Files
MobileGL/MG/MG_GL/GL/Common/GL_Common.cpp
T

28 lines
687 B
C++

//
// Created by BZLZHH on 2025/3/15.
//
#include "GL_Common.h"
namespace MG_GL::GL {
void ClearDepth(GLdouble depth) {
}
void ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
}
void Clear(GLbitfield mask) {
}
void PixelStorei(GLenum pname, GLint param) {
MG_Util::Debug::LogD("glPixelStorei, pname: %d, param: %d", pname, param);
GLenum result = MG_State::SetPixelStoreInt(pname,param);
if (result == GL_NO_ERROR)
return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
}