B
C++

#pragma once
#include <Includes.h>
namespace MobileGL {
namespace MG_Impl::GLImpl {
GLsync FenceSync(GLenum condition, GLbitfield flags);
GLenum ClientWaitSync(GLsync sync,
GLbitfield flags,
GLuint64 timeout);
void DeleteSync(GLsync sync);
} // namespace MG_Impl::GLImpl
} // namespace MobileGL