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swung0x48
/
MobileGL
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https://github.com/MobileGL-Dev/MobileGL
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2026-09-10 05:08:31 +09:00
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e1fd5678eca28b1d15e1442db343dba07f8aa74b
MobileGL
/
MG
/
MG_GL
T
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BZLZHH
e1fd5678ec
[Fix] (Diligent/Shader): Try to bind varying in glsl str.
2025-06-29 11:42:38 +08:00
..
BackendLoader
/GLES
[Refactor] (...): Optimize code file structure.
2025-05-01 09:22:50 +08:00
Implementations
[Fix] (Diligent/Shader): Try to bind varying in glsl str.
2025-06-29 11:42:38 +08:00
State
[Optimize] (MG_State/Buffer): vector to replace umap (does that optimize anything?)
2025-06-29 01:02:00 +08:00