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MobileGL/MobileGL/MG_Backend/DirectVulkan/Renderer/UniformManager.h
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// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/UniformDescriptorBinder.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include "ProgramFactory.h"
#include "RenderPassGuard.h"
#include "MagmaProgramSource.h"
#include "VkBufferManager.h"
#include "VkSamplerManager.h"
#include "VkTextureManager.h"
#include "WirePlaceholderKey.h"
#include "../DescriptorPoolCensus.h"
#include "../VkIncludes.h"
#include <Includes.h>
namespace MobileGL::MG_State::GLState {
class ITextureObject;
class ProgramObject;
class SamplerObject;
}
namespace MobileGL::MG_Backend::DirectVulkan {
class UniformManager {
public:
struct SamplerImageFeedbackBinding {
Uint32 samplerBinding = 0;
Uint32 samplerElement = 0;
MG_State::GLState::ITextureObject* texture = nullptr;
const MG_State::GLState::SamplerObject* sampler = nullptr;
SamplerNumericDomain numericDomain = SamplerNumericDomain::Unknown;
};
// `physicalDevice` is only ever asked for format properties: a placeholder descriptor for
// an unbound texel-buffer binding has to be built from a format the DEVICE accepts as a
// texel buffer, and there is no other route to that answer from here.
Bool Initialize(VkDevice device, VkPhysicalDevice physicalDevice, VkBufferManager* bufferManager,
ProgramFactory* programFactory,
VkDeviceSize minUniformBufferOffsetAlignment, Uint32 frameCount,
Uint32 maxBindings = 16, Uint32 setsPerFrame = 64,
VkTextureManager* textureManager = nullptr, VkSamplerManager* samplerManager = nullptr);
void Shutdown();
void BeginFrame(Uint32 frameIndex);
// A present-less wire frame may run arbitrarily many draws. Before its
// descriptor cursor reaches this budget, the renderer retires the
// submission that last used the sets and rewinds every layout cursor.
static constexpr Uint32 kWireDescriptorSetBudget = 2048;
Bool WireDescriptorSetBudgetReached(Uint32 frameIndex) const;
SizeT RewindWireDescriptorSets(Uint32 frameIndex);
// How the wire arm answers a STORAGE image unit that GL 4.6 core 8.26 makes invalid (no
// texture, or a (level, layer) its texture lacks): a load returns zero, a store and an
// atomic are discarded. `deviceNullDescriptor` is the renderer's enablement of
// VK_EXT_robustness2's nullDescriptor at device creation. With it the unit binds a NULL
// storage-image descriptor, which is exactly that rule. Without it (or under
// MGITEST_MAGMA_FORCE_PRIVATE_IMAGE_PLACEHOLDER=1, the host lanes' way onto this arm) the
// unit binds a placeholder PRIVATE to its unit (per shape), cleared before each use, so no
// two units ever alias; what that cannot give is a load of the SAME unit after its own
// store inside one pass reading zero, nor privacy past kWirePrivateStoragePlaceholderCap
// placeholders (CONTRACT-P7 §12). Called after Initialize.
void SetWireInvalidStorageImageArm(Bool deviceNullDescriptor);
// A command buffer (re)began recording: descriptor bindings recorded into
// the previous buffer do not carry over, so drop the bind-dedup shadow.
void OnCommandBufferBoundary() { m_lastBindValid = false; }
// The image-write epoch the last full memory barrier made visible (see m_wireImageBarrierEpoch),
// and the note a caller that just recorded that same barrier makes.
Uint64 WireImageBarrierEpoch() const { return m_wireImageBarrierEpoch; }
void NoteWireImageBarrier() const { m_wireImageBarrierEpoch = WireImageWriteEpoch(); }
// A ProgramFactory eviction just destroyed this layout: purge every frame
// slot's cached descriptor sets for it, so a recycled handle value can never
// stale-hit sets written for the dead layout's bindings. The sets are
// vkFreeDescriptorSets'd back to their pools (created with
// FREE_DESCRIPTOR_SET_BIT) and the pool accounting is credited, so program
// churn recycles pool capacity instead of abandoning it. GPU-safe: the layout
// only dies after >1024 idle frame boundaries, so no in-flight command buffer
// references its sets. This is the only PER-LAYOUT eviction path for the
// caches - a live layout's entry must never be purged on its own (its sets would be
// unreachable pool slots), so there is deliberately no age-based sweep here. The
// other path, TrimFrameDescriptorPools, drops a slot's whole cache together with
// the pools behind it.
void OnDescriptorSetLayoutDestroyed(VkDescriptorSetLayout descriptorSetLayout);
// One record per visited CombinedImageSampler DESCRIPTOR (post fallback substitution,
// in binding order, and within a binding in array-element order): the resolved texture
// and effective sampler, as never-reused lifetime ids so a freed-and-reallocated object
// at the same heap address can only MISS a comparison, never false-hit it (same ABA
// rule as SamplerResolveMemo). An arrayed binding contributes one record per element -
// element granularity is required, or swapping the textures of two elements of the same
// array would leave the record list identical and the fast path would keep a stale set.
struct SampledBindingRecord {
Uint64 textureLifetimeId = 0;
Uint64 samplerLifetimeId = 0;
};
static Bool SamplerOverlapsWritableImageSubresource(Int samplerBaseLevel, Int samplerMaxLevel,
GLint imageLevel, GLenum imageAccess);
// Resolve lazy texture uploads/promotions before the caller captures the
// command buffer passed to BindProgramUniformBuffers. Preparation may
// submit older work, but descriptor recording must never rotate it.
Bool PrepareWireTextureResources(const MagmaProgramSource& program,
const ProgramFactory::VkProgramObject& programObj);
Bool BindProgramUniformBuffers(VkCommandBuffer commandBuffer,
const MagmaProgramSource& program,
const ProgramFactory::VkProgramObject& programObj,
Uint32 frameIndex,
VkPipelineBindPoint bindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS);
// Pure format-policy helper kept public for host regression tests. Formatted storage
// images use their shader qualifier; transformed float images use glBindImageTexture's
// format and never silently fall back to the backing image format.
static VkFormat ResolveStorageImageViewFormat(VkFormat reflectedFormat, GLenum bindingFormat,
VkFormat resourceFormat, Bool useBindingFormat);
// ---- per-frame descriptor pools ----------------------------------------------------
// Each frame slot owns a list of pools. The first is the base pool (non-update-after-bind,
// setsPerFrame sets) and is never destroyed while the manager lives; every later one was
// added by GrowFrameDescriptorPool when an allocation found no room. A pool serves one
// updateAfterBind flavour, because a set can only come from a pool created with the flag
// its layout was.
struct DescriptorPoolBucket {
VkDescriptorPool handle = VK_NULL_HANDLE;
Uint32 maxSets = 0;
Uint32 allocatedSets = 0;
Bool updateAfterBind = false;
};
// One pool's maxSets never exceeds this. It bounds one pool's driver memory: CreateDescriptorPool
// declares 8 descriptors of each of 6 types per set, so a 4096-set pool asks for 196,608
// descriptors - about 12 MiB at 64 bytes each on a driver that backs every declared one.
static constexpr Uint32 kMaxDescriptorPoolSets = 4096;
// The growth policy, pure so the host tests can drive it: the size of the next pool a slot
// adds for `updateAfterBind` layouts, given the slot's existing pools. Twice the LARGEST pool
// of that flavour, capped at kMaxDescriptorPoolSets; `initialMaxSets` when the slot has no
// pool of that flavour yet. So a frame that needs N sets adds O(log N) pools while N stays
// under the cap, and one more pool per kMaxDescriptorPoolSets sets beyond it. Taking the
// largest (not the first) pool is the point: the first same-flavour pool is the oldest,
// smallest one, and doubling IT made every grown pool the same size.
static Uint32 NextDescriptorPoolMaxSets(const Vector<DescriptorPoolBucket>& pools, Bool updateAfterBind,
Uint32 initialMaxSets);
// Trim policy (see TrimFrameDescriptorPools). A slot is "quiet" in an epoch whose peak set
// count times kDescriptorTrimHeadroom still fits its capacity; a slot that has been quiet for
// MOBILEGL_MAGMA_DESCRIPTOR_TRIM_FRAMES consecutive epochs, and holds at least
// kDescriptorTrimMinCapacity sets, is trimmed. The headroom is what keeps the trim from
// thrashing: geometric growth leaves a re-grown slot at least a third full (the pool a growth
// adds is at most twice the largest before it, so at most twice everything the slot held, and
// the epoch that grew it needed more than that), so the epoch that grew a slot is never quiet
// for it. The floor keeps a slot sized for ordinary
// frames from being trimmed at all - the trim exists to give back a burst.
static constexpr Uint32 kDescriptorTrimHeadroom = 4;
static constexpr Uint32 kDescriptorTrimMinCapacity = 1024;
// For tests (DescriptorPoolCensus.h): pools, capacity, cached sets and trims over every slot.
DescriptorPoolCensus GetDescriptorPoolCensus() const;
private:
// A cached descriptor set together with the pool it was allocated from, so a
// layout-destroyed purge can vkFreeDescriptorSets it back and credit the
// owning bucket's accounting.
struct CachedDescriptorSet {
VkDescriptorSet set = VK_NULL_HANDLE;
VkDescriptorPool pool = VK_NULL_HANDLE;
};
struct DescriptorSetCacheEntry {
Vector<CachedDescriptorSet> sets;
Uint32 cursor = 0;
};
// ResolveWireImageDescriptor emits no pNext chain. Key every view-create
// value explicitly: hash collisions must never alias different windows,
// formats or swizzles. The root handle and allocation epoch also prevent
// a recycled native image handle from reviving an older view.
struct WireImageViewKey {
MG_Pipe::MGPipeHandle root{};
VkImage image = VK_NULL_HANDLE;
Uint64 imageEpoch = 0;
VkImageViewCreateFlags flags = 0;
VkImageViewType type = VK_IMAGE_VIEW_TYPE_2D;
VkFormat format = VK_FORMAT_UNDEFINED;
VkComponentMapping components{};
VkImageSubresourceRange range{};
Bool operator==(const WireImageViewKey& other) const {
return root == other.root && image == other.image && imageEpoch == other.imageEpoch &&
flags == other.flags && type == other.type && format == other.format &&
components.r == other.components.r && components.g == other.components.g &&
components.b == other.components.b && components.a == other.components.a &&
range.aspectMask == other.range.aspectMask && range.baseMipLevel == other.range.baseMipLevel &&
range.levelCount == other.range.levelCount && range.baseArrayLayer == other.range.baseArrayLayer &&
range.layerCount == other.range.layerCount;
}
};
struct WireImageViewKeyHash {
SizeT operator()(const WireImageViewKey& key) const;
};
struct WirePlaceholderImage {
VkImage image = VK_NULL_HANDLE;
VkDeviceMemory memory = VK_NULL_HANDLE;
VkImageView view = VK_NULL_HANDLE;
VkSampler sampler = VK_NULL_HANDLE;
VkRenderPass clearPass = VK_NULL_HANDLE;
VkFramebuffer clearFramebuffer = VK_NULL_HANDLE;
VkFormat format = VK_FORMAT_UNDEFINED;
VkImageAspectFlags aspect = VK_IMAGE_ASPECT_COLOR_BIT;
VkSampleCountFlagBits samples = VK_SAMPLE_COUNT_1_BIT;
VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED;
Uint32 layers = 1;
};
// Keyed by shape, and a storage placeholder on the arm without a null descriptor by its
// image unit too (WirePlaceholderKey.h: ChooseWirePlaceholderKey, and its cap).
mutable UnorderedMap<WirePlaceholderKey, WirePlaceholderImage, WirePlaceholderKeyHash> m_wirePlaceholderImages;
// How many of those are private to a unit (against kWirePrivateStoragePlaceholderCap).
mutable SizeT m_wirePrivateStoragePlaceholders = 0;
// See SetWireInvalidStorageImageArm.
Bool m_wireInvalidStorageImagesBindNull = false;
// boundStorageFormat: for a storage binding with no reflected format, the format the
// unit's glBindImageTexture named, when the unit holds a texture it cannot address
// (GL 4.6 core 8.26); UNDEFINED keeps the numeric-domain R32 default. `unit` is the image
// unit of a storage binding (what its private placeholder is private to); unused for a sampler.
Bool ResolveWirePlaceholderImage(VkCommandBuffer commandBuffer, const MagmaProgramSource& program,
const ProgramFactory::VkProgramObject& programObj, Uint32 binding, Bool storage,
VkDescriptorImageInfo& out, VkFormat boundStorageFormat = VK_FORMAT_UNDEFINED, Uint32 unit = ~0u) const;
void DestroyWirePlaceholderImage(WirePlaceholderImage& image) const;
// descriptorSetCacheByLayout is the per-frame set cache: BeginFrame rewinds every cursor, so
// a slot re-writes the sets it allocated in earlier frames instead of allocating new ones, and
// the cache only ever grows - except through TrimFrameDescriptorPools, which gives a slot's
// whole burst back at once (and OnDescriptorSetLayoutDestroyed, one dead layout at a time).
struct FrameResources {
Vector<DescriptorPoolBucket> descriptorPools;
UnorderedMap<VkDescriptorSetLayout, DescriptorSetCacheEntry> descriptorSetCacheByLayout;
Vector<VkBufferView> texelBufferViews;
mutable Vector<VkImageView> wireImageViews;
// Own views in the vector above until this slot's fence/idle proof.
// Cache hits preserve the handle, enabling descriptor-content reuse.
mutable UnorderedMap<WireImageViewKey, VkImageView, WireImageViewKeyHash> wireImageViewCache;
Uint32 activeDescriptorPoolIndex = 0;
Uint32 allocatedSetsThisFrame = 0;
Uint32 peakAllocatedSetsThisFrame = 0;
// Sum of maxSets over descriptorPools, kept in step by Initialize, Grow and Trim.
Uint64 capacitySets = 0;
// Consecutive epochs (see NoteEndedEpochForTrim) that were quiet for THIS slot's capacity.
Uint32 quietEpochs = 0;
};
// ---- placeholders for UNBOUND image-backed descriptors -------------------------
// GL lets a program declare `samplerBuffer`, `imageBuffer` or `image2D` and bind nothing
// to the unit it names: the fetch is then undefined (GL 4.6 core 8.9 for an incomplete
// buffer texture, 8.26 for an image unit with no texture) - undefined VALUES, not a
// dropped draw. Vulkan has no unwritten descriptor, so something valid has to sit in the
// set or the whole draw or dispatch is lost, which is what these two build. Same shape as
// VkBufferManager::AcquireUnboundStorageDescriptor, one level up: per FORMAT rather than
// one shared object, because a descriptor whose format disagrees with the shader's
// declaration is invalid Vulkan even when nothing ever reads it.
//
// `declaredFormat` is the format the SHADER declared (VK_FORMAT_UNDEFINED for a sampled
// texel buffer, which never carries one, or for a formatless `writeonly` image);
// `numericDomain` decides the format when there is no declaration and is the fallback
// class when the device cannot use the declared one as a texel buffer.
VkBufferView AcquireUnboundTexelBufferView(VkFormat declaredFormat, SamplerNumericDomain numericDomain,
Bool storage);
Bool ResolveWireImageDescriptor(VkCommandBuffer commandBuffer, const MagmaProgramSource& program,
const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
Uint32 element, Bool storage, VkDescriptorImageInfo& out,
VkTextureManager::TextureResource** outResource = nullptr) const;
// P14: THE WIRE DESCRIPTOR REBIND. A draw whose image descriptors cannot have changed since
// the last full resolve of the same program in the same frame - same applier context, same
// unit / sampler / image / buffer-binding serials, same texture shutter, no texture image
// re-created or erased, no sampler destroyed, every sampled image still in GENERAL and no
// image write awaiting its barrier - re-resolves only its buffer descriptors (the UBO
// dynamic offsets move every draw) and, when those name the same buffers and ranges,
// rebinds the set it already has. Anything else, or any program with a texel buffer, storage
// image or placeholder descriptor, takes the full resolve.
struct WireDescriptorRebind {
Bool valid = false;
Uint32 frameIndex = 0;
VkPipelineBindPoint bindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
Uint64 programHash = 0;
VkDescriptorSetLayout layout = VK_NULL_HANDLE;
VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
MG_Pipe::MGPipeHandle programHandle = MG_Pipe::kMGPipeNullHandle;
Uint64 programSerial = 0, programBindingsSerial = 0;
Uint64 contextSerial = 0, samplerViewsSerial = 0, samplerStatesSerial = 0, shaderImagesSerial = 0;
Uint64 shaderBuffersSerial = 0, textureShutterSerial = 0;
Uint64 storeDestroyEpoch = 0, textureImageEpoch = 0, resourceEraseEpoch = 0;
Uint64 samplerDestroyEpoch = 0, samplerFrameBoundary = 0;
VkDescriptorSet set = VK_NULL_HANDLE;
Vector<VkTextureManager::TextureResource*> sampledResources;
// The buffer descriptors in walk order: dynamic UBOs with offset 0 (their offset is the
// dynamic one), storage buffers whole.
Vector<VkDescriptorBufferInfo> bufferInfos;
};
WireDescriptorRebind m_wireDescriptorRebind;
Vector<VkDescriptorBufferInfo> m_wireRebindBufferScratch;
Vector<VkTextureManager::TextureResource*> m_wireRebindResourcesScratch;
Bool TryRebindWireDescriptorSet(VkCommandBuffer commandBuffer, const MagmaProgramSource& program,
const ProgramFactory::VkProgramObject& programObj, Uint32 frameIndex,
VkPipelineBindPoint bindPoint);
Bool ResolveWireTexelBufferDescriptor(const MagmaProgramSource& program,
const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
Uint32 frameIndex, Bool storage, VkBufferView& out);
Uint32 m_wireFrameIndex = 0;
VkDeviceSize m_wireStorageOffsetAlignment = 1;
VkDeviceSize m_wireTexelOffsetAlignment = 1;
VkDeviceSize m_wireMaxUniformRange = ~VkDeviceSize{0};
VkDeviceSize m_wireMaxStorageRange = ~VkDeviceSize{0};
Uint32 m_wireMaxTexelElements = ~Uint32{0};
Bool ResolveTexelBufferDescriptor(const MagmaProgramSource& program,
const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
Uint32 frameIndex, VkBufferView& outBufferView);
// GLSL `imageBuffer`: the same VkBufferView descriptor as the sampled texel buffer above,
// but resolved from an IMAGE unit (glBindImageTexture) rather than a texture unit, and
// made GPU-resident-writable because the shader may store to it. No `element` parameter:
// an imageBuffer ARRAY is refused at program creation, so a binding is always one
// descriptor (see the array gate in RemapDescriptorBindingsForVulkan).
Bool ResolveStorageTexelBufferDescriptor(const MagmaProgramSource& program,
const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
Uint32 frameIndex, VkBufferView& outBufferView);
// `element` indexes a block INSTANCE array's descriptors; it is 0 for every ordinary
// block. Each element resolves through its own GL storage block, and so its own GL
// binding point, buffer and glBindBufferRange window.
Bool ResolveStorageBufferDescriptor(const MagmaProgramSource& program,
const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
Uint32 element, VkDescriptorBufferInfo& outBufferInfo) const;
// `element` indexes an image ARRAY inside one binding; each element carries its own
// independently assigned GL image unit.
Bool ResolveStorageImageDescriptor(VkCommandBuffer commandBuffer,
const MagmaProgramSource& program,
const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
Uint32 element, VkDescriptorImageInfo& outImageInfo) const;
// Result of resolving a UBO binding: either a zero-copy direct bind to the app's resident
// VkBuffer (the GLES backend's approach - no per-draw copy) or the CPU payload to upload.
struct UboBindResult {
Bool directBindable = false;
VkBuffer buffer = VK_NULL_HANDLE;
VkDeviceSize range = 0; // reflected block size; constant across draws (hashed)
VkDeviceSize dynamicOffset = 0; // block range start; moves per draw (NOT hashed)
const void* payload = nullptr; // fallback UploadTransient path
VkDeviceSize payloadSize = 0;
};
Bool ResolveWireUniformBufferPayload(const MagmaProgramSource& program, Uint32 blockIndex,
Uint32 bindingPoint, UboBindResult& out) const;
Bool ResolveUniformBufferPayload(const MagmaProgramSource& program,
const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
Uint32 arrayElement, UboBindResult& out) const;
// Shared resolution of one dynamic-UBO binding element into the
// (buffer, range, dynamicOffset) triple the descriptor consumes: direct
// bind, global-slice reuse, or transient upload. Used by the full walk
// and by the dynamic-offset-only rebind (see FastRebindMemo).
Bool ResolveDynamicUboDescriptor(const MagmaProgramSource& program,
const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
Uint32 arrayElement, Uint32 frameIndex, VkBuffer& outBuffer,
VkDeviceSize& outRange, Uint32& outDynamicOffset);
// The vkCmdBindDescriptorSets tail shared by the full walk and the
// dynamic-offset-only rebind: skips the driver call when this exact
// binding is already live on the command buffer (see the bind-dedup
// shadow below), otherwise binds and refreshes the shadow.
void BindDescriptorSetDeduped(VkCommandBuffer commandBuffer, VkPipelineBindPoint bindPoint,
VkPipelineLayout pipelineLayout, VkDescriptorSet descriptorSet,
const Vector<Uint32>& dynamicOffsets);
Bool CreateDescriptorPool(Uint32 maxSets, Bool updateAfterBind, VkDescriptorPool& outPool) const;
Bool GrowFrameDescriptorPool(FrameResources& frame, Uint32 frameIndex, Bool updateAfterBind);
// An epoch is the stretch between two BeginFrame calls: one frame, or the part of one between
// two drains (VulkanRenderer::TryDrainFrameTransients). Called by BeginFrame with the epoch
// that just ended, it updates every slot's quiet count - a burst in any slot counts against
// all of them, so bursts that land in the other slots still hold a slot's trim off.
void NoteEndedEpochForTrim(Uint32 epochPeakSets);
// Gives a slot's whole descriptor burst back: clears its per-layout cache, destroys every
// grown pool and resets the base pool, so the slot re-grows geometrically from setsPerFrame.
// Whole-slot rather than per-set: vkFreeDescriptorSets fragments a pool and can never empty
// a grown one. Called only from BeginFrame, which runs only when no pending command buffer
// references the slot's sets:
// - Present path (VulkanRenderer::Present, after WaitAndAcquireNextImage): the slot's
// imageInFlightFence has been waited. That fence rides the slot's LAST submission - the
// Present submit - and every mid-frame submission of the slot (FlushPendingCommands,
// SplitOversizedRecording, readbacks) went to the same queue earlier, so the fence's
// signal covers them (vkQueueSubmit's fence scope includes all earlier submissions).
// - Drain path (VulkanRenderer::TryDrainFrameTransients): every submission has been
// observed complete and no recording is open.
// Sets are per slot: a slot's sets are only ever bound into recordings made while it is the
// current slot, so trimming one slot never touches another slot's in-flight work.
void TrimFrameDescriptorPools(FrameResources& frame, Uint32 frameIndex);
// Drops every handle this class holds to a descriptor set outside the per-layout caches.
void InvalidateDescriptorSetMemos();
VkResult AllocateDescriptorSetsFromActivePool(
Uint32 frameIndex, const ProgramFactory::VkProgramObject& programObj, VkDescriptorSet& outDescriptorSet);
VkResult AcquireDescriptorSet(Uint32 frameIndex,
const ProgramFactory::VkProgramObject& programObj,
VkDescriptorSet& outDescriptorSet);
VkDevice m_device = VK_NULL_HANDLE;
VkPhysicalDevice m_physicalDevice = VK_NULL_HANDLE;
VkBufferManager* m_bufferManager = nullptr;
ProgramFactory* m_programFactory = nullptr;
Vector<FrameResources> m_frames;
VkDeviceSize m_minDynamicOffsetAlignment = 1;
Uint32 m_frameCount = 0;
Uint32 m_maxBindings = 0;
Uint32 m_setsPerFrame = 0;
Uint32 m_peakDescriptorSetsObserved = 0;
// MOBILEGL_MAGMA_DESCRIPTOR_TRIM_FRAMES, latched at Initialize (0 = never trim).
Uint32 m_trimQuietEpochs = 0;
// The slot whose epoch is open (the last one BeginFrame was called for); valid once
// m_epochOpen is set. Its peak is the ended epoch's peak at the next BeginFrame.
Uint32 m_epochSlot = 0;
Bool m_epochOpen = false;
Uint64 m_descriptorSlotTrims = 0;
VkTextureManager* m_textureManager = nullptr;
VkSamplerManager* m_samplerManager = nullptr;
// See AcquireUnboundTexelBufferView. Lazily populated, never evicted (a program's declared
// formats are a fixed, tiny set) and torn down with the manager. The texel views are keyed
// by format AND by storage-vs-sampled
// because the two descriptor kinds demand different format FEATURES of the device, so one
// format can be usable for one and not the other. Deliberately NOT the per-frame
// texelBufferViews list: those are destroyed at every frame boundary, and these must
// outlive it or the placeholder would be rebuilt for every unbound binding every frame.
UnorderedMap<Uint64, VkBufferView> m_unboundTexelBufferViews;
// Per-draw scratch buffers for BindProgramUniformBuffers: reused (clear keeps
// capacity) so the descriptor-write path stops allocating on every draw.
Vector<VkWriteDescriptorSet> m_writesScratch;
Vector<VkDescriptorBufferInfo> m_bufferInfosScratch;
Vector<VkDescriptorImageInfo> m_imageInfosScratch;
Vector<VkBufferView> m_texelBufferViewsScratch;
Vector<Uint32> m_dynamicOffsetsScratch;
// Descriptor-set reuse across recent draws (see BindProgramUniformBuffers).
// When a draw's resolved descriptor content is byte-identical to one memoized
// earlier, reuse that VkDescriptorSet and skip AcquireDescriptorSet +
// vkUpdateDescriptorSets - only the bind-time dynamic offsets differ. Four
// entries with round-robin replacement rather than one: draws alternating
// between two programs (MC's chunk<->entity ping-pong) would thrash a single
// slot into a full re-allocate+write every draw. Reset each frame in BeginFrame
// because the frame's descriptor sets are recycled there.
struct DescriptorReuseEntry {
Uint64 signature = 0;
VkDescriptorSet set = VK_NULL_HANDLE;
Bool valid = false;
};
static constexpr Uint32 kDescriptorReuseMemoSize = 4;
DescriptorReuseEntry m_descriptorReuseMemo[kDescriptorReuseMemoSize];
Uint32 m_descriptorReuseMemoNext = 0;
// vkCmdBindDescriptorSets dedup: consecutive draws with a static uniform
// block resolve to the same set AND the same dynamic offsets, so the
// driver call can be skipped outright. Command-buffer-scope state; reset
// via OnCommandBufferBoundary whenever a recording (re)begins. Keyed on
// layout+bind point, so a pipeline-layout switch always rebinds.
static constexpr Uint32 kMaxShadowedDynamicOffsets = 8;
Bool m_lastBindValid = false;
VkDescriptorSet m_lastBindSet = VK_NULL_HANDLE;
VkPipelineLayout m_lastBindLayout = VK_NULL_HANDLE;
VkPipelineBindPoint m_lastBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
Uint32 m_lastBindOffsetCount = 0;
Uint32 m_lastBindOffsets[kMaxShadowedDynamicOffsets] = {};
// Global-UBO transient-slice reuse: MC leaves the default uniform block
// untouched across long GUI/terrain runs, so the per-draw re-upload of
// the same bytes can reuse the slice uploaded earlier THIS frame (frame
// serial guards arena recycling; the content version guards writes).
struct GlobalUboSliceMemo {
Uint64 programLifetimeId = 0;
Uint64 frameSerial = 0;
Uint32 uboContentVersion = 0;
VkBuffer buffer = VK_NULL_HANDLE;
VkDeviceSize offset = 0;
VkDeviceSize range = 0;
};
static constexpr Uint32 kGlobalUboMemoSize = 4;
GlobalUboSliceMemo m_globalUboMemo[kGlobalUboMemoSize];
Uint32 m_globalUboMemoNext = 0;
// Per-binding fast path over VkSamplerManager's content-hashed sampler cache, which
// stays the source of truth: its key hashes all sampler+texture state, so two distinct
// sampler objects with identical state still resolve to one VkSampler. This memo only
// skips recomputing that hash. Across a draw batch the bound sampler set is stable, so a
// binding whose sampler (lifetime id + version, bumped on every setter) and texture
// (lifetime id + params version, bumped on the format/border-color setters that feed the
// key) are unchanged recycles the VkSampler it resolved last draw; a param change bumps
// a version and forces a re-resolve. Both objects are keyed by a never-reused monotonic
// lifetime id, so a freed-and-reallocated sampler or texture at the same heap address
// always gets a fresh id and misses (a raw pointer would false-hit that ABA) - so a
// stale guess can only miss and fall through to the hash, never resolve wrong. Still
// reset each frame alongside the descriptor-set cache. Indexed by binding, but the
// whole-descriptor entry is additionally keyed by program lifetime: Vulkan binding
// numbers are layout-local and unrelated programs routinely reuse binding 0/1.
struct SamplerResolveMemo {
Uint64 infoProgramLifetimeId = 0;
Uint64 samplerLifetimeId = 0;
Uint64 textureLifetimeId = 0;
VkSampler sampler = VK_NULL_HANDLE;
Uint32 viewLevelCount = 0;
Uint16 samplerVersion = 0;
Uint16 textureParamsVersion = 0;
Bool forceNearestFiltering = false;
Bool valid = false;
// ResolveSampledImageViewFormat is pure in (image format, numeric domain), but a
// domain mismatch walks a ~184-entry format table. Memo the resolution per binding
// so a reinterpreted sampler pays that scan once, not once per draw.
VkFormat viewFormatSource = VK_FORMAT_UNDEFINED;
SamplerNumericDomain viewFormatDomain = SamplerNumericDomain::Unknown;
VkFormat viewFormat = VK_FORMAT_UNDEFINED;
Bool viewFormatValid = false;
// Whole resolved descriptor from this binding's last full resolve. Reused
// ONLY under ResolveSamplerDescriptor's trustUnchangedHint, whose caller
// proves every resolve input unchanged; cleared with the per-frame reset
// (the cached VkSampler outlives a frame only via a fresh resolve, which
// also re-stamps it against VkSamplerManager's frame-boundary sweep).
//
// This one field is keyed by binding but describes ONE descriptor, so it is
// written and read only for single-descriptor bindings. A sampler ARRAY's
// elements share the binding and would overwrite each other here - the last
// element resolved would then be handed to element 0 on the next hinted draw.
// Every other field above is self-validating (each compares its full key
// before reuse, and the view-format entry is a pure function of format and
// numeric domain), so an arrayed binding may keep using those.
VkDescriptorImageInfo info{};
Bool infoValid = false;
};
mutable Vector<SamplerResolveMemo> m_samplerResolveMemo;
// Exclusive upper bound on the entries of m_samplerResolveMemo that any resolve
// has ever written. The vector is sized to the DEVICE binding cap (256 on desktop
// NVIDIA), but a program declares 1-8 bindings, so the per-frame reset below was
// memsetting ~22 KB of never-touched entries every frame - a measurable slice of
// the per-frame fixed cost on draw-light frames. Every site that can turn any of
// an entry's *Valid flags on raises this mark first, so entries at or above it are
// provably still in their constructed (all-invalid) state and clearing them is a
// no-op. Never lowered except by Initialize/Shutdown, which rebuild the vector.
mutable Uint32 m_samplerResolveMemoHighWater = 0;
void NoteSamplerResolveMemoTouched(Uint32 binding) const {
if (binding >= m_samplerResolveMemoHighWater) {
m_samplerResolveMemoHighWater = binding + 1;
}
}
// WireImageWriteEpoch() when ResolveWireImageDescriptor, or a new draw pass's attachment
// barrier (VulkanRenderer::TransitionWireImage), last made image writes visible.
mutable Uint64 m_wireImageBarrierEpoch = 0;
// P14: the wire arm's sampler memo, one entry per texture unit. The sampler a unit resolves
// to is a function of the sampler CSO it names (immutable for a {slot, gen, Serial} within
// one applier - ContextSerial tells appliers apart), the texture's format, the numeric
// domain and the view's level count. A hit skips the parameter hash and the cache map; it
// is taken only while the sampler manager has destroyed nothing (DestroyEpoch) and only
// within the frame boundary of the last real lookup, so every used entry is still stamped
// once per frame and the idle sweep can never retire a sampler this memo hands out.
struct WireSamplerMemo {
Bool valid = false;
Uint32 slot = 0, gen = 0;
Uint64 serial = 0, contextSerial = 0;
Uint32 format = 0, viewLevelCount = 0;
Bool forceNearest = false;
Uint64 frameBoundary = 0, destroyEpoch = 0;
VkSampler sampler = VK_NULL_HANDLE;
};
static constexpr SizeT kWireSamplerMemoUnits = 192; // MG_Pipe::kMGPipeMaxTextureUnits
mutable Array<WireSamplerMemo, kWireSamplerMemoUnits> m_wireSamplerMemo{};
};
} // namespace MobileGL::MG_Backend::DirectVulkan